Stranger of Sword City
Stranger of Sword City Review
Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...
Wolcen: Lords of Mayhem
Wolcen: An Early Look
Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article
Do a raffle and give away stuff
Tell us again about the good old days
Bring back RPGDot, to see what it was like
I'm still waiting for that My Little Pony site
I have this brilliant idea (elaborate in a reply)
Let's not, I don't like celebrations
Fallout Cascadia - December Update by Morrandir
Hellgate London - Multiplayer Rises from the Dead by Drithius
Final Fantasy XV - Review @ Pocket Lint by Falchor
Exoplanet: First Contact - Going to Early Access by Cthulhufan
RPS - RPG Scrollbars: Richards RPGs of 2017 by GabrielMP_19
Forum WatchArcanum: Of Steamworks and Magic Obscura is still my favourite RPG by JDR13
Enderal - The Shards of Order by crpgnut
What games are you playing now? by BoboTheMighty
[Kickstarter] Hypercorps 2099 Wasteland: An Apocalypse for D&D 5E by Mike Myler
Bioshock II, worth it? by Zloth
Tuesday - November 15, 2016
Witcher 3 - Best Mods @PC Gamer
PC Gamer lists which mods they recommend for The Witcher 3.
Torches are the unsung heroes of The Witcher 3, allowing Geralt to see in the many dark places of his world without being forced to see gray for ages as he would with a Cat potion.This mod lets you get the most use of them. Now Geralt can cast signs, ride his horse, climb over ledges, and even block in battle without having to snuff out his trusty flame.
If you're looking for a better weather experience in Novigrad and environs, then be sure to pick up this relatively recent mod. It places a heavy emphasis on fog, but it also brings other treats such as more snow in Skellige and better light rain animations. If you think it overdoes it, the description page has a list of settings you can freely change with console commands.
Witcher 3SP/MP: Single-player
Torment: Tides of Numenera - New Screenshots
@DSOGaming Some new screenshots have been released for Torment: Tides of Numenera.
Techland has released a new set of screenshots for Torment: Tides of Numenera. Torment: Tides of Numenera is a new RPG from inXile in which players' choices matter, and in which morality is not a simple matter of "right" and "wrong".
The game will pack a thoughtful and character-driven story. Its philosophical underpinnings will drive the game both mechanically and narratively.
The game will also feature hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Conan Exiles - New Screenshots
@DSOGaming Conan Exiles has released some new screenshots in the lead up to its Early Access release.
Funcom released today a collection of new screenshots which captures just how far the game has progressed visually the past few months. In addition, Funcom announced that the game will support NVIDIA's Ansel technology.
Funcom today also announced that Conan Exiles will be available in 11 languages when it enters Early Access in January 2017: English, German, French, Spanish, Russian, Polish, Brazilian Portuguese, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
Funcom CEO Rui Casais said:
"We want to make sure the game is available to as many people as possible from the very start of Early Access. Releasing a game into Early Access means building a community of players around it that helps us as developers realize the full potential of the game. The more people we can include in that process, the better it will be for the game and for the players."
Hellhunter - The Monster Guys Interview
Here's an interview we've recently done with The Monster Guys podcast, they've been a huge influence to Hellhunter and we easily consider them the #1 Cryptozoology podcast out there.
In this 50min interview we talk about the development process, investigation and most importantly, going in depth into the various main enemies!
Kickstarter GamesSP/MP: Unknown
Release: In development
Matt Chat - On Dungeon Rats
Matt Chat gives his verdict on Dungeon Rats.
A game called Dungeon Rats.
Will Matt review it?
There IS such a thing as a stupid question. :P Enjoy, guys!
Get Dungeon Rats from Steam
or GOG (& support Matt Chat at the same time!)
Legends of Gaming Livestream
SEUM - heavy metal, beer, and arena shooting. Who could ask for more?
Jade Empire: SE - Jade Empire Sequel Never Dead
@Game Informer asked Mike Laidlaw about a Jade Empire followup.
"Jade as a sequel is never dead," said BioWare creative director Mike Laidlaw, who worked as a lead writer on the original.
