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System Shock 2
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Poll Watch

How much will Grimoire sell
This is Skyrim stuff
12.82%

5 figures easily
2.56%

somewhere between 10 and 50K
28.21%

Below 10K
23.08%

In the low 1000's
25.64%

3 figures only
0%

Somewhere around 100
7.69%

Vote

Expected Releases

Jul: Grimoire
Jul: Demons Age
Jul: Shadowhand
Jul: Children of Zodiarcs
Jul: Pyre

Thursday - June 22, 2017

The Tenth Line - Coming to PS4

by Myrthos, 09:06

Sungazer Software wrote in that The Tenth Line will come to PS4 next week. The game is a 2D RPG made in the Unity engine and was launched on Steam two months ago on the 17th of March. Here is the launch trailer from that time:

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The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - June 21, 2017

Call of Cthulhu - An eerie RPG

by Hiddenx, 19:41

PC Gamer likes Call of Cthulhu:

Call of Cthulhu makes an eerie RPG of survival horror and detective work

Stay with me here: it’s a walking sim RPG with Ace-Attorney-lite detective sections and sanity-driven survival horror. And it’s cool? It’s cool.

The most interesting part of the live demonstration I saw of Call of Cthulhu wasn’t when the eyeless monster crawled out of a painting. It was the heart attack the main character nearly had hiding in the closet while he watched it happen. Had he stayed in any longer, it’d be game over.

He has a fear of small, enclosed spaces, but that won’t necessarily be the case for everyone. Like Amnesia: The Dark Descent, Call of Cthulhu is a first-person survival horror game with a sanity system. See too many strange things, read too much impossible knowledge and you have a chance to get hit with a phobia, but exactly what that phobia is will vary.

So picture this: a Gone-Home-esque detective game with investigation scenes that play out like Ace-Attorney-lite, interspersed with puzzle and monster evasion sections. And as you flee in terror, you'll possibly be kneecapped by an assortment of random fears. Tight.

[...]

Thanks Farflame!

Call of Cthulhu

SP/MP: Unknown
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Anthem - Some Concerns

by Hiddenx, 19:37

Farflame spotted two articles that express concerns about Biowares new IP Anthem:

Playstation Enthusiast:

What I Want BioWare to Avoid With Anthem

Screen Critics:

Major Concerns With Bioware’s Anthem

Anthem

SP/MP: Unknown
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dishonored 2 - Female Protagonist

by Hiddenx, 19:22

Gamecrate reports that Dishonored 2 has a female protagonist because...

Feminist Frequency paved the way for a playable female protagonist in Dishonored 2

Unlike the original Dishonored, which featured two different male protagonists (one in the main game and another in the optional DLC campaign), Dishonored 2 allows players to control either returning protagonist Corvo Attano or his adult daughter, Empress Emily Kaldwin. According to developer Arkane Studios, the decision to make Emily a playable character in the sequel was based off of negative feedback it received for the first game.

More specifically, Arkane co-creative director Harvey Smith said that it was critic Anita Sarkeesian’s analysis of Dishonored, which she offered through her web series Feminist Frequency, which promoted the studio to re-evaluate how it portrayed women in the series. It was only after Dishonored was released that Smith and his team realized the game contained a very limiting portrayal of women as a whole:

“At first you take some criticism and you go, ‘Wait a minute,’ and then you go look and it’s like, ‘Wow, every woman in Dishonored is either a servant, a prostitute, a witch, a queen, a little girl, or a mistress. We had a mistress. That was not our intention.”

[...]

Thanks Farflame!

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Shadow of War - Improvements for the Nemesis System

by Hiddenx, 19:14

Twinfinite reports that Shadow of War's Nemesis system will be better in comparison to Shadow of Mordor:

5 Big Improvements Coming to Shadow of War’s Nemesis System

More Variation, More Choices

Middle-Earth: Shadow of Mordor’s Nemesis system was easily the most unique aspect about the game, making it something truly memorable that even garnered multiple Game of the Year Awards. Well Monolith isn’t content with what they had in the first title, as they’ve drastically improved the Nemesis system, adding in more variation and choices than ever before. At E3 2017 we got an extensive hands-on session with the game, where we got to see a few of the new changes in action.

