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Wednesday - December 07, 2016
Tuesday - December 06, 2016
Monday - December 05, 2016
Sunday - December 04, 2016
Saturday - December 03, 2016
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Stranger of Sword City

2016-11-14

Stranger of Sword City Review

Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article

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Wednesday - December 07, 2016

Dungeon Rats - RPG Codex Review

by Silver, 20:12

RPG Codex has reviewed Dungeon Rats and thinks it should be called a dungeon brawler rather than crawler.

Don’t be stupid, be a smarty

At first glance, Dungeon Rats looks and plays just like Age of Decadence, so veterans should feel right at home. However, there are a few tweaks and additions that set it apart from its parent.

The biggest changes can be found in the character system. Since the game focuses solely on combat, all civic skills have been removed – all that is left are combat skills, crafting and alchemy. Following this, the few instances of non-combat skill checks that have made it to the game are now governed by stats or the crafting skill (this includes lockpicking). A big change has also been applied to Charisma, which now has a tangible function, as opposed to a vague “reaction bonus” – the statistic determines how many companions can join your party (from 0 to 3). Character slots are maxed at Charisma 8, so it may seem useless at first to pump CHA all the way up to 10, but some of the followers also happen to be gated by individual Charisma checks.

Indeed, party-based combat is in. There are 11 pre-made companions of various kinds and trades just waiting for you to recruit them at specific places in the game. Except for a trio of bumpkins that are little more than a trap choice, the companions are fairly competent – they might even be better than your character, and thus are handy to have around. If there is one thing that some may find disappointing about them, it’s that they are basically walking character sheets, which don’t say a thing after their initial conversation. There is some truth to this, because they would profit from a quip every now and again, but on the other hand, who really gives a damn?

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Wasteland 3 - Bonus Game Keys Available

by Silver, 10:12

The latest update for Wasteland 3 makes available to backers the bonus game keys using CrowdOx.

Bonus Game Keys Now Available

You may remember that we offered several bonus games during the campaign, and we know many of you have been waiting! We're happy to say those are now available too.

When completing your CrowdOx survey, you will get a chance to select your free game and whether you prefer Steam or GOG.com. After completing your survey, CrowdOx will send you your game key(s) in an email - you can use them and start playing immediately.

Important Note: The free game offerings from third parties (STASIS, UnderRail, Shadowrun: Dragonfall) will be available for the next three months only. You will not be able to claim those game keys after March 6th, so please get them while you can!

This same restriction does not apply to our own games such as Wasteland 2 and Torment: Tides of Numenera, only the ones mentioned above.

Once again, if you are missing your CrowdOx survey, you can request CrowdOx re-send it by visiting this page. And if you have any other pledge issues on CrowdOx, please do not hesitate to reach out to us.

That is all for now, but I will have more to share in coming months. See you then!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sacred Fire - Pre-Alpha Gameplay Tease

by Silver, 08:30

Sacred Fire has a pre-alpha gameplay video for your perusal titled "Something More". Check out the blog here which goes into detail about how Sacred Fire ended up with the voice of the Witcher.

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Sacred Fire is a turn-based psychological RPG about survival, power and hope, inspired by ancient Caledonia.

Sign up for updates at http://www.SacredFireGame.com/join/

Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty and inspire others to crush Rome or to build a nation.

Create a hero reflecting your beliefs and express your motives in inner dialogues. Use force, smarts, skills, looks and empathy to compete for power and to survive deadly duels.

You start on the run, with nothing but your wits and will. Can you avoid traps, spot lies and rise to lead a resistance? Can you hold on to your humanity?

The game will be available on Steam (PC, Mac & Linux).

Voice Actor: Doug Cockle, the voice of Geralt of Rivia, The Witcher

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Tactics - Release Trailer

by Silver, 03:26

Shadow Tactics: Blades of the Shogun has been released on Steam and GOG.

