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Tuesday - July 16, 2019
Monday - July 15, 2019
Sunday - July 14, 2019
Saturday - July 13, 2019
Friday - July 12, 2019
Thursday - July 11, 2019
Wednesday - July 10, 2019
Tuesday - July 09, 2019
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Picture Watch

Lord of the Rings Online: Shadows of Angmar
Box Art

Poll Watch

What new setting would be best for an RPG
Stormlight
16.67%

The Chronicles of Narnia
3.03%

Harry Potter
4.55%

The Dark Tower
7.58%

Avatar
4.55%

Mad Max
10.61%

The Matrix
3.03%

Riftwar
19.7%

Stranger Things
3.03%

Something else
27.27%

Vote

Tuesday - July 16, 2019

Indie RPGs - Minima Updated

by Myrthos, 10:24

We have been informed by its developer that Minima, a retro adventure RPG inspired by the old-school Ultima series as played on the Commodore 64/128 back in the '80s, has been updated. The update fixes all known bugs and also makes it available on a Raspberry Pi.

You can find and download the game on Itch.io. You can also find the link there to play the game online. Or you can download the source code at Github.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mutant Year Zero - Mutant: Elysium Available August 1

by Myrthos, 10:17

The third expansion to Mutant: Year Zero, named Mutant: Elysium will be available on August 1.

The end of the world is coming - the post apocalyptic Mutant: Elysium RPG is set for release on Aug 1

The end of the world as you know it is coming. Free League Publishing today announced that Mutant: Elysium roleplaying game will be released on August 1. When four mighty Houses struggle for supremacy in the underground enclave, oblivious to a rising power that threatens to end their reign forever, what side will you find yourself on? Mutant: Elysium is set in the universe of the award-winning Mutant: Year Zero roleplaying game.

When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring from Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight ever more desperately over the dwindling resources that remain. In response to this rising tide of civil unrest, a force of judicators has been established to preserve law and order in the enclave.

Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zero roleplaying game. This game tells the origin story of the enclave humans, who see themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power within Elysium I, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Contents:

  • New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play.
  • A detailed description of Elysium I, the mother of all Elysium enclaves, including a beautiful full-color map.
  • The complete campaign Guardians of the Fall, including unique game mechanics that give the players themselves control over the four Houses of the enclave.
  • An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.

Mutant: Elysium will be available at on August 1, at Gen Con 2019 in the Free League booth (#2664) and in the Free League webshop, and shortly after in hobby stores everywhere via the Impressions consolidator.

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Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Black Geyser - Backer Beta Preview and Music

by Myrthos, 10:12

A soundtrack of Black Geyser has been made available in video form.

After our last update, many of you complimented us on the music that played when the party first came outdoors into Vintner’s Grove. We thought you might enjoy if we shared it as a standalone track in this update. The following is from our official soundtrack.

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Alsoan additional video expanding on the one from the May update has been made available.

Today we are also sharing a follow-up video to our last one. Its focus, as with our May update, is on dialogue and story elements, while demonstrating more of our UI and how areas of the game can change due to certain factors (in this case, time and interdimensional travel!).

Our party is on the hunt for an antidote that will save Stephan and his men from the terrible poison inflicted by a magical trap. Finding it requires using a dangerous cursed stone to travel to the past. Will we be able to locate the antidote in time? What dangers lurk in the Cult of Zoria’s hideout? Watch the video below for the exciting conclusion to our side quest: Trapped Under the Surface.

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Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Galaxy Squad - Released

by Silver, 08:14

Turn-based tactical roguelike Galaxy Squad has been released on Steam.

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Galaxy squad is turn-based tactical roguelike, in which you are leading a squad of mercenaries through randomly generated galaxy with different events.

The game combines node-based exploration with random events, similar to games like FTL or Renowned Explorers, with hardcore tactical battles, inspired by XCOM series. All your characters are randomly generated, and you can evolve them however you want, creating ultimate crew.

