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City of Abandoned Ships - Interview @ RPGVault

by Magerette, 2007-12-20 20:45:59

RPGVault has posted something a little different in the current RPG arena with an interview with Russian developer Seaward concerning their upcoming title City of Abandoned Ships. We're interested in your feedback on this one to see if it merits continued coverage here, so let us know how it strikes you.

Here's the background description:

City of Abandoned Ships is an RPG in development at a Russian studio, Seaward.ru. The game takes place during the aforementioned period[17th century] and incorporates a number of historical figures...You can opt to sail the seas under the Jolly Roger, or as an officer in the English, Spanish, Dutch or French navy. Whichever you select, you'll build up your character through the P.I.R.A.T.E.S progression system; the initials stand for Power, Impression, Reaction, Authority, Talent, Endurance and Success. The story you write will be your own since the campaign structure is open-ended, with approximately equal portions of land and maritime adventures.


Here's a little snip from the Q. & A. :

Jonric: To start with the basics, what is City of Abandoned Ships about, and what types of gameplay will it provide? What's the balance of land and naval action?

Yury Rohach:
City of Abandoned Ships is a based on a romantic view of pirate life in the late 17th century. It offers the opportunity to explore a gigantic, self-sufficient, independent world that players can affect, depending on their particular decisions. There is a wide range of freedom in these choices, and in the ways of completing tasks...
Jonric: What range of characters can the player choose, and what's the impact of decisions made at this stage?

Yury Rohach: The game starts with three options for selecting a character, each with a destiny to become a merchant, adventurer or a [naval officer]. We can also pick out a nation to get to the first city and the initial story that will lead us to the main ones.

The choice of the character will affect the attitudes of other NPCs towards him. All the characters can be equipped with weapons and several types of cuirasses.
Jonric: What kind of advancement system are you implementing? What are the primary attributes, and are there many skills and abilities to develop?

Yury Rohach: The game is based on the P.I.R.A.T.E.S role-playing system - Power, Impression, Reaction, Authority, Talent, Endurance and Success. These stats affect the development rate of the character's 14 skills, which skills are divided into personal (authority, light, medium, and heavy weapons, guns, luck and stealth) and seafaring (navigation, accuracy, arsenal of weapons, boarding, defense, ship recovery, trade).

Every skill gets its own development path depending on the way the player gets through the game. For example, shopping increases the Trade skill, and its development will finally decrease and block the Boarding skills. If you fire guns, you develop your Gun skill only, becoming more accurate and fatal to enemies. Sea battles develop Accuracy and Arsenal of Weapons skills, etc.

As the game proceeds, the player receives various personal or ship ability points - perks. They can be assigned to any or all of the 55 different abilities. The way abilities are arranged affect whether it is easier either to trade and settle conflicts among nations, or wage wars with merchants and colonies. Such is the life of an adventurous pirate.

 

Information about

Age of Pirates 2: City of Abandoned Ships

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details