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What do you game on?
Windows XP
0.76%

Windows 7
24.24%

Windows 8.x
2.27%

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63.64%

Xbox
0.76%

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3.79%

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2.27%

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1.52%

Something else
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Wednesday - October 17, 2018

Kingdom Come - Amorous Adventures DLC Released

by Silver, 07:18

Kingdom Come: Deliverance DLC The Amorous Adventures of Bold Sir Hans Capon has been released.

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The heart of our much-loved young Sir Hans Capon is bursting with overwhelming longing for... his latest flame.

The second DLC "The Amorous Adventures of Bold Sir Hans Capon" for Kingdom Come: Deliverance revolves around his attempts to woo the fairest maid he has ever set eyes upon, and his success will not depend only on his own mastery of the art of love – it’s also up to his trusty wingman, you - Henry, to ensure that The Amorous Adventures of Bold Sir Hans Capon come to a happy end!

That’s the main objective linking three new quests, in which you will not only have to read love poems, arrange a nighttime tryst and keep an enraged butcher at bay, but also infiltrate the camp of a band of bloodthirsty brigands, enter a dice tournament, dig up a corpse, investigate a murder and... er... perhaps commit a few. All for love, of course!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - October 16, 2018

Fallout: NV - Fallout: New California October Update

by Silver, 23:46

The October update for Fallout: New California has arrived and a countdown timer has appeared for the release of the mod.

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We'll continue to do balance, especially by populating the wasteland with "stuff," during 200 and 201, and supporting the mod. Really going BETA for us, we are done, it's just minor things, and any work you guys wany to mod in and we can merge, fixes or more stories or guns, whatever. The core of the mod is there and it's not flawless, obviously, but damn is it fun and full of cool stuff to do.

We got this gigantic branching 12-30 hour single player story that's packed with big tough decisions, we have so many immersive character focused moments, tons of amazing art and voice acting, glorious music that could be a whole mod unto itself, awesome environments -- I'm exited for you to play it. And make mods for it. Just go nuts.

[...]

Thanks rjshae!

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Realms Beyond - Kickstarter Live

by Myrthos, 18:05

The Kickstarter for the turn-based RPG Realms Beyond is here and they need 100 KEuro to make the Kickstarter a success.

Here is the Kicckstarter video:

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Realms Beyond: Ashes of the Fallen is a fantasy computer role-playing game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow.

Realms Beyond: Ashes of the Fallen is inspired by the classic RPGs of the 80s and 90s, taking the best elements of the beloved old classics and reforging them into something new in a powerful modern engine. In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur’s Gate and Planescape Torment, along with fresh new features that haven’t been seen before in the genre.
Realms Beyond is an RPG true to its roots, knowing that in order to reach the skies, it must stand on the shoulders of giants. But it is more than just a simple throwback to the old days: it's a new take on classic concepts of the genre, taking the best ideas of the past and adding its own fresh concepts to create a unique game with its very own atmosphere and personality.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Waylanders - Kickstarter Live

by Myrthos, 17:54

The Kickstarter for The Waylanders is live now.

Time-Travelling Fantasy RPG, The Waylanders, Launches its Kickstarter Campaign

A Coruña, Spain - October 16, 2018 - Announced in August 2018, The Waylanders has seen its development team at Gato Salvaje Studio hard at work preparing for the launch of the game's Kickstarter campaign which is going live today! With former Bioware lead, Mike Laidlaw (Dragon Age: Origins, Jade Empire, Mass Effect) on board as a creative consultant (as well as a few other high profile writers we can't mention yet), The Waylanders is aiming for a $150,000 USD goal and will provide players with an engaging narrative featuring impactful character development, unique companion romance options, and a deeply technical combat system.

An exciting fantasy RPG, The Waylanders showcases a unique, party-based experience that time travels between two distinct eras - Celtic and Medieval - covering a rich history that has been largely overlooked in video game lore up to this point. Choices made in one time period can have dire consequences in the other, meaning players will feel the impact of their decisions in surprising and shocking ways.

One of the game's biggest features is its new and innovative approach to battle with the inclusion of combat formations. Fusing combatants together into a combined, more powerful character offers players a deep combination of tactics when approaching conflict. You can find out all about the combat formations in the Kickstarter video;

KEY FEATURES
  • Real-time combat with tactical pause, character creation, and 36 classes (6 basic and 30 advanced)

  • Play from a top-down isometric perspective that can be shifted to a third person perspective on the fly

  • Story and combat inspired by RPG classics Dragon Age and Neverwinter Nights 2

  • 12 different combat formations (2 per class) sees players fuse characters to provide varied and technical combat options

Here is the video on combat formations:

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Also check out our Gamescom article.

