The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
Sure, let's have it.
I don't care
Monday - July 24, 2017
Fallout: NV - One For My Baby
PCGamer looks back at Fallout: New Vegas. In particular one quest titled 'One For My Baby' which captures the 'heart' of the game.
How one quest captures the heart of Fallout: New Vegas.
If Fallout 3 welcomes you into the post-apocalypse with open arms, Fallout: New Vegas is its sarcastic, passive-aggressive cousin. Everyone in the game has an angle, and the only thing standing in the way of the house winning is your growing series of dubious decisions. This spirit of hard-edged humor and escalating choice is perfectly encapsulated by a single quest.
Looking at the giant dinosaur statue named "Dinky," and the broken No Vacancy sign hanging from the settlement's single motel, you might assume Novac is a pit stop on your path to New Vegas proper. After going through Primm and Nipton, two towns filled with conflict and moral chaos, you finally have a place to rest. That all changes when you meet Boone.
A former NCR sniper, Boone is a man isolated both literally and figuratively. Every night, he walks up a set of narrow red steps leading to the giant dinosaur's mouth. Guarding Novac against this somewhat goofy backdrop, he spends his vigil watching the wasteland through Dinky's faded white teeth-all the while wondering which of his estranged neighbors sold his wife Clara into slavery while he was on patrol.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Divinity: Original Sin II - Insane Dialogue Branching
Swen Vincke tweeted about Divinity Original Sin II's insane dialogue branching.
I walked into the office on a rainy afternoon and spotted one of our awesome scripters making the type of branching dialog that makes d:os 2 such a complex game to make. I should probably follow up with a video from the writer's face when she sees it :)
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Pyre - Reviews
Here are the first reviews for for the party-based RPG Pyre that will be released tomorrow:
Dazzling and mysterious, this ambitious party-based RPG is a masterpiece.
Pyre is interesting enough to play multiple times, but it can also be played just as a one-on-one sport. In the game’s versus mode, which pits you against either an AI opponent or against a friend on your couch. In the story, there’s a lot of narrative pressure to do well in the rites. Against another person, I was a bit freer to just enjoy banishing my enemies, or passing the ball down the court, or flying over an aura blast. When I played against Kotaku editor-in-chief Stephen Totilo in the office, he banished me just as I was about to score on him and I shouted, “you motherfucker.” Pyre is good in many ways. It’s even good enough that it made me call my boss a motherfucker.
I wouldn’t be surprised if we never see another game quite like Pyre, and that’s perfectly okay. Simply describing its spectacularly outlandish battle system doesn’t do it justice; upon playing it, it doesn’t take long to realise that it works – and that it works incredibly well. Pair that with a wonderful cast of characters, a riveting story, and enthralling music and visuals, and you have nothing short of a compelling game that demands your time and attention. If you are at all curious about Pyre – and you should be – then you owe it to yourself to check this one out.
Pyre is a mishmash of a game. Its world is culled from multiple influences, and the core of the experience feels like two very different titles stuck together. But, as with Supergiant’s past work, it all comes together in a very satisfying way. It’s an adventure where it only feels natural that you’d spend as much time poring over ancient books as you do throwing a magic orb around an arena, and I enjoyed chatting with swamp witches almost as much as I did turning them into powerful warriors. I may not know how to say “boomshakalaka” in harpy, but I know what it feels like to dunk over a massive demon.
The RPG Scrollbars - A Farewell Dip Into The Archives
The last edition of the RPG Scrollbars takes a look back into RPG history:
The RPG Scrollbars: A Farewell Dip Into The Archives
It is said that the greatest test is that of time. Actually, I’m not sure if anyone’s said that, except me just then. But that’s fine. I’m sure everyone will remember. Anyway, in the final edition of The RPG Scrollbars, let’s take a look back to see what the people of the past said about what was the present but is now, by the laws of causality, in fact that past. With some help from the magazine archives at archive.org, natch.
Let’s start by seeing what was going on back at the launch of cheery RPS fanzine PC Gamer, and long-time distinguished competitors PC Zone. PC Zone started at by far the better time, in April 1993, just in time for Ultima Underworld 2. PC Gamer meanwhile had to make do with the largely forgotten Shadowcaster, one of a long series of Raven’s patented ‘take an engine and make a fantasy game out of it’ games. In this case the engine was Wolfenstein 3D, and it was really more of an action game than an RPG. It did however have a truly fantastic gimmick – unlocking the ability to take the form of assorted monsters. Weirdly, shape-shifting remains a fairly underutilised mechanic.
