Fury - Interview @ WarCry
WarCry catches up with Tony Hilliam (CEO) and Adam Carpenter (Lead Designer) of Auran Games to discuss the future of Fury.
WarCry: Obviously, when you lay off as many people as Auran was forced to do, it has an impact on the game's future development plans. What are your plans moving forward, post-Chosen, in light of the smaller dev team?
Auran: The exact plans themselves are still under discussion. What can be stated is that the development team's goal is to make changes and improvements to the game in a much more rapid fashion. The intention with this is to be able to show visible changes/improvements in the game more frequently as well as mitigate risk from spending significant development time before exposing changes to players.