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Tuesday - January 31, 2017
Monday - January 30, 2017
Sunday - January 29, 2017
Saturday - January 28, 2017
Friday - January 27, 2017
Thursday - January 26, 2017
Wednesday - January 25, 2017
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Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

RPGWatch

2017-02-02

Game of the Year Awards 2016 - Most Promising RPG

What is the most promising RPG of 2017? Like every year, you had your say. Check out the details to find out what games we and our visitors think are most promising.
» Read the article

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Picture Watch

Consortium
Box Art

Poll Watch

What Game to Review Next?
Balrum
40%

The Dwarves
34.29%

Ember
14.29%

Halcyon 6
11.43%

Vote

Tuesday - January 31, 2017

Banner Saga 3 - Funded and First Stretch Goal

by Silver, 07:42

The Banner Saga 3 has funded and has announced its first stretch goal of playable dredge in the latest update.

DUNDR'S BEARD! Thanks to you, we reached our funding goal for the development of Banner Saga 3 in less than a week! This game really is the type of project that simply could not get made without the backing of the best community a small team could ever ask for. Your support, and your help spreading the word, have put us well on our way to finishing this epic Saga.

This is just the beginning, though! This is when the fun starts and from here on out it's cherries on top for everyone! We have lots of great stuff planned that we simply didn't think we'd get a chance to put in the game. Let's do it together, shall we?

You've been calling out for this a long time, and it hasn't fallen on deaf ears; We are pleased to announce our very first Stretch Goal: Playable dredge!

Banner Saga 3

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - January 30, 2017

Castle Torgeath - Update 1.1.0 available

by Hiddenx, 22:57

The Action RPG Castle Torgeath got an update:

Castle Torgeath 1.1.0 – Controller Support and Art

Hello everyone!

For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon.

We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look around, use all the attacks, block, run, select objects, switch weapons, access various menus, sheath your weapon, and basically do anything you could do with the keyboard and mouse outside of the menus.

For the menus, you have complete control of the inventory, character sheet, clue menus, and NPC discussions by using the D-pad and “A” and “B” buttons to select and cancel respectively. You can also overwrite the auto save and load that auto save with the controller. Unfortunately, the options menu and the character customization menu at the beginning of the game won’t be accessible by the controller but still can be used by the mouse. Lastly you can change the look-around sensitivity for the controller by modifying the Mouse/Controller sensitivity setting in the options menu. Overall, using the controller should provide a fun and retro feel to the game if you want to use it.

We also added another layer of various art and effects throughout the game. The idea was to give the entire game a few more sprinkles on top. The main thing was more effects primarily in the form of various types of candles. However, these art additions are not just for game feel. The effects serve as clues on where to go and what you might encounter as you move further in the dungeon. The strategic placing of the effects combined with the art creates a whole new feel for certain sections of the game.

Lastly due to due to the many requests we have received, we wanted to let you know that we intend to work on the map as a primary feature for our next update. There will be a map for each level in addition to a few new unique surprises. We hope to have the new map feature out late February.

Here are the full details of the update:

  • Implemented partial controller support for Xbox 360 and Xbox One controllers
  • Updated the Help page with controller button info
  • Added scenery and effects in the Battlements
  • Added scenery and effects in the Library
  • Added scenery, loot, and effects in the Smithy
  • Added scenery, loot, and effects in the Royal Chamber
  • Added scenery and effects in the Mines
  • Added scenery and effects in the Alchemy Labs
  • Changed some enemy types in parts of the Library
  • Fixed various minor bugs

Castle Torgeath

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Fallout 3 - Feargus on the Original Fallout 3

by Silver, 22:49

@IGN Feargus Urquhart revealed recently that Black Isle Studios worked on two different versions of Fallout 3, with the original being a 3d production.

On the latest episode of our monthly interview show IGN Unfiltered, Urquhart revealed that before Black Isle began work on its more widely known Fallout 3 project, codenamed Van Buren, the studio also worked on another version of Fallout 3 that ultimately led to the creation of Icewind Dale.

"It was actually the second Fallout 3," Urquhart said of Van Buren, noting that Black Isle's first Fallout 3 project was in the works a bit earlier, after Fallout 2 was complete and Planescape: Torment was still in development.

While the studio's previous Fallout games were in 2D, Black Isle wanted to bring Fallout into 3D with this new project. "Now 3D was the cool stuff. So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL," he said.

