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Wednesday - February 19, 2020
Tuesday - February 18, 2020
Monday - February 17, 2020
Sunday - February 16, 2020
Saturday - February 15, 2020
Friday - February 14, 2020
Thursday - February 13, 2020
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Picture Watch

Everstar
Box Art

Poll Watch

What combat system do you prefer?
Turn-based
41.07%

Time-based turns
1.79%

Real-time
5.36%

Real-time with Pause
12.5%

UgoIgo (copyright Chien)
1.79%

I don't care, I like them all
35.71%

I don't like combat
1.79%

Vote

Wednesday - February 19, 2020

Book of Heroes - Gameplay Trailer

by Myrthos, 21:29

Last week a new gameplay trailer for The Dark Eye: Book of Heroes was released. Unlike most of the other information about the game, the in-game scenes are in English.

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Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

World of Horror - Early Access Preview

by Hiddenx, 20:32

IndianNoob checked out the roguelite World of Horror:

World of Horror Early Access Preview :: 1 Bit Macabre

Even though I was born in the early ’90s, a large part of my childhood was spent around technology from the ’80s. The state of India which I grew up in wasn’t the most technologically advanced place. We’d generally be 5-10 years behind the rest of the world when it came to electronic entertainment. Hence, I have a soft spot for all things retro in games and love me some good 1-bit art. There’s a reason The Return of the Obra Din became one of my favourite indies experiences in recent memory.

Now developer panstasz has brought us World of Horror, a bizarre mix of ’80s RPGs and roguelite adventures. The soon-to-be-released Early Access game is marketed as a 1-bit love letter to the works of Junji Ito and H.P. Lovecraft. People who have been following my writings knows me to be a huge Lovecraft buff but mangas (and JRPGs) are something I’m just not a big fan of. However, I whole-heartedly appreciate Junji Ito’s trypophobia-inducing illustrations and his contributions to the horror manga industry. Setting my prejudices aside, here’s me telling you what works and what doesn’t work in World of Horror.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Gothic - Remake is going to happen

by Hiddenx, 20:25

The Gothic remake will be developed:

Yes, we do it! The Gothic Remake is going to happen

Next step is to set up a Barcelona based studio and head into main production

Barcelona, Spain / Vienna, Austria, February 19th, 2020: Just a little over two months after releasing a playable teaser for the Gothic Remake and asking the players for their feedback, the answer is clear: The fans are up for a new "old" Gothic game and the vast majority (read: 94,8%) was in favour to develop a remake of the iconic German RPG Gothic, originally released in 2001.

Over 180.000 players have played the playable teaser so far. On the evening (CET) of February 16 2020, THQ Nordic took the survey offline, and hereby publicly releases the raw data of the survey, as well as highlight graphs. With more than 43.000 answered surveys and over 9.000 (yes, really!) reviews on Steam and various discussions on all social media platforms, there is enough data to check.

Eager to check for yourself? As we want to start a transparent and open production with the community from the very start of the project, we are happy to offer you the results of our survey in a neat PDF file or - for the people who really want to dig into the raw data - the entire dataset with all 43.111 participants included.

Thanks JDR13!

Gothic

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Baldur's Gate 3 - Live Stream at Pax East

by Myrthos, 11:54

Larian Studios' Swen Vincke will together with jesse Cox, play Baldurs Gate 3, which for the first time will provide us with some actual gameplay.

We are excited to announce the eagerly anticipated gameplay reveal of Baldur's Gate 3. Our Creative Director Swen Vincke will be playing live on stage with Jesse Cox, revealing more about the story, mechanics, and the answers to much asked questions. With seating for 1000 people, don't worry if you can't make it to the live show, it'll also be streamed on YouTube. For those at PAX, there will also be a short, live Q&A where your questions can be asked and answered. 

We will also be present in the expo hall of PAX East, with an all-new booth dedicated to Baldur's Gate 3. At the booth, our team will be serving up live gameplay presentations for the entire weekend, starting after the live show concludes.

Baldur's Gate 3 was announced back at E3 last year, and since then we've have been continuing to grow to 350 people (including outsourcers), and working on new technology and pipelines that allow the team to create a truly next-generation RPG, spanning 100+ hours of content, with all the depth you'd expect, and many surprises along the way that even fans of critically acclaimed Divinity Original Sin 2 won't expect. 

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Also the board game will be shown at Pax East.

