Larian Studios - Crunch Time Thoughts
Swen has a new blog update with various thoughts on the last two months, and the future of his company. Just a warning it's a wall of text but worth the read.
One of my best friends told me that I really should update my blog. I explained to him that I’m literally working from six in the morning until midnight trying to get Dragon Commander out of the door and that the last thing I want to do in my current schedule is spend what little free or sleeping time I have left writing about work. He shrugged, repeated three times that I should update my blog, and then proceeded on another topic.
Net result: I’m updating my blog. He can be convincing.
So, we’re in crunch. Not because we’re in panic mode or because a publisher is threatening us with whatever legal nonsense, but because we still have a ton of small things we want to finish before the game goes live *and * because we selected a release date we swore we wouldn’t miss (August 6th 2013 for those interested)
The current situation is that there’s still some stuff on our task list and there’s a whole bunch of stuff on our bug/suggested features list, but most of it still all feels possible.
To put that last statement in perspective – of course, the lists are getting longer now that we launched the beta, and of course, we find ourselves forced to be selective, and of course we’d prefer to put everything in that still makes sense, and of course realization is dawning that we won’t manage to do it all. Still, morale remains high, because we think that what’ll be in will be sufficient to please a significiant large enough part of our audience and I hope wholeheartedly that that indeed becomes the case.
Thanks go to Drithius for finding the news.