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Shadow Tactics: Blades of the Shogun – real time tactics done right

Steam: http://store.steampowered.com/app/418...
GOG: https://www.gog.com/game/shadow_tacti...

Features
- Comeback of a genre: Real-time tactics with stealth elements
- Ninja, Samurai, Geisha, Trapper and Sniper – five simultaneously playable characters with unique and versatile skills
- Challenging missions, worthy of a strategical mastermind
- Thirteen missions with a free moving isometric camera perspective
- Beautiful environments of the Edo period of Ancient Japan

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tuesday - December 06, 2016

Jupiter Hell - Character Advancement

by Silver, 21:57

Jupiter Hell is into its last week and needs 18K to fund. The latest update tells us about character advancement and making D**mRL open source.

The big news today is that D**mRL (or DRL as we may have to start calling it) is now open source! The plan was to release this upon conclusion of the Kickstarter campaign as a thank you to backers, but Zenimax® have pushed our hand.

D**mRL is available on GitHub, with some simple instructions on how to compile. More detailed instructions will come later. The code is in FreePascal, distributed under GPL 2.0. Derek Yu’s original artwork is released with the game under CC-BY-SA 4.0 license.

[...]

Character Advancement in Jupiter Hell

The following is a current version of the character progression system. This is largely subject to change, however it illustrates nicely our objectives in this topic.

Levels

Characters in Jupiter Hell will feature a somewhat classic leveling system, with a range of levels between 1 and 20. Levels are gained by gathering experience points. XP points are awarded for many tasks, however care is taken to prevent any scummable XP source, as well as keeping the major source of XP from story progress, completed missions and feats of skill.

Classes

Before you venture into the winding corridors of Callisto's Valhalla base, you'll have to pick a name, some cosmetic choices, a class, and an initial perk. Classes determine the perk trees you have access to. In the current design, each class has a set of three primary perk trees (skills) and three secondary skills. Your character can have perks from up to three trees, optionally including a single secondary perk tree, not choosable before level 10.

Some of the skills are shared, yet every class has a unique defining perk tree of their own. Currently we plan to include three basic classes, but further classes might appear at some point (or in stretch goals!). The three basic classes are the ones you might remember from DRL - Marine, Scout and Technician.

Perk trees (aka skills)

You can pick perks from different trees, or focus on a single tree specifically. Each major weapon class has it's perk tree, so you'll see perk trees for Pistols, Shotguns, Rapid fire weapons, Explosive weapons and Energy weapons. Additionally common perk trees include Armor, Hacking and Medical. Perks may have prerequisites, and be leveled.

If you meet the proper prerequisites in a given perk tree, you may choose one of its two Master Perks. These perks have a very significant effect on gameplay -- for instance making you automatically shoot both your pistols at every step, at any pre-targeted enemy, or unlocking the ability to fully takeover large security bots in case of the hacking tree.

...

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Serpent in the Staglands - Review @ RPGamer

by Hiddenx, 21:37

RPGamer has reviewed Serpent in the Staglands:

The Highest of the Highs and the Lowest of the Lows

Serpent in the Staglands is a game released in the recent past with all the trappings of an early 1990s cRPG, resolution included. Overall it offers a mixed experience, excelling in some areas while failing in others. The game's free approach to exploration is successfully realized and will strongly appeal to players who enjoy truly forging their own paths. However, the limited combat system, repetitive visuals and music, and abrupt end disappoint and may leave players dissatisfied.

Serpent in the Staglands tells the story of the moon god Necholai, opening with a mystical dream scene where the player sets up Necholai's history and personality. Unfortunately, on his annual visit to the land of Vol, his portal back to the moon disappears, leaving him stranded there in mortal form. With only brief guidance from Erlein, head cleric of Necholai's temple and Necholai's trusted friend, Necholai sets out to discover why the portal to the moon has closed and what can be done to reopen it.

[...]

