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Tuesday - December 06, 2016
Monday - December 05, 2016
Sunday - December 04, 2016
Saturday - December 03, 2016
Friday - December 02, 2016
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Stranger of Sword City

2016-11-14

Stranger of Sword City Review

Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article

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Tuesday - December 06, 2016

Void Pyramid - Released

by Hiddenx, 21:27

The sci-fi RPG Void Pyramid has been released - it's a free game:

Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire.

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In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.

Void Pyramid is a completely free game with no microtransactions. It will run on nearly any computer!

  • Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
  • Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, and treasures.
  • Develop your character however you want with an unusual but intuitive advancement system.
  • Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
  • Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
  • Experience a unique vision of the future. In the space-faring future, the Egyptian empire has risen again. The Prime Pharaoh’s mutant armies oppress mankind.

Void Pyramid

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - 0.3.3 Update

by Myrthos, 12:18

Wolcen: Lords of Mayhem has been updated again and has a long lists of fixes and additions.

Update 0.3.3 is now available for you to enjoy !
The team has worked hard to provide quality of life improvements to the game.
You’ll see a new item tooltip UI. Comparing items will be easier than ever !

There is a progress bar when charging an attack, teleporting to town or learning a spell.

The changes and additions can be found at the link. One thing to note is that this update will reset your progression.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

For the King - Closed Beta Update

by Myrthos, 12:05

The closed beta that is currently going on for For the King is being updated shortly to version 0.4 and in an update some information is given about it and an upcoming early access of the game.

I’m sure you all know by now that our silence does not indicate a lack of activity. We are hard at work on v0.4 of our closed beta and this will be the biggest update to the game yet by far! We ended up spending longer on this build than we initially anticipated but we got on a roll and were able to check off numerous boxes from our development schedule. We are now in prime position for the final push to early access! Thanks so much for the patience.

This upcoming build will feature a fully operational Act II which brings with it so much new content, new objectives and new locales to explore including the cave, crypt, island, cellar and King’s Maze each with their own unique atmosphere. With new realms to explore we have also reintroduced the mystical Alluring Pools which allow for ease of travel to past explored lands. These were put on the shelf until now to help keep Act I a focused experience.

We have added many combat mechanics as well such as taunting, party buffs and debuffs. These both add a very noticeable element to the game and can make for some very fun strategy. Not only can you buff your fellow players but the enemies are equipped with the same skill sets making for some dynamic battles.

One of our favorite additions is the Goblin Merchant who can be encountered in most dungeons. He is a sight for sore eyes for an unprepared adventurer although his prices are not for those light on gold. He is a shrewd businessman and adjusts his prices accordingly.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

NieR: Automata - Release Date Trailer

by Silver, 11:28

@DSOGaming they report that NieR Automata will be simultaneously released March 7th on PC and PS4.

PCGamer has revealed that NieR: Automata will be coming on the PC/Steam on March 7th. In addition, Square Enix released a new trailer for NieR: Automata that can be viewed below.

As PCGamer claimed, a Square Enix rep has confirmed that the PC release date will be the same as the PS4 date in the west. This basically means that NieR: Automata will be released on Steam on March 7th in North America and on March 10th in Europe and Australia.

NieR: Automata is an RPG tells the story of androids 2B, 9S and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

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NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallout Cascadia - December Update

by Silver, 06:53

The latest update for Fallout Cascadia, a mod for Fallout 4.

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Website: http://falloutcascadia.com/
Community Discord: https://discord.gg/eNbXrTe
Email: FalloutCascadia@gmail.com
Facebook: https://www.facebook.com/falloutcasca...
Reddit: https://www.reddit.com/r/FalloutCasca...
Twitter: https://twitter.com/falloutcascadia

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Monday - December 05, 2016

Forged of Blood - Pre-Alpha Gameplay

by Hiddenx, 23:15

Here's some gameplay footage from Forged of Blood:

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A quick compilation video from our Game Prime Asia hot-seat demo. This is a Pre-Alpha build, made specifically to allow Game Prime visitors to try out a small fraction of our tactical game. Going forward, we will be implementing our Strategic and Castle building layers, single player story, quests, and magic systems.

