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Dungeons of Chaos

2018-02-08

Dungeons of Chaos Review

Forgottenlor reviews a game that takes us back in time to the good old days.
» Continue reading the article...

RPGWatch

2018-02-01

Game of the Year Awards 2017 - Most Promising RPG

What is the most promising RPG of 2018? Like every year, you had your say. Check out the details to find out what games we and our visitors think are most promising.
» Read the article

Recent articles










Picture Watch

Jagged Alliance 3
Box Art

Poll Watch

Are you excited about the 2018 games?
Absolutely not
2.13%

Not really
25.53%

Somewhat excited
34.04%

Oh yes!
38.3%

Vote

Expected Releases

Feb: Xploquest 2
Feb: Into The Breach
Feb: ATOM RPG
Feb: For the King
Mar: Dead Cells

Wednesday - February 14, 2018

Arakion - Launching Soon

by Silver, 11:50

Arakion: Book One will launch sometime in February.

News | Launching Soon and Testers
16 January - Lavidimus
Hey everyone

Arakion is full steam ahead ever closer to launch! The launch window right now is looking likely at the end of January or early February. I'm waiting for a few more pieces to fall in place and then Arakion will be ready to go!

In the meantime, Arakion is always looking for more testers. So if Arakion is something you think you would enjoy testing, email me at [email protected] and I'll get you an invite to the Discord channel! I'll also begin posting updates more frequently now that we're closer to launch, so be on the lookout!

Have a wonderful day,
-Lavidimus

Arakion

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

The Sinking City - Concept Art

by Silver, 09:46

Bloody Disgusting reports that Frogwares have shared some new concept art for The Sinking City.

[Exclusive] Frogwares Drops Concept Art for their Lovecraftian Game ‘The Sinking City'

It's been a while since we've heard from Frogwares in regards to their open world Lovecraft-inspired game, The Sinking City. While they're still very much working away at the game, Frogwares decided to drop us a line to give us an exclusive look at some of their concept work. The images include a fishing harbour, an underwater monolith, and (because Lovecraft) a portal "that may or may not exist in the physical world" that leads to another realm.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - February 13, 2018

Iron Tower Studio - Taking Care of Business

by Silver, 23:53

Iron Tower Studio wrote an article on the business side of making their games which makes for interesting reading.

Taking Care of Business - 2018

Even though we worked on our first game for more than 10 years (mainly due to inexperience and working part-time), I count 2016 as Year One. Before that we were a Fellowship (of the RPG) and now we're a Business with multiple revenue streams. In a Fellowship, hoping for the best is a sound business strategy: you're working on your first game and hope it will do well. Then the game is out, it does great (meaning it doesn't fail outright, which is as great as it gets these days, especially if you're an indie with a shoestring budget), your Fellowship gets upgraded into a Business, gets its own IRS number, and you face an existential question that has plagued mankind ever since we crawled out of caves:

Now what?

The goal is to make more RPGs, of course, but:

We'll work full-time from now on, meaning we'll have to rely on the first game's revenues to pay for the second game's development. We'll make the second game twice as fast, but twice as fast still means 4-5 years, which sounds about right considering that full-scale RPGs take 3-4 years for proper studios with proper budgets, which means that:
We'll have to boost our revenues with a short-term project (expansion or spin-off), which means that we'll have to make a small-scale game that sells. Easier said than done these days.
Our second full-scale RPG should be different enough to dodge the dreadful ‘more of the same' stigma while keeping the design core intact, be better than the first one (meaning the design flaws must be fixed and the design core expanded), AND sell more than the first one. Now that we figured out what we want, all we need is a genie to grant us these 3 wishes.

To chart through these treacherous waters, we need to know what works and what doesn't (aka a frame of reference when it comes to business decisions). Unfortunately, such info isn't really available, so indie developers have no choice but to sail without maps or compass, doomed to learn from their own mistakes in an industry where your first mistake might be your last. Thus we turn to SteamSpy's data and achievements, reading them the way people used to read the tea leaves and entrails (and just as accurately).

Essentially, this article is part 1 of our business diary to be posted over the years. Hopefully, someone might find it interesting. Ideally, other developers will share their own stories and contribute to the indie knowledge base.