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Paradox Interactive - Future Games More Moddable

by Silver, 11:03

Paradox have upgraded their engine to be more moddable in the future according to PC Gamer.

"Half of our team is going to be building tools, going forward.”

Starting with next year's Imperator: Rome—which impressed Tom in his hands-on this week—Paradox's grand strategy games are going to be much easier to mod thanks to an upgrade to the engine the developer uses, according to engine team lead John Wordsworth.

In an interview with Venture Beat, Wordsworth said that a major upgrade to the ten-year-old Clausewitz engine will provide far more tools to modders, allowing them to easier create custom UIs, complete overhaul mods or simply change the terrain of a map.

[...]

Paradox Interactive

Details

Monday - October 15, 2018

Disgaea 5 - Launches 22nd October

by Silver, 21:15

@Gamingbolt After some delay Disgaea 5 is set to launch October 22nd.

Disgaea 5 Complete was announced to be coming to PC, but then saw a delay with no specific new release date shared. The good news is, we now have one, and it’s not that far off. NIS America announced today that the PC port of Disgaea 5 Complete will be coming to PC later this month, on October 22 to be specific.

[...]

Disgaea 5

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Encased - Last 24 hours

by Silver, 21:13

Encased is in its last day to reach some stretch goals. Dark Crystal Games will also be hosting an AMA on Reddit Monday, 15th October (11:00 PM CET/ 03:00 PM PDT).

Encased Kickstarter Update #25: 24 hours countdown, details about 'Ursula' HQ

A little more than a day is left till the end of our Kickstarter campaign. Thanks to your activity, less than 24 hours passed from achieving one stretch goal to unlocking another! Now, not only will Encased include the Fallen Fortress encounter, but the game will also have an extended freeplay mode, entertaining you with additional quests and content after the initial playthrough is over.

Very little funding is needed until we unlock the next stretch goal: the auto-train mobile HQ.

We’ve already talked about Ursula in an earlier update, but a few more details remain to be revealed.

Ursula was designed before the Incident, and when Maelstrom was unleashed on the world the project had to be modified in a hurry. The engineers worked furiously to protect the machine and its crew from waves of damaging psychic energy, and they were quite successful: one of Ursula’s cars is equipped with a special air-tight compartment shielded by thick lead walls. This allows you to navigate Ursula through those rare sectors where Maelstrom is so strong that no exposed character, no matter how high his Psyche score, can survive.

Ursula will grant you access to places you cannot reach in any other way.

***

To survey areas made uninhabitable by raging psychic energy, you can use a special drone with weapons and a manipulator arm which allows you to retrieve small objects, press buttons, and open doors.

Researchers were certain these autonomous robots would be very useful: according to maps compiled before the catastrophe, several unexamined complexes were located in areas with the highest Maelstrom activity. Perhaps the increased concentration of psychic energy has some relation to their contents, but... what could that be?

The answer to this question we leave for the player to uncover.

***

Although rigorous testing showing the shielding to be effective, there was something even the research scientists did not know. The weird psychic energy affects not only organic matter, but technology as well. In sufficient quantities, the radiation will manifest itself by altering the behavior of onboard systems.

The change in Ursula’s “personality” poses many difficult questions: is this new development dangerous, or is it an opportunity to make direct contact with Maelstrom? What are the possible threats, and are there any positive effects?

This event could turn out to be a serious crisis, but it’s also one of the many interesting, major quests associated with the auto-train HQ.

***

Ursula is unique, and there are many people in the desert who would like to lay hands on her. Sooner or later you will have to raise your defenses and fight against raiders intent on taking over your auto-train.

In the previous update dedicated to the mobile HQ, we talked about converting the train’s armored hull into a wall. However, that’s not all: the train can be equipped with stationary turrets directed by the on-board computer’s defense protocol. This program itself can also be edited by the player for maximum effectiveness.

The turrets must be serviced and repaired, and their ammunition replenished of course. Upgrades will be available.

***

[...]

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Quest XI - Patch Improves Keyboard Support

by Silver, 20:30

@PC Gamer The latest patch for Dragon Quest XI improves the keyboard support and unlocks the framerate.

Dragon Quest 11 has received a pretty substantial patch that let players unlock the framerate of the game, as well as fixing a few crashes. 

