LotRO: Mines of Moria - Interview @ CVG
Jeffrey Steefel talks about taking LotRO forward.
There was a lot of criticism about the way Blizzard handled raising the level cap in WoW. What did you learn from that and how you are applying that to LotrO?
Steefel: It's one of the biggest challenges that a developer faces as you're expanding the game. You know you want to enhance the advancement curve, which means you need to create things that are more powerful, but you don't want to create a situation where you negate or nullify everything a player has been doing they've been doing up until that point.
Things are going to change - it's inescapable, in order to move forward. The big difference is we're going to engage the players through the whole process. In a lot of the free updates we made tweaks to classes, and there certainly were people who were upset at some of the changes, but overall our experience was that people were happy with the way that process was handled.
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