Eschalon: Book 1 - Review Part 2 @ Twenty Sided
This has actually been up for a couple of days but I was hoping for more entries to report together. So, Shamus Young continues his discussion of Eschalon, with comments on the text status window and the economy:
Eschalon Book I reminded me of how useful the text window can be and how much we’ve been missing out with newer games. Words are powerful. Words are potent. Words are so powerful that you can run an entire tabletop game and relate a new, unfamiliar world using nothing but text which you read aloud (or make up on the spot) and convey everything the players need to know. Visuals complement text nicely, but visuals in lieu of text can deprive the player of tremendous depth and subtlety. That’s fine if you’re playing a quick game of “Kill the Monsters and Take Their Stuff“, but most games aspire to be something deeper. And nothing adds depth like well-written prose.
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