The basics of the system are intact, requiring you to damage enemy chieftains and leaders before you’re able to dominate them. Bringing up the main menu displays a whole hierarchy of enemy forces, leading all the way up to the army’s leader. During my time with Shadow of War I decided to first take down an enemy Warchief, warping him to my side in order to boost my forces and weaken the enemies’ before taking the Fortress Siege head on. Of course, much like the first game, in order to make the Warchief appear I needed to meet a few requirements.

[...]

Thanks Farflame!

Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Diablo 2 - Remastered Edition Coming?

by Hiddenx, 19:02

AusGamers thinks that Blizzard will remaster Diablo 2 and Warcraft 3:

It Sounds Like Blizzard are Remastering Both Warcraft III and Diablo II

In a new Blizzard job posting looking for a Senior Software Engineer, the description hints at possible remasters coming for both Warcraft III and Diablo II. Yeah, this is pretty exciting news! This is in addition to the existing StarCraft HD remaster that is coming this year.

It's hard to read the following and not take it that Warcraft III and Diablo II remasters are on the way.
Compelling stories. Intense multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving operating systems, hardware, and online services have made them more difficult to be experienced by their loyal followers or reaching a new generation.

We’re restoring them to glory, and we need your engineering talents, your passion, and your ability to get tough jobs done.

Diablo 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Alzur's Legacy - The Witcher Fan Film

by Hiddenx, 18:56

An Indiegogo campaign for the Witcher movie Alzur's Legacy has been launched:

ALZUR’S LEGACY (under Polish title “Half Century of Poetry Later”) is a short fan film (about 30’ long) based on Andrzej Sapkowski’s Witcher Saga. The project is being developed by an independent group of filmmakers engaged in film, TV and stage play production on the daily basis. The project is being developed as a non-profit endeavour and none of the creators or actors gains financially from it. Copyrights of “ The Witcher” belongs to Andrzej Sapkowski an other entitled parties.

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[...]

Thanks Farflame!

Indiegogo Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Pillars of Eternity - Comes to Consoles

by Myrthos, 16:29

Pillars of Eternity will become available for PS4 and Xbox One as a Complete Edition on August 29, 2017.

Paradox Interactive Bringing Pillars of Eternity and Cities: Skylines to PS4 and Xbox One

Best-Selling, Award-Winning Games Launching on Consoles This August

STOCKHOLM - June 21, 2017 - Paradox Interactive, a publisher of best-selling games across many genres and platforms, today announced that Pillars of Eternity, the critically acclaimed role-playing game (RPG) from Obsidian Entertainment, and Cities: Skylines, the smash-hit city-building game from Colossal Order, will both be released for new console platforms later this year. Both award-winning titles have been redesigned for console players with controller-friendly gameplay and UI, and will be available in August for their respective platforms.
 
Pillars of Eternity, originally the result of a crowdfunding campaign by over 75,000 backers, first released for PC platforms to broad critical acclaim, winning several awards for its rich story and deep, original world. Now, the original game, alongside the expansions The White March - Parts I & II, will be released as Pillars of Eternity: Complete Edition for the PlayStation®4 and Xbox One consoles on August 29, 2017.

Rediscover the world of Eora in the debut trailer for Pillars of Eternity: Complete Edition:

Pillars of Eternity: Complete Edition features:

  • Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II
  • Countless character creation options, from races and classes to character backgrounds which drive your personal story
  • An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse
  • New UI and controls designed from the ground up, presenting the Pillars of Eternity experience like never before

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Thanks Pinx!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

.hack//G.U. trilogy - coming to PC

by Silver, 11:29

RockPaperShotgun reports that Bandai Namco is bringing to pc the .hack//G.U. trilogy of games. They were originally released on ps2 as single player action rpgs.

...
Bandai Namco say that these remasters boast "updated 1080p, 16:9 widescreen picture, and 60 fps frame rate, gameplay balance changes and additional features to be announced in the upcoming months." Expanding a little, they say Last Recode will have "enhanced battle balance and game pacing to provide an optimal experience as well as a new Cheat Mode allowing players who want to just enjoy the story to start the game with full stats."

