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Cube World

I'm Wollay, the creator of Cube World. I started this game in June 2011 as a hobby project. My inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

My wife joined development in 2012, and we're planning to release an alpha version for Windows PC soon. The alpha already has many features, but some are still missing. You can check out a feature overview below.

The alpha will be available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.

Box Art

Information about

Cube World

Developer: Unknown

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Real-time
Play-time: Unlimited
Voice-acting: Unknown

Regions & platforms
World
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown