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Here You can find every skill that can be learned in Gothic 3
First the normal skills are named, the magic spells are named secondly.
Most skill can be learned from most teachers, for rare skills I also named a teacher. - EDV
Swordfighter
Description: The hero is a capable swordfighter.
Requirements: 100 strength
The hero already possesses this skill at the beginning of the game.
Strong swordfighter
Description: The hero is a strong swordfighter.
Requirements: 150 strength, skill ‘Swordfighter’
Master swordsman
Description: The hero is a master swordfighter.
Requirements: 200 strength, skill ‘Strong swordfighter’
Fight with two blades
Description: The hero can use two one-handed weapons in battle.
Requirements: 150 strength, 150 hunting skill, skill ‘Strong swordfighter’
Master of two blades
The hero is a master of combat and receives new attack blows and extra damage.
Requirements: 200 strength, 200 hunting skill, skill ‘Fight with two blades’
Teacher: Ugrasal
Orc Slayer
Description: The hero does additional close combat damage to orcs.
Requirements: 150
Teacher: Hogar
Large weapons
Description: The hero can wield large weapons, such a battle axes and two handers, in combat.
Requirements: 150 strength
Large weapons II
Description: The hero is a good fighter with large weapons.
Requirements: 200 strength, skill ‘Large weapons’
Large weapons III
Description: The hero is a master of combat with large weapons
Requirements: 250 strength, skill ‘Large weapons II’
Teacher: Hogar
Heavy crossbow
Description: The hero can use heavy crossbows in combat.
Requirements: 100 strength
Crossbowman
Description: The hero is a good marksman with the heavy crossbow.
Requirements: 150 strength, skill ‘Heavy crossbow’
Master archer
Description: The hero is a master marksman with the heavy crossbow.
Requirements: 200 strength, skill ‘Crossbowman’
Shield parry
Description: The hero can use shields in combat.
Requirements: 125 strength, 100 hunting skill
Strong shield parry
Description: The hero loses less endurance when he parries with a shield.
Requirements: 150 strength, 125 hunting skill, skill ‘Shield parry’
Paladin
Description: The hero does additional damage to creatures of Beliar.
Requirements: 150 strength, 50 ancient knowledge
Teacher: Rhobar
Regeneration
Description: The hero’s body also heals wounds when not resting
Requirements: 300 strength
Teacher: Rhobar and Kan
Bow
Description: The hero is a capable archer.
Requirements: 100 hunting skill
The hero already possesses this skill at the beginning of the game.
Archer
Description: The hero is a good archer.
Requirements: 150 hunting skill, skill ‘Bow’
Master archer
Description The hero is a master archer
Requirements: 200 hunting skill, skill ‘Archer’
Teacher: Falk
Game hunter
Description: The hero does double bow damage to game animals, such as deer and wild boars.
Requirements: none
Big game hunter
Description: The hero does double bow damage to predators.
Requirements: 150 hunting skill, skill ‘Game hunter’
Orc hunter
Description: The hero does additional bow damage to orcs
Requirements: 200 hunting skill, skill ‘Big game hunter’
Teacher Chris
Silent hunter
Description: The hero can sneak up on wild animals.
Requirements: 150 hunting skill
Take animals skins
Description: The hero can skin animals
Requirements: 120 hunting skill
Take reptile hides
Description: The hero can skin reptiles
Requirements: 130 hunting skill
Teeth, claws, and horns
Description: The hero can take the horns, claws, and teeth of animals
Requirements: 110 hunting skill
Staff fighting
Description: The hero can use staves in combat.
Requirements: none
Staff fighting II
Description: The hero is a good staff fighter.
Requirements: 50 ancient knowledge, skill ‘Staff fighting’
Staff fighting III
Description: The hero is a master staff fighter.
Requirements: 100 ancient knowledge, skill ‘Staff fighting II’
Teacher: Shakyor
Magic staves
Description: The hero can use magic staves to deflect enemy spells.
Requirements: 50 ancient knowledge, skill ‘Staff fighting’
Improve robes
Description: the armor protection of all robes is doubled.
Requirements: 100 ancient knowledge
Learn quickly
Description: When going up a level, the hero receives an additional learning point.
Requirements: 100 ancient knowledge
Druid
Description: The duration of all transformations is doubled.
Requirements: 100 ancient knowledge
Fire mage
Description: Spells of dominance magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Water mage
Description: Spells of transformation magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Teacher: Saturas
Dark mage
Description: Spells of summoning magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Teacher: Tizgar
Mana regeneration
Description: The hero also regenerates his mana without resting.
