Quantcast
Your donations keep RPGWatch running!

Picture Watch

ELEX
Box Art

Poll Watch

Will you play Grimoire?
Moving to Australia for the first copy
2.22%

Waiting in my bunker to play it
4.44%

I upgraded to a 1MB Trident card for it
8.89%

Oh Yes
6.67%

Too busy playing Duke Nukem
2.22%

I'm hiding in my bunker from it
11.11%

My PC has only 640K of RAM
13.33%

Oh No
8.89%

I'll wait for the first patch in 2020
31.11%

What is Grimoire?
11.11%

Vote

Recently Released

May: Regalia
May: The Surge
May: Rakuen
May: Alvora Tactics
May: Prey

Sunday - May 07, 2017

Astrobase Command - Kickstarter Update

by Hiddenx, 10:22

Farflame spotted a Kickstarter update for Astrobase Command:

Gameplay Overview

Hey Sunshines,

Feedback from the Astrobase Command community is that a gameplay walkthrough interests you the most!

Always happy to oblige, this week Adam our team programmer will walk you through an overview of several in-game features of Astrobase Command.

loading...

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Vikings - Wolves of Midgard - Review

by Hiddenx, 10:17

GameWatcher reviewed the action RPG Vikings - Wolves of Midgard:

Vikings - Wolves of Midgard Review

This is Ragnarok?

The new action RPG from Games Farm and Kalypso was preceded by some degree of hype, after all, it’s not often we get a Viking themed diablo style ARPG. Vikings: Wolves of Midgard pits players at the central events of Ragnarok, the Norse mythos version of the end of the world. As a warrior you must save your clan and the fight for the Asgardian gods to stem the tide of the Jotun onslaught upon Midgard.

[...]

Vikings: Wolves of Midgard just doesn’t do enough to stand out from games such as Diablo 3 or Path of Exile. While the core of the game is relatively solid and the amount of polish is nice. The game still falls into a classic trap of ARPG’s repetition. The core combat becomes boring very quickly and the level design, progression and enemy AI, flat out doesn’t do enough to keep the combat engaging.

Narratively, Ragnarok should be a great story, full of action, drama and betrayal. In its implementation in Vikings however, the game somehow manages to take a story about Giants, mythical creatures, Gods and the world ending and makes the entire thing an apathetic experience. At the end of the day, Vikings is good, it’s just not that good.

Thank you for the info, Farflame!

Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Praey for the Gods - Name Change

by Hiddenx, 10:07

GamePressure explains why No Matter Studios changed the name of Prey for the Gods to Praey for the Gods:

Bethesda forced Prey for the Gods devs to change their game's name

The IP wars continue. This time Prey for the Gods has fallen prey to Bethesda and ZeniMax, who aren't very happy about the indie game having the word "prey" in the title.

Bethesda has pressed No Matter Studios into changing the name of their upcoming game Prey for the Gods. Yes, you’ve guessed why – it’s because of the word “prey” in the title. Bethesda and ZeniMax wanted to avoid any confusion with their third-person sci-fi action game Prey, coming out tomorrow. That’s why the fantasy action game will now be called Praey for the Gods. The gaming big shot was kind enough to allow No Matter Studios to keep their game’s current logo. In their recent newsletter, the indie developer wrote:

"We could’ve fought this and we did think about it for quite a while. Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive. We didn’t want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds to fight this in court. Using backer money towards something that doesn’t go towards the development or backer rewards felt horrible to us. Even if we did win we’d have to spend a solid chunk of our funds and in our opinion it wasn’t worth it."

[...]

Thanks Farflame!

Praey for the Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Locked Up - Now on Kickstarter

by Hiddenx, 09:58

The Kickstarter campaign for the action RPG Looked Up has started:

loading...

Framed for a crime you didn’t commit and imprisoned for life, as the player, you must find a way to escape this seemingly impenetrable facility. It won’t be easy.
Owned by the mysterious CorpX, the futuristic prison is nested in the harsh Antarctic landscape, brimming with defenses. The guards are armed to the teeth, and robots and drones patrol the halls. You’ll have to contend with a whole prison hierarchy that could see you brawling with a nemesis or trading contraband with an ally at every turn.

