Bethesda Softworks - Dev Profile
Lead Character Artist Christiane Meister is the first dev to be profiled for 2008 at the Bethblog:
What is the best part about working as an artist? The worst part?
My favorite part is designing how characters will look and work, down to the hairstyles, armor, and clothing. I generally liked to maintain a feel of culture — the objects that these people wore came from somewhere and were made by people of that particular place. I hope to carry that even further in the future. The worst part of the job is not quite succeeding at what you had envisioned, whether it is time, technology, or design constraints. But then art is never really finished — only abandoned.
Can I ask for better heads, please?