I've not touched the transmedia world of .hack myself, so here's over to Bamco for the official word:

"[. . .] the world of .hack focuses on the mysterious events surrounding a wildly popular in-universe massively multiplayer role-playing game called The World. .hack//G.U. begins after the events of the original .hack series with players assuming the role of Haseo as he tracks down a powerful Player Killer named Tri-Edge who killed his friend's in-game avatar Shino, and put her in a coma in real life.

I'm a big fan of ‘if you die in the game, you die in real life' premises but I suppose I could settle for comas.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

XCOM 2 - Inside Look: Assassin

by Silver, 07:33

This video for XCOM2 expansion War of the Chosen explores the assassin.

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Get an in-depth look at one of the Chosen tasked to take on the resistance: The Assassin. SUBSCRIBE for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Kingmaker - Growing a Story

by Silver, 00:16

Pathfinder: Kingmaker has a new update on the story and how Owlcat Games will expand on the original modules. Thanks Purpleblob!

Dear Pathfinders,

I've wanted to do a Pathfinder RPG for quite some time. When the opportunity came up, Owlcat explained they wanted to do something surprising - take one of Pathfinder's existing Adventure Paths (an interconnected series of six modules that act as long story) and turn it into a computer RPG.

So my first thought is - what the hell do you need me for?

...but the next thought was - I wonder how you could take a module and make it a compelling experience, especially if players may have already read it/played it. This wasn't anything new to me - it happened all the time in my early gamemastering days. Any time a new published module came out, every gamer would buy it, tear off the shrink wrap, then scour every page so they'd know how to find every secret and magic item.

Then innocently, they might prompt their idiot gamemaster to run the adventure. I know because I was one of those GMs. (And um, one of those players.)

But back to the question. So how do you implement a story that others may have already experienced?

There were a few simple answers - one is, what really makes the adventure? The players around the table. In the computer game, those players are you - and your companions. And all of you can bring stories of your own which can be interwoven into the plot and depending on who you travel with, suddenly the adventure has not one story but several, depending on your choices and which allies you've selected.

Second, when implementing a story many hold dear, be respectful to the franchise and the original content. One of the challenges is that the Kingmaker story is one a lot of Pathfinder fans have experienced and loved, so we want to be respectful of that - there are certain touchstone moments that are key to the experience and we want to preserve the moments that are heart and feel of the original story.

Third, expand the story in new ways. With Pathfinder, this is easy to do because the modules themselves are structured with an open-world feel, so the ability to add events, dungeons, and encounters is easy - the Kingmaker plot wasn't gated in the first place, so the adventure already has room for all these elements.

This is especially true of the characters in the Adventure Path. There are some in the Adventure Path that are described only as an event... and the GM is allowed to integrate them into the game as they see fit. And so have we. Veterans of the pen-and-paper adventure will find existing characters and NPCs in new areas, new ways, and sometimes, even with a new arc.

This also gives us room to introduce new allies, new foes, and a variety of side quests - some of which may grow naturally from the module's original content, and veterans may appreciate it even more because they'll understand the reason for these new elements perhaps quicker than most.

One example is the gnome explorer Jubilost, who players can encounter trying to ford a river early on in the Adventure Path... but in the computer version, you don't just encounter him, he has the potential to become a companion in your party.

Part of the reason for this addition is because Jubilost... despite his sharp tongue... is a great walking encyclopedia for any party, and a great way to introduce both the player and their character to the Stolen Lands, so having him as a companion in that role makes sense, and across the entire game as well.

But the evolution of Jubilost's role is just one example - we've taken many of the characters and expanded their roles and woven them into the plot and events in ways that Adventure Path veterans will understand - and some that will be a surprise. Expect a lot more content both from the Adventure Path itself and off the beaten path as well.

We'll have more to come in later updates, so stay tuned!


