Grim Dawn is an action role-playing game being created with the tools and technology used to build Titan Quest by a few veteran developers from Iron Lore, including Arthur Bruno, the lead gameplay designer on Titan Quest.
Grim Dawn won’t hold your hand to ensure you never make a bad decision and it won’t feature a story on rails with linear level design to prevent you from ever getting lost. It will, however, offer you the chance to do things in your own way, have an experience that is unique from everyone else playing the game and explore off the beaten path to see and do things that not every player is likely to find.
Unlike many other ARPGs, in Grim Dawn, you’re not the lone hero out on a quest to save the world by vanquishing one ultimate evil. The world of Cairn, in which Grim Dawn is set, has been devastated by a war between two otherworldly powers, with humankind caught in the middle. The dangers facing the survivors of humanity are too great and numerous to be solved by any one individual.