“The first thing you think when you see Shadowcaster is ‘Uh-oh, looks like Origin had better watch out. You see, this is a game that gives its own Ultima Underworld games a serious run for their money. In fact, this is a game that knocks back 12 pints of lager and a curry, then pounds its own chest and sings “Come and have a go if you think you’re hard enough,” at the entire RPG fraternity.”
I’m reminded of the time PC Format reviewed Descent using the three words ‘Better. Than. Doom.’ But the point of this isn’t to go back and mock old reviews for being wrong or overly-enthusiastic. Maybe that PC Format one. But in general, the curse of reviewing is that you have to hit a game hard and fast and write while the iron is hot, making it easy to both be more critical than some games deserve, or get over-excited. And Shadowcaster was exciting, especially compared to the likes of fellow reviewer Dark Sun: Shattered Alliance, which prompts a bit of a snooze just for the streamline ‘SSI and TSR team up once more to bring us another of their computerised AD&D games’. (Flicking through this issue though, I think my favourite little detail is that Street Fighter 2 of all games gets a third of a page next to a slightly mean review of Privateer, while the most 90s titled game of all time, Yo! Joe! gets a half-pager.)
But what of Underworld 2?
“Tankard of ale or bonk, sire?” was all you used to get from women in Role Playing Games. That and “Help! Help! I’m crap. I’m wearing a white dress and I need to be rescued!” Of course, that was the old days, when men were men and women were buxom serving wenches with low-cut dresses.”
Indeed. How far we’ve come since… uh… 1993. And how modern those complaints are, at least to anyone who doesn’t remember things like Unreal creator Tim Sweeney’s 1992 Jill of the Jungle’s third part, the satirical but pointed “Jill Saves The Prince”.
Thank you, Richard Cobbett!
Rock, Paper, Shotgun
Nihon Falcom Corp. - All Games on Steam
Techraptor reports that Nihon Falcom wants to port all their games to the PC platform:
"We Want All of Our Games on Steam"
Earlier this month, TechRaptor had the chance to interview Toshihiro Kondo, the president of Nihon Falcom – the developers of both the Ys and Legend of Heroes series. We’ve got our full interview coming up soon, but one specific answer to one of our questions stood out from the rest, more or less confirming that the company hopes to release all of their titles on PC, in one way or another, going forward. The translation for Kondo-san’s answer was provided by NIS America.
TechRaptor: It’s been said that Ys VIII’s PS4 release was made to target the west, though it and a few other “modern” Falcom titles are all receiving PC ports lately. Has Falcom been actively pursuing PC versions for more recent releases in the west?
Toshihiro Kondo: We have no hesitation about releasing games on Steam. Rather, given that we don’t have a large staff, we mainly have to rely [on] partners to help us realize a PC port. When we first started releasing games on Steam, we were initially unsure of whether or not players would want to play our older games. However, as we gradually released games on Steam and saw the very positive reaction that was much greater than we expected, we feel like we want all of our games that come out to [release] on Steam.
Nihon Falcom Corp.
Iron Tides - Early Access launched
The Viking Sim Iron Tides has been released as Early Access on Steam:
In Iron Tides, you are a Chieftain who survives the anger of the gods. The fury of the sea is against you in an experience designed to challenge your mind. With your steadfast crew, engage in quick turn-based battles and take every piece of loot your ship will hold.loading...
- A World Without End: Explore a hand-crafted ocean full of danger and chance encounters. Choose your battles carefully and stay vigilant.
- Diverse Battlefields: Keep your wits about you as you fight the various denizens of the Iron Tides across broken ruins, ancient temples, and the decks of warships.
- Encounters Upon the High Seas: Explore dusty ruins, bribe corrupt enemy garrisons, and haggle with lost merchants. Build your own story through narrative encounters with multiple solutions. Will you take the effort to plunder statues when your warriors only want food?
- A Place to Call Home: After a successful voyage, return to your stronghold of Norhaven. Purchase newly available wares, recruit new warriors, and plan the next raiding season.
- No Two Vikings Exactly Alike: Each viking has four abilities drawn from a pool of seven. In addition, each warrior has a unique, procedurally generated upgrade path, allowing for a diverse range of possibilities.