Chris Avellone

Narrative Designer, Pathfinder: Kingmaker

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - June 20, 2017

Battle Chasers: Nightwar - Preview @ COG

by Hiddenx, 19:22

COG thinks Battle Chasers: Nightwar could be the sleeper hit of the year:

E3 2017: Battle Chasers: Nightwar Preview – JRPG Sleeper Hit of the Year

Battle Chasers: Nightwar preps for its final release…

Way back at E3 2016 I had the privilege of sitting down with comic book artist/writer and legend Joe Madureira for a first look at Airship Syndicate’s, Battle Chasers: Nightwar. Funded on Kickstarter to the tune of over $850K, Battle Chasers is on the home stretch as it nears its October 3rd release on Steam, Xbox One, PS4 and Nintendo Switch. A lot of work has been done in the year since I first sat down with Joe and I was extremely excited to sit with him once again at E3 2017 to take a look at the near-final version of the game.

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Featuring fully voiced characters pulled from Joe Madureira’s cult favorite Battle Chasers comic book the upcoming turn-based RPG stands on its own from its written counterpart. Joe was quick to point out that fans both well versed in the comics and those brand new to the universe would have no problems jumping into the game. Superbly animated, drenched with style and promising hardcore, strategic turn-based action it should keep any RPG fan fully invested in its world. I’ll readily admit that I’m somewhat of a superfan of Joe and his work so my enthusiasm might be a bit higher than the average fan but I’ll also say unequivocally that Battle Chasers: Nightwar has enough meat to stand on its own against its peers in the turn-based RPG genre. As I said last year, if you’re a fan of old school games like Chrono Trigger or newer entries into the genre such as I Am Setsuna, then you should be proper excited for what Airship Syndicate has in store.

[...]

Battle Chasers: Nightwar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Greedfall - E3 2017: First Look

by Hiddenx, 19:17

Dread Central checked out Spider's open world RPG Greedfall at the E3:

E3 2017: First Look At GreedFall Promises a New World of Conflict

I always love getting to cover games made by Spiders. Unfailingly janky and riddled with bugs, I still can’t help but spend days trapped in their narrative webs. I’ve come to describe them as the Cannon Films of massive open-world companion based RPGs: full of heart, a fraction of the budget. The scale of what they manage to create has always been the biggest selling point. Even the relatively constrained Of Orcs and Men painted a picture of a much larger and more interesting world (still crossing my fingers for a sequel). They’ve gotten progressively more bold and expansive with every game, with The Technomancer my 2016 guilty pleasure. If you need a better sense of how I feel, go ahead and read the last paragraph of that review.

Spiders is looking to once again up the ante with GreedFall, a new IP set amidst the struggle of a colonial expansion. Familiarize yourself with the trailer, because it has guns and and monsters and is awesome:

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[...]

GreedFall is an ambitious concept, made even more intriguing by the unique setting. On the border between magic and science, the era is one where schools of alchemy and medicine exist side by side. Industry and firearms are quickly pushing back the wilds and superstition, but very real magical monsters lurk just beyond the treeline. With the expansive world, unrestricted exploration, and multiple factions, the people at Spiders promise an experience that can keep you entertained for weeks.

[...]

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Ash of Gods - 80% funded

by Hiddenx, 18:58

The Kickstarter project Ash of Gods is 80% funded with 3 days to go. Update #8 explains the combat system:

The Combat System and Its Features

We'd like to start this update with the state of our campaign — over the last two days we’ve had several larger tiers picked by the backers, which puts us at 80% of our goal. We are very excited about this, but also worried it may turn out to be somebody’s sick joke.

Either way, today we continue our previous update on game design. This time we're going to give you more detail about Ash of Gods' combat system.

 THE PROTOTYPE

As you probably already know, we're devoting a lot of time to the development of the combat system. Initially it was a table-top prototype in which we played hundreds of games with paper tokens in order to understand how the game would work.
The next step was the creation of the web-prototype which we tested with players. We didn't just note down the players' suggestions. We also incorporated some of their comments in the final solution. Currently we’re still actively using the prototype and following the same principles to test new classes. It doesn't have graphics, but if you play the prototype you can already clearly see how the combat system works. The best way of doing this is to look for an opponent on our Discord channel.

Right now we're continuing to work on the fully-fledged combat system, and although it's still buggy, we expect to be able to start testing the real system very soon. For the time being, however, let's tell you a bit more about its capabilities and features.
[...]

Ash of Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - New Patch Speculation

by Silver, 16:00

@Destructoid Shadow of Mordor has received a new patch of which no-one knows what it does.

