Hard to be a God - Review @ bit-tech.net
Bit-tech.net has a 4 page review up for the action rpg from Ascaron and Akella/Burut, Hard to be a God, giving it a middle of the road score of 5/10. As this is a tech site, the review focuses quite a bit on the graphic aspect, but also goes over gameplay in general:
Hard to be a God is, no matter what RPG elements and non-linear gameplay are stuffed in there, a hack and slash game at heart. Or, to put it another way, there are two different sides to the gameplay: Hack, and Slash...
The quests themselves too run the usual gamut, though there are occasionally ethical choices and alternate paths to be had in the game...
One of the things that does serve to make the game quite interesting too is the use of disguises to obtain new quests. In the process of mowing down the various types of AI fodder that are ordered to fall on your sword you’ll find an array of different fashions, many of which are attached to different roles.
There are outfits for thieves, monks, soldiers, farmers and more...While it’s possible to get into a bandit camp and accept some new, evil missions with the thief outfit, you won’t get anywhere if you wear it around the farmers – especially since you need a bit of privacy to remove your clothes.
Basically, because it’s a hack and slash game you go in knowing that the gameplay is going to be fairly dull, so the disappointment is less of a shock.
That said, with such rich source material behind the game and the various ways in which the game could have been developed to mesh with the ideals presented in that material, Hard to be a God does feel a little underwhelming...
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