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: Unknown
Release: Released

Details

Deus Ex - Series Hiatus?

by Silver, 22:17

@Eurogamer they report that the Deus Ex series may go into hiatus due to disappointing sales from Mankind Divided.

Square Enix's shift in focus to its recently-announced multi-game Marvel project, combined with underwhelming sales of last year's Mankind Divided, mean the Deus Ex franchise has been placed on hiatus, Eurogamer understands.

This, despite Mankind Divided leaving the series with a number of hanging story threads. These plot points were intended to be resolved in a third game, which would also complete the trilogy of Deus Ex titles begun by predecessor Human Revolution.

Much of this remaining story was once intended for Mankind Divided, Eurogamer has heard, until the game grew too large in scope and had to be curtailed. (Even with this, Mankind Divided's development took five years). It's unclear if this untold story will now be left unresolved - or tied up in another medium, such as a graphic novel.

Mankind Divided's DLC, meanwhile, focuses on standalone stories. One final pack from the game's season pass - A Criminal Past - is set for launch on 23rd February and acts as a prequel to the main game.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Fallout 4 - High Resolution Texture Pack

by Hiddenx, 20:51

PC gamer reports that Fallout 4 will get a free high resolution texture pack:

Fallout 4 high resolution texture pack arrives next week for PC

The update is free, and only asks that you have an additional 58 GB of space available.

A high resolution texture pack will arrive as a free update for Fallout 4 next week, Bethesda announced. The announcement included a single screenshot, which you can see and enlarge above, plus a note that you'll need a smidgen of extra room for the texture pack: an additional 58 GB.

[...]

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity II - More Details

by Hiddenx, 20:26

Farflame spotted this info page about Pillars of Eternity 2 and a Josh Sawyer at PCGamesN:

Pillars of Eternity II: what you need to know

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A few years ago, Obsidian designer Josh Sawyer flipped a map of the Forgotten Realms’ Dalelands, stuck some different labels on it and named it the Dyrwood. One record-smashing Kickstarter later, he and his team had revived the spirit of the Baldur’s Gate games, with the wilderness exploration and spacebar-thwacking tactical combat intact.

Fresh from another isometric RPG, Obsidian now intend to fold some of Tyranny’s reactivity and unfamiliarity into Pillars of Eternity II: Deadfire - a sequel as ambitious as Baldur’s Gate II was.

[...]

Josh Sawyer interview:

[...]

“I've worked on shipped games that were really incredibly bizarre, and that can be very off-putting to a lot of people, so I am trying to be cognisant of people’s comfort zones,” says Sawyer. “Especially with the audience that came to this expecting a very traditional D&D-style RPG.”

In that sense Sawyer and his team are still beholden to the commitment they made way back in the Project Eternity Kickstarter: to build a spiritual successor to Baldur’s Gate and Icewind Dale.

“I will say that Forgotten Realms high fantasy is not my first choice for my style of setting,” Sawyer admits. “But I grew up playing in Greyhawk, the Forgotten Realms and even Dragonlance. When I first got started in the industry, I was making games in the Forgotten Realms. It’s a setting that I had a lot of fun in, and also we know that our fans have a ton of fun in.

“I think we’ve tried to grow it a little bit, but fundamentally, it’s your traditional high fantasy. There are restrictions on that, but they're restrictions we knew going in.”

[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Disgaea 2 - Released

by Hiddenx, 20:15

The Strategy J-RPG Disgaea 2 from 2006 has been re-released for the PC today:

Disgaea 2

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Darkness is back. Overlord Zenon has cursed the land, and now, Veldime is transforming into a nasty Netherworld. Memories are sterilized, bodies demonized, the world is falling into chaos. The only one unaffected is a young man, Adell. He stands up to fight the curse, but things never go as planned. The haughty daughter of Zenon, a filthy little frog, lovable demon siblings and a washed-up rock star!? No one can ever predict what goes on in the world of Disgaea. And of course, other Overlords refuse to sit still watching...

Key Features:

  • Choose from over 200 character classes for your squad!
  • All-new Dark Court system where the good are punished and the evil praised.
  • The Item World is back! Customize your items to make them even better.
  • Utilize the new Stack Attack option, adding another layer of strategy.
  • Enter the Dark World: a hardcore world setting where you can display massive amounts of damage!
  • Play through Axel Mode and help Axel regain his popularity!
  • Head over to the Land of Carnage, defeat high level enemies, and claim victory!

