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Thursday - August 03, 2017
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Tuesday - August 01, 2017
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Thursday - August 03, 2017

Sunless Skies - Early Access on August 30

by Hiddenx, 20:08

The Adventure RPG Sunless Skies, successor of Sunless Seas, will be available as Early Access version at the end of August:

Enriching the Reach: JANSKY

Our JANSKY sprint leads us to a very special announcement—Sunless Skies is coming to Steam Early Access and GOG Games in Development the 30th of August! With that in mind, all teams have of course been working on buffing, polishing and bug fixing the Reach, our initial area for Early Access / Games in Development.

[...]

Thanks Farflame!

 

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Sinner - Announced for 2018

by Hiddenx, 19:59

PCGamesN reports that the action RPG Sinner: Sacrifice for Redemption will be released in Q1 2018:

Sinner: Sacrifice for Redemption looks like a biblical Dark Souls

A group of triple-A veterans - including a former Ubisoft art director, a Blizzard technical artist, and a Konami senior programmer - have announced their new project, Sinner: Sacrifice for Redemption. Developed by Dark Star Studios and published by Another Indie, Sinner is expected to release in Q1 2018.

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The game will have  you take control of Adam, a deceased soldier on a quest to save his soul. Adam must travel across a desolate afterlife in an attempt to piece his past back together, battling a total of eight biblical bosses. Before each major fight, Adam must make a sacrifice, levelling down one stat in order to progress, and each boss will be tougher than the last.

[...]

Thanks Farflame!

Sinner

SP/MP: Unknown
Setting: Unknown
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battlecursed - Release Q3 2018

by Hiddenx, 19:52

The first person dungeon crawler Battlecursed will be released in Q3 2018:

Battlecursed Early Alpha Preview

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Thanks Farflame!

Battlecursed

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Battle Brothers - Review @ TechRaptor

by Hiddenx, 19:45

TechRaptor has reviewed the tactical RPG Battle Brothers:

Battle Brothers Review - A Proper Challenge

Tactical RPGs are often hard to come by nowadays, mostly because they are difficult games to master by design. Some (like the Fire Emblem games) are deceptively simple. For the most part, the glut of mechanics and options found in a tactical game is often a major turnoff for players. The indie gaming market has its own share of tactical games, but very few seem to really hit that sweet spot of being challenging without compromising its own mechanics.  Thankfully, a game like Battle Brothers, the first major title from the small German indie team Overhype Studios, is an exception to that rule.

Battle Brothers is a tactical RPG where the player is put in charge of a fledgling mercenary company. The world is based on German folklore with a gritty and dark fantasy twist, but the game is all about building up your ragtag team of mercenaries to take on bigger and better contracts for piles of gold. What will ensue is a campaign that ends when you decide. A campaign where your men’s steel will clash with insurmountable odds as you hopefully lead them to fame and fortune.

[...]

Overall, Battle Brothers is a solid, exhilarating experience that might turn away some players due to its difficulty, but attract others because of its challenge. The strategic options and statistics are complex, the gameplay is tough but not overly difficult. At its heart, the game provides a deep, tactical experience that is both challenging and rewarding for players to enjoy.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Iron Tower Studio - Interview @cshpicone

by Silver, 13:36

Cshpicone interview Vince D. Weller and Ryan Easton of Iron Tower Studio about the studio and its games past and present.

...
Joining me is Vince, the lead designer of Iron Tower Studio, which is the developer responsible for Age of Decadence, a text-based RPG which I reviewed very positively last year, and Dungeon Rats, a tactical game set in the same world. Ryan Eston Paul, the composer, also joins us to talk about his role in the studio. Throughout the interview we chat about the AoD and the studio in general and, most excitingly, Iron Tower's upcoming game The New World, which is still in the early stages of development.


Please note, you will find the following abbreviations in abundance:

AoD - Age of Decadence

TNW - The New World


***


CSH: Iron Tower Studio has an interesting slogan, "proudly serving 0.003% of the Global Gaming Market since 2015. The remaining 99.997% need not apply." Why have you chosen this approach, and do you think it has helped or hindered your success as a developer?


Vince: You don't choose your passion. Some people are really passionate about action RPGs or MMOs. We happened to be passionate about hardcore, text-heavy RPGs, which is a very niche sub-genre these days.


We knew that AoD won't be a top-seller from day one and we were ok with it. Same goes for The New World. Think of it this way: when you open a corner store to sell what the locals can't buy in a supermarket, it's never about money. It's about doing what you love and dealing with people who love the same thing.


CSH: Choose a job you love and you'll never have to work a day in your life, eh? So who is Iron Tower Studio and how did the team come together?


