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Friday - November 17, 2017
Thursday - November 16, 2017
Wednesday - November 15, 2017
Tuesday - November 14, 2017
Monday - November 13, 2017
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Picture Watch

Dark Souls: Prepare To Die Edition
Box Art

Poll Watch

Do yout think we need a new design?
No, keep it as it is
57.41%

Oh yes, I'll show you...
22.22%

I want Little Ponies
10.19%

I don't care
10.19%

Vote

Expected Releases

Dec: Arcadian Atlas
Dec: Arcane Raise
Dec: Prevent The Fall
Dec: Seven
Dec: Shenmue 3

Friday - November 17, 2017

Kingdom Come - Ways to Complete a Mission

by Silver, 13:06

DSOGaming reports that Warhorse Studios has released a new trailer for Kingdom Come: Deliverance that shows different ways to complete a mission.

In this trailer, Lord Hanus has sent players on an important quest to investigate the Neuhof stable raid. In order to complete the mission, players can go all out and use the tip of their blade, or take advantage of the dialogue system, or the game’s stealth mechanics.

[...]

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Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Julian Gollop - Where are the Lovecraftian Games?

by Silver, 13:00

In his column for PCGamer Julian Gollop asks where are all the Lovecraftian games?

In any game developer’s career there is always that game you wanted to make, but never got to make. And you still think is a great idea. And nobody else has done anything like it. 

For me the ‘one that got away’ was a concept I prepared for MicroProse shortly after finishing work on the original UFO: Enemy Unknown / X-COM: UFO Defense in 1994. It was heavily inspired by the works of H. P. Lovecraft, set in the 1930s in an alternate version of history where renowned occultist Aleister Crowley plotted to take over the world by summoning monsters through an alternate dimension. (Crowley himself was a real, historical figure, a founder of the religion Thelema and a leading member of the Ordo Templi Orientis.)

[...]

Julian Gollop

Details

Beamdog - Not Working on a Planescape Game

by Silver, 12:55

PCGamer reports that Beamdog are not working on a Planescape game.

...

"The Beamdog creative and art teams often explore concepts, pitches, and designs touching on different Dungeons & Dragons and unique settings. This was the case of the Planescape: Unravelled character concepts shown in the recently released Next Level documentary," Oster said in a statement. 

"At any given time, there are a few of these exploration projects happening in different parts of the studio. They’re typically not shared outside of the company as they can be interpreted as a new project. We do these exploration projects as a way to find new ways to bring different ideas and creative styles to projects we’re working on. We’ve found it’s a great way to let the creative team stretch themselves and expand their skills. Occasionally, we return to these explorative projects and incorporate them into other things we’re working on."

[...]

Beamdog

Details

Thursday - November 16, 2017

Kings and Heroes - Released

by Hiddenx, 20:55

The online action RPG Kings and Heroes has been released:

Kings and Heroes

Kings and Heroes invites players into a huge fantasy world filled with open exploration and both hand-crafted and randomly generated dungeon adventures. A mix between a core RPG and a traditional MMORPG, Kings and Heroes, is an Online RPG where you can play solo, partner with a friend, or join a party to explore the massive map and immerse yourself in the world of Sundaria. With dungeons, crypts, caves and more, players will find themselves slaying foes and discovering long forgotten treasure while questing across the land.

Playable in both third-person view and first-person view, Kings and Heroes is packed with countless hours of fun for RPG and action fans looking for a mix of dungeon running and open world gameplay in a single game.

***This Game DOES NOT have a subscription fee and DOES NOT have any micro-transactions!***

[...]

Kings and Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - Review @ Eurogamer

by Hiddenx, 19:36

Eurogamer has reviewed the remake of the action adventure Outcast: Second Contact:

Outcast - Second Contact review

It's back, ulukai people.

Although its augmentations are selective and skin deep, Outcast remains a generous and uniquely captivating game.

Initially turned off by its stock 1990s action game protagonist and fuzzy voxels, I came to appreciate Outcast rather late in life. At the time of its original release I craved titles that would put my fancy new GeForce 256 to good use, for which I was spoilt for choice: a new Dungeon Keeper was atop the PC hit parade, which, together with Hidden & Dangerous, System Shock 2 and Unreal Tournament, effortlessly outshined Outcast's dull palette.