In addition to attending PAX East with our brand spanking new Baldur's Gate 3 booth, we will also be showcasing Divinity: Original Sin - the Board Game with our friends and collaborators from Lynnvander.

Divinity: Original Sin - the Board Game was launched on Kickstarter in November 2019 and hit its funding goal in less than five hours. With the help of 10,565 wonderful backers we raised more than 10 times the original funding goal over the course of the campaign. The game is reaching the final stages of development and we're working closely with Lynnvander to make it the best it can possibly be. Come by the dedicated booth for the board game at booth 20002 and try it for yourself! We'll be running demonstrations all weekend, and the scenario we're showing will not be part of the main game so you won't be spoiling the story for yourself.

If you missed out on the board game Kickstarter we now have late pledging available through our pledge manager CrowdOx here.

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - February 18, 2020

Witcher 3 - Gets Cross Saves with Switch

by Silver, 21:17

Windows Central reports that The Witcher 3 is getting cross saves with Switch.

CD Projekt Red has released a new update for the Nintendo Switch version of The Witcher 3: Wild Hunt, allowing players to take their PC saves on the go with cross-save support. Currently, cross-save support is not available for the other console versions of The Witcher 3: Wild Hunt.

This update also added new graphical options for the game on Nintendo Switch, so while you'll likely be taking your save over to a different platform with worse technical specs, you'll still be able customize some of the graphics to your liking.

[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bethesda Softworks - Dishonored on GOG and Games up to 75% off

by Silver, 21:12

GOG has announced that Bethesda Softworks games are up to 75% off on GOG. The sale coincides with the release of the Dishonored series and two Wolfenstein games to GOG.

Series like The Elder Scrolls, Fallout, Quake - Bethesda Softworks has them all. Latest Special Sale on GOG.COM is dedicated to games published by the famous studio, with cult titles up to 75% off. Let’s see some of the best deals:

Fallout: New Vegas Ultimate Edition (-70%) is an RPG in which every decision counts. Use your strength and guile to make yourself a name in a post-apo metropolis

Quake 4 (-70%) is an FPS game in which you take the war into the alien world, using a whole arsenal of weapons and the aid of elite marine squad.

The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe (-70%) is a fantasy RPG title with the vast world to explore and around 100 hours of freeform gameplay.

Today we also added the Dishonored series (up to -75%) and two Wolfenstein games (-70%) to our DRM-free catalog. Enjoy!

Special Sale featuring Bethesda games will last on GOG.COM until 24th February 2020, 2 PM UTC.

Bethesda Softworks

Details

Empire of Sin - Delayed to Fall 2020

by Silver, 18:21

The Empire of Sin Twitter account has announced that the release date is being pushed back to Fall 2020.

Extra! Extra! Read all about it! We have an update regarding the release of Empire of Sin:

Empire of Sin

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Outward - The Soroboreans DLC This Spring

by Silver, 09:56

@Gematsu New DLC for Outward called The Soroboreans will launch this spring.

Outward downloadable content pack “The Soroboreans” will launch this spring, publisher Deep Silver and developer Nine Dots Studio announced.

Here is an overview of the downloadable content, via Deep Silver:

[...]

Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Corruption 2029 - Released

by Silver, 07:52

Corruption 2029 has been released on the Epic Game Store.

CORRUPTION 2029

Set in a dystopian America in the not-so distant future. CORRUPTION 2029 is a new tactical strategy game from The Bearded Ladies, creators of ‘Mutant Year Zero: Road to Eden’.
Using your supreme tactical abilities, command a squad of heavily augmented ‘units’ deep into enemy territory to discover the cause of the CORRUPTION.
CORRUPTION 2029 is a hardcore tactical game that should test the mettle of even the most experienced tactical gamers.

Corruption 2029

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

General News - The Most Anticipated RPGs of 2020

by Silver, 07:11

GamePressure share their list of the most anticipated RPGs of 2020.

Dark Envoy

  1. Genre: RPG
  2. Release date: 2020
  3. Platforms: PC, PS4, XONE
  4. Developer: Event Horizon

I have a feeling that Dark Envoy may turn out to be one of the biggest surprises of this year. Or maybe I'm just being seduced by every trailer with Blues Saraceno music?

Dark Envoy was announced as an ambitious, complex video game, which draws inspiration from Mass Effect, and above all from the Divinity: Original Sin series. This means that we'll get a powerful tactical RPG with turn-based combat, a great world to explore, and complex relationships between heroes. The main protagonists are two siblings who are repairing their parents' ship to embark on a great expedition.