Back in September, we detailed how to unlock Dragon Quest 11's framerate by editing an ini file, but now the game lets you choose between 90fps, 120fps, 144fps and an unlocked framerate. Before launching the game, you can also now pick between three sets of graphical presets: low, medium and high. They break down like this:

[...]

Dragon Quest XI

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Resonance of Fate - 4K/HD Edition

by Silver, 20:26

DSOGaming reports that JRPG Resonance of Fate will get a 4K HD Pack on PC

...
Resonance of Fate 4K/HD Edition will release on October 18th and will be a futuristic JRPG. The game uses the “tri-Attack Battle system”, which involves a mixture of real-time and turn-based controls. During each character’s turn, the player can move around and perform actions, limited by the number of action points and the turn ends when the player attacks or all action points are exhausted.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - October 14, 2018

Realms Beyond - Kickstarter Soon

by Silver, 15:23

The Kickstarter for Realms Beyond will be starting soon according to this tweet.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Colony Ship - The Interface

by Silver, 15:16

A new update for Colony Ship focuses on the interface.

We’re implementing the interface right now so let me show what we have and get some feedback. Let’s start with the standard features:

  • Two weapon slots showing equipped weapons and selected attack’s stats (damage, AP, ammo)
  • An optional textbox giving you detailed blow-by-blow info during combat
  • A combat queue we used in Dungeon Rats to show who gets to act when
  • 4 belt bags so you can throw grenades or use items in combat without moving them to the weapon slots


Weapon and Portrait

The combat interface is familiar, but instead of selecting attacks via a drop-down list, which was a bit messy and not very intuitive, you’ll use icons that appear when you click on a weapon slot:

Combat Interface

The icons are grouped in 3 different categories:

  • Basic attacks (fast, regular, power for melee; snap shot and regular shot for ranged; there are no power attacks with guns)
  • Aimed attacks (self-explanatory; you get an extra bullseye shot with ranged)
  • Special attacks (double shot, short burst, long burst, double strike, flurry (3 strikes), and swing (hits 3 tiles).


Your feedback here would be much appreciated.

Next is the dialogue window:

^ we don't have Mercy's portrait yet so we're using a placeholder portrait.  As for the design:

  • The dialogue window won’t take the entire screen, as in AoD since it added nothing but extra work (the camera had to be manually positioned)
  • The checks will now display the skill or stat level required to avoid playing a guessing game; if there is no value listed (see the first response), the stat acts as a modifier (strengthening or weakening the reaction) not a check. Strength can be used as a modifier too if you’re trying to intimidate, for example, so it’s not Charisma only.
  • Since we’ve decided to show the check values, might as well show your skill levels so that you don’t have to rely on memory alone. Green means your skill level is equal to or higher than the check value. Yellow means it’s lower but you can still make an attempt. Red means no go (what used to be hidden options in AoD). Before you start freaking out, remember that the check system was changed and it’s no longer a binary ‘succeed or fail’ setup, so green lines won’t always be the best and yellow lines won’t always lead to failure and death, so we aren’t highlighting the best and worst options for you here.
  • The tags can be turned on and off in the options, so if you don’t like them, turn them off.


Thoughts?

Colony Ship

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

XCOM 3 - Everything We Want To See

by Silver, 14:51

GameWatcher wrote about everything they want to see from XCOM 3.

XCOM 3 - New Enemy Types


This should be a given, frankly - but we're not just referring to more enemy types, which XCOM 2 gladly provided. We mean a complete overhaul of enemies, as the old set are getting rather predictable now. Basing XCOM 3 around Terror From The Deep would help a lot with this. We want to be surprised by opponents again, and give the design team a challenge - the soldiers in XCOM 2 were just boring, and the roided-up Sectoids were no fun anymore. Completely new enemies please!

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Underworld Ascendant - Backer Beta and New Narrative

by Silver, 13:44

The backer beta for Underworld Ascendant has been released. In addition the latest update informs of a new narrative, new enemy variants and announces the voice cast.

BACKER BETA NOW AVAILABLE

Our Backer Beta build is now available for Journeyman level backers and above! ($35+)

Please log into your BackerKit to access the Steam key under the Digital Downloads page. This is currently available for only Windows; we will update our Mac and Linux backers when a build is available!

Note that unlocking the Beta access on Steam does NOT mean you are locked into downloading Underworld Ascendant on Steam for your final digital download when the game launches. We are still in talks with GOG about a DRM-free release.

