Guild Wars - PvP/PvE Skill Balancing
Preview of the PvP/PvE balance changes.
With this week’s update we will introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. To prepare players for the changes, we have decided to post this Dev Update as a preview. The skill changes will go live on May 22.
With the new system, we can restore skills to their original forms, so they are no longer impacted by PvP balance changes. For example:
- "Incoming!": increased duration to 1..5 seconds; added PvP version with previous stats.
Where balance changes were required for PvP, but not PvE, the skill has been split and the changes will apply to the PvP version. For example:
- Assassin's Remedy (PvP): increased Energy cost to 10.
We will be reintroducing the PvP balance changes that we tested from April 17 – May 1, but now these balance changes will apply only to PvP.
Skills that differ in PvP play will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate.
We recognize that this is a new system, with different stats possible for the same skill in PvE and PvP. We intend to use this system to the benefit of all players, and maintain our dedication to careful evaluation of each skill that we balance. Since this is the initial roll-out for the new system, we altered more skills than we would expect to in future updates.
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