The world itself also looks promising as it mixes the arcane-punk style (a combination of magic and technology) with a spaghetti western. The world is dominated by people who have brought old races to the brink of extinction due to their new technology. The reality presented in such a way creates a great opportunity for good scriptwriters to show off. We will visit vast lands, cities and dungeons (the latter are randomly generated), discover their secrets and take part in battles with powerful opponents. Our tactical skills and abilities will decide whether we end up victorious. We'll embark on this journey alone or, like in Divinity, in cooperation mode.

The Event Horizon has developed quite a successful Tower of Time, so we can remain calm about the quality of this Dark Envoy.

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Warlander - Release date announcement trailer

by Silver, 07:07

Warlander will be released February 26th.

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Play as a resurrected hero on the road of vengeance. Every path you explore in the procedurally generated world is different, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat! Progress by becoming stronger and more skillful, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. Sacrifice enemies to appease the ancient god and get access to powers based on ancient druidic magic. If you die - you will be returned to life - at the cost of your progress and experience. You live to fight another day, over and over again… so that eternally hungry deity may receive offerings in blood!

Slicing beings on February 26, 2020!

Warlander

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Monday - February 17, 2020

Pathfinder: Wrath of the Righteous - Spanish Localization

by Hiddenx, 21:19

A new race and Spanish localization are the next stretch goals for the Pathfinder: Wrath of the Righteous Kickstarter:

The Next Stretch Goal: A Rocking Race and Spanish Localization

23 archetypes are marching into Wrath of the Righteous! Thanks to your support, they will successfully reach their destination and increase the number of options (and rerolls).

Our next stretch goal will be 2-in-1! A new race and a Spanish localization.

New Race - Oread

Presenting oreads—descendants of outsiders from the Elemental Plane of Earth. Oreads are solidly built, their skin is colored in stony shades of black, white, brown, and gray. They have crystalline spikes for hair and eyes like glowing gemstones. Stoic and patient, they are unmovable like mountains, yet unstoppable like an avalanche when propelled into action.

[...]

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Glorious Companions - Dev Interview @ Turn Based Lovers

by Hiddenx, 20:52

The Turn Based Lovers have interviewed the devs of Glorious Companions:

10 Turns Interview with Glorious Companions Developers

Have you ever thought about how hard life was during the medieval age? Diseases, famines, poor hygiene and a lot of violence: in other words, nothing really pleasant. Now, if this is true, the question is: why videogames and videogamers are so attracted by this historical period?

In truth, I don’t have a real answer but I can’t stop asking myself this question.
I can just assume that the presence of so much violence and the validity of the law of the strongest were the ideal soil for the birth of heroes and legends. And everybody knows that where there are heroes and legends there are also a lot of videogames!

Anyway, if the medieval age doesn’t seem to you tough enough, try to think how hard could be living in a medieval fantasy world, with dragons, orcs and all those horrible monsters.

Glorious Companions is set exactly in a world like this, a harsh world full of people (and monsters) who live only to kill you. You are wondering what can you do in response? 

It’s simple, fight for your own life!

1st TURN) Someone defined your game as an interesting blend of Mount & Blade and Heroes Of Might & Magic. I’ve also found many similarities with Battle Brothers. Now tell me, what differentiates Glorious Companions from these games? In other words,
which are the original ideas behind your game?

We get compared to Battle Brothers a lot and I agree that both games are in a pretty similar vein, though contrary to what some people think, we started the development of Glorious Companions long before we’ve heard about BB. To be more precise the first iteration of GC came to life as far as back in 2009.
Anyway, to answer your question:
First of all, our game features races and classes. Games like Battle Brothers and Mount & Blade has a medieval setting that doesn’t allow them to work much in terms of unit variety. In this regard, we are more similar to Heroes Of Might & Magic, but our units are much more customizable and you get to level them up, train them and equip them as you please.
Moreover, because our game is grounded in a fantasy setting, we get to go pretty wild in terms of unit abilities and their design. In Glorious Companions each race has their own resource and magic rules. Additionally, each unit has its own skill tree and they’ll only get to equip a limited number of abilities at a time. There’s your basic active abilities, passive abilities as well as what we call Master Abilities and Captain Calls. It gives us a whole new facet of gameplay that the other games don’t have. Another thing is that our combat system works really well in a multiplayer environment, and it is in fact the real origin for the game itself. Initially, we planned to make a PC wargaming multiplayer game, but we decided to work on a single-player experience first to gain some footing in the genre.

