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Expected Releases

Dec: Arcadian Atlas
Dec: Arcane Raise
Dec: Prevent The Fall
Dec: Seven
Dec: Shenmue 3

Sunday - October 29, 2017

SP: The Fractured but Whole - Review

by Hiddenx, 07:51

Auburn Citizen reviewed South Park: The Fractured but Whole:

'South Park: The Fractured But Whole' (PS4) review: Franchise fatigue

(Warning: Mild spoilers below.)

At some point in South Park: The Fractured But Whole, your character, the New Kid, will walk by a movie theater. As a member of Cartman's Coon & Friends superhero team, he'll be wearing a DIY costume of your choice. And when the ticket taker sees you, he'll quip: "Aren't superheroes kind of played out?"
[...]

As the game goes on, you learn farts that lift you to rooftops and clear lava (red Legos), as well as ones you can use in battle. And those, namely a fart that cancels an opponent's turn, defang the game's battles more than any other attack. But the farts are so nonstop they also function as a sort of ambient soundtrack to "The Fractured But Whole." It's the same wet, rumbling noise Parker and Stone once used to skewer the movies of Adam Sandler and Rob Schneider for being so interchangeable. The irony, though, is that now it's "South Park" that's fighting franchise fatigue.

TL;DR: The sequel to The Stick of Truth significantly improves upon what was a breezy battle system, but its humor takes a few steps back toward crueller, harsher satire.

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Assassin's Creed Origins - Review

by Hiddenx, 07:43

WWG reviewed Assassin's Creed Origins:

Assassin's Creed Origins Review - A Worthy Comeback Title For The Franchise

Assassin’s Creed Origins is the comeback title that the franchise needed and fans have been begging for. The overall story is compelling, dark, and gut wrenching; with an intriguing look inside the Brotherhood’s beginnings with a vast open world to explore within ancient Egypt. It has everything Assassin’s Creed fans want: wide-spread freedom, an impactful narrative, and characters that we care about.
[...]
All in all, Assassin’s Creed Origins offers a truly stunning game experience that is unique, yet familiar at the same time. Origins is the comeback title that many veterans of this long-standing franchise have been begging for and we’ve finally got it. A thrilling story, immersive and dynamic environments, characters you truly can’t help but to admire and care for – Origins is it. It’s the game that Assassin’s Creed fans deserve as well as a truly charming experience for those gamers just coming in.

Final Verdict: 4.5/5

Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Saturday - October 28, 2017

Witcher 3 - New Lead: Ciri?

by Hiddenx, 06:17

PCGamesN thinks Ciri should be the new lead for The Witcher 4:

Out of the way Geralt, Ciri should lead The Witcher 4

We're celebrating ten years since the first The Witcher game was released in Europe. This is the second of four articles looking at the ever-popular series - tune in throughout the week for more. This article contains spoilers for the entirety of The Witcher 3.

[...]

Thanks Farflame!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Clockwork City

by Hiddenx, 06:10

MMO Games checked out the new Elder Scrolls Online addon Clockwork City:

The Elder Scrolls Online: A Look at the Clockwork City

The Elder Scrolls Online has been kind in offering us lore that we never thought we’d get to see, and this brand new foray into the Clockwork City is no different. For those of you who don’t know, the Clockwork City is a miniature metropolis located deep beneath Ebonheart, unknown to most of those living in Tamriel. The city was created by Sotha Sil as his ideal image of Tamriel, though after losing Sunder and Keening at Red Mountain, he retreated into his creation and lost touch with the outside world. Your journey through the Clockwork City will be highly eventful, whether you want to explore the rich environment and take in the extensive lore or you wish to take on some of the world bosses. Either way, this is one DLC that’s going to blow your mind as you explore a miniaturized version of Tamriel.

[...]

Thanks Farflame!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Interview

by Hiddenx, 06:05

TGG interviewed with OtherSide Entertainment’s Joe Fielder:

Underworld Ascendant interview with OtherSide Entertainment and 505 games

As you might remember, back in August it became publicly known that 505 Games is to publish the long-awaited fantasy rpg “Underworld Ascendant” for PC. Well, since I just happen to have grown up playing “Ultima Underworld” 1 and 2. I simply couldn’t resist the urge to do an interview with OtherSide Entertainment and 505 games about “Underworld Ascendant“. So, that’s exactly what I did =) And that resulted in us talking about everything from the old “Ultima Underworld” games, old memories and the plans for “Underworld Ascendant”.

So without further ado, please enjoy our interview with OtherSide Entertainment’s Joe Fielder.