It wasn't until a full 15 years later that I gave Outcast the attention it had long deserved. This was at the time of the v1.1 release, an understated - and still worthwhile - remaster that, in facilitating an outpouring of affectionate reader reviews across GOG and Steam, stirred in me old curiosities and a dormant sense of guilt at having dismissed the original game so easily.
[...]
For the most part Second Contact is a glorious remaster, essential for fans and a worthy introduction for newcomers who want to sample an open-world adventure that requires a bit of thought and patience. It's a notable effort for leaving much of the underlying game and it's 90s soul intact, while switching out the original graphics for visuals that, whole not bleeding edge, are a generational triple jump beyond even 2014's overdue update. One or two legacy features could have been dumped without taking the game too far out of its place in time, and some meaningful supplementary content would have been welcome, but it's only really the untouched soundscape that stands out as a missed opportunity to make Outcast feel truly refreshed and relevant.

Y'know, I almost wish I'd held on a few more years to play what is now the definitive edition of Outcast, but I realise now there's only so long you can hold out and 15 years was probably long enough. Which reminds me, I should probably get around to Final Fantasy 7 one of these days. I hear it's quite good.

Recommended

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

ELEX - Review @ Niche Gamer

by Hiddenx, 19:28

Niche Gamer's Carl Batchelor understands how Piranha Bytes RPGs work:

Elex Review – It’s Gothic, Only Now With Laser Rifles

When Piranha Bytes released the original Gothic back in late 2001 here in North America, the era of open world CRPGs had just been kicked off by Bethesda’s Elder Scrolls: Morrowind, and Gothic found itself lost in the hype that game generated. Though full of new ideas and even a few re-worked and improved upon old ones, Gothic had an unwieldy control system and clunky animations; remnants of its original status as an Xbox title meant for play on an under-powered console and controlled by a gamepad.

Regardless, Gothic found its niche with older gamers who appreciated the Ultima 7 inspired NPC interaction, the creative faction play, and the feeling of hopelessness that permeated both the game’s story and its lopsided combat difficulty. It harkened back to a time when CRPGs didn’t set out to make the player feel like a golden god and instead did everything in its power to humiliate and frighten the player as well as the main hero that you controlled.

[...]

With its only downsides being an awkward progression table and combat that comes with a steep learning curve, I was highly tempted to give Elex a 10. Though after comparing the game to the ultra-polished and masterfully balanced Witcher 3, I don’t feel comfortable putting it above CD Projekt’s masterpiece of CRPG design.

That being said, I still consider Elex one of the best CRPGs of this decade, and, if my 2nd trip through the game is as enjoyable as the first, it could be Piranha Bytes’ best game to date. As I’m playing through the game with the two factions I *didn’t* pick, I’ll be eagerly awaiting Elex 2.

The Verdict: 9

The Good:

  • Amazing graphics
  • Tons of choice & consequence
  • Moderately non-linear and highly replayable
  • large, well designed open world
  • A fun twist on the cliched post-apocalyptic style
  • Lots of tactics to employ in combat makes late game battles very enjoyable

The Bad:

  • Spend the first half of the game relatively under-powered
  • Combat can be awkward at times, requires lots of patience and practice

ELEX

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Warbanners - Review @ TechRaptor

by Hiddenx, 19:15

TechRaptor has reviewed Warbanners:

Warbanners Review

The recent talk about difficulty and journalists is one that is baffling to me, as the point of a video game is, first and foremost, to always have fun with it. Difficulty is always hard to gauge because it’s subjective. Some players love the “Nintendo Hard” of yesterday, the aggravating, annoying insanity difficulties akin to Cuphead that offers the perfect placebo for perfection. Others prefer the more casual experience, the simplistic charms of a Super Mario Odyssey that offers a fun experience without being overly hardcore.

Amid all of this are the worst kind of games, the ones hard for hard sake; the ones designed, intentionally or not, for the player to fail. These types of games are often difficult to describe, but it often boils down to the game’s overall design working against the player by being overly unfair. A sad example of this, the indie game Warbanners, is textbook to this for various reasons- least of which the fact that I couldn’t even finish the last mission of the game without cheating due to these design flaws.

[...]

Summary

The good ideas are there, the tactics can be complex, but the overall design of Warbanners is completely broken to the point of souring the entire experience.

Pros

  • Good In-Game Tactics...
  • Various Missions Full of Choices...

Cons

  • ...With Little Chance Of Using Tactics To Your Advantage
  • ...Uninteresting, Linear Narrative
  • Imbalanced Combat
  • Poor In-Game Progression
  • Wide Variance Of Randomness
  • Forgettable Graphics and Music

Score: 4/10

Warbanners

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deep Sky Derelicts - Goes Early Access

by Myrthos, 09:57

Deep Sky Derelicts is now available as an Early Access game on both Steam and Good Old Games.

Deep Sky Derelicts is coming to Early Access!