Fun fact: We got our own internal multiplayer league where everyone gets to play a BO3
on Friday. You won’t believe how feisty it gets, haha.

[...]

 

Glorious Companions

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - February 16, 2020

Broken Roads - Colin McComb joins as Creative Lead

by Silver, 22:50

Player2 reports that Broken Roads have hired Colin McComb as their Creative Lead.

RPG Legend Lends His Talents to Broken Roads

While wandering among the indie titles at PAX last year my attention was drawn to Broken Roads, an isometric RPG set in a post-apocalyptic Western Australia. While the small slice of the game on show looked gorgeous, the prospects of the 360-degree morality system and its effects on the gameplay had me hankering to see more. Now the team at Dop Bear Bytes has gotten even stronger with the addition of Colin McComb as the Creative Lead.

[...]

Broken Roads

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Archetype Entertainment - Drew Karpyshyn Joins the Studio

by Silver, 22:36

Drew Karpyshyn talked about the reasons he is joining Archetype Entertainment on his personal blog.

Archetype Entertainment

Wow. It’s been a loooong time since I updated this page. The past couple years have been busy for me; I worked on a number of different projects. Some, like the Odyssey of the Dragonlords RPG campaign, were wildly successful. Other projects, like my work as a writer for the interactive narrative mobile app Storyscape, didn’t pan out.

Unfortunately, Storyscape was cancelled after only a year. I was lucky enough to have my series – Edge of Extinction – get published before the app went dark, but it sucks knowing it’s gone now. A lot of talented people were involved in my project and the other Storyscape titles (Titanic, X-Files, Life 2.0, Eternal City), and I thought we had something with real potential. But sometimes the video game industry is a harsh and unforgiving environment. (Maybe that’s what inspired me to write Edge of Extinction?) If you want to get a sense of what we were doing and how it resonated with fans you can check out the Storyscape Reddit… but it might make you long for what was lost.

Fortunately for me, I have another gig now. I’m proud to announce that I’m the lead writer for Archetype Entertainment!Founded by James Ohlen – the creative genius behind BioWare hits like Baldur’s Gate, KOTOR and Dragon Age – Archetype is a new video game studio under the Wizards of the Coast umbrella… and I haven’t been this excited to work on a project in a long, long time! (Side note: I’ve always enjoyed working with WotC; they even published my first novel!)

I’ve been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job – talented people working together to create epic games like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had.

But with Archetype, my passion has been rekindled. The feel in the studio reminds me of my early days at BioWare; I can feel the magic in the air. And even though I can’t get too deep into the specifics of what we’re working on yet,we’re already generating plenty of excitement in the industry.

I know we have big shoes to fill. With BioWare, I was part of a legacy that will endure forever. We created some of the most beloved CRPGs of the past two decades. But I truly believe at Archetype we have the talent and the opportunity to do something just as amazing!

This journey is only beginning, and I know it will be long and challenging. But for the first time in a long time, I can’t wait to travel down this path again!

Thanks Farflame!

Archetype Entertainment

Details

Pathfinder: Wrath of the Righteous - An Interview and Creating Textures

by Silver, 22:31

Fextralife interviewed the devs of Pathfinder: Wrath of the Righteous additionally Owlcat shows what goes into texturing character models.

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In this video, we'll be covering the interview we did with Owlcat Games Creative Director Alexander Mishulin about their upcoming game Pathfinder: Wrath of the Righteous.

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There are three things you never get tired of watching: burning fire, running water, and other people doing their job well. Today we’ve prepared an extremely sped-up video of our texturing process for character models in Pathfinder: Wrath of the Righteous. It took our artist around 52 hours of work to finish this texture! And you are able to watch the whole process in just 6 minutes.

Thanks Farflame!

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Lays of Althas: Sundered Order - Landscape Texture Improvements

by Silver, 22:26

The Lays of Althas: Sundered Order has a new update about landscape texture improvements.

Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.

Posted by gsyoung on

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.

2

This is just a test map but I got to talk our “Environment Artist” Kevin Eriksen created the shaders he stated “I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.

3

When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad.” Well I guess from the photos our “car” is running like new!

