Deus Ex 3 - Engine News @ Eurogamer
Eurogamer has posted a few additional tidbits of information on Deus Ex 3, primarily the news that Eidos has chosen in-house tech for the engine:
Eidos Montreal boss Stephane D'Astous has said Deus Ex 3 will be built on the Tomb Raider: Legend engine.
Working with other Eidos studios like Crystal Dynamics (and IO Interactive) is a big plus for him, as it provides a solid foundation to quickly build upon. However, D'Astous is also adamant this game will not be rushed, but spend a regular two years in development.
"We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios." Stephane D'Astous told Develop [a European game developer's site-see link below]...
"Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties."
Deus Ex 3 will be the first title Eidos Montreal has developed, before it moves on to another existing Eidos IP and then embarks on an original project.
It's taking the resurrection of the action role-playing FPS whatever series very seriously too, and looking to the cherished first instalment for inspiration.
"Deus Ex 3 is an incredible title to be working on, and will also help us attract talent. Real gamers, serious gamers. It's a big mandate we have received - and we take it very seriously," continued D'Astous.
You can read more on this subject from Stephane D'Astous in the original article where these comments appear, a Q & A with Develop,
Information aboutDeus Ex: HR