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Expected Releases

Aug: Seven
Aug: Robothorium
Aug: Ys Seven
Sep: Outcast: Second Contact
Sep: Pamela

Tuesday - August 01, 2017

Silicon Void - Kickstarter starts today

by Hiddenx, 19:35

Silicon Void, a sci-fi dungeon crawl RPG for Windows & Mac, will be launching on Kickstarter today. The anticipated release date is September 2019:

Silicon Void - Demo v0.2.0 Update Trailer

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Downlad the demo here.

Silicon Void

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: Unknown
Release: In development

Details

Shroud of the Avatar - Now Story Complete

by Silver, 13:41

Portalarium has partnered with Travian games for Shroud of the Avatar.

Travian Games and Portalarium Partner for Shroud of the Avatar as it Reaches Story Complete Milestone

AUSTIN, Texas, July 31, 2017 - Portalarium®, an Austin, Texas based game developer, and Travian Games, a Munich, Germany based publisher and developer, are pleased to announce today a formal partnership to bring Shroud of the AvatarTM, the much-anticipated fantasy role-playing game from legendary game designer Richard "Lord British" Garriott to Europe, South America, Central America, the Middle East and North Africa. Travian Games will be coming on board as a partner immediately as Shroud is moving closer to the game's commercial launch later this year.

"We were looking for the best upcoming MMORPGs in our industry as well as a strong cultural fit, so we are truly excited about the opportunity to work with Richard and the Shroud of the Avatar team on bringing another great game to our community," notes Lars Janssen, CEO of Travian Games. "Portalarium's vision is very similar to ours and we believe this is the start of a long-term relationship between our two teams."

"Europe has always been a strong market for the Ultima games so we wanted to be sure we found the very best partner who could who truly understands what we wanted to accomplish with Shroud," explains Richard Garriott.

"Travian Games is that partner because they really understand community and development which has allowed them to build a huge base of millions of players."

To date, backers of Shroud have logged more than three-million hours of game testing, and the latest update, Release 44, now permits backers to complete the entire Episode 1 story, from beginning to end.

Shroud of the Avatar, the spiritual successor to Garriott's Ultima series of fantasy role-playing games, is a "selectively multiplayer" game, and includes a deep story crafted by Garriott and New York Times bestselling author, Tracy Hickman ( Dragonlance series). The game combines a detailed sandbox style Massively Multiplayer Online Role-Playing Game (MMORPG) with a single player narrative mode. With Release 44, players can now complete the paths of Truth, Love and Courage and ultimately discover the secrets of the Shroud of the Avatar.

"The story craft is not at an end," said Garriott. "More side quests and revisions to improve quality, will continue to be added to the game month after month, yet this is the first time the full plot has been playable, and is among the last major milestones needed for a commercial launch later in the year."

The remainder of the game is already in what would traditionally be considered a beta state. There are some skill trees and recipes still needing to be completed, and plenty of balance and debugging remains, but Portalarium is now shifting its team and company into the stance of a publisher as the commercial release approaches.

"This marks the 44th monthly release for Shroud of the Avatar," exclaimed Garriott. "And these updates have occurred on the last Thursday of the month on time, and the servers have had nearly four years of continuous software stability. In Release 45, players actively testing the game will receive the ability to ‘reset' their story status, and thus be able to get a fresh run through the now completed main quests, without having to start a new character."

Shroud of the Avatar's original crowdfunded campaign began in 2013. Currently with more than $11.8 million in crowd funding, Shroud is the second highest fully crowd funded game ever. More information about the crowdfunding campaign and the game can be accessed at www.ShroudoftheAvatar.com .

Recently Portalarium extended their crowdfunding efforts to include equity crowdfunding using the SeedInvest platform. This allows people to invest in Portalarium while backing the project. To learn more go to www.seedinvest.com/portalarium/series.b .

At this year's Gamescom in Cologne, journalists have the opportunity to interview Richard "Lord British" Garriott and Lars Janssen about the game and the new partnership.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Witcher 3 - Fan concept for a new expansion

by Silver, 09:24

@GamePressure The Witcher 3 does not have any new expansion planned but a fan concept for a new expansion sounds interesting nonetheless. The Sands of Ofir continues the story after the two official expansions.

The Sands of Ofir is the name of The Witcher 3 DLC that will probably never see the light of day, but is very interesting nevertheless. Designed by a fan from Russia, the project has some concept art and original story.

Regrettably, CD Project RED is not planning any more expansions for The Witcher 3: Wild Hunt. Who knows, though, perhaps they’ll change their mind when they see this concept for a DLC designed by a fan, a computer graphics school graduate from Russia named Alexandra Tokaryuk. The Sands of Ofir, as the project is called, tells a story which starts after the events featured in the base game and its two original expansions.

In this story, Geralt is again captured by the emissaries of Ofir and this time taken to that distant land to face the sultan of Ofir, determined to bring justice to the killer of his son and successor to the throne (the plot roots back to a quest featured in Hearts of Stone). Geralt has little choice but to find the person who masterminded the death of the prince.
[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Solstice Chronicles: MIA - Released

by Silver, 08:50

Solstice Chronicles: MIA was recently released on Steam and is best described as an action RPG featuring tactical shooting.