But underneath all of this, there’s a dark story to uncover, and it will be up to you, the player, to discover the truth about CorpX, and find passage away from this place.

Welcome to Locked Up.

Thank you for the info, Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Saturday - May 06, 2017

Vikings - Wolves of Midgard - Review

by Hiddenx, 08:59

Broken Joysticks reviewed the action RPG Vikings - Wolves of Midgard:

Vikings: Wolves of Midgard – a Review

Hack and slash games have been a favorite genre of game of mine for a long time. From Devil May Cry to God of War, they are full of adrenaline fueled excitement and of course, plenty of action and enemies to slay. The newest to the genre is Vikings: Wolves of Midgard and while this may seem like a Diablo clone ready to be forgotten by time, there is a charm and fun to this game that should be given more than just a quick glance.

[...]

Overall, if you are looking for a fun hack and slash action RPG, this will satisfy your craving. Diablo fans will enjoy the gameplay and the Norse setting and story is fun, if not a bit cheesy in the dialogue at times. Try it out, but maybe wait for a sale to pick it up.Unless you are a huge fan of this genre of game, it may be too repetitive and too buggy to warrant buying it at full price.

Score: 3.5/5

Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Phoenix Point - Interview @ RPGCodex

by Hiddenx, 08:50

The RPGCodex has interviewed Julian Gollop about XCOM and Phoenix Point:

RPG Codex Interview: Julian Gollop on Phoenix Point

You designed one of the most enduring games of all time in X-Com and with that has come a good measure and respect for the Gollop name. However, you never really threw your name into the spotlight, a la Sid Meier, Tim Schafer, Warren Spector, etc. Did your ‘name’ get signed away to Microprose or did you simply prefer to stay out of the limelight?

I had no specific intentions with regards to either being in or out of the limelight. I just wanted to make games.

Speaking of names, are there any people who have had a large influence on you and your game design recently or in the past?


Blimey. In the past there would be boardgame/RPG designers such Gary Gygax, Greg Costikyan, Marc W. Millar, and then computer game designers such as Mike Singleton, who made the excellent 'Lords of Midnight', and Sid Meier, of course. Recently Jake Solomon and Ananda Gupta for their work on the new XCOM series.

[...]

Can we expect procedural design approach for both battlescapes and the geoscape?

There will be significant random elements in both the battle maps and the strategic map.

There’s an argument between 2-AP and Time Units. On Reddit, where the poll for this debate ranked low on importance, you said, “There was a slight preference towards Action Points - but the biggest vote was in the middle. I am not sure how to interpret this.” This leaves the question somewhat up in the air. However, I believe the style of the game itself will inform the decision here. XCOM1/2 used the 2-AP system, but it also implemented ‘ability’ usages, sticky cover-shooting, boxy maps, and other boardgame-like elements that seem to benefit from simplified move/shoot sequences. A TU-system, though my personal preference, would not have worked in the Firaxis versions of XCOM, nor do I think the 2-AP system would have worked well in X-Com, all things being the same.

So the big question: Time Units or 2-AP or a mix? Lot of folks chomping at the bit to know this one, ha.

It seems to be a really contentious issue. At the moment we have a nominal 2 action system which is extended by two things. Firstly, if an enemy becomes spotted during movement, then movement is halted, allowing the player to react by either moving or firing. Secondly a range of special actions can extend the number of things a character can do in a turn. These cost 'will points'. Overall its more flexible than modern XCOMs, but still keeps the pace of the game relatively high. My concern with a pure Time Unit system is that it can result in the most optimally effective play being very slow, and ultimately a bit boring. There may be other ways to solve this, and we will experiment some more without a doubt.

[...]

 

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ELEX - Gronkh Preview

by Hiddenx, 08:42

Björn Pankratz and Gronkh are playing ELEX together for three hours (with comments in German):

ELEX (Preview)

loading...