Requirements: 250 ancient knowledge
Smith
Description: The hero can forge normal weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Forge ore weapons
Description: The hero can forge magic ore weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: 25 smith skill, skill ‘Smith’
Forge weapons form pure ore
Description: The hero can forge pure ore weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: 50 smith skill, skill ‘Forge ore weapons’
Prospector
Description: The hero can prospect twice as effectively.
Requirements: none
Hone blade
Description: The hero can hone his blade on a whetstone. A honed blade does additional damage.
Requirements: none
Improve armor
Description: The hero receives an armor bonus on all armor.
Requirements: 50 smith skill
Pick simple locks
Description: The hero can pick simple locks with a lockpick.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Pick difficult locks
Description: The hero can even pick difficult locks with a lockpick.
Requirements: 30 thief skill, skill ‘Pick simple locks’
Pick impossible locks
Description: The hero can actually pick impossible locks with a lockpick.
Requirements: 60 thief skill, skill ‘Pick difficult locks’
Simple pickpocket
Description: The hero is a skilled thief. He can perform simple pickpocketing.
Requirements: none
Difficult pickpocketing
Description: The hero is a good thief. He can also perform difficult pickpocketing.
Requirements: 40 thief skill, skill ‘Simple pickpocket’
Impossible pickpocketing
Description: The hero is an excellent thief. He can even perform impossible pickpocketing.
Requirements: 80 thief skill, skill ‘Difficult pickpocketing’
Bargain
Description: The hero receives better prices when trading
Requirements: 70 thief skill
Make excuses
Description: If the hero is suspected of a crime, he can attempt to talk his way out of it.
Requirements: 30 thief skill
Knock down
Description: The hero can sneak up on an unsuspecting victim form behind, and knock it down with a club.
Requirements: 50 thief skill
Murder
Description: The hero can sneak up on an opponent form behind and kill him with a well-aimed stab.
Requirements: 90 thief skill
Master thief
Description: The hero can sneak up on his sleeping victim and rob it of everything.
Requirements: 100 thief skill
Brew healing potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Brew mana potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 20 alchemy value
Potions with permanent effects
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 40 alchemy value
Make poison
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 20 alchemy value
Brew transformation potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 60 alchemy value
Poison blade
Description: All you need is a blade, a bottle of poison, and the knowledge on how to use it.
Requirements: 40 alchemy value
Make poison arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge of how to make it.
Requirements: 40 alchemy value
Make fire arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge how to make it.
Requirements: 20 alchemy value
Make exploding arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge how to make it.
Requirements: 60 alchemy value, skill ‘Make fire arrows’
Acrobatics
Description: The hero receives less damage from falling. He cannot die from a fall.
Requirements: none
Endurance of the wolf
Description: The hero can sprint for twice as long
Requirements: none
Resistance to cold
Description: The hero is immune to the effects of great cold and receives an armor bonus against ice damage.
Requirements: none
Teacher: Lars
Resistance to heat
Description: The hero is immune to the effects of great heat and receives an armor bonus against fire damage.
Requirements: none
Teacher: Tufail
Resistance to diseases
Description: The hero is immune against diseases
Requirements: none
Teacher: Renwik
Resistance to poison
Description: The hero is immune to all poisons
Requirements: none
Teacher: Peratur
Light
Description: Innos sent humans light to drive out the darkness of Beliar.
Required ancient knowledge: 5
Mana cost: 10
Cure disease
Description: The hero strengthens his body. All disease effects are ended.
Required ancient knowledge: 10
Mana cost: 20
Cure poison
Description: The hero detoxifies his body
Required ancient knowledge: 15
Mana cost: 50
Healing
Description: The power of Innos closes all of the hero’s wounds. His hitpoints are completely restored.
Required ancient knowledge: 30
Mana cost: 60
Heal other
Description: The hero heals the target completely.
Required ancient knowledge: 40
Mana cost: 60
Summon flaming sword
Description: The flame that forged this blade never died. In the name of Innos, it now kills his enemies.
Required ancient knowledge: 45
Mana cost: 60
Fireball
Description: the good old fireball.
Required ancient knowledge: 50
Mana cost: 15 – 30
Flame wave
Description: A ring of fire spreads out from the hero and burns his enemies.
Required ancient knowledge: 95
Mana cost: 75
Banish evil
Description: The light of Innos shines and destroys the servants of Beliar. The effect depends on the strength of the opponent and the hero’s ancient knowledge.
