Pillars of Eternity II: Deadfire
Pillars of Eternity 2: Deadfire Review
Maylander checks out the successor to Pillars of Eternity to see if it is a better game or not.
» Continue reading the article...
West of Loathing
West of Loathing Review
Find out if playing a supernatural comedy western with stick figures is something for you.
» Read the article
Monday - August 13, 2018
Assassin's Creed: Odyssey - Ep. 2 - Combat Customization
'Behind the Odyssey' video series part 2 focuses on combat customization.
Watch the second episode of "Behind The Odyssey!" In this episode, our developers discuss new combat innovations, custom fighting styles, and special abilities!
If you are in the mood watch some mission gameplay from IGN
Alexios agrees to aid the legendary physician Hippokrates in this exclusive mission gameplay from Assassin's Creed Odyssey.
Assassin's Creed: OdysseySP/MP: Single-player
Release: In development
Shadow of the Tomb Raider - Previews
Shadow of the Tomb Raider has been well previewed with some new screens and video available as well.
Explore underwater environments filled with vast caverns and deep tunnel systems in Shadow of the Tomb Raider.
Worthplaying has some new screenshots
Monstervine previewed the game:
“One of the things that was really important for us is to really explore the inner conflict or what she’s experiencing … we needed to have something that was familiar to her that she can trust,” said Senior Game Director, Daniel Chayer-Bisson.
At times, their relationship will come to a head, as Jonah tries to balance between supporting Lara and standing up to her when he feels her actions are reckless. “Jonah I feel a lot of ways, really fights to remain an equal partner on this journey,” said Lead Writer, Jill Murray.
“She’s definitely less vulnerable than she’s ever been. In Tomb Raider 2013 she was thrown into this situation where she was being very reactive,” Chris Johnston, brand manager at Crystal Dynamics, in an earlier interview with GamesBeat. “In Rise of the Tomb Raider she became more proactive. She went on her first expedition. In this game, this is the most capable and calculating Lara players have ever seen in the modern version of the series. Other words like ‘obsessed’ and ‘driven’ are ones we use quite frequently.”
"However, what was interesting about that was we tried to do a stealth experience and we realised very early on that Tomb Raider ... it's all about movement in combat. It's even, in fact, in classic Tomb Raider when you would lock-on and circle-strafe around the enemy, you were always rewarded for keeping your movement because this is Lara; she's athletic, she's acrobatic. So very early on when we were trying to figure out what is jungle stealth combat, it's not just waiting in a tree forever - you will be found, right? So we try to create challenges, enemies, ingredients that encourage the player to move."
Non-RPG General NewsSP/MP: Unknown
Release: In development
We Happy Few - More Reviews
Here is a bunch of reviews for We Happy Few that range from very positive to very negative.
- Attack of the Fanboy, 3.5/5
- IGN, 7.3/10
- GameInformer, 7.75/10
- Games Radar, 4/5
- Gamespot, 4/10
- Gamingtrend, 6.5/10
- Hardcore Gamer, 3/5
- PC Invasion, 5/10
- PCGamesN, 5/10
- The Sixth Axis, 6/10
- We Got This Covered, 3.5/5
- Windows Central, 4.5/5
Steam - Dropping XP and Vista Support
Allkeyshop reports that Steam will drop Windows XP and Vista support come January 1, 2019.
Valve has just announced that its digital distribution platform, Steam, will be dropping support for Windows XP and Vista starting next year. This means that come January 1, 2019, the Steam client will no longer launch on the said operating systems.
Thanks Capt. Huggy Face!
Bethesda Softworks - Legal Threat Against 'New' Resale
@Eurogamer Lucky Day shared this news about Bethesda blocking a 'new' resale of The Evil Within 2.
Overnight Polygon posted a report about Bethesda threatening an individual with legal action for selling a sealed copy of The Evil Within 2 on Amazon Marketplace.
The legal firm acting on Bethesda's behalf - a company called Vorys - took issue with an individual's labelling of The Evil Within 2 as "new", insisting the individual, a man called Ryan Hupp, was not an authorised reseller and therefore his selling a "new" copy was unlawful.
It seemed like an overreaction by Bethesda, so I asked Pete Hines, senior vice president of marketing and communications, about the issue at QuakeCon 2018 today.