If you had access to the Backer Alpha/Pre-Alpha build, you do NOT need a new Steam key. The Underworld Ascendant app should update on Steam to the Backer Beta Build.

For more information on what’s in the build, what you can expect, and a feedback form, check out our site here.

[...]

THE BACKBONE OF THE ABYSS: THE SURVIVORS

Over the last several months, our narrative team (writer/director Joe Fielder and writer Crispin Boyer) have been working with OtherSide Austin studio head Warren Spector to further refine and finalize Underworld Ascendant’s story.

For example:

  • Several new roles have been added, as we’ve expanded the population of characters within the Saurian town of Marcaul to include mediators to the Factions and more.
  • The player’s nemesis Typhon is no longer a slumbering primordial nightmare, but is now an active taunting threat, full of menace and… wow, yeah, he’s actually really damn scary.
  • The game now includes VO support for Memora, which are captured memories from major characters detailing important events and secrets of The Stygian Abyss. These are found as quest items in main quests and also hidden in dark and often difficult to access areas that only the clever and capable can find.
  • Final recordings took place several weeks ago! Those have since been processed, implemented within the game, and delivered to our Localization team for translation.
  • We are currently bearing down on locking down all in-game text, including bits of series lore and lizardman graffiti hidden throughout the lower levels of The Stygian Abyss.
[...]

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Review @ Tomsguide

by Hiddenx, 11:01

Tomsguide checked out Pathfinder: Kingmaker:

Is Pathfinder: Kingmaker 2018's Next Great RPG?

The isometric PC role-playing game has had something of a miraculous comeback recently.

Games like Baldur's Gate: Enhanced Edition, Divinity: Original Sin and Torment: Tides of Numenera remind us of why we fell in love with their endless customizability and engrossing stories. Just a few months ago, Pillars of Eternity II: Deadfire demonstrated that the genre still has new ground to cover, whether the new approaches are as big as traversing the high seas in a pirate ship or as small as giving characters entertaining idle animations.

Pathfinder: Kingmaker ($40) is the latest contender in the world of retro isometric RPGs, and right off the bat, it has a lot going for it. It's the first major adaptation of the massively popular Pathfinder tabletop RPG rules; it's both a role-playing game and a city-management sim;  it's got an enormous map that encourages actual exploration. If you yearn for the days of Icewind Dale and Fallout, this title should be an easy sell, especially since you get about 80 hours of gameplay for $20 less than the price of a new big-budget title. Right?
[...]

Bottom Line

There are some aspects of the game that I haven't touched on — the city-building, the bugs, the dialogue, the semiopen world — but the first few hours of Pathfinder: Kingmaker are ambitious, unpolished, satisfying, complicated, engrossing and tedious. I like the game, but I'm not sure I'm ready to commit 80 hours of my time to it.

In the meantime, the staff at Owlcat Games is working overtime to iron out a lot of the game's issues, coming out with patches to that effect almost every day. They're taking their creation very seriously — as they should, because it's a game with a lot of heart and an impressive scope. The game won't make you feel like a king just yet, but it's good enough to merit minor nobility, at least.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Neverwinter Nights: EE - Released on GOG

by Silver, 06:47

Neverwinter Nights: Enhanced Edition has been released on GOG.

Lady Aribeth, you'll never walk alone.

Neverwinter Nights: Enhanced Edition is now available DRM-free, 25% off until October 18th 1pm UTC. Neverwinter Nights Diamond is now included in the Enhanced Edition as a free bonus goodie. Current owners of Diamond get an additional 25% off when purchasing the Enhanced Edition.The D&N epic returns, now with subtle graphical improvements and a completely rebuilt multiplayer system, backwards compatible with all the mods, modules, and save games you were using in the original.Get the Digital Deluxe Edition which includes several adventure modules, the game's Soundtrack and the Heroes of Neverwinter pack or grab each of them separately.

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Thanks Lucky Day!

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - October 13, 2018

Between the Stars -

by Silver, 11:47

Between the Stars is described as a non-linear space faring roguelike ARPG with a heavy focus on events and player choice. The game is currently on Kickstarter and has funded with 3 days remaining.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Command & Conquer - Getting Remastered

by Silver, 10:31

PCGamesN reports that the original Command & Conquer will be getting remastered and will not include microtransations.

Ok, keep calm everyone. It sounds like EA is remastering the original Command & Conquer with a view to release in 2020, “to celebrate the upcoming 25th Year Anniversary”. And it wants your feedback to influence “our current thoughts for PC and what comes next.”