Robin TGG
We always start off our interviews with having people introducing themselves to our readers. So please go ahead and do so =)

JOE
I’m Joe Fielder. Former game journalist, turned level designer, producer, and writer. I’ve worked on games like BioShock Infinite, The Flame in the Flood, BOOM BLOX, and [redacted]. I’m the game director and writer of Underworld Ascendant.

Robin TGG
Would you be so kind and explain what “Underworld Ascendant” is all about? (the story, etc.) And how, when, where and why did the project came to be?

JOE
Underworld Ascendant is a first-person, emergent RPG, where the player is plucked from modern-day earth and dropped into a deeply-immersive, fantasy world, full of conflict and intrigue.

The game takes place in The Stygian Abyss, an incredibly dangerous, underground environment on the borders of The Underworld. It’s a place where life shouldn’t exist. And without your help, it won’t much longer.

You may have visited before, in fact.

Underworld Ascendant’s the modern follow-up to Looking Glass’ Ultima Underworld series, which has been credited with inventing the “immersive sim” genre and influenced developers of such games as System Shock, Deus Ex, BioShock, Thief, Fallout 4, Skyrim… Even Minecraft.

It’s our goal to follow-up on Looking Glass’ legacy of innovation, to make a game takes the immersive sim forward in some intriguing, new ways.

The game promotes experimentation and rewards creativity using The Improvisation Engine, a series of interwoven systems that oversee and direct the player experience to keep the game challenging and fun.

As far as how it originally came together? Paul Neurath, who co-founded Looking Glass, helped create the Immersive Sim, and designed the opening levels of Ultima Underworld, started OtherSide a few years back with the intent to bring back classic series like Ultima Underworld, System Shock, and more. Not long after, Underworld Ascendant had a successful Kickstarter and recently attracted the attention of 505 Games.

[...]

Thanks Farflame!

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ash of Gods - Kickstarter Update

by Hiddenx, 05:58

The Lo Pheng storyline will be added to Ash of Gods:

ASH OF GODS RELEASE AND LO PHENG STORYLINE

Hey guys! We were pretty busy but we got some really important and great news for you to share. Some of you who follow us in socials already famous with some of our news, I believe. But if you don't then get yourself comfortable! And don’t forget to follow us on Facebook, Twitter and Youtube channel to keep yourself updated.
 
RELEASE AND ADDITIONAL STORYLINE
Let’s start with Lo Pheng storyline. As you may remember, it was a big part of our Kickstarter campaign, the highest stretch goal but we didn’t make it. Since we didn’t earn enough money for this, we actually decided to drop it. It was hard but we were ought to weigh our possibilities soberly.

But we’ve decided to reconsider this decision at the moment. The thing is, Ash of Gods development is almost in its final stage, and we were thinking about how Lo Pheng story affects the whole world of Ash of Gods. We were thinking about it a lot during the past two months and decided to return it to the game. We so want to make Lo Pheng storyline and believe it is possible even with our limited resources. I reckon we will be able to make approximately 3-4 hours of gameplay if everything will be okay.

But to create the game in the way it was originally designed we will definitely need more time. At the moment we discussing a possibility to postpone the release to March, 2018. This is also will give us some extra time to polish the game which is always a good thing, I believe.

[...]

Thanks Farflame!

Ash of Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Assassin's Creed Origins - Reviews

by Hiddenx, 05:48

Assassin's Creed Origins has been released. Farflame found some reviews:

Easy Allies: 3.5/5

Polygon: 8.5/10

Gamezone: 9.2/10

Gameinformer: 8.5/10

Gamereactor: 10/10

Gamesradar: 5/5

Eurogamer: Recommended

Kotaku

Twinfinite: 4.5/5

Hardcore Gamer: 4/5

TSA: 8/10

Gaming Bolt: 8/10

Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

ELEX - Version 1.0.2846.0

by Hiddenx, 05:19

Alistair spotted that ELEX version 1.0.2846.0 is now live:

ELEX Version 1.0.2846.0 live now

Changelog

Engine

  • Crash fix for systems with more than 16 logical CPU cores.
  • If savegame limit is reached, “Create new savegame” is hidden. (limit is 99)
  • Fixed saving for all Windows user.
  • Fixed some freezes in tutorials. The tutorial won't be shown if the corresponding key bindings are not valid.
  • Fixed saving after the Big Bang fight was not possible.
  • Fixed pink water on some older AMD/ATI graphic devices.
  • Fixed game freeze when you try to interact during an evade roll.

