RPGWatch Feature: Forge of Legends - December Developer Update
In this second installment of developer updates for Forge of Legends, it's developer Jeff Sullins, talks about bringing the different parts of the game together leading towards something playable.
The last few months have been busy for Forge of Legends development. One of my goals has been to bring together the various pieces of the game into something that is playable. For nearly a year I've had the core game engine, data, and a few scraps of user interface completed. I've decided it's time to make a push toward joining these pieces together into something I can show to players and testers.
While I am still a long way from a beta or a true demo, the creation of something I can give to people and that can be "played" is an important milestone. If nothing else, it gives me concrete coding goals and helps me stay on track. To avoid any confusion with my progress being called a "demo," I'm referring to it with the less-exciting name "dev snapshot."
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