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Mass Effect: Andromeda

2017-04-12

Mass Effect: Andromeda Review

Maylander reviewed Mass Effect : Andromeda on our forums and we are now publishing it on the front page.
» Continue reading the article...

Planescape: Torment Enhanced Edition

2017-04-10

Planescape: Torment Enhanced Edition Interview

With the help of some of our members we have asked Beamdog some questions about the Enhanced Edition of Planescape: Torment
» Read the article

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Himeko Sutori
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Recently Released

Apr: Onyx
Apr: Flatspace IIk
Apr: Grimoire Chronicles
Apr: Shiness
Apr: Moonfall

Expected Releases

Apr: Expeditions: Viking
Apr: Regalia
Apr: Niffelheim
May: Children of Zodiarcs
May: Demons Age

Sunday - April 09, 2017

NieR: Automata - 1 Million Sales

by Hiddenx, 08:01

TrustedReviews reports that NierR: Automata is very succesfull right now:

NieR Automata manages to hit one million sales worldwide

Total shipments and digital sales of critically acclaimed RPG NieR: Automata have reached 1 million, Square Enix has announced.

Launching for the PS4 and PC earlier last month, the unusual RPG appears to have gone down a treat with gamers across the globe.

These sales figures are almost definitely an improvement over its predecessor, NieR, which managed to sell only 134,000 copies in Japan during its first seven months of release.

In comparison, Automata sold an impressive 198,000 units during its launch week alone in its home country. Positive critical reception alongside word of mouth appear to have helped international territories considerably.

Kirk McKeand scored NieR: Automata 8/10 in his review, praising its satisfying combat, brilliant soundtrack and compelling storyline.

“Despite some minor annoyances, NieR: Automata is brilliant. It strikes the balance between RPG and action game unlike anything else in the genre. It’s a game you kind of have to meet halfway, with a story that gets more complex and interesting the more you prod at it. If you’re willing to commit, though, you’ll be rewarded.”

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Saturday - April 08, 2017

Galactic Keep - Released

by Hiddenx, 11:30

The sci-fi tabletop styled RPG Galactic Keep has been released for the PC:

GALACTIC KEEP is a sci-fi, tabletop-styled, role-playing game. Investigate exquisite maps in a richly described world, free to roam where you want, exploring for hours! Choose the path of your adventure in an open world filled with hidden surprises around every cavernous, loot filled, turn.

BUILD:
Choose your character, roll their stats and set out on your adventure! Play as feared pirates, weathered bounty hunters, battle-hardened warriors and mind-bending timemasters. Gain experience throughout your quest, level up and customize your character as you explore!

COLLECT: Discover hundreds of weapons, special attacks and items as you battle to complete your mission. Unlock a variety of hidden playable characters as you explore, making choices that seal their fates!

BATTLE: Roll initiative and engage in turn-based battles against strange beasts and challenging foes that are constantly thinking, carrying out their own individual agendas in a living world.

Galactic Keep

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Trails in the Sky the 3rd - Release Date: May 3

by Hiddenx, 11:11

The Legend of Heroes: Trails in the Sky the 3rd will be available on May 3:

About the Game

Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess.

On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent.

Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.

A More Personal Adventure
Trails in the Sky has become a fan favorite for thoughtfully written characters down to its NPCs, and for its final installment further focuses on fleshing out its playable cast via Moon and Star doors found as the story progresses.

Familiar Tactics, Brutal Combat
Widely considered the most challenging title in the series, players are encouraged to iterate upon the combat style they’ve come to know in the 3rd’s predecessors by either enjoying its in-depth story on Easy or crying with frustration on its unforgiving Nightmare difficulty.

One More from Falcom Sound Team jdk
Nihon Falcom is known for its brilliant music, and the Trails series has never been an exception, with the 3rd adding dozens of new tracks to keep players engaged as they journey through Phantasma.

Even More Olivier
As if two Sky games was enough Olivier.

Trails in the Sky the 3rd

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Grimoire - #34 on Steam Greenlight

by Hiddenx, 10:37

Grimoire is climbing higher on the Steam Greenlight list:

GRIMOIRE MUDWRESTLING AT #34 IN THE TOP 100 ON STEAM GREENLIGHT!

Our old fashioned ultra retro old skool game is fighting with next generation graphics games, megacorporate blockbusters and extremely well financed and staffed greenlight games in the top 30 slots to get even higher! We got this far with no mainstream game media covering this herculean struggle, imagine how many votes we could get with just a couple of mentions in the right place! Please insist your favorite gamer 'zine carry the news of this battle of titans and help our little indie classic climb right to the top! It will send shockwaves through the game industry if Grimoire makes it any higher than it is now! Shock the pundits and help put Grimoire on the summit!!