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About This Game

Description
Solstice Chronicles: MIA is a tactical shooter in which players control the difficulty by managing their threat level through special skills.
Universe - the Red Solstice
The Earth was overrun by STROL virus. What little was left of man kind colonized Mars, and established a society ruled by powerful corporations. But Mars isn't welcoming, and a violent storm threatens to tear the colonies apart. In a race against time, both the corporation and insurgents will stop at nothing to find the cure and reclaim the Earth. As the virus inevitably spreads through Tharsis colony, the players must fight the mutants, the storm and the odds to find the cure before it's too late.
Story
In a dead colony, a corporate marine is left far behind enemy lines. With an unlikely help of an insurgent drone, he faces the battle for survival against an army of murderous, mindless mutants... and worse things.
Challenge
We from Ironward want to take a different approach to twin-stick shooters. We learned that tactics can be great in our first game The Red Solstice, and we're trying to add a bit of that tactic into Solstice Chronicles: MIA, we feel that if players prepare themselves, the reward will be much more satisfying.
Features

  • Master fluid twin-stick combat to blast through waves of mutants on Mars.
  • Use your drone's abilities tactically, weighing the risk and reward of decisions that drastically change the threat you face.
  • Decide between scavenging for supplies and upgrades in the face of the oncoming menace, or pushing forward, potentially unprepared for the enemies still to come.
  • Decimate the mutant onslaught with upgradeable weaponry, including shotguns, rocket launchers, and more, as well as special Heavy weapons, like the autocannon and flamethrower, which will obliterate everything in their path.
  • Develop your own skill tree from across four classes--Assault, Demolition, Hellfire, and Terminator--to become the ultimate instrument of destruction.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Conan Exiles - Expansion August 16th

by Silver, 02:49

@MassivelyOP Conan Exiles will soon have a new free expansion which will bring the snowscape biome.

It’s gonna be a big couple of weeks for Funcom.

The studio is teasing a big reveal of Conan Exiles’ expansion this week. Due out on August 16th, the survivalbox update is expected to heavily feature the long-awaited snowscape biome. Oh yeah, and it’s free and launching simultaneously for PC and console. “Winter is coming,” Funcom quips.
[...]

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Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Pillars of Eternity II - Exploring Neketaka

by Silver, 01:12

Pillars of Eternity II's latest update explores the city of Neketaka.

Update #38 - Exploring Neketaka

Hello everyone! We hope you're ready to do a bit of exploring. Bobby Null, Lead Designer on Pillars of Eternity II: Deadfire, will be our guide for a tour of Neketaka, the biggest city in the Deadfire. Bobby will not only show off Neketaka's different neighborhoods, but also some new features of the city. Come see what awaits you when you make your own journey to the Deadfire.

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[...]

 

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

S.T.A.L.K.E.R. - Lost Alpha—Director's Cut

by Hiddenx, 00:17

PC Gamer checked out the free Stalker: Lost Alpha—Director's Cut:

Stalker: Lost Alpha—Director's Cut is the post-apocalyptic shooter at its best

Perhaps the definitive Stalker, and it’s free.

There is a scene in the classic Tarkovsky film Stalker, the game’s inspiration, where a fog rolls in and seems to change the landscape. The enigmatic Zone shifts around its guests, turning the familiar into the strange. Lost Alpha, an effort to recreate a version of Shadow of Chernobyl that never made it to the public, is like this. It’s a space you know and yet nothing is where you remember it. Those familiar with the games will wonder in confidence only to find themselves lost.

In that sense Lost Alpha was a remix. Not an improved or ‘ideal’ version of the original Stalker but rather a reimagining of it. Familiar components were reshuffled. Areas were redesigned, made bigger. New ones were created entirely. The story was the same yet followed a different series of events on way to its conclusion. There were new set pieces littered throughout that gave some direction to a traditionally formless experience. It wasn’t always enjoyable, however. An adventure through Lost Alpha exposed why the creators probably dispensed with certain ideas, such as huge stretches of empty levels and unforgiving set pieces ill-suited to Stalker’s kind of gunplay. Though in making the familiar new again, Lost Alpha was certainly an interesting experience.

The Developer’s Cut, then, is an attempt to turn the original Lost Alpha into a polished, coherent experience. This starts with the visuals. This is easily the best-looking version of any Stalker game and certainly the most appealing for modern players. Time hasn’t been kind to the character models but the environments, lighting and weather still have the power to make you pause. Nowhere in gaming has ever captured my imagination quite like the Zone, the radioactive and twisted world surrounding this alternate universe Chernobyl. None of the ambience has been lost here. Washed out landscapes and dreary buildings remain but with a dose of lush foliage and high-res textures, the Zone is able to exist in the haunting beauty you recall instead of the now dated version from 2007.

[...]

Thanks henriquejr!

S.T.A.L.K.E.R.