FEATURES:

  • Explore different planets and systems, fight huge amounts of enemies
  • Upgrade your ship and use its systems in events or in battles
  • Explore space stations, find quests
  • Powerful story campaign system, involving your characters and branching storylines
  • Upgrade your equipment with different modifications and find rare loot

Galaxy Squad

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Monday - July 15, 2019

General News - The best RPGs of all Time

by Hiddenx, 20:42

What do we do against the summer slump? We present you another top RPG list - this time henriquejr spotted one on PC Gamer:

The best RPGs on PC

The best RPGs on PC guarantee hundreds of hours of adventure in one of the PC's essential genres.

The best RPGs on PC can deliver hundreds of hours of adventure. Since tabletop RPGs first started getting the digital treatment, the genre has grown into an intimidating, massive beast. Many of the best RPGs you can play on PC are of the action variety, hailing from the explosive years of 3D RPGs like Oblivion. More recently, classic style RPGs  like Pillars of Eternity with closer ties to their tabletop roots have seen a resurgence in popularity. Our list of the best RPGs on PC have something to scratch your roleplay itch whether you prefer fast-paced swordplay or more methodical turn-based games.

The RPG genre is tough to boil down: by the most literal definition, every game is a role-playing game. This list represents our best definition of the canonical RPG—games that likely emphasize story; that let you inhabit a customizable character through skill points, inventory, and dialogue decisions; that include complex, controllable relationships with companions or non-playable characters. Drawing these kinds of lines helps us provide a better service to you, we hope—though we've made some exceptions where we think it's worth it.

[...]

 

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dying Light 2 - Interviews

by Silver, 10:49

Some interviews for Dying Light 2 from Gamingbolt and AusGamers.

Or as I suggested to Jaskula “renaissance Mad Max?”.

“Yeah, yeah! Of course that was our goal,” he says almost jumping out of his seat at the phrasing. “Humanity lost it's war to the infected. So we knew that [the game-world] had to be multicultural; it's somewhere in Europe because we wanted it to be a mix of cities we know, and for us it was a perfect setting for the game with the architecture; the medieval buildings correspond [with] what we call ‘Modern Dark Ages’.”

The reason this is poignant, in mentioning multiculturalism with the idea of a ‘Modern Dark Ages’, is that one of the voices I heard in the demo was definitely Aussie (hence the Mad Max reference), but that all of this rolls into why, and how, The City has descended into an archaic level of society. Freedom means different things to different groups within Dying Light 2, and the ideology of positive ‘multiculturalism’ is flipped on its head. This is not a nice place to be, let alone live in, and we haven’t even gotten to the Infected who still populate its daytime interiors and nighttime streets. A Mardi Gras of dread, fear and vertical requirement, from a gameplay perspective.

[...]

As Aiden’s parkouring from location to location, his clothes look fluid and well detailed. For some reason, Aiden has a very weird looking bracelet on. There’s no indication of what this means, but it looks very important.

I have a question related to the bracelets they wear —

TS: Yes. The bracelets are called biomarkers. This is something that was built 15 years before the events of the game by an organization called GRE. This basically shows you how close you’re getting to the point of no return. Because when you are infected, the infection accumulates in your body. When you cross a certain threshold then you basically turn into a zombie. So this tells you, “I’m really in bad shape. I really need to find some [drugs].” Most of this is important in terms of narrative, how people react to you. Because when you’re close to turning, they will react to you. That’s the rule of this world. That’s a safety measure for everyone in the city.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Code Vein - Interview @Gamingbolt

by Silver, 10:45

Gamingbolt interviewed the developers of Code Vein.

How much of an emphasis does Code Vein put on story and storytelling?

There’s a huge emphasis for this game. The development team have worked on a lot of titles which has a story-driven narrative. All the characters have their own story that you’ll be able to discover. So that’s a major part of that connection that the developers feel that the players are going to make, as you make your own characters in the world. And all these other characters you’ll be able to find out more of and fall in love with.

Can you talk about the nature of Code Vein’s world? Is it more of a large, traditional open world, or can we expect it to feature layered and interconnected level design similar to Metroidvania titles?

It’s interconnected dungeons.

Can you speak about the Gifts system, and how it works with the game’s combat?

