Hard to be a God - Review @ Gas Bandit Gaming
A blog site called Gas Bandit Gaming has a review of Burut's Hard to be a God, which results in a grade of 'C-' to due a miscellany of small but annoying issues such as poor translation and problems with friendly fire:
One thing that is nice, though, is there is very little "dicerolling" in melee combat. The damage of your hits does have a slight variance from attack to attack even aside from armor considerations, but if your sword's polygons pass through the space occupied by some living thing, it registers a hit (unless they are blocking of course). That means that some of the moves which are wide, sweeping motions will hit several enemies at once, which is always nice. The down side of this comes from a fairly large oversight - your sword does not differentiate between friendly and hostile targets (unless said friendly is specifically following you due to plot concerns). This often got me into trouble when I was supposed to be helping, say, gate guards fend off an attack from the forces of the Prophet, and my sword nicked one of the guards so they all turned on me. I suppose this dynamic was left in place so that you could (for example) disguise yourself as a thief to infiltrate a bandit camp and then kill the leader before anyone realizes you are an enemy, but it caused me way more problems than opportunities to be duplicitous.
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