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released

Details

Monday - July 31, 2017

Demon's Souls - Play it on a PC

by Hiddenx, 20:53

Gamewatcher reports that with a PS3-emulator Demon's Souls can now be played on a PC:

Demon's Souls is playable on PC for the first time

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Thanks to the work of this emulation team Demon's Souls, the PS3-only precursor to Dark Souls, can now be played on PC for the first time. You can see the results above, which is captured on a PC running a i7-6700 @ 4.0 ghz.

[...]

Thanks Farflame!

Demon's Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PS3
Release: Released

Details

Shadow of War - The Agonizer Trailer

by Hiddenx, 20:48

Learn more about a very unique Ork in Shadow of War portrayed by Kumail Nanjiani:

Official Shadow of War - Kumail Nanjiani as The Agonizer - Trailer

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Thanks Farflame!

Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Rat Simulator - Released

by Hiddenx, 20:41

Do you want to roleplay a rat? Farflame spotted a Rat Simulator on Steam:

Rat Simulator is a survival stealth role-playing simulator game set in a suburban neighborhood where you play as a rat to spread the plague across the neighborhood in order to build a rat's paradise.

No longer do you need to wonder what they get up to when humans are around, as this state-of-the-art computer simulation models the complete rat experience. As a rat, you'll get to steal food, wreck havoc and create chaos whenever you feel like it. This terrifies the humans who fear you and will fight back by calling pestmen to exterminate you.

Mess is yours to make in this survival stealth role-playing simulator, as you experience the life of a hunted rat fighting to drive out those pesky humans!

Key Features

 

  • Infection - Infect 9 unique houses with the plague in the suburban neighborhood, but watch out for the inhabitants who are out to stop you in your tracks.
  • Stealth Gameplay – Avoid detection from humans while spreading the plague, else you'll feel the wrath of the pestmen who are out to kill you!
  • Destruction – Create chaos in the houses where you'll get to destroy precious objects such as plates, glasses and vases much to humanity’s dismay. Or maybe you just feel like making a mess out of their houses by throwing their fragile possessions everywhere.
  • Boss Fights - Defeat the leader of the pestman crew to claim the suburban neighbourhood as your own territory.
  • Rat Paradise – Save rats who are trapped in houses and then call upon your fellow rats to infect new houses in the neighborhood!
  • Enhancements – Your experiences empowers your abilities and you'll get to select upgrades in order to boost your rat capabilities.
  • Poisoned Food – It's all fun to spread diseases to the humans, and after all you'll get the house to yourself if they die to the plague, right?
  • Annoy Humans – As a plague bearer, you'll get to temporarily stop the humans in their tracks as they drop to the ground when shot with poison.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Non-RPG General News - Fear Effect Sedna Screenshots

by Hiddenx, 20:32

Farflame spotted some new screenshots of the tactical action game Fear Effect Sedna on Neptune Games:

Fear Effect Sedna Gets New Screenshots

Fear Effect Sedna features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike

Sushee developers released some new gameplay screenshots for Fear Effect Sedna, the next game in the classic series made popular on the original PlayStation console. The game will features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike.

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dungeonmans - New Content Released

by Silver, 14:38

Dungeonmans latest update announced some new content will release July 31st and it is now released on Steam.

Beta Updated, Full Release 31 July

The Vacation Beta has been updated with some new content, and will go from Beta to Live on Monday, 31 July. The branch password remains "loliminkalispell" though I actually returned from there weeks ago.

==> YOU CAN HELP <==
If you want to be a real pal, bang on the beta some this weekend, and drop your bugs/feedback/cat photos in the Dungeonfans Discord:
https://discord.gg/0tYnHDpQ7v9rViPD

Psychofocus
Heroes with at east one point in Psychomansy will receive a Psychofocus, a neck piece (!) that can be enchanted like any weapon, and adds its power to your fist attacks. The Psychofocus will grow in power as you add more points to Psychomansy, and will eventually grant stat increases while worn as well. You must have at least one empty hand to take advantage of these, if you have no Fists equipped the Psychofocus will lay dormant.

RIP Eager, 2014 - 2017
Eager, the gameplay breaking, game code crashing, best on every weapon forever enchant, has been retired. It will vanish off of any items currently equipped with it, and will no longer roll on random drops, scrolls, or hammers.

RIP Venomizer, 2014 - 2017
You were the trash Rangermans power we neither wanted nor deserved. Replaced with Pinomizer! Pinomizer will deal 2x bow damage and pin an enemy in place. The first time you use Pinomizer in a round, it will not cost any Action Points.

New Adventure Map Research
Research into the mysteries of the old Foomwardens continues! New items may be crafted at the Research Station:

Salford's Sealant: Select and remove a single enchantment from a piece of gear. That enchantment is then SEALED and will never appear on that item again.

Warden's Words of Fury: Fight long enough in the most dangerous Adventure Maps and you may discover a piece of Warden's Wisdom, lost knowledge that can unlock some of the most powerful rituals of war. Completing the Research Station recipe involved will net you to choose from a list of exceptionally powerful weapon enchants, each based on a particular type of weapon and suited to that weapon's gameplay.