Quests

  • Fixed permanently angry NPCs.
  • Kral has now a quest marker for the Mana shrine quest.
  • Jax gets the correct award from Reinhold when joining the Clerics.
  • Bullet and Lucy don't die immediately when they encounter an enemy.
  • Fixed quest targets when fighting in the arena.
  • Trevor now gives Jax the correct reward, depending on his actions.
  • Mad Bob’s dialogue is now in the correct order, taking the Jax’s actions into account.
  • Jack will change his daily routine if Jax killed Hopkins and his bandits. Furthermore, the dialogue regarding Volkmar’s weapon now works properly.
  • The quest involving Riley, Darrel and Paige is closed correctly now. (Might be necessary to sleep in a bed to trigger this fix.)
  • Fixed a plot killer for a certain ending of the game. Talk to Logan twice, in case of having this issue in your save game.
  •  Bill will now return to his hut after the player killed Vance and talked to him about the situation.
  • Martha will now not quit the dialogue, after Jax buys food from/trades with her - therefore she will now update the Legate situation if the player choses the ENDE/END dialogue option.
  • If the player has joined the Clerics and talks with Darrell, he will now offer a quest for the player. If the player already spoke to Darrell and had only his standard sentence to say, he only must talk to Darrell again and then Darrell will offer the quest for the player.
  • Nasty will no longer interfere in the battle between Player and Kid.
  • Map Target Ethan/Volkmar will now be removed correctly during the mission: Scrap Delivery.
  • Jack has now Volkmar’s Weapon in his inventory.
  • If you ask Jora if it's lawful to take the laser rifle, while he has a Smalltalk with Stormson, both should continue their Smalltalk. If this situation already happened, Jax must talk to Stormson again until he has nothing to say anymore and Jora will return on his Smalltalk routine.
  • Now Angrim at waterfall is teleported back to his current daily routine point.
  • Sometimes Stormson, Eli, Wolf and Oswald were at wrong positions. Now they are teleported back to their daily routine points.
  • Fixed a bug that prevented Jax from joining the Berserkers.
  • Fixed Crony U5 mission. Now he won't get lost in certain locations.
  • Kallax gives additional main plot background information at showdown with him.
  • Fixed some time related quests.

World

  • Removed wrong weather zone in the Hort.
  • Corrected some items that were stuck in the ground.
  • Fixed some minor graphical issues with some of the Berserker armor.

Game

  • Now party members will be more helpful during combat.
  • Enemies now have better targeting. They shouldn't shoot at walls or objects anymore.
  • Now there is an option to deactivate the double-click evade roll. To enable this option, you must assign a key to the evade option in the key bindings.
  • Human enemies can attack with low stamina now. This should prevent some issues with enemies doing nothing while they have low stamina.
  • Now you can transfer chunks of tens in the trade menu.
  • Fix for haggler perk. You can buy every item now.
  • Fixed helmets being in front of the camera while looting a chest.
  • Exploit fix with crafting energy reserve.
  • Fixed equipped weapons. They weren't destroyed when you salvage them.
  • Fix where you get an 2h Hammer instead of an 2h Sword at the crafting table.
  • Fixed duplicated key binding page.
  • Fixed the needed skill to upgrade the chain saber.
  • Fixed evade tutorial. It has caused a slow-motion effect for 10 seconds.
  • Elex and Elex Potions now show a message that your Cold has increased.
  • Fixed Perk Bookworm. Now you get XPs for reading letters and books. Reading Letters without the Perk will also give Jax some XP now.
  • Party members don't move around when the player is in a dialog.
  • Fix for some wrong loading hints.

Achievements

  • "Honorary Citizen" is now given after 80h of playtime, not after 1h

ELEX

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Friday - October 27, 2017

MMORPG News - Possible DMCA Exceptions

by Silver, 23:23

Massivelyop report that the US government is considering a DMCA exception for archived online games.

Back in 2015, an exception was made to the Digital Millennium Copyright Act to allow for archival of aging video games that were otherwise inaccessible. This sort of exception needs to be periodically reviewed, it got a review, and no changes were made yet. That’s all very normal. But here’s the part that’s very relevant for fans of MMOs: the government is also considering whether or not that exception applies to online games that have been shut down.

[...]

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Copper Dreams - Now with Stealth Dive

by Silver, 23:17

On their twitter account Whalenought Studios show off a stealth dive for Copper Dreams.

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come - Combat System Explained

by Silver, 22:46

Warhorse Studios have released a video that goes into the combat system for Kingdom Come: Deliverance.

loading...

Warhorse Studios
Published on Oct 26, 2017
Creative Director Daniel Vavra and Lead Designer Viktor Bocan delve into the combat system of Kingdom Come: Deliverance. The system offers a variety of weapons, attacks, counters and moves during the intense fights within the game. When designing the combat, the goal was to create an immersive, sophisticated melee system that is intuitive and accessible at the same time - the result is an outstanding and realistic fighting experience!