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - 0.4.0 Update

by Hiddenx, 10:24

Henriquejr spotted Kickstarter update #51 for Wolcen: Lords of Mayhem:

Update 0.4.0: Active skills tree, Cloud mode, Daily Dungeon and more!

Hi everyone !  

Update 0.4.0 is now available !  

WARNING: Because of deep changes brought to the save files and the game in general, this update wipes saves that are older than 0.4.0 experimental. If you created your character on 0.4.0 experimental, only your inventory, active skills and passive skills and passive skills will be reset. We apologize for the inconvenience.

With this update, we are introducing the “Cloud mode”. In this mode, your save data (character, chest, house…) will be stored on our servers. You can still play in offline mode (with everything stored on your harddrive and no internet connection required) by clicking the “switch to offline” button on the main menu.
Multiplayer co-op is not available yet but Cloud mode is a first step in its direction.

With Cloud mode and 0.4.0, we are also introducing the daily dungeon: a daily randomly generated dungeon shared by every players. The daily dungeon is bigger than the random dungeon you are used to and should offer more challenge with more elite enemies and a boss at the end you have to kill to finish the dungeon. A new beautiful Orc Dungeon architecture is also available.

Furthermore, the daily dungeon is timed and offer you a way to compete with your friend for who finishes the dungeon the fastest.
You can access the daily dungeon by talking to Don John in Amarth. You will also find the leaderboard next to him.
The daily dungeon is only accessible in Cloud mode. 

With 0.4.0 also comes the new active skill tree which offers you customization options for each and every skill like more range, more damage, cost reduction, but also a few gameplay variants that completely modify the way the skill will work. We aim to develop 10 variants for each skill in the future, meaning a highly customizable gameplay.  

Two new enemies are also joining the party with 0.4.0 : the Grave Keeper, an elite warrior of the zombie horde who wields a deadly sword and leads its minions into the melee. 

And the Orc Warlock, a powerful sorcerer manipulating dark magic and taking an ethereal form to avoid direct fights 

Finally, with this update come a lot of bug fixes, optimization, balancing and QOL improvements like, for example, the automatic positioning of the item’s text to avoid overlap.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Friday - April 07, 2017

Conan Exiles - Update 24 adds the Dregs

by Silver, 22:42

@PCGamesN Conan Exiles update 24 brings with it alot of new content.

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See the new update in the trailer above, and you can also check out the patch notes here:
New content

  • Added "The Dregs" which is a level 10-20 group encounter, soloable at level 30+
  • Added new recipes which can be obtained from exploring the new dungeon
  • Added new armor and melee weapons recipes
  • Added new ranged ammunition recipes
  • Added new consumables recipes
  • All reptiles now drop reptile hide
  • Added several chests of different tiers to the dungeon
  • General bug fixes and improvements

[...]

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

CD Projekt RED - Explains Cyberpunk Trademark

by Silver, 22:32

@Eurogamer CD Projekt explain why they are trademarking Cyberpunk.

...

"Life knows quite a few examples of companies registering marks similar to well-known marks, and then trying to sell them for big money," the company said.

"Should we ever decide to create a sequel, there's a possibility of someone telling us we can't name it, say, Cyberpunk 2078 or Cyberpunk 2.

"Moreover, if someone else registered this trademark in the future, they could prohibit CD Projekt from making any expansions to the game, any additional titles under the name Cyberpunk. The reason for our registration is to protect us from unlawful actions of unfair competitors."

CD Projekt's ownership of the Cyberpunk trademark does not give it any exclusivity to set a game in a certain environment, or in a certain genre, such as the cyberpunk genre. But what if a developer is working on a game that includes the word cyberpunk in its title?

CD Projekt said it would only block this if it could confuse customers.

"If someone names their game John Smith: Adventures in a Cyberpunk Dystopian Society, or 20 Short Video Games set in Cyberpunk Worlds, none of them should be treated as an infringement on our rights," CD Projekt said.
[...]

CD Projekt RED

Details

Skyrim - Script Extender Delayed

by Silver, 22:20

@TechRaptor The script extender (SKSE) for Skyrim Special Edition has been delayed with no new release date mentioned.

Bad news for mod developers wanting to develop for The Elder Scrolls: Skyrim Special Edition using the Skyrim Script Extender (or SKSE). According to the mod's developer, time constraints have delayed the release of this widely used plugin, which played an instrumental part in many of the mods available for the original version of Skyrim.

In a forum post on the Nexus Mods forums, SKSE creator Ian Patterson talks about why the SKSE has been indefinitely delayed:

I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.

I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.

Again, sorry for getting people's hopes up.