The Age of Decadence (our first full-scale RPG)

We released it in Oct 2015 and I'm happy to report it's still selling and still being mentioned favorably here and there (which is why it's still selling, I assume). We've sold 126,295 copies to-date at an average rate of $13.51 per copy. The price reflects not just the discounts during the sale events but the regional pricing as well, which is an equally strong factor.

Year by year it goes something like this:

2013-2014 (Early Access & Direct Pre-Orders): 13,124 copies - $320,157 - $24.39 avg.
2015: 20,771 - $472,869 - $22.76
2016 48,798 - $620,914 - $12.72 (50% discount is introduced in March)
2017 43,808 - $293,714 - $6.70 (75% off on sale events throughout the year)


The moral of this story is twofold:


First, the number of copies sold never tells you the full picture. In 2017 we sold twice as many copies as in 2015 and almost the same as in 2016 but got less than half of 2016's revenue.

Second, 95% of what you sell is sold during the sale events so your sale price (lowered further by the regional pricing) becomes your effective price during that year. It's also worth noting the increase of copies sold as we increased the discounts. 73% of copies were sold at 50-75% off.

In January 2018 we reduced the price from $29.99 to $19.99 to boost non-sale sales and mainly to see what happens (i.e. gather more data).

Dead State (the first joint project)

In late 2009 we partnered up with Brian Mitsoda to work on Dead State, a zombie survival RPG. We had the engine (Torque engine upgraded for some serious RPG work), the tools, and experience, so it made sense to offer it to developers lacking the tech base and explore this 'business model'. Brian would handle the design, writing, and scripting, we'd handle programming, art, and animations. Our thinking was that by the time AoD hits the final stage, when the focus is mainly on quests and scripting, our programmer, artist, and animator would be able to switch to Dead State without affecting AoD. Of course, it didn't work out quite like that, but we did deliver and learned quite a lot in the process.

As indie developers we were excited to hastily implement things the moment we could (only to be forced to redo them a few months later), but Brian followed a more structural and organized way of game development. Since that's not something any of us was ever exposed to, it was a very useful practical lesson. Unfortunately, working on two projects at once put quite a strain on the team, so it's not something we'd ever do again. While theoretically we can hire and train another team and let them handle joint projects as it's certainly a profitable venture, it's a very different business model that would eventually turn us into project managers rather than game developers.

Since we can't disclose the financial aspects of this project, they aren't included in the revenues posted in this article.

[...]

Iron Tower Studio

Details

Elder Scrolls Online - Dragon Bones DLC released

by Hiddenx, 22:22

The first ESO-DLC of 2018 is out now - the Dragon Bones DLC:

Dragon Bones

Ancient monsters rise to plague Tamriel anew in Dragon Bones, The Elder Scrolls Online's newest DLC game pack. Check out everything you need to know about this new adventure and Update 17 in our launch article!

We are thrilled to announce that the Dragon Bones DLC game pack and Update 17 are both live on PC/Mac. This new adventure and base-game update includes:

  • Two new dungeons: Scalecaller Peak and Fang Lair
  • The Outfit System
  • Home Storage
  • A new Level-Up Experience
  • Combat improvements
  • Two new Battlegrounds: Deeping Drome and Mor Khazgur

This new DLC is available free-of-charge for all ESO Plus™ members or for purchase with crowns from the in-game Crown Store. The Update 17 base-game patch arrives free for all ESO players. Want to celebrate the release of Dragon Bones with us? Download the official wallpaper.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sunless Skies - Interview

by Silver, 14:52

MCV interview Failbetter Games about Sunless Skies and whether early access 'curiousity' is dwindling.

The game has also been hit by several changes to Steam's marketplace, which is affecting Early Access games negatively.

"Valve has reduced the exposure Early Access titles titles tend to get on the platform, very sensibly," Myers mentioned. "It's very sensible, probably as a way to protect people from problematic early access games, ones that end up not getting finished."

However, Myers says there also seems to be less interest from the public with regards to getting stuck into an Early Access game. "Players have sated the curiosity that initially seemed to motivate a lot of players to back Early Access projects, in terms of going through the development process," adds Myers.

"Now, players are more likely to base their purchasing decision on whether or not they think it's the right time to experience the game."

For Sunless Skies, a game with a heavy narrative focus, Myers posits that a lot of players could be waiting for the game to be complete before they throw themselves in rather than experiencing just a small part of it.

