Hey everyone, long time! Mitch here. I just wanted to let you know about two big releases today.
The first is free Update 1.8, which contains two beloved BattleMechs: the Warhammer and the Marauder! These classic ‘Mech chassis are equipped with unique components that reflect their place in BT lore:
- WARHAMMER (70 Tons) - Its Optimized Capacitor Feeds increase the damage of all equipped Energy weapons.
- MARAUDER (75 Tons) - Its Lance Command Module decreases the damage taken by it and its allies and gives a boost to Called Shots.
In addition to the two free ‘Mechs, there’s a bunch more cool additions in 1.8:
- Official Mod Support - With this release of BATTLETECH, we are introducing official mod support to the game and now support the ModTek format that the modding community are currently using. We’ve also added new mod management UI to the main menu to streamline mod use. As usual, use mods at your own risk. In-game modding tools are not included.
- New Maps - Two new maps bring even more variety to your contracts: Jumbled Karst (an iconic rock formation set between two valleys), and Boulder Field (rolling hills and rocks dot this battle scarred landscape)
- New contracts - Over 40 new contracts, including new persistent allied and enemy NPCs, and new contract variants that mix up the gameplay you’ve seen in new and unexpected ways. Battle a dangerous solo mercenary, train a group of overly enthusiastic rookies, and serve as the personal bodyguard of an arrogant noble.
- New Events - We’ve added a slew of new mercenary travel Events to “enhance” your mercenary life.
- Rebalanced Stores & LosTech - We’ve completely overhauled how weapons and equipment appear in our stores. Finding items is now more straightforward. We’ve also given LosTech items a boost in power to fit their legendary status.
- New Star Map Weapon Store Filters - We’ve added a new filter dropdown to the star map that lets you view planetary industry by type and a tooltip that tells you what you can find in each star system.
- Mech Viewer - Get a close-up view, rotate and customize your ‘Mech paint pattern directly in the MechLab!
- New Merc Company Crests - Scads of new emblems to choose from for your mercenary company, drawn from notable factions throughout the Inner Sphere. Roleplay your heart out!
And there's more! Our second release today is our third expansion for BATTLETECH, closing out our Season Pass.
Din's Legacy Review
Forgottenlor dived into the Hack & Slay game Din's Legacy.
» Continue reading the article...
Forgottenlor checks out the dungeon crawler Vaporum
» Read the article
Legends of Heroes: Trails of Cold Steel
Stygian: Reign of the Old Ones
Operencia: The Stolen Sun
Queen's Wish: The Conquerer
Tower of Time
Thursday - November 28, 2019
Solasta - A Primer on Animating
Henriquejr spotted an interesting article about Solasta: Crown of the Magister:
TL;DR #7: A primer on animating Solasta
Hello there folks! We're back with... TL;DR? What is this nonsense? Well, we thought that having two different type of articles named "Dev Diary" and "Dev Update" might be a little confusing, so we decided to rename "Dev Diary" into "TL;DR". As a reminder, "Dev Update" articles present the work we do on Solasta on a bi-weekly basis, while "Dev Diary / TL;DR" focus on a particular topic - like Game Design, or in today's article, Animation.
If I had to name one person as a reliable source of entertainment in our studio, it would be Grégoire - our Lead Animator - for he truly is a mystery. On one hand, he is a one-man army who constantly produces high quality, buttery smooth animations at an incredible speed. On the other, he regularly unleashes cosmic horrors upon the rest of the team for his own amusement (...and ours too, let's not lie about it). Just check the gif at the end of the article, you'll see what I mean.
Release: In development
RPGWatch - Winter Key Giveaway Preparation
It is that time of the year again where we are hosting another key giveaway. We have collected a few ourselves, but if you happen to have any unused keys lying around and don't mind contributing, send me a message, so I can add them to the giveaway. Please do so before the 5th of December.
The idea is to have everything wrapped up before Christmas. The key giveaway event is probably going to run in the week of the 9th of December and the winners should receive their keys the week after.
This message also means that anyone who is not registered at RPGWatch before today the 28th of November, will not be able to participate in the giveaway.
Black Geyser - Early Access in March
As far as the schedule of Black Geyser is concerned, there are two updates. One is for the late backer option that ends on the 26th of December and the second is about the game being available in Early Access on the 24th of March.
And then there is also an update about the player stronghold.
For this update we wanted to show you something we’ve been working on. Our Stronghold system will allow players to have a base of operations. Strongholds are specific to each party role and class, with each of the four roles (Warrior, Wizard, Priest and Outlaw) getting their own unique area, and aesthetic changes to the Stronghold based on the player’s class within each role. While we’re not ready to show off the final in-game map yet for the Strongholds, we wanted to give players a sneak-peek into how our concept artist has worked to design our Stronghold maps.