[...]

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Solasta - Dev Update #7 - Adventurers clad in pink

by Silver, 06:44

A new dev update for Solasta: Crown of the Magister shows off the WIP World Map, new face meshes, textures, and cutscenes.

Hello dear readers!

How are you doing? It's February already, and we're starting to iron out the first few hours of our campaign. Let us share with you some of the new stuff we've added to the game! Also, don't forget that the votes for the next mayor of Caer Cyflen are still going strong! If you haven't already, make sure you do your civic duty and go vote, citizen of Solasta.

World Map - Traveling the Badlands

Back in mid-November 2019, we shared with you a concept art of our World Map - which would be used to go from location to location. For those who may not have seen it or simply don't remember, here is what it looked like:

Today, we're happy to show you the first iteration of the World Map... in-game! Of course, there are still tons of adjustments and polish we need to do, but it's finally here and it's functional. Next step, implementing random events and encounters!

And we're experimenting around with the Day & Night cycle as well!

Say That to my Face!

If you paid attention to all our screenshots so far, you might have noticed (DC 10 Investigation Check) that we're always using Garrad, Violet, Rhuad and Vigdis. And to a lesser extent, Lena and Dek - the two scavengers you met at the entrance of the Ruins of Telema. This was mostly because we didn't make any additional faces yet, as we were mostly focused on creating new monsters, doing research on armor and the like. However, these days will soon be over!

Here are a few of the upcoming faces for PC and NPCs! And don't worry they won't all be bald, we'll have hair too I promise.

Pink Adventurers, Assemble!

New faces are not the only things we're adding these upcoming days; we're also bringing new armors and clothings onboard! Adventurers will soon be able to select from a new and improved range of armors, as well as remove their protection without going nude. Not that running through the prison tutorial with a nude character wasn't funny the first few times, but we're pretty sure it would a bit of an issue if we were to release the game in that state. 

You might be wondering: "Why are they all pink?" The answer is pretty simple - we still need to add some textures! Not that we dislike the color mind you, but I don't believe adventuring in a shiny pink armor would help with those Stealth checks. Here is an example of what they should look like after we're done adding textures:

Working on Cutscenes 

Cutscenes have always been an important part of our game, as we want to avoid throwing lengthy block of texts at our players every time they encounter a new NPC. Note that some games out there do the latter very well - we're not saying it's a bad thing per se - however it is not what we're going for. This is why we've been doing a lot of work to improve our cutscenes: tweaking facial expressions, experimenting with more camera angles, looking out for tiny details that would sometimes throw characters into the uncanny valley... We're no AAA studio, but you can be sure that when our community shares negative feedback with us, we'll lend an ear and attempt to fix the issue.

[...]

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Operencia: The Stolen Sun - Releasing March 31st

by Silver, 06:38

Operencia: The Stolen Sun is coming to Steam, GOG, PS4,and Switch March 31st.

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Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.

Thanks Couchpotato!

Operencia: The Stolen Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Saturday - February 15, 2020

UldreVoid - Early Access coming soon

by Hiddenx, 21:29

The action RPG UldreVoid will be released as Early Access version in the first quarter of 2020:

UldreVoid

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UldreVoid

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Urtuk: The Desolation - Early Access Release

by Hiddenx, 16:46

The Early Access version of Urtuk: The Desolation is now available on Steam:

Urtuk: The Desolation

Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

Features

  • Survival RPG with focus on combat and world exploration in a dark fantasy world
  • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
  • Procedurally generated survival campaign
  • Upgrade your characters with extracts from fallen enemies
  • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

Story

The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Banner of the Maid - English Version available

by Hiddenx, 16:41

The English version of Banner of the Maid is now available on Steam:

Valentine's Day update! The English localization is now available!

English localization available:

Bonjour révolutionnaires! The time has finally come: Banner of the Maid is now available in English! The English localization is immediately available as a free major update: if you already own the game, it will update automatically; if you purchase it now, it will be already in English.

But that's not all, we've got a surprise for you: The Oriental Pirate, the second DLC (and the first paid DLC) of Banner of the Maid that also releases today, is already localized to English. You won't have to wait to have Mu Zhiyun the Piratess leading her Oriental Pirates to battle!

We want to thank our community for their help beta-testing the localization. We are a small indie dev team, and all this would have been just impossible without your help! If you want to send us any feedback or suggestion, join our community in the official Steam forums or our Discord channel, or ping us on Twitter or Facebook.