There's a new patch for Middle-earth: Shadow of Mordor and no one seems to know what it does. Update 1.10 released today and it's mostly substantial in size -- reports indicate about 6GB on PS4, 2.27GB on Xbox One, but only 8.1MB on PC. Most curious, developer Monolith and publisher Warner Bros. haven't made any mention of this patch's function.

For context, Shadow of Mordor released in September 2014. Its most recent update on PlayStation was in October of last year when it received 4K support for the PS4 Pro. Ever since then, it has been all quiet with regard to this game.

Of course, Monolith has been busy with another Lord of the Rings title, the upcoming Shadow of War. This is rampant conjecture, but this update might be affiliated with Shadow of War in some way. The most obvious reasoning would be that it allows for imported saves from Shadow of Mordor, so that players can continue the battle against their most memorable nemeses.
[...]

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Crimson Court Released

by Silver, 02:29

@PCGamer Crimson Court has been released for Darkest Dungeon on Steam. The base game has also received a hefty update as well.

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The Darkest Dungeon expansion The Crimson Court is out today, bringing with it the villainous vampire-hunting Fanatic, a new hero named the Flagellant, and also an update to the base game that makes a pile of changes and bug fixes laid out in some not-terribly-detailed patch notes. As befits a moment of this magnitude, there is also a trailer.
[...]

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - June 19, 2017

Ni No Kuni 2 - Hands On Review

by Hiddenx, 20:26

Digital Trends has checked out the J-RPG Ni no Kuni: Revenant Kingdom:

‘Ni No Kuni 2: Revenant Kingdom’ hands-on review

'Ni No Kuni 2: Revenant Kingdom' aims to bring more Studio Ghibli magic to PS4 and PC

Offering a whole new world filled with familiar flourishes, Ni No Kuni II: Revenant Kingdom is getting ready to solidify the next JRPG multiverse.

Ni No Kuni: Wrath of the White Witch remains one of the most distinct RPGs of the last console generation. Combining a dream team of RPG developer Level-5 (Professor Layton, Dragon Quest VIII) and world renowned anime house Studio Ghibli (Spirited AwayMy Neighbor Totoro), the promise of a playable Hayao Miyazaki film set many gamers’ imaginations on fire. The game received a warm, if somewhat mixed reception, earning praise for its beautiful aesthetic, but criticized for its slow and grindy pace, in the vein as ’90s JRPGs. More than five years later, however, the announcement of its sequel has been stoking the flames of excitement for fans of both JRPGs and anime. We recently had a chance to play a brief demo on the E3 show floor.

[...]

The Ghibli touch

The creative dream team from the first game has returned for the second, bringing all of the charm we would come to expect from a Ghibli-infused project. Yoshiyuki Momose, a former Ghibli animator and character designer who worked on films such as Spirited Away and Grave of the Fireflies, returns as the animation lead, character designer, and storyboard artist. Fans of Ghibli films will feel right at home in Ni No Kuni 2, as its characters would fit right in. The studio’s signature warmth and charm pervades every little detail of the world and its inhabitants.

Also crucial to the emotional impact of Ghibli films are their musical scores. Longtime Miyazaki collaborator (Princess Mononoke, Spirited Away, Nausicaa and the Valley of the Winds…basically every one of his films you can think of) and composer from the first game Joe Hisaishi returns to score the sequel. Hisaishi masterfully weaves western and eastern motifs together into music that is as memorable as it is heartwarming, and we fully expect his compositions for Ni No Kuni 2 to hit that same bittersweet nostalgia we know and love from his work.

Ni No Kuni 2: Revenant Kingdom comes to PS4 and PC on November 10, 2017.

Ni No Kuni 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: In development

Details

Devolver Digital - Sums up the Industry

by Silver, 14:49

Devolver Digital had a 'conference' at E3 this year which came after the Bethesda presentation. Irony knows no bounds. Thanks Luj1!

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Phoenix Point - The Fiction of Phoenix Point

by Silver, 12:08

Retcon Raider looks at the fiction of Phoenix Point.

Part 1

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Part 2

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Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Too Many Words

by Myrthos, 10:55

Jeff Vogel explains why he feels that game designers don't always edit there text in such a way that all words actually matter to the player. As an example he uses Pillars of Eternity.