Required ancient knowledge: 110
Mana cost: 50 – 100
Fire rain
Description: Fire rains down and destroys the enemies of Innos.
Required ancient knowledge: 200
Mana cost: 90
Bless weapon
Description: A blessed weapon does more damage. The effect is permanent.
Required ancient knowledge: 230
Mana cost: 100
Meteor
Description: The hero calls Innos to slay one of his enemies.
Required ancient knowledge: 240
Mana cost: 90
Word of dominance
Description: You must follow me, said Innos, and humans obeyed
Required ancient knowledge: 250
Mana cost: 100
Summon animals
Description: The hero sets nearby animals on his target.
Required ancient knowledge: 15
Mana cost: 50
Telekinesis
Description: That which seemed unreachable is now at hand.
Required ancient knowledge: 25
Mana cost: 50
Tame
Description: The targeted animal comes under the hero’s control. It will follow him and support him in battle.
Required ancient knowledge: 35
Mana cost: 40
Summon goblin
Description: A goblin supports the hero in battle.
Required ancient knowledge: 45
Mana cost: 40
Ice lance
Description: A missile of ice.
Required ancient knowledge: 60
Mana cost: 15 – 30
Animal form
Description: The hero transforms into the animal being aimed at. The duration of this effect depends on the strength of the animal and the hero’s ancient knowledge.
Required ancient knowledge: 75
Mana cost: 60
Sleep
Description: The hero sends the target into a deep sleep The duration of this sleep depends on the strength of the target and the hero’s ancient knowledge.
Required ancient knowledge: 100
Mana cost: 30
Frostwave
Description: Waves of ice spread out from the hero, damaging nearby enemies and freezing them.
Required ancient knowledge: 120
Mana cost: 90
Ice explosion
Description: The hero shoots ice arrows in all directions, damaging his enemies.
Required ancient knowledge: 130
Mana cost: 120
Summon golem
Description: The hero summons a golem to help him in battle.
Required ancient knowledge: 205
Mana cost: 90
Open locks
Description: Opens most chests and doors
Required ancient knowledge: 230
Mana cost: 20
Time bubble
Description: A time bubble in which time runs slower forms in front of the hero.
Required ancient knowledge: 240
Mana cost: 100
Hailstorm
Description: A thunderstorm rains down of the hero’s enemies.
Required ancient knowledge: 250
Mana cost: 90
Transfer disease
Description: The hero transfers a disease to his victims
Required ancient knowledge: 20
Mana cost: 40
Poison
Description: The hero poisons his target
Required ancient knowledge: 25
Mana cost: 25
Lightning bolt
Description: A lance made of pure energy
Required ancient knowledge: 30
Mana cost: 15 – 30
Fog
Description: A bank of fog forms around the hero and protects him from the eyes of his enemies.
Required ancient knowledge: 50
Mana cost: 60
Fear
Description: The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.
Required ancient knowledge: 60
Mana cost: 60
Bloodlust
Description: The target falls into a uncontrollable frenzy of bloodlust. It will attack anything, friend or foe.
Required ancient knowledge: 70
Mana cost: 50
Amnesia
Description: The target forgets all of the hero’s crimes.
Required ancient knowledge: 80
Mana cost: 30
Summon skeleton
Description: Beliar demands service even beyond death.
Required ancient knowledge: 105
Mana cost: 60
Night to day
Description: Beliar grants the mage power of day and night. The time until the next dawn passes swiftly, and the hero feels as though he had rested during all the time that had passed. This magic only works at night.
Required ancient knowledge: 175
Mana cost: 40
Summon Demon
Description: Beliar has many servants. Demons are among the most powerful.
Required ancient knowledge: 210
Mana cost: 90
Summon lighting
Description: The conjurer calls the powers of Beliar to slay an enemy.
Required ancient knowledge: 230
Mana cost: 80
Soul travel
Description: The mage frees his spirit from his body. His spirit can wander unseen among enemies.
Required ancient knowledge: 240
Mana cost: 70
Army of Darkness
Description: The hero summons an army directly from Beliar’s realm. It will follow him and fight at his side in battle. (Piranha Bytes deactivated this spell.)
Required ancient knowledge: 250
Mana cost: 100
First the normal skills are named, the magic spells are named secondly.
Most skill can be learned from most teachers, for rare skills I also named a teacher. - EDV
Fighting skills
Swordfighter
Description: The hero is a capable swordfighter.