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Planescape: Torment - Found Artifacts and Oddities

by Silver, 08:27

While Beamdog were developing Planescape Torment EE they uncovered some oddities from the original game which they have displayed on their blog.

During the development of Planescape: Torment: Enhanced Edition the Beamdog team dug deeply into the code of original Planescape: Torment and uncovered a treasure trove of secrets hidden within. Here are a few of the oddities we stumbled across while working with the original Planescape: Torment source code.


Meet the infamous test character, Testocles. Like many cRPGs of its time Planescape: Torment was filled with text, however the conversation mechanics of PST take speech option outcomes to the next level. In Planescape: Torment, the Nameless One can not only gain XP during conversation, but also be granted extra stat points, new abilities, or have his class change between fighter, thief, and mage.


Testocles' dialog text tree is full of choices ranging from the aforementioned ability to make the Nameless One change class to a simple demand that the test character fidget. Here, Testocles fields a demand to view merchant stores for Robert Holloway, a programmer on the original game.
[...]

Planescape: Torment

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - May 05, 2017

Rapture at Pale Gate - Chapter 1 Available

by Corwin, 23:56

Indie developer Gnome De Plume Productions have sent me an email and link to Chapter 1 of their RPG under development 'Rapture at Pale Gate'. Here's the relevant section from their email:

 

 

Rapture at Pale Gate's first chapter (Ninety Nine Problems but a Lich Ain't One) has been completed. PC, Mac and Mobile devices (excluding IOS) can be downloaded from

https://www.facebook.com/RaptureatPaleGate/

Just click the play game button on the Facebook page and it will take you to the download section. (If you're feeling generous, liking the page would also be amazing.)

We're now trying to work out if we should continue with the next chapter (A Shadow of His Former Elf), and we're basing it on how much interest/likes we get through the Facebook page and kickstarter messages.

 

Rapture at Pale Gate

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Planescape: Torment EE - Review @ Gamezone

by Hiddenx, 19:21

Gamezone has reviewed Planescape Torment: Enhanced Edition:

Review: Planescape Torment: Enhanced Edition is the ultimate version of a classic CRPG

A dream come true for established fans, and a look into the past for those who are curious.
Planescape Torment is one of PC Gaming’s most renowned treasures. It’s the kind of game that 90’s kids grew up playing, and despite the fact that it was not considered a widely acclaimed commercial success, its staying power over the last 18 years is unquestioned.  It goes without saying then that Planescape: Torment is quite a revered title, so making any changes to the formula would be considered sacrilege by any number of the fanbase’s dedicated faithful.

[...]

Verdict: 

Planescape Torment is a game of quirks, but one that is one of gaming's true treasures. Its world is one of a kind, and its characters ecstatic, but memorable. While it maintains certain genre tropes, Planescape Torment manages to circumvent their banality by leveraging the immortality themes of the narrative to connect the player to each character in a way that frankly hasn’t been seen since. 

If you haven’t played Planescape Torment, the Enhanced Edition is the best way to do so and a great excuse to add a fantastic game to your collection.

Score: 8.5/10

Planescape: Torment EE

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Review @ MMORPG

by Hiddenx, 19:17

MMORPG likes Expeditions: Viking, too:

The RPG Files: Expeditions: Viking Review

I decided to take down the horse’s head. My party had been traveling for a couple of days, it was the middle of the night, and I was on a hunt. In the darkness, I came upon the stranger lifting the severed head on a post, mounted in the animal’s broken body. It was meant to be a curse on a man who had done him wrong, but we were desperate and needed meat. I told him what he wanted to hear and even helped him raise the head before he faded into the trees. We started cutting as soon as he was out of sight. I’m still hoping that decision doesn’t come back to haunt me.

This is Expeditions: Viking, an indie you definitely won’t want to miss.

[...]