It's a tough blow for Failbetter, and has unfortunately seen them part ways with several members of staff, delaying the game past its initial launch date. Work on the game continues, rapidly, and both Myers and Flynn say there's no risk the studio won't deliver.

[...]

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Kingdom Come - Review Roundup

by Silver, 14:30
Kingdom Come: Deliverance has been released and the reviews have started coming out.
GameWatcher 8 / 10.0

Hardcore Gamer 3.5 / 5.0

PCGamer - 84%


GameSpew 90%

GameRevolution - 4.5/5

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Designing Drama

by Silver, 14:19

Gamasutra talked to the Systems Designer behind Divinity: Original Sin II's combat system.

The trouble with armor

DOS2’s combat design is a close evolution from 2014’s Divinity: Original Sin, but Larian Studios knew the original had some issues. The team liked the depth of its combat, but felt that it tipped the balance too far towards chaos. The problem was with its armor system.

Armor had the chance of blocking status effects, meaning that if you planned to knock a bunch of enemies out with a stun attack, you didn’t know for sure it’d work in every case. “The good part about this was that every encounter felt different, so when you started a fight it felt fresh. Things went wrong and right in very different ways,” says Pechenin. “But at the same time it really prevented long-term planning, because you didn’t know how many people you’d stun, so you couldn’t predict what you’d do next turn, and because of this you just wouldn’t think about the next turn.”

So one of the big changes to DOS2’s combat design was to its armor system. Rather than absorbing a proportion of incoming damage, armor completely negates it. There are two armor types: physical and magic, which negates any magical attack, including negative status effects. But as these values take damage they’re whittled down, and once gone, the character is left open to losing HP and vulnerable to status effects.

So far, so deterministic, but Larian wanted attacks to retain a ‘spicy’ feeling. The solution was a small variability in incoming damage which may entirely knock armor out, or it may not. “So there’s still some RNG there and you don’t know exactly how things will turn out, but you have a high chance that things will go as you want them to,” says Pechenin. “But at other times the game will throw a curve ball at you and make you scramble to find a new plan.”

[...]

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Encased - On IndieDB

by Silver, 02:31

Dark Crystal Games has chosen a working title for their post apocalyptic CRPG. Encased has been listed on IndieDB.

 

Summary

- What: A modern tactical role-playing game about adventures and survival in a special zone left from an ancient race of unknown origin, the spiritual successor of renown isometric RPGs of the early 2000s.

- Title: working title - Encased.

- Status: the end of pre-production.

- When: early access in 2019.

- Who: Dark Crystal Games - indie-studio from St. Petersburg, Russia. Now we have six permanent experienced developers who worked on such games as Divinity: Original Sin (DOSEE and DOS2), Life Is Feudal: Forest Village, Leviathan: The Last Day of The Decade, and also indirectly related to such games as King's Bounty: Legions, Braveland, and others. We are going to build up the backbone of up to ten people, and at the peak attract fifteen-sixteen.

- Why here: to let the world know about us. Communicate. Answer the questions. Get feedback.

External links:

Website - in development, at the moment the most not active resource.

The forum - just started to develop, but it is fully functional and we follow it.

Vkontakte - the most interesting resource for the Russian-speaking part of the community. It is actively updated.

Twitter - very actively updated, and all publications are in English.

Facebook - updated, all publications in English, not so active.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Bard's Tale IV - Collectors Box Cover Survey

by Silver, 02:07

Brian Fargo is asking on Twitter which collectors box cover you prefer for the Collectors Edition.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Monday - February 12, 2018

Divinity: Original Sin II - Review @ GiN

by Hiddenx, 20:15

GiN has reviewed Divinity: Original Sin II:

Divinity: Original Sin 2 is Best PC RPG in Years

I realize that I am really late with this review, given that Larian Studios released Divinity: Original Sin 2 in late September. I have an excuse, though it’s a poor one. I started with this series playing the original Divinity title, and was very underwhelmed. With that one, the first town was extremely confusing as to which direction you were supposed to travel, with certain death and overpowered monsters in every other direction. Plus, the characters were flat, and the story was forgettable. So when I started playing Obsidian Entertainment’s Pillars of Eternity, it was so good that I forgot to go back and give Original Sin 2 a try.