Requirements: 100 strength
The hero already possesses this skill at the beginning of the game.
Strong swordfighter
Description: The hero is a strong swordfighter.
Requirements: 150 strength, skill ‘Swordfighter’
Master swordsman
Description: The hero is a master swordfighter.
Requirements: 200 strength, skill ‘Strong swordfighter’
Fight with two blades
Description: The hero can use two one-handed weapons in battle.
Requirements: 150 strength, 150 hunting skill, skill ‘Strong swordfighter’
Master of two blades
The hero is a master of combat and receives new attack blows and extra damage.
Requirements: 200 strength, 200 hunting skill, skill ‘Fight with two blades’
Teacher: Ugrasal
Orc Slayer
Description: The hero does additional close combat damage to orcs.
Requirements: 150
Teacher: Hogar
Large weapons
Description: The hero can wield large weapons, such a battle axes and two handers, in combat.
Requirements: 150 strength
Large weapons II
Description: The hero is a good fighter with large weapons.
Requirements: 200 strength, skill ‘Large weapons’
Large weapons III
Description: The hero is a master of combat with large weapons
Requirements: 250 strength, skill ‘Large weapons II’
Teacher: Hogar
Heavy crossbow
Description: The hero can use heavy crossbows in combat.
Requirements: 100 strength
Crossbowman
Description: The hero is a good marksman with the heavy crossbow.
Requirements: 150 strength, skill ‘Heavy crossbow’
Master archer
Description: The hero is a master marksman with the heavy crossbow.
Requirements: 200 strength, skill ‘Crossbowman’
Shield parry
Description: The hero can use shields in combat.
Requirements: 125 strength, 100 hunting skill
Strong shield parry
Description: The hero loses less endurance when he parries with a shield.
Requirements: 150 strength, 125 hunting skill, skill ‘Shield parry’
Paladin
Description: The hero does additional damage to creatures of Beliar.
Requirements: 150 strength, 50 ancient knowledge
Teacher: Rhobar
Regeneration
Description: The hero’s body also heals wounds when not resting
Requirements: 300 strength
Teacher: Rhobar and Kan
Hunting skills
Bow
Description: The hero is a capable archer.
Requirements: 100 hunting skill
The hero already possesses this skill at the beginning of the game.
Archer
Description: The hero is a good archer.
Requirements: 150 hunting skill, skill ‘Bow’
Master archer
Description The hero is a master archer
Requirements: 200 hunting skill, skill ‘Archer’
Teacher: Falk
Game hunter
Description: The hero does double bow damage to game animals, such as deer and wild boars.
Requirements: none
Big game hunter
Description: The hero does double bow damage to predators.
Requirements: 150 hunting skill, skill ‘Game hunter’
Orc hunter
Description: The hero does additional bow damage to orcs
Requirements: 200 hunting skill, skill ‘Big game hunter’
Teacher Chris
Silent hunter
Description: The hero can sneak up on wild animals.
Requirements: 150 hunting skill
Take animals skins
Description: The hero can skin animals
Requirements: 120 hunting skill
Take reptile hides
Description: The hero can skin reptiles
Requirements: 130 hunting skill
Teeth, claws, and horns
Description: The hero can take the horns, claws, and teeth of animals
Requirements: 110 hunting skill
Magic skills
Staff fighting
Description: The hero can use staves in combat.
Requirements: none
Staff fighting II
Description: The hero is a good staff fighter.
Requirements: 50 ancient knowledge, skill ‘Staff fighting’
Staff fighting III
Description: The hero is a master staff fighter.
Requirements: 100 ancient knowledge, skill ‘Staff fighting II’
Teacher: Shakyor
Magic staves
Description: The hero can use magic staves to deflect enemy spells.
Requirements: 50 ancient knowledge, skill ‘Staff fighting’
Improve robes
Description: the armor protection of all robes is doubled.
Requirements: 100 ancient knowledge
Learn quickly
Description: When going up a level, the hero receives an additional learning point.
Requirements: 100 ancient knowledge
Druid
Description: The duration of all transformations is doubled.
Requirements: 100 ancient knowledge
Fire mage
Description: Spells of dominance magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Water mage
Description: Spells of transformation magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Teacher: Saturas
Dark mage
Description: Spells of summoning magic become more effective. They deal almost double damage and last one and a half time as long as usual.
Requirements: 200 ancient knowledge
Teacher: Tizgar
Mana regeneration
Description: The hero also regenerates his mana without resting.