Expeditions: Viking is the rare RPG that eschews the fantastic and is better for it. Despite the small team behind it, there is a level of depth here that AAA studios should take notice of. The only downside is a tendency to spike the difficulty with no warning and a propensity for crashing that abruptly ended my adventure three separate times. Despite these issues, Expeditions: Viking is an RPG you won’t want to miss. Now if you’ll excuse me, I have villages to pillage.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Trails in the Sky the 3rd - Review @ RPGSite

by Hiddenx, 19:10

RPGSite has reviewed The Legend of Heroes: Trails in the Sky the 3rd:

The Legend of Heroes: Trails in the Sky the 3rd Review

XSEED first introduced many of us to Trails series when the first Trails in the Sky was localized way back in 2011 for the PlayStation Portable. That entry, however, was only the initial portion of a large trilogy of stories (which in itself is only a subset of of an even larger mythos of connected stories) and left many people clamoring for the continuation of the world introduced in that game. While it took nearly 4 years for the sequel to be localized, here we are less than 2 years after with the final part of the trilogy, aptly named The Legend of Heroes: Trails in the Sky the 3rd.

[...]

The Legend of Heroes: Trails in the Sky the 3rd's different gameplay structure and shifted narrative focus can take some getting used to, especially when coming off the formula from prior Trails in the Sky entries. However, once I was acclimated to the new radical shifts in structure and gameplay, I found that the 3rd carries all the charm and strengths of the previous game and goes beyond that. Trails in the Sky the 3rd is an excellent conclusion that not only sends off the Liberl arc on an exceptionally strong note, but also serves as a great teaser of the overall Trails world.

Score: 9/10

Trails in the Sky the 3rd

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Victor Vran: Overkill Edition - Living up to Lemmy's Legacy

by Hiddenx, 18:58

A new video about the Victor Vran: Overkill Edition that is dedicated to Motörhead:

Motörhead Through The Ages: Living up to Lemmy's Legacy

loading...

Lloyd Kaufman sat down with Haemimont CEO Gabriel Dobrev and Producers Bisser Dyankov, Achim Heidelauf to talk about living up to Lemmy's Legacy and making a game worthy of Motörhead! With a few words from Motörhead legend, Phil Campbell!

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Prey - Review Roundup

by Myrthos, 13:10

Here are the first (console) reviews of Prey.

And a video review at AngryCentaurGaming.

loading...

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Grid Cartographer - Version 4.0.4 Available

by Myrthos, 08:56

While working on getting Grid Cartographer on Steam, a new release (version 4.0.4) has been made available, with the following highlights:

Fog-of-War

  • Draw opaque hidden / fog tiles in several built-in styles.
  • Export images with/without fog for players and Dungeon Master respectively.
  • Works on both square and hex grid types.

Game Link

  • New auto-tracking profiles for Wizardry IV and Wizardry VII.
  • Notification that a game is detected for clearer operation.
  • Option to quickly switch to split screen view and setup a new map.

Scripting (Preview)

  • First giant step towards scripting support, powered by a customised version of Squirrel.
  • Scripted data export. Built-in example provide exports tile maps to .CSV.
  • Console window with a simple command line interface inspired by CP/M and DOS.
  • 100+ pages of scripting documentation in PDF format. More scripting features will be added in future updates!
  • Check out the new scripting forum for more scripts and help writing your own.

Enhanced Mesh Export

  • Native support for Unity and Unreal Engine 4 via the .obj mesh format.
  • Auto-scale to Unreal units.
  • Material/sub-mesh splitting controls for more control.
  • Meshes now include explicit Vertex Normals.

Streamlined theme selection

  • Theme selection now has its own Setup menu page.
  • Option to apply map theme (and fog) changes to all regions with one click.
  • Automatically use the last selected theme and fog-style for new maps.

Grid Cartographer 4 now requires a 64-bit operating system

  • 32-bit operating systems are no longer supported.
  • This applies to both the Gamer and Pro editions.

Many bug fixes

  • Greatly reduced CPU usage on Linux and macOS systems.
  • Linux version now has partial support for HiDPI displays.
  • Restored the clipboard preservation behaviour of older versions.
  • Allow some keyboard shortcuts to work in the file menu (such as load and
  • save).