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Verlies II - Stability Patch

by Hiddenx, 23:00

The dungeon crawler Verlies 2 got a stability patch:

Stability patch (1.2.1)

  • Major improvement of the game stability, the majority of CTDs are solved.
  • Game rebuild in 64 Bits
  • Slight changes in gameplay balancing

Verlies II

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: Released

Details

Tyranny - Video Interview with Brian Heins

by Silver, 21:10

@Gamasutra they interview Brian Heins about Tyranny and the development behind it. Brian also goes on mention the prospects of further Tyranny games.

The underlying premise of Obsidian’s latest RPG Tyranny is that you’re a character willingly serving an evil overlord and working to support their dictatorial goals. Along the way, that means the player is going to participate in some grim stuff. Executions, betrayals, and mass murder may all be on the table for players willing to go along with the will over Overlord Kyros. 

So grim in fact, that according to Tyranny game director Brian Heins, the only way Obsidian Entertainment was able to do it was because many of the designers had worked on the extremely vulgar and ill-flavored game South Park: The Stick of Truth. During our stream of Tyranny today, Heins explained that simply being able to talk about such grim ideas in a context that wouldn’t bring HR down on their heads helped them consider how to get players to interact with the concept of true evil.

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Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hellgate London - Multiplayer Rises from the Dead

by Silver, 20:56

@Gamebanshee they have been following the progress of a mod to Hellgate London which aims to restore the games multiplayer mode. Things are beginning to look promising according to the developer diary.

...
With the closing of the original servers and T3Fun's own Hellgate Global servers, though, we have had no means of playing the game's excellent Stonehenge and Abyss content or go on any party-based boss runs. As entertaining as the loot game could be in the single player version - particularly with a mod or two installed - it just hasn't been the same without these additions.

But it appears that will be changing soon, as the relaunched revival project we told you about back in September has been moving along at a promising clip. So much, in fact, that they now have a working multiplayer server and have started a developer diary series and an FAQ to tell us more about where things stand. This video demonstrating the functioning multiplayer is certainly promising:

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Hellgate London

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Hack & Slash
Platform: PC
Release: Released

Details

RPS - RPG Scrollbars: Richards RPGs of 2017

by Silver, 20:24

@RockPaperShotgun The latest RPG Scrollbars from Richard Cobbett lists his RPGs of 2017.

Torment: Tides of Numenera

It takes balls with their own gravity wells to compare your new game to one of the smartest and most beloved of all time... but having admittedly only played a bit of the Early Access version (not wanting to spoil too much), I have really high hopes. The world of Numenera is a fascinating place that feels like an ideal replacement to Sigil and its Planes, and I loved my initial experiments with its combat system - the focus not being on bashing hundreds of enemies, but tight, intricately written encounters that can be solved in a zillion ways, from pointing out that your enemy is staggeringly out-classed, to fiddling with the scenery and turning things like light bridges and defence systems to your advantage. Hopefully the devs got the notes from early on, notably that the intro was terrible and should be burned in fire.

[...]

Outcast: Second Contact

Poor Outcast. It wasn't played by enough people back in the day to even become a true Beyond Good And Evil style cult classic, demanding far too much of computers in the era before 3D cards, and being clunky as hell now that anyone can actually play it. It's a game with much to offer though. The story of Cutter Slade may not be the most original ever - basically, think Bruce Willis in his prime going through a Stargate and finding more than just a desert or a woody part of Vancouver on the other side. Outcast makes that world such a gorgeous place that it really doesn't matter though, with a genuine sense of taking out a corrupt theocracy one world at a time.

Purely on the visual side though, it's a testament to the original game's quality that just ramping things up to big-boy resolutions and sharpening them up should still leave it looking stunning. Having thoroughly enjoyed it at a resolution of nothing by sod-all back in the day, I can't wait to see it in all its glory.