PRAGUE, Czech Republic, 15 November 2017 - 1C is proud to announce that Deep Sky Derelicts, an original combination of turn-based strategy and RPG, enriched with tactical card combat and popular rogue-like elements, will be released in Early Access on SteamTM and GOG.com later today, together with a new trailer and a batch of screenshots from the latest build. Release of the full, finalized game is scheduled for the end of Q1 2018.

After being successfully presented at Gamescom 2017, as well as nominated for a Best Indie Gamescom Award, development of Deep Sky Derelicts has been concentrated on delivering an appropriately polished build for the Early Access version of the game. With a good deal of content to get players engaged within the Deep Sky Sector for hours, the Early Access version will be a great starting point for all those interested in playing a part in the development of this indie title. Apart from being able to watch the game grow and mature into the final polished version, they can also report bugs, submit suggestions for development and get exclusive first-row access to any new, additional content. The most active fans will also have a chance to win cool prizes and even become a part of Deep Sky Derelicts forever!

The universe of Deep Sky Derelicts offers vast possibilities, even with its Early Access build. The Story Mode, though capped at Character Level 3 (out of a current max. of 10), and as yet unfinished, still offers several hours of exciting gameplay with high replay value, thanks to existing content variety and the procedural generation of levels and gear. The Early Access release also includes 6 character classes to build your squad from, 13 core equipment types and 17 extension types, which make for countless variations of actual weapons and tools to equip, over 70 different playable cards those pieces of gear can contain, and 12 missions to spice things up and give you a taste of DSD's story. And if that's not enough, there's always the Arena Mode, which provides a great way for players to test their tactical thinking, various weapons and attacks, as well as their luck during this battle-survival mode.

 

About the game

  "They drift in the void. Desolate but not empty."
In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.

Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often - various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, equip them, upgrade their gear or recharge energy for life support during missions.

 

Features

  • Fresh take on turn-based combat with cards
  • Refined sci-fi comic book look & feel
  • Endless customization options for characters and scavenging teams
  • High replay value thanks to procedural generation of content
  • Story of the human society divided within a dystopian universe
  • Two game modes: story and arena

 

Here is the latest trailer of the game.

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Deep Sky Derelicts

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Kingmaker - Cleric Companion

by Myrthos, 09:22

Tristian is a cleric who embodies the virtues of his divine lady, the ever radiant Sarenrae. He is a gentle and kind person, always willing to help someone in distress. If things like this appeal to you:

According to the dogma of the Everlight, no being, no matter what heinous acts it committed, should be denied a chance of redemption. It is the way Tristian follows determinedly – even given the unpleasant experiences and disappointments he found during his travels across Golarion, Tristian still believes in redemption for all.

Or this:

Tristian never preaches, and shares the teachings of Sarenrae only with those who ask to hear them. His faithfulness mixes well with his good-natured curiosity, inexhaustible kindness, and unfailing belief in the inherent good  inside every living person - although you cannot help but notice a trace of sorrow in the young cleric's words.

Tristian always seeks to help those in need, but his most recent expedition to the Stolen Lands is one of the greatest tests of his spirit. Something wicked has taken root in the swamps and plains of this region – something that makes curses of all kinds much more potent and deadly. In search of answers Tristian unites with a bold adventurer who seeks to bring peace and order to the Stolen Lands. Should you rely on the cleric and invite him into your party, Tristian will look for the most practical way to help – he never preaches his beliefs if not asked to enlighten others about the teachings of Sarenrae.

Then he might be a good fit for your party.

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As the video shows, Tristian also can put up a fight when needed. Don't forget to also check out the additional information in the Kickstarter update.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Campaign Gameplay

by Silver, 09:00

DSOGaming reports that Harebrained Schemes have released a gameplay video showing off the single player campaign for Battletech.

Harebrained Schemes has released a new video, showing 25 minutes of gameplay footage from BATTLETECH’s single player campaign. The game currently targets a 2018 release and this video will give you an idea of what you can expect from it.

[...]

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BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Sinking City - City Generation Demonstration

by Silver, 08:54

DSOGaming report on Frogwares demonstration of city generation which will feature in The Sinking City which is a lovecraftian open world detective game.

Frogwares has shared a video showing the City Generator tech demo for its upcoming Lovecraftian game, The Sinking City. With this tool, Frogwares is able to generate a rich, visually varied, open-world city in merely a few moments. What’s really cool here is that when The Sinking City releases, Frogwares is planning on sharing this tool with everyone.

As such, theoretically, players will be able to create their own cities with this tool. And if the game is open to more mods, it will provide an experience that extends beyond the game. Hear that EA? No need for microtransactions or anything like that.

[...]