"He's not trying to sell a secondhand game, he's trying to sell a new game," he told me. "He was listing the product as if it was new. All we're saying is if it's a previously owned product, you have to sell it as a previously owned product - you cannot represent it's new because we have no way to verify what you're selling actually is new.
Deus Ex: MD - 85% Off
Deus Ex: Mankind Divided is 85% off on Steam for the next 14 hours.
About This Game
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
- “Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Deus Ex: MDSP/MP: Single + MP
Fallout 76 - Gameplay Video
@DSOGaming Fallout 76 has a new gameplay video which demonstrates the character customization system.
At QuakeCon 2018, Bethesda presented a new gameplay video for Fallout 76 that focuses on its character customization system. In Fallout 76, players will wake up in a vault and they will be able to customize their characters (like in previous Fallout games, though the system has been improved in various ways).
Fallout 76SP/MP: Single + MP
Release: In development
Let It Die - Coming to PC
You're tasked with climbing a tower packed with monsters and traps, starting off with no armour or weapons and gradually building a powerful character. The focus is melee combat, but you'll also grab flamethrowers, crossbows and other projectile weapons.
General NewsSP/MP: Unknown
Release: In development
Sunday - August 12, 2018
Fallout 76 - Will Have Private Servers
PC Gamer reports that Fallout 76 will have private servers but it looks like they will be online only.
Will Fallout 76 get private servers?
Yes! At QuakeCon 2018 on August 11, game director Todd Howard confirmed again that private servers are part of the plan. "That is definitely something that we are doing. We are committed to it. It's not just having a private server, it's being able to mod it," he said in a Q&A panel. "It's something that, given the online nature of it, is going to be very, very complicated, but we're committed to it and we've been starting to design what that system is going to look like. It's a complicated problem but one that we're one-hundred-percent committed to solving."
Fallout 76SP/MP: Single + MP
Release: In development
Pillars of Eternity II - Beast of Winter Reviews
Pillars of Eternity II DLC reviews for 'Beast of Winter'.
In this video, we took at look at the first paid DLC for Pillars of Eternity 2 Deadfire, Beast of Winter.
The Sixth Axis reviewed the DLC also:
Harbingers’ Watch is effectively an iceberg in the centre of a tropical archipelago. Think of it like the dark horse of the family, like a goth in The Brady Bunch. You are summoned to this place by a letter from the followers of Rymrgand, who is the titular Beast of Winter, and also a God of famine, plague, and entropy. A lovely fellow no doubt and one who tends to take the form of a minotaur. You’ve been chosen by them because chaos tends to follow you around, and with chaos comes destruction, which is what they really, really want to befall them.
Pillars of Eternity IISP/MP: Single-player
The New World - On C&C and Storytelling
An update for The New World highlights the importance of choice and consequence for the game.
As you probably know by now, Choices & Consequences are more than just a feature for us. It’s the foundation on which the game is built and a concept we’ll continue exploring and evolving as long as we stay in business. The reason it’s so important to us –and hopefully to you – is that the players need a steady stream of choices to craft their own tales and it is the consequences that give meaning to those choices and alter the tale.
AoD was our first attempt at C&C and I’d rate this attempt at 6/10. We did many things right and – predictably - we did many things wrong. We also learned quite a lot in the process and we hope that The New World will take C&C to the next level, offering a less restrictive and more engaging experience.
Essentially, there are 3 types of choices:
- Multiple quest solutions to let you handle quests in a manner fitting your character. Keep in mind that you will not be able to handle every situation (aka side quest) with brute force or clever words, so some exceptions will apply, but you will be able to beat the game with combat, stealth, or diplomacy.
- Taking sides in various conflicts, big and small, thus leaving your mark on the gameworld and defining your character through actions (aka role-playing). These decisions aren't based on skills but on your opinions, allegiances, beliefs, past decisions, etc. It works best when there’re plenty of double- and triple-crossing opportunities, like going to kill Lorenza in one of the assassins quest in Maadoran and letting her talk you into killing Darista and Gaelius instead, which affects your options with Hamza when you run into him in Ganezzar.
- Big Decisions that alter the story (i.e. branching), affect the gameworld, and have far reaching consequences.