Pillars of Eternity wants to have a really elaborate world and story, which is fine. It wants to have a creative game system, with new, innovative sorts of character classes and spells, which is great.

However, it doesn't do a good job of communicating stuff to the player, because there's no editing and care in giving out information. The game just floods the player with text, important bits buried in gushes of irrelevant detail, practically training the player to think that the words aren't really important. (Again, I played a huge chunk of the game without reading anything but the quest log.)

To illustrate this, I'm going to go, step by step, through the introduction and character creation, the stuff anyone who tries the game is sure to see. Let's see what the game thinks is worth the player's time and how good a job it does splitting up vital knowledge from static.

"So What? You're Just Scared of Words, You Sub-Literate?"

No, I have a problem with the pacing. The human brain can only absorb so many random facts about game systems and lore at one sitting. This stuff needs to be carefully paced out, or it'll just slide off of the brain.

But character creation in this game floods the player with tons of facts, both about the game and the world. I came out of it feeling numb and confused, and almost none of it stuck.

So. You start the game. You pick your difficulty. And then you begin the eleven (!!!) steps of character creation.

Thanks rjshae.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bloom - Development Update

by Myrthos, 10:37

In a new development update for Bloom there is information on the itimization system, polishing, weather and the upcoming demo, for which the following is still left to do:

  • Currently we have some persisting bugs scattered around (stack breaking is still happening, it is has been a low priority since it is cosmetic....but isn't something I would let anyone play). 
  • The fun thing about bugs is after you squash one, you find another here or there. Especially in edge cases, like when you despawn a plant while the plants effect is on you....it won't execute the leave trigger and end the effect. This was pretty rare before, but with the harvesting interactions on plants it became a LOT more common with a certain plant.
  • Our lovely grass clumps also keep getting in the way when you try to interact with creatures / plants. Most maps have them scattered around, so this is something that pops up more than is ideal. In order to fix that we will need to add a special exclusion to keep the auto-targeting from being able to target grass specifically (though an easier / cheaper fix is just to try and sort that in the interaction itself....but it would still cause problems doing that). 
  • Run / knockbacks are also being added soon, which is needed to balance combat. Currently things are just too hard without a way to dodge / push away hostile creatures, players would die before they reach the 3rd screen.... 
  • The other big thing is just flavor events + dialogue need to be looked at more. This doesn't seem like it will be a big task, just more of a polish issue and getting them set up right with portraits or backgrounds and their proper fonts / so on.
  • And finally the bestiary / inventory descriptions needs to be added (so players can look up information). These aren't really critical to game play....but for the demo it is something I want players to have (so they can better understand what they are facing, and how they might be able to deal with it). 

So, overall we don't have a "lot" to get to a playable demo...but still enough to frustratingly hold it back a little longer.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

NWN - Interview with Trent Oster

by Silver, 05:18

It is the 15th anniversary of Neverwinter Nights. The Neverwinter Vault decided to talk to Trent Oster to commemorate the game.

Learn the story behind one of the true RPG legends' creation.

Bernhard "niv" Stoeckner and other members of the Neverwinter Vault community put together this in-depth interview with the game's Project Director/Producer Tent Oster.

If you're interested in learning about the creation of a legend, you're in for a real treat.

Nowadays, when most people hear the name Trent Oster, they think of him as the CEO of Beamdog and the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planespace: Torment released on GOG and elsewhere.

But fans of Neverwinter Nights will remember Trent as the Project Director/Producer (and other roles) of the game they love so much. I've had the opportunity to reach out to Trent with a few questions about the development of NWN and how it changed in the last fifteen years.
Fifteen years later, Neverwinter Nights is still going strong with thousands of online players every day. What do you think about what the NWN community has done since NWN took flight? What surprised you the most?

Trent:
I think the community has done awesome work. The volume of really cool adventures even in the early days was amazing. I've probably been most surprised at the longevity of some of the online worlds and the lengths the operators have gone through to enhance and improve their worlds.

What are the key elements for a pen & paper campaign? Was there ever an adventure you'd wanted to play in? How does that translate to a video game?


