The Warlock of Firetop Mountain
The Warlock of Firetop Mountain Review
Pessimeister goes in-depth in this Warlock of Firetop Mountain review.
» Continue reading the article...
Avadon 3: The Warborne
Avadon: The Warborn Review
Forgottenlor ventured into the third game of the Avadon series to see if he could continue his enjoyment of Spiderweb games.
» Read the article
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News about My Little Pony
Thursday - September 15, 2016
Divinity: Original Sin II - First Look
Divinity: Original Sin 2 - First Look
Divinity: Original Sin was one of my favorite games of the last couple years. I had an incredibly enjoyable time playing through it co-op. The high level of character involvement in the story, the highly tactical and interactable combats, the rich world and lore. To say that I'm excited for the sequel would be understating it.
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Wednesday - September 14, 2016
Divinity: Original Sin II - Available on EA Now!!
The Kickstarter backers and those who backed via RPGWatch (and sent in their account info on time) can play Divinity: Original Sin 2 in Early Access right now!
That's right, as of RIGHT THIS SECOND, a day before it goes into Early Access, you can play Divinity: Original Sin 2! To get your Steam key, just follow the instructions below.
Warning: This is your key for Early Access AND the full game. If you give this key to anyone else, then they'll get the full game at release.
Warning: The game is currently available on Steam only. If you claim a Steam key now you can NOT swap it for a GOG key later. We expect the game will be available on GOG in October.
To get your Steam key, please:
1. Create an account at/log in to https://www.larianvault.com.
2. Once logged in, click on the D:OS2 Kickstarter link in the top menu. If you haven’t linked Larian Vault to your Kickstarter account, you’ll be prompted to do so.
3. Once your accounts are linked, click on the menu item "Your Choices & Input". In the list of rewards, look for the item "Divinity: Original Sin 2 Digital Download" (for some tiers, this reward will be called "Divinity: Original Sin 2 Digital Collector's Edition Download").
4. Select Steam. Click OK. Then click the link "Available! Claim now!". This will generate your Steam key.
5. Once you have your key, activate it on Steam as you would any other game (Click "Games" in the toolbar, click "Activate a product on Steam", and follow the instructions given)
6. Wait patiently for the game to download. (Note: Patience optional.)
And if you want to share the good news with your non-backer friends, you can always send them to Steam, where they can add Divinity: Original Sin 2 to their wishlists and purchase the game when it goes live tomorrow!
And here is Swen talking about it.
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Eisenwald: Blood of November - Kickstarter Update
Kickstarter update #5 for Eisenwald: Blood of November:
Blood of November localizations
In the last few days we got many questions regarding Blood of November localizations. From day 1 it will have English, German, Russian and a language you might not have heard of: Belarusian. (Steam does not even have official support of it). There might be other languages too which might be released day 1 or a little later, right now we can't tell you for sure.
On another note, today we got this email from Kickstarter:
I know what you're thinking. Three-hundred and fifty-two is a weird number to celebrate... but that's a LOT of people that believe in your idea.
We think you are doing a great job.
While it's indeed a weird number (comments in my facebook said - not weird, it's just 2 to the power of 5 multiplied by 11), it's indeed good to celebrate it!
Alex and all of us at Aterdux
Eisenwald: Blood of NovemberSP/MP: Unknown
Genre: Tactical RPG
Release: In development
Starpoint Gemini Warlords - Big Update
A huge update for the Space Sim/RPG Starpoint Gemini Warlords has been released:
Time for a new content-heavy update! As usual, we have a standard assortment of bug-fixes and tweaks, but wait! There's more! If you get the update now, you'll also unlock new ships, new station models, new GUI functionality, hangars and much much more! Well, you'll actually get all this in any case, whenever you get the update...
To make things easier, here's a very short list of the new stuff:
- Hangar interiors - see your ship in a different light. Literally...
- Paint your ship - get expressive and go nuts with colors... if that's your thing... You can always just leave it as-is and smack a sticker on the "hood".
- New ships - We can never have enough of those. Curtesy of the Outerlands this time.
- New station models - to round up the Outerlands, but there are also some additional new models.
- Hailing ships - In space, no-one can hear you scream... unless you hail them first.