The Gifts are all tied to Blood Codes. So you can think of Blood Codes like your character class. With each of those Blood Codes there are certain Gifts that you’ll be able to unlock. Once you’ve fully mastered those gifts you can max out your proficiency, then it becomes where you could actually move Blood Codes. Unlike a lot of other games where you pick your class and you need to stick with it throughout the entire game, [in Code Vein] you can change on the fly. As you unlock Blood Codes you can switch to it immediately.

[...]

Thanks Farflame!

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - July 14, 2019

Tales of Berseria - Video Review

by Hiddenx, 19:54

New Game Rush checked out Tales of Beseria:

Tales of Berseria - Review (PC) - A Tales Game You Need to Play

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If you're going to play only one Tales game, you should start with Tales of Berseria. RPG fans should not hesitate to check out this game, and in this review, I'll explain why. If Tales of Arise, being released next year, builds upon the successes of its predecessor, it's bound to be one of the last great RPGs of this console generation.

Tales of Berseria

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

Details

The Sinking City - Review @ Game Debate

by Hiddenx, 12:36

Game Debate checked out The Sinking City:

Wet Sematary

The Sinking City Review

So hold on to your fedora for a second, because things are going to get a little meta.

OK. So back in the early 1980s RPGs were pretty much solely people getting together in small groups with pencils and dice, pretending to be elves and wizards. Then, suddenly, inexplicably, a tabletop game came along where people played 1920s flappers and private eyes, and fought monsters they couldn't beat. And for some weird reason that I still can't fully understand, it was wildly popular.

Oh, I mean, I understand very well why it was FUN. There was this strong investigative thread where your characters hung around in dusty newspaper archives looking up things that had happened in the past in an attempt to understand whatever the mystery of the week was. It was interesting to see the real world cast through a new, strange lens. Not that it was actually new, of course - the world of H.P. Lovecraft dated back as far as the turn of the Twentieth Century - but it was certainly a new way to play RPGs. And while it was fun to a certain class of studious, history-minded nerds (like me), like I said I'm still a little mystified as to its continued success.

[...]

The Sinking City is deeply evocative in its oppressive dourness, and stays true to the investigative backbone of Cthulhu. We are presented an open world of horror and suspense that HP Lovecraft surely would have enjoyed investigating.

Pros

  •     evocative
  •     intelligently written


Cons

  •     poor stealth
  •     fairly easy
  •     limited number of maps
Score: 8.5

The Sinking City

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Kickstarter Games - Synergia - A Yuri Cyberpunk Thriller

by Silver, 12:33

Synergia is a Cyberpunk visual novel currently on Kickstarter.

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We are proud to state that Synergia is one of the most content-rich original visual novels made.

  • Nearly 100 combined, unique backgrounds and CGs 
  • 20+ characters in total, all with interesting backgrounds and personalities deeply woven into the narrative 
  • Choices that deeply affect the protagonist's journey and world around them, with multiple endings 
  • An estimated 6-9 hours of gameplay 
  • A unique, vibrant art aesthetic that pervades the neon dystopian setting of the game 
  • A beautiful, vivid soundtrack that complements the game's aesthetic, composed by one of the composers of Katawa Shoujo and Sense: A Cyberpunk Ghost Story 
  • Interactive adventure discovery segments
  • English and Spanish language selections available as default with further languages available upon meeting stretch goals (La selección de idiomas entre Inglés y Español está disponible de base, se agregarán idiomas adicionales cuando se alcancen las stretch goals)

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Codex Temondera: Lost Vision - Release Date: July 30

by Hiddenx, 08:04

The Adventure RPG Codex Temondera: Lost Vision has a release date: July 30

Codex Temondera: Lost Vision

Norwich is a town in the western part of the Perdita Kingdom, aswell as being the place where Rayk was born.

It was a peaceful town until it was plagued by a number of mysterious disappearances, which was later known as the 'Case of the Lost Vision', as some of the victims would later reappear but deceased with their eyes missing.

When Rayk's parents vanished too, he swore to himself that he will figure out what happened back then.

15 years after the Case of the Lost Vision, people began to vanish again. So this where Rayk's journey begins, alongside his childhood friend Selene, he sets out to find out the truth behind these disappearances.