Rock, Paper, Shotgun

Details

Expeditions: Viking - Preview @IndieGames

by Silver, 19:53

IndieGames takes a closer look at Expeditions Vikings and likes the game but finds it combat heavy.

Vikings is divided into two campaigns, the first of which has you consolidating your power in your northern home. Questing about in isometric view, leveling up a formidable array of different skills, and slowly getting ready to depart for Britain's shores, ripe for raiding and plundering - or so you've heard. While you're following a fixed storyline, it doesn't really feel like you're traversing a set path. There are numerous optional quests and enough decisions to give you the illusion of freedom. It's worth noting that you're not bound to a good or evil path - you can be the nasty brute, the wise ruler, and everything inbetween.

You're starting out with a fixed cast of characters, and a few hours in you can also recruit fully customizable mercenaries. Build a boat, get some men, and travel the high seas towards Britain. This is where the game's second campaign, which has you raiding along the British coast and even venturing further inland, starts. Travelling the northern roads is no walk in the park, and you often have to make camp, which involves guarding, hunting, fixing wounds, and generally trying to get a good night's sleep before the marching continues. All of this makes secondary, non-combat skills feel like more than an afterthought. In fact, you're going to run into trouble keeping your warband alive if you don't take care of these things and delegate the nightly tasks to suit your characters' abilities.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Character Creation Video

by Silver, 19:29

Funcom has released a Conan Exiles character creation video.

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Funcom

Details

Graywalkers - Exclusive Alpha Peek

by Aubrielle, 18:46

The Graywalkers: Purgatory dev team has given us an exclusive look at their alpha, coming soon!

 

 

Las Vegas, NV - December 4, 2016 – Dreamlords Digital, the minds behind the unique and exciting video game called Graywalkers: Purgatory, is hard at work preparing for Early Access in the first quarter of 2017. 

Graywalkers: Purgatory is the first in a series of emergent Strategic and Tactical Turn-based Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven and Hell have merged with Earth in an event called "The Rupture".  The game was inspired by a combination of the tactical elements of XCom, the strategic features of Jagged Alliance, and the RPG aspects of classic Fallout & Wasteland. The game was funded on Kickstarter and is now currently in the alpha stage.  It will be released first for PC (Windows, Mac, Linux) and later on will be ported to console (PS4 & Xbox One) 

The story happens on the new island of Purgatory, a place made up of displaced land masses from all over the world that have merged together. You play the prophesied leader of the Graywalkers, 36 individuals who are destined to protect mankind across history. Your goal is to unite all the factions together under your banner and lead the war to reclaim the world for humanity against the supernatural forces that have dominated the world. 


The game will have several key features:

  • Game Modes – will have 3 game modes: Campaign, Skirmish (Mission Based), and Multiplayer will be added through a free update. Early Access will be released with the Skirmish mode first.
  • Strategic Management - Manage your resources, personnel, influence, technology, magic, and equipment
  • Race – choose from 6 races (human, dhampir, Nephilim, cambion, wolfkin & hunterborne). More races will also be added through DLCs
  • Character Paths – choose from 10 initial paths(classes) for your character to follow
  • Characters –  in addition to your custom character, you will be able to recruit from over 40+ playable NPCs, each with his own abilities, background and personality. Level them up and customize them as they improve
  • Table-Top Experience – game utilizes a new table-top RPG system
  • Enemies – encounter creatures like vampires, demons, angels, werewolves, ghosts, witches, zombies, and many other supernatural enemies
  • Resources - Scavenge for resources, rebuild lost technology, recover ancient relics, research new technologies, and craft objects from ordinary items that you find.
  • Factions – choose your alliances from among various factions, with each having their own agendas.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Going to Early Access

by Myrthos, 12:33

The Steam page for Exoplanet: First Contact is now live to support their move to Early Access on the 9th of December.