Only, here is the thing, as good as Pillars of Eternity is, Divinity: Original Sin 2 is so much better. In fact, having dived deeply into the main campaign, I can confidently say that I know how I’m voting for RPG game of the year. Divinity: Original Sin 2 captures the magic of PC RPG gaming in a fantastic way. The world is gorgeous. The combat is balanced and extremely tactical. And the storyline is interesting, with engaging main characters and even a great supporting cast.

[...]

Score: 5/5

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come - Launch Trailer

by Hiddenx, 20:09

Kingdom Come: Deliverance will be released tomorrow - here's the launch trailer:

Kingdom Come: Deliverance - In Nomine Patris

loading...

Brothers in Gaming – Forget your former life and embrace your new vocation. The service of RPG's– obedience & endurance of all discomfort. These are cornerstones and succor of our Game.... which on this day... shall become your own. Accept your new adventure.... play it with honor....and welcome..... to Kingdom Come: Deliverance!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kingdom Come - The Future of Time Travel Technology

by Silver, 07:44

Kingdom Come: Deliverance has an interesting promotional video.

loading...

Introducing KC:D-1403 – The first ever scientifically approved, completely 30% risk-free working time machine. Experience the past in your present!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Attack of the Earthlings - Released

by Silver, 07:29

Attack of the Earthlings is a turn-based tactical game that released on Steam recently.

About This Game

Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.

SERIAL DRILLERS FROM OUTER SPACE

Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!

THE PERFECT SWARM

You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.

To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.

EAT THEM FOR GAINS

The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.

BECOME THE MATRIACH

Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham's a delight to be around! Just never, NEVER utter the phrase "bad idea" in his presence.

The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood & Wine). Both of whom you can hear in this brand new sneak peek video below:

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

FF XII: The Zodiac Age - Review

by Hiddenx, 00:50

Rock Paper Shotgun checked out Final Fantasy XII: The Zodiac Age:

Wot I Think – Final Fantasy XII: The Zodiac Age

There’s a race of beings in Final Fantasy XII called the Bangaa. They have the snout of a crocodile, the squat of an ape and the arms of an entire gymnasium. Their ears are colourful leathery drapes, their lips adorned with piercings and trinkets. One of them, a shopkeeper called Migelo, resembles a rehabilitated Watto. Others are menacing bounty hunters. But they all have strange voices. Not otherworldly or fantastical, I mean strange in the sense that the voice actors can’t decide between a Scottish, Jamaican or West Country accent, and often speak as hackneyed villains. In a lot of ways, these scaly people encapsulate how I feel about this late-to-the-PC-party JRPG. They are both good-looking and incredulous. Flawed works of biological art that I can’t help but like, even when my better judgement often says “no”.

It’s difficult to describe the joys of a Final Fantasy to those who only see the flashing colours and bright numbers, the sewer levels and the prison escapes. The twelfth incarnation holds few surprises and its age shows. You are tasked with killing a fetch quest of rats within the first half an hour. That fifteen – sorry, XV – of these monstrosities of language and graphics have been brought into existence is sometimes baffling. And yet to me playing a Final Fantasy game is still a happy experience, like putting your sticky fingers deep into a pick ‘n’ mix of sugary JRPG nonsense. Here’s the liquorice katana. And look, a strawberry crystal. I will probably feel sick after this, because there’s always too much in this bag. But will I stop scoffing these chocolate chocobos? No.

[...]

Thanks henriquejr!

FF XII: The Zodiac Age

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Sunday - February 11, 2018

Mount & Blade II - The Empire

by Hiddenx, 17:11

The current Mount & Blade II: Bannerlord dev blog describes the Empire, three factions and their conflicts:

Dev Blog 08/02/18

Greetings warriors of Calradia!

For the next feature in our blogpost series on Bannerlord's factions, we shall look at the Empire. Because the Empire is in some ways the centre of gravity of the game, we're going to divide this blog into two parts. At the start of the game the Empire is divided into three factions engaged in a civil war. But before we describe the three factions and what they stand for, let us look at how the conflict started....