Serpent in the Staglands offers an experience covering the full range from the highest of highs to the lowest of lows. Its refreshing premise and great sense of exploration are very rewarding. Players are truly made to feel that they are exploring the world freely, not being led through it. The way pieces of the world, lore, and story slowly surface and come together into a dark fairytale-like experience makes the Staglands seem like a world with many stories of which Necholai's is only one, though perhaps one of the more significant ones. The graphics are a mixed bag touting great attention to detail and fluid animation but fidelity that is perhaps too low for modern-sized monitors. Unlike its lore, game areas lack visual and aural variety, and combined with the uninspired combat system and poor itemization can sometimes make the game feel somewhat bland. If you crave an exploration-heavy, open-ended, lore driven game Serpent in the Staglands will satisfy that craving like few other games today. But take care to brace yourself for the jarring impact that will bring it all crashing down in the end.

Score: 3/5

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Void Pyramid - Released

by Hiddenx, 21:27

The sci-fi RPG Void Pyramid has been released - it's a free game:

Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire.

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In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.

Void Pyramid is a completely free game with no microtransactions. It will run on nearly any computer!

  • Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
  • Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, and treasures.
  • Develop your character however you want with an unusual but intuitive advancement system.
  • Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
  • Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
  • Experience a unique vision of the future. In the space-faring future, the Egyptian empire has risen again. The Prime Pharaoh’s mutant armies oppress mankind.

Void Pyramid

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - 0.3.3 Update

by Myrthos, 12:18

Wolcen: Lords of Mayhem has been updated again and has a long lists of fixes and additions.

Update 0.3.3 is now available for you to enjoy !
The team has worked hard to provide quality of life improvements to the game.
You’ll see a new item tooltip UI. Comparing items will be easier than ever !

There is a progress bar when charging an attack, teleporting to town or learning a spell.

The changes and additions can be found at the link. One thing to note is that this update will reset your progression.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

For the King - Closed Beta Update

by Myrthos, 12:05

The closed beta that is currently going on for For the King is being updated shortly to version 0.4 and in an update some information is given about it and an upcoming early access of the game.

I’m sure you all know by now that our silence does not indicate a lack of activity. We are hard at work on v0.4 of our closed beta and this will be the biggest update to the game yet by far! We ended up spending longer on this build than we initially anticipated but we got on a roll and were able to check off numerous boxes from our development schedule. We are now in prime position for the final push to early access! Thanks so much for the patience.

This upcoming build will feature a fully operational Act II which brings with it so much new content, new objectives and new locales to explore including the cave, crypt, island, cellar and King’s Maze each with their own unique atmosphere. With new realms to explore we have also reintroduced the mystical Alluring Pools which allow for ease of travel to past explored lands. These were put on the shelf until now to help keep Act I a focused experience.

We have added many combat mechanics as well such as taunting, party buffs and debuffs. These both add a very noticeable element to the game and can make for some very fun strategy. Not only can you buff your fellow players but the enemies are equipped with the same skill sets making for some dynamic battles.

One of our favorite additions is the Goblin Merchant who can be encountered in most dungeons. He is a sight for sore eyes for an unprepared adventurer although his prices are not for those light on gold. He is a shrewd businessman and adjusts his prices accordingly.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

NieR: Automata - Release Date Trailer

by Silver, 11:28

@DSOGaming they report that NieR Automata will be simultaneously released March 7th on PC and PS4.

PCGamer has revealed that NieR: Automata will be coming on the PC/Steam on March 7th. In addition, Square Enix released a new trailer for NieR: Automata that can be viewed below.

As PCGamer claimed, a Square Enix rep has confirmed that the PC release date will be the same as the PS4 date in the west. This basically means that NieR: Automata will be released on Steam on March 7th in North America and on March 10th in Europe and Australia.

NieR: Automata is an RPG tells the story of androids 2B, 9S and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

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NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallout Cascadia - December Update

by Silver, 06:53

The latest update for Fallout Cascadia, a mod for Fallout 4.