- Dead Warriors Live Only In Memory: The halls of Valhalla sing with glory as each Viking meets their end. Unfortunately for you and your crew, your lost warriors will not come back and help on the next raid.
Sunday - July 23, 2017
Indiegogo Games - Radiation Age
The post apocalyptic tactical RPG Radiation Age is now on Indiegogo:
Radiation Age - A post apocalyptic tactical RPGloading...
Radiation Age is a tactical RPG game set in a post–apocalyptic world, in which you take control of one of the shelter's inhabitants. While traveling the world, you will face many hard decisions that can significantly influence the course of the main storyline. The key elements of the gameplay are the proper management of available heroes and their abilities, clever use of structures present on the map and knowledge of the surrounding.
Indiegogo GamesSP/MP: Unknown
Release: In development
Tower of Time - New Screenshots
Tower of Time: Classic RPG Gets new Screens Showcasing some of its Fantasy Environments
Event Horizon has released the first screenshots of the Early Access version of the real time strategy RPG Tower of Time
With the Steam Early Access release of this new, promising real time strategy RPG called Tower of Time, Event Horizon developers and their digital artists decided to experiment and see whether they could recreate some lovely scenes inside this mysterios world filled with treasures and creatures.
According to Event Horizon’s guys, Tower of Time is a classic RPG with a unique real-time combat system where tactics are as important as equipment: players can explore the Tower, buried underground for millennia, and uncover the history of times long gone and the mystery of why your land is dying.
Tower of TimeSP/MP: Single-player
Release: In development
Dark Souls - Remembering why it is important
Gaming Bolt thinks Dark Souls is an important game and needs a remastered version:
Remembering Why Dark Souls Is Important (And Why We Need A Remaster)
Dark Souls’ success cannot be understated.
It’s actually hard to believe, but it has been six years since the original Dark Souls. From Software’ unassuming follow up to their PS3 exclusive cult hit game Demon’s Souls launched in 2011, a few months ahead of the launch of the uber anticipated The Elder Scrolls 5: Skyrim. And while it was backed by a far larger marketing campaign than Demon’s Souls had been, it was still largely expected to be an under the radar release. Especially given the fact that RPGs at that point in time were still a niche genre, and games that enabled player agency, or actually challenged them, were considered anathema, most of the residual sales left after the usual Call of Duty, Battlefield, Assassin’s Creed, and FIFA were expected to go to Skyrim, and that was going to be that.
But something wonderful happened instead- along with Skyrim, Dark Souls went on to be a wild success, a far bigger one than anyone had anticipated. And much like Skyrim would go on to influence the next five years of game design, Dark Souls, too, left a lasting, indelible mark on the direction that game design take from then on. The success of Dark Souls was important, and is the reason that we are not in a market today where games like The Order receive good reviews and great sales- it was important, because it showed developers that not only could they trust the players to think for themselves and make their decisions for themselves and even fail for themselves, but that there was a thirsty, ravenous market for games that offered them just this.
Dark SoulsSP/MP: Single + MP
Ghost of a Tale - Hands On Preview
The XBoxHub checked out the Early Access game Ghost of a Tale:
Ghost of a Tale Hands-on Preview
As for the gameplay, the current build of the game is roughly representative of about a third of the overall game. Nevertheless, there is still enough on show to get a general feel of things. Unfortunately, the feeling it gives off is one of hope that the full release won’t be full of as many fetch quests as the current preview build. To find your wife, you need to escape the prison, and this is done by avoiding guards and completing a vast amount of fetch quests, none of which are particularly difficult… with only a couple bringing any type of puzzle into play and nothing which delivers any really engaging difference to the experience.
My time with Ghost of a Tale had me playing through the Jail, Courtyard and Sewer areas, which, as I mentioned before, make up about a third of the overall game. Whilst they may have you going backwards and forwards, completing quests and avoiding the rather foolish guards at present, it must be said that each area looks incredible. The level of detail present is enough to give off a true feeling of the area represented and it goes without saying that when final release rolls round, this is certainly going to be an impressive aspect of the game.
Ghost of a TaleSP/MP: Single-player
Release: In development
XCOM 2 - Inside Look: The Templar
This video for XCOM2 expansion War of the Chosen explores The Templar:
XCOM 2: War of the Chosen - Inside Look: The Templar
Get an in-depth look at one of the new Resistance Factions joining the fight against ADVENT: The Templars.