Alas, that is the downside of voluntary mod development: it sometimes has the take the backseat when reality comes calling. Other people in the same thread appreciate that Patterson has posted an update, even if the news wasn't what people wanted to hear.
[...]

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Now has Steam Workshop

by Silver, 22:06

@RockPaperShotgun Darkest Dungeon now has Steam Workshop support. Red Hook recommend backing up saves before trying any mods.

The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging.

Let’s have a quick look at some of the more popular mods. This one adds more colour options for characters, nice and simple. Folks have made new classes like the Pit Fighter and a rework of the previously-cosmetic-only Musketeer. This one has some handy little UI tweaks. This makes everywhere snowy and pretty. And Pitch Black Dungeon is a huge overhaul with hundreds of new enemy variants, more quests, loads of potions, a big rebalancing, and loads of things to generally add more risk, thought, opportunity, and difficulty – good luck.
[...]

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shock Tactics - Out Next Week

by Silver, 21:57

@PCGamer Shock Tactics will be released April 11th and the Steam page is now available but not yet open for pre-order.

Indie developer Point Blank Games announced today that Shock Tactics, the turn-based tactical combat game that blends XCOM-style battles with exploration elements and "intricate squad management," will be out on April 11.

Shock Tactics puts players at the head of a team of Free Space Pioneers-essentially a gang of mercenaries sent to explore and scavenge a recently-discovered alien world. But they're not the only ones of the scene: The Imperial Consortium, pirates, and even aliens are all after the same lucrative treasures, and not afraid to get their light-fingered hands dirty.
[...]

Shock Tactics

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age 4 - Rumors of its Existence

by Myrthos, 08:56

JDR13 pointed us to Playstation Universe where they think that Dragon Age 4 just might be a thing.

Voice actress Alix Wilton Regan has hinted that BioWare is working on the long-rumored Dragon Age 4 for PS4 and Xbox One.

Regan, who provided the voice for the female Elven inquisitor in the fantasy-RPG series, has posted up a snapshot on Instagram of her back in the recording studio, accompanied by the hashtag ‘elf.' Naturally, this has sparked hope that Dragon Age 4 is in development, although it's worth remembering that this is by no means an official confirmation.

Dragon Age 4

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - April 06, 2017

Kingdom Come - Cast and Cutscenes

by Myrthos, 22:14

In a new update for Kingdom Come Deliverance a new video about the cast and cutscenes is made available.

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We are happy to present you our new Video Update #17 about the cast of Kingdom Come: Deliverance detailing the elaborate creation process of our cutscenes. In our inhouse MoCap Studio we have produced more than 240 minutes of full performance captured cutscenes for Kingdom Come: Deliverance to support the exciting story you are about to discover. With 3 directors on stage Daniel Vávra and his team created some funny and memorable moments that you will see in Kingdom Come: Deliverance.

Henry, the main protagonist of Kingdom Come: Deliverance, will be played by Tom McKay a young British actor that spent over two months in Prague in order to bring Henry to life. Along with Tom McKay over 50 actors from Czech Republic, Great Britain, and the USA were involved. Including a very special guest, Brian Blessed, legend of the British actors’ guild. Brian Blessed plays the role of Lord Konrad Kyeser, a famous German military engineer that dreams of unconventional solutions for conventional matters. You will find the Full Cast of Kingdom Come: Deliverance here at IMDb.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Surge - Target Loot and Equip Trailer

by Myrthos, 22:10

There is a new trailer for The Surge.

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The Surge - "Target, Loot and Equip" Trailer

Coming May 16 - Pre-orders now open for consoles and PC

April 6, 2016 - Deck13's upcoming hardcore action-RPG The Surge comes to PlayStation 4, Xbox One, and PC on May 16, 2017. Today, the "Target, Loot and Equip" trailer highlights the game's limb-slicing loot system in all its bloody, brutal glory.

The Surge empowers players by giving them control over what they loot from defeated enemies. Target specific body parts before damaging them with a combination of vertical and horizontal attacks; the dismembered part then determines which piece of equipment is looted―the schematic corresponding to the sliced armor part, salvaged materials for crafting the corresponding piece, or even the weapon wielded by the enemy. This means that when approaching an enemy, players face a difficult decision: do they target an unarmored body part for a shorter fight, or risk a lengthier, more damaging battle for a chance at slicing off a shiny new piece of equipment?

Balancing risk and reward is core to succeeding in The Surge, and bold players can walk away from a fight with amazing rewards. The toughest enemies drop the most powerful weapons and armor, so if you see a piece of equipment you like, you'll need to fight hard for it―or die trying.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sacred Fire - Kickstarter Update #8

by Hiddenx, 21:18

Sacred Fire is close to be funded with 6 days to go:

84% and 1,000+ Backers! Design Focus: Characters and Romance

Thank you all for your trust and for spreading the word.