The image above depicts Locus, the Wizard stronghold. Clever players will find a way to summon a portal to Locus, deep in the woods south of Isilbright. Each area within Locus contains a puzzle, allowing you to further access the remaining areas (those walkways don’t start out as straightforward as they look here!). Once the puzzles are completed, Wizards will be able to utilize each of the buildings for a variety of purposes, and recruitable NPCs who are not currently in the party will make themselves at home so that it’s easier for players to enlist their services later without having to travel all over the world map.
As mentioned earlier, specific classes will see aesthetic changes to portions of their role’s Stronghold. Wintermages will find the Sanctum appropriate to their frosty pursuits after claiming Locus as their own.
Warriors and Priests will have more combat-oriented challenges to unlocking their Strongholds, while Outlaws will find themselves meddling in intrigue that affects the whole nation! Additionally, players who are not of the correct role for a given Stronghold will still be able to play through the quest related to each, so never fear about missing any content! As the game continues to develop, we will be showing you more information about the Strongholds you can call home.
Black GeyserSP/MP: Single-player
Release: In development
Wednesday - November 27, 2019
Queen's Wish - Review
Christ Centered Gamer reviewed Queen's Wish: The Conqueror.
As far as the moral front, there are a few instances where pentagrams appear as areas where monsters can be summoned. There are some undead monsters that can appear, including the ability for the player to summon and control skeletons. When enemies are killed, they go flying off the screen and leave small splotches of blood. There are some subtle political messages in the game as well. For example, one of the regions – the Ahriel – is governed by wealthy elites who live in a hard-to-reach city, who enact rules with little concern for the citizens who live in the rest of their region. This seems to echo the exact problems that Washington State is going through, and I am sure that other states in the United States can also relate. Given that Spiderweb Software is based out of Seattle, this is likely not a coincidence.
Queen's WishSP/MP: Single-player
End of Realms - Released
The turn based RPG End of Realms has been released:
End of Realms
What would happen if the first swashbuckling, fantasy, adventure and dungeon-crawling PC titles, were inspired by board games rather than tabletop RPG? What would they look like?
We don't know, but we decided to make a game that reaches for those inspirations now.
End of Realms is a turn based RPG (of sorts) where the core mechanism of travel and interacting with the world is inspired by classic fantasy board games. The kind where you roll a die, go one of two ways and your character finds something interesting based on where he landed. A sword? A monster? A magical contraption? Maybe something else entirely.
Combine that with a very simple turn based combat, painterly graphics and a plot of 70-something pages told in comic book captions, voila, what you get is End of Realms.
End of RealmsSP/MP: Single-player
Everspace 2 - What's New?
GameGator previewed Everspace 2 and asked what is new about the latest installment.
The game already seems to press the right buttons. Even though its predecessor felt quite repetitive, it was enjoyable. In addition to the more extensive story in an open world, the role-playing elements and loot systems, one of the most anticipated features is the modular system for almost infinitely different spaceship variations - that don't look arbitrary and offer various playing styles and extensive customization options. The new features and functions of part 2, thus seem like the next logical step.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Age of Wonders: Planetfall - Revelations DLC Reviews
Some Age of Wonders: Planetfall, Revelations DLC reviews.
You Cannot Resist the Call
Revelations is a solid first outing for the Planetfall DLC line. I know many were hoping for a new faction, but with the diversity found in the Heritor technology, I think most will be satisfied. This DLC manages to bring new exciting things to the game without the soul-wrenching feeling of power creep.
8/10 – In Essence, an excellent first DLC. A good job that the team should be proud of balancing so well.
Review by Joshua Smith (Old Man Mordaith)
Edited by Jesse Roberts
The developer provided a free code for review purposes.
I’d be lying if I said I wasn’t disappointed that Revelations didn’t bring a whole new faction to the game. However, the new secret tech and NPC faction still add a great deal more flexibility to Planetfall. The Anomalous site mechanic is fantastic adding even more strategical choices to the game and the new marauders are nice, even if I find the bio-pigs a strange choice.
You can get a decent amount of playtime from the two new campaign missions and Revelations also adds new locations and pickups across the board on the strategy map and new world scenario based on the Heritors.
Revelations features plenty of new content even without a brand new faction and is worth the price. Planetfall was already great, now it is even better.
Confused? Check out my review of the base game. Age Of Wonders: Planetfall
A copy of Revelations was provided for Gideon’s Gaming by Paradox Interactive.
Enjoy my content and want to help out? Check out my Kofi!
Age of Wonders: PlanetfallSP/MP: Single + MP
Tuesday - November 26, 2019
Everreach: Project Eden - "Technology & Advancements"
Secret Eden Log #6: "Technology & Advancements"
Hey guys! First and foremost, Everreach: Project Eden’s official release date is
So mark your calendars!
And now, onto our third feature video, which is about the technology and special abilities available through the Elite Guardian Suit of Nora Harwood.loading...Nora’s Elite Guardian Suit can be upgraded in various ways. The suit’s offensive capabilities allow Nora to unlock skills such as the Forcefield which acts as a makeshift cover during battle, blocking enemy attacks but allowing Nora’s shots to pass through. The forcefield can also be upgraded to withstand even stronger enemy fire and at its highest level, it can be deployed faster so Nora may truly shape the battlefield to her advantage.