- Steam trading cards - Some care, some don't, but the cards are here to stay. We hope you have fun collecting them!loading...
I've got another important thing to mention, ladies and gents so let's talk about the updated EULA and Google Analytics. We've implemented this bit into the game. The Analytics monitors what you're doing in the game COMPLETELY ANONYMOUSLY and sends that data over. You can easily turn this feature off through the GameLauncher->Settings panel, but it's important that we emphasize that the feature is ON by default.
There's more new stuff, but I'll leave that in the full change-log which you can find on the discussion board or by simply clicking here.
We've got some major changes planned for the next couple of updates, but we'll share that info in a little while.
Stay tuned and safe travels, captains!
Starpoint Gemini WarlordsSP/MP: Single + MP
Release: In development
Avadon 3 - Review @ Game Skinny
Game Skinny has reviewed Avadon 3: The Warborne:
Avadon 3: The Warborn Review - A brilliant CRPG
Avadon 3 is a brilliant CRPG that fans of the genre will love from start to finish.
As a child, I always enjoyed the CRPGs of the 90s. Baldur’s Gate, Icewind Dale, Planescape: Torment etc. But, there was always one problem I had with them; I could never finish them. It often felt that dialogue just never ended and most of the game was speaking with characters as opposed to adventuring. Avadon 3, on the other hand, balances plot with gameplay to avoid such a problem.
Avadon 3 is a CRPG in the vein of the legendary titles mentioned above.
It is a game that players of all skill levels can play. From those new to the genre to the masochistic veterans looking for the ultimate challenge, Avadon 3 caters for all. It is a game that keeps you hooked from the very beginning right through to the end.
I’ve enjoyed every minute of both playthroughs of this game and can’t recommend it highly enough. If you are a fan of CRPGs or looking for a deep story where your choices matter, then Avadon 3 will satisfy your cravings.
Mystery Chronicle - Released
The J-RPG Mystery Chronicle: One Way Heroics has been released on Steam:
Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!
Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.
Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!
- Filled with over 20 different classes
- Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.
- Dungeon Crawling Goes Above Ground
- Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.
- Forced-scroll Roguelike RPG
- The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?
- Brimming with Class and Characters
- With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.
- Social Skills
- Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!
- English and Japanese Interface, Subtitles and Full Audio!
Mystery ChronicleSP/MP: Single-player
Champions of Anteria - Review @ Lazygamer
Lazygamer has reviewed Champions of Anteria:
Champions of Anteria – An odd blend that doesn’t quite mix
Champions of Anteria is a dull, repetitive, and inconsistent attempt to make a RTS/MOBA hybrid. The strategy sections of the game feel undercooked to the point of being inconsequential to the rest of the game, while the broken AI and repetitive gameplay of the tactical RPG sections offer little that other games aren’t doing better. Champions of Anteria feels like a game made by someone who doesn’t really understand what people like about strategy games or MOBA’s, and at a $30 price, I can’t see recommending it to anyone.
Champions of AnteriaSP/MP: Single-player
Halcyon 6: SC - Review @ US Gamer
US Gamer has reviewed the space sim Halcyon 6: Starbase Commander:
Halcyon 6: Starbase Commander PC Review:
A Flawed But Promising Space Sim
Halcyon 6 doesn't quite live up to its immense promise out of the gate, but it's on its way.
What I found was a game that wove together many of my very favorite game elements: Turn-based combat, RPG elements, base-building, and strategy; all with an attractive pixel art look. My hope as I played the first few hours was that I had found one of my favorite games of the year. The reality turned out to be somewhat more complicated.
Halcyon 6 has tremendous promise, but tedious resource gathering, repetitive combat, and bugs hurt what is otherwise an ambitious and interesting space sim. I can't quite recommend it right now, but I'd check back in six months or so: It may well be on its way to being something truly special.
Halcyon 6: SCSP/MP: Single-player
Avadon 3 - Released
A new Jeff Vogel RPG has been released: Avadon 3: The Warborn
Avadon 3: The Warborn is a huge, old-school, indie fantasy role-playing adventure, the conclusion of the epic Avadon trilogy. You are a Hand of Avadon, warrior and spy, judge and executioner, with nearly unlimited power to fight the enemies of your homeland. Your word is Law. However, your lands have been invaded. Barbarians and monsters are rampaging through your home, and you are the only one who has a way to stop them.