Sacred Fire got covered by Kotaku a couple of days back and I believe your support made this happen. We are over 1,000 strong.

In the last couple of days we were busy preparing the ending for the campaign, so in this design focus I will cover several themes to make it up to you. :)

In our mind, a good RPG is ultimately all about the characters. Character creation, combat and game mechanics may draw you in and engaging story choices keep you interested. But what creates the memorable moments, are the characters you've grown to love, hate or care about.   

This is why in Sacred Fire we’ve invested a lot into developing a strong and varied cast and a design that combines character driven storytelling with innovative mechanics. So let's start with the basics.

Relationships

In Sacred Fire, we do not look at relationships as good or bad progress bars. We measure them in strength: how many emotions and memories you experienced together, how meaningful this relationship is to you. There are many positive relationship states (Respect, Admiration, Gratitude, Friendship, Attraction and Romance) and negative states, we call Blocks. Blocks are either Fear based (Prejudice, Terror, Responsibility) or Anger based (Aversion, Betrayal, Envy).

[...]

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vigilantes - Version 15 released

by Hiddenx, 21:12

Here's the development update for Vigilantes version 15:

Vigilantes Dev Video 34:Version 15 Released

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The video covers the first non combat encounter, new perks, and UI enhancements. Version 15 is now available for download!

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Diluvion - Review

by Hiddenx, 21:05

NerdStash has reviewed the deep sea exploration game Diluvion:

Diluvion Review

A journey into the unknown is always exciting. Yet, when playing a video game, the excitement of that journey can be brought down by factors uncontrollable by the player. In Diluvion, the journey into its steampunk, underwater world has moments where the player feels as submerged as the world they’re exploring. That’s not really a good thing, in this case. Instead, it’s more of the sinking feeling one gets when they’re disappointed. That’s how I felt playing Diluvion. Although the world in which Arachnid Games created for you is full of tough enemies, beautiful visuals, a fitting soundtrack, and a decent storyline, the game is weighed down by an anchor of unfortunate flaws.

[...]

I think the best part of Diluvion has to be the original soundtrack. The music was perfect. It’s not like it changed that much throughout the course of the game, but it was so well-done that I didn’t care. Every sound, song, and piece of music that was used–whether it be for entering a town or station, or being spotted by an enemy–was just as perfectly suited to the steampunk environment as the visuals were.

If you were having doubts about playing Diluvion based on my previously mentioned negative comments, then put those aside and play it for the way it presents itself visually and musically. Yes, the game requires patience and a little bit of anger management at times. But what it lacks in certain areas, it almost makes up for with not just great artwork and music, but also a somewhat decent plot. Don’t get me wrong, it’s not a mindblowing story that’ll keep you wanting to play until you beat it; but it’s engaging where it counts (I won’t spoil anything). The story did feel rushed, which I’m sure was because of the smaller budget the developers had to create the game. That’s why I can’t hold it against them. Regardless, there’s still something worth looking at, so fill your air tanks and take a dive into the fantastical world of Diluvion–as flawed as it may be.

Score: 3/5 - Good

Diluvion

SP/MP: Single-player
Setting: Technofantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dark Souls III - Ringed City Review

by Hiddenx, 20:57

CGM has reviewed Dark Souls III - Ringed City:

Dark Souls III: The Ringed City Review - A Punishing Finale

With The Ringed City, we are receiving the final adventure in the Dark Souls series. Talk about an end of an era. The franchise’s’ unique gameplay has essentially created its own sub-genre of action RPGs, with games like Nioh wearing the influence proudly. However, nothing quite feels like a Dark Souls game, and The Ringed City DLC is about as quintessential as it gets in most respects, but strangely lacking and unfamiliar in others. This is both a good and a bad thing, in a way. Fans of the series’ famous boss fights and notorious difficulty are sure to be delighted but those players looking for the labyrinthine, interconnected world design or some answers to the questions raised over the series’ three major entries will be left wanting.

[...]

All in all, The Ringed City is a bit of a mixed bag. The levels are gorgeous, great throwbacks to the rest of the series, but feel way too linear and rushed—especially in some sections. The cryptic and ambiguous storytelling the series is famed for is there, but not in any capacity that feels fitting for the end of such an epic tale. The enemies are tough as hell, and the boss fights are fantastic, but are weighed down by irritating sections and gameplay mechanics that don’t jive with the series. The new weapons are great, depending on your build, but plenty of the new sets are radical and Fashion Souls players should be pretty stoked.

