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Darkfall: Peek #25 @ RPG Vault
by Dhruin, 2006-07-11 22:18:00RPG Vault has kicked up their Darkfall Peek #25, which looks at "using visual and auditory cues to help create a more realistic experience":
There's no radar in Darkfall. There are no floating nametags over player's heads. You won't be able to see bleeps on the mini-map that will alert you to the presence of other players and monsters. For that, you must rely on your senses and stay alert, rather than letting your user interface do it for you. This opens the door to a number of very interesting and unique gameplay possibilities, which are supported by a number of sensory cues, some of which we discuss in this article.
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