Bugs Fixed And Cool Stuff

  • Drink the Typhoon has improved visual/audio effects.
  • Rings no longer show broken/wrong prefixes.
  • Character sheet mouseover for Defeat Block and Defeat Parry are now correct.
  • Skills and Foom stat description updated.
  • Holy shit the alt-tab texture bug might be gone finally.
  • Cut down on Banner Spam in the combat log.
  • Enchant item scrolls move equipped items to the top of the list.
  • Closing a Use Item on Equipment window without using the power should no longer fizzle away the source item.

Dungeonmans

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Non-RPG General News - StarCraft Remastered

by Silver, 14:15

Blizzard has been busy with Starcraft Remastered and has documented this process in some video logs. Also work has been done on the animated portraits for the Terrans, Protoss and Zerg.

Episode 1

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Episode 2

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Episode 3

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Thanks Luj1!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kingdom Come - Ultra Graphics

by Silver, 14:07

@DSOGaming Kingdom Come: Deliverance is shown off in HD. Screenshots at the link provided.

Danielvonluchau, Luke and Ultimate Immersion have shared some screenshots and a video, showcasing the world of Kingdom Come: Deliverance. And as you will see below, this is a great looking game. This title also shows the power and capabilities of CRYENGINE. Because let’s be honest here: it’s been a while since we saw a really beautiful game in CRYENGINE (and while PREY had an amazing style, it did not push the graphical boundaries at all).
[...]

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Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - July 30, 2017

Tower of Time - Preview @ PC Gamer

by Hiddenx, 09:47

PC Gamer checked out the Early Access version of Tower of Time:

Tower of Time, a 'classic RPG' with RTS-style combat, comes to Steam Early Access

The full game is expected out around the end of the year.

Tower of Time, now on Steam Early Access, is an RPG tale of a once-beautiful land left broken by a mysterious cataclysm. 1000 years later, a great tower is uncovered by a massive earthquake, and the power within its walls compels a  young boy (because it always is!) to lead a group of champions on a quest to discover its secrets. That's not necessarily the most original story setup ever, but it looks very pretty, and promises a "new take on classic RPGs" by combining isometric, party-based exploration with "small scale" RTS-style combat. 

Tower of Time offers five difficulty levels, accommodating players who want a story-focused adventure without all the crushing combat. But it seems clear that battles are meant to be central to the experience: Rather than the "real-time with pause" style common in other RPGs, Tower of Time has a "slow-time feature" that demands on-the-fly attention and puts a priority on pre-fight preparation. And in case there was any doubt, the "Epic" difficulty level, where "one mistake will likely wipe out your party," is promoted as a feature rather than just a bad idea.

[...]

Tower of Time

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bethesda Softworks - 6 Suggestions for a Mediocre RPG

by Silver, 09:45

ShoddyCast offer six suggestions on how Bethesda can make their next open-world game a mediocre RPG.

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Josh comes out of a month long Storyteller-induced internet stupor to talk about Bethesda Game Studios, and what most of us DON'T want to see from their next open-world game. Their secret project may not have "Elder Scrolls" or "Fallout" in the title, but they can certainly learn from their past releases.

Facebook | http://Facebook.com/ShoddyCast
Twitter | http://twitter.com/ShoddyCast
Twitch | https://www.twitch.tv/shoddycast

Bethesda Softworks

Details

Pyre - Review @ Slant Magazine

by Hiddenx, 09:42

The Slant Magazine has reviewed the Sport RPG Pyre:

Pyre

Don't let its nearly 200-page rulebook fool you: Pyre isn't some burdensome, overly complicated action RPG. If anything, its sports-like combat favors loose experimentation and quick thinking, not rigid theorycrafting and preplanned plays. The length of its Book of Rites, an illuminated manuscript with sparkling calligraphy and pictures, stems from all of the details that fill it out. The book is a labor of love, not a litany of laws, and the majority of its pages present enjoyable (and entirely optional) elaborations on the various arenas, locations, and competitors. In many ways, this applies to the game itself, which, like Bastion and Transistor before it, crams colorful, technical details into every hand-drawn frame.

Pyre isn't uncomplicated, but the precision that Supergiant Games brings to the project makes the finished project seem effortless. There are some obvious inspirations behind the choose-your-own-adventure wagoneering; the three-on-three rituals in which players must find a way to plunge a celestial orb into the other team's pyre (or goal) calls to mind the over-the-top dodgeball of Stikbold! But Pyre uses familiarity only as a touchstone. The remainder of the game is spent ensuring that it feels wholly unique and, more importantly when it comes to gameplay, well-balanced: a fast-moving cur may be able to double- or triple-jump around foes but has a tiny aura with which to block opponents; an equally swift, slithering wyrm can't jump but can lay down a watery aura trail that he can whip back across at any point.

[...]

 

Pyre

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Madman - Released on Steam

by Hiddenx, 09:36

The old-school fantasy RPG Dr. Dungeon's MADMAN! is now available on Steam, too:

Dr. Dungeon's MADMAN! A classic role-playing experience with a twist on typical conventions. As the madman or woman, you must travel through a charming yet strange land in an attempt to restore your sense of lost honor. A hugely interactive game world with all the features we like to see, and many new ones we haven't.