Choose your weapon & Pre-Order now!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Shield Breaker DLC Released

by Silver, 22:37

Darkest Dungeon has some new DLC called Shield Breaker and includes a new combat mechanic of stealth.

Darkest Dungeon - Shieldbreaker Releease BUILD #21049

27 October - redhookjohn
The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days. We currently estimate Tuesday Oct 31 but will keep you updated! We apologize for the inconvenience and are working as fast as we can on this!

The Shieldbreaker DLC - Now Available!
Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...

The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.

Darkest Dungeon

New Feature: Curio Tracker

  • As you interact with curios in the game, you will see icons on the items in your inventory that will help you remember which ones yielded positive or negative results! This feature will allow you to build up your own knowledge base of curio hints through experience!
  • You can turn this function off in the Gameplay Options. (Default is set to ON)

New Combat Mechanic: Stealth. Stealthed monsters cannot be targeted by direct attacks unless that attack has the Bypass Stealth quality. Stealth generally lasts for the first 2 rounds of combat. Stealthed monsters can be hit with indirect attacks such as AOE.

  • These Monsters have been given Stealth beginning at Veteran level:
    • Brigand Fusilier
    • Brigand Hunter
    • Crone
    • Pelagic Shaman
    • Bone Soldier
    • Swine Slasher
  • These Skills have been given Bypass Stealth and De-Stealth. In other words, the attacks can hit stealthed monsters AND pull those monsters out of stealth.
    • SHIELDBREAKER (see DLC)
    • Highwayman: Tracking Shot
    • Arbalest/Musketeer: Rallying Flare
    • This skill now targets one enemy to remove stealth, while still granting its original party buffs.
    • Antiquarian: Flash Powder
    • Occultist: Vulnerability Hex
    • Leper: Intimidate

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come - Skill Trees

by Silver, 22:20

RockPaperShotgun take a look at Kingdom Come: Deliverance's skill trees.

Put all of that to one side for now though because I want to talk about the character-building rather than the world. There's an entire branch of skills dedicated to drinking. You can see a sample of it below.

skill tree menu
Other choices lock you into a wine-tasting life, giving you a higher tolerance to grapes than hops, or give you an uncanny ability to find your way back home even when you drink to the point of senselessness . At a certain point of inebriation you'll pass out but will always wake up in a safe place. It's the 15th century equivalent of a beer scooter.

Then there are literacy skills, which go beyond letting you read and can extend to knowledge of certain types of literature. Learn about sacred art and visiting a church or monastery allows you to contemplate paintings and architectural qualities, giving you a sense of wellbeing that (I think) allows you to recuperate faster when resting. I say I think because clicking through the skill menus was like vanishing down a rabbit hole - there were so many paths in the warren that I can't remember precisely what I saw while I was losing myself in it all.

[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment:ToN - Free to Try Weekend

by Silver, 22:09

Torment: Tides of Numenera is free to try this weekend and in addition the entire inXile catalog is on sale to celebrate the 15th anniversary of the studio.

 

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Thursday - October 26, 2017

Steam - Curator Update

by Hiddenx, 21:37

The Steam Curator features will be updated this Fall:

Steam Curator Update - Coming This Fall

For the past few months we've been busy working on significant improvements and additions to the Steam Curator system. There's still some work to be done before we can roll these out, but we wanted to share a bit about why we see Steam Curators as a crucial component to exploring Steam, and what changes we're making.

Why Steam Curators?
We've heard from many of you that you want to have a more curated experience when shopping Steam; where the titles that are surfaced and recommended and highlighted are picked by humans that you know and trust. But, we also know that players have different tastes in games, so it's unlikely that any single person or group could cater to the specific interests of every player in the world. This is why we believe that Valve can't be the only form of curation in Steam - we would be under serving the tastes and viewpoints of many players.

So, we're focusing on how to support the streamers, journalists, critics, content creators, writers, enthusiasts, and friends that you already know and trust to be able to help you find your next favorite game. By following a few Curators on Steam, you'll not only start to see their recommendations appear prominently when browsing the Steam Store, but you can also explore each of their customized spaces within Steam and see all the titles they have reviewed.

Using the Steam Curator features on Steam is an opt-in thing. If you’re not interested in the opinions of human beings helping you find games that are worth your attention, then we also have some powerful features coming just for you. We’re hard at work on significant improvements to the core recommendation engine which algorithmically suggests games for all Steam users. We’re anxious to talk in depth about that technology too, and will do so in a future blog post.

What changes are coming?
Over the three years since introduction of Steam Curators, we've gathered a lot of feedback from all kinds of perspectives. We've heard from players, from curators, from streamers, from game developers, and from all kinds of other tastemakers and content creators. The feedback is clear that the system needs to do a bunch of things better in order to work well for the three primary sets of people it's trying to serve: players, curators, and game developers.