Trent:
The key elements of a pen and paper game are a fun group, a flexible DM who can tell a great story, and enough snacks to last till the wee hours. When I was younger I would occasionally buy a module and want to play it, but our group was typically too low level. Lost caverns of Tsojcanth comes to mind as one such adventure. I think playing with friends in a video game can translate well, it removes all the logistics management and simulation load from the players and the DM, but computer games impose some hard limitations in what a player can do. Having a live DM and some powerful tools can help mitigate that a bit, but you still don't have the full freedom of pen and paper.

NWN is sometimes considered as a self-owned, self-hosted mini-MMO toolkit. This model might not be profitable in modern times which could be why we haven't seen other games following it. What do you think about the online gaming landscape in 2017?

Trent: I think we really focused on a simple plan: to give players value for their money. Anyone who buys Neverwinter Nights gets a fun game, the tools to tell their own stories, and the potential to run their own server. When we launched new content, players got an expansion with a new single player story, some new tilesets, new monsters, and new items. I think today the cost/value is still a good metric and some companies are doing well while others are not.
[...]

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Kingmaker - Characters and Animation

by Silver, 01:05

Pathfinder: Kingmaker continues to make progress towards its goal and has had a couple of updates. The latest is about character animation and the other about a potential companion.

Pathfinders,  

We have prepared a brand new video for today's update. As you've certainly guessed by our headline, it's all about characters and animation. Our technical director Alexey Drobyshevsky lets you have a first look at the inventory system and how putting on items works. He is also showing off some of our combat animations. Please be aware that the shown footage is still work in progress and we're still ironing out some kinks. With that in mind, we hope you will enjoy our new video and, as always, we can't wait to hear your comments and feedback.

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[...]

Dear Pathfinders,

We continue our story about those who will accompany you on your journey to the Stolen Lands. Many heroes rightfully call themselves Pathfinders - from the mighty Fighters to the cunning Rogues - but nobody is as good at literally finding paths where there seem to be none as the Rangers.

Ekundayo, or Ekun for friends, isn't too talkative. Even after earning his trust, one would need a lot of patience to learn something about his past. An experienced Ranger, a former mercenary, a devout worshipper of the dwarven god Torag... A soul on the verge of despair. When you meet him, he has nothing left to lose and only hopes to live long enough for a bloody revenge. Will you let his hatred consume him - or will you give him a new hope, a new place in life, a new home to fight for?

Ekun's family came from the South, from the hot deserts of Thuvia, but he's never seen the land of his ancestors. His true motherland is Absolom - the great city in the center of the world, where one can meet people of every known nation, every religion, and every creed. After the death of his parents, he went to seek his fortune in the northern continent of Avistan, where he traveled back and forth before ending up in the turbulent Stolen Lands.

In battle, Ekundayo relies on his trusty bow, sending death from afar, but he also can protect himself in close combat, armed with a sword. He has no need for heavy armor but handles shields well. A faithful hound accompanies him, always ready to help.

Ekun is a man of action, not a scheming diplomat. Should you decide to rely on his help in ruling the kingdom, you will benefit from his physical abilities and combat skills. He can do well protecting you and your people - or enforcing your orders, even the unpopular ones.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Sunday - June 18, 2017

Elder Scrolls Online - Morrowind Review

by Hiddenx, 09:38

HardcoreGamer has reviewed The Elder Srolls Online: Morrowind:

Review: The Elder Scrolls Online: Morrowind

Ever since the original release for PC in 2014, The Elder Scrolls Online has received countless updates and numerous expansions, revamping the gameplay and adding new content to keep players interested. The newest addition, The Elder Scrolls Online: Morrowind, is meant to be more than just another basic expansion with a vast new location, new character class and other additional content and features. This new chapter is designed in a way to not only cater to veteran players but also serve as a good entry point for newcomers, where a freshly created level one character can travel alongside someone at level 50 and the game will make it work for both players.

If it wasn’t obvious from the title, the new location in The Elder Scrolls Online: Morrowind is Vvardenfall, an island in the Dunmer province of Morrowind, which is the setting of the third mainline Elder Scrolls game. This content takes place approximately 700 years before The Elder Scrolls III Morrowind, but despite some differences, the unique environment of Vvardenfall is recognizable immediately when starting this area, taking only a couple minutes of exploration to find a domestic Silt Strider ready to ferry the player to a new destination. New and old characters have immediate access to Vvardenfall, and while there is plenty to do here, traveling to the other parts of Tamriel can be done at one’s leisure.