From combat to magic and crafting and a host of zany NPC's, you'll experience a style quite unique to this genre. Engrossing, dramatic, and just the right amount of campiness!

Features

  • Create a lone wolf character from a large range of classes, as a man or a woman. Each class can evolve as you venture forth to develop new abilities. Select from a range of carefully crafted portraits and character icons.
  • Turn-based tactical combat with plenty of unique sounds and graphic effects make combat both engaging and fun.
  • Explore a large open world in which you can interact with almost anything in the land. Craft various potions from plants and make weapons from ore mined in the dungeons.
  • Interact with a wide variety of interesting characters, from the stern lessons of an arcane master to the crazy ramblings of the local merchants. Go on quests from the silly to the bizarre. You can even join in a whacky outdoor party!
  • Dr. Dungeon's MADMAN! promises an ending you will never forget.

 

Madman

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Startrail HD - Version 0.95 released

by Hiddenx, 09:28

The Early Access version 0.95 of Realms of Arkania: Star Trail HD has been released:

Version 0.95

Hail to the twelve!

This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail:

General
  • The heroes now give audible comments in certain situations (e.g., injured, becoming leader)
  • All doors in dungeons now have soundeffects
  • Soundeffects added to inventory actions (e.g. eat, equip and drop)
  • Warriors and Dwarfs now get a bonus on encumberance ("armor familiarity")
  • Mages, druids, and witches can now access new wardrobes.
  • The travel experience "buzz and hum" now has a soundeffect.
  • It is now possible to exchange water in the inventory between waterskins and glass / water bottles.
  • In dialogs with group NPCs their portraits are now displayed.
  • The footstep sounds now adapt to the respective underground.
  • A further fix attempt was made for blurry spell texts
  • Spell voiceovers have been completely replaced, there are also separate elf interpretations
  • The spell "Eagle, Wolf" is now only applicable to the caster himself.
  • The effect "healattempt" after trying to heal wounds now lasts 24 hours instead of formerly 8.
  • Effect "healattempt" is now no longer set on several other occasions, like with dagger rituals or when sleeping in Finsterkoppen
  • A rabies infection is no longer identifiable by medical practitioners
  • The group NPCs now have their correct portraits. Caution: Unfortunately, this does not work with existing savegames, if the respective NPC is already or was in the group.
  • More than 60 dialogs and events were given images from game assets.
  • Inadvertently deactivated 8 landroute random events now trigger again.
  • 6 key icons have received a wooden background.

Combat
  • When having Agility 16 or better, a character receives +1 movement per action
  • Created a special arena for the fight in Ingramosch's house.
  • Significantly more fighting sounds were implemented, some non-humanoids and few humanoids are still inactive
  • "Wait until end of turn" now works again
  • Skeletons are now losing their weapon visually as well es in the code
  • Prevent yellow battle messages in accelerated combat, only show LE / AE changes.
  • The life energy of the Dragon Arkandor was significantly increased.
  • The starting positions of a battle in the Vault beneath Tjolmar have been corrected
  • Another fight in the Vault beneath Tjolmar has been corrected

Towns and Dungeons
  • Swamp of the Forgotten: You move very slow in swamp grass.
  • Reworked ambient sound in Finsterkoppen Pit
  • Reworked ambient sound in Swamp of the Forgotten
  • Illusion walls in the blood pinnacles now disappear when they are discovered
  • Various item containers (chests, shelves, cabinets etc.) in the vault beneath Tjolmar don't show unnecessary warnings any more.
  • The missing transversalis targets in the vault beneath Tjolmar have been added.
  • Druids and witches are now allowed to pass the guards at the Finsterkoppen mountain entrance.
  • The sunken chest in the Swamp of Forgiveness now includes a pair of trousers and a shirt that can be worn later on by Agdan Dragenfeld.
  • The text for opening and closing the secret door in the Vault beneath Tjolmar is now displayed only once.
  • The "LOD" system for characters has been disabled, the village characters should now look better
  • Fixed blood pinnacles on lowest quality
  • When entering the swamp, you no longer land behind a barrier.
  • Prevented falling through the ground in the Vault beneath Tjolmar
  • The handling of Aumond has been fixed, it is now unaccessible as planned
  • Hillhaus is accessible again
  • Swamp of the Forgotten: The usefulness of the minimap has been improved.
  • Some stairs in the Vault beneath Tjolmar were "sealed"
  • Swamp of the Forgotten: Prevented hanging in the boats.
  • The Lanterns in the Swamp of Forgiveness now have a correct collisions.
  • Some "catapults" in the blood pinnacles have been corrected
  • In case you have the "correct" heather, but not the Noctrux document, an additional query and a new text have been added.
  • There is now an Autosave before the NPC leaves the group in the 3rd level of the Vault beneath Tjolmar.
  • In the Vault beneath Tjolmar the assignment of the adventure points was completely revised.
  • Vault beneath Tjolmar: The heroes are now told about the use of the flame key.
  • Vault beneath Tjolmar: The heroes are now informed about the loss of amulet parts.
  • The trigger positions in the Vault beneath Tjolmar have been reworked.
  • The Hiltorp priest now correctly has a female avatar.
  • There are now torches and tinders in level 6 of the Finsterkoppen Pit
  • Blood Pinnacles: You can not get the Gravesh dagger several times now.
  • Water bottles can now also be filled on the rivers in Tiefhusen and Gashok.
  • The blacksmith in Gashok now also allows elves, who can not be recognized as elves by the spells "eagle, wolf", "harmless figure" or "visibili".
  • Blood Pinnacles: Fight in large hall triggers no more a second time
  • Blood Pinnacles: Fleeing Ork can now sound an alarm