Players
This system really only works if players find value from following some Curators. So we're adding to the kinds of content that Curators are able to create, and increasing the places within Steam where that content can be seen.
Recommendations provided by Steam Curators can already appear in the main featured spot on your Steam Home page as well as in a dedicated space on your home page. We're building on this so that recommendations by Curators you follow will also show up at the top of tag and genre pages. This means as you explore, say the Free To Play page, you'll see recommendations from your Curators for Free to Play games. If you are browsing RPG games, you'll see RPG games featured from Curators you follow. And so forth.
Many Curators create videos to accompany their reviews, so we'll now start embedding those videos in a few places alongside the curation. This means that when you click through a recommendation, or when you browse a Curator's page on Steam, you'll be able to watch their videos in-line.
We also know that some Curators will review games within certain themes, genres, or franchises. So, we're adding a new feature for Curators to create lists of games they've reviewed that go together. These can be used to create lists such as "best couch co-op games", "games with amazing Workshop support", "games by my favorite designer", "10 games to play while waiting for Witcher 4", or any other set of interesting ways to organize groups of games.
And if you are looking to find new new Curators that share your tastes, or offer unique information about particular kinds of games, you can explore the 'Recommended Curators' or 'Top Curators' lists. We're fine-tuning the 'Recommended Curators' section to more accurately suggest Curators who recommend games like those you've been playing.

Curators
One of the pieces of feedback we received from Curators was that they felt it needed to be more rewarding and meaningful for a Curator to spend the time it takes to build and maintain their curation. So there are a few new things we're building to tackle this.
As we mentioned above, Curators that produce videos as part of their reviews will be see those videos embedded right next to their review in Steam. If you're a Curator who's already doing work to create content elsewhere, we want you to be able to use that work in your Steam curation. This means a few of the most popular video formats such as YouTube, nicovideo.jp, youku.com, and bilibili.com will appear right in Steam where players can easily watch them.
Curators will be able to customize and brand their home on Steam by selecting games, lists, and tags to feature and by uploading a personalized background.
We all know that graphs solve everything, so yes, we're adding more of them. In particular, Curators will be able to see how their reviews impacted their follower's behavior in the Steam store.
We are helping connect developers with Curators that are most likely to have relevant audience of followers for the developers' game. More on this below.
[...]

Thanks henriquejr!

Steam

Details

Assassin's Creed Origins - Review of Reviews

by Hiddenx, 20:39

The Telegraph gives an overview over the current Assassin's Creed Origins reviews:

Assassin's Creed Origins, review of reviews

One of the three games coming out on October 27, the most chaotic day of the year for all sorts of media releases, is Assassin's Creed Origins. The latest entry to the decade-old Assassin's Creed franchise, it's coming after a year break, for the development team to get to grips with changing the formula up and creating a somewhat different Assassin's Creed experience.
[...]

Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Patch v3.0.150.188

by Hiddenx, 20:32

Larian fixed a lot of bugs and made some enhancements for Divinity: Original Sin II:

Patch Notes v3.0.150.188 - The demon's in the details...

Hi everybody!

Our latest update is filled to the brim with updates and fixes reported to us by the community. We want to stress how much we appreciate your feedback. We are doing our best to get as many fixes out you as we possibly can.

We’ve updated the story to include Tarquin’s questline update for existing savegames, and we’ve added many journal updates for the more creative solutions some of you have found. It never ceases to amaze us what some of you can accomplish with system mechanics and a dash of creativity.

Next to a long list of bug fixes, several issues that you reported via our support channels and feedback tool have been fixed.

We’ve also included updates to gameplay, balancing, modding, GM mode, and the Editor (your handy dandy modding tool).

Keep reading for a full list of changes to the game, and follow this link[larian.com] to see what’s new in the Editor.

Some of the highlights for this patch include:

  • A “Pick up and send to wares” and “Steal and add to wares” option in the context menu of world items.
  • Several journal entries have been made clearer to the player when the quest is automatically ended for whatever reason.
  • Added several items and related journal updates to improve links between certain NPCs and story lines.
  • A bunch of new effects to ensure certain important dialog options stand out more.
  • You can now examine an enemy, even when it’s not your turn!
  • Multi-region levels now supported in the GM mode.

The Larian Team

[...]

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Review @ TechRaptor

by Hiddenx, 20:24

TechRaptor reviewed Shadow of Mordor:

Middle-Earth: Shadow of Mordor - Review

Fans of the Tolkien universe of Lord of the Rings can be happy that they get a new change to dive in with Middle-Earth: Shadow of Mordor. A third person action adventure game by WB Interactive and Monolith Productions for the Xbox One, PlayStation 4 and PC versions, or Behaviour Interactive if you have the Xbox 360 or PlayStation 3 version. Some features of the game such as the Nemesis System have been cut back for the Xbox 360 and PlayStation 3 but this was reviewed on the Xbox One so it will cover all of the features.
[...]