Sure there is still a lot of work to do but we believe it's a good start. With your help and support we were able to improve our game and approached to release date. Since the end of KickStarter campaign Exoplanet has completely changed its appearance and this difference is clearly visible right away.

Your Steam keys will be ready in a few days, we will notify you about that. Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates so you can see progress of the game in real time.

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - December 04, 2016

Tyranny - Review @ Good Game

by Hiddenx, 08:52

Good Game has reviewed Tyranny:

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Tyranny is a new PC RPG from Obsidian Entertainment, the same devs who brought us games like Pillars of Eternity and Neverwinter Nights 2- it's hard to find another studio as experienced in role-playing games.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Aeon of Sands - Autumn Update

by Hiddenx, 08:44

The release of the dungeon crawler Aeon of Sands: The Trail seems not so far away anymore:

Autumn Update

As you can see, we're not very active on socials in this leg of the year: between working on the dungeon crawler's parts of the game and creating a 2.0 site and forum from scratch (more about it soon-ish), we do what we can.

One could argue that, marketing being most important, you're never too late to do it properly.
Personally, I embrace our anti-hero philosophy of non-achieving, and made peace with things I cannot handle at the moment.

So, THANK YOU for keep checking this page and our other online caves and huts, with a frankly encouraging patience, to see if we are getting somewhere :)

One thing we do handle on the development front, though, is bringing Aeon of Sands to the finish line with each day' work!

We aim to have the whole game playable, from start to finish, between the holiday season and early 2017, and after that, polish it  and test it extensively!

And maybe, just maybe, learn how to market it in the meantime, so that we don't end like the guy in the animation here, devoured by large crows, while trying to sustain himself with not-edible mushrooms in the wilderness...

Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Final Fantasy XV - Review @ Pocket Lint

by Hiddenx, 08:35

Pocket Lint has reviewed Final Fantasy XV, which was recently released for XBox One and PS4:

Final Fantasy XV review: An unmitigated treat for RPG lovers

Dragging a revered games franchise into a 21st century landscape of open-worlds and instant action must be a thankless, even scary task – particularly when that franchise emerged in the late 1980s, hit its peak in the 1990s and had as its centrepiece a turn-based battle system.

But that's precisely what Square Enix has attempted with Final Fantasy XV – generally known as FFXV – and near-miraculously, it has come up with an exemplary reinvention of the role-playing classic.

In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open-world (which is huge and packed with activities and side-quests), as well as a real-time battle system (although there's an unnecessary sop to those forever wedded to turn-based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).

[...]

Verdict

It's fair to say that Final Fantasy XV had a rather troubled inception. It was first trailed in 2006, as Final Fantasy Versus XIII, and originally mooted for the PlayStation 3. Yep, all that time ago. 

Then Square Enix decided FFXV would become the basket into which it would put all its eggs and, a full decade later, it finally emerges as an instalment of the franchise which has the tools, lore and heft to inspire similar devotion to the likes of the classic Final Fantasy VII.

FFXV also leaves Final Fantasy, as a franchise, utterly refreshed and ready to do battle with rival RPGs in the future. For Square Enix, it represents the biggest punt in the company's history. But that punt has paid off. For FFXV is an unmitigated treat for RPG lovers.

Score: 4/5

Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: Released

Details

Fated Souls 2 - Released

by Hiddenx, 08:17

The J-RPG Fated Souls 2 has been released:

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DESCRIPTION

Formerly known as Dark Souls, Fated Souls (and its sequel Fated Souls 2) are Warfare Studios' first commercial series, and one of their most popular along with Vagrant Hearts, Ashes of Immortality and Valiant.
Note: to toggle between screen modes, press ALT + ENTER.

STORYLINE

A brave warrior named Galahar goes back to his hometown after 10 years of searching for his kidnapped daughter, who disappeared during raid at their village. Soon after arriving home at Solside Village, he is selected by the Mershiak Church to become a Swordmaster. While at first he thinks this would divert him from his primary objective, finding his daughter, he discovers that both paths are strangely connected.