Modding
  • Voiceover Modding is now possible
  • Directories can now be given as source not only for image files, but also for general files
  • Character classes can now have permanent effects (like check boni)

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Stellar Tactics - Patch 0.094

by Hiddenx, 09:12

Stellar Tactics got a new movement system:

Updated movement system - Patch 0.094

Another update - this time the game movement system has been completely revised. The old system was written a long time ago and I've never been happy with it. I've been tinkering with this new system for a while now and decided to release it.

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The old system had quite a few problems:

  • The team did not move as a squad and this caused problems when entering combat. Specifically you had to burn a lot of AP to get into position
  • Squad facing was not available. You had to use additional AP to rotate them into position after arriving at your destination.
  • In single movement mode you could not select another team member and move them while the last character was moving to a position.
  • Single movement did not allow you to set a destination facing.

The new system:

  • You can now move as a squad and arrive at your destination in formation.
  • Team members no longer lag behind
  • You can set the direction your squad will face when they reach their destination by dragging the mouse while the right mouse button is held down.
  • In combat you can now set a facing when moving team members. When they arrive at their destination, they will rotate to face the selected direction set by the movement cursor.
  • Team members can move independently when out of combat in single movement mode. You can select a destination for a team member and then select another team member and move them simultaneously.
  • Single/Group mode can be toggled using the [SPACE BAR] when out of combat. In combat, the [SPACE BAR] ends the selected team members turn as it always has.
  • Movement speed has been improved
  • You can zoom out a bit further now

I think overall, this is a much better system and gives you flexibility, alleviating wasted AP when entering combat. I have future plans for additional quality of life improvements like box selection and formations.

A few additional bug fixes:
FIXED: A long standing bug where some armor would not display on your team members. Remove the armor and re-equip it to display the correct armor graphic.
FIXED: Phestus could end up in a state where he would not load his inventory when trading with him.
FIXED: Animation transitions into combat and from idle to attack.

I hope you will give the new system a try and post feedback on the forums. Thanks as always for supporting Stellar Tactics!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

General News - A brief History of MMO Games

by Hiddenx, 02:50

Henriquejr spotted this arcticle on PC Gamer:

A brief history of MMO games

By creating worlds for thousands to play, MMOs are as impressive as they are audacious. We explore the genre’s best.

When sci-fi ’s first writers imagined virtual realities, they’d never have guessed the ease with which we could access them. With just a few clicks of a mouse, we can step into online worlds filled with adventure. We populate fictional cities, we create digital cultures and we tell stories together while exploring strange new horizons. 

MMOs are defined by their immense scope. They take the basic foundations of roleplaying games and stretch them over massive worlds where countless players coexist together. Whether you’re diving into dungeons, hawking goods in a market or plotting the downfall of a rival guild, MMOs are at their best when they inspire us to be social. Here, I’m going to explore the history of this genre by touching on ten of its greatest examples. These are the games that pioneered online roleplaying, building the template that all others would conform to. Some of these worlds have diminished with time, but their legacy continues to shape the genre.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Saturday - July 29, 2017

Morrowind - TES3MP Multiplayer is Here

by Silver, 10:38

TES3MP multiplayer has received a big update which comes with installation instructions. You can download it here.

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multiplayer: "M'Aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." - M'Aiq the Liar

M'Aiq may have been teasing us back in 2002, but today you really can meet the Argonian Im-Leet as well as Rolf the Uber. This is all thanks to OpenMW's sister project TES3MP and its developers Koncord and David Cernat. Previously, tes3mp only had pvp, but a recent patch added NPC synchronization. As if that weren't enough, they also decided to sync player faction, journal, topic, time, and plug-ins... You can pretty much play the whole game now, if you just keep in mind that scripts still work locally (as they do in single-player) and custom items made with alchemy/enchanting/spellmaking do not save on the server. Download tes3mp version 0.6.0 and be sure to read developer announcement here!
[...]

Thanks Luj1!

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Legends of Ellaria - Early Access Release

by Hiddenx, 06:03

The sandbox RPG Legends of Ellaria has launched on Steam Early Access:

Larkon studio is proud to present Legends of Ellaria on Steam Early Access:

After four years of development, you can finally build your own kingdom & command your own army, fight alongside them in real time, or simply live your own adventure, the choice is yours!

See you in Ellaria

Known Bugs being fixed in current version:

  • When you equip a bow and your character has a spell in his hand, the bow appears in your hand
  • Player can use shield while attacking and moving
  • Followers stop following after load
  • The skies appear black during the day

Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Children of Zodiarcs - Review @ Gamereactor

by Hiddenx, 05:55

Gamereactor has reviewed the tactical RPG Children of Zodiarcs:

Children of Zodiarcs

The dice rolling, card playing tactical-RPG from Cardboard Utopia is finally upon us.