Vince: When we made AoD, we had a team of 6: A programmer, animator, artist/designer, writer/designer, 2D artist, and composer. For TNW, we upgraded our animation rig and enlisted a concept artist, a 3D artist, and a second programmer.


I've met Nick (our programmer), Oscar (artist/designer), and Mazin (artist best known for his superb portraits) on RPG Codex, a go-to site if you suspect that a game you like might actually suck but can't figure out why.

[...]

Iron Tower Studio

Details

Pillars of Eternity II - Question Time

by Myrthos, 12:28

Pillars of Eternity II will not be at Gamescom this year, so let's do a community effort in rounding up some questions, which we can ask Josh.

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Voice Acting Confirmed

by Silver, 12:08

Larian tweeted this tidbit recently. Voice acting is a go for Divinity Original Sin II.

 

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Colonialism & Neketaka

by Silver, 11:57

PCGamesN spoke to Josh Sawyer about the influences behind Neketaka, a major city in Pillars of Eternity II.

European colonialism inspired the turf war in Pillars of Eternity 2's capital city

Pillars of Eternity 2 draws from the history of the East India Company as inspiration for its capital city, Neketaka. The city is torn between the competing interests of the trading companies looking to exploit the resources of the Deadfire Archipelago and the natives trying to turn this foreign interest into personal gain.

Talking to us last week, Pillar of Eternity 2 director Josh Sawyer says that Europe's imperial history was very much in mind when designing the game, and Neketaka in particular.

"We're definitely trying to draw connections to things like the East India Trading Company, and various Belgian and Dutch trading firms as well," Sawyer says. "Each of the colonial cultures has a different interest in the area. They overlap a little bit, and they are in direct competition."

[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fall of Light - Gameplay Trailer

by Myrthos, 09:11

A new gameplay trailer for Fall of Light has been made available. Fall of Light is a dungeon crawler where a father needs to protect his child to lead her to the last remnants of the dying light in the world.

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Fall of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Update 0.5.0.1

by Myrthos, 08:58

A new update for Wolcen: Lords of mayhem is now availabe on Steam EA. It brings a new targeting system, a redesign of the elemental storms and some more stuff.

Update 0.5.0.1 will improve many aspects of the game, including a new targeting and player input system.
You can now lock onto enemies, easily move through hordes and more. The game should feel more responsive now!
With the new input system, auto-attack when holding the mouse button ans switching targets is now deactivated by default, but you can still turn it on in the game settings.

Elemental storms have been redesigned too, for a result that is far closer to the initial idea of elemental interaction. The old elemental storms will be turned into powerful area-of-effect spells that will add to the arsenal of elemental mages. ;)

In addition to that, we drastically reduced the size and complexity of the pithus caves. Going through them should be a far more pleasant experience (when it comes to exploring spider-infested caves at least).

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Wednesday - August 02, 2017

Trails of Cold Steel - PC Port Impressions

by Hiddenx, 19:55

RPG Site checked out the PC version of the story rich J-RPG Trails of Cold Steel, which has been released today on Steam.

Trails of Cold Steel PC Port Impressions

Localized PC ports of Nihon Falcom's catalog of RPGs are seeming to become a bit of an auspicious commonality in 2017. We had the stellar Trails in the Sky the 3rd in May, we have summer releases of Zwei: The Ilvard Insurrection and Ys Seven to look forward to soon, and by the end of the year Aksys and NIS America are bringing each Toyko Xanadu eX+ and Ys VIII: Lacrimosa of Dana to PC/Steam respectively.  While many of these titles either originally were PC releases or had planned PC launches from the outset, neither is true for Trails of Cold Steel. However, when XSeed first announced the PC port project back in April, it immediately became clear that this release was going to see a little extra attention: 5000 new lines of voiced dialogue was going to be added to the game.

[...]

Visuals and menus aside, the best addition to this release is the inclusion of Turbo Mode. And boy, I love Turbo Mode. A whole lot. Essentially, Turbo mode is a toggle that defaults to the Right Trigger / R2 of your controller and will speed the game up without compromising the music or voiceovers. If you've played the recently released Final Fantasy XII: The Zodiac Age, the implementation is similar here. This trigger was selected as the button of choice because it does not have a standard purpose inside of battles or cutscenes: the areas where speeding ahead would likely be most beneficial. Grinding or crossing a large map area become a breeze and takes a fraction of the time with this option enabled.