Click here to learn:How to transfer your beta save files to release version.

New DLC - The Oriental Pirate:

Adds a new playable character, Mu Zhiyun, and a new unit, the oriental pirates, to your roster. The pirates can use both musket and blade in battles.
The pirates can loot extra treasures (collector's items & special weapons) from certain enemies with their Heroic Attacks.
Purchase the DLC and check out the new quest "The Oriental Pirate" in the salon. Complete the quest to unlock Mu Zhiyun and her pirates.

Story Mode:

Added a new, easier mode for players who focus on the story rather than the combat.
In the Story Mode, you start the game with more resources and start each mission with a boost effect.

Miscellaneous:

  • [NEW] Added emotional voices to dialogues and city interfaces.
  • [NEW] Added subtitles for in-combat voices.
  • [NEW] Added dialogues for side quest: "The Merchant, the Drunk and the Food", "A Defeated Opponent", "Journal of the Nameless" and "Enemy of the People".
  • [NEW] Added achievements for completing the main campaign in Officer and General modes. You'll automatically receive these achievements if you have a saved data with the main campaign completed.
  • [NEW] Added a language selection interface for first-time players. You can change the language setting later in the Options menu.
  • [NEW] Added an entrance for the Credits interface.
  • [Change] The advantage and disadvantage chart is now shown when you deploy units.
    [Change] Some enemy reinforcements that appear during the Enemy Phase will not take action immediately.
  • [FIX] Fixed Paulette's in-combat voices.
  • [FIX] When the saved data is broken due to accidental termination of the game, you can still read the unbroken saves.

 

Banner of the Maid

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - February 14, 2020

Wasteland 3 - Happy Valentine's Day, Rangers!

by Silver, 21:19

A new video for Wasteland 3 shows some new areas.

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Let's not WASTE any words today: Happy Valentine's Day, Rangers! ❤️ Pre-order now: www.wasteland3.com

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Star Control: Origins - Earth Rising Part 4 Announced

by Myrthos, 11:42

The final part of the four part Earth Rising expansion for Star Control: Origins has been announced.

Stardock announced the final installment of its 4-part expansion to Star Control®: Origins™ today. Earth Rising - Part 4: Earth Rises introduces players to exciting new adventures, including bar fights at Kapteyn's Bar, the reluctant return of a God, a search for a missing Commander, and more.
 
Star Control: Origins is set in the late 21st century. The player is the Captain of Earth's first interstellar starship with the mission to explore the galaxy, find allies to help protect Earth from hostile aliens, and find the resources necessary to help Earth expand to the stars.
 
Earth Rises is the final part in a four-part expansion pack called Earth Rising. The expansion adds a host of new aliens, ships, adventures and destinations to the already rich universe introduced in Star Control: Origins. Because Star Control is a non-linear action/RPG game, the new content does not require the player to have already completed the main story arc from the base game.
 
Highlights of Earth Rises include:
  • New Missions & Quests - Search for the missing Commander Magara, keep an eye on the humans developing a deadly Terran Battlecruiser, and stop the Measured from harvesting a sun and killing an entire civilization.
  • New Location - Visit Kapteyn's Bar to hear the latest gossip, triumph in a bar fight, and pick up bounty hunting quests.
  • New Battles - Lead your fleet into epic battles against massive space stations.
  • New Weapons - Take on enemies with an arsenal of new weapons like the Black Hole Array or the Charged Warhead.
Star Control: Origins - Earth Rising is now available for purchase for $19.99 on Steam. Currently, the first 3 parts are available to play until part 4 arrives.

Star Control: Origins

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Bloom - Slowly Marches On

by Myrthos, 11:33

Development on Bloom is still moving forward, slowly.

Hey everyone, figured it was time for another update. 

Since the failed KSer to get a bit of extra support... I've continued to just chug away at the project. Crowdfunding has changed a lot (games in general have changed a lot!) over the last few years, and visibility is tougher than ever.

Heck, even the way Steam works now aday is completely different (with a huge emphasis on wishlists, as I've probably mentioned before). 

I'm still navigating through it all and trying not to make the  same mistakes I've made in the past (like with Labyrinth). 

Then there are topics on development, what still needs to  be done, the perils of making your game known and money.

4) Money money money.

