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Guild Wars - Daniel Dociu Interview @ BLDGBLOG

by Woges, 2008-04-27 01:37:14

Daniel Dociu interview I noticed posted at RPS.

BLDGBLOG: Finally, what about the Petrified Tree?

Dociu: That was part of another chapter in our game. We thought that there should be some kind of cataclysm – or an event, a curse – that turns the oceans into jade and the forests into stone. We had nomads traveling the jade sea in these big contraptions, like machines.

So the petrified forest was a gigantic forest that got turned into stone, and the people who were happily inhabiting that forest had to find ways to carve dwellings into the trees: different ways of shaping the natural stone formations and giving them some kind of functionality – arches, bridges, dwellings, and so on and so forth. It was a blend of organic and manmade structures.

At that particular point in time, quite a few of my pieces were the result of my fascination with the Walled City of Kowloon. I was really sad to see that demolished, and this was kind of my desperate attempt to hold onto it! I was incorporating that sensibility into a lot of my pieces, knowing it was going to be gone for good.


Source: Rock, Paper, Shotgun

Information about

Guild Wars

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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