Requirements: 250 ancient knowledge
Smith skills
Smith
Description: The hero can forge normal weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Forge ore weapons
Description: The hero can forge magic ore weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: 25 smith skill, skill ‘Smith’
Forge weapons form pure ore
Description: The hero can forge pure ore weapons on an anvil. He needs a blueprint, the components, and a smith’s hammer.
Requirements: 50 smith skill, skill ‘Forge ore weapons’
Prospector
Description: The hero can prospect twice as effectively.
Requirements: none
Hone blade
Description: The hero can hone his blade on a whetstone. A honed blade does additional damage.
Requirements: none
Improve armor
Description: The hero receives an armor bonus on all armor.
Requirements: 50 smith skill
Thief skills
Pick simple locks
Description: The hero can pick simple locks with a lockpick.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Pick difficult locks
Description: The hero can even pick difficult locks with a lockpick.
Requirements: 30 thief skill, skill ‘Pick simple locks’
Pick impossible locks
Description: The hero can actually pick impossible locks with a lockpick.
Requirements: 60 thief skill, skill ‘Pick difficult locks’
Simple pickpocket
Description: The hero is a skilled thief. He can perform simple pickpocketing.
Requirements: none
Difficult pickpocketing
Description: The hero is a good thief. He can also perform difficult pickpocketing.
Requirements: 40 thief skill, skill ‘Simple pickpocket’
Impossible pickpocketing
Description: The hero is an excellent thief. He can even perform impossible pickpocketing.
Requirements: 80 thief skill, skill ‘Difficult pickpocketing’
Bargain
Description: The hero receives better prices when trading
Requirements: 70 thief skill
Make excuses
Description: If the hero is suspected of a crime, he can attempt to talk his way out of it.
Requirements: 30 thief skill
Knock down
Description: The hero can sneak up on an unsuspecting victim form behind, and knock it down with a club.
Requirements: 50 thief skill
Murder
Description: The hero can sneak up on an opponent form behind and kill him with a well-aimed stab.
Requirements: 90 thief skill
Master thief
Description: The hero can sneak up on his sleeping victim and rob it of everything.
Requirements: 100 thief skill
Alchemy skills
Brew healing potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: none
The hero already possesses this skill at the beginning of the game.
Brew mana potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 20 alchemy value
Potions with permanent effects
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 40 alchemy value
Make poison
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 20 alchemy value
Brew transformation potions
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge on how to make it.
Requirements: 60 alchemy value
Poison blade
Description: All you need is a blade, a bottle of poison, and the knowledge on how to use it.
Requirements: 40 alchemy value
Make poison arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge of how to make it.
Requirements: 40 alchemy value
Make fire arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge how to make it.
Requirements: 20 alchemy value
Make exploding arrows
Description: All you need is an alchemist’s bench, a formula, the ingredients, and the knowledge how to make it.
Requirements: 60 alchemy value, skill ‘Make fire arrows’
Other skills
Acrobatics
Description: The hero receives less damage from falling. He cannot die from a fall.
Requirements: none
Endurance of the wolf
Description: The hero can sprint for twice as long
Requirements: none
Resistance to cold
Description: The hero is immune to the effects of great cold and receives an armor bonus against ice damage.
Requirements: none
Teacher: Lars
Resistance to heat
Description: The hero is immune to the effects of great heat and receives an armor bonus against fire damage.
Requirements: none
Teacher: Tufail
Resistance to diseases
Description: The hero is immune against diseases
Requirements: none
Teacher: Renwik
Resistance to poison
Description: The hero is immune to all poisons
Requirements: none
Teacher: Peratur
Magic skills
Magic of dominance
Light
Description: Innos sent humans light to drive out the darkness of Beliar.
Required ancient knowledge: 5
Mana cost: 10
Cure disease
Description: The hero strengthens his body. All disease effects are ended.
Required ancient knowledge: 10
Mana cost: 20
Cure poison
Description: The hero detoxifies his body
Required ancient knowledge: 15
Mana cost: 50
Healing
Description: The power of Innos closes all of the hero’s wounds. His hitpoints are completely restored.
Required ancient knowledge: 30
Mana cost: 60
Heal other
Description: The hero heals the target completely.
Required ancient knowledge: 40
Mana cost: 60
Summon flaming sword
Description: The flame that forged this blade never died. In the name of Innos, it now kills his enemies.
Required ancient knowledge: 45
Mana cost: 60
Fireball
Description: the good old fireball.
Required ancient knowledge: 50
Mana cost: 15 – 30
Flame wave
Description: A ring of fire spreads out from the hero and burns his enemies.