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Wednesday - November 15, 2017

BattleTech - Preview

by Hiddenx, 22:47

Game Watcher checked out BattleTech:

Firefly meets XCOM, with Mechs

Battletech is one of our most eagerly anticipated games. Developer Harebrained Schemes have already done stellar work with the Shadowrun series of RPGs, now they’re turning their attention to making a proper XCOM-like Battletech strategy game, something more in tune with the original tabletop game rather than a simulator/action game like MechWarrior. We’ve already tried out the Skirmish mode, and now HBS and publisher Paradox invited us to take a look and play a mission of the Single-Player Campaign. And boy, does it look great. We were excited before – now it’s a potential Game of the Year 2018 contender.
[...]

Thanks Farflame!

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Numantia Reviews

by Hiddenx, 22:43

Farflame spotted two reviews for the strategy game Numantia:

PC Aficionado: Numantia Review - Score 6.4/10

Pixel Opinions: Numantia

[...]

Numantia is a solid game with a strong historical narrative and deep strategic gameplay. The battle graphics are somewhat above average for an indie game and the hand-drawn style of the story cinematics makes you want to keep playing just to see the art. At $21.99 CAD, I would suggest this for strategy lovers but would wait for a sale for the average gamer.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Forged of Blood - About the Fog of War

by Hiddenx, 22:36

Creative Director Igor explains the fog of war mechanics in Forged of Blood:

Fog of War. What is it good for?

Hey everyone,

I’ve been super lax with these updates – the schedule is getting tighter and the pressure is definitely on to get Forged of Blood over the last few months here. However, we do have a cool new update to share so here we go:

Over the last couple years, we’ve had some hazy discussions internally over the implementation of a Fog of War system in Forged of Blood. Should we? Would we? Could we? It was one of those things that we unanimously agreed that we “would” with the “should” and “could” of all up in the air until we’ve developed the rest of our mechanics.

Early on in the development process, we had designed the basic tactical mechanics around the idea of being able to survey the battlefield and the enemies in it right away (this goes back to the “meaningful choice” design pillar we chose). Over innumerable playtests in the last couple years, the tactical game loop had largely revolved around two steps:

  • Scrolling around the map to find the enemy spawn.
  • Reacting and moving units accordingly.

[...]

Thanks Farflame!

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mount & Blade II - November Dev Blogs

by Hiddenx, 22:28

Farflame spotted two Mount & Blade: Bannerlord dev-blogs:

Weapon Physics - part 1

Khuzait Khanate

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Backer Beta Live

by Silver, 22:13
The latest update announces that the Backer Beta for Pillars of Eternity II is live.

Greetings, everyone. In this latest update, we are very happy to announce that the Backer Beta is now live! If you pledged at a tier that included the Backer Beta, or purchased it as an add-on during the Fig campaign, you can get your key for either Steam or GOG in the Products Page of your Account Profile. Then head on over to our forums for instructions on how to get the beta set up. We know you're excited to play, so go ahead and get to it! It's okay. We'll continue on when you're installing the Backer Beta.
 
Installing? Great!
 
Pillars of Eternity II: Deadfire Producer Katrina Garsten, sat down with Design Director Josh Sawyer, to ask him about the Backer Beta and what players can expect, so let's check out what they have for us!
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Excited about the Backer Beta? So are we! We're looking forward to getting all of your feedback to help make Deadfire the premier RPG. If you didn't get the Backer Beta during the campaign, you are still able to add it to your existing pledge now!
 
But Wait, There's More!
 
Today also marks the release of Pillars of Eternity: Definitive Edition. This complete collection of Pillars of Eternity comes with everything from the Royal Edition as well as both of the White March expansions. Not only that, but we're also releasing a new free DLC for Pillars of Eternity called the "Deadfire Pack" that will get you some new Deadfire inspired items! You can get the Pillars of Eternity: Definitive Edition now on Steam or GOG.
[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Campaign is a Dark Age

by Silver, 22:07

RockPaperShotgun wrote an interesting article on what to expect from Battletechs campaign mode.

It’s odd to think of Mickey Mouse while ordering a giant robot to rip another robot’s arms off, but in the words of its creator Jordan Weisman, Battletech is kind of like Walt Disney’s Tomorrowland. Opened in 1955, the park was an homage to the march of science that inevitably struggled to keep up. Its present-day incarnations are a bizarre mishmash of the vintage, the cutting edge and the merely obsolete, Flash Gordon-brand retro colliding with touchscreens and VR. Similarly, Battletech is a vision of human history up to the 31st century that began life as a table-top strategy game in 1984, made up of once-outlandish concepts such as artificial muscles that now seem positively quaint.