"There are a lot of people still at the studio who worked on that game and want to get back to it," said BioWare GM Aaryn Flynn. "I think one of the advantages to getting back to it after a long time is not only nostalgia is a very powerful feeling in people, but skipping a generation of hardware is actually really exciting because it feels like it's not an evolution. It's a revolution of what you can do, and I think that's the kind of thing that brings people. What if we were to revolutionize Jade Empire and brought it back in that regard? That's the kind of talk that still happens around the studio."
Jade Empire: SESP/MP: Single-player
Platform: PC, Xbox
Monday - November 14, 2016
Mass Effect: Andromeda - New Alien Race
@PC Gamer they have information on a new alien race for Mass Effect: Andromeda called Kett. There is a picture of the Kett at the link provided.
The good folk at Game Informer have revealed the first deatiled look at Mass Effect: Andromeda's alien bad guys, a new race known as the Kett. Art director Joel MacMillan says in the video that BioWare took a different approach to the creation of this race than it did with the ETs of previous games, in order to adequately differentiate them from the Milky Way aliens we're more familiar (and comfortable) with.
Unlike the "clean, sleek, hard surfaces" seen on the bulk of the races in the Mass Effect trilogy, the Kett have a more "organic" look to their armor and architecture. BioWare went back and forth a bit on just how alien to make them, though. There was some thought given to designing them to be dramatically more alien than the Asari or Turian, but ultimately the decision was made to keep them bidpedal-and clothed, too. ("Definitely the right choice," MacMillan said.)
RPGWatch Turns 10 - DOS2 Key Giveaway
Update: This giveaway is closed now.
In our Divinity: Original Sin 2 fundraising campaign, there were quite a number of people who donated money, but did not want the key(s) and mentioned that RPGWatch should give it away instead. So, that is what we will be doing now.
To be honest, we have not received these keys yet from Larian Studios. So, I am not sure when we will get them, but when we do get them I'll send them to the winners as soon as posisble.
This giveaway will conclude our series of 5 giveaways, which will have lasted exactly one month.
And here are Da Rulez:
- You need to be registered at RPGWatch before the 18th of October 2016, to be able to participate.
- You need to reply to this news posting.
- Everybody fulfilling the first three rules, gets one ticket for the raffle. Nobody is excluded.
- If you have a ticket, then for every year that you are registered at RPGWatch you get one additional ticket (we base this on months, so if you registered in October 2006, you get 10 additional tickets, If you registered in November 2006, you get 9 additional tickets).
- If you have a ticket then for every 500 posts you have (at the end of this giveaway), you get one additional ticket.
- We will draw as much tickets as are needed to give away all the keys we have. Once you have won, you are excluded from winning another in this giveaway, unless the number of participants is lower than the number of available keys.
- If your name is drawn in the raffle, we will sent the key to you via PM.
- By default the keys are on Steam only, unless you specifically mention you want a GOG key, in which case we will try (but not guarantee) to get you one.
- The giveaway will last until Friday the 18th of November.
RPGWatch Feature - Stranger of Sword City Review
In one of his first articles as a new team member, Forgottenlor dived into Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
Like in the classic Wizardry games, you have two rows in your party. The back row is only susceptable to ranged, magic, and some special attacks, while the front row takes the brunt of the damage. There are four front row classes: the defensive knight, the tough but not particularly accurate damage-dealing warrior, the more fragile ninja who specializes in killing single targets, and the more fragile samurai who can damage large groups of opponents. In the back is the ranger who specializes in taking down single opponents, the wizard, the priest, and the dancer, who is the only class that can use melee weapons at range and can use multiple consumable items each round. You can go without any of these, since the dancer can be as effective a healer as the priest, though this certainly costs more in terms of gold. Each class gains skills as they level up. Skills can be active, passive, a weapon proficiency, or the ability to use multiple spells. Each time you switch classes with a character you can "equip" skills from the former class. Each character starts with two slots, and gains an additional each time they reach level 13 in any class. The only downside to switching classes is that you start your new class at half of your old classes's level and class level determines hit and dodge chance to a great degree, as well as what level spells you can cast. This makes for a very interesting system that gives character development a lot of depth, allowing you to build all kinds of unusual characters (including ones that are pretty useless.)