Since Big Decisions are appropriately rare (you can’t alter the storyline every 5 min) and multiple quests solutions are often determined by your build, the meat of the game is taking sides in conflicts, which is a lot more complex than pointing at some ruins and saying ‘there be monsters’.
First and foremost, the player has to give a damn. Obviously, it’s a very subjective criterion and a major risk factor, especially in a non-fantasy game. Fantasy, ancient mysteries, sword & sorcery hold a certain, deeply engrained appeal. The sci-fi does not, unless it’s reskinned fantasy. However, since we can’t do much about it, we’ll put these concerns aside for a moment and focus on things that are actually within our control:
- The conflict should be properly designed, meaning it should have a past and a future. The player should see how the conflict came to be, all the factors that led to it, and how the events might unfold after the player’s interference.
- Since the player will take sides, both sides should have strong positions and offer compelling arguments. The player should feel that he/she is doing the right thing. Whoever the player sides with are the good guys fighting the good fight, the other side automatically becomes the evil that must be stopped (i.e. good and evil shifts with perspective).
- Since the player will take sides, both sides should have strong positions and offer compelling arguments. Unlike in a traditional or reskinned fantasy setting, there is no "good" or "evil" faction; every faction presents the upsides to its strategy, and players will be able to see the downsides as well. Once you pick a side, other factions' beliefs become obstacles that amplify the downsides to your faction. As Mark Yohalem said it, “in a world where you can only make an omelet by cracking eggs, they keep trying to knock eggs out of your hand on the floor, mess with the heat on the stove, or slosh the pan.” Players shouldn't feel like paladins, but they should feel that they’re doing the right thing under the circumstances.
- Handling the conflicts in different ways must have different consequences, ideally ripple-effect style. The player should see the short-term consequences (hooray, we won!) but not the long term effects as the player wouldn’t have all the info (especially on the first playthrough) to consider all the angles. Well, Luther could hardly imagine that his fiery proclamations would eventually result in a bitter divide and a 30-year war…
Now back to the above-mentioned concerns:
We don’t expect everyone to like the conflicts and the themes we offer to explore, but we hope that our core audience would enjoy and appreciate the attention to details. Unfortunately, hope is not a very reliable tool, so we have to seek feedback to make sure we stay on the right track.
Since I talk to Mark Yohalem (the developer of Primordia who’s currently working on Fallen Gods, one of my most anticipated RPGs) quite often, I casually dump my files on him every chance I get. Now, I know what you’re thinking. I praise him, he praises me, everyone’s happy. It’s not like that at all. While I do praise his work and think that his Fallen Gods updates are really awesome, he is merciless, relentless, and tenacious in his criticism. You guys should see him tearing into my work like a fucking chainsaw. It’s a sight to behold.
Recently I did manage to score some positive points and I’d like to share them with you:* * *
A few weeks ago, I had the painful pleasure of reviewing a small dialogue from The New World. I say “painful” because I adored The Age of Decadence and had managed, despite its very public development, to go in without knowing much about its story or setting. Every time I learn more about TNW, I’m taking a usurious payday advance against when I finally get to play it in a few years. Sure, it’s fun to have a little something now, but I’ll be destitute when the release roles around.
And now I get to offer the same bitter pill to you, dear reader, because Vince asked me to share my analysis of the dialogue for this update. This is doubly brilliant, since it not only lets Vince put up a long-winded pretentious discussion about narrative themes while maintaining his own laconic reputation, but also will make his future posts seem even more practical and modest in contrast to this one. Given that Vince is basically a real-life Miltiades, I’m not sure why I keep following him into these alleys…
The dialogue at issue is a quest and mirror-quest where the player meets Lord’s Mercy, a gunslinging lady at the head of a gang of toughs. Mercy is currently in the employ of one Jonas Redford, the owner of a brothel and the de facto boss of the Pit. A powerful outsider gang, called the Regulators, was recently brought into the Pit to help keep out another faction, The Brotherhood of Liberty. But now the Regulators are themselves trying to take over the Pit, and their leader Jeremiah Braxton (erstwhile Faithful Gunner of the Church of the Elect) is hoping to take down Jonas. (Anyone familiar with the television show Deadwood should have an immediate sense for Jonas and the interlopers trying to give him the boot.) The player winds up on one side or the other of this conflict and needs to either make sure Mercy stays loyal to Jonas, or flip her to Braxton’s side.