Shield Overload is another offensive ability of the Elite Guardian Suit that discharges all of Nora’s shields, destroying everything in her immediate vicinity. However, Nora needs to be careful about utilizing the overload ability, as it completely fries her personal shields, leaving her completely defenseless. For that reason, if Shield Overload is applied at the wrong time, Nora may quickly find herself surrounded by enemies and without the means to protect herself.
The Rush ability is a mix between an offensive and an agility-based ability. When activated, Rush allows the suit’s wearer to move and attack faster. For the duration of Rush, Nora can sprint endlessly without fatigue, allowing her to run for cover or surprise an enemy at the far side of the battlefield.
These are just a few ways Nora can upgrade her suit, its capabilities are numerous and the ways they can be combined together allow Nora to truly decide how she wishes to approach each conflict.
And that concludes our Secret Documentation series! In the name of EverReach Industries and our Security Division, we welcome you to Eden next week!
Everreach: Project EdenSP/MP: Single-player
General News - 30 Upcoming PC RPGs
RPGs offer many things to many people! Now, there are many great games in this list and a myriad of styles, so I'm sure you'll find something to fall in love with. Not to mention another 30 bonus games mentioned after the main list for a total of 60, so be sure to watch all the way through to find your true calling.
RPGWatch Feature - Din's Legacy Review
Forgottenlor has checked out Soldak's Din's Legacy, which might be worth your time, but maybe not be a game for everyone.
On the surface, Din's Legacy appears to be a very similar game to the original Diablo or Fate hack and slay games. In both of those games you travel with a single character through a dungeon with random floor layouts, encounter a variety of random creatures, find all manner of random loot and deal with the occasional trap or other surprise. However, Din's Legacy has a few things which sets it apart from other ARPGs. First, you're playing through a sequence of short scenarios, most of which feature your hero in charge of defending and saving a town and second the game features dynamic monster factions which are not only trying to destroy your town (or other towns), but also fighting amongst themselves. Also, in Din's Legacy, you play a mutant and the game introduces a mutation system, which lets you multiclass your character to a certain degree and gives your character random advantages and disadvantages over the course of the game. Din's Legacy is in many ways different from genre leaders like Diablo 3, Torchlight 2, Grim Dawn or Path of Exile and those differences are great enough that they may interest or turn off fans of those games.
Din's LegacySP/MP: Single + MP
Phoenix Point - November Development Update
The November development update for Phoenix Point.
November Development Update
The release of Phoenix Point is just over a week away! All departments at Snapshot are in full swing to make sure the delivery is as smooth as possible. We want everyone to be able to dive into the full release on December 3.
Now that the final research options and story mission content has been added, most of the work we’re doing now is balancing, polishing and bug-fixing, along with finalizing the cinematics, and getting the last few pieces of recorded dialogue added.
We’ve been going through feedback from our forums, in-game reporting tool and Discord server, and have been making gameplay tweaks based on what the players have been telling us.
A few of these include:
A complete rework of faction weapon stats. Weapons from the three factions will feel more like an upgrade than just a slight variation, and weapons that require research to acquire will be much more powerful.
A reduction in the frequency of Haven attacks. This will make it easier to explore without having to return to defend Havens too often. Havens can still get attacked more frequently if they’re in the operating range of multiple Pandoran nests and lairs, so you will still have to keep them protected.
Stamina loss based on mission length. In Backer Build 5, soldiers lost 10 points of stamina after every mission, eventually requiring them to return to base to rest. We wanted to find a way to reward players for pushing forward in missions, without being a punishment for those who like to take their time. Now, soldiers lose 1 point of stamina for every turn the mission takes, but can still only lose a maximum of 10 per mission. If your squad is involved in a quick fight, they’re not going to be as tired.
Aircraft now have pathfinding and can automatically plot refuelling waypoints on their way to the destination, which removes the need for the player to leapfrog between points of interest.
The fumble mechanic has been limited to melee weapons - so there will no longer be a chance of wasting an action on trying to fire a ranged weapon which fumbles (you can still miss though).
Missile and launcher based weapons now have some inaccuracy, so they’re less overpowered. If you use them near your own squad you run the risk of hitting friendlies. Grenades haven’t been affected by this change.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Monday - November 25, 2019
Shenmue 3 - Review @ Wccftech
Wccftech has reviewed Shenmue 3:
Shenmue III Review – Nostalgia-Drunken Master
It’s hard to believe I’m actually reviewing Shenmue III here at the tail end of 2019. Shenmue and its first sequel were hugely influential games, establishing the framework countless other open worlds have been built upon, but unfortunately, they were also ahead of their time. The first two Shenmue games just didn’t connect with early-2000s audiences, at least not to the degree needed to cover their bloated budgets. Shenmue creator Yu Suzuki spent years struggling to revive the series, but it was all in vain until the advent of Kickstarter, where Shenmue III managed to amass a whopping $6.3 million from fans (still the most successful Kickstarter campaign ever for a single video game).