Stranger of Sword CitySP/MP: Single-player
Genre: Dungeon Crawler
Zombasite - New Patch and More Reviews
A new patch is available for Zombasite. In addition there are also some more reviews:
Zombasite is an interesting take on the action RPG and is definitely something you can sink your teeth into, the strategic as well as the procedural nature of it all gives it a lot more longevity compared to the usual fare. It’s definitely a thinking man’s game.
Zombasite is a niche title, but that doesn’t mean it’s got a big sign hanging out the front that says “only hardcore gamers need apply.” The folks in its community have put up guides to help familiarize new players with a lot of the various systems, the developer has a manual that lays out the basics, and the game itself is pretty forgiving when it comes to actually playing it and learning everything. It’s easier, too, to figure things out when you’ve got a few people looking at it. Managing a group of post-apocalyptic survivors is more fun when you’ve got a couple of friends around to help you do it, and I found myself getting a little more invested in everything when I was working with couple of people instead of all on my own. While it may be most inviting to those gamers that are looking for an ARPG with a little something different to offer from the usual loot grind, there are enough interesting ideas here that it’s worth a little bit of exploration by everyone.
Given a substantial budget, a bigger team, and a little more focus on user-friendliness, Zombasite could be a real winner, thanks to its unique approach to factions and an overworld that teems with incident. It isn’t a great-looking game and those unwilling to dive a bit deeper below the surface will be tempted to dismiss it as a low-rent ARPG with a hackneyed premise. Soldak could be on the verge of something great if it could abandon some of the more tired conventions of the genre that other games have already left behind.
Balrum - Version 1.2 Released
Last week version 1.2 of Balrum was made available. If the lack of achievements in this game was holding you back in playing it, then you will be happy to learn that there are now 42 of them on Steam. However for those that are less interested in that, there are some other new features as well.
Some of the more noteworthy new features:
-Achievements! (There are a total of 42 achievements to acquire.)
-Added comparative tooltips for equipments.
-You are now able to delete custom made recipes.
-Grandmaster difficulty! We added an even more challenging difficulty mode to Balrum for those who seek an even greater challenge.
-By pressing Shift + F2 you can disable/enable the interface.
-Reworked a part of the GUI. (panel focus and responsiveness improvements)
Other small additions:
-ALT + click now puts materials inside crafting tables intelligently.
-Autosaves won't happen when the player is below 10% health.
-Cheat death now gives back more health.
-Fields no longer get diseased if they are properly tended too.
-Enabled numpad walk commands.
-Tutorial popup when your pet dies or gets automatically dismissed.
-Reduce Gore option is available in the options panel.
-Game saves now show the chosen difficulty.
Hero-U - Risk and Rewards
In this month's update for Hero-U: Rogue to Redemption we are informed about the way lockpicking works in the game, teh risks and rewards of backing a Kickstarter game and that the release is still scheduled for the second quarter of next year.
I learned a lesson in improbability many years ago while playing Risk. My 12 armies were about to eliminate a player’s last two defenders. When the dust cleared multiple dice rolls later, my lone remaining army stared helplessly at the remaining single defender.
The lesson – high probability is not the same thing as certainty, and low probability is not the same thing as guaranteed failure. We all watched those lessons hammered home in last Tuesday’s U.S. Presidential election, and before that with the Brexit vote.
It’s an important lesson for game designers – there is no such thing as a 90% chance in a one-time puzzle. That puzzle is really a 100% chance for 90% of the players, and a 0% chance for the other 10%. If you want players to solve the puzzle, make it 100% solvable, or allow players to try multiple times until they solve it.
Lockpicking in Hero-U works that way – you might encounter a lock Shawn can’t open, but he’ll get a little practice attempting it. After enough practice and study, and a more advanced toolkit, Shawn can come back and open the lock. Trap disarming involves both Shawn’s skill and the player’s, but every trap can be disarmed with practice and cleverness.
Release: In development
Deus Ex - Design Doc
SO excited to share this with you, this is a document I've wanted to get my hands on for YEARS, and I just got in contact with the writer of an article on them, Joe Martin (Venerate his name and obey him in all things!), and he sent them to me! He was, as of the writing of the article, unable to fully share them, apparently this has changed.