As someone who has interest in the world of The Hobbit and Lord of the Rings but also a fan of the Assassins Creed series and the Batman Arkham games I originally felt that I would play the game but I wouldn’t love it but Shadow of Mordor has completely enchanted me. There’s no time that you ever feel like there’s a 100% chance to win in any fight you come across as so many small factors can completely change the tide of battle. The story has me interested and wanting more but having the Nemesis System in place I still find myself taking off from my path to slay or learn about more Captains or take the challenge of defeating a War Chief. For fans of Lord of the Rings and the silmarillion I will warn you that there are some aspects of the game that do not line up with the canon lore but if you still want to experience a fun game set in a universe you know so well then you will enjoy Shadow of Mordor.
[...]

Summary
Shadow of Mordor is an extremely fun action/adventure game set in middle-earth. Fans of the books and those who want to learn more will both enjoy the experience that this game has to offer.

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - Release Date: November 14

by Hiddenx, 19:57

Outcast: Second Contact will be released on November 14:

Outcast: Second Contact - Final Release Trailer

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Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

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Wednesday - October 25, 2017

Wolcen: Lords of Mayhem - Kickstarter Update

by Hiddenx, 20:54

Henriquejr spotted Kickstarter update #61 for Wolcen: Lords of Mayhem:

Work In Progress: Defense and Resistance mechanic

Hi everyone! 

My name is Alan and I’m the resident game designer and community manager here at Wolcen Studio. I’m the one who usually writes these articles, even though I often speak for the team as a whole. 

Today I’d like to present two of the new features that you’ll be able to experience in update 0.5.0.3, the revamped defense and enemy resistance mechanics.
One of the challenges of building a modern Hack and Slash game like Wolcen resides in designing mechanics that are both deep and easily understandable to players. I always felt like armor in RPGs was difficult to conceptualize due to the reliance on complex mathematical formulas, which results in arbitrarily chosen numbers for armor values. How do you tell how much armor you need? Is 56 a lot of armor points? Plus I wasn’t satisfied with the current armor formula, as it was difficult to balance and forced me to give huge amounts of hp to the player even at level one.
The solution? Take the same basic principle of mitigation within armor range, but applied to the entire health pool once, complete with a way to visualize it.
[...]

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Shadow of War - Review

by Hiddenx, 20:31

HotHardware reviewed Middle-earth: Shadow of War:

Middle-Earth: Shadow of War Review, PC Gameplay And Performance With Orc-Slaying Fun

Middle-Earth: Shadow of War - Good Times Killing Orcs

The war resumes in Middle-Earth Shadow of War and we’re on the front-lines reporting in with a fresh review and performance analysis. This month Warner Bros. Interactive released their action-RPG sequel to 2014’s Middle-Earth: Shadow of Mordor. Middle-Earth: Shadow of War is here placing players in the familiar shoes of Talion, a highly-capable human Ranger with special powers. Together with the dead Elf King Celebrimbor, whom shares his body, they must use their combined skills to traverse the various lands of Middle-Earth, dispatching or "Dominating" the many Orc hordes in hopes of amassing an army formidable enough to topple Sauron for good.
[...]
Even now, we can’t wait to jump back in to Middle Earth: Shadow of War. The game really is that fun. We have much of Middle-Earth still to claim and more army-building, which means more satisfying Orc-brainwashing. Plus we have several Orc captains who’ve made our Nemesis list. They may be sneering and gloating now, but Middle-Earth: Shadow of War is one of few games that pokes at your vindictive side so intimately and continues to antagonize the player to take action. And take action you will, over and over, as these two key game mechanics never seem to get old. Middle Earth: Shadow of War - we highly recommend it.

Hot

  • Epic, engaging battles
  • Combat is fluid, hard-hitting, sastisfying
  • Bolstered Nemesis system adds fun factor
  • Varied and personal engagements
  • Larger setting variety and solid visuals
  • Addictive army-building

Not   

  • Lack-luster story line not true to lore
  • Graphic engine beginning to show age
  • Mild control issues

Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Unsouled - Interview with Developer

by Silver, 11:44

Unsouled is a 2D-action RPG in the style of Onimusha 2 (2002). The gameplay is focused on fast-paced, stylized combat with destructible environments. The developer was interviewed recently about the game by indiegraze.