Of course, as we’ve seen before, a lot of Kickstarter cash doesn’t always translate into a great game. Does Shenmue still have something unique to offer players in 2019? Or does the master no longer have what it takes to compete? Time to put this old warhorse to the test…
Is Shenmue III dated? Absolutely, but the game proves that, like most genres, open-world adventures still have a thing or two to learn from the past. Shenmue III isn’t always as player-friendly as it could be, but its lively, uniquely-handcrafted world is truly absorbing. Here’s hoping this isn’t the end of Ryo and Yu Suzuki’s epic journey.
- Very pretty in its own way
- Plot builds to a satisfying climax
- Missions are varied and engaging
- Densely-packed level design
- Plenty to keep you busy
- Genuinely relaxing
- Ungraceful combat
- Quick time events still not great
- Will we ever see the end of this story?
Shenmue 3SP/MP: Single-player
Sunday - November 24, 2019
Two Worlds II - Shattered Embrace Release on December 6
Picking up immediately after the events of "Call of the Tenebrae", you and your companions are stunned when the mythical, long lost Elves suddenly resurface on a remote island! But surprise quickly turns to alarm as the Elves reemergence brings a secret from the past with sinister echoes of the Tenebrae Order’s ancient evil! Now, with evil bearing down on the land and the unity of the races broken, the Shattered Embrace may spell doom for all of Antaloor!
With Dar Pha’s troubled mind assaulted by buried memories of her Elven heritage and an elite strike force of Adramelech’s zealots bearing down on you, you and your friends race to the Elven kingdom of Shadinar, only to find that the truce between Elves, Humans and Orcs has been shattered. In the kingdom of the Elves, seeds of distrust and prejudice planted long ago have borne bitter fruit and evil now wears many unexpected faces…
Explore the Elven kingdom of Shadinar on a vast, tropical island, where sunny, seemingly tranquil beaches are guarded by advanced machines and Elven magic. Pair with the Captain of the Royal guard and play detective in the biggest settlement in Two Worlds history as you investigate a dark plot and a brutal murder that threatens both the Kingdom and the royal family! Travel to lush forests and the steppes to hunt wild beasts outside the city walls for sport and ingredients, but don’t forget to equip yourself for your adventures and pick up side-quests in the bustling merchant port-town of Freehaven. Then, prepare yourself to enter a forbidden dimension, where a blood-red sun casts its sickly light on Hell itself and an ancient, slumbering god begins to stir!
Major Engine Update
The all new HD engine upgrade features a HD GUI interface and displays the beauty of Antaloor and its people like never before! Explore stunning new locations and battle new, incredibly detailed enemies with beautiful cutting edge effects!
Engine Update Features
- A completely overhauled graphic experience, from top to bottom
- Higher view range and more landscape details make for an amazing visual experience
- Improved light & shadow system
- Detailed, high resolution models and crisp textures
- Beautifully rendered effects with an atmospheric weather system
- Achievements included for TWII Main Game, PotFF, COT and SE
- Breathtaking vistas, haunted shipwrecks and lush forests rendered in stunning HD
- Never before seen areas of Antaloor teem with realistic life, both friendly and deadly
- Upgraded particle and motion effects
- GUI Interface in HD resolution
- Hours of thrilling gameplay: Set in an-all new region of Antaloor, Shattered Embrace offers a deep campaign with a wide variety of side quests and missions to undertake.
- New Weapons & Armor: More than 100 new weapons await your hand, from swords and bows to staves and daggers! Choose between 15 new armor sets (over 75 pieces) to protect you from your enemies, whether you’re a wizard or a knight!
- Travel to New Lands… Explore Shadinar, the biggest city in Two Worlds history with four unique, expansive districts and the Elves’ never-before-seen Tropical Island
- …and New Dimensions: For the first time ever, travel to alternate dimensions in the Two Worlds universe, including the Infernal Dimension of Hell!
- A Cast of Characters Like No Other: Old friends return and new allies cleave to your side as you fight against sentient machines, bloodthirsty beasts, demons from hell and renegade deities from centuries past..
- Brand New Guilds: Join one of the brand new guilds and prove yourself worthy! Advance through the ranks to get your hands on unique equipment and weapons.
- Become the Ultimate Alchemist: New alchemy ingredients allow you to create even more powerful elixirs that can enhance your abilities and fighting prowess like never before
- Great Weather and Magic Effects: New special effects and new weather systems and elements await you, both on the island and beyond.
- Over 75 Minutes Of Brand New Music: A new soundtrack propels you along every step of your journey, from the paradise of a tropical beach to the fiery, blood red skies of the Inferno Realm.