Going through it is an absolute gold mine.
Tilson and the Ghoul are the best characters, the original endings are really fascinating(I love that if your too slow the ending changes!), and the game is so MASSIVE in scope, it outstanding to read. . I haven't even read it for 5 mins, shaking with excitement. I've only skimmed through these very briefly, haven't even had them for much more then 10 minutes. You'll all be going through them fresh with me.
If that wasn't enough he ALSO sent me Thief 4 (the cancelled modern day reboot! not the one we got!) design docs, and Ion storm Design documents!
"The Thief series has always been held back by esoteric, unrecognizable fiction and passive,
I wonder why this reboot didn't work out? /s
Deus ExSP/MP: Single + MP
Obsidian - Interview @Fragments of Silicon
Fragments of Silicon have interviewed Obsidian Entertainment. The interview starts at 7:40.
Our good friend Adam of Fragments of Silicon just interviewed Obsidian! Check it out below. https://t.co/xUWUMrrxWK— Matt Barton (@mattbarton) November 14, 2016
Sunday - November 13, 2016
Stellar Tactics - KZ-MR7
Stellar Tactics has outlined the next major feature addition called KZ-MR7.
Long though lost, KZ-MR7, a Halamis research facility, was re-discovered several hundred years ago when Martin Varis crash landed on Achmedius VIII. Rumors and reports describe the facility as an advanced energy research station built on planetary ley-lines.
The facility, run by Professor Garrius Brons, developer of the FTL Drive, was funded through Halamis Corporation by House Shikaru shortly after the "Arrival". Years of secretive research ended when rumors that a powerful energy rift was generated, destroying the facility and everyone in it. Subsequently, the planet was flagged as "Off-Limits", however, illegal mining on the planet continues to this day.
Martin Varis explored the facility for years with a small team of mercenaries, scrapping parts and gathering information. He swore that every time he entered KZ-MR7, the very structure of the facility changed, as though he was stepping into a parallel universe. He told stories of horrible mutations, hellish creatures and squads of elite military personnel infesting the facilities permutations.
Several years later, Martin and his team re-entered KZ-MR7 one last time. They were never heard from again. A rescue party was assembled, however, the mysterious facility could not be found. It was as if KZ-MR7 disappeared off the face of the planet, leaving nothing behind...
When I release KZ-MR7, you will be able to accept missions from NPC's on the Achmedius Trade Station. These NPCs will send you to the surface of Achmedius VIII to explore the facility. Missions will be randomly generated and the facility will change when a mission is provided. This includes enemy placement, loot, objectives and the global layout of the facility.
A few details related to KZ-MR7 when it's released:
- I'll be fixing any bugs that are found and making sure the system is 100% stable before moving on when the build is released.
- I will be tuning objectives and loot over time.
- I will be adding Perk tiers over time.
- Progression will be limited to a maximum level of 60.
- I'll be performing a combat tuning pass.
- I'll be gathering community feedback.
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
The Dwarves - Meet "Boindil" Video
@Gamebanshee This video introduces Boindil as part of a hero spotlight series in the lead up to the games release.
KING Art Games' forthcoming RPG The Dwarves will feature a total of fifteen different playable characters, and through the availability of a new "hero spotlight" video series, the team is giving us a chance to get to know some of them. In this entry, we're introduced to the "killing machine" named Boindil Twoblade:loading...
The DwarvesSP/MP: Unknown
Pamela - Dreams do come true
Farflame spotted dev blog #57 for Pamela:
Oh hi! I didn’t see you there. It’s a good thing I have this Dev Blog handy here with me…
The dev team is coming up to an exciting couple of weeks here as some long-awaited features are starting to be created! Many of these features have been planned for well over a year, if not longer, so you can imagine how excited we are to see these dreams becoming a reality. The first of which are random and timed events that James has made some stellar progress on this week. So far you can expect to see riots break out, power outages that you’ll have to investigate, security lock-downs you’ll probably want to avoid and of course the constant depletion of things like food, drinks and energy from Eden as its inhabitants nibble away at its supplies. All put together, these events will help keep the game fresh, the world dynamic and the difficulty ever-increasing. And more events will be created next week, and further in the future as well!