XCOM 2SP/MP: Single + MP
Pillars of History - Interview & Kickstarter
Mrozie interviewed the devs of Pillars of History - a historical RPG with an early medieval Balkans setting. The game is on Kickstarter right now:
An action-RPG adventure on Balkans in 8th century. Creators of the Pillars of History answers our questions
For the first time I heard about Pillars of History a few months ago. A Bulgarian developer called Tritan Studios caught my attention with a concept of action RPG based in times of First Bugarian State, which puts a lot of pressure on historical accuracy and education of history. Currently Pillars of Eternity is trying to raise funds on Kickstarter, so it's a great time to learn more about this promising game. Bozhidar Bakev, one of co-founders of Tritan Studios, agreed to answer some questions about this promising game.
Michal Mroz: As of now Pillars of History is fairly unknown to our readers. For a smooth start, can you describe your game in a few sentences?
Bozhidar Bakev: Pillars of History is a RPG game, based on the early Medieval History of Europe and the Balkans in the 8th century. The game is a next-generation type of hybrid between entertainment and education. While enjoying the game, the player will learn a lot of interesting historical facts. Of course the action, that is a major feature of every RPG will be strongly represented.
Pillars of History offers a realistic journey through the lands of the Eastern Roman Empire (known as the Byzantine Empire), the First Bulgarian State, The Avar Khaganate and numerous Slavic Tribes in the flesh of a full-scale RPG game.
The player will be able to embark on a fascinating journey by choosing one of the four unique characters, or he/she may create his/her own character. Each of the starting 4 characters has its own storyline, so the players are presented with plenty of replayability options.
Pillars of Historyloading...
Welcome to 8th century Eastern Europe. A time of endless turmoil, diplomatic trickery and bloody wars. The great Byzantine Empire is forced to repel the Arab hordes, who managed to lay siege to the mighty city of Constantinople. Along the Danube River the incoming Bulgars formed an alliance with the Slavic tribes and established a new state. The raiding Avars were pillaging the lands, while the diminishing numbers of Illyrians were struggling to keep their identity.
You are blessed or cursed to be born in that hostile and yet amusing world. Your journey begins in the rural areas of the Balkan peninsula as you bear the heavy burden of proving your valor before your people and fighting for your survival. Your heart is brave and your mind is clear, and you can’t stand the sloth of all the people around you who are confined in their daily chores.
You crave more! You desire adventures, perils and unknown lands. The blood of your proud ancestors runs through your veins, so you pick up the family sword and while you put it in its sheath you can hear the terrified screams and sense the blood dropping on your hands.
You have to cross the vast lands of the Balkans looking for your fortune, while absorbing the historical knowledge gathered for centuries, and if you fail to do so you will be doomed. If you fail to learn the lessons taught by history, you will die in vain.
Armed with a sword, a couple of waterskins and some pieces of dried meat, you set off, not knowing what’s ahead. Pay attention to every act of yours, because history honors only the brave. Heed the call of history!
Thanks for the Info Mrozie and Farflame!
Pillars of HistorySP/MP: Single-player
Release: In development
Saturday - July 22, 2017
Vigilantes - Version 18
Version 18 of the tactical RPG Vigilantes has been released - here's the Kickstarter update:
Update 28: Version 18 Released!
Hope you're having a nice weekend! Version 18 of Vigilantes is now available for download. Version 18 represents one big, final push to deliver a number of features we felt would substantially benefit Vigilantes.
The emphasis has been on features which enhance the game's tactical depth. Now you can set ambushes with overwatch, delay your turn to outmaneuver opponents, and punish enemies attempting to disengage with attacks of opportunity. Furthermore, characters can now sustain injuries, which reduce stats, and can be healed by time, by Doc, or D.I.Y. healthcare.
An ally relationship system has been added, which provides stat bonuses to allies who approve of your actions, along with a reputation system, which, depending on how much chaos you cause, will determine how some NPCs react to you, and the ultimate outcome of your crusade against crime in Reiker City. Finally, we've added hand drawn portraits for most of Vigilantes' characters, 2 new maps, and fixed a number of bugs.
It's been a busy, intense 3 weeks and 6 days. If you'd like to get more detail on the additions and improvements, you can find out more in the below development video:loading...
