Dark Messiah of Might and Magic: Elements - Review @ DailyGame
More pain for DMoMM Elements with DailyGame slapping it down in their review, handing down a 5/10:
The combat is mildly interesting, but it, too has issues. The physics system lets players kick enemies off bridges and into spiked walls, which seems fun until you're forced to do these physics-based activities because of your overly weak normal attacks, or when you're compelled to cut ropes and kick support beams to drop rocks on enemies. At this point, the physics novelty quickly becomes a pain. The rest of the combat doesn't fare well either, as the swordplay is fast and furious but uneven, and trying to land certain blows seem to happen by pure chance. The bow and arrow require no real skill either, and in fact they do so little damage that you'll find yourself forgetting it's even an option. And let's not forget the voice of a Wizard mentor who tells you what to do next if you've taken care of all the enemies, a feature that probably could have been implemented better with a simple text box.
Information aboutDark Messiah of MM: Elements
SP/MP: Single + MP
Platform: Xbox 360