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Features :

  • Thrilling story with interesting characters.
  • Many different locations to explore.
  • Turn based, fully animated battle system.
  • Lots of different enemies.
  • Beautiful character and enemy artwork.
  • Challenging boss fights.
  • Many different skills to choose from.
  • Drag and drop inventory system with tons of items to collect.

Codex Temondera: Lost Vision

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Saturday - July 13, 2019

Spy Tactics - Released

by Silver, 10:53

Turn-based strategy game Spy Tactics has been released on Steam.

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Spy Tactics is a mix of puzzle and turn-based strategy about fascinating adventures of a spy.

Welcome to Secret Service

You are going to try yourself as a special agent and carry out secret missions in different places of the world – elimination of the corrupted officials and criminal bosses, search of the missing works of art, destruction of the hidden computer servers and chemical laboratories and many other things.
You’ve been assigned a serious mission. It won’t be easy to complete this task. Forget about pity, keep your cool, calculate each step, and the victory will surely be yours.

Develop the Plan of Combat Operation

The game has unique panoramic locations. This gives you the ability to evaluate the map of the level from a point that’s convenient for you. You will be able to calculate the action plan accurately and plan combat operation perfectly.
Observe, calculate, control. You are a secret agent, and you can’t afford to make a mistake.

Use Spy Skills

Solve puzzles – use lock picks, pick different locks, turn off surveillance cameras, crack computer terminals.
The enemy doesn’t sleep! Don’t get caught – use tactics to keep yourself hidden, and when there is no choice left – take a shot and don’t miss!
The variability of moves is the unique characteristic for games of such genre. What will you choose – hidden tactics of the professional spy or a power method of the real fighter?

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Shenmue 3 - New Screenshots and Trailer

by Silver, 09:29

A new trailer and screenshots for Shenmue 3 from Twinfinite.

While the objective is the same, Suzuki-san has never seen the same playthrough twice with different playtesters. If he had to summarize the game in one punchline, he’d say that “Shenmue III is a mirror of yourself.”

He also showcased new screenshots, design sketches for the original Shenmue, and a couple of videos.

In the screenshots, we get to see Chai, Lan Di, and the “Panda Market” in the first town. Incidentally, the village really exists. We also take a look at the arcade which will include playable games.

[...]

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Thanks Farflame!

Shenmue 3

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Wytchsun: Elleros Origins - Updates

by Silver, 09:26

Some updates for Wytchsun: Elleros Origins which has had a rocky release. The Ironheart update here and the PC combat update here.

IRONHEART UPDATE SHIPS!

IRONHEART UPDATE NOTES

Were really proud of what we've achieved with Ironheart, its the best ever version of Wytchsun. We really hope you like the new features. New features:

Difficulty slider, normal, easy, hard, legend.
Character skills perks total rebuild (over 80 new perks, spanning 6 classes)
3 new ways to play including as a liche.
5 amazing spells. Truly. start a new game to see.
All weapons can now power attack by holding attack for 1 sec.
All enemies now have levels displayed next to names
New inventory stats, faith, runes
Character fame rating
New shopping and 9 new items in shops
4 difficulty settings
1 new combat stance
3 sub-racial mutations
5 new weapons, and 1 cursed sword
1 new game cut-scene
3 new potions
The northern crater, and southern hammer guild updated
Dark pacts with gods.

Thanks Farflame!

Wytchsun: Elleros Origins

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance 2 - Teased

by Silver, 09:23

GamePressure reports on a tease for Kingdom Come: Deliverance 2 from Warhorse Studios.

...

The story will be set in 1506, 103 years after the events of the first installment, when Bohemia, as well as Hungary and Croatia were ruled by Vladislaus II of Hungary. So it is certain that Kingdom Come Deliverance 2 we will put us in the shoes of a new protagonist, perhaps a descendant of Henry. Unfortunately, that's all we know at the moment. We can only speculate that the release of the game will probably take place in 2020, near the release of the next generation of consoles. In 2019 we will receive two more story add-ons to the first instakllment and a number of other novelties, including e.g. mod support.

Thanks Farflame!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tactics V: Obsidian Brigade - Release Date: August 15

by Hiddenx, 08:47

The tactical RPG Tactics V: Obsidian Brigade will be released on August 15:

Tactics V: Obsidian Brigade

Tactics V: Obsidian Brigade is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. Its set in an in-house fantasy setting with it's own lore and magic, It also uses techniques to convert to a 2D isometric look from 3D assets.