The fact that dialogue is unaffected by this toggle means that even cutscenes can be watched when this is held down without the result sounding like a VHS tape on fast-foward. Even more neat, when holding the turbo mode toggle down during a battle, the implementation of this system is "smart" enough such that in battle it will automatically stop speeding things up when the link action prompt occurs. I would find myself go whole encounters without ever letting go of the trigger. Needless to say, I think Turbo Mode is a fantastic addition and playing without it enabled now feels like playing in slow motion.

The verdict? This is the best way to play this game.

Trails of Cold Steel

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Galaxy of Pen and Paper - Review @ GameZebo

by Hiddenx, 19:42

GameZebo has reviewed the Space RPG Galaxy of Pen and Paper:

Galaxy of Pen & Paper Review: Space… You Know the Rest

Let’s face it: when you say “RPG,” you’re almost certainly making it synonymous with “fantasy RPG.” We all do it, as swords and sorcery is more or less the default setting for role-playing. Yet there are many other worlds out there to explore, which is what Galaxy of Pen & Paper acknowledges in an excellent addition to the series that made meta-RPGs so much fun.

If you’ve played either Knights of Pen & Paper or its sequel, you should already have a feel for the set-up, which involves a group of friends coming together to play a tabletop RPG which then ends up as the game you actually play. Space is the place for the questing this time around, and as the meta-game year has moved up to 1999, the graphics and audio have stepped it up a notch as well.

[...]

The humor is also more subtle than before, though it’s fresher because it’s taking aim at a whole new segment of pop culture. Galaxy of Pen & Paper may not fill you with exactly the same delight as Knights did when it first came out, but it’s a welcome way to extend the fun and probably the most logical direction to go after two journeys into fantasy. Space, we welcome your vastness and look forward to taking these new quests as far as they go.

Score: 4/5

Galaxy of Pen and Paper

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Just One Line - Early Access Version released

by Hiddenx, 19:36

The Early Access version of the CYOA-RPG Just One Line has been released:

Just One Line is a fantasy RPG gamebook-like indie game heavily focused on choices and their consequences, in which you may compete with other players in an interactive online leaderboard.
Create different adventurers by choosing their races and backgrounds and embark on a variety of epic quests: each adventurer will progress by increasing his/her renown and relations with the factions of the Kingdom thus unlocking new races and backgrounds for your next playthroughs.

Even though the core game experience is a text-adventure 2.0, anyone, of any age, who likes fantasy RPGs or books should give it a try. In fact, Just One Line has many great features appealing to a broader audience:

  • CHOICES MATTER: A lot of games say so, but a few truly mean it. Most of the quests in Just One Line are linked together and have different story paths according to your race, background, attributes and, more importantly, choices made in previous quests.
  • ENDLESS GAME EXPERIENCE: The video game itself is a framework upon which countless quests may be created and played. By exploiting user generated content and partnering with writers, Just One Line could potentially provide ever-growing contents!
  • YOUR ADVENTURER, YOUR STORY: Create your adventurers as you see fit. Start by choosing a race and a background, follow up with some aesthetic customization and finally shape him/her into a valorous hero or a ruthless villain. Their morality and honor changes according to your in-game choices.
  • WILL YOU BE THE BEST?: When you resign your adventurer you can compete with other players in the online leaderboard to be the most renowned/good/evil/rich(/whatever!) adventurer of the Kingdom!
  • HIGH REPLAY VALUE: Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices! Every time you play with different adventurers, the story changes.
  • ALL ABOUT IMMERSION: We feature a unique set of locations with a fancy toon graphics and a mesmerizing OST to aid your imagination when embarking on epic quests. You will be amazed!
  • SHORT STORIES, DEEP STORIES: We believe that wall of texts are not needed for engaging desktop players. Quest telling is rich and thrilling yet not too darn long.
  • INNOVATIVE YET CONSERVATIVE: The concept of our game is a breath of fresh air! However, you can expect everything a role-playing gamer has come to know and love: races, classes, skills, magic, powerful weapons and armors… Oh! And dragons, zombies and pirates too!

Just One Line

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Unsung Story - In New Hands

by Silver, 06:12

Playdek have handed development over to Little Orbit for their Kickstarter game Unsung Story.

To All Unsung Story Backers,

Thank you for the support you have shown to make this project happen. Through the trials we have had as a company over the last few years, Playdek has strived to keep the project alive, as we believe in the game and the story that Yasumi Matsuno designed to set it in. To that, we want to let you know that the project is going to continue forward, but our involvement is coming to an end.

Effective immediately publisher/developer Little Orbit has taken over all the rights and assets to Unsung Story from Playdek, and is now the project creator. They believe strongly the game can be an amazing Tactics RPG, and they are excited to carry on and bring Matsuno’s story to life. They will be bringing you project news from this point on to update everyone on their plans for the game.