The series wears its age more gracefully than Tomorrowland, however, because its campaign is as much about obsolescence and forgetfulness as the far future – a re-imagining of the fall of the Roman Empire and ensuing “dark age” that rebuts the concept of history as a steady, linear advance. It’s a solid footing for a strategy sim in the vein of Total War, comparable to Warhammer 40K’s Imperium but less, well, preposterous, though I still think the turn-based battle system Adam sampled in June is Battletech’s strongest asset.

[...]

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Stardew Valley - More Singleplayer

by Silver, 21:58

Eurogamer reports that Stardew Valley will get more single player content.

The game has a big multiplayer update on the horizon which will add co-operative play within the same town. But, beyond that? Sadly, it felt like Barone was finally finished tinkering with his masterpiece.

Well, that's no longer the case. In a post to Twitter last night, Barone revealed he was once more back working on single-player Stardew stuff, and teased what it might be:

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - Monster's Den: Godfall Review

by Myrthos, 09:56

In 2015 Monster's Den: Godfall was Kickstarted by 761 people. Now the results of the labor of a single man is available and Forgottenlor crawled through its dungeons to see how good a dungeon crawler it is and surfaced again with some reservations.

Excellent combat, varied loot, and interesting character building are essential parts of a successful dungeon crawler. But those factors alone don't make a great dungeon crawler. The dungeon itself is an important part of the equation. Great dungeon crawlers take players to mysterious and unusual places, where its never clear what is around the next corner. They also offer the player a break now and again from combat. Whether its clever puzzles, enviormental hazards, scrolls full of lore, strange fountains to drink from, a story of sorts (though this is never central to a dungeon crawler), or varied locations, it is essential that a dungeon crawler mixes things up to keep combat from becoming too repetitive. Monster's Den: Godfall is an impressive one man project. Its also a fairly low priced indie dungeon crawler, and while it does many things well, in the end it forgets the “dungeon” in “dungeon crawler.”

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Hero-U - Gameplay Trailer

by Silver, 00:51

Hero-U now has a gameplay trailer.

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Game play examples from the upcoming Hero-U: Rogue to Redemption game for Windows, Mac OS X, and Linux. Designed by Lori Ann Cole and Corey Cole, creators of Quest for Glory, Castle of Dr. Brain, and Shannara. The Hero-U games continue their tradition of combining role-playing and adventure game techniques to bring players into immersive interactive stories.

Music for the game and trailer was composed and performed by the award-winning Australian composer Ryan Grogan. Video created and edited from in-game footage by Al Eufrasio.

Currently in Alpha Testing as of November 2017, the expected release date is February or March 2018.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - November 14, 2017

Witcher 3 - Particle Effects Mod

by Silver, 23:37

DSOGaming reports on a particle effects mod for The Witcher 3 which adds lots of new and interesting effects.

Modder ‘MrMan01’ has released a new mod that improves the particles effects system of The Witcher 3: Wild Hunt. This mod is based on another mod that was created to make the firestream form of Igni influenced by the wind. Impressed by it, MrMan01 decided to create a new one that would overhaul the game’s particles system.

The Witcher 3’s Improved Particles System mod allows numerous particles to be affected by the wind. For example, fog, dust, sparks, smoke, blood and explosions are now influenced by the wind. In addition, this mod makes all effects look “flashier” by increasing their particle count. As such, Igni, Aard, Quen and Yrden look more powerful than before. Furthermore, this mod also increases the particle count of other effects such as blood, snow, smoke, explosions and PhysX APEX destruction.

[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity II - Gameplay Trailer

by Silver, 23:32

DSOGaming reports that Pillars of Eternity II has a new gameplay trailer

Obsidian has released a new trailer for Pillars of Eternity 2: Deadfire, showcasing some new gameplay footage from its early build. Pillars of Eternity II: Deadfire promises to improve upon the rich narrative, beautiful environments, and intricate, tactical combat that made the original a fan and critical sensation.

[...]

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Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Raven's Cry - Update 1.10 released

by Hiddenx, 18:10

Vendetta - Curse of Raven's Cry got a major update and is on a weeklong sale right now:

Update V1.10 released!

