Depths of Peril - Review @ Gamersinfo.net
Gamersinfo has posted a review of Soldak's indie action/strategy RPG, Depths of Peril . As usual, they employ a scoreless format, but the tone is definitely positive:
I find so many indie titles to be unoriginal and uninspiring that, at times, it takes effort for me to continue to try new titles. Just when I am about to turn away from them for good, an original, well-made game like Depths of Peril crosses my keys. Suddenly, I'm doing an about face and really rooting for it to make a name for itself and do well.
On some of the pros:
Depths of Peril is an interesting combination of a role playing, hack n' slash and strategy...
A very rich background of lore and a series of quests that continue along a main storyline really fill out the game. There are four levels of difficulty which change the map levels/layout, yet the quests maintain consistency throughout each game world - they are well written, and moderately challenging. While adventuring, you'll find up to 40 books you can place in your covenant house library...The lore covers general history, ancient wars, enemies and other heroes from your land; this is definitely something you won't find in your typical hack n' slash game. This extra bit of detail is what really sets Depths of Peril apart from other indie titles.
On some faults:
I have really enjoyed Depths of Peril but I found it difficult to stick with in the beginning. Introductory combat is rough, and it isn't until later that the character development system really shines. The game could stand to have a clarified statistics system. The tutorial explained how everything is calculated but it was rather confusing; eventually, I got the hang of it.
Depths of Peril is a unique and addicting little game that I've played for many hours already and intend to keep on playing. Though the game could use more attention to detail - and a bit of filling out of world areas - as it stands, it is far from the typical static environments I find in so many games. The leveling and statistics are complex and interesting; it just keeps me always wanting to fool around more with it. One of the best elements of the game is the shear randomness. Maps, enemy types, quests, items, loot, locations, rewards, and difficulty all find ways to change each time you play, and even while you play. While Depths of Peril doesn't seem to stand out in any area in particular, there is just something about the game that won't let me stop playing. It is one of the rare cases where the whole is greater than the sum of its parts.
Information aboutDepths of Peril
Genre: Hack & Slash