New to Disgaea 2 PC:

  • Updated UI, keyboard and mouse support
  • New keyboard shortcuts
  • Playable on Macs & Steam Machines!
  • Three playable characters that never made it to the West: Dark Eclair, Gig, and Miabel!

Disgaea 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Sunday - January 29, 2017

RPGWatch - Steam Curator #10

by Hiddenx, 13:53

RPGWatch is Steam Curator #10 now. Thanks to all who joined us.

RPGWatch

Details

Mines of Grimvale - Released

by Hiddenx, 09:45

The dungeon crawler Mines of Grimvale has been released:

Mines of Grimvale

The world of Bornia is in need of champions! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Bornia's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end.

You'll have at your disposal more than 50 spells and hundreds of items with great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Mines of Grimvale features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a mine god, and journey to the Mines of Grimvale.

  • A tough, but accessible to newer players, classic RPG with a vast world to explore!
  • Features a "learn by doing" skill system without the need to collect and grind for experience points.
  • Customize your character as you see fit as there are plenty of character stats to fine-tune to your liking.
  • Gripping story with many unexpected twists and turns set in a very unique fantasy world.
  • Vast dangerous worlds with countless secrets to uncover and mysteries to solve.
  • Over 200 different enemy types.
  • Hundreds of items, weapons, armor. amazing random loot system.

Windows XP or Windows Vista, Windows 7,8,10 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.

Mines of Grimvale

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Archmage Rises - Plan and Release Date

by Hiddenx, 09:28

Here's the project plan for Archmage Rises:

Video Update #6: When will Archmage be Done?!

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"Hey! When is Archmage Rises going to be done?!?" - Everyone I meet, everywhere

Last Sunday I was at a potluck.  The person across from me asked the natural polite question I hate answering: "So when is the game going to be done?"

Archmage Rises

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Disgaea 2 - Review @ Destructoid

by Hiddenx, 09:19

Destructoid is reviewing the PC version of Disgea 2. The game will be released tomorrow:

Review in Progress: Disgaea 2 (PC)

Here we are, about a year after the launch of Disgaea 5, and I’m reviewing the second game in the series. What a world! Now that the series is gracing the PC platform, I finally have the chance to play it. As a huge Final Fantasy Tactics and Shining Force fan, I’ve always had a strong interest in the series but haven’t actually picked it up until the PC debut.

God damn, these games are out of control!

I love how ridiculous everything is in Disgaea 2. The plot, mechanics, and characters are so wacky that I can’t help but be enamored with all of it. Well, all of it except the terrible voice acting. It’s not just “haha everything is cutesy and weird and so is the voice acting,” it’s more like “oh god please make it stop.” That’s not to say that it is horrible across the board, but boy are certain characters awful.

[...]

The PC release includes everything from Disgaea 2: Cursed Memories on the PlayStation 2 and Disgaea 2: Dark Hero Days from the PSP, in addition to some extra playable characters, so if you missed either (or both) of the original titles, this could be a great opportunity to jump in. You won’t need prior Disgaea experience to enjoy this sequel, though it helps to have a prior understanding of the mechanics, as it can be a lot to take in all at once. The transition to PC has been agreeable for Disgaea 2 at least, which is more than I can say for some other titles!

Disgaea 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Saturday - January 28, 2017

Torment: Tides of Numenera - Cut Companions

by Hiddenx, 10:32

Pinx found an answer on Reddit why some originally planned content has been cut from Torment: Tides of Numera:

Hey all,

The companion roster has been slightly reduced from our initial plans. Throughout development on Torment, our philosophy has always emphasized depth and reactivity in our storyline and in our characters. We know you would not be satisfied with anything else. During development, we found that the more far reaching and reactive our companions were, the better they felt and the more justice it did to the original Planescape: Torment. This trade-off meant we were able to add more companion conversations, banter, voice-over, quests, and story endings. We did not want to leave some companions feeling shallow, with storylines that felt incomplete, or be forced to shove them into the late game.

That said, we certainly haven't shut the door on Torment’s development. We still have a lot of early work done on other companions and are open to continuing to work on the game. We can say that any DLCs or expansions that we put out will always be free to our backers of that game, so there is no need to worry about paying for any additional content in Torment.

As for the Oasis, that is still represented in the game, and as some of you have pointed out, we've shown it several times before in screenshots and media.

