Mass Effect - Review @ Geek Studies
This review of Mass Effect at Geek Studies is really more of the author thinking over the gameplay than traditional critique or buyer's guide:
Personally, I had a much harder time mistreating other characters than I would in other games, knowing that it could actually lead to awkward (albeit simulated) interpersonal interactions here. I tried to play through once as semi-villainous, and I found I couldn’t bring myself to kill innocent civilians in this game, though it wouldn’t mean much to me to do the same in other games. For me, there’s something very uncomfortable about playing a character who makes other characters cry.
Bioware clearly designed the game to work as a narrative, with great potential for emotional involvement. That’s what makes it all the more disappointing to me that they didn’t take this as far as they could’ve. As others have suggested, I think it is fair to suggest that games offer a couple different kinds of pleasure, in terms of “mastery” and “narrative involvement.” And I think that most story-oriented games today try to offer something for players seeking either kind of involvement; Halo 3, for example, received roughly equally high billing for both its “campaign” (story) mode and its “matchmaking” (sport) mode. Building a game with both of these kinds of engagement in mind, however, necessarily means limiting resources for the other kind of material.
Information aboutMass Effect
SP/MP: Single + MP
Platform: PC, Xbox 360