Again, we want to thank you for your support of this project, and though we are sorry that we were unable to complete it for you, we believe the project is in good hands, with people who have the same passion for the game. Please send all questions concerning the project, backer inquiries and development discussions to kickstarter@littleorbit.com. Thank you.

Playdek

Thanks Hurls!

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Inside Look: The Lost

by Silver, 03:09

This video for XCOM2 expansion War of the Chosen explores The Lost.

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Get an in-depth look at the Lost, one of the many new challenges you will encounter in XCOM 2: War of the Chosen.

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Demiurgos - Kickstarter Update

by Silver, 02:06

The latest update for Demiurgos features Einstein and Marx. With a week to go Demiurgos has just over half its funding total to reach.

Update VI: Einstein & Marx

In this update we would like to introduce two of the great persons that the players will encounter during the game. We plan on using a portion of the funds generated in the Kickstarter campaign to have unique portraits of these historical figures created. In our opinion, the envisioned artwork fits well with the general concept of the game and its expressionistic basis.

Albert Einstein - one of the most influential theoretical physicists of all time. His general theory of relativity served as the foundation for further research, culminating in the birth of the space age. His concept of time and space can be labeled a renewed Copernican revolution, for he views the gravitational power as geometrical property of the bending four-dimensional space-time.

Often this is visualized with a taut fabric on which a heavy ball is placed. The ball, with its weight, bends the fabric downward creating a circular structure on which a second ball can orbit; moving closer and closer to the center. With this theory, Einstein laid an important foundation to explain the state of the universe.

Research on black holes still today refers to Einstein's general theory of relativity to visualize their genesis with a ball on fabric that is too heavy and causes the fabric to tear.

Karl Marx - generally known as one of the most important ideologists of communism. By far more significant than Marx ideological publications alone is his progressive development of Hegel´s dialectic idealism to a dialectic materialism.

Hegel assumed that reality is comprised of (dialectic) contradictions, which inevitably create and determine their own modification and the future. According to this theory the human mind contradicts itself and by doing so generates the becoming of objective reality.
"Consciousness determines existence".

Marx then reversed Hegel's dialectic and postulated that the world, the objective reality, can be explained by its material existence and developments thereof - and not, as presumed in idealism, as a materialization of a divine absolute idea or of human thought.
"Existence determines consciousness".

From these theories Marx drew numerous conclusions. For example, historic materialism: describing the progress of history as evolution of human society in a set pattern, determined by economic processes. Socio-economic contradictions, characterizing formations of society on differentiable steps of development, are the driving forces behind the advancement of society. The resolution of the inherent antagonistic contradictions - surrounding each social system - inevitably leads to the emergence of a new social formation.

By remodeling his surroundings through his achievements, a human constructs himself as material and social beeing. To reproduce his life he establishes a historically determined relationship with other humans; these social circumstances affect him and ultimately constitute his historic existence or his distinct nature.

We hope our short presentation of these remarkable characters was thought provoking and arouse your interest. In the game, these great persons will be detached from their historic setting - but will appear according to their influence on mankind.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Stardew Valley - Multiplayer News

by Silver, 01:58

@stardewvalley There is some news on how the planned for multiplayer in Stardew Valley will play.

Stardew Valley Multiplayer News

Hi everyone! I'm the Chucklefish dev who has been coordinating with Eric on localisation, porting and multiplayer for Stardew Valley over the last year. I've previously worked on Starbound (the procedural quest generator was my baby), and I'm also developing Lenna's Inception, another Chucklefish project, on the side.

I'm here with an update for those of you who have been waiting so patiently for news on multiplayer! Now that we've pinned down the main technical issues, we know enough to feel confident describing the gameplay you can expect from it.

Shortly after you begin the game, Robin will offer to build up to 3 cabins on your farm. Each cabin will house a farmhand, controlled by one of your friends.

Farmhands can do almost anything the main player can do. They can farm, mine, fight, fish, forage, marry NPCs and take part in festivals. Each player has their own inventory. When a farmhand is not connected, their inventory can be managed through a chest in their cabin.

Certain decisions can be made only by the main player: when to sleep, when to start and end festivals, and whether to side with Joja, for instance.

You won't need to set up a server to run multiplayer. Friends can be invited onto the farm through Steam. The invite mechanism for non-Steam versions is TBD, but likely to be similar in most cases.

A lot of players have requested player-to-player marriage. It's an idea we like a lot, and want to make available as a feature. Player-to-player marriage won't use the mermaid pendant, but rather an alternative method that requires a similar amount of effort to wooing an NPC. We're still working out what that will be.

Local multiplayer, split-screen and PVP are not planned at this point.