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Space Hulk: Tactics - Reviews

by Silver, 10:26

Some reviews for Space Hulk: Tactics.

Star News Inc.

...

Fortunately, there’s a small relief valve for the stress – a card system. These cards, one of which can be used or converted each turn, provide either a specific buff to a character – turning their next melee attack into a guaranteed hit, for example – or can be converted into action points. This really ups the tactical depth, allowing for things like having a unit do a double move in a turn to reach safety, or to fire six shots at a horde of oncoming enemies and then enter Overwatch. Cleverly played, cards can turn the tide of battle in a single turn.

old man mordaith

This early in a release, for a niche title, I’ll be honest: I wasn’t surprised at the optimization issues. Sadly that’s the sort of thing that gets slated to be fixed post-launch these days. I assume if I am not the only one with the problem it will get fixed pretty quick and typically I’m able to slog through in the meantime. It happened with Battletech, and I love that game to bitty battle bits. So I soldiered on. It was most notably bad on the enemy turn, I assume because the AI was desperately trying to figure out over a hundred creative ways to murder me and settling on the most efficient one.

[...]

Thanks Farflame!

Space Hulk: Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Kingmaker - Official Music Trailer

by Silver, 10:21

Invision Community reports on the sharing of the original score for Pathfinder: Kingmaker.

Owlcat Games and Deep Silver offer you an aural delight from the original score of the critically acclaimed cRPG Pathfinder: Kingmaker

Written and performed by the multi-talented Dryante, who says:

“I play everything. The composition involves instruments drawn from the most diverse cultures – medieval France, Russia and even West Africa, but the backbone consists of two Irish instruments – bouzouki and tin whistle.”

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[...]

Thanks Farflame!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - Patch 3 Available

by Silver, 10:16

@DSOGaming Patch 3 has been released for The Bard's Tale IV: Barrows Deep.

inXile Entertainment has released the third patch for The Bard’s Tale IV: Barrows Deep. According to the release notes, this patch brings several optimizations for improved performance, improves how the graphics benchmarking determined the correct graphics settings for your system, greatly improves the user interface when playing with 4:3 aspect ratio and packs numerous improvements to non-English localized text.

[...]

Thanks Farflame!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Conan Exiles - Adds Pets, New Dungeon, Religion

by Silver, 10:13

@WorthPlaying A new update for Conan Exiles adds pets, a new dungeon, and religion.

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Five months after Conan Exiles' launch, Funcom has released the biggest update since the game left Early Access.

In this update, free for everyone who owns the game, players finally get the chance to tame animals and use them in battle or even build a farm where they can produce materials for you. The update also introduces an epic new dungeon called Midnight Grove and a new religion allowing players to summon the massive flying avatar of Jhebbal Sag.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Kingmaker - Video Review @ NeverKnowsBest

by Hiddenx, 09:59

NeverKnowsBest checked out Pathfinder: Kingmaker:

Pathfinder Kingmaker Review - the most interesting rpg of the year

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A review of pathfinder kingmaker. Who would win in a fight, 100 normal size spiders or one bear-treant?

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Full original Soundtrack

by Hiddenx, 09:32

Pafdingo released the complete soundtrack of Divinity: Original Sin II on youtube:

Divinity: Original Sin II - Soundtrack

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Full original soundtrack for Larian Studio's Divinity: Original Sin 2 composed by Borislav "Bobby" Slavov

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Infinite Adventures - Release Date: October 30

by Hiddenx, 09:19

The dungeon crawler Infinite Adventures will be released on October 30:

Infinite Adventures

Infinite Adventures is a turn-based, dungeon crawling RPG inspired by classic dungeon CRPGs; with fresh new mechanics for exploration, combat and progression. You are the Traveler, a hero with a forgotten memory. Assemble your party and explore the Infinite Labyrinth to discover the truths of your past. Infinite Adventures consists of 6 chapters, 24 levels and 20-40 hours of game play! If that isn’t enough, challenge yourself further by conquering one of the 10 optional post game super bosses.

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The adventure begins as you select from 5 races and 10 character classes to create your hero by choosing from nearly 200 pieces of vivid character art. Create a party of allies to join you on your adventure while exploring 24 levels of the dungeon along with an infinite number of procedurally generated levels.

