Bethesda Softworks - Dev Profile
Inside the Vault at the Bethblog catches up with Producer Jeff Gardiner for their next dev profile:
What’s your job at Bethesda?
I’m a Producer. AKA, the ‘cattle prod,’ the ‘snake-oil salesman,’ or ‘smiley-glad-hand.’ On Fallout 3, I’m in charge of keeping the designers busy. I also have a heavy background in design from previous projects, so I coordinate and help design various game systems; combat and VATS in particular, among other things. It’s a great job. Being able to shoot at things in a videogame all day, and then getting paid, isn’t something I take for granted.
What other games have you worked on?
As a Designer I worked (with Michael Kirkbride, who some of you know) on Defender. I then was promoted to Lead Design on Fantastic Four for the first movie. From there, I held the title of Design Director over various projects. Here at Bethesda, I helped produce Oblivion, and was Lead Producer on Shivering Isles, Knights of the Nine, and the rest of the DLC.