Two Worlds IISP/MP: Single + MP
Platform: PC, Xbox 360, PS3
Eredia: The Diary of Heroes - Review
Jtrev23 checked out the demo of Eredia: The Diary of Heroes:
A step above the rest - Jtrev23 Reviews
In Eredia, the player follows the tale of Kenrad, a perverted self-proclaimed hero as he strives to gain fame, fortune, and most of all, women. Unknown to Kenrad and his allies, trouble is brewing in many different forms and the player must be careful about how they go about solving a problem, for one wrong decision can affect the whole game. For the record, I played the demo version of this game to completion in 8 hours and 34 minutes according to the internal game clock.
I will start off by saying that I enjoyed playing this game. It has a nice plot, crude but funny humor, and the game forces players to make decisions that actually impact the story in some way. Though not expressed as much in the demo, forcing the player to make tough decisions actually helps the player get into the world of the game more. In one side quest, the player has to decide what to do with the body of a deceased boy and I chose to loot the body for his belongings. Even though I know it is only a game, choosing to loot the body actually made me feel guilty, which in turn helped me to see the characters in the game as real people instead of just characters. While I hope that this feature is explored more in the full release, the thing I enjoyed the most about Eredia was its versatility. In the main story and side-quests, the player has to adapt for the mission at hand. Some missions force the player to defeat all enemies while others have the player avoid them instead. Some missions even involve detective work as the player has to solve a murder mystery case on top of collecting the bounty for a wanted criminal. The versatile and rich background for the story and its characters is definitely the thing I like most about the game and the main reason why I would recommend it to others to play.
Definitely check this game out when you get the chance. I say if you like RPG games and don’t mind playing and 8 hour demo then download and lay this game now. I personally recommend you try out this game if you like RPG Maker games, RPG’s in general, or games that are well written, with rich backstories. If you like those types of games then I believe you would love playing Eredia: The Diary of Heroes.
Eredia: The Diary of HeroesSP/MP: Single-player
Saturday - November 23, 2019
Phoenix Point - Phoenix Project Trailer
A new trailer for Phoenix Point about the Phoenix Project.
The world is under siege from a mutant alien menace. Civilization has retreated to scattered havens around the globe. Divided into rival factions, the remainder of humanity scrambles to hold out against an overwhelming threat. The Phoenix Project, dormant for years, springs back to life, uniting the best and brightest from around the world in a single goal: to give mankind a final chance to rise from the ashes.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Shardpunk: Verminfall - Steam Page Up
"Shardpunk: Verminfall" is an upcoming indie tactical squad-based survival strategy game, based in a steampunk setting. Gameplay-wise, it is a mix of XCOM and Darkest Dungeon games, mixing all the best features from both. All of this is presented using great pixel art graphics.
The game is currently being developed as a side project.
Backstory: there has been an unexpected breakthrough during long and exhausting siege of The Empire's Capitol. Rat Swarm managed to breach the walls and flooded the city with vermin. Group of survived city dwellers are trying to escape - and possibly rescue some additional people, if necessary. They will need to scavenge the destroyed city for resources, fight off rat vermin and make their way through the Capitol - all of this to finally get safely out of the city.
Similar to new XCOM games, there will be a combat layer and a strategy layer.
Turn-based tactical combat (which is present in the tech demo) makes use of cover and flanking mechanics. Due to the characters having to cope with stress and having their own quirks there is a fair chance that something will go wrong during the playthrough. Additionally, characters need to scavenge for resources during combat in order to survive.
The strategy layer will allow the player to plan their next missions, handle upgrades etc. Characters will be navigating through the destroyed the Capitol in a prototype airship that requires repairs and maintenance. Character themselves need to be taken care of as well, as they require basic resources (e.g. food) to survive.
- Lead the group of Survivors in the search for sparse resources necessary to survive
- Use cover and flanking mechanism to defeat the Rat Vermin in turn-based combat
- Customize the appearance of your characters
- Make your way through the remains of the Capitol and uncover its hidden secrets
- Pay close attention to the sanity of your survivors, or face dire consequences.
- Rescue more team members and don't allow existing ones perish
- Upgrade your character's equipment and weapons
- Experience a different run every time, thanks to the randomized nature of the game
Steam Marines 2 - Now in Early Access
Steam Marines 2 has been released into Early Access on Steam.
Steam Marines 2 brings you to distant star systems and planetoids square in the path of conflict between the Tor alien race and the banner of sentient machines. Build your crew of marines to deactivate the station shields and take it from enemy hands.
- Permadeath - take care of your marines or die trying.
- Turn-based combat - master movement and fire tactics.
- Procedural generation - ship interiors and planetside levels.
- Factions - human, alien, and robot units with their own gear and tactics.
- Customization - marines with names, portraits, and gear.
Steam Marines 2SP/MP: Single-player
Release: In development
Sigma Theory: Global Cold War - Released
Spy thriller RPG Sigma Theory: Global Cold War has released on Steam.
From the creators of the award-winning sci-fi game Out There...