You may have noticed we've been showing off the Bloom a lot lately, and that's no coincidence. Despite being one of the earliest locations we showed, the Bloom was originally intended to be smaller than it ended up being. Though we initially planned for the Oasis to be our second major story hub, over time our fascination with the Bloom's darker, more Tormenty feel, led to it being recast as the game's second major city hub instead. We felt creatively this was the right thing to do, and the change did not shorten the gameplay experience.

As a result, the Oasis ended up taking on a smaller role, but you will still be able to visit it during the game.

(Also, I'd suggest you avoid reading the achievements. There are some significant plot points in there, and with such a story-focused game we'd hate to see you spoil it!)

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grid Cartographer - Version 4.0.3 released

by Hiddenx, 10:09

The best mapping tool for old dungeon crawlers - Grid Cartographer - has been updated to version 4.0.3.

Highlights:

  • Game Link profiles for Wizardry II + Wizardry III [dos]
  • [PRO] New region type: Tile Map.
  • Clipped drawing. Setup a limited grid size and prevent drawing outside of this area.
  • New markers: Scroll and Book. Use the switch tool to open/close the book.
  • Horizontal and Vertical flipping of custom tiles.
  • 3 new map themes: Red Vector, Amber Vector and Plain Grey
  • Wand tool now has a Tool Opts. panel. Contiguous selection is now optionally.
  • [Windows] File association support and file icon.
  • Many bug fixes, optimisations and little tweaks.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Eador Imperium - Released

by Hiddenx, 09:55

Here's the lauch trailer for Eador Imperium:

Eador. Imperium — Launch Trailer

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Get the game on Steam or GOG.

Eador Imperium

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tales of Berseria - Reviews

by Hiddenx, 09:49

Here's a review roundup for Tales of Berseria:

God is a Geek - 9/10

Wccftech - 8.3/10








Like most recent entries in the Tales series, Tales of Berseria is an epic adventure packed with stuff to do. There are mini-games to play, cosmetic items to collect, food to cook and treasures to uncover. Those goofy fun trappings are draped across a much more serious whole this time around, offering welcome respite from a tale that's not afraid to take its memorable characters to some very dark places.

Tales of Berseria

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

Details

Battle Brothers - Wrapping Things up

by Hiddenx, 08:19

The development of Battle Brothers is coming closer to the finish line:

Dev Blog #96: Wrapping Things Up

We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The obituary is done, the veterans’ hall is now fully working, and we’ve added a whole bunch of smaller features. If all goes according to plan, you can expect the update to hit the beta branch of the game later in February. Let’s take a look at shiny new things!
Training Hall

Formerly known as the Veterans’ Hall, the Training Hall is now working fully in the game. Usually to be found at larger cities and castles, you can pay to have your men trained in various ways here to shape them into hardened mercenaries – especially useful for mercenary companies later in the game that take on new blood.

Obituary

Also known as the memorial wall or graveyard, the obituary is a new screen that lists all of the men that have fallen under your command so you can properly honor their sacrifice. Aside from being reminded of their achievements and time with you, you’ll also get an unnecessarily colorful description of how they died in a column of its own.

Veteran Levels

Old dogs can in fact learn new tricks, as your men are now able to attain levels beyond the 11th character level. Any such level is considered a ‘veteran level’ and, for balance reasons, comes without a perk point and with limited attribute gain, but it does allow anyone living long enough to truly reach their potential, for you to continue to experience the leveling progression also in the very very late game.

Making Enemies

Another new feature is the ability to attack anyone on the worldmap, no matter your relations, when turning your friendly glove mouse cursor into a threatening sword cursor by holding the Ctrl key and left-clicking them. This only works when you’re striking out on your own and are not currently employed, but it does allow you to go the route of banditry and make lots of enemies if you truly want to, without having to first annoy your employers enough to finally declare you hostile. Although there won’t be any new gameplay aspects to support banditry for now, there’s a new deterrent coming: competing mercenary companies that can also get hired by your enemies to hunt you down.

New Contracts & Events

The coming update will add around a dozen new contracts to the game, and several dozen new events. We’re still busy writing more of them – more interaction with your mercenaries, new encounters as one of the late game crises ravage the land, and some hidden stuff to discover. We’re also creating new illustrations to go with these. Have a look!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - First Stretch Goal

by Silver, 03:36

Pillars of Eternity II has its first stretch goal. Each class will get 2 sub-classes per class.