Version 18 is the final version in which features will be the key focus. That's not to say we absolutely won't add any more features, but rather, that in order to deliver the best experience possible, we need to shift the focus to balancing, tweaking existing features, adding content (weapons, perks, characters and maps), improving the level of polish and fixing bugs.
As always, if you'd like to chat about any aspect of Vigilantes, I'd be happy to.
All the best,
Genre: Tactical RPG
Release: In development
Immortal Planet - Release Date: July 28
The action RPG Immortal Planet, made by Tomasz Wacławek – the creator of Ronin, will be released on July 28:
Immortal Planet is an action RPG with challenging combat that rewards patience and punishes recklessness. Explore the crumbling remains of a society of immortals trapped in endless cycles of rebirth. Fight your way to discover the planet's mystery and escape its curse.loading...
Souls-like Progression: Recover Experiences lost upon death and use them to upgrade your character. Customize your playstyle with dozens of items and spells.
Methodical Combat: Patience and focus are much more important than reflexes. Block, dodge and tackle enemies while managing your stamina. You can see enemy stamina and exploit it to stun them when they are exhausted.
Tight Level Design: Levels are designed around single checkpoints from which you explore the area around it. Levels feature many unlockable shortcuts so you are always progressing no matter what.
Intense Bossfights: Every level features a powerful boss enemy. Fights with these enemies are multi-stage struggles that are a real test of skill and determination.
Fight against challenging enemies with complex behaviours while exploring levels built around single checkpoints.
Gather Experiences from fallen enemies to upgrade your character.
Fight and die repeatedly, but never lose progress by recovering Experiences lost upon death.
Explore the world to discover the story and find many items and spells that will give you an edge against demanding boss enemies.
On the icy surface of a forgotten planet stand ruined tombs where immortals sleep. While sleepless warriors roam the halls with their minds eroded by eternity, a lone Awakewalker emerges from cryosleep. With no memory of their past, it’s up to them to forge their future, discover the planet’s mysteries, and find a way out of this icy hell.
Immortal PlanetSP/MP: Single-player
Release: In development
W40K: Inquisitor-Martyr - Alpha 2.0 Trailer
W40K: Inquisitor - Martyr | ARPG Gameplay Trailerloading...
W40K Inquisitor - Martyr is going to be an innovative Action-RPG developed by NeocoreGames.
W40K: Inquisitor-MartyrSP/MP: Single-player
Release: In development
Zavix Tower - Review @ CN
Complete Nonsense Reviews checked out the dungeon crawler Zavix Tower:
Zavix Tower Review - First-person Dungeon Crawler cRPG
Zavix Tower is a first-person real-time role-playing dungeon crawler with turn-based combat, built around the idea of a magical tower with an infinite number of floors that requires constant cleansing by a party of adventurers.
Zavix TowerSP/MP: Single-player
Genre: Dungeon Crawler
Ys Seven - Coming to the PC
TechRaptor reports that the J-RPG Ys Seven gets a PC release this year:
XSEED Games Announces Ys Seven for PC Coming This Summer
During last week’s “XSEED XSTREAM”, XSEED Games announced that they were bringing their previous PSP release Ys Seven to Windows PC this Summer. (Skip to 1:22:00 for the start of it).
XSEED previously released Ys I, Ys II, Ys: Oath in Felghana, Ys VI: Ark of Napishtim, and Ys: Origin on PC, while NIS America is releasing Ys VIII: Lacrimosa of Dana on Steam later this year. XSEED has also released a variety of other Nihon Falcom titles on PC (the company that develops Ys), and previously announced that they would be bringing Zwei: The Illvard Insurrection, The Legend of Heroes: Trails of Cold Steel and Cold Steel II to PC later this year. The PC version will support Full HD resolutions, 60FPS gameplay, full controller compatibility, as well as the full host of Steamworks enhancements, as well as Achievement support on GOG Galaxy.
About the Game
Ys Seven is a Japanese action role-playing game developed and published by the Nihon Falcom Corporation and the seventh installment in the Ys video game series. It was released in Japan during 2009 for the Sony PlayStation Portable and was released by XSEED Games in North America on August 17, 2010 and in Europe (only on PlayStation Network) on December 29, 2010. The game was released for Microsoft Windows in China on June 20, 2012; a new Windows version of the game will be released in English in 2017.