Fated Souls 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

System Shock - Interview @Gamer Weekly

by Silver, 04:30

@Gamer Weekly NightDive Studios Jason Fader and Stephen Kick are interviewed about the System Shock remake.

On this weeks episode of Gamer Weekly I have Stephen Kick and Jason Fader of Nightdive Studios and we'll be talking about the development of the System Shock remake as well the overall state of horror games and what it takes to create a scary game.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Saturday - December 03, 2016

The Six Dragons - Demo in Development

by Silver, 23:59

The Six Dragons is an open world RPG that has been in production awhile. On their website the latest update points to some good progress and an upcoming demo.

So, the past 2 months were very productive! Here is a list of what happened:

Social Updates:

  1. Website redesigned and made simpler and cleaner!
  2. Facebook Page redesigned, content added, and people showed a lot of interest!
  3. Twitter Page Activated, content is added!

Game Updates:

  1. Main Story is almost finished! A lot of depth and twists have been added!
  2. Main theme music track composed, and is EPIC!
  3. First Video trailer with gameplay is underway, and you will get to listen to the music track also!
  4. New Level Design Created by Sykoo (Well know level designer, check him out on youtube!)
  5. New skills added, also brand new animations are being created!
  6. Enemy balancing for Damage/Defences/Loot Tables, a mathematical scheme is created to keep the fights always challenging and rewarding.

So what is going to happen from now on?

After the Big hustle of creating the Social Media pages and getting the project team on track it's time to show off the Game! We are creating a game demo right now so we can have good gameplay footage and update you with as much visual content as possible.

For starters there will be a video trailer featuring gameplay so you can see some mechanics that are already implemented. Here is a list of what will be in this gameplay video:

  1. Harvesting and Crafting - Full coverage of Harvesting materials and Craft System.
  2. Ability Tree / AP Acquirement - Ability system and Ability Points acquirement and how they're spent on abilities.
  3. Weapons/Armors - We will start showing some Weapons and Armors that can be looted or crafted!
  4. Fighting - We will have some Fighting footage, with skills, damage, defense!
  5. The World! - You will get to see some footage of the huge and beautiful world of The Six Dragons!
  6. Music - You take a taste of the Epic Music The Six Dragons will have!

Stay tuned and follow us on Facebook and Twitter for more Updates!

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sorcery! 1-4 - RPS 2016 Highlight

by Aubrielle, 21:28

In today's entry of the "RPS 2016 Advent Calendar", Rock, Paper, Shotgun tells us why the Sorcery! series is an RPG hallmark.

I was not expecting to come away from the fourth and final part of the Sorcery! Series with the firm declaration that it was one of the best RPGs of all time. But blimey, it really is.

I played all four games this year, as they arrived on PC, and was ever-increasingly amazed at what was achieved. It’s tempting to describe the first as a loyal recreation of Steve Jackson’s original book, but actually that’s not fair. While it’s the most… “faithful”, it still reinvents the concept of a page-turning choose your own adventure into a world map, creates a new and immediately successful dice-free combat system, gets a gambling game into a working state within a text system, and delivers the lines of the story to you in a dynamic and novel (fnarr) way.

...

In the end, rather than being a retro experience harking back to the long-lost days of the choose your own adventure novel, Sorcery! has been pioneering and hugely original. It’s an RPG everyone else in the industry should be playing to see exactly what they should be reaching for, how something with pared down tools and minimalist options for communicating with the player, sets the bar for them to aim for.

Read the article.

Source: Rock, Paper, Shotgun

Sorcery! Part 4

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Avadon 3 - Review @ Pocket Gamer

by Hiddenx, 12:39

Pocket Gamer has reviewed Avadon 3: The Warborn:

Avadon 3: The Warborn review - A well-crafted RPG for fans of old-school challenge

Spiderweb Software has been a one-man steward of old school isometric RPGs for decades, from the Exile series in the 90s to the current Avernum and Avadon games. Text-heavy, turn-based combat, juggling a party, myriad items and loot, many hours of campaign and side quests...these games harken back to the days of RPGs like Ultima, and his newest entry Avadon 3: The Warborn is no exception.