Required ancient knowledge: 95
Mana cost: 75
Banish evil
Description: The light of Innos shines and destroys the servants of Beliar. The effect depends on the strength of the opponent and the hero’s ancient knowledge.
Required ancient knowledge: 110
Mana cost: 50 – 100
Fire rain
Description: Fire rains down and destroys the enemies of Innos.
Required ancient knowledge: 200
Mana cost: 90
Bless weapon
Description: A blessed weapon does more damage. The effect is permanent.
Required ancient knowledge: 230
Mana cost: 100
Meteor
Description: The hero calls Innos to slay one of his enemies.
Required ancient knowledge: 240
Mana cost: 90
Word of dominance
Description: You must follow me, said Innos, and humans obeyed
Required ancient knowledge: 250
Mana cost: 100
Transformation magic
Summon animals
Description: The hero sets nearby animals on his target.
Required ancient knowledge: 15
Mana cost: 50
Telekinesis
Description: That which seemed unreachable is now at hand.
Required ancient knowledge: 25
Mana cost: 50
Tame
Description: The targeted animal comes under the hero’s control. It will follow him and support him in battle.
Required ancient knowledge: 35
Mana cost: 40
Summon goblin
Description: A goblin supports the hero in battle.
Required ancient knowledge: 45
Mana cost: 40
Ice lance
Description: A missile of ice.
Required ancient knowledge: 60
Mana cost: 15 – 30
Animal form
Description: The hero transforms into the animal being aimed at. The duration of this effect depends on the strength of the animal and the hero’s ancient knowledge.
Required ancient knowledge: 75
Mana cost: 60
Sleep
Description: The hero sends the target into a deep sleep The duration of this sleep depends on the strength of the target and the hero’s ancient knowledge.
Required ancient knowledge: 100
Mana cost: 30
Frostwave
Description: Waves of ice spread out from the hero, damaging nearby enemies and freezing them.
Required ancient knowledge: 120
Mana cost: 90
Ice explosion
Description: The hero shoots ice arrows in all directions, damaging his enemies.
Required ancient knowledge: 130
Mana cost: 120
Summon golem
Description: The hero summons a golem to help him in battle.
Required ancient knowledge: 205
Mana cost: 90
Open locks
Description: Opens most chests and doors
Required ancient knowledge: 230
Mana cost: 20
Time bubble
Description: A time bubble in which time runs slower forms in front of the hero.
Required ancient knowledge: 240
Mana cost: 100
Hailstorm
Description: A thunderstorm rains down of the hero’s enemies.
Required ancient knowledge: 250
Mana cost: 90
Summoning magic
Transfer disease
Description: The hero transfers a disease to his victims
Required ancient knowledge: 20
Mana cost: 40
Poison
Description: The hero poisons his target
Required ancient knowledge: 25
Mana cost: 25
Lightning bolt
Description: A lance made of pure energy
Required ancient knowledge: 30
Mana cost: 15 – 30
Fog
Description: A bank of fog forms around the hero and protects him from the eyes of his enemies.
Required ancient knowledge: 50
Mana cost: 60
Fear
Description: The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.
Required ancient knowledge: 60
Mana cost: 60
Bloodlust
Description: The target falls into a uncontrollable frenzy of bloodlust. It will attack anything, friend or foe.
Required ancient knowledge: 70
Mana cost: 50
Amnesia
Description: The target forgets all of the hero’s crimes.
Required ancient knowledge: 80
Mana cost: 30
Summon skeleton
Description: Beliar demands service even beyond death.
Required ancient knowledge: 105
Mana cost: 60
Night to day
Description: Beliar grants the mage power of day and night. The time until the next dawn passes swiftly, and the hero feels as though he had rested during all the time that had passed. This magic only works at night.
Required ancient knowledge: 175
Mana cost: 40
Summon Demon
Description: Beliar has many servants. Demons are among the most powerful.
Required ancient knowledge: 210
Mana cost: 90
Summon lighting
Description: The conjurer calls the powers of Beliar to slay an enemy.
Required ancient knowledge: 230
Mana cost: 80
Soul travel
Description: The mage frees his spirit from his body. His spirit can wander unseen among enemies.
Required ancient knowledge: 240
Mana cost: 70
Army of Darkness
Description: The hero summons an army directly from Beliar’s realm. It will follow him and fight at his side in battle. (Piranha Bytes deactivated this spell.)
Required ancient knowledge: 250
Mana cost: 100
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