Children of Zodiarcs is a turn-based tactical RPG, using a hand of slowly unlocking and expanding cards as player character abilities, and a handful of virtual dice which modify the card's effects. On the outset the game feels big, but both the unusual story and the battles themselves wind up feeling a bit more intimate than you might expect, for good and ill.

Battles in Zodiarcs take place in sections of territory with obstacles and enemies placed on a movement grid. Each side in a conflict takes turns moving and attacking, with win/loss conditions being the only real outcome, other than perhaps a few conversations between characters at key moments being cut off if a character is defeated too early. The terrain is somewhat climbable, sometimes with different avenues for engaging foes. It is unclear sometimes which characters have line of sight, and how far one of your attacks can reach on the vertical plane, making some advanced planning a lot more difficult than it should be. All character abilities are expressed in cards, dealt in hands of up to seven from a custom deck of abilities unique to each character. When used, players roll dice to activate abilities, alter damage, heal, draw cards, get an extra attack, and block melee retaliation damage, with the dice that are rolled equipped beforehand out of a pool of dice reserved for each character.

[...]

In addition to one autosave slot and four manual saves, the game has one save slot that allows you to save mid-battle, and strangely that slot still exists even after the scenario is beaten, allowing you a chance to try it again if you wanted to, until it is overwritten. It's important to manually save if you ever intend to go back, though, to preserve your overall progress. The scenarios on Normal difficulty are not crushingly difficult but often challenging, requiring the player to think about how far they advance, not just who they should hit first. Hard difficulty is, however, pretty overwhelming, and you'll likely be reloading a lot if you try it.

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Immortal Planet - Released

by Hiddenx, 05:51

The action RPG Immortal Planet has been released on Steam:

Immortal Planet

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Immortal Planet is an action RPG with challenging combat that rewards patience and punishes recklessness. Explore the crumbling remains of a society of immortals trapped in endless cycles of rebirth. Fight your way to discover the planet's mystery and escape its curse.

Features

Souls-like Progression: Recover Experiences lost upon death and use them to upgrade your character. Customize your playstyle with dozens of items and spells.

Methodical Combat:
Patience and focus are much more important than reflexes. Block, dodge and tackle enemies while managing your stamina. You can see enemy stamina and exploit it to stun them when they are exhausted.

Tight Level Design: Levels are designed around single checkpoints from which you explore the area around it. Levels feature many unlockable shortcuts so you are always progressing no matter what.

Intense Bossfights: Every level features a powerful boss enemy. Fights with these enemies are multi-stage struggles that are a real test of skill and determination.

Gameplay

Fight against challenging enemies with complex behaviours while exploring levels built around single checkpoints.
Gather Experiences from fallen enemies to upgrade your character.
Fight and die repeatedly, but never lose progress by recovering Experiences lost upon death.
Explore the world to discover the story and find many items and spells that will give you an edge against demanding boss enemies.

Story

On the icy surface of a forgotten planet stand ruined tombs where immortals sleep. While sleepless warriors roam the halls with their minds eroded by eternity, a lone Awakewalker emerges from cryosleep. With no memory of their past, it’s up to them to forge their future, discover the planet’s mysteries, and find a way out of this icy hell.

 

Immortal Planet

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wizards of the Coast - D&D Beyond

by Hiddenx, 05:41

The Verge reports that Wizards of the Coast will release a D&D toolset on August 15:

How D&D Beyond brings Gary Gygax’s role-playing game into the digital age

The toolset launches on August 15th

In March, Wizards of the Coast announced at PAX East that it would be bringing the traditional pen-and-paper role-playing game Dungeons & Dragons into the digital age with a new tool: D&D Beyond.

Wizards of the Coast describes D&D Beyond as a “digital toolset” for players using the game’s 5th Edition rules. The company partnered with Curse, a Twitch-owned company that builds other gaming-management tools, with the intent of making it easier for players to manage their characters and games. The program will launch on August 15th, and when it does, it’ll include a searchable database of the game’s rules, plus a platform for building characters and monsters, for keeping track of the items they pick up during the game.

Adam Bradford, Curse’s product lead, explained that while resourceful gamers use plenty of home-brewed digital tools, D&D Beyond will be a platform with “all of those elements, all with the entire library of official Dungeons & Dragons content fully integrated.”

Bradford says when the platform launches in August, “Players can play with digital versions of every official D&D sourcebook with the compendium. They can build a character using that content in addition to a custom magic item created in our homebrew system. That homebrew magic item can then be shared with the community for other players to use in their own games.” He says there’s more planned down the road: the platform will be tweaked to include monsters and encounter builders, as well as combat tracking for characters during games.

[...]

Thanks Lucky Day!

Wizards of the Coast

Details

The Long Dark - Release Date: August 1

by Hiddenx, 05:35

Hurls spotted that the open world survival game The Long Dark will be released on August 1:

The Long Dark -- LAUNCH TRAILER IS HERE!!

