PotBS - Q&A @ RPG Vault
RPG Vault catches up with four key members of the Flying Lab Software team to discuss their work on Pirates of the Burning Sea.
Jonric: With respect to your personal contribution to Pirates of the Burning Sea, what are a couple of things that stand out? What are you most proud of, and what did you find most challenging?
John Scott Tynes
My first pick would be the user content system for flags and sails, which I spec'ed way back in November of 2002. I'd spent a lot of time over the years playing Doom mods and the like, and thought we needed a way to apply that kind of creativity to an MMO. This was before Second Life, and the prospect of reviewing and approving user content in an MMO was commonly considered an unworkable idea. Fortunately, HotorNot.com supplied the peer review methodology we needed to make it workable, and it's been a huge success.
Source: RPG Vault