[...]

A lengthy, story-heavy RPG that balances typical turn-based combat with a dark and engrossing tale.

Score: 8/10

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dauntless - Announced for 2017

by Hiddenx, 12:30

Here's the announce trailer for the co-op action RPG Dauntless:

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Dauntless is a co-op, action RPG coming to PC in 2017.
Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Retirement

by Hiddenx, 11:15

The devs of Battle Brothers are adding a new feature to the game - retirement:

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

Retirement

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga - Balance Update

by Silver, 05:45

The Banner Saga has received a rather large patch for balance changes and to update the engine to the latest version. These changes bring some of the improvements from The Banner Saga 2 into the original game.

We've rebalanced the final chapter of the game. The final Bellower battle has been tuned to be more fair on Normal difficulty settings, and there are more opportunities for obtaining supplies and items in Chapter 6.

Banner Saga 1 has been updated to the latest version of the engine technology, and quite a bit of cleanup has happened under the hood. A few of the improvements seen in Banner Saga 2 have been incorporated into this build.

Please join our community to discuss these changes and other topics on our Official Stoic Forums[stoicstudio.com].

[...]

Changes in this build (2.36.02):

  • Final Bellower battle tuned to be less difficult (see below)
  • Chapter 6 supply opportunities increased (see below)
  • Upgrade '+' sign shows up on hero icons in heroes tent when appropriate
  • Extended tooltips in battle
  • on stat banner, buffs, and items.
  • on hazards such as slag-and-burn, coals, etc...
  • Match Resolution:
  • Consequences tab shows injured units
  • Achievements tab shows new achievements
  • Items tab shows newly acquired items
  • News Ticker on Start Screen
  • Injured units to not heal during travel, only when Resting in camp/village
  • Injured units' str penalty now equals the number of days of injury remaining
  • Nid now starts at rank 2 when she joins the caravan
  • Increased loot drop chance for winning the second wave of a battles.
  • Varl that join the caravan after the Godstone in chapter 3 now have supplies.

A FEW MAJOR CHANGES:

1. Bellower Final Battle

...has been tuned down for normal and easy difficulty. HARD Difficulty mode remains just as challenging as before!

Bellower's ARM/STR regen during the first battles was +6/+6 per turn

It is now:

Easy: +0/+1 ARM/STR
Normal: +1/+3 ARM/STR
Hard: +6/+6 ARM/STR (same as before)

Bellower's ARM/STR regen during the second battle is still +1/+1 for all difficulties.

2. Chapter 6 Supplies

...towns in the final world travel have more supplies and items for sale:

Haukstorp, the first village after Einartoft which was ransacked by dredge (now 50 supplies at 10/renown, and 3 items)
The first village past Sigrholm (now has 145 supplies, up from 98), and between 3-5 items.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - December 02, 2016

A Story of the End - Revere - Demo available

by Hiddenx, 22:33

A demo is available for the story rich RPG A Story of the End - Revere:

Story of the End - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.

Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.

FAQ

Q: When will the came be released?
A: Sometime around Q1 Fall 2017

Q: Why does the mac version not work?!
A: If you are using Yosemite, you need to change your security settings. The app works perfectly on Macintosh last I checked.

Q:What other languages will this game be in?
A: We are open to translators and hope to get the game in as many languages as possible!

Q: Where's the Mac Version?

A: We are still trying to resolve bugs! You can always try out the mac version at our itch.io page.


A Story of the End - Revere

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Seven - Interview & Environment Teaser

by Silver, 20:00

@PC Gamer they interview the developers of Seven about the games direction and what it hopes to achieve.