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We. Are. Funded! Thanks to the support of all of our backers, investors, and our wonderful community, Pillars of Eternity II: Deadfire has achieved and then exceeded its funding goal in less than 24 hours, exceeding all of our expectations. Our fans are the best in the world, and it's thanks to you that we're able to make games we love. Thank you so much, sincerely.

To learn more about Pillars of Eternity II: Deadfire go to: https://www.fig.co/campaigns/deadfire

To learn more about Pillars of Eternity: https://eternity.obsidian.net

[...]

Hail and well met, elves. It's your buddy, Josh, with some info on subclasses and importing your character from PoE1.

Subclasses are similar to kits in 2nd Edition AD&D (featured in Baldur's Gate 2). Our focus has been to give a different flavor to a class through specialization. We want each subclass to do something cool and distinctive that also has a built-in trade-off compared to the base class and other subclasses. For example, if you remember Zahua from The White March, you may recall that he was a drug-addled/enlightened monk of the Nalpazca. If subclasses are funded,you may select the Nalpazca as one of two Philosophies (monk subclasses). The Nalpazca gain greater benefits from using drugs, but their Wound threshold is increased while under the influence.

[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - January 27, 2017

Apocalyspe Now - Game Explained

by Silver, 19:39

Apocalypse Now lead writer Rob Auten has clarified some fan confusion over what type of game this will be in the latest update.

It achieves this reputation not by embracing peace but by depicting war as a beast that drives men insane. While the characters and scenario contain their share of hyperbole, a veteran may find an uncomfortable amount of truth within the film.

The game will preserve this balance and create a narrative experience that is about war but that also demonstrates what war does to the human mind.

The game will be played from what we call a "subjective" first-person perspective. This means that Willard's view is your view, but that you also observe changes in that view due to Willard's mental state.

Taking drugs or drinking will change this view. In the jungle, Willard's situational awareness will indicate the origin of sounds. In periods of intense stress, the field of view may narrow, simulating the fight or flight response.

The key activities of the game will be similar to exploration-driven RPGs such as Fallout: New Vegas, but set in the film's hyperreal Vietnam War setting. You will be assigned to travel up the Nung River in order to terminate Colonel Kurtz's command. You will be joined by the crew of the PBR Streetgang and tasked with a variety of different missions in service of your overall goal. From there, your choices are your own; you are not bound by what Willard does in the film.

As you proceed through the overall narrative, the decisions you make will affect how your squad feels about you. Choose to do something dangerous and they feel you don't respect their lives. Lie your way through a situation and they start to distrust you.

Stress, fear, disgust-these emotions will be tracked within each of the game's characters in order to present you with a reactive simulation that is responsive to your actions and capable of presenting moment-to-moment consequences for the decisions you make.

While character and exploratory narrative are our key pillars, we are not attempting to make a war game that does not include combat, but very often the best way to continue your mission and serve your ultimate goal will be to avoid conflict at all costs.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Pillars of Eternity II - Funded!

by Silver, 19:30

Pillars of Eternity II: Deadfire has funded with stretch goals to be announced soon.

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven - Isometric Stealth Video

by Silver, 19:25

@PCGamer A new video for Seven: The Days Long Gone shows off the isometric combat.

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"Our game is coming in 2017 for sure," said IMGN.PRO's Jakub Ryłko of its incoming role-player  Seven: The Days Long Gone when I caught up with him last month. This is good news, I reckon, because the open-world isometric sandbox sounds very promising—with its sprawling visa-restricted map, credible take on the post-apocalypse, and smart-looking combat and stealth. The game's latest trailer teases the latter. 

"If you want to try stealth approach it will require you to be focused, plan your moves and carefully execute your plans," Ryłko told me previously. "A combative approach gives you chance to use the cool, a bit arcade-like, skills and moves. We want to give players diversified choices, to enhance the freedom by gameplay as well."

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Ni No Kuni 2 - Coming to PC

by Silver, 04:51

@mousearea they announce that Ni No Kuni 2 will be released on the PC.

Ni No Kuni 2: Revenant Kingdom will release on PC on the same day as PS4 version later this year. Surprisingly, considering the first game was a PS3 exclusive.