A thousand years ago, the Calradoi were one of a dozen tribes living in the hill country between the southern sea and the Battanian woods. Over time, they subjugated their neighbours, forcing them into a confederation of city-states. Perhaps they were slightly fiercer than the others, or just lucky, or perhaps it was the one tradition that set them apart - the Calradoi had no kings. Ever since the hero Echerion slew the tyrant Cypegos, the institution of the monarchy was banned, in theory at least. There was an assembly of free citizens that met occasionally, a senate of elders (in practice the largest landowners) that sat permanently, and - when it was absolutely necessary - supreme command could be invested for a short time in the person of an emperor, a title that back then meant little more than the right to lead an army.

From their heartland in the hills the Calradoi began to spread outward. As they did so, their political traditions – never written down – began to change. Soon, the army was in the field more years than not, and gradually the emperors stopped retiring at the end of campaigns. The senators meanwhile moved to the conquered provinces and acquired great estates. The capital moved from place to place, and the assembly of the people was called wherever the emperor desired. In practice, this was usually an army camp where his veterans could be relied upon to shout down any opposition. The question of succession was always a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and then the succession was settled on the battlefield of a civil war.

[...]

Thanks Farflame!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Quirky Lore

by Hiddenx, 17:03

PCGamesN likes the quirky lore of Pillars of Eternity II: Deadfire:

Pillars of Eternity II's quirky lore makes its world irresistible

From a distance, the first Pillars of Eternity could seem a little dry - drenched in pretend history then baked to resemble the best RPGs of the ‘90s, it is akin to a tea-stained map in an elaborate school project. To an extent, it had to be that way as the game promised to Kickstarter backers in 2012 was a return to what they loved about Baldur’s Gate, Icewind Dale, and Planescape: Torment.

There was no room for the wild, creatively unrestrained colour of Divinity: Original Sin II, nor the weird communist world order of Obsidian’s own Tyranny. Pillars of Eternity’s nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.

Obsidian tasked themselves with recreating the feeling of decades of D&D lore. On top of that, perhaps they considered that, in Baldur’s Gate, the shelves of Candlekeep library were filled with books referencing the stories of RA Salvatore and Ed Greenwood.

[...]

Thanks Farflame!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Beast Quest - Release Date: March 16

by Hiddenx, 16:57

OnlySP reports that the Action RPG Beast Quest will be released on March 16:

Beast Quest Set to Bring High Fantasy Bestseller to Life Later This Year

Maximum Games has teamed up with Torus Games to bring Adam Blade’s bestselling book series Beast Quest to life as an action-RPG.

The children’s novel series has been well received by many readers, who praise its creative creatures and well-developed world building. The story of the game adaptation will take place across the first four books in the series, as hero Tom journeys to free four enslaved beasts that are being forced to harm the land of Avantia.
[...]

Thanks Farflame!

Beast Quest

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Neverwinter Nights: EE - Signup for the Beta

by Hiddenx, 16:37

From the Recap: You can now signup for the NWN: EE beta on Steam:

February 9 Livestream Recap

Today’s livestream with Beamdog CEO Trent Oster and Studio Director Phillip Daigle revealed two big updates for Neverwinter Nights: Enhanced Edition - new character models and news about the NWN:EE beta on Steam! They also shared news about the open beta for the upcoming 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.

Missed the stream? It's on YouTube and Twitch!

[...]

  • Throughout the coming week, we will be rolling out early invitations to the NWN:EE beta on Steam. If you hop over to our special Discord channel you will be able to request a Steam key. Invitations will be limited on a day-to-day basis. On Feb 16, we plan to email all Neverwinter Nights: Enhanced Edition Head Start owners beta keys.
  • Activating a Steam key doesn’t disable your Beamdog version. When the beta is over, beta Steam keys will deactivate and Head Start owners will be supplied full NWN:EE steam keys for all NWN:EE content purchased.
  • The NWN:EE beta on Steam will support the Steam Friends List. It’s as easy to use as you could think: on your Steam overlay you choose the Friends List and invite a buddy into your game, without any port-forwarding on your router.

[...]

Thanks Farflame!

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Egress - Announcement Trailer

by Hiddenx, 16:22

Farflame spotted a trailer for the Lovecraft Cyberpunk Action RPG Egress:

Egress

Egress - role-playing BattleRoyale with an intense hardcore Souls-like combat system. Choose your hero with unique abilities and become the last survivor!