Version 1.10 Release notes:

  • optimization and correction of cutscenes
  • optimization of multi CPU support
  • Audio fixes and dialogue corrections
  • Audio enhancements and additions across the islands
  • Multiple fixes in accordance with playthrough reports
  • Multiple main and side quest corrections and expansions:
  • Sully's books added to his "death hut".
  • Shaka's reactions enhanced during Sully's demise.
  • The Maroons' hiding spots moved for better concealment.
  • The cave battle of the Maroons versus the soldiers expanded.
  • Extra loot in the docks near the clerk in St. John
  • While assassinating the clerk, you can choose to kill a random colonist accidentally (or on purpose).
  • More characters populate Avery's port (you can also interact with some)
  • Small addons to Avery's colony (captive and domesticated animals, guards, servants, etc.)
  • Ray's and the Colonist's paths in the Patriarch assassination missions optimized.
  • Corrections in scripting for the Avery's and Arko sidequests.
  • Corrections in the Patriarch ship hunt sea battle mission.
  • Expansions and additional plot and gameplay added in Avery's storyline: additional assassination missions, hunt for buccaneers, and more.
  • Spoiler: Ray (as your ally) will actively help you out in fights when completing Avery's missions (e.g. during the infiltration of Buccaneer Island)
  • Ray's attacks include melee / armed combat and tossing explosives
  • Spoiler: additional ways of eliminating the clerk in the port assassination mission for Avery
  • Interactions with Ray expanded, with new extended gameplay sections, fights and dialogues
  • Avery's port office overhauled and expanded
  • Avery's plantation and mansion overhauled and expanded
  • More characters and interactions in Avery's plantation
  • Overhaul and expansion of Avery's port
  • Musician to steal money from added in Avery's port
  • Hayes, his Hunting Stall, and his sidequest line added to Avery's port (quest opens after the Maroons' line, when Tutuola goes missing)
  • Arko's line expanded with the tasks of recovering his relics (sound-orientated mission), and tracking down and defeating Modok the evil shaman
  • Tutuola's voodoo houngan cave added as a new location (with extra loot and interactions)
  • Tutuola's storyline expanded, with extra missions and a new conclusion added for the Maroons' houngan
  • Extra rewards from Tutuola, including loot, experience, and Erzulie's portrait
  • The hut and the killing fields of Ray's brother Sully added as a new location (with loot and extra items around)
  • More tasks and encounters with the girls at the brothel
  • Goat dressed up at the brothel (find out the details from Maria's sidequest)
  • Spoiler: Ray's brother storyline expanded with a new conclusion (human sacrifice)
  • Spoiler: moral choice expanded in Ray's brother storyline (possibility to spare the brother, or to deliver him to the Maroons to be sacrificed)
  • Spoiler: moral choice expanded in Avery's island assassination / Patriarch sabotage mission (possibility to spare the wife, murder her, or let Ray kill her)
  • Spoiler: gravesites and a shrine to Christopher's murdered parents added as a new location (XP for visiting)
  • Spoiler: fight against Ray and hunting down Avery in his mansion expanded and lengthened
    Additional interactions with the Maroons (extended spying/tracking down sequence, introductory fight, extended scenes)
  • Additional enemies and fight encounters added (humans, e.g. Hayes the Hunter, and animals, e.g. the Giant Sabertooth cryptid)
  • Fixes and multiple enhancements in the Ancient Temple trap labyrinth
  • Fixes in console messages and logs.
  • New sidequests and extra characters added (extra XP points for finding 'Crocodile Gena')
  • Additional ship encounters
  • Additional sea mission / treasure search
  • Additional and expanded logs
  • Multiple additions and expansions across all islands (new ruins, new sacrificial altar with extra loot, new cannibal rituals and sacrifices, and much more)

Thanks Alistair!

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - Released

by Hiddenx, 18:02

The open world action adventure Outcast: Second Contact has been released:

Outcast - Second Contact released!

We're happy to announce that Outcast is now available!

Until the 29th November you can benefit from a 15% early bird discount if you buy the game via Steam.
In addition if you already own Outcast 1.1 via Steam you can benefit from an additional 30% discount if you buy the game via Steam before 14th December (This discount is set to activate today at 8am PDT / 6pm CET)

To celebrate the release, we also have the brand new lauch trailer for you, to get you in the mood.

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The Ulukai is back! Outcast - Second Contact is now available on PC, PS4 and Xbox One! Set off on a wondrous journey and discover the marvellous planet Adelpha, but don't forget, this trip is for...

We hope you're going to enjoy the return to Adelpha as much as us!

We will be here for all your feedback and please don't hesitate to let us know if you're having any issues playing the game!

May the Yods be silent!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dead Cells - The Brutal Update

by Silver, 08:52

The 'Brutal Update' has arrived for Dead Cells which sees its debut on GOGs in-development program at a 25% discount until November 20th.

Ghost in the cell.