Avadon 3: The Warborn is an epic, retro adventure in an enormous and unique world. Choose from five different character classes, each with dozens of unique spells and abilities. Explore cunning dungeons, hunt for hundreds of magical artifacts, and pass judgment on your enemies (or just people you don’t like). Avadon 3 features many different endings. Will you save your people or betray them? Follow orders or claw for more power? We leave those decisions for you.
- Epic fantasy role-playing adventure in an enormous and unique world.
- Many different endings. Will you be loyal to your leaders or switch sides and bring them down? The choice is yours!
- Five different character classes, with dozens of unique spells and abilities.
- Experience an exciting story, with fascinating characters, tough decisions, and many twists and turns.
- Dozens of side quests, dungeons, and secrets to discover.
- Hundreds of magical items to find. Use powerful crystals to make your artifacts even more powerful.
- Huge adventure with lots of replay value. Experience with earlier games is entirely unnecessary to enjoy Avadon 3.
Star Control - September Update
At the Stardock forums they have posted a new update for the Star Control game in development and it makes for interesting reading.
Star Control: September 2016 update
One year ago I wrote the September 2015 update. You can read that here.
A lot has happened in the past year. So let's get right to it!
With Offworld Trading Company now released as well as Ashes of the Singularity released, the Star Control team has gotten reinforcements. The team is now a who's-who of some of the most experienced game developers in the industry.
Broadly speaking, the Star Control team is made up of the leads of Civilization IV, Civilization V, Galactic Civilizations and numerous other classics. Never before have I worked with a team with this much experience. So many people love Star Control and want to bring it back.
Challenge #1: The technical challenge
Star Control is an immensely difficult technical challenge to do today. You really wouldn't think that given that 24 years ago, Star Control 2 was done as a DOS game. How hard could it be?
The challenge is that Star Control is really five games. Let's walk through that:
Game #1: A planet exploration game. You could make an entire game around Star Control's planet exploration concept.
Game #2: A galaxy exploration game. Space is big. In fact, some say the universe has hundreds, perhaps even thousands of stars. In Star Control's case, the galaxy has over ten-thousand planets out there.
Game #3: An adventure game. This is the meat of the game. Going on quests, getting an interesting story to drive you to new objectives is what, ultimately, ties the game together. Without the alien adventure game, Star Control would just be some game where you explore a big galaxy full of planets to land on to get resources to upgrade your ship to get to the next planet. And who would want that? ...
Game #4: The combat game. Super Melee. This is where you battle with other ships that have unique weapons and defenses. It's an action game.
Game #5: It's an RPG. You are the captain. You have a ship. The ship is, ultimately, your character. Your allies are your party. You level up, get equipment to upgrade your ship so it's better and more interesting.
It's a big project and one we're happy to tackle. But it won't be easy.
Challenge #2: The budget
The new Star Control game is the biggest game we've ever made. Its budget is bigger than the combined budgets of all the games we've released in the past few years. Stardock is the oldest independent game studio left in the industry and this game is a huge challenge for us budget-wise. When people get excited about this game or that game, it's easy to forget that most of those games are from publicly traded companies or are funded by a publicly traded company. The new Star Control is not. It's directly funded by the individual sales of our games by you guys.
Challenge #3: The Setting
Star Control takes place in 2085. The humans are about to discover that the galaxy has been busy for a long long time.
Challenge #4: Hardware requirements
Star Control uses the Nitrous engine. For those of you not familiar with it, it's a next-generation 3D engine that can handle CGI like visuals in real-time. However, that comes at a price: Hardware. We are working hard to make sure Star Control will run on almost any system that supports DirectX 11, DirectX 12, or Vulkan.
Founders and setting up canon
There is a single Star Control multiverse. Star Control 1 and 2, the Ur-Quan conflict epic, takes place on the universe we designate as Earth-UrQuan. Star Control 3, however, takes place on Earth-Crux. Earth-Crux is similar to Earth-UrQuan but is not the same universe. Thus, if Paul Reiche and Fred Ford, who today work for Activision working on Skylanders are able to return to their Ur-Quan stories, we presume they'd continue from the events in Earth-UrQuan (or whatever designation they'd prefer).