The dream behind this game goes with the roman numeral five in its name, which was originally the code name differentiating it from four other tactical game systems the programmer, Paul Metcalf, had made.

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Content Included:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus

Tactics V: Obsidian Brigade

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Please The Gods - Release Date: July 17

by Hiddenx, 08:33

The Adventure RPG Please The Gods will be released on July 17:

Please The Gods

Your family is starving and only a miracle can save you. Set on a journey to the land of the Gods to find the legendary Sampo, a treasure of endless riches and nourishment. Please the Gods is an atmospheric old school fantasy roleplaying game, inspired by shamanistic Finnish mythology and tabletop classics such as Hero Quest.

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Key features

  • Old-school dice combat – Swap, destroy and manipulate enemy dice in this modern twist of classic dice combat.
  • Flexible skill tree – Overcome your enemies with clever use of your combat skills: Hunting, Survival, Lore and Companion dog.
  • Encounter mythical creatures and monsters – Vanquish Finnish mythology’s infamous monsters such as the shapeshifting Water Hag and the Netherworld’s Restless Dead.
  • Survive the unforgiving Nordic wilderness – Hunt, fish and forage to gather the strength to survive in the harsh Finnish nature.
  • Earn the favour of the Gods – perform quests for ancient pagan Gods: Ahti, the elusive God of the Depths, Tapio, the gentle God of Forests and Nyyrikki, the fierce Goddess of Hunt.

Please The Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Streets of Rogue - Released

by Hiddenx, 08:02

The roguelike Streets of Rogue is now available on Steam:

Streets of Rogue

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

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Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

Streets of Rogue

SP/MP: Single + MP
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

Friday - July 12, 2019

Eastward - Preview @ PC Gamer

by Hiddenx, 18:24

PC Gamer checked out the upcoming Adventure-RPG Eastward:

Eastward takes a trip back to the golden age of Asian RPGs

Inspired by Akira, Macross, and works by Studio Ghibli.

One look at Eastward, and you can immediately tell what made the pixel art aficionados at Chucklefish fall in love with it. From colourful environments filled with detail to the unique characters softly bouncing with each breath, Eastward feels alive, even though it's set in a world that's anything but.

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With Eastward, developer Pixpil has decided to go all out—the first project for the Shanghai-based team is looking to Japanese RPGs from the late '80s and early '90s for inspiration, a genre that originated enduring videogame characters and approaches to adventure gameplay. You take control of John and Sam, a taciturn miner and a small girl with a magnificent mane of white hair. Together they travel a post-apocalyptic world. Pixpil is staying as tight-lipped as John about any plot details, but they did let slip that the fact that Sam uses magic makes her someone really special.
[...]

Thanks henriquejr!

Eastward

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Unkillable Children, Story NPCs

by Silver, 11:05

GameRant reports that Cyberpunk 2077 will have unkillable children and story NPCs.

On Reddit, one user shared a screenshot of their direct messages with the official Cyberpunk 2077 Twitter account. When asked if players would be able to “kill regular people” and how players could engage with Night City in “violent ways,” the account confirmed that players will not be able to “attack children or NPCs connected with the plot.” However, players will be able to act aggressively towards “most” of the people that they meet. These aggressive actions will likely be done through the game’s dialogue system, which was seen briefly in the 48-minute long gameplay video shown at Gamescom 2018.

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Free on Steam while Stocks Last

by Silver, 10:55

Age of Wonders III is free to own until July 16th or until stock runs out on Steam.

Get Age of Wonders III

Free to keep when you get it before 16 Jul @ 5:00am. Some limitations apply. (?)

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - July 11, 2019

Bard's Tale IV - Directors Cut Releasing August 27th

by Silver, 23:26

The Director's Cut for The Bard's Tale IV: Barrows Deep will release August 27th.

We’re happy to announce that The Bard’s Tale IV: Director’s Cut will be arriving digitally on Windows, Mac, Linux, Xbox One, Xbox Game Pass (PC and Xbox), and PlayStation 4 on August 27!

