Planescape: Torment - Retrospective @ Rock, Paper, Shotgun
Kieron Gillen has a posted a retrospective piece on PS:T at Rock, Paper, Shotgun, originally written for PC Gamer. The intro warns of spoilers but none of them are very revealing. I love this bit:
Don’t underestimate text as a tool for creating emotion. It’s brutally efficient. The effort to create a cutscene which shows a Demon destroying all reality is months of work. The effort to write it? Hey – I’ve just done it. And while it doesn’t have the immediate impact, the fact that Text allows you to throw dozens of these sensations at the player all adds up: every few minutes a line of text or a concept hits you like a nail gun through the heart. With 800,000 words of script, Planescape often feels like the world’s biggest choose-your-own-adventure book.
Information aboutPlanescape: Torment