The new Star Control prequel also takes place in its own universe. That doesn't mean it's a universe without the Spathi and Ur-Quan and so forth. But if you run into them, it won't be until at least 2122 (after this prequel takes place and only if Paul and Fred are involved in that story).
For all players, the new Star Control prequel is a clean slate.
For people who aren't familiar with all this lore, we still sell Star Control 1/2/3 from the 90s so you can get into that lore.
Star ControlSP/MP: Unknown
Tuesday - September 13, 2016
Dishonored 2 - Corvo Gameplay Trailer
A new trailer for Dishonored 2 has been released:
“One more time, old friend.”
Fifteen years after the events of the first game, the Royal Protector Corvo Attano is back in action, and it looks like he’s just gotten better (and stronger) with age. He still has his familiar powers, but they’ve all gotten quite the upgrade since the original Dishonored launched in 2012. Corvo’s Blink ability now allows you to pause time as you choose your destination. Possession can be chained from host to host, allowing Corvo to slip through an area unnoticed in a completely new way. Bend Time lets you completely control the flow of time, slowing and advancing it as you need. And that’s just the tip of the iceberg. See more of Corvo’s abilities in a new action-packed trailer – and get a peek at what’s behind the conflict that draws Corvo back into the fray.
Will you continue Corvo’s journey in Dishonored 2, or will you step into a new pair of polished boots as the regal yet lethal Empress Emily Kaldwin? The choice is yours when Dishonored 2 launches on Xbox One, PlayStation 4 and PC on November 11.
Dishonored 2SP/MP: Single-player
Release: In development
RPGWatch @ Gamescom - Seven
In our next Gamescom article we take a look at the isometric ARPG Seven: The Days Long Gone in which you play as a thief.
Seven: The Days Long Gone is an isometric 3D Action RPG, with a bit of a comic book art style, in which you play the role of a thief. You will need to focus on everything a thief can do, but you can adjust the character to your needs to some extent. If you prefer sneaking, staying in the shadows, and backstabbing, you can do that. If you prefer a more brutal thief, you can adopt more martial skills. At the end of the day, though, you're still a thief; no amount of skill will turn you into a full-fledged warrior.
The gameplay is fast paced. Sometimes the environment will support a more stealthy approach and sometimes it will support a more direct approach. But it's up to the player to choose what he or she wants to do. You are never forced to play it one way or the other.
Release: In development
Bonfire Studios - New Studio from Ex Blizzard Staff
@Medium they report that ex-Blizzard man Rob Pardo has formed a new studio called Bonfire Studios. Rob is reportedly aiming for the space between the Indie and the AAA market and already has strong financial backing thanks to partners Riot Games and venture capital outfit Andreessen Horowitz.
Game developers live the dream scenario where passion meets work. We don't view our week as something to get through so we can really live on the weekend. But often, developers must compromise and decide - do I work on a blockbuster game where I have less personal impact or the gutsy indie studio that struggles to get noticed? Our vision is to create a studio that doesn't require them to choose.
As lifelong gamers, we approached this problem like we are embarking on an epic quest.
The most important part of our quest is WHY are we doing this? We can't say we are going to Mount Doom to save the world, but we do think deeply about what we love about games. One of the most rewarding parts of creating any game, be it a D&D campaign or a massive persistent world, is the connection you have to the players themselves. You get to see the player's reactions, you get to respond to them and make their experience better over time. It's like the warmth of friends around a bonfire, sharing stories.
And that's why we named our studio BONFIRE. The bonfire is a metaphor for the experiences we wish to create. We want friends to connect through our games and share amazing experiences, tell the stories, and come closer together.
To ensure our developers have a big impact we are organizing them into small but powerful and diverse superhero teams, like the Avengers. We believe you can create epic games with small teams of talented, self-driven game developers, where each team is deeply connected to their players and empowered to make the best decisions to evolve their game without bureaucracies, committees or middle management in their way.
A House of Many Doors - New Release Date: February 2017
The release of A House of Many Doors was planned for this month, but has been postponed to February 2017 now:
This Update Ends With a Rocket-Powered Blimp
I’ve spent the week making a bunch of small changes to the game – UI tweaks, bugfixes, and optimizations. Although each change is relatively minor, it’s made a big difference overall. The alpha build has been updated for Kickstarter backers if you want to see what I mean.