The game is a traditional RPG with all the positives and negatives, and with a big draw being that the art direction is headed by famous and respected Studio Ghibli. The original game followed a boy being transported to a magical world and helped by the magical kin. However this game seems to be the inverse, a boy king from the magical is helped by a stranger from another world to fight evil and rebuild his kingdom.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - January 26, 2017

The Great Whale Road - Early Access Review

by Silver, 23:58

Complete Nonsense Reviews has reviewed The Great Whale Road which is currently in early access.

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"The Great Whale Road is an interactive narrative game, with some lite-RPG and resource management aspects which also features turn-based tactical combat that is firmly set - thematically speaking - during the Viking Age."

The Great Whale Road on Steam: http://store.steampowered.com/app/464...

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Beautiful Desolation - Kickstarter

by Silver, 21:23

The newest game from The Brotherhood has arrived on Kickstarter called Beautiful Desolation, which is an isometric post-apocalyptic adventure game. You might also want to check out their newest game on Steam called CAYNE which is completely free.

Hi Kickstarter, Chris here!

In 2013 I came to you with an idea to create an isometric adventure game set a on spaceship with a horrific atmosphere. With your gracious support, together we raised over $ 130K. I used those funds to create STASIS which went on to be Adventure Game of the Year. It was this awesome community that made STASIS a reality.

I am going to use isometric art to tell a story set in a post-apocalyptic 'afrodora'. I know that BEAUTIFUL DESOLATION is going to be an adventure game unlike anything you have seen before...
I want you to join me on this journey!
P.S.

Over this past year we created CAYNE, a FREE ISOMETRIC ADVENTURE game set in the STASIS universe.

GET CAYNE HERE: CAYNE ON STEAM LINK

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

ELEX - Interview @ Gamingbolt

by Hiddenx, 20:32

Farflame spotted this ELEX-interview at Gamingbolt:

ELEX Interview: Of Jetpacks and Magic

The makers of Gothic and Risen discuss their upcoming new IP.

It’s not easy creating a new action RPG IP, especially one in a new universe that combines science fiction with fantasy. The challenge is especially interesting for Piranha Bytes, the developer of ELEX which is better known for its work on the Gothic and Risen series. What separates ELEX from those other franchises and how does it compare to today’s standard for open world action RPG action?

GamingBolt spoke lead game designer and studio head Björn Pankratz along with story writer and game designer Jennifer Pankratz to find out more about ELEX.

With two established properties in Gothic and Risen, what motivated you to go down a different route and create a brand new IP?


We’ve been developing open-world fantasy RPGs for the last 20 years, and so we felt that there’s time for something new. But on the other hand, we love to create fantasy games with a lot of freedom in a simulated, living game world, so we thought we should stick to that, but approach it from a new angle. So, we were looking for something that has more stark contrasts, and gives us more gameplay possibilities, without being stale at the same time, and so we ended up with our science-fantasy setting.

This new setting allows us to add so many more new gameplay features, like hacking or the jetpack.  Especially the jetpack, which also is a symbol for the freedom we want to give the players in our game world – moving through the game world without boundaries. And with THQ Nordic we finally found a publisher that also believed in the concept, and voilà – ELEX was born.

How do the various factions in the game affect the player’s experience? Are there are special abilities to be gained and side missions to unlock by aligning with these factions?

Each faction on Magalan – the world our game is set in – has its own history and a distinct way of life. Of course, they’ve also got their own armors, ranks, weapons, skills and side missions, but what really counts is their view on the future of Magalan, and how they want to shape it.

Picking one of the factions is one of the most important decisions you’ll make in the game, and your choice will change how other NPCs in the world see you and react to you, and that will also alter your storyline. Besides that, we also added a new moral system to the game that includes many moral choices that also change the behavior of crew members and other NPCs.
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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Tales of Berseria - Release Day

by Hiddenx, 20:19

The J-RPG Tales of Beseria will be released today:

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In Tales of Berseria, players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria. Velvet will join a crew of pirates as they sail across the sea and visit the many islands that make up the sacred kingdom of Midgand in an all-new adventure developed by the celebrated team behind the Tales of series. Veteran Tales of character designer Mutsumi Inomata has personally designed Velvet and famous Japanese animation studio, ufotable, returns to animate the game’s breathtaking cutscenes; delivering truly epic and emotional storytelling in their unique style.

Tales of Berseria

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

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The Surge - Bad Day at the Office

by Myrthos, 16:19

A new trailer has been released for The Surge.

