Eschalon: Book II - Questions of the Week
Keeping up with Basilisk Games' question and answer sessions on their title in development, Eschalon:Book II, here are the last two weeks worth of material:
[RezoApio] One question about translation: will B2 be available in other languages ? or will you offer fans the possibility to translate? This also leads to the question of moding B2 btw.
There is definitely more thought being put into translatability this time around. For Book I, much of the game's text was stashed away in proprietary files which made it very hard to give to others for translations. For Book II, we are keeping nearly all of the text in common format files outside the the game where translation will be much easier to do...
To more specifically answer your question: Basilisk Games will not handle non-English versions ourselves, but I expect that alternate language packs would probably start appearing a few weeks after release.
[Yeliu] Will we be able to ride horses to move faster and add a charge attack?
No. There will be no horses (or other mounts) in Book II. To be fair, we tried...we spent 3 weeks in February experimenting with adding horses to the engine and it just requires waaaaay too much modification. Things we had to consider: what to do with horses in towns and dungeons, horses in combat, how do traps/disease/poison effect horses, horses in regards to boats and portals, how player encumbrance effects horses (and a horse's carrying capacity in general), food/water requirements (if player needs to eat, shouldn't their horse as well?), not to mention tons of additional animation needed to put horses in the game. Seriously, horses and mounts need to be worked into an engine at the development stage for it to work properly- it's not something that can be easily tossed into an already developed engine.
I do promise that it will be considered for any future game we do outside the original Eschalon trilogy.
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