At the outset of my conversation with Vince about the mechanics of the dialogue, I gave him my thoughts on what I understood the dialogue’s themes to be. (That’s because Lajos Egri’s The Art of Dramatic Writing persuaded me that when the writer knows what thematic significance a dialogue has, it helps him keep the dialogue lean and focused.) Now, with a little bit of editing, I share my thematic assessment with you.
- The struggle over the Pit is, like in Deadwood, basically a story about frontier independence being swept away by powerful forces from back in “civilization.” Also, as with the overrunning of Greece by Rome (or any other of a hundred historical examples), it's about how the shortsightedness of internal factions in inviting outside powers leads to all the insiders losing their stature.
- This struggle is taking place against the backdrop of a failing colony ship, so there’s also an undercurrent that as the world breaks down, power can perversely become consolidated into a few factions’ hands because the middle-class prosperity and law-and-order that maintain individual freedom are lost.
- Jonas is a stalwart of the frontier/insider old guard: a rough and ugly man, but ultimately an exemplar of rugged/ruthless independence. Braxton represents the more sophisticated, more cultured, more connected, more powerful, more modern outside/civilized strength.
- Being a Badass Lady, Mercy already starts halfway off third base in terms of player sympathy. She values her Word, her God, and her Gun, which is to say, she's an All-American Hero. Given that she's an All-American Hero, she's naturally on the side of rugged independence, which is where we find her.
- The effort to flip Mercy to Braxton is thus about the prostitution of Lady Liberty to wealth and power, no? It's Arthur Miller’s Death of a Gunswoman in one short act. (Ironic that her prostitution should entail abandoning a pimp in favor of a churchman, but life is rich with such little ironies.)
- Conversely, the mirror interaction with Mercy is a matter of saving her from such prostitution.
- Because a huge part of AOD's appeal, and I think TNW's appeal, is the squalid bargaining the player is tricked(? enticed? invited?) into carrying out, it's excellent that the interloping powerful faction should be in many ways more appealing than the local independence faction because that lets the player think, for a while, that he's doing the Right Thing when helping Braxton and the Wrong Thing in helping Jonas. And in neither case does he come off clean, since it's not like Jonas is George Washington and of course Braxton is a straight-up warlord.
- So, with this set-up in mind, helping Braxton to subvert Mercy’s loyalty to Jonas should be about humiliating Mercy and/or undermining the values that are important to her. It’s about getting her to trade her code of ethics for blood money, cheap status, or personal safety. Logically, helping Jonas to keep her loyal should be about the flipside, but in order to make it work within the bleak message of AOD/TNW, Braxton’s men should have an opportunity to point out what kind of scum Jonas is. Ultimately, the proviso to “fight for the American dream” given by The New World is “on behalf of an aging pimp who beats his whores and slits kids’ throats.” The game is set at a point where the gangrene has gone too far—mutilation, death, or mutilation followed by death are the three options for the colony ship. There’s neither a Flood nor a Redeemer coming.
- If I'm right on these themes, I think the dialogue could use just a little bit more length (probably one more node's worth) so that you have more room for Mercy to waver and falter. And rather than having her persuaded in a way that makes her decision seem increasingly reasonable and confident, I would do it in a way that makes her seem increasingly weak and fearful, or at least compromised. My suggestion would be that the two roleplaying paths you’re offering the player (other than just fighting Mercy) are:
(1) You establish an awful Et tu, Mercy? in which you show that even the steely-eyed, gang-leading, gun-slinging, hand-over-the-quickdraw-holster, views-the-scripture-like-Sam-Jackson-in-Pulp-Fiction-before-he-goes-soft lady can be bent and broken by the shabby corruptions of the world.
(2) You carry out the grim work of convincing a good woman to lend her gun to a petty pimp so that he can keep the Pit as his fief, which is really another way of saying that we are doomed to have at best the devil we know. And, of course, having bumped off the Protectors and having lost a good swath of his own gunmen in the process, Jonas has simply exposed the Pit to domination by some other outside faction down the road.
(3) You might also offer a “player is also naive” path in which he persuades Mercy to side with Braxton because he’s a Good and Noble Man in contrast to Jonas, leading to the inevitable discovery that actually Braxton is simply a better class of bully bastard.