This week we’ve also done an integration pass on many of the new features and systems that have been created in the previous weeks. This essentially means getting all of these new things out of our test scenes and into the game, ready to be played! Ian made some great progress tracking down some nasty bugs that were clinging like velcro and made a sweet new system that will allow us to have more precise reflections with a much lower cost than before. James on the other hand implemented his new spawning/respawning system and many more features into the main scene as well.
That sure sounds like a lot of stuff… But what’s this? There’s more?!
- Finished the “High Security Rehabilitation” area inside the Garrison district
- Started and finished “Low Security Rehabilitation” area inside Garrison
- Started and finished the “Armory” inside Garrison
- Continued menu polish on Main Menu, Respawn Menu, Genome Point Menu & Options Menu
- Wrote in-game descriptions of Augment skills and Spawn locations
- Finished the first pass on enabling the NPCs to attack player bases
- Finished the high-poly sculpt of the heavy armor suit, which can be worn by NPCs and the player
- Continued the integration pass from last week, making sure that everyone’s new features were working well together
- Created a system to drastically reduce the number of reflection probes drawing in the scene, while allowing us to use more of them at the same time… mind freak
- Did a bunch of bug hunting / slaying on some really hard to track down items
- Finished damaged environmental pieces, will be used for upcoming “World Repair”
- Modeled Cyano-tube Repair kit item
- Started creating Storage Container buildable items, a place to store all of your stuff
- Created a bunch of random / timed events:
- Power Outages
- District Lock-downs
- Item Scarcity System (items slowly dwindle from the world as other occupants consume them)
- Integrated the new spawning/respawning system into the main scene
- Finished buildable interaction menu, used for certain props such as hydroponic farms and water condensers
- Integrated the Options Menu into the Pause Menu, as well as the Main Menu
Release: In development
The Deep Paths: Labyrinth Of Andokost - Review
Watcher Dark Savant spotted this review for The Deep Paths: Labyrinth Of Andokost:
Review: The Deep Paths: Labyrinth Of AndokostThe last couple of years have seen a tremendous increase in indie developers tackling the CRPG nische market. After completing The Quest I was looking for another RPG to sink my teeth in. First I tried Paper Sorcerer but never got hooked by it. It was by pure accident I found this game on steam for only $7 dollars to be released very soon.The Deep Paths: Labyrinth of Andokost is a dungeon master clone with a four party assemble trying to solve a mystery below a city. The game is developed by only one person but still manage to achieve well respected graphics and sound. The game is far from as polished as Legend of Grimrock but still manages to hold on its own and the price tag is really attractive.It reminds me very much of Crystal Dragon and Black Crypt for the Amiga. Not the least because of the colour palette used which is light brown. The game is extremely simple, yet functional with only three classes (Warriors, Rogue, Wizard). You are allowed to re-roll your attributes as much as you dare to and then the game begins. The four attributes wither helps to increase your damage output, armour class, mana or health.[...]Despite those minor drawbacks I had great fun playing this game. It reminded me of old good times and the game was bugfree for me. I also love the loading screens which have sampled the sound of an amiga discdrive loading. The title music to the game is very catching and good and I found myself listening to it a lot by itself.
The game also lacks any manual. I won´t say it was necessary. Much of the information is explained by tooltips but a short manual is always appreciated and it helps potential buyers to get a good overview of what the game offers.
I highly recommend this game for anyone who loves a dungeon crawler.
The Deep Paths: Labyrinth Of AndokostSP/MP: Single-player
Genre: Dungeon Crawler
Daggerfall - What Skyrims sequel can learn
@Indigo Gaming they discuss the merits of Daggerfall and what the Skyrim successor can learn from it.
A video about the 1996 Elder Scrolls game, Daggerfall, and comparing it to its more popular successors like Skyrim. While its technical prowess is outright prehistoric by today’s standards, if you look past its dated visuals, you will discover the many concepts and mechanics at play in this game that have not only been virtually untouched in other franchises, but even in future games of this series.
So what could future Elder Scrolls games learn from their past? Let’s take a look.
2:01 - Character Creation & Skill Progression
5:30 - Ambience
6:57 - Massive Scale
9:10 - Danger & Mystery
10:42 - Sense of Discovery
12:05 - Conclusion
All music was composed and arranged by Eric Heberling.
