Bethesda Softworks - Dev Profile
The latest developer profile interview at the Bethsoft Blog is for Grant Struthers, an artist currently on Fallout 3:
What’s your job at Bethesda?
I’m a member of the art team and I’m currently responsible for the various special effects in the game. My job covers things like animating explosions, dust, water, fire and the like.
What prior projects have you worked on?
I started my career in game development right here at Bethesda. That was about three and a half years ago, right in the middle of Oblivion’s development. I was primarily a world artist then, working on cities and such. I was given a chance to design a couple of the special effects towards the end of the project and folks seemed to like them. I got the job permanently when I figured out a way to turn a room into butterflies for Shivering Isles. I also contributed a few effects to Knights of the Nine.