Ultimately, I think this early quest will pull of the neat trick of simultaneously establishing that the player is a free agent capable of tilting the balances of power in a world of deadlocked factional struggles and establishing that there isn’t really room in this setting for a “good guy with a gun” to drive out the bad guys. After all, Mercy is the good guy with a gun, and at the end of the day, she’s just a trigger lady for one or another of the bad guys.* * *
You can convince Mercy to join your cause, whatever this cause might be. If you aren't much of a talker, you can kill her (either in a more or less fair fight or via stealth assassination) to weaken your enemies. Alternatively, let Mercy convince you to side with her when she makes her own play for power (she will help Jonas defeat Braxton, then you'll help her take out Jonas). Thus, the outcomes are:
- The meddling carpetbaggers are defeated, the Pit remains independent ... but virtually defenseless. Now that the Regulators are gone, the Brotherhood
mightwill surely come knocking on their door again.
- The Regulators take over, bringing much needed law & order. Being a realist, Braxton knows that he must make an alliance with a major faction. The question is which one but we can leave it up to you. It will be relatively easy to make a deal with the Protectors of the Mission, the hardest with the Church as you'd have to convince Braxton to make amends and do some groveling for the greater good.
- Lord's Mercy takes over. Maybe now is a good time to tell you she's an Old Testament kinda woman. Her God is a vengeful God and said so Himself in the Good Book. He's all fire and brimstone to His enemies, never thinking twice when it came to righteous retribution. If that’s what her name means, Mercy does her best to live up to it.
Hopefully, this update will give you an idea of what to expect in terms of quests, conflicts, and themes. Your comments, questions, and complaints are always welcome.
The New WorldSP/MP: Unknown
Release: In development
Phantom Doctrine - Preview @ Yogcast
Phantom DoctrineSP/MP: Single + MP
Sword Legacy: Omen - Preview @ SplatterCatGaming
Sword Legacy Omen Gameplay Impressions - Arthurian Xcom Strategyloading...
Sword Legacy Omen gameplay with Splat! Let's Play Sword Legacy Omen and check out a new strategy game where you'll take Uther Pendragon and an assorted cast through a tactical adventure!
Sword Legacy: OmenSP/MP: Single-player
Genre: Tactical RPG
We Happy Few - First Reviews
The first reviews for We Happy Few are out now:
Fandom - Score 3.5/5
Destructoid - Score 5/10
NukeTheFridge - Score 7/10
This is where We Happy Few shines brightest. The dialog and character barks in this game are second-to-none. They are funny, human and uncannily realistic. As someone who grew up in England, I felt I recognized many of the fussy, indignant, precious, hilarious and kind people who I met in this game. But I suspect the feeling translates to all peoples.
Perhaps this is what makes We Happy Few so unusual. It is beautifully, carefully written. The words that come out of this game are better than anything I can recall in even the best narrative adventures. The script has clearly been elevated to a place of prime importance. It’s been honed by writers and actors working together to create a coherent universe that’s as frightening as any hellscape dreamed up in more lavish fantasies. If you’re looking for something out of the ordinary to play, you’ve found it.
Saturday - August 11, 2018
Edge Of Eternity - New Screenshots
@DSOGaming Edge of Eternity has some new screenshots.
Midgar Studio and Playdius have shared some new screenshots for their upcoming JRPG, Edge of Eternity, and shared some new details about it. Edge of Eternity is centered on a solid combat system, an ’ATB, strengthened by tactical movements on a combat grid and possible interactions with the environment that open rich and varied events during battles.
Edge Of EternitySP/MP: Single-player
Release: In development
Code of the Savage - Funded
Code of the Savage has funded on Kickstarter.
Funding goal reached!!!
Thank you everyone! Yesterday we passed the initial funding goal of $5500 AU. I have been humbled by all of your support and generosity.
Kickstarter GamesSP/MP: Unknown
Release: In development
Battle Brothers - Introducing The Hexe
A new Battle Brothers development diary details a new opponent called 'The Hexe' for the upcoming 'Beasts & Exploration' DLC.
The upcoming ‘Beasts & Exploration’ DLC will add a variety of new beasts and related creatures to the world of Battle Brothers. We’re going to introduce new opponents to cover the early, mid and late game. Some of them will be pretty complex to fight, and others more straight-forward. Some will be magical creatures, and some plain beasts, but all of them will come with their own unique mechanics to challenge you.
