New Interview with Chris Avellone @ BGamer
There's a new (at least in English) interview with Obsidian's Chris Avellone over at BGamer. Here's a teaser:
You have worked in some of the best RPG ever made. What, in your opinion, are the crucial elements for a good game of this genre?
Aside from the ability to advance your character, player choice (whether in character development or quest resolution) and world and character reactivity to these player’s choices is key.
Players want to build the character they envision, and then they want to push buttons in the world and see the world give them positive (or negative) feedback that is unique to their character - it makes them feel that they are having a direct impact on their environment based on their specific choices. In addition, the more specific you can make the reactivity to the player’s character creation choices (Fallout 1 and 2 did a fantastic job of this, in my opinion), the better. The more a stealth character is given consistent rewards and feedback on their chosen skills and using those skills to solve quests, for example, the more they feel their character choices and their character’s skills truly matter.