This is constantly the big hurdle. None of this would be that difficult with some types of funds. It just becomes exponentially more difficult when trying to do a game like this with nothing (not just in execution, but personally). The big question is just how to navigate it all with such limitations.

At this point the game is actually worth "something", so it makes less and less sense to go find other work and come back in a couple years or something (that approach would make life easier in the short term, but more difficult longer term I suspect). 

I've also sent out an early build to publishers. So maybe some of them want to get behind the game? But, again, that sort of thing is a very long shot.

KSer didn't work out last time (like I mentioned before, KS visibility is a lot harder now aday. They even have a "wishlist' type feature now for pre-marketing!). But I guess that is still an option in the next months (maybe with an influencer build and longer pre-marketing thing?).

Hmmm, yea, just the same issues as always I guess. Year after year trying to get this thing funded (as you all know, the bit we got from this first KSer ended up being used by the time James left and I had to restart with someone else....since then it's been quite the journey). 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come - Free On Epic Store

by Myrthos, 11:28

To celebrate that Kingdom Come Deliverance has been released on the 13th of February 2018, The game is now free on Epic store for one week, is discounted on Steam for 50% untikl the 18th and the Original Sound Track has a 60% discount on Steam.

You can also get your own Codex poster.

If your game is pirated by Codex, it is like the award of the bad guys.
So we made it a poster and hang it on a wall in our office.
 
As this was a highly discussed topic on social media and Reddit, when you discovered about it, we decided to even go a step further, and make it available for everyone! You can get your own Codex Poster on Displate now.
 
And there are more motifs available as well.
Thanks Arahael!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Corruption 2029 - Gameplay Video

by Silver, 10:14

DSOGaming reports on a gameplay video for tactics game Corruption 2029.

The Bearded Ladies have released a first gameplay video of their new IP, the tactical strategy game CORRUPTION 2029. The video explains the background story set in a dystopian America and shows several ways to solve conflicts against the inhuman enemies that got infected by the CORRUPTION.

[...]

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Corruption 2029

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Thursday - February 13, 2020

Pathfinder: Wrath of the Righteous - Its your Turn

by Silver, 19:57

A new update for Pathfinder: Wrath of the Righteous announces turn based will be apart of the game.

It’s Your TURN

Owlcat GamesCreator
February 14, 2020

Dear Pathfinders,

We know that many of you are eager to see a turn-based mode in our new CRPG. And though our creative vision for Pathfinder: Wrath of the Righteous is real-time with pause—we’ve designed and balanced the game to be played that way—we don't want to ignore the voices of a huge part of our community that is asking for turn-based mode. We see all your comments, and we know just how much you want this. The truth is that we’ve been working on this for quite some time already, and the plan was to announce it later once we had a playable demo. But with all the enthusiasm in the community, we decided to share it with you now.

It is official now: we will be introducing a turn-based combat option in Wrath of the Righteous!

The mod community is amazing, and we are thankful for all the work they did with Pathfinder: Kingmaker. We took inspiration from Hsinyu’s mod: https://www.nexusmods.com/pathfinderkingmaker/mods/109

Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we're aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party's unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.

There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features—for example, we will add the ability to see the exact path your character will take toward their target, taking static obstacles and other characters into account. You will also be able to see any attacks of opportunity that enemies are going to make if the character takes this path.

More info on turn-based mode will be revealed later, after we finish the Kickstarter campaign.

To arms, crusaders! Now it’s your TURN.

Owlcats

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Innsmouth Case - Lovecraftian horror/adventure game coming to PC

by Silver, 06:33

TheGG reports that Lovecraftian horror/adventure game Innsmouth Case will be coming to PC.

WIESBADEN, GERMANY (JANUARY 30, 2020) — Publisher Assemble Entertainment, best known for point-and-click adventure Leisure Suit Larry – Wet Dreams Don’t Dry, and developer Robot Pumpkin Games, today announced “The Innsmouth Case“, a choose-your-own-adventure game set in the mysterious and foreboding Lovecraft universe. Scheduled for a Spring 2020 release on PC, Mac, iOS, and Android, The Innsmouth Case takes players on a truly harrowing and fantastical journey where nothing is what it seems.

To solve the enigmatic disappearance of little Tabitha Marsh, the most clever detective is not only wanted but desperately needed. Unfortunately, that particular detective is busy, so the case goes to you! Pack your belongings and prepare to head to the remote fishing village of Innsmouth, as The Innsmouth Case awaits!

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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