In the near future, a paradigm-shifting scientific discovery looms over the world, promising radical new technologies. The world’s superpowers realize they could have the power to destroy the global financial system, wipe out entire countries or even gain access to immortality.
However, this discovery — called “The Sigma Theory” — can only be harnessed by a handful of scientists. You are placed at the head of your country’s Sigma division. Your objective is to ensure that it is your nation that reaps the benefits of Sigma Theory before anyone else.
To achieve this you will have powerful resources at your disposal: a cadre of the world’s most elite covert agents, advanced tactical drones and, of course, your own skills in diplomacy and subterfuge.
It’s a cold war out there, one in which mankind must face up to its future.
THE ULTIMATE ESPIONAGE SIMULATION
Turn-based espionage: Use your special agents to dominate the world. Seduction, blackmail, manipulation, industrial espionage… Every low blow is both permitted and encouraged.
Dynamic narrative: Develop and manage your relations with over 100 NPCs: lobbies, armed groups, politicians… Alliance, deception or assassination, you choose.
Field operations: Direct the kidnapping of your targets during gripping pursuits through the world’s greatest cities. Discretion or direct confrontation, your agent’s life is in your hands.
First, recruit a team of four special agents from 50 unique unlockable characters to support your missions. Each comes with their own story, motivations and traits that define their behavior during missions.
Access the investigator, soldier, hacker, seducer and other archetypes to complete your Sigma division and execute your strategy.
When your team is ready, assign them missions around the world to gather scientists, discover compromising documents on local politicians, and more.
Exploit your agents’ abilities to seduce, manipulate and bribe your targets over to your side or have them neutralized.
Other nations will also use their agents to infiltrate your country and seize your scientists. Track, capture and interrogate them to gain information on your enemies, then exchange them for ransom when they are no longer useful.
Order your agents to exfiltrate scientists recruited to your cause during gripping turn-based exfiltration phases through the world’s greatest capitals. Choose the position your drones wisely to support these delicate missions.
In Sigma Theory, diplomacy is the key to achieving your goals. Meet your foreign counterparts and further your objectives using flattery, threats or blackmail. You can also recover your captured agents, advance your research, and much more. Develop your relations with powerful lobbies and armed and influential groups to obtain their favor. But be careful, they may turn on you.
Sigma Theory is the cause of this cold war. Rally scientists from around the world to your cause to discover new technologies to gain the edge and change the world. Mind control, destabilization of the world economy, robot soldiers, immortality… Will you keep these discoveries for yourself or share them with the world?
Dungeon Defenders: Awakened - In Closed Beta
Dungeon Defenders: Awakened has entered Closed Beta. The game itself is a tower defense, action RPG game with co-op.
It’s time. It’s FINALLY time. Oh good golly gosh, it’s finally time… BETA IS HERE! Today we launched the Beta, getting Dungeon Defenders: Awakened into the hands of Etheria’s brave Defenders. There’s so much to cover, that we’re not going to cover it all. We want you to discover all the beta has to offer on your own. Let’s get into it!
The current Beta is available to our Kickstarter Backers first. This is a promise that we made during our Kickstarter, and are going to make sure to uphold. Kickstarter Backers currently have advanced Beta access. On Friday, November 22nd, we are going to open up the Beta to everyone who has purchased the $40+ preorder packages.
Beta is currently scheduled to run for roughly three weeks! Starting on November 22nd and ending on 13th, this gives us a great window to gather feedback and be able to make necessary changes before launching in February.
Progress and data from the Beta does NOT carry over to the release of the game. Beta is used as a testing ground to make sure that the game is in the best possible state. Keeping data from Beta (ha, it rhymes) can cause major issues when updating to the release version.
If you did not receive a Beta key, and are a Kickstarter Backer, make sure you have filled out the surveys that were sent to your registered Kickstarter E-mails from "Backerkit". If that survey is not filled out, then the Beta key is not sent.
If you preordered at the $34 and $100 tiers, your additional beta keys will come on Friday (Nov. 22nd) with the rest of the preorder keys.
Streaming and Content Creation
During the Beta, you are free to stream, make videos, or whatever content you want. We want Defenders to enjoy and share as much as they want when it comes to Dungeon Defenders: Awakened!
There’s a lot to cover what’s in a game. Patch notes usually say what’s new, but with so much of the game being new, we’re going to let you explore the game. Instead, we're going to outline what may not be in the Beta that we are currently polishing and iterating on to get in for release (we may be missing some things from this list as well):
This is currently in a functional state. We’re going to be updating the map images, and make sure it’s a lot prettier come release.
We’re currently wanting to make sure that balance feels good across the map in general. Challenge Maps are coming your way on release!
There are a total of 15 maps in Dungeon Defenders: Awakened. Not included in the Beta is Act II, Act III, and the Bonus Maps. Act I is the big focus for our beta test, helping us set the foundation so the rest of the maps bring the right amount of challenge.
