GamesRadar - When Video Games Go Emo
For those in the mood for a little British humor, GamesRadar UK takes a not-to-be-taken-seriously, sarcastic look at the change in focus in modern video games from amusing toys to :
...A form of interactive electronic entertainment, more often than not steeped in all the misery and darkness of the deepest depths of Hell. No-one ever smiles and lots of things get shot.
It wasn’t always this way. Those of us who became gamers during the 8 and 16-bit eras can remember when games were supposed to be fun. We quite liked that. It might make us sound like big mincing girls, we know, but seriously guys, why the misery nowadays? Why does almost every modern game hero (Sorry, anti-hero) seem to be shooting up the bad guys of his respective post-apocalyptic cess pit/drug-riddled urban hellhole just to fill in the time between arm-cutting sessions and My Chemical Romance concerts?
They take a look at a few games of various flavors not particularly focusing on the rpg, but they do have a few words for Final Fantasy VII:
Final Fantasy VII arguably set the archetype. Skinny androgynous males who look like they might break in a strong wind (presumably a physical externalisation of a broken emotional state as beautiful and fragile as angel wings made of frozen unicorn tears), and who quietly hold onto their dark, personal emotional traumas just long enough for things to build...when a cup of tea and a chat would have probably sorted things out years ago.