Obsidian Entertainment - MCA Bog Update
Looks like a day for dev profiles with Chris Avellone kicking up a blog update aimed at wannabe game designers on what the job actually entails:
1. What is a typical day for you as far as working on a project or projects?
I get into work at 9:30, and try to work for an hour without checking email. This work can be writing design documentation, designing a system, doing mock-ups for an editor or toolset, or formatting an Excel sheet. After that, I check email, respond to pending requests, then hit lunch. After lunch, I resume work for and attend design meetings (interface, level reviews) for the rest of the afternoon. I usually hit dinner around 6, come back to work at 7, and work until 9 or 10 on raw design material while the office is quiet and most folks have gone home. Then I go to the gym and then go home and either play videogames or watch DVDs (usually in the genre related to the games I'm designing) until I fall asleep, and repeat the cycle the next day. It’s a lot more fun that it sounds.