Score: 7/10

The Ringed City is a fantastically punishing finale for the Dark Souls saga, but is held back by linear level design and an underwhelming story.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Victor Vran: Motorhead - Gameplay

by Hiddenx, 20:50

Creative Producer Achim Heidelauf presents Motörhead Through the Ages:

Victor Vran Motörhead Through The Ages, Play through live from EGX Rezzed

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Live from EGX Rezzed, Creative Producer Achim Heidelauf went live with Victor Vran and showed off Motörhead Through the Ages!

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Brexit: Repercussions on Video Game Industry

by Hiddenx, 20:27

Sorcery discusses Brexit and its repercussions on the game industry:

Brexit and Its Repercussions on the UK’s Video Game Industry

The United Kingdom is home to many, much loved video game companies. Some have spent decades in Britain such as Rare, creators of classics such as Banjo Kazooie, Goldeneye 64 and Perfect Dark. Rockstar North are Scotland based and have worked on many GTA titles and the Red Dead Redemption series. Relatively new studios such as Hello Games (No Man’s Sky) and mobile game creators ustwo (Monument Valley) are also based here. There is a wealth of talent in the UK, both old and new, however a certain referendum had last year is likely to put that in jeopardy.

[...]

When Theresa May triggered article 50 last week she started an arduous process which has never been done before and may turn out to be detrimental to her own country. Meanwhile who knows how many opportunities Britain is now missing out on because of the cloud of uncertainty looming above. Maybe the next GTA will be worser for it, maybe we will never get another Monument Valley, but what is truly scary is that we do not know what opportunities we will miss out on, both during and after the process. In an ever globalising video game industry and world, the risks of Brexit are likely to be vague, uncertain and seismic. Will we be able to say that the UK’s game industry has improved post Brexit? At the moment the stats are pointing south.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wednesday - April 05, 2017

Vikings - Wolves of Midgard - Review

by Hiddenx, 19:45

Worthplaying has reviewed the Hack'n'Slash RPG Vikings - Wolves of Midgard:

PC Review - 'Vikings: Wolves of Midgard'

Norse mythology has been a favorite topic of video games for quite some time now. Even without the recent Marvel movies, the games have gotten many players familiar with the ideas of Valhalla and Ragnarok as well as some of the major characters, like Odin and frost giants. Vikings: Wolves of Midgard is the latest game to take on the Norse theme, placing it in the framework of an isometric action RPG. It isn't perfect, but it's a solid game.

The plot concerns the constant battle between the Norse gods that leaves Asgard rather unstable. Sensing an opportunity, the Jotan awaken the frost giants and coax them into a war with the gods that will likely bring about Ragnarok. Caught in the middle of this is the new chieftain of the Ulfung tribe, who earned the position after an invasion left the previous chieftain dead. Ordained by prophecy, the new chieftain seeks revenge against the Jotan to hopefully stop Ragnarok from occurring.

[...]

In the end, Vikings: Wolves of Midgard is good. It retains most of what makes the genre so appealing, and the other changes, like environmental dangers, amplify the formula instead of watering it down. It doesn't move the genre forward, though, and the lack of a custom preset combined with spotty performance on middle-of-the-road hardware will make some people see this as rather unpolished. For those who want something new in the genre, Vikings is worth a shot.

Score: 7.5/10

Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Battle Brothers - Review @ PC Gamer

by Hiddenx, 19:37

PC Gamer has reviewed the tactical RPG Battle Brothers:

Battle Brothers Review

Around our campfire, the men eat and sleep and sharpen their axes. I’m worrying about our profit margin. Our contract pays 400 crowns for taking out these bandits, but the fat little nobleman who hired our mercenary company didn’t mention that we’d have to charter a boat and march for a week just to find them. Watching the miles tick by, I keep thinking the same thing: we’re barely going to break even.

This is the kind of commander that Battle Brothers, a new medieval strategy RPG, has turned me into. In combat, I’m aggressive and decisive. But when the fighting stops, I turn into a miser. Every coin and every bandage is money we need to stay alive, stay equipped, and keep going in this wonderful game of tactics and sellswords.

[...]

Despite being fresh out of Early Access, though, the majority of Battle Brothers is well-oiled and dependably fun. I kept humming with the victory and despair I usually reserve for X-COM campaigns: the archer who makes a wondrous 19% headshot; the swordsman who blocks and dodges his way out of certain death; the veteran soldier suddenly gutted, lost forever behind the veil of permadeath. Battle Brothers takes a formula I love and twists it to fit a wide-open medieval setting. I don’t have to save the world, I just have to make enough to fix my gear, hire a new sword, and go on to my next contract. The stakes aren't as high, but it feels just as rewarding.

Score: 84/100

Thank you for the info, henriquejr!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dex - Free Demo Released

by Silver, 06:58

@DSOGaming Dex has received a free demo which contains never seen before content.