Effort so far has been focused on overcoming the biggest technical hurdle: synchronising multiple games over the Internet. Almost every source file has been touched, and 15,000 lines of code have been rewritten. Retrofitting multiplayer into a game that didn't have it originally is notoriously hard.

Anyway, that chunk of work is almost complete now and we're starting to look towards what's next:

  • Implementing the farmhand cabins
  • UI and menus
  • Events and festivals
  • Multiplayer NPC relationships
  • Polish, testing and optimisation

We currently expect to be able to start a beta test at the end of the year for Steam users to help us test the game. Mod authors will be encouraged to update their mods during this beta period. Then, in early 2018 we will release it as the 1.3 patch on Windows, Mac and Linux.

Consoles will get the patch too, starting with Nintendo Switch. This will be a bigger patch than usual, so be aware that it will take a while to roll out to each platform.

Thanks Purpleblob!

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - August 01, 2017

Divinity: Original Sin II - Split Screen and Skill Crafting

by Hiddenx, 19:55

In Kickstarter update #41 for Divinity: Original Sin II we learn more about playing in split screen, crafting skills and spirit talking:

Divinity: Original Sin 2 - Update #41: Talk to ghosts! Craft new skills! Play in split screen!

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We’re excited to show you a few things we’ve been working on, some that we’ve mentioned already and some that we have not! In this update we’re talking crafting, spirit talk, controllers, split screens and more!

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bioware Montreal - Merging with Motive Studios

by Hiddenx, 19:44

TechRaptor reports that BioWare Montreal, the development team behind Mass Effect: Andromeda, is merging with Motive Studios:

BioWare Montreal Merging with Motive Studios

The news was circulating for the past few days that Electronic Arts, the parent company of both studios, would go forward with a merger. Previous reports noted a statement made by CFO Blake Jorgensen during the quarterly EA conference call (transcript here), where he stated that the BioWare Montreal team and the EA Motive team are now in the same studio together.

“We’re building out a new studio in Montreal, as we’ve told everyone. And we’ve hired over 100 people into that studio that are brand-new to EA. This is to build the new IP around Jade Raymond’s team that she’s been building. I was in that studio last month. And it’s a wonderful new addition to our team. And we brought our BioWare Montreal team into that same facility. So they now all sit in one new studio together,” stated Jorgensen.

An official EA spokesperson informed us that the statement is indeed true, and the two teams will be merging.

“The teams in EA Worldwide Studios are packed with talent, and more than ever, we’re driving collaboration between studios on key projects. With multiple major projects in development in Montreal, we are merging BioWare Montreal with Motive Studios. This is an ongoing process, but there are many exciting roles and opportunities for everyone on the team.”

BioWare continues its work on new titles – including the highly-anticipated game, Anthem. What’s coming next for BioWare is very exciting, and we’re thrilled to have Casey Hudson returning to lead the studios in Edmonton and Austin.”

[...]

BioWare

Details

Silicon Void - Kickstarter starts today

by Hiddenx, 19:35

Silicon Void, a sci-fi dungeon crawl RPG for Windows & Mac, will be launching on Kickstarter today. The anticipated release date is September 2019:

Silicon Void - Demo v0.2.0 Update Trailer

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Downlad the demo here.

Silicon Void

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: Unknown
Release: In development

Details

Shroud of the Avatar - Now Story Complete

by Silver, 13:41

Portalarium has partnered with Travian games for Shroud of the Avatar.

Travian Games and Portalarium Partner for Shroud of the Avatar as it Reaches Story Complete Milestone

AUSTIN, Texas, July 31, 2017 - Portalarium®, an Austin, Texas based game developer, and Travian Games, a Munich, Germany based publisher and developer, are pleased to announce today a formal partnership to bring Shroud of the AvatarTM, the much-anticipated fantasy role-playing game from legendary game designer Richard "Lord British" Garriott to Europe, South America, Central America, the Middle East and North Africa. Travian Games will be coming on board as a partner immediately as Shroud is moving closer to the game's commercial launch later this year.

"We were looking for the best upcoming MMORPGs in our industry as well as a strong cultural fit, so we are truly excited about the opportunity to work with Richard and the Shroud of the Avatar team on bringing another great game to our community," notes Lars Janssen, CEO of Travian Games. "Portalarium's vision is very similar to ours and we believe this is the start of a long-term relationship between our two teams."

"Europe has always been a strong market for the Ultima games so we wanted to be sure we found the very best partner who could who truly understands what we wanted to accomplish with Shroud," explains Richard Garriott.

"Travian Games is that partner because they really understand community and development which has allowed them to build a huge base of millions of players."

