Bethesda Softworks - Dev Profile
The glare of Inside the Vault's spotlight is turned on concept artist Adam Adamowicz at the Bethblog:
What’s your job at Bethesda?
Concept Artist, odd noises from the corner.
What other games have you worked on?
Actually published? Working backwards: Shivering Isles, Goblin Commander, NightCaster I & II. The first game I worked on was Hired Guns for Psygnosis, when they were still around. I, we, all literally worked 70 to 90 hour weeks trying to get it in a box. Two and a half years later, Psygnosis went belly up, and we all had our nervous breakdowns. In the meantime our efforts got us noticed and bought by other companies, so at least we were essentially staying afloat. Financially there was always bankruptcy hovering around the corner, like a clammy fart.
Ah, the good ol’ days.
Other ones that never made it, Lost Continents, Fugue, Cthulhu Now, Fistful of Zombies…they all had some great ideas I refuse to let die…