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Features:

  • Alternate universe, combining the Victorian era, Lovecraft's mythology and Retrowave
  • The multi-level City. Explore streets, houses and sewer tunnels
  • Heroes with unique abilities, weapons and the opportunity to become stronger
  • Hardcore Souls-like combat system based on melee attacks and dodges, ability combinations as well as strengths and weaknesses of the characters, their roles and equipment
  • Solo or team-up modes

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fear Effect: Sedna - Development finished

by Hiddenx, 16:10

The development of the tactical action game Fear Effect: Sedna is finished:

Development finished! More news soon.

We are very happy to announce that Fear Effect Sedna has finished development and we would like to thank you all on Kickstarter for your support...
THANK YOU!

Console builds are done. Bugs are gone. Ratings are finalised. Contracts are being signed. Legal requirements are being resolved. Builds are being submitted. Store images are being created. Dates are being set.

We also want to let everyone know the demo of Fear Effect Sedna is no longer available on Steam. We really appreciate all the feedback, comments and bug reports from all of you. The demo really no longer represents the final game and we’re very excited for you all to play it properly.

Understandably, most replies to this might be “When is the release date?”

We can’t say this day, on this month. We can’t say that we’ll be telling you the release date really soon. We can’t say that there’s a file on this computer called “FE_Sedna_Trailer.mp4".
Sssshhhhh!

What we can say is - make sure you're following the Facebook and Twitter accounts for Fear Effect, Sushee, Square Enix Collective and Forever Entertainment to make sure you stay up to date.

Speak to you all (very) soon.

Sushee.

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Witcher 3 - Saving Slavic Folklore

by Hiddenx, 16:03

Hyper explains how games like the Witcher are saving Slavic folklore:

How video games like The Witcher are saving Slavic folklore

Video games like Thea: The Awakening and The Witcher 3 are using Slavic folktales to tell new and compelling stories

Folktales from the Slavic countries (primarily Central and Eastern Europe) form one of the richest and most diverse mythologies in the world. Traditional Western European fairy tales may have become watered down and sanitised over countless retellings and interpretations, but Slavic mythology still retains its bite.
If you caught the recent TV adaptation of Neil Gaiman's American Gods, you'll have some idea of how sharp this bite can be. The show, like the novel it's based on, prominently features the Slavic god of darkness, Czernobog, who lives with the Zorya sisters (representing the evening star, the morning star and the midnight star). The character is violent, funny and morally ambiguous; a long way from Disney's Sleeping Beauty.

But such appearances of Slavic folklore in popular media are rare. Unlike the Western fairy tales of Hans Christian Andersen and the Brothers Grimm, which have become subsumed into our consciousness through animation and film, you're unlikely to see Slavic spirits and monsters in a cartoon musical. The lack of written source material means there's also a distinct possibility we could lose this rich and diverse mythology.

But this rich folklore is finding a suitable home in the nascent medium of video games, an interactive artform that chimes with the ambiguous shades of Slavic storytelling.

[...]

Thanks Farflame!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Saturday - February 10, 2018

Spellforce 3 - Adds Mod Support

by Silver, 12:14

Spellforce 3 will have mod support.

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The critically acclaimed RTS/RPG SpellForce 3 gets a new, powerful map editor today. Players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets. You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.

This is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via steam. Of course they are free for all owners of SpellForce 3.

Spellforce 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Beamdog - David Gaider Farewell

by Silver, 12:09

Creative Director, David Gaider has left Beamdog according to the Beamblog.

Today, Beamdog bids farewell to our Creative Director, David Gaider.

Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We've seen Dave conjure new worlds we'd love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!

Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We've all learned a lot from Dave and we hope he picked up a trick or two from us as well.

As fans of Dragon Age, KoTOR, Baldur's Gate, and many of the other incredible worlds Dave has helped create, we're excited to find out what's next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.

We'll certainly miss your lunchtime stories. Best of luck Dave!

Beamdog

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Cyberpunk 2077 - First Commercial

by Silver, 11:57

PCGamesN reports on the first commercial for Cyberpunk 2077 that comes from an unusual source - Vodafone.

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New details of Cyberpunk 2077 have surfaced courtesy of a somewhat bizarre source - Vodafone. As part of a joint campaign with Spanish newspaper El Pais on the future of technology, the European telecoms giant spoke with Mike Pondsmith, the author of the pen-and-paper RPG on which Cyberpunk 2077 is based.