To date, backers of Shroud have logged more than three-million hours of game testing, and the latest update, Release 44, now permits backers to complete the entire Episode 1 story, from beginning to end.

Shroud of the Avatar, the spiritual successor to Garriott's Ultima series of fantasy role-playing games, is a "selectively multiplayer" game, and includes a deep story crafted by Garriott and New York Times bestselling author, Tracy Hickman ( Dragonlance series). The game combines a detailed sandbox style Massively Multiplayer Online Role-Playing Game (MMORPG) with a single player narrative mode. With Release 44, players can now complete the paths of Truth, Love and Courage and ultimately discover the secrets of the Shroud of the Avatar.

"The story craft is not at an end," said Garriott. "More side quests and revisions to improve quality, will continue to be added to the game month after month, yet this is the first time the full plot has been playable, and is among the last major milestones needed for a commercial launch later in the year."

The remainder of the game is already in what would traditionally be considered a beta state. There are some skill trees and recipes still needing to be completed, and plenty of balance and debugging remains, but Portalarium is now shifting its team and company into the stance of a publisher as the commercial release approaches.

"This marks the 44th monthly release for Shroud of the Avatar," exclaimed Garriott. "And these updates have occurred on the last Thursday of the month on time, and the servers have had nearly four years of continuous software stability. In Release 45, players actively testing the game will receive the ability to ‘reset' their story status, and thus be able to get a fresh run through the now completed main quests, without having to start a new character."

Shroud of the Avatar's original crowdfunded campaign began in 2013. Currently with more than $11.8 million in crowd funding, Shroud is the second highest fully crowd funded game ever. More information about the crowdfunding campaign and the game can be accessed at www.ShroudoftheAvatar.com .

Recently Portalarium extended their crowdfunding efforts to include equity crowdfunding using the SeedInvest platform. This allows people to invest in Portalarium while backing the project. To learn more go to www.seedinvest.com/portalarium/series.b .

At this year's Gamescom in Cologne, journalists have the opportunity to interview Richard "Lord British" Garriott and Lars Janssen about the game and the new partnership.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Witcher 3 - Fan concept for a new expansion

by Silver, 09:24

@GamePressure The Witcher 3 does not have any new expansion planned but a fan concept for a new expansion sounds interesting nonetheless. The Sands of Ofir continues the story after the two official expansions.

The Sands of Ofir is the name of The Witcher 3 DLC that will probably never see the light of day, but is very interesting nevertheless. Designed by a fan from Russia, the project has some concept art and original story.

Regrettably, CD Project RED is not planning any more expansions for The Witcher 3: Wild Hunt. Who knows, though, perhaps they’ll change their mind when they see this concept for a DLC designed by a fan, a computer graphics school graduate from Russia named Alexandra Tokaryuk. The Sands of Ofir, as the project is called, tells a story which starts after the events featured in the base game and its two original expansions.

In this story, Geralt is again captured by the emissaries of Ofir and this time taken to that distant land to face the sultan of Ofir, determined to bring justice to the killer of his son and successor to the throne (the plot roots back to a quest featured in Hearts of Stone). Geralt has little choice but to find the person who masterminded the death of the prince.
[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Solstice Chronicles: MIA - Released

by Silver, 08:50

Solstice Chronicles: MIA was recently released on Steam and is best described as an action RPG featuring tactical shooting.

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About This Game

Description
Solstice Chronicles: MIA is a tactical shooter in which players control the difficulty by managing their threat level through special skills.
Universe - the Red Solstice
The Earth was overrun by STROL virus. What little was left of man kind colonized Mars, and established a society ruled by powerful corporations. But Mars isn't welcoming, and a violent storm threatens to tear the colonies apart. In a race against time, both the corporation and insurgents will stop at nothing to find the cure and reclaim the Earth. As the virus inevitably spreads through Tharsis colony, the players must fight the mutants, the storm and the odds to find the cure before it's too late.
Story
In a dead colony, a corporate marine is left far behind enemy lines. With an unlikely help of an insurgent drone, he faces the battle for survival against an army of murderous, mindless mutants... and worse things.
Challenge
We from Ironward want to take a different approach to twin-stick shooters. We learned that tactics can be great in our first game The Red Solstice, and we're trying to add a bit of that tactic into Solstice Chronicles: MIA, we feel that if players prepare themselves, the reward will be much more satisfying.
Features

  • Master fluid twin-stick combat to blast through waves of mutants on Mars.
  • Use your drone's abilities tactically, weighing the risk and reward of decisions that drastically change the threat you face.
  • Decide between scavenging for supplies and upgrades in the face of the oncoming menace, or pushing forward, potentially unprepared for the enemies still to come.
  • Decimate the mutant onslaught with upgradeable weaponry, including shotguns, rocket launchers, and more, as well as special Heavy weapons, like the autocannon and flamethrower, which will obliterate everything in their path.
  • Develop your own skill tree from across four classes--Assault, Demolition, Hellfire, and Terminator--to become the ultimate instrument of destruction.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Conan Exiles - Expansion August 16th

by Silver, 02:49

@MassivelyOP Conan Exiles will soon have a new free expansion which will bring the snowscape biome.