[...]

Closing Comments:

The Elder Scrolls Online: Morrowind is an impressive new addition to an already solid MMO. The Elder Scrolls Online has been constantly evolving since its initial launch, and the new content introduced in this chapter builds upon these improvements. There’s plenty to do in Vvardenfell, a land with consonants to spare,  but one of the greatest strengths of this title is the level of accessibility. Any type of character build can work in this game, and players of all levels can play together and things will balance themselves out so everyone can have a good time. Plus, for the times when you may want to play alone, this MMO does actually provide a good solo experience. Whether someone is a long time player, new to the game, or has played before and taken a lengthy break, anyone can jump in and experience new adventures in Vvardenfell.

Score: 4/5

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Beyond Good & Evil 2 - Trailer Breakdown with Michel Ancel

by Hiddenx, 09:33

Ubisoft's Michel Ancel talks about Beyond Good & Evil 2:

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Michel Ancel joins Chris Watters to give a scene-by-scene breakdown of the E3 2017 trailer for Beyond Good and Evil 2.

Thanks Farflame!

Beyond Good & Evil 2

SP/MP: Unknown
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Call of Cthulhu - E3 Trailer

by Hiddenx, 09:29

A new trailer for Call of Cthulhu has been released at the E3:

CALL OF CTHULHU Trailer E3 2017 (New Horror Game)

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Thanks Farflame!

 

Call of Cthulhu

SP/MP: Unknown
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

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Conan Exiles - Free DLC Trailer

by Hiddenx, 09:25

Farflame spotted a Conan Exiles trailer for a free DLC:

Conan Exiles – Expansion Teaser Trailer

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Conan Exiles is coming to Xbox One Game Preview on August 16th, 2017! A free expansion update will release at the same time on both PC and Xbox One, expanding the game world and bringing your journey from the scorching desert to the cold, frozen highlands in the north. The expansion update will be revealed in full later this summer.

Conan Exiles is an open-world multiplayer game, where you must survive, build, and dominate in the savage world of Conan the Barbarian. Currently available in PC Early Access on Steam, Conan Exiles will hit Xbox One Game Preview on August 16th 2017 followed by full release on PC, Xbox One, and PlayStation 4 in Q1 2018.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

The Island of Eternal Struggle - EA Release

by Hiddenx, 09:03

The turn-based RPG The Island of Eternal Struggle has been released as Early Access:

No face? No problem.

A soldier flees a secluded island controlled by powerful deities, consumed in an endless war with one another. Ian sets out for a peaceful life, but soon finds out his past can't be escaped so easily. The war catches up with him and threatens the entire planet. With the world's balance at stake, he teams up with others--fighting their past to restore peace at any cost.

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The Game

A faceless soldier, a warrior, a cyborg, and an oracle... while it may sound like an introduction to an awkward bar joke, it's not. It's the cast of The Island of Eternal Struggle--a 2D turn-based RPG developed by Wimbus Studios. The game places heavy emphasis on battle-system interaction, deep character-class customization, and a rich storyline with humor and depth.

  • Classic turn-based RPG gameplay, but with unique and exciting "action commands"--enabling interactive and fast-paced combat sequences.
  • Job class based character growth. Final game will include 24 different jobs such as Templar, Discomancer and Booze Hound and 500 different skills and abilities.
  • A unique "Soul Slot" system, allowing each character to have a different loadout of skills and combat bonuses.
  • 2D visual style inspired by the classics.
  • A lovingly crafted soundtrack with styles as diverse as it's instrumentation.
  • Mini-games? Of course!
  • Unconventional enemies--from adult mutant turtles and balding eagles, to bears on roller-blades wielding switchblades.
  • If you want to save, talk to a hobo.

 

The Island of Eternal Struggle

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - June 17, 2017

XCOM 2 - Interview with Jake Solomon

by Silver, 13:36

@PCGamesN Jake Solomon talks about the XCOM 2 expansion War of the Chosen and shares his thoughts on Phoenix Point.

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XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details