Adol and Dogi reach the Capital of Altago in an attempt to find more adventure. While exploring the town, they get into trouble trying to save two sisters who were being harassed by the local Dragon Knights, which is the army force of Altago. They are thrown into the cells but thanks to their reputation as adventurers, they get a request from the king to help him investigate some strange earthquakes going on lately, as his men have not been able to find anything. On their way, they find out the Five Dragons are awakening once again to prevent a great catastrophe, lending their power to Adol to help stop it.
In previous Ys titles, players had to switch between elemental weapons to damage monsters and bosses. In this game, weapon types are used to determine whether damage is enhanced or minimized. Slashing weapons deal enhanced damage to soft enemies but fail against hard enemies. Striking weapons deal enhanced damage to hard and armored enemies but fail against soft enemies. Piercing weapons deal enhanced damage to flying enemies and other agile enemies but fail against armored enemies. A party can have up to three characters in it with the player controlling one of them. The two other members are controlled by the AI while in combat and it is possible to set how they attack. All playable characters except for Adol are able to use weapons that fit a damage type assigned to that character, while Adol uses swords that can be classified to any damage type. For example, Dogi can only use punching weapons which all deal striking damage. Hitting enemies with charged attacks fills a skill point meter that allows characters to perform skills. Skills are taught by using different weapons. Once a character uses a skill enough, he or she can use the skill with any weapon. Further use of a skill allows the user to enhance the skill. There is also an extra meter that when filled, allows the character the player controls to perform a super attack. Using skills is needed to fill the extra meter.
Players can also block attacks in order to reduce damage. If the attack is blocked at the same time an attack connects, that hit in the attack is nullified, the SP and extra meters are significantly filled, and the next attack will be a guaranteed critical hit. This is known as a flash guard. Getting the timing wrong in a flash guard attempt will result in the player taking more damage than if the player does not attempt to block.
Ys SevenSP/MP: Single-player
Release: In development
ELEX - The Outlaw Faction
Piranha Bytes released a trailer about the Outlaw faction of ELEX. The open world RPG will be released on October 17:
ELEX - The Outlaw Faction
The desert of Tavar - hot, dusty and lethal. After the territorial wars ended, this godforsaken pit was the last thing anyone wanted to call home. But due to the lack of choice, the destitute survivors and outcasts took shelter and slowly regrouped, becoming a unique and dangerous faction: The Outlaws.
Platform: PC, PS4, Xbox One
Release: In development
Friday - July 21, 2017
Children of Zodiarcs - Patch 1.0.1
Patch 1.0.1 for Children of Zodiarcs has been released:
PATCH NOTES: Patch 1.0.1 is now available!
Patch 1.0.1 is now live for Children of Zodiarcs. Here are the patch notes:
Tweaks and adjustments
- Fast forward enemy turn feature has been added. Hold the buttons down shown in the top-right corner to speed up the game during Enemy Phase.
- Difficulty adjustments in Story Missions 4 and 5. Be aware that if you have Suspend saves in missions 4 or 5, these difficulty changes will not show up. Your manual and Auto save slots are fine so if you want these changes, start missions 4 or 5 from the beginning.
- Tweaked XP system so it's now easier to level-up your under-leveled heroes. Now when you do 0 HP damage, you will get proper amount of XP.
- Reduced the strength of the beige background during dialogue
- Fixed the bug where enemies in Story Mission 8 do not level scale in Hard difficulty
- Fixed the bug where if Xero is heavily under-leveled and he gains XP from attacking /counter-attacking an enemy, he gains thousands of XP and it takes several minutes for all of it to count up. However, if he has massive amounts of XP overflow, it will still count it each time but it will slowly deplete each time he gains XP and levels up. It's not a perfect solution, but with this bug fix it'll eventually end and he'll return to normal.
- Fixed duplicate text in the art book (Collector's Edition / Upgrade only)
Children of ZodiarcsSP/MP: Single-player
Genre: Tactical RPG
Starpoint Gemini Warlords - Titans Return
Here's the Titans Return DLC teaser trailer for Starpoint Gemini Warlords:
Starpoint Gemini Warlords:
Titans Return DLC teaser trailer
LGM Games is proud to announce the arrival of new Titans. Ships enormous in size, after appearing the first time in Starpoint Gemini 2 finally return in Starpoint Gemini Warlords.
