Darkfall Online - Dev Journal #21 @ WarCry
Tasos Flambouras, Associate Producer of Darkfall, summarises the current status of the game in a new developer journal at WarCry/
Overall, we have a near complete implementation of the game, speaking of the technology and our feature list. A few things that are not implemented yet but in the works are some clan controls, the environment system, and some AI optimizations. The Darkfall AI resembles Quake bots in the Darkfall context of course. They are not the stupid predictable AI you meet in most MMOs, waiting around to meet their fate. They challenge the player and help train him since they behave like someone's controlling them. A new tabbed message system is also being implemented where you can move and arrange your tabs anywhere and any way you like. It's full of cool features like for example you can drag and drop items in there to show someone their stats, or you can arrange for your kill messages to pop up FPS style in the middle of your screen etc.
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