Nightmare and Massacre are not going to be included in the Beta. We don’t want people beating all the hardest content during testing. Gotta have something scary hard for you to master on release!
With Nightmare not in the beta, Sharken, Djinn, Spiders, and Goblin Copter will not be spawning in a lane near you.
All of our weapons are not in the game. We have a pool of roughly 5 different weapons per hero to simulate the amount of weapons you would see during your playthrough of Act I on release. Weapon random colorization is also not reflected in the beta build, but will be implemented for release.
We’re going to be adding various improvements to the HUD. Currently we have it setup for beta to be functional. There’s a ton of work that we’ve done not in the Beta, but expect improvements on launch.
Currently we have placeholder armor models in. The final models are currently getting a last pass and will be sparkling and shining on release.
Set bonuses are working but may not currently be showing up correctly.
We’re testing base functionality currently, so split screen is not available during the Beta.
We’re wanting to make sure that getting your friends into a match is as easy as possible, give hosts control over their sessions, and showing who’s in your party. These are currently not in the beta, and can be expected on release.
Currently not in Beta, coming on release.
Currently being developed, it will not be in the Beta.
In the Beta we have Campaign and Survival. Other game modes are coming on release.
There are a total of four pets that are available during the Beta. On release, there will be much more!
Some weapon elemental affinity visuals may be disabled, as we’re making sure performance comes first. Your weapons will be shooting flames and electricity during release.
Atelier Ryza - Review @ Destructoid
Destructoid checked out the J-RPG Atelier Ryza:
Review: Atelier Ryza: Ever Darkness and the Secret Hideout
Fire burn and cauldron bubble
I’m willing to openly admit that I’ve never touched the Atelier series before. Going into Atelier Ryza: Ever Darkness and the Secret Hideout, I knew very little. It’s a series focused on alchemy and it’s been around for a hog’s age, but that’s about it. However, I was drawn to it purely because you play as a cute anime girl and I was in a mood.
That’s also not to say Atelier Ryza isn’t an enjoyable game, it most certainly is. There’s something infectious about its optimistic attitude and absorbing about its crafting-centric gameplay. There’s always something available to unlock just around the corner; all that’s needed is a specific set of items that could be hidden anywhere.
The characters have ridiculous designs and dress like they were in the vicinity of a department store explosion, but their personalities are likable enough. Their problems are small and petty, but sometimes it’s nice to have a character motivated by personal growth rather than self-righteousness or the death of their loved ones.
Atelier RyzaSP/MP: Single-player
Friday - November 22, 2019
BattleTech - Season Pass Complete
A new BattleTech update announces that the Season Pass is now complete.
Genre: Tactical RPG
Gamedec - Introducing Low City
A new dev diary for Gamedec introduces Low City.
Welcome to Low City! Take a quick tour around one of the Warsaw City’s levels and find out why the Gamedec like you should consider visiting this place. In the first dev-diary video, Łukasz Hacura (Executive Producer) and Marcin Przybyłek (Author of Gamedec book series) share the inspirations and new details about Low City map.
Release: In development
Thursday - November 21, 2019
Langrisser I & II - Coming to PC
@Gematsu Strategy RPGs Langrisser I & II are coming to PC in March 2020.
Langrisser I & II will launch for PlayStation 4, Switch, and PC via Steam on March 10, 2020 in North America, March 13 in Europe, and March 20 in Australia and New Zealand, publisher NIS America announced.
Yodha - Announcement Teaser
Yodha is a new RPG by indie developer Ogre Head Studios.
Yodha is an upcoming Indian role playing game in development at Ogre Head Studio. Watch out for more news about the game at
Ogre Head Studio is an indie video game company based in India.
Yaga - Review @ TSA
TSA checked out the action RPG Yaga:
It’s safe to say that Ivan the Blacksmith is having a bad day. He’s just had his arm sliced off and eaten by a particularly cranky – and hungry – creature named the Likho, which would be bad enough if this skinny, black clad, one-eyed embodiment of pure evil also goes and curses Ivan with bad luck. Adding to Ivan’s woes is a particularly pernickety Tzar, who tasks the blacksmith with a series of impossible tasks, the reward for which is another impossible task, while the punishment for failure is a severe case of premature death. How’s Ivan to resolve these problems? By completing a series of quests in an action RPG of course!
There's a lot to like about Yaga; intriguing world building, superb characterisation, conversational tactics and a clear passion for Slavic mythology all tick my 'Yes' boxes. But the uninspired combat, slow movement, ineffective forging and annoying bad luck mechanic. It's an unsatisfying folktale then, the kind where the storyteller insists on coughing and saying 'erm' a lot, when all you want them to do it get on with it and get to the good bit.
Release: In development
SKALD: Against the Black Priory - On IndieGoGo
SKALD: Against the Black Priory is seeking additional funding on IndieGoGo.