- All-new storyline;
- Two new factions;
- Players will get their hands on three new Titan-class ships;
- All the ships bring unique passive abilities that can completely change the flow of the battle;
- Customize the Titan thoroughly thanks to the powerful in-game editor;
- Crush the resistance;
- Did we say – ENORMOUS ships?
- And more!
Starpoint Gemini WarlordsSP/MP: Single + MP
The Surge - Demo Released
A demo is now out for The Surge [official site], the new Dark Souls-inspired sci-fi action-RPG from the studio behind Lords of the Fallen. Our boy Brendan declared it a “serviceable” action game, one he had fun with for a bit but ultimately didn’t feel compelled to finish. Which sounds like a game that might be a lark to poke in a demo.
You can grab The Surge’s demo on Steam (look for the ‘Download Demo’ button buried in that page).
The SurgeSP/MP: Single-player
Kingdom Hearts 3 - May Come to PC
@DSOGaming Kingdom Hearts 3, an upcoming action RPG from Square Enix, may come to PC but nothing has been confirmed at this stage.
Now here is something really interesting. In an interview with Famitsu, Kingdom Hearts III Director Tetsuya Nomura said that Square Enix will consider bringing this new Kingdom Hearts game to other platforms once the game releases on PS4 and Xbox One.
As Nomura stated, the team is dedicated on these two versions right now. Still, once the game has been released on these two consoles, Square Enix will consider bringing it to other platforms. What other platforms? Nomura did not clarify but we can safely assume that he’s referring to two: Nintendo Switch and PC.
General NewsSP/MP: Unknown
Release: In development
Kingmaker - The Art of the Deal
The latest update for Pathfinder: Kingmaker tells us about the vendor interface.
The Art of the Deal - Our Vendor UI
Ahh yes, to be an adventurer! Exploring the Stolen Lands, battling hordes of of bandits, trolls and other baddies, fighting for the cause and never forgetting what's most important in life: fat loot! But since you have a finite amount of sword-swinging arms and you can only wear so much armor - what are you going to do with the tons upon tons of extra gear you collect on your travels? The hint is in the title of this update!
Today we're telling you all about how we're designing the interface you'll be using to interact with the merchants of Pathfinder: Kingmaker.
No cRPG is complete without a merchant. Whether you need to replenish your rations, stack up on potions or purchase a rare magical blade, this classic character is always there for you. Of course, the merchant is also more than willing to help you unburden your bags of all the unwanted loot, and will reward you handsomely for your trouble.
It should be noted that when we speak of "merchants", what we mean is not a special kind of NPC, not an honorary title and not even a separate occupation - many characters can be considered merchants simply by virtue of having goods to sell. Thus, when we talk about merchants we mean exactly them, the characters of our game, and they are much more than just a list of items to buy and sell. Whether it's a hermit mage trying to fund his arcane research by selling scrolls and wands or an actual professional merchant from the capital, you will interact with both of them through the vendor interface.
Many ways to implement a trade interface have been developed to this day, and we are no innovators in this area. Drawing on the principles of convenience and immersion, we have decided not to go down the path of invention and to steer clear of exotic solutions. We wanted to make sure that once you saw the vendor interface, you would quickly understand how it works based on your experience with other games. Apart from that we tried to preserve the immersiveness of the Pathfinder universe, which meant we had to stick to certain technical frameworks and develop a vision of the future artistic layout.
Release: In development
Shroud of the Avatar - Interview @ Shane Plays
Shane interviewed Starr Long and Mathew Anderson from Portalarium about Shroud of the Avatar:
Shroud of the Avatar! - Shane Plays Radio Ep. 108loading...
Highlights: Portalarium's Starr Long and Mathew Anderson join to talk about Richard "Lord British" Garriott's fantasy MMO Shroud of the Avatar!
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Thursday - July 20, 2017
Witcher 3 - HD Reworked - UPDATE 4.6 Released
The Witcher 3 HD Reworked Project - UPDATE 4.6 has been released.
Mod site and download: http://www.nexusmods.com/witcher3/mod...
For newest info about mod - visit CDProject forum thread: http://forums.cdprojektred.com/thread...
The Witcher 3 Wild Hunt Soundtrack - The Trail
The Witcher 3 Wild Hunt Soundtrack - Drink Up, There's More!