Grid Cartographer

SP/MP: Unknown
Setting: Unknown
Genre: Tools
Platform: Unknown
Release: Released

Details

Thursday - May 04, 2017

Phoenix Point - Monster fights to come

by Silver, 23:21

Phoenix Point continues to make progress towards its stretch goals and has come out with a new update on Monster Fights and the Immortalization reward.

Immortalization, Mermaids and Monster fights to come

Many of you have been asking for some in depth game play footage. The good news is that we are going to show you some. The bad news is that it will take a while to get ready. The reason for this is that we want to show you a monster fight, and how awesome it can be, but we are in the middle of implemention right now. It will show how team coordination, body part targeting and monster knowledge can defeat the most impressive opponents you will face.

Please check the update FAQ here. There are new entries on will points and immortalization.

There is a new story on the website:

Recruiting by Allen Stroud

Some of you have asked to see more detailed renders and artwork. You can check out Phoenix Point art, as well as other creations by two of our team members here:

Samuil Stanoev on ArtStation

Svetoslav Petrov on ArtStation

Jonas has written an interesting blog piece on Gamasutra:

From X-Com to Phoenix Point

 

How does the Immortalization reward work?

We have had a few questions about this, so here is a detailed overview of how it will be implemented.

You will work with our art team, writing team and design team to create a key NPC in the game.

You will create a haven leader - this means designing the face, the name, the bio and the personality of the character. The face can be after your own likeness, for which you will have to supply frontal/side photos of your head. Our art team work with you to create this and make it impressive.

Haven leader characteristics include aggression, guile, technocratic, diplomatic, charismatic, and so on. These characteristics interact with many systems in the game.

Your haven leader can be a member of a faction, or an independent leader. You will be able to define your character’s attitude to other factions (if independent). If your leader is a member of a faction it may have a high rank or key role, depending on the faction.

You can name your haven. You can define the layout of your haven, its structures and facilities and its tech. This must be within the confines of game world plausibility. However, your leader and haven will definitely be considered one of the major havens in the world.

Your leader may have any gender, race or nationality - but note that haven locations are partially randomized. You can specify a general area that your haven might be located, e.g. coastal, in Africa, deep inland, etc.

In the game, players interact with haven leaders in various ways. Haven leaders will request assistance against the aliens or other threats. They will propose alliances (if independent). They will suggest trades of goods or technology. They may also act independently, attacking other havens or making their own alliances. They will attempt to develop their havens and tech.
[...]

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ELEX - The Beserkers

by Hiddenx, 19:22

Learn more about the Beserker faction of ELEX:

ELEX - Berserker Faction Trailer

loading...

Piranha Bytes and THQ Nordic present a new in-game trailer for ELEX. The new trailer features one of the major factions players can join in the world of Magalan: the Berserkers.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

RE: The Emperor's Challenge - Review

by Hiddenx, 19:17

Old Man Mordaith has reviewed the upcoming DLC Renowned Explorers: The Emperor's Challenge:

The Emperors New Groove

Who Are These Brave Explorers?

When Renowned Explorers: International Society was first released I was unsure of what to make of its goofy but well-designed art style. I was quickly made a believer of the game. Put out by Abbey Games in 2015, two years after their other title Reus, RE:IS was a well received hit. Seeing the success of RE:IS, Abbey Games turned their focus to expanding the series and here we are now, at the next major DLC.

To be brief, RE:IS is a turn based exploration game, where players assemble parties of three from among the modest selection of characters. Each character has their own quirks, abilities, and animations. Conflicts are handled through Friendly, Devious or Aggressive means, deploying specific attacks for each flavor, all to defeat your nemesis, Rivaleux.

[...]

Adventure Awaits

For the reasonable price tag of the DLC ($7.49 USD/$8.29 CAD), it adds far more content than I was expecting. I shouldn’t be surprised however, considering Abbey Games has established a fairly good reputation now for above average content at below average prices. If you enjoyed the previous expansion or are looking to spice up your exploring time, this is a solid purchase that you will not likely regret. If you are new to the franchise, this is likely something that can wait, as the Emperor’s Challenge is an advanced, more difficult play mode intended for people who have established a level of proficiency with the base game. The new characters are really fun, though, so you may choose to take the plunge regardless.