The Big News HOMD’s release date has been postponed to the 3rd of February. This is a decision I didn’t want to have to make, and I’ve only come to it after lots of discussion with the people at Failbetter,
A House of Many DoorsSP/MP: Single-player
Release: In development
SP: The Fractured but Whole - First Impressions
Trusted Reviews checked out South Park: The Fractured but Whole:
South Park: The Fractured But Whole
As a massive South Park fan, I love The Stick of Truth. It’s one of my favourite games. We can all sit and point at the simplistic combat mechanics and limited RPG customisation, but it’s an amazing representation of why South Park is the best show on TV. The jokes are perfect, the characters spectacular and you question how on Earth some sequences were cleared (a few, of course, weren’t for Europe, but the writers still managed to make hilarity from the censorship).
With The Fractured But Whole, the team is taking on the current superhero craze, and based on my time with it, this entry will not only delight fans of the show, but also people hankering for a good turn-based RPG.
With the limited gaming time available in this first hands-on, it was difficult to fully scope the changes coming in The Fractured But Whole. The writing is still fantastic, as it was always going to be, while combat has been given a refresh to hopefully avoid the monotony of Stick of Truth.
Outside of combat and the new character customisation, this looks set to be more of the same, with you venturing around South Park collecting all sorts of strange items, meeting your favourite characters and enjoying an absolutely bonkers story.
If you’re a fan of the TV series, this is obviously going to be a must-buy, and now it looks like it has the potential to appeal to RPG fans too.
SP: The Fractured but WholeSP/MP: Single-player
Release: In development
Steam - Updates to the User Review System
Changes To The Review ScoreAs a result of this, we are making some changes to how review scores are calculated. As of today, the recent and overall review scores we show at the top of a product page will no longer include reviews written by customers that activated the game through a Steam product key.
Customers that received the game from a source outside of Steam (e.g. via a giveaway site, purchased from another digital or retail store, or received for testing purposes from the developer) will still be able to write a review of the game on Steam to share their experience. These reviews will still be visible on the store page, but they will no longer contribute to the score.
This does mean that the review score category shown for about 14% of games will change; some up and some down. Most changes in the review score category are a result of games being on the edge of review score cut-offs such as 69% positive or 70% positive. A change of 1% in these cases can mean the difference between a review score category of "Mixed" and "Positive". About 200 titles that only had one or two reviews will no longer have a score at all until a review is written by a customer that purchased that item via Steam. In all of these cases, the written reviews still exist and can easily be found in the review section on that store page.
ReCore - Release Day Reviews
The first reviews for the Action Adventure ReCore are coming in:
As I said, the most disappointing of ReCore is that it starts so strong. I haven’t spent nearly enough time on what ReCore gets right, so numerous and egregious are its failings. But your robot companions? Adorable. The platforming? Extremely responsive, and as entertaining as anything in Tomb Raider or Uncharted.
But ReCore is a chore. A needless chore, with gates so artificial it ruins what’s otherwise a lovingly crafted universe. Go here, fetch a random collectible—that’s not enough nowadays, and especially not when the game doesn’t even bother to dress it up with a hint of motive. Couple that with the lengthy load times and the overall lack of polish, and I’m going to have to recommend avoiding this one.
I didn’t expect ReCore to be quite as big as it is, and from the looks of things, it’s possible its developers didn’t either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times.
ReCore's missteps are a real shame, because it can be quite charming otherwise. It has the heart of a PS2 or Gamecube-era platformer, with its floating lifebars, bright laser beams that fill the screen like a Dreamcast shoot-'em-up, and glowing gems that bounce around. Amongst all the slick, modern day video game productions, it stands out as an endearing throwback.
I wanted to like it more, and had it not overstayed its welcome, I would have. But in the end, like its robots, ReCore is a game with a bright soul encased in parts that are used well past their prime.
What this amounts to is a fundamental misunderstanding of what an open-world game should be. Giving the player the option to scour every nook and cranny for collectibles is a viable method of unstructured game design. But, requiring them to do this to finish the game (with a near-worthless map, to boot) is unforgivable. If you still had good will stored up for ReCore, it will most likely be gone when you get here.