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If you already own the game on PC when the Director’s Cut arrives, you’ll receive the update for free with the game’s release on August 27, and it will show up as a new product in your games library listed as The Bard’s Tale IV: Director’s Cut.

For the digital Director’s Cut we’re making the choice for new purchasers much clearer with new Standard and Deluxe Edition. Because the Director's Cut is a free upgrade for current owners, anyone who owns the base game will receive the Director’s Cut Standard, and those who own a current license for the Premium, Platinum, or Ultimate versions will be granted the Deluxe Edition. For our backers who may have retrieved digital rewards through CrowdOx before, you will be receiving The Bard's Tale IV: Director's Cut Deluxe Edition and all your digital items will now be tied to your Steam/GOG accounts.

A reminder for Mac & Linux users: your Steam and GOG keys are already available via CrowdOx if you haven’t redeemed them yet. The keys are universal, meaning they work with whichever system you are running Steam/GOG on (Windows, Mac, Linux). There are no Mac- or Linux-specific keys needed. 

For non-backers reading this, here’s a breakdown of The Bard's Tale IV: Director's Cut editions.

[...]

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Non-RPG General News - The C64 is coming back

by Hiddenx, 21:06

PC Gamer reports that the C64 is coming back:

A full-sized Commodore 64 keyboard is getting released this year

It's a fully functioning replica keyboard that comes with 64 retro games pre-installed.

If mini consoles like the NES and SNES Classic Edition have proved anything, it's that gaming nostalgia is in full-swing. But while the mini C64 is great if you just want access to a library of classic PC games, its fun-sized keyboard isn't exactly practical.

For those nostalgic for the true PC classic experience, this full-sized C64 keyboard fills the gap. It's a classic PC—complete with a boot to BASIC option and 64 classics like Paradroid and Boulder Dash pre-installed—as well as a fully-functioning C64 keyboard to control those games. It still has the same footprint of the original Commodore 64, too.
[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Underrail - Experimental Branch

by Silver, 11:10

An experimental branch for Underrail that lets you play with the new mechanics

Experimental Branch with Version 1.1.0.5

Tuesday, 09 July 2019 14:52
Hi guys,

In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced.

experimental branch pic

Underrail - Experimental Branch

To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don't override all your live version saves just in case something goes horribly wrong.

Here are the patch notes:

General

  • Added the ability to speed up the game while out of combat
  • Added achievements to the GOG Galaxy version

Feats

  • Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Mechanics

  • Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
  • Increased the damage reduction factor of resolve against neural overload
  • Resolve will now reduce the damage received from doppelgangers
  • Changed the way the burning damage stacks (in cases when it stacks) - the new burning time left equals either the time left of the existing effect or the duration of the new effect - whichever is longer; the old and the new periodic damage are adjusted so that they produce the same total damage over time; one of the major effects of this change is that you can no longer increase the amount of original damage by constantly resetting the timer
  • Separated fear effect caused by burning into a separate status effect and limited it to 2 turns regardless of how long the burning lasts (or if it's extinguished early); this will prevent the fear from lasting too long either from a long burning effect or because of the burning effect being refreshed; also this fear only occurs when a non-burning target is ignited and not when burning is being prolonged/refreshed

Items

  • Throwing nets now last up to 2 turns (down from 3) and have a cooldown of 4 turns (up from 3)
  • Bullets have new icons
  • Increased the chance to entangle enemies when firing acid blob pistol
  • Increased the chance to freeze enemies when firing cryo blob pistols
  • Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per each 80% of the original damage repeated)
  • Reduced the weight of chemical ammo

Nice Things

  • Containers that you opened once will now have darker labels
  • Organic enemies that die while burning will now be smoking and appear charred
  • HE grenades and some other explosions will leave temporary marks on the ground
  • Gas clouds will now fade in/out
  • New barrels