SKALD: Against the Black Priory is a classic, turn-based RPG. It's set in a dark and gritty fantasy universe: full of tragic heroes, violent deaths and eldritch, Lovecraftian horror.
With a dark, immersive plot and inspired by legendary titles such as Ultima and the "gold box series", this is my love-letter to classic roleplaying.
The project was a huge success on Kickstarter in July 2019 where it was backed by 450 awesome RPG-fans. Now SKALD is coming to Indiegogo.
This means that if you missed the Kickstarter, now is your chance to back the game and secure either a discounted digital copy or one of the exclusive physical editions for yourself!
The campaign will stay open until the end of 2019.
SKALD: Against the Black PriorySP/MP: Single-player
Release: In development
General News - Arkane Veterans Launch WolfEye
GamesIndustry reports that Raphael Colantonio and Julien Roby, formerly of Arkane Studios, are launching a small studio called WolfEye.
"I notice both as a developer and a gamer, I think it's been two or three generations of games now, I've been playing the same game," Colantonio says. "The only difference is that it's more beautiful, higher resolution, more shaders, but really the game is the same.
"I remember this funny moment where we were doing Dishonored, and I asked my lead programmer how many characters I could have in combat. And he answered something between five and six. I thought well, okay. It makes sense. The AI is what it is, and we had characters with 10,000 polys or whatever they were. Fast forward four or five years, we're doing Prey. It's a new engine, new technology, new hardware. I'm back with my lead programmer, same question. How many characters can we have? Maybe five or six. The only difference between one generation to the next was that the budget had doubled, and because the budget was doubled, it goes into more people, instead of taking three months to make a character it takes six months now, there's more optimization that is required, more of everything, every detail, making sure the eyes are perfect and the sun shines the right way.
For now, Colantonio and Roby are understandably tight-lipped on any information surrounding the studio's first game. What they will say is that while no one should expect a new Dishonored game from them, fans of Arkane games will probably like what they make in the same way a Quentin Tarantino fan will probably like whatever his next movie is regardless of particulars.
Wednesday - November 20, 2019
Original Sin - The Board Game funded!
Divinity Original Sin the Board Game has been funded on Kickstarter:
That was quite a rush!loading...
It took over a year to develop the first prototype and make it to this point, and thanks to you, only four hours to reach our funding goal. But this is just the beginning… well… the middle.
We can’t thank you enough for the adrenaline you’ve thrown our way today, and we’ve spent the day trying to keep up with the velocity of the campaign and what comes next. We have 29 days to cover, and we hear you loud and clear: you’re into it!
So are we. And so with that said, we’ve cooked up a few stretch goals. To tide us all over.
Beast and Lohse, two of Divinity: Original SIn 2’s characters make their way to the game, joining Ifan, Vali, Farzanah, and the infamous Red Prince. Along with these friends comes upgrades for the Summoners of you, featuring two high quality minis, the Incarnate and the Bone Widow.
The good thing about these Stretch goals is that if we reach them, everyone will benefit from them because all stretch goal content is automatically added to your boxes.
Original SinSP/MP: Single + MP
Mass Effect - New Game in Development?
Noobfeed reports on a Kotaku story that mentioned a new Mass Effect game maybe in development.
Mass Effect Andromeda released in 2017 to mixed reception. The most predominant criticisms were that the game's stability was poor and the story lacked the quality of the previous trilogy. However, after breaking the story that Anthem was undergoing a massive overhaul Kotaku also reported that a new Mass Effect game is in development.
Mass EffectSP/MP: Single + MP
Platform: PC, Xbox 360
Microsoft Games - Prioritising RPGs
GamePressure reports on comments made by Phil Spencer, who said 'Microsoft will prioritise RPGs' at the recent XO19 event.
At the X019 event, where Microsoft shared its future plans, youtube's Xbox On channel team took Phil Spencer, the "face" of Xbox, to the table. According to him, RPGs are now a priority for the Redmond giant. Like he said:
"Obviously, first-person and third-person shooters have been strong but it's nice with Outer Worlds coming out, Wasteland. I think RPG's an area that we purposly focused on and want it to do more."loading...
Diablo 2 - Source Code Lost
GamePressure reports that the source code for Diablo 2 has been lost, leading to speculation around the future of a potential Diablo 2 Remaster.
Fans of the iconic Diablo II would like to see the remaster of the game on their screens. Some of them would probably prefer to return to the world of the Sanctuary in the refreshed Diablo II rather than in the recently announced fourth installment. However, the devs of the original version believe that the chances are low, because its source code has been damaged. However, not everything makes sense in the statements given to the editorial staff of GameSpot.
Max Schaefer, Erich Schaefer, and David Brevik, the fathers of Diablo, were guests at the ExileCon 2019. During one of the panels, they were asked about the most horrible moment in the developing of the second installment. It turns out that after 11 hours of work, developers irretrievably lost the code core and all resources. They didn't foresee such a problem, so they didn't make any backups.
Diablo 2SP/MP: Single + MP
Genre: Hack & Slash