PC Gamer: Seven's premise sounds like an interesting take on the post-apocalyptic world in that it seems credible. There are a lot of these games on the market at the moment, though-what makes Seven different from other post-apocalyptic games?

Jakub Ryłko: Actually it is our own approach to the topic of post-apocalypse. Our game is taking place in a world that is already hundred years after apocalypse. So for its inhabitants apocalypse is some kind of a myth. Yes, they are aware that it took place, but they are focusing on everyday affairs. Nobody is despairing about how the world was a great place before. Life is hard enough and you need to take care of your own business.

I understand the player requires visas to travel to certain locations in the game world, can you tell me more about this system?

The main part of the game is taking place in Peh-which is a prison island. Peh is divided into districts. Entry to each district is highly secured by guard posts. To pass through them, citizens need a specific type of visa. Our main hero-Teriel- is a thief that has his own ways to get it. He can try to sneak through the guard posts, but risks being stopped by patrols at any time. Getting caught without a proper visa would mean a lot of trouble for our protagonis

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Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

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King's Bounty - Gaming History

by Silver, 19:12

@GamingGHD they look back at Kings Bounty: The Legend, calling it the best comeback in gaming history.

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26 years ago, King's Bounty didn't really make a big splash in the industry. But it resonated enough with the right players to lead to the definition and the refinement of an entire genre. And 18 years later it lead to a fantastic game.

Buy King's Bounty The Legend on GOG
http://bit.ly/2fTj5zV

King's Bounty

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

General News - Why Relaunch Prey?

by Silver, 19:07

@Game Informer they ask why relaunch Prey? Click here to watch nine minutes of gameplay from Prey.

As it happened, Bethesda owned the Prey IP, which seemed like a solid fit for Arkane's new game. Or, at least, the name did. "We felt like, at its core, we liked the basic idea of Prey and what it represented in terms of aliens and you being hunted and on the run," says Pete Hines, vice president of PR and marketing at Bethesda. "And we thought it was a cool name. If you remove for a moment the notion of any game called Prey previously, we just thought it was a cool name that evoked what this game was about. In the discussions we had with Arkane, they were like, ‘Look, if we can do everything that we have planned and whatever we want and not be beholden to anything anyone has done - shipped or canceled - and just reimagine what Prey means going forward, then we're totally on board for that."

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BattleTech - Beta Plans and Character Bio's

by Silver, 12:50

The latest kickstarter update for Battletech tells us about Harebrained Schemes Beta plans and lets us know about some of the characters we will meet during the campaign.

CAST OF CHARACTERS

For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!

[...]

HOW ABOUT THAT BETA?

Whether it's at GenCon, PAX, or on http://battletechgame.com/, the biggest questions we get these days is, "When's the Backer Beta start?" The answer we've been giving is "Winter". Well, Winter starts December 21st so it's time to spill some (limited) info.

Now in case you didn't know, HBS has never done an external beta before, so we're entering new ground here. Obviously, we'll do our best but as you well know, "No plan survives contact..." and all that. Therefore, in order to prepare for the Backer Beta, we're currently working towards a dry-run of the beta experience for our family members to "blow out the pipes", test our process, and make sure everything's ready for you.

Until we complete our dry-run and make any necessary adjustments to our plans, we won't be able to give you a firmer date for the Backer Beta, but we can tell you that it's targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we'll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game's total content, so it won't include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)

As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.

More Beta logistics and details will be forthcoming closer to the Beta launch announcement.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dauntless - Co-op Action RPG 2017

by Silver, 12:36

@DSOGaming they report on an announcement made at the Video Game Awards for a new action RPG called Dauntless. (Pictures at the link)

At this year’s Video Game Awards, Phoenix Labs revealed its new PC-exclusive title, called Dauntless. Dauntless is a co-op action RPG that is inspired by the Dark Souls and Monster Hunter series, and will be free-to-play.

The game will support up to four players who will be able to craft stronger weapons and travel the world’s floating islands, hunting down giant creatures.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details