Remixes in this video were created by:
Dan Goodale, Karl Christmas, Ramon Molesworth and Robert Hood.
Bethesda announced that Daggerfall is now FREEWARE. Get the prepackaged installer here:
Abandon Ship - Ship Adventure
Gamepressure reports about the ship adventure Abandon Ship:
Captain a sail ship and survive in Abandon Ship, FTL-inspired tactical game
Abandon Ship will let you become a sail ship captain, roam the seas, and face countless dangers in a procedurally generated world. It will also teach you a lesson on losing everything you've got and having to rebuild your position from scratch.
If you’ve always dreamed of becoming a captain of an 18th-century sail ship roaming the unexplored seas full of enemy vessels and deadly monsters, you should definitely keep an eye on Abandon Ship, a tactical strategy in the fashion of FTL: Faster Than Light and Sunless Sea. In this game by indie studio Fireblade Software you’ll get to command a ship and her crew while exploring procedurally generated world, completing quests, fighting naval battles, and dealing with all sorts of random events.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Platform: PC, PS4, Xbox One
Release: In development
Mass Effect: Andromeda - Summary
Gamepressure has collected info about Mass Effect: Andromeda:
Mass Effect: Andromeda – everything we know and tons of new info following N7 Day
This year’s N7 Day has brought loads of new facts about Mass Effect: Andromeda. Bite into our recap written by a fan who knows the franchise like the back of his own hand.
The day has finally come for BioWare and Electronic Arts to reveal something more about the new Mass Effect. Although we still haven't seen any significant portion of gameplay footage (which is to be shown during The Game Awards event on December 1), there’s some video material and information that can help us make a preliminary outline of Andromeda. Below, I will try to analyze the most important news brought by this year's N7 Day. And things to work on are a plenty. [...]
Cyberpunk 2077 - What to expect?
Farflame spotted this long Cyberpunk 2077 article:
Cyberpunk 2077 – what to expect from an RPG made by the studio that gave us The Witcher 3?
Although Cyberpunk 2077 has occupied a place in our minds for more than four years now, there’s literally no information pointing to what the new CD Projekt RED game is going to be. Still, there are sources allowing us to make certain assumptions.
In the field of triple-A games, cases such as Cyberpunk 2077 are few and far between. Entertain the following idea for a second: how many developers decide to announce a project just to keep it in the cellar for the next five years, feeding us mere shreds of information and convincing people that the work is still in progress? Even Mass Effect: Andromeda, which hasn’t really been a high-profile project during the four years since its announcement (similar time span as Cyberpunk’s), cannot hold a candle to CD Projekt RED’s secrecy.
Cyberpunk 2077SP/MP: Single + MP
Release: In development
Saturday - November 12, 2016
Skullstone - Coming 2017
@Indie Retro News they report on Skullstone, a dungeon master like dungeon crawler.
Choose and develop your team of worthy mercenaries and explore the dark corridors of the Skullstone dungeon to learn the secrets behind Skullstone's sudden reappearance. Fight many types of evil creatures and solve challenging puzzles to reach deeper levels. But make sure to visit the village along the way, as you may get the odd quest for treasures and powerful items.
According to the team behind the game, Skullstone will keep you entertained for hours with its interesting artistic direction, music you will listen to even when not playing the game, huge levels, challenging gameplay, and twenty pre-made characters waiting to be selected for the team. Explore rooms and corridors whose layouts can be used to your advantage during battles with all the scary beasts waiting for your arrival.
Could Skullstone be the ultimate Dungeon Master experience? Only time will tell
Genre: Dungeon Crawler
Release: In development
Tyranny - Combat Guide
PC Invasion have a beginniners guide to combat for Tyranny.
If you've not played Pillars of Eternity, or haven't touched a more traditional isometric-ish RPG before, then Tyranny's combat system may hold some mystery. These are the basics that should help you triumph on Normal difficulty, and give you a solid grounding for stepping up to higher levels of play if desired.
Our full Tyranny review is still in progress (contrary to early reports, this game is quite long), and will be up on the site in the next few days.