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
Hyper Light Drifter - Fansite opened
There's a new fansite for the Action RPG Hyper Light Drifter:
Hello and welcome to the Hyper Light Drifter fansite!
This site is dedicated to hosting and sharing Hyper Light Drifter-related fan content.
What is Hyper Light Drifter?
Hyper Light Drifter is an action-RPG Indie game by Heart Machine, available for steam, PS4, and Xbox. Inspired by creator Alex Preston's struggles with heart disease, you control Drifter as you explore a vast, open world. Shoot and slash your way to the goal; find gearbits to unlock new abilities; and discover secrets lurking in ever corner.
Hyper Light DrifterSP/MP: Single-player
Mass Effect: Andromeda - Explorers Wanted Contest
BioWare have launched an ‘Explorers Wanted' contest in which the winner will be voicing an NPC in the upcoming Mass Effect: Andromeda. Two scripts are provided for would-be-NPCs to work from; one being Jordan Tate who is described as an ‘indie documentarian', and the other role listed as the self-explanatory ‘Tough Mercenary'.
To enter, all you need to do is choose your preferred script, record a vocal take (video is also acceptable) and then send it to BioWare at the provided address in the article linked above. You've got until 28 September to give it your best effort. The guidelines note that while added dramatic flair is entirely up to you, "No accents, makeup, costumes, or props are necessary: just a recording of you speaking in your natural voice."
It's a voice acting contest, so your voice is the important part. It's not clear whether the actual role is for Jordan Tate or ‘Tough Mercenary', or if the winner (the page notes a singular winner) will be voicing somebody else entirely; but the victorious entrant will be informed "on or before" 30 November. If you do win, you'll be "flown to one of our recording studios, put up in a hotel for up to two nights, and perform in a professional recording session".loading...
Mass Effect: AndromedaSP/MP: Single-player
Release: In development
Dragon Age - Hiring For New Game?
PCGamesN believes that the hiring of Sunless Seas' lead writer Alexis Kennedy indicates a new Dragon Age game is in the works.
Kennedy will be working with Dragon Age creator Mike Laidlaw and lead writer Patrick Weekes. This is also not the first time Kennedy would be tied to the franchise, what with him being responsible for Dragon Age spin-off The Last Court.
As Eurogamer notes, Mass Effect: Andromeda is wrapping up and Laidlaw and Weekes are not tied to the new IP BioWare have been teasing. Speaking to Eurogamer, Kennedy explained that work was already underway, though he was tight-lipped about the game's identity.
"I'll be starting in January for a six-month-plus engagement," he said. "Writers are treated well at BioWare, but they're working within a clear structure - that they're samurai, not daimyo. I've been saying I'm a writing ronin, so I guess I'll get to sleep in their castle and eat their rice and fight their battles for a bit before I disappear into the howling fog once more.
Dragon AgeSP/MP: Single-player
Shroud of the Avatar - Interview with Garriott
Tom: That is clear in your games, and I'm sure Shroud of the Avatar will have some sci-fi tendencies.
Richard: What's interesting is, it originally started as sort of a steampunk historical future, but at first my core fanbase was like "What are you doing?! We really want medieval!", and so I kind of hid the steampunky, clockpunky stuff and we promoted the medieval stuff and everybody felt comfortable. Now that everyone's comfortable, we're actually putting back in the steampunk and clockpunk. Because after a while we were like "This is too traditional. What can we do to mix it up?" but we had this [steampunk] right here, so we pulled it back in. So yes, we will sort of see a historical future edge to it.
Tom: Shroud of the Avatar is your latest project. That was funded through Kickstarter, with Forsaken Virtues being the first in a series of five episodes. It’s been deemed a spiritual successor to Ultima: in fact, you even said you’d call it Ultima if you had the rights to it.
Richard: Yeah! In fact, every year I give EA a call and say “Look. It wouldn’t be hard to make it an Ultima! You’re not doing anything. We could make a deal. Let’s do it.” And every time I called their executives go “Yeah. That’s a great idea!” And then they shop it around internally, and there’s always some group internally that goes “No. Someday, I’m gonna use it.” And so EA understandably favors their in-house studios, and so the potential deals have fallen apart every time. And so I’ve been very careful to make sure it’s not a derivative work. There're no references in Shroud of the Avatar to names, places, events that happened before. But Shroud of the Avatar is clearly a Lord British, medieval game that includes virtues as a core concept and is not incompatible with anything I’ve done in the past. And therefore, in your own mind’s eye if you don’t want to break the continuity I’m not forcing you to break that as a player.