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Website: http://falloutcascadia.com/
Community Discord: https://discord.gg/eNbXrTe
Email: FalloutCascadia@gmail.com
Facebook: https://www.facebook.com/falloutcasca...
Reddit: https://www.reddit.com/r/FalloutCasca...
Twitter: https://twitter.com/falloutcascadia

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Monday - December 05, 2016

Forged of Blood - Pre-Alpha Gameplay

by Hiddenx, 23:15

Here's some gameplay footage from Forged of Blood:

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A quick compilation video from our Game Prime Asia hot-seat demo. This is a Pre-Alpha build, made specifically to allow Game Prime visitors to try out a small fraction of our tactical game. Going forward, we will be implementing our Strategic and Castle building layers, single player story, quests, and magic systems.

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Verlies II - Stability Patch

by Hiddenx, 23:00

The dungeon crawler Verlies 2 got a stability patch:

Stability patch (1.2.1)

  • Major improvement of the game stability, the majority of CTDs are solved.
  • Game rebuild in 64 Bits
  • Slight changes in gameplay balancing

Verlies II

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: Released

Details

Tyranny - Video Interview with Brian Heins

by Silver, 21:10

@Gamasutra they interview Brian Heins about Tyranny and the development behind it. Brian also goes on mention the prospects of further Tyranny games.

The underlying premise of Obsidian’s latest RPG Tyranny is that you’re a character willingly serving an evil overlord and working to support their dictatorial goals. Along the way, that means the player is going to participate in some grim stuff. Executions, betrayals, and mass murder may all be on the table for players willing to go along with the will over Overlord Kyros. 

So grim in fact, that according to Tyranny game director Brian Heins, the only way Obsidian Entertainment was able to do it was because many of the designers had worked on the extremely vulgar and ill-flavored game South Park: The Stick of Truth. During our stream of Tyranny today, Heins explained that simply being able to talk about such grim ideas in a context that wouldn’t bring HR down on their heads helped them consider how to get players to interact with the concept of true evil.

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Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hellgate London - Multiplayer Rises from the Dead

by Silver, 20:56

@Gamebanshee they have been following the progress of a mod to Hellgate London which aims to restore the games multiplayer mode. Things are beginning to look promising according to the developer diary.

...
With the closing of the original servers and T3Fun's own Hellgate Global servers, though, we have had no means of playing the game's excellent Stonehenge and Abyss content or go on any party-based boss runs. As entertaining as the loot game could be in the single player version - particularly with a mod or two installed - it just hasn't been the same without these additions.

But it appears that will be changing soon, as the relaunched revival project we told you about back in September has been moving along at a promising clip. So much, in fact, that they now have a working multiplayer server and have started a developer diary series and an FAQ to tell us more about where things stand. This video demonstrating the functioning multiplayer is certainly promising:

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Hellgate London

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Hack & Slash
Platform: PC
Release: Released

Details

RPS - RPG Scrollbars: Richards RPGs of 2017

by Silver, 20:24

@RockPaperShotgun The latest RPG Scrollbars from Richard Cobbett lists his RPGs of 2017.

Torment: Tides of Numenera

It takes balls with their own gravity wells to compare your new game to one of the smartest and most beloved of all time... but having admittedly only played a bit of the Early Access version (not wanting to spoil too much), I have really high hopes. The world of Numenera is a fascinating place that feels like an ideal replacement to Sigil and its Planes, and I loved my initial experiments with its combat system - the focus not being on bashing hundreds of enemies, but tight, intricately written encounters that can be solved in a zillion ways, from pointing out that your enemy is staggeringly out-classed, to fiddling with the scenery and turning things like light bridges and defence systems to your advantage. Hopefully the devs got the notes from early on, notably that the intro was terrible and should be burned in fire.

[...]