As a 2D action RPG, Unsouled focuses on fast-paced, highly customizable combat. I chatted with developer Jinsub Jung on the focused nature of his project and the challenges he faces as he pushes ahead.

Erik Meyer: Unsouled excels as a fighting game in which the player character absorbs the souls of enemies to advance. Unlike games that try to include multiple other elements (like crafting, abundant NPCs, and sidequests, etc), the game stands on its well-developed combat system and engaging play. As an indie developer, how has this specificity helped you develop a unique project, and what do you see Unsouled gaining for its tight focus?

Jinsub Jung: Various games have been tried to add compelling elements to action games. Sometimes they have succeeded, but most of them come up short. Sometimes, I feel changes are made reluctantly to extend game playtimes.

Unsouled is intensively focused on "me" as a game player. Since I am indie-game developer, I can get rid of elements that I hate and concentrate on the "action" itself. Because of this, Unsouled does not have the path-finding and puzzle elements which I find boring; even where options like that exist, they should focus on spicing combat up. Only one thing I want to show through Unsouled is obvious. Fun comes from the action.

EM: You mention the inspiration of games like Onimusha 2: Samurai's Destiny, albeit as a pixel game. Can you speak to the overall playthrough experience you're aiming for, the combination of aesthetics, game feel, and satisfaction on the part of the player? What do you see Unsouled evoking that adds to the corpus of indie games?

JJ: I played Onimusha 1 and 2 for between 100-200 hours when I was teen; "il-sen" (Onimusha's counter action) gave me the best catharsis I have ever experienced. The game stands as an action game pinnacle, and I want to reproduce that feeling with 2D action game. I even thought to create a 3D game, but I do have not enough experience to take that on, so I dropped it.

The other thing that drives me is combo action from 1 on 1 fighting games.

Personally, I am from the generation playing 1 on 1 titles like Street Fighter, Tekken, and Virtual Fighter; I still dream of attending EVO one day. (I've played SFV for more than 400 hours, and my rank is around 5000, my grade is Diamond.)

With this accumulated knowledge and experience, I tried to implement the "action fitted" fighting game combo style with Unsouled. Most action games' combo designs are getting easier to use, such as one button activating critical arts.

Unlike this trend, Unsouled is designed needing accurate input and timing to successfully land combos. Super play with counterattacks and stylish actions with chain combos are the best things Unsouled can provide. I would be satisfied if people remember my game, saying, "It implements advanced action well."

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[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Dead Cells - The Story Behind Player Builds

by Silver, 10:33

RockPaperShotgun spoke to the lead developer of Dead Cells about the design evolution behind its key systems.

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Dead Cells [official site].

When Dead Cells was first released in Steam Early Access in May this year, Sébastien Bénard was shocked to see how people played the game he'd spent the previous three years designing. "It was quickly a disappointment," he tells me. They were not playing in the way he'd intended at all. They weren't using the weapons in the game elegantly, shooting with the bow before finishing with a blade, or blocking with the shield and following up with the dagger. They were only using bows, killing everything, even bosses, from a safe range. They never put themselves in danger and they never made different decisions. They were playing Dead Cells efficiently, and completely wrong.

Dead Cells has passed through many forms to get to what it is today. Now a wonderfully fast and fluid Castlevania-inflected action dungeon-crawler, it was once a tower defence game. But few of its essential systems have seen as many changes as its character builds, which allow your character to play differently each time you take a run through the game. Their design has taken its developer, Motion Twin, on a long journey, and when Bénard watched those players at release, he realised it still had a long way to go.

"It was a big disappointment because it wasn't something I was thinking," Bénard says. "But I wasn't thinking as a player but more like a designer. It's difficult to get rid of the idea of the way we want it to be played, and the efficient way is usually the opposite," he says.

[...]

Dead Cells

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: Unknown
Release: In development

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Deus Ex: MD - 75% off Sale

by Silver, 09:52

Deus Ex: Mankind Divided is 75% off until 28th October.

 

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Tuesday - October 24, 2017

Planescape: Torment EE - Questions & Answers

by Hiddenx, 20:07

Farflame spotted a new entry in the in Beamblog:

Ins and Outs of the Planescape: Torment: Enhanced Edition UI

While Beamdog QA team is busy with patching the Enhanced Editions, we sat down with the Art Team for an exclusive interview about developing the UI for Planescape: Torment: Enhanced Edition.

How did you come up with the PST:EE UI?

At the heart of it, we wanted PST:EE to have the spirit of the UI Planescape: Torment fans remember, only without nearly as many warts and blemishes.

Since we didn’t have the source assets for the original UI screens and the existing PST UI simply could not support being scaled up to fit current generation monitors, we decided the best option available for a widescreen release of PST was to rebuild it from scratch using similar texturing and sculpting techniques used at the time of the original game, and then re-render those images.
[...]