Characters earn skill points that can be used to customize each character. There are more than 260 skills and 24 powerful summons abilities to be mastered. You will find yourself engaged in the fully voiced story-line as you conquer the challenges of the Labyrinth. Battle through hundreds of enemies and dozens of bosses to discover the truth of your past and why the Labyrinth was created.

  • EXPLORE 24 dungeon levels within the Infinite Labyrinth
  • ENDLESS DUNGEON CRAWLING through procedurally generated dungeon levels
  • HUNDREDS of BEAUTIFUL anime styled characters and enemies
  • STRATEGIC Turn Based combat against hundreds of enemies
  • CREATE your own party of characters from one of 5 Races and 10 Classes while choosing from 190+ Full body Character Art Pieces
  • CUSTOMIZE SKILLS as each character levels up with over 260 skills and 24 summons to master
  • ENGAGE with over 40 NPCs, all fully voice acted
  • COMPLETE more than 50 optional side quests, all fully voice acted
  • EMBARK on an epic adventure to unravel the mysteries within the Infinite Labyrinth

Infinite Adventures

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Friday - October 12, 2018

Thronebreaker - Gameplay Video

by Hiddenx, 20:04

Check out this 37 minutes Thronebreaker: The Witcher Tales gameplay video. Thronebreaker is a single player card RPG:

Thronebreaker: The Witcher Tales | 37-minute Gameplay Walkthrough

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Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms — Lyria and Rivia.
Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge.

Thronebreaker

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Bard's Tale IV - Review @ RPG Codex

by Hiddenx, 19:41

The RPG Codex doesn't like Bard's Tale IV so much:

RPG Codex Review: The Bard's Tale IV

The first Bard's Tale, released in 1985, was a graphical wonder for the time. While Wizardry was still doing wire-frame dungeons, Bard's Tale brought in a first-person view where buildings had shape, walls had cracks and characters colorful animated portraits. There was even music!

In a sense, this is perhaps where Bard's Tale IV is most faithful to the series' roots: it's an attempt at elevating the production values of the genre, this time making a mass market AAA dungeon-crawler, with a budget of several million dollars. Sure, Legend of Grimrock I & II look great and certainly this game wouldn't exist without them, but they still have that indie-ish feel, especially in their commitment to old-school sensibilities.

Because make no mistake, Bard's Tale IV isn't an old-school RPG.

It's interesting to read old Kickstarter updates, when InXIle was promising a branching story, a world that would react to your party's races, all classes from the original series, exploring other realms, hundreds of monsters like dragons and anthropophagie, etc. Absolutely nothing of that is present here. You won't find the monsters that they showed on the videos, and the much-promised grid-based movement mode is still greyed out in the menu, scheduled for a future update. I wouldn't even call this a "true" dungeon-crawler, given the linear level design, but we'll get to that later.

For the purpose of this review, I'll ignore those previous promises (we already have a forum emote specifically for those) and just focus on what the currently released game promises - a modern take on dungeon crawlers, with gorgeous graphics, tons of puzzles and a Hearthstone-inspired combat.

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Finale

When it works, Bard's Tale IV is a satisfying glimpse of what a AAA dungeon-crawler can be. There were moments of pure joy, exploring beautiful vistas, solving interesting puzzles and finding an unique enemy behind a secret door. I'd say I had about 10 hours of good moments in total, mostly in the first half of the game, when the combat and itemization still make sense, and in a few well-made areas or puzzles later on.

But I spent almost 30 hours playing it, and the other 20 hours where extremely repetitive and dull. This is not a good ratio, and it is all due to pointless filler content, that exacerbates every single underlying flaw the game has. I had to force myself to finish it in order to write this review, because the final hours are nothing more then doing mechanical puzzles and fighting cultists over and over. The final puzzle is literally a set of four gear puzzles that must be solved to unlock a larger gear puzzle.

And that's a shame. Even if Bard's Tale IV has nothing to do with old-school dungeon crawlers, it could still be a fun new take on the genre, a kind of "Portal RPG". However, while it was certainly hurt by a rushed release and a terrible starting area, what really dooms it is this recurrent hubris some developers have of always making the longest RPG possible at the expense of anything else, of valuing marketing selling points more than the player's time. Portal 2 is the most famous and highest rated puzzle game of all time, lasting about 8 hours long. Its mechanics are undoubtedly fun, but I doubt many people would even finish the game if they added a tons of dull low-effort filler content to make it 30-40 hours long.

The Bard's Tale IV can't be saved by an enhanced edition or re-balancing patch, because the biggest problem isn't its systems. It needs an abridged version.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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