Outcast: Second Contact

Poor Outcast. It wasn't played by enough people back in the day to even become a true Beyond Good And Evil style cult classic, demanding far too much of computers in the era before 3D cards, and being clunky as hell now that anyone can actually play it. It's a game with much to offer though. The story of Cutter Slade may not be the most original ever - basically, think Bruce Willis in his prime going through a Stargate and finding more than just a desert or a woody part of Vancouver on the other side. Outcast makes that world such a gorgeous place that it really doesn't matter though, with a genuine sense of taking out a corrupt theocracy one world at a time.

Purely on the visual side though, it's a testament to the original game's quality that just ramping things up to big-boy resolutions and sharpening them up should still leave it looking stunning. Having thoroughly enjoyed it at a resolution of nothing by sod-all back in the day, I can't wait to see it in all its glory.

Rock, Paper, Shotgun

Details

Expeditions: Viking - Preview @IndieGames

by Silver, 19:53

IndieGames takes a closer look at Expeditions Vikings and likes the game but finds it combat heavy.

Vikings is divided into two campaigns, the first of which has you consolidating your power in your northern home. Questing about in isometric view, leveling up a formidable array of different skills, and slowly getting ready to depart for Britain's shores, ripe for raiding and plundering - or so you've heard. While you're following a fixed storyline, it doesn't really feel like you're traversing a set path. There are numerous optional quests and enough decisions to give you the illusion of freedom. It's worth noting that you're not bound to a good or evil path - you can be the nasty brute, the wise ruler, and everything inbetween.

You're starting out with a fixed cast of characters, and a few hours in you can also recruit fully customizable mercenaries. Build a boat, get some men, and travel the high seas towards Britain. This is where the game's second campaign, which has you raiding along the British coast and even venturing further inland, starts. Travelling the northern roads is no walk in the park, and you often have to make camp, which involves guarding, hunting, fixing wounds, and generally trying to get a good night's sleep before the marching continues. All of this makes secondary, non-combat skills feel like more than an afterthought. In fact, you're going to run into trouble keeping your warband alive if you don't take care of these things and delegate the nightly tasks to suit your characters' abilities.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Character Creation Video

by Silver, 19:29

Funcom has released a Conan Exiles character creation video.

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Funcom

Details

Graywalkers - Exclusive Alpha Peek

by Aubrielle, 18:46

The Graywalkers: Purgatory dev team has given us an exclusive look at their alpha, coming soon!

 

 

Las Vegas, NV - December 4, 2016 – Dreamlords Digital, the minds behind the unique and exciting video game called Graywalkers: Purgatory, is hard at work preparing for Early Access in the first quarter of 2017. 

Graywalkers: Purgatory is the first in a series of emergent Strategic and Tactical Turn-based Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven and Hell have merged with Earth in an event called "The Rupture".  The game was inspired by a combination of the tactical elements of XCom, the strategic features of Jagged Alliance, and the RPG aspects of classic Fallout & Wasteland. The game was funded on Kickstarter and is now currently in the alpha stage.  It will be released first for PC (Windows, Mac, Linux) and later on will be ported to console (PS4 & Xbox One) 

The story happens on the new island of Purgatory, a place made up of displaced land masses from all over the world that have merged together. You play the prophesied leader of the Graywalkers, 36 individuals who are destined to protect mankind across history. Your goal is to unite all the factions together under your banner and lead the war to reclaim the world for humanity against the supernatural forces that have dominated the world. 