Planescape: Torment EE

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

ELEX - Review @ Cultured Vultures

by Hiddenx, 20:02

Cultured Vultures reviewed ELEX:

ELEX (PS4) REVIEW – Up, Up and Away

ELEX is one of the most lovably rough games of this year and one that will probably do a lot for open-world RPG fans.
ELEX is, without a doubt, one of the strangest games I’ve ever played, and you kind of need to play it yourself to find out why – it’s an experience. Piranha Bytes’ nutty open-world RPG isn’t quite like anything out there, which is both a strength and a weakness.

The backdrop: Magalan has been ravaged by a crashing comet, which turned society upside down and left everyone in factions with ELEX at the core of all the hostility. It means different things for different people; some nearly idolise it, others want nothing to do with it. The Albs harness ELEX’s properties to give them added strength and abilities, the Berserkers abhor it and rely on magic instead, the Outlaws view it as a valuable, and the Clerics avoid it all costs while also praising their god, Calaan. If you’re still with me and not yet thinking that this sounds like a misguided cross between The 100 and Mad Max, strap yourself in – we’re going to go to some weird places.
[...]
Piranha Bytes have their own way of making games and I am taking nothing away from anyone who enjoys their output, but ELEX is clearly running on some outdated foundations. Its technical problems are plentiful, often dropping to sub-30fps on a vanilla PS4 and threatening to sputter out completely when there’s more than a few enemies on-screen. Movement feels like wading through a lake of custard; cumbersome and far too weighty, which extends to player interactions. Most characters, Jax included, are incapable of showing more emotion than the most basic of expressions. I know living in a post-apocalyptic world is grim, but everyone is so gormless that it’s sometimes hard to care about their plights.

And yet, despite so much going against it, I absolutely could not stop playing ELEX. It’s weirdly compelling in a way that I struggle to define. I don’t know whether it’s the fascinating mish-mash of styles that caught my eye, the scope of what the game tries to do, or just how lovably janky almost every inch of it is, but I struggled to pull myself away from it.

ELEX

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

SP: The Fractured but Whole - Review

by Hiddenx, 19:55

IT News Africa reviewed South Park: The Fractured but Whole:

South Park: The Fractured But Whole Review

Developed and published by Ubisoft, in collaboration with South Park Digital Studios, South Park: The Fractured But Whole has finally launched on the PlayStation 4, Xbox One, and PC. The title is the sequel to the 2014 hit, South Park: The Stick of Truth, and is based on the hit animated show, South Park.

This time around, Cartman and his friends have ditched the medieval fantasy life portrayed in The Stick of Truth and switched it out for a more modern-day superhero setting. This allows Cartman to form an elite group of superheroes dubbed “Coon and Friends.” However, after a falling-out over Cartman’s planned superhero film franchise, the group splinters into two groups, which ultimately creates a civil war between Coon and Friends and The Freedom Pals. While tension brews between the two factions, Cartman calls upon his team to assist him in the rescue of a cat named “Scrambles” in order to claim a $100 reward, which he believes will allow his superhero franchise to become more popular than the Freedom Pals’.
[...]

Conclusion:
South Park: The Fractured But Whole is an immense amount of fun to play. It not only stays true to the series, but also delivers a few new jokes that are perfectly suited to the subject matter dealt within this title. To add to the accolades, gameplay is an absolute blast to experience; however, some mechanics do feel repetitive at times. When it comes to visuals and sound, South Park: The Fractured But Whole is a beautifully designed title that is accompanied by top-tier voice acting.

While South Park: The Fractured But Whole is a blast to play, just be warned that this title is not for sensitive players or children… it is rated 18 for a reason and includes a fair amount of nudity and bad language. Apart from that, South Park: The Fractured But Whole is an excellent title as well as a great sequel to South Park: The Stick of Truth.

Score: 87%

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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EA - Favours Open World Games - Pushing Microtransactions

by Aries100, 18:20

An ex Bioware developer, Manveir Heir, has, according to Gamerant, talked to Waypoint' s podcast about this - one of the things discussed was why EA is pushing more open world games,  since it brings EA more money:

Talking in an new interview with Waypoint's podcast, Heir discussed the issues with EA's development strategies and why they didn't work with Mass Effect: AndromedaAccording to Heir, EA's push towards a more open-world experience in the company's games has to do with how easy those types of games can be monetized. Having a reason for players to keep returning to the world will mean that play-times will increase, and spending can increase with it .

Link to the Waypoint's podcast can be found here. In the podcast, they also discuss this:

We also dig into issues of representation, toxic work cultures, harassment, and talk about how to make the games industry a better place.

EA

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