It’s gonna be a big couple of weeks for Funcom.

The studio is teasing a big reveal of Conan Exiles’ expansion this week. Due out on August 16th, the survivalbox update is expected to heavily feature the long-awaited snowscape biome. Oh yeah, and it’s free and launching simultaneously for PC and console. “Winter is coming,” Funcom quips.
[...]

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Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Pillars of Eternity II - Exploring Neketaka

by Silver, 01:12

Pillars of Eternity II's latest update explores the city of Neketaka.

Update #38 - Exploring Neketaka

Hello everyone! We hope you're ready to do a bit of exploring. Bobby Null, Lead Designer on Pillars of Eternity II: Deadfire, will be our guide for a tour of Neketaka, the biggest city in the Deadfire. Bobby will not only show off Neketaka's different neighborhoods, but also some new features of the city. Come see what awaits you when you make your own journey to the Deadfire.

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Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

S.T.A.L.K.E.R. - Lost Alpha—Director's Cut

by Hiddenx, 00:17

PC Gamer checked out the free Stalker: Lost Alpha—Director's Cut:

Stalker: Lost Alpha—Director's Cut is the post-apocalyptic shooter at its best

Perhaps the definitive Stalker, and it’s free.

There is a scene in the classic Tarkovsky film Stalker, the game’s inspiration, where a fog rolls in and seems to change the landscape. The enigmatic Zone shifts around its guests, turning the familiar into the strange. Lost Alpha, an effort to recreate a version of Shadow of Chernobyl that never made it to the public, is like this. It’s a space you know and yet nothing is where you remember it. Those familiar with the games will wonder in confidence only to find themselves lost.

In that sense Lost Alpha was a remix. Not an improved or ‘ideal’ version of the original Stalker but rather a reimagining of it. Familiar components were reshuffled. Areas were redesigned, made bigger. New ones were created entirely. The story was the same yet followed a different series of events on way to its conclusion. There were new set pieces littered throughout that gave some direction to a traditionally formless experience. It wasn’t always enjoyable, however. An adventure through Lost Alpha exposed why the creators probably dispensed with certain ideas, such as huge stretches of empty levels and unforgiving set pieces ill-suited to Stalker’s kind of gunplay. Though in making the familiar new again, Lost Alpha was certainly an interesting experience.

The Developer’s Cut, then, is an attempt to turn the original Lost Alpha into a polished, coherent experience. This starts with the visuals. This is easily the best-looking version of any Stalker game and certainly the most appealing for modern players. Time hasn’t been kind to the character models but the environments, lighting and weather still have the power to make you pause. Nowhere in gaming has ever captured my imagination quite like the Zone, the radioactive and twisted world surrounding this alternate universe Chernobyl. None of the ambience has been lost here. Washed out landscapes and dreary buildings remain but with a dose of lush foliage and high-res textures, the Zone is able to exist in the haunting beauty you recall instead of the now dated version from 2007.

[...]

Thanks henriquejr!

S.T.A.L.K.E.R.

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released

Details

Monday - July 31, 2017

Demon's Souls - Play it on a PC

by Hiddenx, 20:53

Gamewatcher reports that with a PS3-emulator Demon's Souls can now be played on a PC:

Demon's Souls is playable on PC for the first time

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Thanks to the work of this emulation team Demon's Souls, the PS3-only precursor to Dark Souls, can now be played on PC for the first time. You can see the results above, which is captured on a PC running a i7-6700 @ 4.0 ghz.

[...]

Thanks Farflame!

Demon's Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PS3
Release: Released

Details

Shadow of War - The Agonizer Trailer

by Hiddenx, 20:48

Learn more about a very unique Ork in Shadow of War portrayed by Kumail Nanjiani:

Official Shadow of War - Kumail Nanjiani as The Agonizer - Trailer

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Thanks Farflame!

Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Rat Simulator - Released

by Hiddenx, 20:41

Do you want to roleplay a rat? Farflame spotted a Rat Simulator on Steam:

Rat Simulator is a survival stealth role-playing simulator game set in a suburban neighborhood where you play as a rat to spread the plague across the neighborhood in order to build a rat's paradise.