 

The news comes to us via Spanish YouTuber and Cyberpunk fan Madqueen, who helpfully provides English captions on the interview. You can watch her video above, or alternatively, can get auto-translated English subs on the original Spanish version here. Either way her channel has a ton of great Cyberpunk content, so do consider subscribing.

[...]

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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Achtung! Cthulhu Tactics - Kickstarter successful

by Hiddenx, 08:40

The Kickstarter campaign for the Strategy RPG Achtung! Cthulhu Tactics is already a success:

Achtung! Cthulhu Tactics

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In the Achtung! Cthulhu universe, a band of Allied heroes fight the Secret War against the Nazi Black Sun and their rivals Nachtwolfe. The Nazi factions have turned to the ancient and terrible powers of the Mythos, weaponizing evil to win the war. This move is starting to yield results as, powered with ancient secrets and terrible Mythos allies, Black Sun and Nachtwolfe are on the verge of unleashing terrible weapons upon the Allied forces. It is your job to stop them - by any means necessary.

In the spirit of Allied cooperation, Auroch Digital has teamed with the creators of Achtung! Cthulhu, Modiphius and indie publisher Ripstone to bring this award-winning tabletop RPG to a computer screen near you!

Ripstone have been amazingly supportive and are funding the single player game for release in Q4 2018. However, there’s much more we want to add to the game! We want you to join us in the next phase of the Secret War in raising some extra war bonds to make Achtung! Cthulhu even more amazing. Over the last five years since the original Achtung! Cthulhu RPG smashed its goals on Kickstarter the team at Modiphius have created lots and lots of great characters for the setting. For us to add them all takes a lot more time and resources; for each unit our team need to make a set of boned 3D meshes, new animations and more. We've got the core sorted and locked down but we really need the Pathfinder Demon Hunters to enter the fray! These elite spiritual Native American warriors bring a mixture of ancient knowledge and modern day firepower into the fight that the Allied heroes desperately need.

Achtung! Cthulhu Tactics

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Rogue Empire - Early Access launched

by Hiddenx, 08:06

The Early Access version of the roguelike Rogue Empire is now available:

Rogue Empire

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The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!

Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!

Embark on a quest to heal the world of Ethistos and unveil the mysteries of the First Shadow!

Key features:

  • Randomly generated dungeons, items and events! Play again and again!
  • Unique class building based of Trading Card Games concepts.
  • Many unique bosses to defeat!
  • 7 races and 5 distinct classes to choose!
  • A huge map with exploration events, side quests and story!
  • Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
  • A beautifully illustrated story with multiple endings!

Rogue Empire

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

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Xploquest 2 - Announced for February 20

by Hiddenx, 07:53

The retro-style Adventure RPG Xploquest 2 will be available at February 20 on Steam:

Xploquest 2

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The forces of evil have settled on the continent. Again ! Only a few cities have been able to stay out of the control of the Dark Knight. A chosen has been elected to find a way to defeat him. No luck, it's you (again!) Who have been appointed.

To achieve this feat, you will need to:

  • travel the different regions by foot, by boat or teleporting
  • fight monsters
  • explore dungeons, towers and caves
  • discover the last free cities
  • find the essential ingredients to make magic potions
  • complete quests
  • solve puzzles

The gold and experience gained will allow you to

  • increase your combat power
  • develop your magic abilities to cast awesome spells
  • buy more and more effective weapons and protections
  • acquire new skills
  • make potions

A sequel of the famous Xploquest game, Xploquest 2 is a tiled based role-playing game based on the exploration and management of your character, which takes place in an open world.

Are you ready to get started in the world of Xploquest ?

Xploquest 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Friday - February 09, 2018

Vampyr - Episode 4: Stories from the dark

by Silver, 13:23

The Vampyr webseries concludes with a release date of June 5th 2018. 

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'Episode IV: Stories from the Dark' – in the final episode of the series, discover how Vampyr blends story and gameplay

DONTNOD Entertainment brings fans into the studio one last time for a final look at the creative process behind upcoming action-RPG, Vampyr. Dontnod Presents Vampyr - Episode IV: Stories from the Dark reveals yet more exclusive gameplay footage, plus the release date. Also, dive into the story of Vampyr and how the Parisian studio builds a narrative with the player at the center. The four-part webseries, produced and realized by the video department of Focus Home Interactive, is now complete after a month of reveals, with every episode available on YouTube.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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