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The Surge's New Trailer is a Bad Day at the Office

Deck 13's new hardcore action-RPG The Surge today unveils a CGI trailer exploring Warren's first day on the job at CREO, the megacorporation on a mission to save a dystopian world from itself.

Freshly recruited as an augmented worker at CREO, Warren's first day coincides with a catastrophic event during the routine surgical operation meant to graft-through flesh and bone-employee exo-suits. This marks the first in a series of brutal events, turning this first day at CREO into a hellish nightmare of robots gone haywire, crazed employees with fried cranial implants, and artificial intelligence who all want Warren dead.

Now equipped with a state-of-the-art exoskeleton, you'll have to improvise in order to survive-tools manipulated by CREO workers, while not originally meant for combat, make for effective lethal weapons. The equipment pieces compatible with your exo-suit will make you faster, stronger, and sturdier. During battle, target your enemies' limbs, slice them, and retrieve the attached equipment to improve and power-up your own suit-allowing you to delve deeper in the CREO complex and attempt to put an end to the madness initiated by the Surge.

Make the most of your exo-suit, armors, and almost limitless armament combinations to survive CREO when The Surge slices its way onto PlayStation 4, Xbox One, and PC in May 2017.

The Surge will be showcased to international press during the What's Next de Focus taking place in Paris on February 1st and 2nd.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Announced and on Fig

by Silver, 10:22

@NicheGamer they report on Pillars of Eternity 2: Deadfire which is to be crowdfunded via Fig. You can view images of the game at the link provided.

While we've known a sequel was in the making for quite awhile now, Obsidian Entertainment has announced Pillars of Eternity 2: Deadfire.

The new game will be crowdfunded via Fig and is looking to raise $1.1 million in funds, with $2.25 million open for equity.

Set as a direct sequel to the original Pillars of Eternity, a focus has been put on the statue of Caed Nua, which originally saw its conception as a meaty sidequest in the original game.

"Eothas ... the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia," reads the press release.
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Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Heroes of the Monkey Tavern - Review

by Hiddenx, 00:51

CRPGrevisited has reviewed the dungeon crawler Heroes of the Monkey Tavern:

Heroes of the Monkey Tavern - Review

The last week I have played the dungeon master clone Heroes of the Monkey Island. Of all the clones I have played this autumn the graphics are the most similar to Legend of Grimrock. The game is very simple and quite short but give you value for your money.

To tell you the truth I have already forgot the so called story of the game. You will never - ever - be reminded of it once you start the game so it doesn´t matter. What matters is that this is a real-time dungeon master clone with excellent graphics and good sound effects. It is simple and straigh forward. Too simple in my mind because you automatically level up without having to choose anything. You are granted a few attribute upgrades and a new skill or spell depending on your class. Which by the way is the only choice you make in the beginning of the game. You have four characters to choos but more classes. I choosed a warrior, barbarian, priest and elementalist. I could have choosed a Paladin, Monk or Rogue instead.
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Thanks, Dark Savant!

Heroes of the Monkey Tavern

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Thea 2: The Shattering - Announced for 2018

by Hiddenx, 00:43

Killing Moon spotted the annoucement of Thea 2: The Shattering on Explorminate:

Thea 2: The Shattering Is On The Horizon!

“It has been a while since we visited the world of Thea: the Awakening (by MuHa games): a world that was wracked by darkness and all the horrors it brought with it. At the end of our adventures, we were on the verge of restoring all that had been lost. We defeated the Giant scourge. We discovered why the darkness came and put us into eternal night for more than 100 years. As the final council meetings were being held in New eXplorminate (our namesake village), we had a decision to make: help our deity or side with free humanity and the night races.

Suddenly, we heard the furious clicking of keys. Again and again. A new chapter in the saga was being written.”

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Thea 2: The Shattering

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wednesday - January 25, 2017

Conan Exiles - Official Cinematic Trailer

by Hiddenx, 21:51

Henriquejr spotted the cinematic trailer for Conan Exiles on PC Gamer:

Conan Exiles drops cinematic trailer and sets price ahead of launch next week

To enter Early Access on January 31.

Are cinematic trailers helpful? I tend to file them in the same category as live-action shorts in that I'm not convinced they make me feel any more inclined to want a game after viewing. Conan Exiles is, however, a game I'm pretty excited for and this cinematic comes with news of its price and details of its special edition, should that sort of thing tickle your fancy.

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Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details