No longer do you need to wonder what they get up to when humans are around, as this state-of-the-art computer simulation models the complete rat experience. As a rat, you'll get to steal food, wreck havoc and create chaos whenever you feel like it. This terrifies the humans who fear you and will fight back by calling pestmen to exterminate you.

Mess is yours to make in this survival stealth role-playing simulator, as you experience the life of a hunted rat fighting to drive out those pesky humans!

Key Features

 

  • Infection - Infect 9 unique houses with the plague in the suburban neighborhood, but watch out for the inhabitants who are out to stop you in your tracks.
  • Stealth Gameplay – Avoid detection from humans while spreading the plague, else you'll feel the wrath of the pestmen who are out to kill you!
  • Destruction – Create chaos in the houses where you'll get to destroy precious objects such as plates, glasses and vases much to humanity’s dismay. Or maybe you just feel like making a mess out of their houses by throwing their fragile possessions everywhere.
  • Boss Fights - Defeat the leader of the pestman crew to claim the suburban neighbourhood as your own territory.
  • Rat Paradise – Save rats who are trapped in houses and then call upon your fellow rats to infect new houses in the neighborhood!
  • Enhancements – Your experiences empowers your abilities and you'll get to select upgrades in order to boost your rat capabilities.
  • Poisoned Food – It's all fun to spread diseases to the humans, and after all you'll get the house to yourself if they die to the plague, right?
  • Annoy Humans – As a plague bearer, you'll get to temporarily stop the humans in their tracks as they drop to the ground when shot with poison.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Non-RPG General News - Fear Effect Sedna Screenshots

by Hiddenx, 20:32

Farflame spotted some new screenshots of the tactical action game Fear Effect Sedna on Neptune Games:

Fear Effect Sedna Gets New Screenshots

Fear Effect Sedna features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike

Sushee developers released some new gameplay screenshots for Fear Effect Sedna, the next game in the classic series made popular on the original PlayStation console. The game will features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike.

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dungeonmans - New Content Released

by Silver, 14:38

Dungeonmans latest update announced some new content will release July 31st and it is now released on Steam.

Beta Updated, Full Release 31 July

The Vacation Beta has been updated with some new content, and will go from Beta to Live on Monday, 31 July. The branch password remains "loliminkalispell" though I actually returned from there weeks ago.

==> YOU CAN HELP <==
If you want to be a real pal, bang on the beta some this weekend, and drop your bugs/feedback/cat photos in the Dungeonfans Discord:
https://discord.gg/0tYnHDpQ7v9rViPD

Psychofocus
Heroes with at east one point in Psychomansy will receive a Psychofocus, a neck piece (!) that can be enchanted like any weapon, and adds its power to your fist attacks. The Psychofocus will grow in power as you add more points to Psychomansy, and will eventually grant stat increases while worn as well. You must have at least one empty hand to take advantage of these, if you have no Fists equipped the Psychofocus will lay dormant.

RIP Eager, 2014 - 2017
Eager, the gameplay breaking, game code crashing, best on every weapon forever enchant, has been retired. It will vanish off of any items currently equipped with it, and will no longer roll on random drops, scrolls, or hammers.

RIP Venomizer, 2014 - 2017
You were the trash Rangermans power we neither wanted nor deserved. Replaced with Pinomizer! Pinomizer will deal 2x bow damage and pin an enemy in place. The first time you use Pinomizer in a round, it will not cost any Action Points.

New Adventure Map Research
Research into the mysteries of the old Foomwardens continues! New items may be crafted at the Research Station:

Salford's Sealant: Select and remove a single enchantment from a piece of gear. That enchantment is then SEALED and will never appear on that item again.

Warden's Words of Fury: Fight long enough in the most dangerous Adventure Maps and you may discover a piece of Warden's Wisdom, lost knowledge that can unlock some of the most powerful rituals of war. Completing the Research Station recipe involved will net you to choose from a list of exceptionally powerful weapon enchants, each based on a particular type of weapon and suited to that weapon's gameplay.

Bugs Fixed And Cool Stuff

  • Drink the Typhoon has improved visual/audio effects.
  • Rings no longer show broken/wrong prefixes.
  • Character sheet mouseover for Defeat Block and Defeat Parry are now correct.
  • Skills and Foom stat description updated.
  • Holy shit the alt-tab texture bug might be gone finally.
  • Cut down on Banner Spam in the combat log.
  • Enchant item scrolls move equipped items to the top of the list.
  • Closing a Use Item on Equipment window without using the power should no longer fizzle away the source item.

Dungeonmans

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details