Bugs

  • Fixed the bug that would allow player to cancel leveling up without being able to reattempt it
  • Fixed the problem that caused the items to take up weird positions in the filtered inventory when the player attempted to reorder them manually
  • Cut Throat no longer bypasses stun immunities
  • Corporeal Projection feat now has a proper icon (instead of using the one from Fast Metabolism)
  • Throwing knife will now again properly play impact sounds and effects
  • Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once (you thought I'd never find out, did you?!)
  • Fixed the hole jump crash in Institute
  • Heavyweight will now always apply before Critical Power
  • Certain giant appendages can now be hit by cryokinetic orb
  • Changed the way the cryokinetic orb shards interact with the orb impact tile so now the creatures occupying the tile can also get hit by some of them
  • Punching bags will no longer bleed when you punch them
  • Global entities (those that can travel between maps) will now also have their suspicion meter drain with time
  • Incendiary chemical pistol burning effect will now stack damage with existing burning effect
  • Fixed the Nimble bug that would in certain situation give bonus movement points
  • Various minor map and dialog bugs

That's it. Let us know how you like the changes.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Monster's Den: Godfall - Adventure Mode Update

by Silver, 10:59

The Adventure Mode update for Monster's Den: Godfall introduces new classes and a challenge mode.

Monsters' Den Godfall v1.20 - Adventure Update!

New features:

  • Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
  • New Steam achievements for Adventure Mode
  • Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock

Changes and bug fixes:

  • Fixed custom sprites/portraits on Mac
  • Fixed battle animation desync issue when taking turns too quickly
  • Autosave is now triggered when descending dungeon floors
  • Added additional explainer text to the anniversary missions
  • Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
  • Added more variety to Wandering Merchant's greeting
  • Gave a warning when quitting during battle in adventure/ironman
  • Armor is no longer expressed as a percentage
  • A new "% armor total" stat has been added
  • 'Corrosive' dungeon mod now uses "% armor total"
  • Fixed saved game screenshots sometimes showing loading screen
  • Changing tabs now has a click sound
  • 'Increase stats' buttons now make click sound
  • Cleaned up tooltip behaviour during enchantment animation
  • Daggers are no longer Restricted: Divine
  • Fixed some dialog box issues
  • Fixed some corner tooltip issues
  • Gambler's Dice can now drop from city searches
  • Ruin Scouting Reports can now can drop from bosses

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - July 10, 2019

Shieldwall Chronicles: Swords of the North - Patch 1.6

by Hiddenx, 20:16

Patch 1.6 for Shieldwall Chronicles: Swords of the North has been released:

Today's 1.6 patch includes a significant amount of new content.

  • New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another.
  • 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead.
  • All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types.
  • There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Shieldwall Chronicles: Swords of the North

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - 50 Hours

by Hiddenx, 19:42

Gamepressure reports that one Wasteland 3 playthrough will take ca. 50 hours:

Wasteland 3 Playthrough Will Take Around 50 Hours

inXile Enterainment has announced that it will take about 50 hours to complete Wasteland 3. The team also revealed that they intend to work on other projects from the franchise over the next decade.

[...]

Thanks porcozaur!

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeon Of Dragon Knight - Released

by Hiddenx, 19:28

The dungeon crawler Dungeon of Dragon Knight has been released today:

Dungeon of Dragon Knight

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Dungeon of Dragon Knight is a dungeon crawler role play game, based on grid system. You will lead your team to continually discover clues, solve the puzzles that surround you, and survive in dangerous dungeon.

Dungeon Of Dragon Knight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Cyberpunk 2077 - Character Screenshots

by Silver, 14:12

Gamingbolt reports on 84 new character screenshots for Cyberpunk 2077 meant to help cosplayers.

CDPR are in the midst of running a cosplay contest, and to help out fans they’ve released a set of a staggering 84 high quality still screens that show characters from various angles via their Twitter. We’ll show you a sampling of some below to get an idea of what kind of stills they have, and you can also see the whole thing here (big thanks to Twinfinite for compiling the full gallery there). You can also download the files from the official Twitter in several .rar file links that we’ll provide below. If you decide to participate in the contest, good luck! And if you just want to just marvel at the character models, there’s nothing wrong with that either.

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - July 09, 2019

Gloomhaven - Gameplay Overview Video

by Silver, 18:59

A gameplay overview video for Gloomhaven.

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Enter the dungeons of Gloomhaven entering Early Access on July 17 on Steam!

Gloomhaven

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details