Primarily, the early moves Obsidian's more recent real-time-with-pause combat systems are about smart positioning. Tyranny has an ‘engagement' system that means once a couple of parties are in combat, they're basically locked that way until one dies or tries to break away (suffering a ‘disengagement' penalty and some free hits).
Make use of custom formations (the square with dots for corners to the left of your party portraits will lead you there) once you have three or four members in your party. That way, you can mostly make sure that your front line are the tougher, ‘tankier' members of your team (Barik, Kills-in-Shadows, Verse if she's been equipped for it).
Also, consider visiting the menu options and choosing a few auto-pause options. Having the game pause by default whenever you get into combat is a very helpful way to give you time to consider the layout of your opponents. Make frequent use of pausing in combat too, in order to suss out where the most danger and damage is coming from, and how to put a stop to it.
Tyranny - More Reviews
Tyranny review – a rich and entertaining exploration of evil
The latest role-playing fantasy from the Pillars of Eternity creators puts players into a morally ambiguous universe of tyrants and mercenaries
The latest isometric RPG from the creators of Pillars of Eternity casts you in the role of a reluctant or zealous antihero (depending on how you play), serving the Overlord Kyros, a being of immense and undeniable power who beat the forces of good and essentially rules the world. You exist to snuff out the last resistance to this tyrant but that doesn’t necessarily make you a bad person.
Whatever legacy players leave on the world of Terratus, Tyranny will leave a lasting legacy on RPGs. This is a game that truly takes on the whole concept of evil and does it justice.
Obsidian returns to the world of old-school RPG gaming with aplomb through Tyranny, a fantasy epic armed to the teeth with a plot of deception and intrigue.
Although Obsidian Entertainment has been grabbing headlines over recent months due to its work on the upcoming South Park: The Fractured But Whole, along with its desire to work on a new Fallout game, the developer has also been returning to its roots in C-RPGs. Last year, the developer released Pillars of Eternity, which had tremendous success as a callback to the days of what many consider to be the height of the power of Western RPGs. Now, Obsidian has again gone back to that game style with the launch of Tyranny.
Of course, the game is not perfect, and some may find the odd all-or-nothing decision regarding forces to recruit jarring, or the locations within the world itself a little too devoid of scope to be a truly immersive experience. However, it’s in the large concepts, and in its gentle manipulation of the player’s trained responses, that Tyranny finds its purpose. A must-have for fans of the genre, and a worthwhile title for those after a truly different experience.
Tyranny Review: Illusions of Grandeur
- Excellent world-building and story
- Evil point of view feels fresh
- Dialogue is clear and concise, helps push the story forward cleanly
- Tiresome combat system
- Choices feel limited in pivotal situations
- Lack of companion quests leave them feeling one-sided
- Abrupt ending with no resolution
Salt and Sanctuary - Review @ My Gamer
My Gamer has reviewed Salt and Sanctuary:
There are many things that make a video game great including gameplay, narrative, characters, camera, challenge, detail and so many more. One that often goes unappreciated is style, but it couldn’t be any more important. Style is what grabs your eye and tells you that this game is different, this game is fun, this game is new. It’s hard to develop your own way of presenting older ideas, to make it stand out from everyone else. There’s always a generic hero, but what makes him different from the other 1,000,000 other heroes in their own games? The usual answer is not much, so many build on top of others and try to put their own spin on it, and such is the case here.
Ska Studios definitely pays respect to those who came before, but didn’t just stop there, and put their own style on what was already a winning formula. While having some downsides, there are plenty of great things to see and play, and with so many play styles, classes, items, and weapons there is a real bang for your buck here as you can just play it again and again and get something different each time. If you don’t want to break the bank, but you want that Dark Souls feel, then this is something you really shouldn’t miss.
Salt and SanctuarySP/MP: Single-player
Sacred Blade - Released
The indie RPG Sacred Blade has been released:
Welcome to a high fantasy revolutionary rpg in a world of might and magic! Imagine a place of wonder, where races coexist in an uneasy balance, a world where an adventurer could easily get lost in. A place where great cities house castle keeps and fortresses, home to Dwarves, Humans, Orcs, Half Giants, Utztillu (Lizazrdmen), and Elves alike. A place of arcane magic and metal-works, Welcome to the land of Sacred Blade!