Hello fans,

We're thrilled to be able to share the launch trailer for The Long Dark.

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We can't wait to hear what you think about the game on August 1st, and we hope you find it was worth the long wait.

The Long Dark launches Worldwide on Steam on Tuesday, August 1st at 8AM Pacific Time.

Thank you for your support over the years.

- The Hinterland Team

ABOUT THE LONG DARK
Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…

Welcome to The Long Dark —an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Friday - July 28, 2017

Mass Effect: Andromeda - Survey on Series Future

by Silver, 14:14

@GameRant EA has sent out a survey to players of Mass Effect: Andromeda asking about its problems and would like to know their thoughts on the series future.

When Mass Effect: Andromeda was released on PC and consoles at the end of March, the sci-fi RPG didn't quite hit the mark. Rumors about its turbulent development seemed to suggest that a lack of direction about what the game would be, how it would play, and the technology used to make it contributed to making a game that was panned by fans and critics.

But it seems that the companies behind the game are looking to improve things in future. Mass Effect: Andromeda publisher EA has now sent out a survey to players to get their feedback on the game and what may have gone wrong. The survey asks how likely the player is to recommend the game to a friend (on a scale of 1 to 10) and gives them 400 characters to explain the reason for choosing that number.
[...]

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

No Truce With The Furies - Interview with the Devs

by Silver, 13:37

IndieGraze had a long interview with the No Truce With The Furies developers about the game.

Anyone with a keen eye for truly literary RPGs should be drooling at the trailer for No Truce With The Furies, a police procedural isometric with sci-fi/fantasy overtones under development by ZA/UM. With input from Art Director Aleksander Rostov and Lead Designer Robert Kurvitz, the team chatted with me on their project.

Erik Meyer: For anyone who lived a life saturated in RPGs like Fallout, Planescape: Torment, or Arcanum: Of Steamworks and Magick Obscura, the NTWTF trailer will spark curiosity, and the game clearly seeks to redefine and expand on earlier conventions. With a world created by Robert Kurvitz as ongoing source material and visual assets drawing on an oil painting look from Russian Realist painters, what have been the challenges in uniting these varied elements, and which parts ‘clicked' the fastest?

NTWTF: There's over a decade of casual, creative and professional collaboration across disciplines embedded in No Truce With The Furies. Writing lead Robert camped out in art director Aleksander's studio for years while finishing up the novel that set the stage for the world in which the game takes place. We find the RPG a particularly suitable medium for joining the disciplines of art and literature into a seamless, coherent whole.

What's interesting is how our major themes manifest in different disciplines. The very existence of the world of No Truce With The Furies is threatened by a phenomenon called the pale, which is as natural as the oceans or space. There are edges in this world where reality sort of ceases to exist. And they move around sometimes. Imagine living in this unnerving world - it's a wellspring for people of character. The very structure of the universe affects psychology, bringing out eccentricities, producing people whose souls have depth. Even simpletons have at some point thought of grand things - you can't escape those thoughts when the disintegration of the world is not merely an eschatological threat, but a physical reality.

The art reflects this state of affairs. There is a disproportionate amount of color in this world. Nothing is ever just a flat green or red. There's depth there, the colors get fragmented and mangled into other hues. Flecks of complementary color add spark and life. The white of a plaster wall is made up of so many greens, blues, pinks and yellows. It's not that you won't see a white wall. The wall is white, but if you take the time to study it, you'll find there are other colors in its structure.

Thus, in the end, it all speaks to the same whole. Take any part away, and it's no longer No Truce With The Furies.

EM: In well-told stories, audiences often come to love protagonists who aren't terribly likeable (A Clockwork Orange comes to mind); in NTWTF, players assume the role of a disgraced detective in a police procedural drama. To your mind, what is it about difficult situations and dysfunctional narratives that hooks gamers? As you've developed locations, NPCs, and subplots, what do you see as essential to maintaining a consistent yet compelling feel?

NTWTF: I think what we like about these characters is seeing other humans being human. We were taught in kindergarten under the teacher's judgmental gaze to divide people into the simplified categories of "good" and "bad". We were told the police are the good guys who make sure the bad guys get due punishment. Now we know, of course,that this is not necessarily true. And, forgive me for the triteness of this statement, but the bad guy is just the protagonist of his own story, right?

As humans, we're a gossipy bunch. There's something infinitely attractive about seeing into the thoughts and experiences of a character who seems so different from us. It's also enlightening to see that it's really all the same stuff that makes us tick. And it's an opportunity to look into someone's eyes and see beyond our own reflection.

The really killer part is realizing you can mix that experience with player agency via the magical lightning-blasting-out-of-fingertips medium of video games, which allow you to live that life. And with the incredibly overpowered 4th dimensional super power of saving your game, you can see how far you can push a situation, how insane you can go.

We do not recommend save-scumming, though. Please experience your first run of No Truce With The Furies with full acceptance of the consequences of your actions. It's better that way. See if you have the guts.

A curious little tidbit: at one point in history, before settling on calling our system Metric, the pen-and-paper version of it was called "Come be a person!"
[...]

No Truce With The Furies

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details