RPGWatch Feature: Dark Messiah Review
The Leipzig Games Convention starts next week and we'll have heaps of news on upcoming games - so we have just enough time to catch up on some articles we fell behind on. Our original Dark Messiah review didn't pan out, but Mike Anderson decided to go back take a look at how Arkane's action romp stands the test of time:
My basic description of Dark Messiah Might and Magic is "Half Life 2 meets Arx Fatalis meets Blade of Darkness." The game is powered by the Half-Life 2 Engine, developed by the same folks who brought us Arx Fatalis and based in the storied Might & Magic universe, and features a visceral melee combat style reminiscent of the brutal action game Blade of Darkness (Severence to some). The game has already angered fans of both role-playing games, because this effort took Arkane studios away from making Arx Fatalis 2 and also because this game has very little to do with the Might & Magic franchise, other than using the name.
Unfortunately that is only the tip of the iceberg of what is wrong. Let me get one thing out of the way for those who have played the demo or some of the game and are outraged at the score - this game can be loads of fun. I finished it, went back and played more using a different skill-tree approach and keep loading old saves just to play through some of the areas. It is fun - but that doesn't mean it's very good. Look at it this way - when my kids were toddlers they would often like the box more than the toy that came in the box; but that doesn't make the box a great toy.
Information aboutDark Messiah
SP/MP: Single + MP