To start things off, we’ll be taking a look at the Hexe today. It’s the first of two upcoming spellcaster type opponents we’re adding, and intended for spicing up the mid to late game. Let’s roll!
The Hexe is a witch inspired by Grimm’s fairy tales, a malevolent old crone living in swamps and forests outside of villages alone or in a coven with other Hexen. They’re human, but have long sacrificed their humanity for otherworldly powers. They’re feared, but also worshipped by some. They’re burned at the stake, and yet people seek them out to plead for miracles. They lure and abduct little children to make broth and concoctions out of, they strike terrible pacts with villagers to receive their firstborn, they weave curses and cast hexes. Their huts may or may not be made of candy. With her sorcery, a Hexe can enthrall wild beasts, and even warp the mind of humans, and so will often be found in the company of creatures that serve her.
The Hexe has two skills in combat. The first one is called ‘Charm’ and works like this: From her shriveled lips, the crone blows one of your men a seductive kiss to bewitch their mind. A strong-willed individual can resist with a successful resolve check, but otherwise they’re doomed to have their senses warped and to fall under the spell’s dominion for several turns until the effect wears off. To the ensorcelled, the Hexe no longer appears as an old crone, but a youthful lady with radiant beauty for which they will gladly obey every command. They’ll be eager to shield the witch from arrows with their bodies, and not think twice about hacking their comrades to pieces in order to protect their beloved. Should every last man on the battlefield be mind-controlled by a Hexe, the coven will have them all commit suicide in order to end the battle.
Even though the Hexe is old and fragile, has no melee attack, and in fact no Zone of Control, she isn’t quite defenseless. Her second skill is also a spell; it’s called ‘Hex’ and can be cast on one enemy at a time. Anyone that has a hex cast on them is cursed to feel the same pain and receive the same wounds as the Hexe does. It’s mutually assured destruction when the Hexe defends herself by giving you a choice: Attack her, and risk the health and potentially even life of one of your men, or let the hag live for another round, hoping that she doesn’t do too much damage in the meantime and that you can get her before she casts another hex. Or at least casts it on someone who can take a blow for the team.
Fighting a Hexe is different from fighting most other opponents in the game. For starters, the stronger you are, the stronger the Hexe gets, as you’ll spend a good time dealing with your own men turned hostile. Her two skills also make for a more puzzle-esque battle than usual, but the right approach can turn a seemingly impossible challenge into a manageable one. Maces and nets are useful for disabling your own men while they’re charmed, rushing or taunting the Hexe can be effective, and having solid resolve is always helpful. What tactics can you come up with to beat her?
Join us again next week for a look at a new beast that you’ll soon be able to meet on the field of battle – one that uses brute strength and not trickery of the mind.
Battle BrothersSP/MP: Single-player
Friday - August 10, 2018
We Happy Few - Released
The psychological horror RPG We Happy Few is now avaiable:
We Happy Fewloading...
We Happy Few is a narrative-driven action-adventure game set in a retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Matt Chat - Retrospectives: Might and Magic 1 & 2
Matt Chat takes a look at Might and Magic 1 and 2.
This episode covers one of the underrated series of the golden age: Might and Magic! JVC adapted elements from existing series, put in his secret sauce, and the results was something that's better than the sum of its parts!
Obsidian Entertainment - [Rumour] Acquisition by Microsoft
Games Technica reports on a rumour that Microsoft intends to buy Obsidian Entertainment.
According to ResetEra user Obsidian Entertainment Letter-of-intent For An Acquisition by Microsoft has been prepared which means that there are getting ready to finalize the deal.
Now take this info with a grain of salt as this has not been officially confirmed by any party involved in this acquisition but it’s no secret that MS is looking for more studios.
If true this would be a big deal for Xbox owners as this developer with Microsoft backing would sure be capable of delivering great games and Xbox sure need good RPGs.
If I learn more about this I sure will be the first to report on this.
So stay tuned for more.
Deiland - Released
Deiland is an adventure RPG that has been released on Steam today.
Deiland is a single-player adventure RPG with several sandbox elements, such as farming, crafting, and building.
Put on the mantle of the Little Prince of Deiland and rule over your own planet!