Dead Cells is now available, DRM-free on GOG.com with a 25% discount until November 20, 2PM UTC.Roguelite? Metroidvania? This is RogueVania: progressive exploration, replayability, and the adrenaline pumping threat of permadeath; but it's YOUR own ability that matters the most!Freeze, zap, pierce or fireball your enemies as you expertly swerve around them to reach the next impossible boss.Akin to its protagonist, the game is constantly evolving and has just received its biggest update yet, exclusive to GOG for the next 24 hours.Make sure to grab its atmospheric Soundtrack separately.Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

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Dead Cells

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: Unknown
Release: In development

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Pillars of Eternity II - GOG & Steam Pages up

by Silver, 08:47

Pillars of Eternity II is listed as releasing 2018 and now has a Steam and GOG page.

Reigniting that old flame.

Pillars of Eternity 2: Deadfire is coming soon, DRM-free on GOG.com.The sequel to Obsidian's seminal RPG, which brought back all the immersion and attention to detail we remember from the genre's classics, is finally around the corner. Introducing naval battle mechanics, a new vast open world, a relationship system that now also affects interactions between your companions, and an epic story involving the re-emergence of an old god, it's shaping up to be the one RPG you'll be replaying for all eternity.

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monday - November 13, 2017

The Iron Oath - November Update

by Silver, 20:34

The latest update for The Iron Lore explains animation changes and other stuff.

...

Hey, Chris here. I have been tackling a lot of small tasks since the Kickstarter, focusing on polishing things that got left to the wayside in the wake of getting the Kickstarter up and running. Much of that dealing with the flow of combat and bugs. The biggest task I delved into was the start of implementing the logic that governs how the world plays out as time advances forward. I prototyped how the different Houses in game will have children, choose heirs, vie for the throne, manage their resources, etc. There is still much work left to do on that front but it is coming along nicely.

As Nik mentioned, the focus now is getting a build ready (primarily combat focused) for Otronicon in January. Otronicon isn't really a purely gaming focused event but it's a local show I wanted to participate in along with the rest of the indie game scene in Orlando, FL. We have a couple phases of builds we're working towards with each one getting us closer to our beta build that will be sent to backers late next year.

Some other tasks I worked on included:

  • implementing keys for locked doors/chests
  • updated internal tools for creating dynamic events and dialogue
  • updated character abilities to be more inline with their designs
  • tweaking general pace of combat (an ongoing process)
  • worked on equipping gear and looting from chests
  • added consumable items (e.g. health potions)
  • implemented stores to purchase items from various vendors
  • skinned/implemented some pre-mission UI screen
  • various bug fixing

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Kenshi - Worldbuilding

by Hiddenx, 19:44

Kenshi dialog writer Natalie Mikkelson explains how to build a sandbox gameworld:

Worldbuilding With NPC Dialogue: A Beginner's Guide

Three years ago, I became Lo-Fi Games’ dialogue writer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no linear narrative to tell Kenshi’s story, which poses a problem: how do you breathe life into a world that has no preset path to take the player’s hand through it? Without narration or cutscene visuals, we’re left with little context for the world and it’s dialogue. Contextless writing in videogames is a subject I’ve found rarely discussed, but fortunately I learned a few things along the way of Kenshi’s development from good old research and simple trial and error... and this guide is the result. So, whether you’re writing for a sandbox or any other role playing game in need of dialogue, I hope this guide helps add energy and meaning to your setting.
[...]

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Enderal - Patch 1.2.4.0 is out

by Hiddenx, 19:33

The Enderal patch 1.2.4.0 has been released:

Version 1.2.4.0

Changelog

General:

  • The in-game Paper Worldmap is now included! Many thanks to duncanlarsen1 and urst! If you have questions or problems regarding the map, make sure to check out this post in our forum.
  • Delayed the levelup menu pop-up until combat is finished.

Quest:

  • "Elfriede" (NQ10): Eshra does no longer walk away while talking to the player after setting Elfriede free.
  • "The Sole Place" (NQ11): Fixed a dialogue duplicate.
  • "Divide and Conquer" (NQ12): Fixed typos, vocals and topics.
  • "Trails of the Past" (NQ19): The note now works as intended: It doesn't start the quest a second time if the player has already talked to Tiwon about the quest and starts the quests properly if you read about the quest the first time.
  • "Put Off the Evil Hour" (NQ21): An objective will be displayed properly after talking with Kabar about the Rhalâta.
  • "Like Newly Born" (NQ22): Added an objective so that the player knows what to do after finding all pages of the journal, however it doesn't point to the Apothekari.
  • "Hidden in the Puzzle" (NQ40): Objectives will work as intended.
  • "It Starts with the Dreams" (MQP03): The helpmessage of the puzzle won't be displayed after inserting the key.
  • "The First Steps" (MQ03): Fixed an issue where the player would have a broken arrow after reequipping a bow.
  • "The Word of the Dead" (MQ07a): Fixed an issue in which Jespar wouldn't be present at the Myrad Tower at the Western Cliff.
  • "Deus Ex Machina" (MQ07b): Fixed an issue in which Lishari wouldn't show up after entering Old Dothûlgrad.
  • "All the Dead Souls" (MQ11b): Fixed a rare case of Jespar not being disabled in the first scene in the Dancing Nomad and therefore causing confusion.
  • "A Song in the Silence" (MQ11c): The stealth minigame in Dal'Geyss house does not reset multiple times when the player is caught by multiple guards at the same time.
  • "A Song in the Silence" (MQ11c): The butterfly minigame now works as intended and the objectives won't be displayed multiple times.
  • "A Song in the Silence" (MQ11c): Removed misleading objective at the end of the quest.
  • "Black Light, Part II" (MQ12b): The game does no longer request multiple autosaves upon entering the gate house. This might prevent a crash.