The game will have several key features:

  • Game Modes – will have 3 game modes: Campaign, Skirmish (Mission Based), and Multiplayer will be added through a free update. Early Access will be released with the Skirmish mode first.
  • Strategic Management - Manage your resources, personnel, influence, technology, magic, and equipment
  • Race – choose from 6 races (human, dhampir, Nephilim, cambion, wolfkin & hunterborne). More races will also be added through DLCs
  • Character Paths – choose from 10 initial paths(classes) for your character to follow
  • Characters –  in addition to your custom character, you will be able to recruit from over 40+ playable NPCs, each with his own abilities, background and personality. Level them up and customize them as they improve
  • Table-Top Experience – game utilizes a new table-top RPG system
  • Enemies – encounter creatures like vampires, demons, angels, werewolves, ghosts, witches, zombies, and many other supernatural enemies
  • Resources - Scavenge for resources, rebuild lost technology, recover ancient relics, research new technologies, and craft objects from ordinary items that you find.
  • Factions – choose your alliances from among various factions, with each having their own agendas.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Going to Early Access

by Myrthos, 12:33

The Steam page for Exoplanet: First Contact is now live to support their move to Early Access on the 9th of December.

Sure there is still a lot of work to do but we believe it's a good start. With your help and support we were able to improve our game and approached to release date. Since the end of KickStarter campaign Exoplanet has completely changed its appearance and this difference is clearly visible right away.

Your Steam keys will be ready in a few days, we will notify you about that. Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates so you can see progress of the game in real time.

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - December 04, 2016

Tyranny - Review @ Good Game

by Hiddenx, 08:52

Good Game has reviewed Tyranny:

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Tyranny is a new PC RPG from Obsidian Entertainment, the same devs who brought us games like Pillars of Eternity and Neverwinter Nights 2- it's hard to find another studio as experienced in role-playing games.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Aeon of Sands - Autumn Update

by Hiddenx, 08:44

The release of the dungeon crawler Aeon of Sands: The Trail seems not so far away anymore:

Autumn Update

As you can see, we're not very active on socials in this leg of the year: between working on the dungeon crawler's parts of the game and creating a 2.0 site and forum from scratch (more about it soon-ish), we do what we can.

One could argue that, marketing being most important, you're never too late to do it properly.
Personally, I embrace our anti-hero philosophy of non-achieving, and made peace with things I cannot handle at the moment.

So, THANK YOU for keep checking this page and our other online caves and huts, with a frankly encouraging patience, to see if we are getting somewhere :)

One thing we do handle on the development front, though, is bringing Aeon of Sands to the finish line with each day' work!

We aim to have the whole game playable, from start to finish, between the holiday season and early 2017, and after that, polish it  and test it extensively!

And maybe, just maybe, learn how to market it in the meantime, so that we don't end like the guy in the animation here, devoured by large crows, while trying to sustain himself with not-edible mushrooms in the wilderness...

Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Final Fantasy XV - Review @ Pocket Lint

by Hiddenx, 08:35

Pocket Lint has reviewed Final Fantasy XV, which was recently released for XBox One and PS4:

Final Fantasy XV review: An unmitigated treat for RPG lovers

Dragging a revered games franchise into a 21st century landscape of open-worlds and instant action must be a thankless, even scary task – particularly when that franchise emerged in the late 1980s, hit its peak in the 1990s and had as its centrepiece a turn-based battle system.

But that's precisely what Square Enix has attempted with Final Fantasy XV – generally known as FFXV – and near-miraculously, it has come up with an exemplary reinvention of the role-playing classic.

In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open-world (which is huge and packed with activities and side-quests), as well as a real-time battle system (although there's an unnecessary sop to those forever wedded to turn-based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).

[...]

Verdict

It's fair to say that Final Fantasy XV had a rather troubled inception. It was first trailed in 2006, as Final Fantasy Versus XIII, and originally mooted for the PlayStation 3. Yep, all that time ago. 

Then Square Enix decided FFXV would become the basket into which it would put all its eggs and, a full decade later, it finally emerges as an instalment of the franchise which has the tools, lore and heft to inspire similar devotion to the likes of the classic Final Fantasy VII.

FFXV also leaves Final Fantasy, as a franchise, utterly refreshed and ready to do battle with rival RPGs in the future. For Square Enix, it represents the biggest punt in the company's history. But that punt has paid off. For FFXV is an unmitigated treat for RPG lovers.