The Witcher 3 Wild Hunt Soundtrack - Cloak and Dagger
The Witcher 3 Wild Hunt Soundtrack - Another Round For Everyone
The Witcher 3 Wild Hunt Soundtrack - The Wolven Storm (Polish version)
- high quality meshes with a lot of details, most of them are created from scratch, good optimalization is preserved
- very high quality detailed textures with great sharpness and performance, without any unnecessary VRAM losses (no unnecessary big textures for small stuff)
- very high quality accurate normal maps, almost all is baked from high poly meshes, these normals combined with detail normalmaps, giving amazing look with almost any performance hit!
- specially customized materials for all reworked stuff
Witcher 3SP/MP: Single-player
Darkwood - Release Date: August 17
PC Gamer reports that the crowdfunded top-down survival horror game Darkwood will be released on August 17:
Darkwood release date set with eerie live-action trailer
After three years, the free-roam survival horror game has earmarked an August launch.
Remember Darkwood? You know, the successfully crowdfunded top-down survival horror game that entered Early Access in 2014? That's right, the wonderful scare 'em up that was sort of reminiscent of Teleglitch but with a far more robust tool system whose slower pace in turn cranked its tension up to 11. Yeah, that one—it's now got a launch date. When? August 17.
To mark the announcement, developer Acid Wizard Studio has released the following live-action trailer:loading...
Path of Exile - Fall of Oriath Release Date
The Path of Exile expansion Fall of Oriath will release August 4th.
The Fall of Oriath Release Date and Trailer!
20 JULY - NAZAZZZA
We are excited to announce that Path of Exile: The Fall of Oriath will be launching on PC at 1pm on Friday, August 4th (PDT) alongside the Harbinger Challenge League. The Fall of Oriath is set to be our largest content expansion ever. In addition to six new acts of content, it includes new skill and support gems, unique items, improvements to game performance and much more! Check out the latest trailer[www.pathofexile.com] for a sneak peek of the chaosloading...
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Crystal Dynamics - Celebrates 25 years with Sale
Crystal Dynamics 25th Anniversary Campaign is selling all its games cheap with the proceeds going to charity.
To celebrate Crystal Dynamics 25th anniversary, we are offering a discounted limited edition bundle featuring new and classic Crystal Dynamics games. Save over 75% with this Crystal Dynamics 25th Anniversary bundle which includes PC Steam keys for 12 games! 100% of proceeds from the event will go to GameChanger Charity and support children facing life-threatening illnesses.Games Include:
1. Tomb Raider (2013)
2. Tomb Raider: Underworld
3. Tomb Raider: Anniversary
4. Tomb Raider: Legend
5. Lara Croft and the Guardian of Light
6. Lara Croft and the Temple of Osiris
7. Legacy of Kain: Defiance
8. Legacy of Kain: Soul Reaver
9. Blood Omen 2: Legacy of Kain
10. Project Snowblind
11. Legacy of Kain: Soul Reaver 2
$25 donation- receive all 12 games
$15 donation - Tomb Raider & Lara Croft games (6 games)
$1 donation- Receive games 7-12 listed (Legacy of Kain, Blood Omen, etc)
For a $50 donation, you will receive a GameChanger Charity swag pack & the 25th Anniversary Game Bundle!
No Truce With The Furies - Dev Blog
No Truce With The Furies latest developer diary entry expands on what it takes to create a character concept.
BIRD'S NEST ROY
Little did I realize what a day today would be. I figured "Alright it's the end of my first week back after vacation! A Friday! Let's take it easy! Let's sneak a character concept in there!" They take me like an hour, a good fun break from the usual. So I go check out what characters are next on the list and pick out this dude by the curious name of Bird's Nest Roy.
"Roy, white male, about 50, tall and gaunt, pawnbroker and drug addict (though the latter is not immediately obvious). His arms, legs, and torso all seem too long, and his hands are too large - expressive hands with long fingers, but nevertheless ugly. Speaks in a quiet, husky smoker's voice. He was part of the cleanup crew after the People's Pile disaster. Has traveled extensively. Though he grew up on the coast and runs a pawnshop by the water, he doesn't like boats."
First draft. Immediately I'm reminded of a few people I know, these hippie types who've gotten older and started dressing down from their regular outlandish gear. You can see this guy having a smoke on the little lawn in front of his 16 story public housing apartment home. An old rocker kinda dude. Add a rigid leather fanny pack as a coin purse for his clerking obligations.
No Truce With The FuriesSP/MP: Single-player
Release: In development