Puzzle Quest: Galactrix - Preview @ GamersInfo.net
GamersInfo.net is the next to preview Infinitive Interactive's follow-up to its cross-platform puzzle/rpg hit, Puzzle Quest:
Galactrix is set 10,000 years in the future and posits the question, "What if man had no soul?" (I asked Senior Producer Tim Ramage why we needed [to] advance 10,000 years to ask this question. He said poetic license.) Four mega-corporations, in the name of humankind, have conquered the entire Universe - no, not the Galaxy, the Universe.
Here's some detail on the actual matching mechanics:
Matching gems in the previous title increased your mana, gold, experience or caused damage. There were four colored gems (mana) and one for each of the additional properties. The same basic principle applies here with a few more elements to make it interesting. This go around we have:
- Red - Weapons
- Yellow - Engines
- Green - Ship's CPU
- Blue - Shields (let this drop to nothing and poof!)
- Black - Attack/Damage tokens, these contain numbers that are combined to determine the base damage
- White - Intel tokens, still being determined but may work like experience or knowledge
- Purple - Sci-power to increase diplomacy interactions, navigation, etc.
The general idea is to make matches that build up your weapons, CPU, etc. until you acquire the necessary power for an attack, counter measures or simply to keep your shields charged. Your ship will be unlike the ship you're battling against - find the chink in their armor and you're golden.
Information aboutPuzzle Quest: Galactrix
SP/MP: Single + MP