This game really had me putting on my worn out adventuring boots and casting off in to the adventurous unknown again. Lets hope we see more from Abbey Games, and soon. (Maybe in the form of a location DLC pack?)

A welcome addition to the franchise.

Score: 9/10

RE: The Emperor's Challenge

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bevontule - Greenlit

by Hiddenx, 19:05

The open-world tactical RPG Bevontule has been greenlit:

We've been greenlit and couldn't be prouder! A BIG thanks to everyone who voted and supported us!

Congratulations!

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Morrowind Video

by Hiddenx, 18:52

Morrowind returns on June 6:

The Elder Scrolls Online:
Morrowind – A New Chapter in Vvardenfell

loading...


In celebration of The Elder Scrolls III: Morrowind’s 15-year anniversary, we look ahead to the next chapter in Vvardenfell’s story. Set 700 years before the events of The Elder Scrolls III: Morrowind, you’ll help the demi-god Vivec ensure that the Morrowind you remember comes to be. Watch our latest video to find out why Elder Scrolls fans are so excited to rediscover the home of the Dark Elves, and prepare for your return to the island of Vvardenfell with The Elder Scrolls Online: Morrowind on June 6.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

The Surge - Behind the Scenes Trailer

by Myrthos, 16:05

The next trailer for The Surge provides some behind the scenes insight into how the combat and the settings of the game were created.

loading...

The Surge's brutal combat and unique setting are explored in behind-the-scenes trailer

Prepare for The Surge May 16

Hardcore Action-RPG The Surge comes to PlayStation 4, Xbox One and PC on May 16, 2017. Go behind the scenes in today's trailer, as the Deck13 team discuss how they created the game's brutal combat and unique sci-fi setting.

Delve into The Surge's industrial, near-future Earth setting, which tackles issues of environmental destruction, corporatism and misuse of technology relevant to our own world. Taking control of the exo-suited Warren, players will explore rich, secret-filled environments and venture deep into the heart of tech company CREO's devastated facility - all while battling crazed employees with fried cranial implants and robots gone haywire.

Using the limb-based targeting system, players can exploit enemies' weaknesses – though as Deck13's Thorsten Lange states, “the same rules apply for the enemies.” Positioning is of the utmost importance, and even the smallest misstep can end in death. Warren isn't an “overpowered superhero”, and combat animations were given credibility through extensive motion capture sessions with a stuntman, resulting in combat that feels weighty and satisfying.

Prepare for The Surge, coming May 16 to PlayStation 4, PlayStation 4 Pro, Xbox One and PC.
Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases. As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth's citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization. The Surge features innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Review Roundup

by Myrthos, 12:53

Here are a bunch of reviews (minus the ones we already reported about) for Expeditions: Viking, highlighting a review with the lowest and highest score.

The Low

Cubed3, 5/10

The real issue for Expeditions: Viking is simply whether or not someone is a fan of this older style WRPG experience. This offers very little to stand out from the crowd in this regard and modern gamers may be put off by various UI issues, or the heavy stat dependence. However, for those who liked these kinds of games, it sticks true to the recipe and the different resolution of quests is interesting to see. Trying different builds or dialogue options gives the potential for replay. One of the major things currently weighing it down is the various issues outstanding, matters that seem like more rigorous testing was required or something that comments from players would fix in a future update. The potential for a pretty fun game is present, but at this stage is still at least a patch or two away from being great.

The High

Strategy Gamer, 5/5

Expeditions: Viking is an awesome game and a great addition to our ever-expanding library of Turn-Based Viking RPGs. It breathes authenticity, it offers fast and brutal combat, and the options that you are given are truly fun. It's a game that's hard to save scum or to put down. I can't wait till the creators take us to new places, like the colonization of Africa or China. After all, they have shown that they have the deft touch needed to show what things happen when different worlds meet during expeditions!