In this one-of-a-kind cRPG the world adapts to your decisions! Whether you choose the path of magic or blade, good or evil, characters will react differently to your character. You can finish each quest in many ways bribing, dueling, negotiating and more! With a huge world, more than 450 unique characters and monsters, plus many different endings to unravel, this game will keep you busy for a long, long time.
- A complex stat-driven system that underlies every event taking place within Sacred Blade.
- An entirely non-linear storyline with surprising plot twists, go where you want game play.
- A classic RPG based upon the famous Dungeons and Dragons adventures and using a very similar D&D 3.5 ruleset
Sacred BladeSP/MP: Single-player
Mass Effect: Andromeda - Impressions @GI Show
The GI show shared their impression of Mass Effect: Andromeda and Blizzcon among other things.
Game Informer's Ben Hanson, Joe Juba, Suriel Vazquez, and Dan Tack share their exclusive impressions of seeing gameplay and playing BioWare's Mass Effect Andromeda before talking about Blizzcon's highlights (especially Sombra's introduction in Overwatch) and much more.
To jump to a particular point in the discussion, check out the time stamps below...
4:20 - Mass Effect Andromeda impressions
35:02 - Blizzcon 2016 impressions
39:20 - Overwatch's Sombra
46:50 - Owlboy
53:30 - NES Classic Edition
58:50 - Community emails
Friday - November 11, 2016
Dishonored 2 - Petty Grievances @RPS
RockPaperShotgun has gone debby downer and written their issues with Dishonored 2.
Additionally, sometimes the dialogue seems slightly at odds with the image, as though lines were recorded before events and scripts were fully set, and the actors (or writers, or both) didn't know quite what was going to be seen on-screen. I feel a certain dissonance sometimes - distracting rather than destructive, though. Not quite on this level...
...but we're in that ballpark alright.
I'm told that, though some big clunkers are still to come, by and large dialogue gets more naturalistic later on, once there's more freedom of movement and less of a plot-funnel. I can believe it - but given how expensive a game this clearly is, it's a shame that the voicework and, perhaps, the editing throughout isn't the equal of the visual presentation values. I'm also left feeling that its villain is too cartoonish by far, but we shall see.
Far more minor, but I desperately crave a Hitman-style option to neatly and perfectly conceal a body inside a bin or chest or whatever with a single button press. Dishonored 2 doesn't have this, which leads to a certain amount of uncertainty about whether you've actually managed to hide Sleeping Brutey or not.
Dishonored 2SP/MP: Single-player
Ember - Update 1.04
Along with today's sale, we're releasing an update to Ember with some of the most requested features from the community as well as the usual bug fixes and tweaks:
- all shortcut keys can be rebound in the in-game "Shortcut Keys" menu
- added a "Windowed Fullscreen" option under Graphics
- added a key to toggle walking/running, Shift by default
- modified how XP Boost is gained to prevent some exploits
- reduced memory usage to avoid "out of memory" crashes on some systems
- fixed issue when lockpicking the locked chest in Ice Caves
- fixed crash dragging keys to locked doors from inventory
- fixed bug where fast travel locations might not unlock correctly
- balance and gameplay tweaks
Note that the first time you load your savegame in 1.041 the load may take a little longer than normal, as it has to spend some time patching your save game to the latest version of the world.
Voxel Quest - All Source Versions Released
In August, their requests were partially answered. An early version of the Voxel Quest engine was added to github for backers to download. The idea being to get the source code out to those who had supported the game. Now with the most recent update, Woolery has released every version of Voxel Quest under a zlib license. This will allow the community to continue to mod and update the code as they see fit.
Making The Best Of The Situation
It's a good faith gesture on Woolery's part. He is now working full-time and thus unable to dedicate himself to the completion of the project. Refunds are still available to anyone who requests them. Not everyone will be able to do much with these early builds.
It's certainly not an ideal end to such a promising campaign. Still, more developers who find themselves handling a failing project should take note. Voxel Quest proves that there is a way to bow out of a project without burning the community who helped you start it.
Voxel QuestSP/MP: Single-player
Release: In development