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Depths of Peril - Impressions @ Twenty Sided

by Dhruin, 2008-06-04 01:21:53

Twenty Sided's Shamus Young has been playing with Depths of Peril, kicking up  a two-parter with impressions and gameplay comments:

In Depths of Peril you are the leader of a covenant. There are up to five other covenants in town, each with their own house. You have a lifestone, which brings any member of the covenant back to life if they fall, although the lifestone is damaged slightly when that happens. You have to recruit members to your group, level them up, and outfit them with gear. You have to develop your covenant house, collecting books and relics that confer bonuses on the entire group. And you must hire guards to keep the lifestone safe.

This covenant-growing aspect of the game feels a lot like an empire building game. You collect taxes, establish trade routes, trade with your friends, declare war on your enemies, extort from the weak, appease the mighty, and employ subterfuge when martial strength fails you. The major way you grow in power is to undertake quests for the NPCs in town. To put it simply: This is a strategy game where you play “Diablo” against the other factions.

Information about

Depths of Peril

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


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