The Rest

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wednesday - May 03, 2017

Planescape: Torment EE - Review @ HG

by Hiddenx, 19:54

HardcoreGamer has reviewed Planescape Torment: Enhanced Edition:

Review: Planescape: Torment: Enhanced Edition

When it was first released, the market wasn’t exactly kind to Black Isle Studios’ Planescape: Torment. A PC exclusive RPG, it used the Infinity Engine to create the experience in a time when the market was filled with all sorts of quality titles based on the same, making it seem like “another one of those.” Coming out right before 1999’s holiday season didn’t help. People likely to buy it for themselves were more concerned with affording gifts for others and the cover, featuring a blue guy with his skin falling off, didn’t exactly scream “holiday cheer.” The original release’s underwhelming performance is an abject shame, as the game itself was exemplary. Fortunately, it’s gained quite a following over the years, leading to Beamdog finally turning their remastering talents towards the title. With their solid work in updating the Baldur’s Gate and Icewind Dale titles, Planescape is in good hands.

[...]

Closing Comments:

Picked nits aside, there is no better time to explore the world of Planescape with this enhanced edition. The content of the game has aged extremely well, providing almost endless hours of top notch exploration, dialogue and story. Beamdog has done a great job with getting it running better on modern machines while not going overboard. It ran without a hitch on my humble, underpowered laptop. As a must play for returning fans and newcomers alike, there is no real reason to skip Planescape: Torment: Enhanced Edition. This is PC RPG gaming done right.

Score: 4.5/5

Planescape: Torment EE

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Cosmic Star Heroine - Review @ GameSpew

by Hiddenx, 19:48

GameSpew has reviewed Cosmic Star Heroine:

Cosmic Star Heroine Review

Anyone that truly knows me will corroborate that I consider the amazing PlayStation One RPG Suikoden to be one of the greatest games of all time.

It kick-started my love for a genre that has unfortunately started to feel more and more alien to me in recent years. Battle systems have become increasingly action based, storylines borderline passable, and the soundtracks have got more cinematic but less memorable. It’s a sorry state of affairs if you’re an old-school 2D RPG fan to be honest. Zeboyd Games’ Cosmic Star Heroine bucks the trend though; it has all of the qualities that an old RPG fan like me looks for, and even better, it doesn’t break the bank.

For a start, it looks like an RPG from yesteryear, and I mean that as a compliment. Cosmic Star Heroine’s pixelated environments and characters are just dripping with detail and ooze personality. With its futuristic setting, Zeboyd Games have been able to let their imaginations run wild, conceiving all manner of wondrous technologies, creatures and constructions, but yet have still managed to keep them fairly grounded. There’s variety but also consistency, giving credence that every facet of what you see on screen exists in the same world.

[...]
On the balance of things, Cosmic Star Heroine’s excellent combat system and well-executed retro stylings make it a must for those who hold the classic JRPGs of the past close to their hearts. It’s a shame that the story doesn’t grab you as much as it should, as otherwise, it would stand shoulder to shoulder with some of the greats. But it is what it is, and that’s still a bloody good 2D RPG with hours upon hours of quality gameplay to offer.

Score: 8/10

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Prey - Impressions and Interview

by Hiddenx, 19:34

Farflame spotted an interview and two previews of the upcoming RPG Prey:

Fenix Bazaar:
Prey interview: Arkane talks about its ‘open space station game’

Monstervine:
Prey Preview- Dabbling with new powers

The XBox Hub:
Prey Demo – Thoughts on the opening hour of Prey

 

 

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Review @ Sidequesting

by Hiddenx, 19:23

Sidequesting has reviewed Expeditions: Viking:

Expeditions: Viking review: Norse by Norse West

I am the oncoming storm.

I am the one who arrives in new lands, who brings destruction upon enemies, whom the Gods favor. I am covered in armor, I wield a sword, I bring pain and blood but also mysticism and faith.

I am the first Viking.