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Monday - September 12, 2016
Sorcery! Part 4 - Launch delayed
Sorcery! Part4 will launch one week later than originally planned:
Sorcery! 4 launch delayed
We're hugely sorry to announce this, but Sorcery! 4's launch date has had to change. The epic finale to the series will now be going live on Steam, iOS and Android on September 22nd - one week later than originally planned.
After such a long journey - four games over four years, and nearly one and a half million words of content - we want to be sure the release is as good as it can be.
In particular, this means that Thursday's live playthrough event at Loading Bar in London won't be a launch party so much as a preview party. But come down all the same - because we'll be giving out Steam codes for the game, which unlock immediately.
Once again, we hope you'll forgive us the delay. To help soften the blow, we've put the first three Sorcery! games on sale on the App Store for their cheapest price ever - just $1 each. So if you're missing any instalments, now's the time to pick them up.
Sorcery! Part 4SP/MP: Single-player
Matt Chat #352 - Lawrence Schick
Matt talks with Lawrence Schick about TSR, Coleco and Microprose:
This week I'm joined by Lawrence Schick, the Loremaster of The Elder Scrolls Online. Schick is a living legend among fans of RPGs; he was a pivotal figure at TSR before moving into video game development at Coleco and then MicroProse.
General NewsSP/MP: Unknown
Release: In development
Alkimya - Now on Kickstarter
Alkimya - an Alchemy Action-Adventure Game - is now on Kickstarter:
Meet Alkimya! Enter a fresh fantasy world. A wonderous place of science, adventure and mystery. A home for homunculi, chimeras and master alchemists. Explore forgotten places like a homunculus factory in a volcano and a submerged temple in a swamp. Advance through them using all your alchemical knowledge!
Alkimya is an action-adventure game based entirely on alchemy, that lets you create your own potions and use them as bombs, tonics and sword oils. Besides fighting against fearsome enemies and huge bosses, you will have to solve puzzles and transform your environment to become a true master alchemist!
Kickstarter GamesSP/MP: Unknown
Release: In development
Tahira - Review @ Kritiqal
Kritiqal has reviewed the tactical RPG Tahira: Echoes of the Astral Empire:
Tahira: Echoes of the Astral Empire recalls history’s recursive war for equality
Near the end of the 16th century, Portugal, after being contested by Britain and France for control of the current slave trade along the West African coast, turned their attention toward Luanda (capital of modern day Angola) as a new source of black bodies to enslave. After settling a fort within Luanda, the Portuguese attempted to open a dialogue with then king Ngola Mbande to negotiate peace (a rather haughty gesture given it was they who had invaded). Rather than attend these peace meetings himself, Ngola sent his sister, Nzinga, who despite going so far as to convert to Christianity and be baptized failed to appease Portugal’s increasing demands. This eventually led to Ngola committing suicide and Nzinga taking the throne herself, a turn of events that would ultimately lead to Angola’s freedom as Nzinga outright refused to surrender her people as slaves to the Portuguese.
Nzinga launched a war against the Portuguese, uniting with prior rival states and allying with the Dutch for a 30-year conquest, during which she personally led troops against the Portuguese army and laid a foundation that would eventually lead Angola to independence from Portugal by 1975. She was an intense warrior and a brilliant queen, a captivating figure in history who fought tooth and nail against slavery and despite all odds prevailed. She was, to be blunt, nothing short of a badass.
Tahira: Echoes of the Astral Empire is neither the most expansive tactics game nor the most intrinsically satisfying. When taken in context with its thematic goals and narrative sobriety, though, Tahira easily ranks as one of the most captivating. It is a game personified not by hit points or XP bars, but by a fighting people who refuse to submit to enslavement. Tahira draws its characters as flawed and multifaceted, giving them space to laugh and cry and die as a person, not a statistic. Whalehammer Games have gone to great lengths to humanize a struggle all too similar to those found in history books and museums, and often still, on the nightly news, and in doing so created a game that is not only that much more engaging but its own small step toward some sort of progress.