Dreadlocks has released a free demo for its side-scrolling action sci-fi RPG, Dex. Dex is described as a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.

The brand new demo is bursting with never before seen story elements and enhanced gameplay. Players who complete the free demo will get the chance to win a selection of fantastic digital rewards on offer, ranging from Dex wallpapers to avatars and an artbook of the game.

Those interested can head over to its official website and download the demo.
[...]

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC, Xbox 360, PS4
Release: Released

Details

Kynseed - 2D sandbox adventure prototype

by Silver, 05:36

@IndieRetroNews Kynseed is a new project from some ex-Lionhead people which is described as a 2D sandbox adventure with rpg elements. An early prototype is available to download. (Scroll to the bottom of the page)

Something for everyone this week and it continues with the prototype indie game ' Kynseed ' which is being developed by a couple of ex-Lionhead Fable devs 'PixelCount Studios', and is available to download as a very early version for the PC. Classed as a 2D sandbox adventure with RPG elements, this prototype puts you in control of a young lad that is working on the family farm. You can walk around, explore the lush landscape, go fishing and even be pulled in by the lovely sound of bee's!

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Colony Ship RPG - Introducing the Setting in-game

by Silver, 03:36

Colony Ship RPG has another update on the Iron Tower forums. This one explores how the setting will be introduced to the player in-game.

Introducing something new and different isn't an easy task. A fantasy game like AoD offers many familiar concepts: a local lord in charge of a town, different guilds, rival Houses, traveling preachers, etc. None of it raises any questions or requires any lengthy explanations.

The Colony Ship Game is very different and there are a lot of questions that need to be answered and a lot of concepts that need to be explained without overwhelming the player with the new info. That's one of the reasons you start the game in the Pit, the container town, instead of the much stranger Habitats. It offers some familiarity and gives you plenty of second-hand information from other people.

The Pit will give you two locations: the relatively safe "main street" and the not so safe "bad part of town". Overall, it will give you more places of interest and things to do than Teron, including an arena that will allow you to test your character fairly early and figure out your limits. Did I say arena? I meant the Courthouse:

"This, my friend, is the cornerstone of justice in our little town," he says with pride. "Welcome to the Courthouse."
"I thought the Pit was a barbaric outpost where people went to hide from the law."
"No, no, far from it! We abide by the Constitution, and much more strictly than those fools in the Habitats. Every accused man in the Pit is guaranteed to have his day in court and face his accuser, just like the Constitution says. If said accuser is unable to make an appearance, an Arbiter appointed by the Court will take his place."
"What about the trial?"
"If the defendant slays his accuser, or the aforementioned Arbiter, he's cleared of all charges and released. If the defendant falls to the accuser he is declared guilty. Posthumously, of course."
"That's what you call a trial?"
"All contests conform to the process of law," he says with a reassuring pat on your shoulder, "and here is where our method is superior: it is immune to the corrupting influence of money. Try to find a system like that in the Habitats. Haw!"
"You mentioned a job."
"We're running low on legal representation for the prosecution," he admits with a sad shake of his head. "Lost three Arbiters last week in a string of challenging cases."


Other notable locations include the Regulators, a local church, a whorehouse, a prison, a gambling den, various stores, and entire town "blocks" occupied by different crews of scavengers and other men of ill repute. They will provide you with some bits of common knowledge as well as quests properly introducing other locations:

Cole:

"Combat tech and implants." He taps the data jack on the side of his head. "The good stuff, extracted with care and rehabilitated for my more moneyed customers."
"Extracted?"
"You know they don't make new ones, so where do you think they come from? Now take a look at this beauty." Cole dangles a small ball, made of some smooth, shiny substance, from a bundle of ultrathin translucent wires. As it slowly pivots, you see on its reverse side a much worn bar-code and brown spots that look like dried blood.

"Excellent pedigree," says Cole. "Four previous owners, no registered complaints, and still performs up to factory specs. It's a basic model though, which is why I'd be willing to practically give it to you for twenty chips."
"What is it?"
Cole shows you the recessed lens on the underside, the "pupil" of the device, ringed by an impossibly blue iris.


Solomon Kane:

"God has everything to do with it!" The preacher moves closer, closer than you like, leaning well into your personal space. "It is by the Lord's grace alone that the Ship was launched, and by His grace alone shall She arrive at that land He promised us so very long ago.