At least, that’s how I feel when playing Expeditions: Viking, the new game from developer Logic Artists.
Never mind that my father just died and I have to inherit his lordly title, or that I have friends and relatives ready to stab me in the back, or even that my father’s death was mysterious and the lands are falling apart — I’m still a badass with a big sword, and I love it.

[...]

Because of emphasis on other aspects of the game, it gives the impression that the visuals were sort of a casualty. Environments look good from a distance, but the closer we get the more rough around the edges they become. Though my PC isn’t as powerful as the latest Titan-based products, it’s only a couple of years old and can hold its own, and fit within the recommended specs of the game. A slightly wet wash seems to cover the world, as if the art direction was trying to bring the in-game digitally painted scenes to polygons and missed the target.

There are some minor technical issues that plague the game as well. Even through the multiple pre-release updates, excruciatingly long loading times make me wonder if the game has stopped functioning or not, and the screen scroll can be unpredictable. None of these are game-breaking, and are typically the kind that are worked out in post-release patches, but they do slow me down at times.

Getting past a few of these annoyances leads to the kind of experience that may very well bring me back to PC gaming. The expert mix of mysticism, exploration and authenticity leads to an engaging history lesson, and the combat and game mechanisms provide depth and replayability that I can see lasting an entire Summer. It’s a game worthy of the subject it hopes to teach us about. Expeditions: Viking has me donning the armor and soul of one of antiquity’s greatest human weapons, and I’m ready to do it again.

Time to get my mind sharp and my sword bloody.

Thank you for the info, Farflame!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Trails in the Sky the 3rd - Released

by Hiddenx, 19:14

The JRPG The Legend of Heroes: Trails in the Sky the 3rd has been released:

Launch Trailer

loading...

Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess.

On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent. Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare – and some may have been better off staying forever sealed behind closed doors.

Trails in the Sky the 3rd

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

NieR: Automata - First DLC Released

by Silver, 14:11

@PCGamesN Nier: Automata has received its first DLC, numerically titled 3C3C1D119440927, which adds three new colosseums.

The bulk of the content comes in the addition of three new colosseums to test your mettle on, as well as a brace of fresh sub-quests yielding various rewards. These include costumes from the previous Japanese release, NieR: Replicant, including the “Revealing Outfit” for 2B, “Young Man’s Outfit” for 9S and “Destroyer Outfit” for A2.

Records adding special music tracks to the player’s jukebox are also available, as well as new equipment and cosmetic accessories, including hairspray that allows you to change the color of 2B and A2’s hair. Players will also have the opportunity to battle Square Enix CEO Yosuke Matsuda and PlatinumGames CEO Kenichi Sato in epic boss battles via the DLC’s new colosseum challenges.

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Prey - Day-one patch notes

by Silver, 13:14

@DSOGaming Prey will have a day-one patch to fix some bugs and issues.

Here is the full changelog for PREY's day-one patch:

PREY - Day-1 Patch Release Notes:

Enemies:

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
  • Cystoids and cystoids nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty levels more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons:

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils

Game:

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players will now be able to split stacks when looking at container inventories
  • Various fixes to behaviors when player mimics an operator
  • Localized versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of any type, not just auto-save
  • Addressed several framerate bugs
  • Addressed several save/load bugs
  • Several crashes
  • Various mission and objective marker fixes
  • Various localized text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Matt Chat - Tim Lang Interview

by Silver, 07:26

Matt Chat interviews Tim Lang of New World Computing fame.

loading...

Support Matt Chat with Patreon--it's the best way to support the YouTubers you love: http://www.patreon.com/blacklily8

In the first part of my epic interview with Tim Lang of New World Computing, Brrapp, and EA, we chat about his new stuff and then dive into his early days.

LINKS
Iron Ruler
http://steamcommunity.com/sharedfiles...


Night Trap Remake
http://www.screamingvillains.com/

Sceal, Irish Folklore Adventure
https://www.youtube.com/watch?v=hjpK1...

Domina
http://store.steampowered.com/app/535...

Drinking horns & More
http://steinarr.com/

Matt Chat

Details