Genre: Tactical RPG
Fallout 4 - GameBanshee Review For All DLCs
GameBanshee has compiled a five-page review of all six of Fallout 4's DLCs, and rates them together.
When you reach Nuka-World, you discover that the front part of the park is being run by raiders, and that you have to prove yourself to them by running through a crazy gauntlet. Unfortunately, this gauntlet is almost a carbon copy of the Saw-inspired parking garage from the main game, so it's not very exciting if it's a rerun for you. It also relies heavily on floor traps, which most high-level characters can ignore.
But past the gauntlet, the DLC gets more interesting. Nuka-World has five regions, and the raiders only control Nuka-Town USA. You can also explore Dry Rock Gulch, the home of Mad Mulligan's Minecart Ride; the Galactic Zone, complete with its Nuka-Galaxy roller coaster; Kiddie Kingdom, where you can visit King Cola's caste; and Safari Adventure, a zoo with a giant tree house.
The amusement park is by far the best part of the DLC. It's well-designed, it gives you lots of rides and attractions to check out, and it's completely different than anything Fallout 4 has shown before. And by completing the main questline, you're allowed to turn on the power at the park, which means you can even go on a few of the rides, including the ferris wheel and one of the roller coasters.
Read the whole thing here.
Fallout 4SP/MP: Single-player
XSeed - Japanese Games a Trend on PC
It looks like the trend of Japanese games coming to PC is on the rise. In a recent interview, XSeed CEO Ken Barry talked about what the trend means for PC gamers and Japanese developers.
But while “pretty much every single Japanese publisher” is now putting its games on Steam, there are still challenges to be overcome, particularly with regard to player expectations. “PC gamers are very demanding when it comes to play options, and that's something that's been difficult to relay to our Japanese development partners that are used to working within a very confined environment on consoles," Berry said. "Oftentimes they will wonder why we need more than three screen resolution options or as many options as possible to turn graphical settings on/off that may affect performance, but thankfully PC gamers tend to also be technically proficient and patient, so they tend to give us a lot of great feedback and advice post-launch so that we can continue refining the games together.”
Berry also extended words of assurance to long-time fans of Xseed who may worry that the move to the PC could blur the company's focus. “There will always be some concerns about us publishing a title outside of our usual comfort zone may be preventing us from publishing something else that some of our fans may want or expect,” he said. “But hopefully they understand that we are trying to grow the business by publishing titles in addition to that ones that we normally would rather than instead of.”
Source: PC Gamer
Sunday - September 11, 2016
Zenith - Release Date: September 20
The Action RPG Zenith (with lots of humor in it) will be released at Steam on September 20:
Zenith Trailer 1: Wizardsloading...
Zenith Trailer 2: Adventurersloading...
Wizards and adventurers have one thing in common: they'll happily start messing with any ominous glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the power of friendship. No matter how many skulls are engraved on the thing.
Sure, mages may be more prepared and do it for the right reasons... sometimes. But that doesn't change the fact that they're toying with dangerous powers, and when they fail, they fail big. And most times those failures reshape the world around them. Generaly in the form of a smoking crater. Or something with a lot of tentacles.
Well, Argus windell was a pretty good wizard, an Arcanologyst to be precise. He knows everything there is to know about ancient artifacts, but I guess an apocalypse unleashed in the middle of a war has a way to change your views on the whole “unveiling the mysteries of the universe” thing. So he retired, looking for peace and quiet.
But that’s not easy to get in a world full of spike-haired buffoons who drag their giant swords around and mess things up with their chosen one complex. Specially when you’re trying to keep one of those dangerous devices out of the reach of their greasy heroic hands.
- Explore a world of possibilities in a fully-realized fantasy realm. And one of those world map things we used to love.
- Face huge bosses, dangerous foes, and angsty teenagers.
- Find tons of parodies and pop culture references. Let's see if you can recognise them all.
- Save the world. Sorta. Granted, it's a bit of a cliché. But hey, it works.
- Unlock special abilities and upgrade basic combo movements with an all-powerful "final blow"-type move.
- Evade the cruel and overrated real world with a long single player campaign. Well, not as long as that one with the guy with the white hair, SURE, but we're an indie studio, dammit!