RPGWatch Feature: Tales of Torment, Part 2
The second and concluding part of Brother None's excellent interview with Chris Avellone and Colin McComb is now online, offering an insight into the creative process, story and more. This part contains spoilers, so be warned:
RPGWatch: Factions featured strongly in the background of PS:T. Any factions you would have wanted to expand or add?
Chris Avellone: We actually wanted to add all of them, but there just wasn't the resources to do it - the Chaosmen was something I realized could be thrown in quickly, so I went ahead and did it. Also, we did want a Doomguard faction just because of Vhailor's presence, but again, we ran out of resources there as well.
Colin McComb: I would have liked to expand the Godsmen. I don’t think I gave them nearly enough credit, nor do I feel I made them interesting enough or involving enough. I think the Harmonium were well represented by Ebb Creakknees. I would have loved to get the Doomguard involved, and the Athar, but the whole no-powers-rule in the game kind of obviated their involvement.
Also included is a short voice sample and the original Vision statement used to pitch the game (conceived as "Last Rites") to management in 1997 (language warning).
Information aboutPlanescape: Torment