World:

  • Moved the bucket away from the secure chest at the Marketplace of Ark, so the player won't accidentally pick it up. This only works for new saves.
  • Fixed passage to the blind miner.
  • Fixed three worldspace offsets.
  • Fixed various leaks in the Heartlands and in the Old Watermill.
  • Fixed various floats in the Stranger Area of Ark, at the Suncoast, in the Heartlands, in the Goldenforst and in the Botanicum of the Star City.
  • Fixed an unmineable ore vein.
  • Fixed navmesh at the Suncoast and in the Heartlands.

Tech:

  • Fixed more issues with the affinty not properly unlocking.
  • The perk "Skaragg Stance" now works as intended. Thanks to reltilie / Ixion XVII!
  • Pieces left behind by an exploding "Starling dummy" will be visible in the inventory upon picking them up.
  • "Fine leather gauntlets" have now the proper model in first person.
  • "Veil of the Ashwarrior" does not clip anymore.
  • Added the Silver Sword and Silver Greatsword blueprints back in.
  • Fixed lots of keywords on armors and weapons. Thanks to gavrant!
  • Fixed object bounds on all books.
  • Adjusted various book models.
  • The books "Account of an unknown traveller, Volume I" and "The life of Torgan Whispertongue, Volume II" no lomger teach pickpocket for no apparent reason.
  • Adjusted keywords and types on multiple books/notes.
  • Fixed multiple persistence and location errors.
  • Removed tree nodes in AVBlock.
  • Removed unused things (worldspaces, items etc).
  • Cleaned up original Skyrim locations.
  • Extended RemoveAllItemsSafeVersion.
  • Merrol Booksnopper is now always in the Museum.
  • Elumund Nobleyarn sells stuff again.
  • Prince Mith's groupies won't worship him after the siege.
  • Prisoner at the Sawmill attacks properly upon entering combat.

Balancing:

  • All houses in Silvergrove are owned.
  • Iron Ingot takes now two iron ores to make.
  • Light Iron Shields require iron instead of steel ingots in terms of crafting and tempering.
  • Starling armor and weapons can only be crafted with 35 points in handicraft.
  • Unified the weight of all books to 1 and of all notes to 0.
  • Torches will burn 15 minutes (they were bugged before).
  • Various items won't respawn after robbing the safes of the bank.

UI:

  • "Dragonfruit" renamed to "Vatyr's Tongue".
  • Various typos fixed.

Sound:

  • Fireplace in the Frostcliff Tavern is quieter.
  • Fixed book and note Pick Up and Put Down sounds.
  • Fixed sound errors, for example sound output model, broken music types and such

Launcher

  • Improved the write protection removement.

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Beamdog - Next Level Doco

by Silver, 12:48

@Gamebanshee Next Level profiled Beamdog saying they have the potential to be Bioware 2.0.

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Beamdog was started in 2009 by former Bioware employees, including an original founder. They adapted games to mobile platforms and some say Beamdog even has the makings of a BioWare 2.0.

Let's explore why that might be.
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Beamdog

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Witcher 3 - Witcher Prologue Remastered

by Silver, 12:34

DSOGaming reports on a mod that recreates the prologue of The Witcher in The Witcher 3.

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Modder ‘Eero’ has informed us about this new mod for The Witcher 3: Wild Hunt. As its title suggests, this mod recreates the intro from the first The Witcher game in The Witcher 3: Wild Hunt. It looks pretty cool and PC gamers can go ahead, download, and play this recreation right now.

As Eero noted, all scenes were made entirely by using the w2scene encoder and the Storyboard UI. Naturally, there was some extra editing by hand for every single scene. Additionally, some scenes required mod editor editing.

[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details