Score: 4/5

Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: Released

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Fated Souls 2 - Released

by Hiddenx, 08:17

The J-RPG Fated Souls 2 has been released:

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DESCRIPTION

Formerly known as Dark Souls, Fated Souls (and its sequel Fated Souls 2) are Warfare Studios' first commercial series, and one of their most popular along with Vagrant Hearts, Ashes of Immortality and Valiant.
Note: to toggle between screen modes, press ALT + ENTER.

STORYLINE

A brave warrior named Galahar goes back to his hometown after 10 years of searching for his kidnapped daughter, who disappeared during raid at their village. Soon after arriving home at Solside Village, he is selected by the Mershiak Church to become a Swordmaster. While at first he thinks this would divert him from his primary objective, finding his daughter, he discovers that both paths are strangely connected.

Fated Souls 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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System Shock - Interview @Gamer Weekly

by Silver, 04:30

@Gamer Weekly NightDive Studios Jason Fader and Stephen Kick are interviewed about the System Shock remake.

On this weeks episode of Gamer Weekly I have Stephen Kick and Jason Fader of Nightdive Studios and we'll be talking about the development of the System Shock remake as well the overall state of horror games and what it takes to create a scary game.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Saturday - December 03, 2016

The Six Dragons - Demo in Development

by Silver, 23:59

The Six Dragons is an open world RPG that has been in production awhile. On their website the latest update points to some good progress and an upcoming demo.

So, the past 2 months were very productive! Here is a list of what happened:

Social Updates:

  1. Website redesigned and made simpler and cleaner!
  2. Facebook Page redesigned, content added, and people showed a lot of interest!
  3. Twitter Page Activated, content is added!

Game Updates:

  1. Main Story is almost finished! A lot of depth and twists have been added!
  2. Main theme music track composed, and is EPIC!
  3. First Video trailer with gameplay is underway, and you will get to listen to the music track also!
  4. New Level Design Created by Sykoo (Well know level designer, check him out on youtube!)
  5. New skills added, also brand new animations are being created!
  6. Enemy balancing for Damage/Defences/Loot Tables, a mathematical scheme is created to keep the fights always challenging and rewarding.

So what is going to happen from now on?

After the Big hustle of creating the Social Media pages and getting the project team on track it's time to show off the Game! We are creating a game demo right now so we can have good gameplay footage and update you with as much visual content as possible.

For starters there will be a video trailer featuring gameplay so you can see some mechanics that are already implemented. Here is a list of what will be in this gameplay video:

  1. Harvesting and Crafting - Full coverage of Harvesting materials and Craft System.
  2. Ability Tree / AP Acquirement - Ability system and Ability Points acquirement and how they're spent on abilities.
  3. Weapons/Armors - We will start showing some Weapons and Armors that can be looted or crafted!
  4. Fighting - We will have some Fighting footage, with skills, damage, defense!
  5. The World! - You will get to see some footage of the huge and beautiful world of The Six Dragons!
  6. Music - You take a taste of the Epic Music The Six Dragons will have!

Stay tuned and follow us on Facebook and Twitter for more Updates!

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Sorcery! 1-4 - RPS 2016 Highlight

by Aubrielle, 21:28

In today's entry of the "RPS 2016 Advent Calendar", Rock, Paper, Shotgun tells us why the Sorcery! series is an RPG hallmark.

I was not expecting to come away from the fourth and final part of the Sorcery! Series with the firm declaration that it was one of the best RPGs of all time. But blimey, it really is.

I played all four games this year, as they arrived on PC, and was ever-increasingly amazed at what was achieved. It’s tempting to describe the first as a loyal recreation of Steve Jackson’s original book, but actually that’s not fair. While it’s the most… “faithful”, it still reinvents the concept of a page-turning choose your own adventure into a world map, creates a new and immediately successful dice-free combat system, gets a gambling game into a working state within a text system, and delivers the lines of the story to you in a dynamic and novel (fnarr) way.