"And it was written," he shouts, the tendons of his neck leaping up, "I will bring you up out of the affliction of Egypt unto the land of the Canaanites, unto a land flowing with milk and honey. The words of millennia ago, my son, millennia, for the truth of His word is eternal."
"Who are the Canaanites?"
"Those who dwell in the Promised Land, those who wait open-armed to embrace the righteous when, and only when, we prove our devotion to the Lord."
"Do you really believe that?"
"Did the Israelites not wander the desert for forty years before He allowed them into the Promised Land? Why did they go for so long without a home? They were not ready. The Israelites must first make their children worthy of the Lord's grace, and only then were those children allowed to set foot in the Promised Land."

[...]

Colony Ship RPG

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Factions Part 1

by Silver, 02:58

Pillars of Eternity 2 has some factions which are detailed in the latest update. Part 1 explores the Principi and Huana factions.

...
You've heard about a couple of the following factions before, whether it be from the first Pillars of Eternity, a Pillars II developer interview, or a previous crowdfunding update. This time, we'll go into detail about the culture, lore, and personalities of each of the four main factions: The Príncipi, Huana, Royal Deadfire Company, and Vailian Trading Company. This week, we'll be covering two of those four factions: The Príncipi and Huana.

Please note that some of the below lore is subject to change as we progress further in development.

Príncipi

The Príncipi are largely descended from a group of refugees who fled the decline of Old Vailia (shortly before the Republics declared independence). They sailed around the Eastern Reach until they reached Deadfire, where instead of settling the islands, they continued their shipboard life. Seizing opportunities where they could, they gradually became pirates, smugglers, mercenaries, and merchants of ill repute. Over time, their ranks have swelled to include Deadfire's indigenous peoples (Huana) as well as enterprising or desperate individuals from other countries and cultures not aligned with the Republics or Rauatai (Dyrwood, Aedyr, Readceras, Ixamtl, etc.)

Religion - Religion among the Príncipi is as varied as membership. As sailors, many of them worship Ondra (as goddess of the oceans) and Hylea (for her influence over wind and weather) but others worship gods and goddesses that were more prominent in their homelands. Worship of Ondra, Woedica, and Hylea is especially common among descendants of Vailians.

Relationship with Other Factions

  • The Príncipi have fluid relationships with most other factions, as they are in a position to plunder (or sell to) just about anybody.
  • The Príncipi frequently target Vailian Trading Company ships. Remembering that the first families could not find shelter in the Republics during their voyage, the Príncipi subject even surrendering crews to (painless) humiliations, such as leaving them all stranded in their smallclothes.
  • Additionally, the Príncipi have been raiding Huana villages almost as long as they've been in the Deadfire. Pirates may have a better relationship with larger towns, however, particularly when they're frequented by merchants who will buy stolen goods.

Geography and Location - The first families initially landed toward the warm, northern portion of the archipelago, but the Príncipi have expanded their reach since then, and their ships can be found anywhere in Deadfire. They tend to lurk near trade routes and settled areas, though their havens are necessarily more remote. While the Príncipi do not found formal cities, they have semi-permanent colonies all around the archipelago where members may safely land for repairs, R&R, or to purchase new supplies. The locations of these havens are typically known only members (or extremely close associates) of the Príncipi.

[..]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Launching May 16th

by Silver, 00:37

StarCrawlers finally has a release date of May 16th according to the latest Kickstarter update.

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We've been quiet working away during Crunch Time (super fun) on the final content, and it's finally ready. Thank you everyone for being patient with us! If you haven't been patient with us, that's cool too, we love you. It turns out making games takes some time, and we may have ended up adding a few things above and beyond the original scope of funding, but we couldn't resist. :D

[...]

A few of the upcoming features in the final patch include :

  • Boss Mode - Elite boss mobs have deployed to procedurally-generated missions along with unique abilities, squad makeups, and loot.
  • Collectible Lore Items - Scattered around maps, hidden lore loot reveals additional info about the corps and can be compiled into dossiers for a reward.
  • Achievements - 30+ Steam achievements are live with this update (more at launch) and we're working with GoG.com for Galaxy achievements for launch.
  • Class Abilities - During Early Access and InDev we've received tons of feedback and suggestions on class abilities and mechanics - the latest patch brings something new or improved for every class in combat.
  • Mob Abilities - With the addition of elemental damage, and now elemental effects, player classes have been annihilating mobs in a variety of ways. In this patch, the mobs bite back with new and improved abilities and tactics.
    [...]

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Tuesday - April 04, 2017

The Feud: Wild West Tactics - Announced

by Hiddenx, 22:30

The Feud: Wild West Tactics is an upcoming strategy RPG:

The Feud: Wild West Tactics

Feud: Wild West Tactics is a turn based game all about gun blazing, shotgun blasting, knife stabbing and dynamite throwing action in the Wild West. Centered on the famous Hatfield and McCoy feud you’ll be able to play special storylines from each side with sets of unique characters, each with a ton of personality and grit! Learning how to use your posse effectively against the dangers of the world is the core of the game. Only the hardiest gunslingers can expect to go the distance and survive!