Your planet is your home, turn it into a unique and special place. Improve your skills, craft tools, cook delicious food, brew potions, and create many more items that you can manage and trade.
Enjoy the story
12 available characters and over 100 quests. Your little planet will attract lots of neighboring merchants wishing to trade materials and rare ingredients.
Play and relax
Smooth and cute graphics as well as a relaxing soundtrack to ease up the bustling everyday routine. Experience the nature's versatility in the form of storms, hurricane winds, Aurora Borealis, meteor showers, and shooting stars.
General NewsSP/MP: Unknown
Release: In development
Bethesda Softworks - Cheap Ahead of QuakeCon
The frags will flow like Bawls this weekend at the Gaylord Texan Resort & Convention Center, where Id Software are throwing their annual LAN party/convention, QuakeCon. Thousands of gib-hungry gremlins will lug their computers to Texas and many more will loiter around the festivities. It’s become more ZenCon in recent years, featuring more from corporate siblings Bethesda and other studios and games owned by ZeniMax Media, but will have a good kick of Id this year with our first look at Doom Eternal, the sequel somehow not named Doom II: Hell On Earth. Before all that, loads of Id and Bethesda games are cheap on sale, including yer Quakes, yer Dooms, yer Fallouts, and yer Preys.
Thursday - August 09, 2018
Phantom Doctrine - Preview @ChristopherOdd
Phantom Doctrine has been previewed by ChristopherOdd. Additionally you can get Phantom Doctrine for 15% off on GOG by supporting his channel.
Phantom Doctrine is a strategic turn-based espionage thriller set at the peak of the Cold War. Get 15% off Phantom Doctrine on GOG and support Odd ► https://odd.gg/pd15off (Valid until Aug 21)👇🏻 MORE INFO DOWN BELOW 👇🏻
Phantom DoctrineSP/MP: Single + MP
Starpoint Gemini Warlords - Endpoint Released
Starpoint Gemini Warlords is currently 75% off on Steam while the entire series has also been discounted from 50-85% off. Additionally some new DLC for Starpoint Gemini Warlords has been released called 'Endpoint'.
It's been a few years since Solari Concord successfully established a foothold in Gemini. And they haven't stopped there; a combination of rising military strength and persuasive diplomacy allowed them to become the leading power in Gemini. After such a long turmoil, most factions got exhausted and were eager to side with anyone strong enough to provide some sort of stability.
Gemini Protectorate, successor to legendary Gemini League is cornered and controls only small region of space and another cut off enclave while Concord reaches its borders.
Protectorate High Command is still not ready to yield, but options are few... What will be the price of survival?
Endpoint DLC key features:
- Experience an all-new storyline that follows the unexpected new path of Gemini Protectorate;
- 8 brand new ships design, covering all ship classes with noticeable power edge in each of them;
- Multiple new interesting characters involved with the storyline;
- Story branching where you can choose how you wish to approach challenges in front of you;
- Increased replayability as a result of multiple choices when accepting some story missions;
- Modified planetary assault where players can now strike decisively at the planets alone and automatically seize entire enemy territory when the last planet is conquered.
Starpoint Gemini WarlordsSP/MP: Single + MP
Red Dead Redemption 2 - Gameplay Trailer
Techcrunch took a look at Red Dead Redemption 2 and found it very real.
Open worlds have been a staple of gaming for a long time, but recent titles like Breath of the Wild and Horizon: Zero Dawn have significantly pushed the boundaries of what players expect from their environments. Rockstar, of Grand Theft Auto fame, is looking to make them all look like toys with Red Dead Redemption 2 and its wild west frontier that looks to be not just huge, but refreshingly real.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Monster Hunter: World - Released
The Hunting RPG Monster Hunter: World is now available for the PC:
Monter Hunter Worldloading...
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Monster Hunter: WorldSP/MP: Single + MP
City of the Shroud - Released
Chapter 1 of City of the Shroud is out now:
City of the Shroudloading...
Chapter 1 of City of the Shroud is available on Steam for Windows and Mac! Take part in a live, player-driven story as it unfolds over four chapters. Your choices, and the choices of every player, will drive a living tale of shifting alliances as you race to uncover the truth of the magical shroud that holds Iskendrun captive.
City of the ShroudSP/MP: Single + MP
Genre: Tactical RPG