...

In the end, rather than being a retro experience harking back to the long-lost days of the choose your own adventure novel, Sorcery! has been pioneering and hugely original. It’s an RPG everyone else in the industry should be playing to see exactly what they should be reaching for, how something with pared down tools and minimalist options for communicating with the player, sets the bar for them to aim for.

Read the article.

Source: Rock, Paper, Shotgun

Sorcery! Part 4

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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Avadon 3 - Review @ Pocket Gamer

by Hiddenx, 12:39

Pocket Gamer has reviewed Avadon 3: The Warborn:

Avadon 3: The Warborn review - A well-crafted RPG for fans of old-school challenge

Spiderweb Software has been a one-man steward of old school isometric RPGs for decades, from the Exile series in the 90s to the current Avernum and Avadon games. Text-heavy, turn-based combat, juggling a party, myriad items and loot, many hours of campaign and side quests...these games harken back to the days of RPGs like Ultima, and his newest entry Avadon 3: The Warborn is no exception.

[...]

A lengthy, story-heavy RPG that balances typical turn-based combat with a dark and engrossing tale.

Score: 8/10

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dauntless - Announced for 2017

by Hiddenx, 12:30

Here's the announce trailer for the co-op action RPG Dauntless:

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Dauntless is a co-op, action RPG coming to PC in 2017.
Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Battle Brothers - Retirement

by Hiddenx, 11:15

The devs of Battle Brothers are adding a new feature to the game - retirement:

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

Retirement

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga - Balance Update

by Silver, 05:45

The Banner Saga has received a rather large patch for balance changes and to update the engine to the latest version. These changes bring some of the improvements from The Banner Saga 2 into the original game.

We've rebalanced the final chapter of the game. The final Bellower battle has been tuned to be more fair on Normal difficulty settings, and there are more opportunities for obtaining supplies and items in Chapter 6.

Banner Saga 1 has been updated to the latest version of the engine technology, and quite a bit of cleanup has happened under the hood. A few of the improvements seen in Banner Saga 2 have been incorporated into this build.

Please join our community to discuss these changes and other topics on our Official Stoic Forums[stoicstudio.com].

[...]

Changes in this build (2.36.02):

  • Final Bellower battle tuned to be less difficult (see below)
  • Chapter 6 supply opportunities increased (see below)
  • Upgrade '+' sign shows up on hero icons in heroes tent when appropriate
  • Extended tooltips in battle
  • on stat banner, buffs, and items.
  • on hazards such as slag-and-burn, coals, etc...
  • Match Resolution:
  • Consequences tab shows injured units
  • Achievements tab shows new achievements
  • Items tab shows newly acquired items
  • News Ticker on Start Screen
  • Injured units to not heal during travel, only when Resting in camp/village
  • Injured units' str penalty now equals the number of days of injury remaining
  • Nid now starts at rank 2 when she joins the caravan
  • Increased loot drop chance for winning the second wave of a battles.
  • Varl that join the caravan after the Godstone in chapter 3 now have supplies.

A FEW MAJOR CHANGES:

1. Bellower Final Battle

...has been tuned down for normal and easy difficulty. HARD Difficulty mode remains just as challenging as before!

Bellower's ARM/STR regen during the first battles was +6/+6 per turn

It is now:

Easy: +0/+1 ARM/STR
Normal: +1/+3 ARM/STR
Hard: +6/+6 ARM/STR (same as before)

Bellower's ARM/STR regen during the second battle is still +1/+1 for all difficulties.

2. Chapter 6 Supplies

...towns in the final world travel have more supplies and items for sale:

Haukstorp, the first village after Einartoft which was ransacked by dredge (now 50 supplies at 10/renown, and 3 items)
The first village past Sigrholm (now has 145 supplies, up from 98), and between 3-5 items.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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