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When you get through with the story, you can try your hand at empire building in Western Saga mode. Based on traditional 4x strategy games, you’ll be able to capture resources on the map, research numerous upgrades, explore, investigate events, hold up wagon trains, hunt down wanted men, and most importantly drive the other enemy families off your land for good!

Key Features

Turn Based Tactics in the Old West

Polished and fun turn based gameplay that focuses in small team battles. You’ll need to learn your character’s abilities and specialties to survive the fights. The Enemy talent system means the harder battles differ each time you play, giving enemies a personal touch.

Develop your Characters

As you move through storylines you’ll level up your characters choosing new abilities and developing existing ones. You’ll also be able to equip your characters with a variety of items including ones specially made for them.

Multiple Storylines

Play through three storylines and 32 missions with unique maps. You’ll face a wide range of challenges from straightforward kill missions to destroy missions. The advanced difficulty mode provides the ultimate challenge to the seasoned player!

Western Saga

A massive meta game that lets you see if you can build the ultimate western empire by taking over the map from three enemy factions. Choose from two different sides. You’ll explore, research, recruit and conquer. Saga includes a variety of difficulties including hardcore mode where your losses for fight to fight are permanent.

Endless Mode

Endless mode lets you throw together a team of hired guns, heroes or a combination of the two for a quick endless series of challenges on a variety of maps. Endless mode comes complete with a load of in game achievements to test the heartiest gunslinger.

Game Features

RICH STORY MODE CAMPAIGN with a total of 32 missions and two difficulty levels

BUILD A WESTERN EMPIRE in saga mode where you can recruit hired guns, take over territory and research a massive amount of upgrades. Create your own strategies and see if you can defeat the enemy factions.

ENDLESS SHOWDOWN MODE featuring hired guns, battle quirks and random challenges

11 HERO CHARACTERS inspired by History and the archetypes of the old west with unique abilities and talents that allow you to develop different strategies.

RPG STYLE ITEM SYSTEM with dozens of common, uncommon, rare and legendary items to equip on your heroes

CLASSIC WESTERN WEAPONS from pistols to long rifles and knives

DEEP RESEARCH TREES with over a hundred improvements to research in western saga

DOZENS OF DYANMIC EVENTS await in saga mode including: Bank robberies, wagon heists, bear battles, deer hunting events, curses, hog stealing etc.

RANDOMIZED WORLD MAP and hero discovery order means no two games are the same

DIVERSE LOCATIONS including grassland, swamp, moutains, woods, towns, mines, lumbermills, caves and the desert with multiple maps in each area.

UNIQUE PERK AND QUIRK SYSTEM gives your hired guns memorable traits like being a drunkard who occasionally takes a turn off to down some whisky or being a quickdraw master.

CLASSIC WESTERN STANDOFFS where you draw and shoot, the gunslinger with the best timing wins.

SPECIAL WEAPON ABILITIES are activated along with extra action points and boosted stats after a kill. Learn how to master them to change the flow of a fight

BEAUTIFUL ORIGINAL SOUNDTRACK with over a dozen tracks

CINEMATIC CAMERAS highlight special attack and brutal hits

The Feud: Wild West Tactics

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Torment:ToN - Walkthrough and Guide

by Hiddenx, 22:04

Neoseeker has published a walkthrough for Torment: Tides of Numenera:

Torment: Tides of Numenera Walkthrough and Guide

Welcome to Neoseeker's walkthrough and guide for Torment: Tides of Numenera, an inXile Entertainment RPG and the spiritual successor to the cult classic Planescape: Torment. This comprehensive guide for the game covers primary quests, side quests, loot, companions, and various tips and information. Be warned: spoilers are littered throughout.

Before you dive into the game, you should know Torment: Tides of Numenera isn't your usual RPG. While most of the general trappings -- quests, combat, dialogue, choices that shape your character, companions, etc. -- are present, the setting is extremely unique and best described as highly futuristic but with subtle influences from the past, making it almost steampunk in a way, but more sci-fi and paranormal.

In this world, you can expect things like cybernetic modifications, true psychics, journeys into people's minds (including your own), entities that take over bodies or manifest themselves as different versions of other people, and robot workers with consciousness, among other things. Conversely, the inhabitants and towns can look very modern day or even archaic at times, and artifacts from yesteryear for example can be collected and put to good use.

As with Planescape: Torment, dialogue is plentiful, combat can be avoided almost entirely with most character builds, and in many cases, you can't die in any traditional sense (only transported inside another dimension temporarily).

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Thank you for the info, Sean!

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details