Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Saturday - September 12, 2020
Friday - September 11, 2020
Thursday - September 10, 2020
Wednesday - September 09, 2020
Tuesday - September 08, 2020
Monday - September 07, 2020
Sunday - September 06, 2020
Saturday - September 05, 2020
Friday - September 04, 2020
Show older news or news at:

Picture Watch

7 Days to Die
Box Art

Poll Watch

Did the corona crisis change how much you play?
I really play less
8.7%

It is about the same
46.74%

I definitely play more
44.57%

I stopped playing
0%

Vote

Saturday - September 12, 2020

The Outer Worlds - Peril on Gorgon: Review @ Hardcore Gamer

by Hiddenx, 18:05

Hardcore Gamer reviewed the DLC The Outer Worlds: Peril on Gorgon:

Review: The Outer Worlds: Peril on Gorgon

The Outer Worlds was the standout action RPG of 2019. Developed by Obsidian Entertainment, comparisons to Fallout New Vegas were almost obligatory due to the high replayability because of the way the player can develop their unique character and play style allowing subsequent playthroughs to be different experiences. That and the dark humor, interesting variety of NPC and overall solid game mechanics and entertaining story. Almost a year later we get our first narrative DLC in the form of The Outer Worlds: Peril on Gorgon, giving us reason to power up the Unreliable.

[...]

Closing Comments:

The Outer Worlds: Peril on Gorgon adds an engaging new story to The Outer Worlds. The new content, save for the new location to explore, doesn’t change up the formula too much but that’s absolutely fine. With a game like The Outer Worlds more of the same is a good thing. The new story content seamlessly weaves into the main story and feels like a natural extension of what was already there. The time to complete The Outer Worlds: Peril on Gorgon is enough where it feels like a worthwhile extension but doesn’t overstay its welcome and is the perfect reason to get back into The Outer Worlds.

Score: 4/5

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wintermoor Tactics Club - Review @ Gamereactor

by Hiddenx, 18:00

Gamereactor reviewed Wintermoor Tactics Club:

Wintermoor Tactics Club

Head back to school in this deep narrative-based tale.

[...]

The Wintermoor Tactics Club is an adventure RPG, inspired by visual novels, which focusses on Alicia and her Curses and Catacombs (C&C - A Dungeons and Dragons style game) clubmates as they attempt to solve a confounding mystery regarding why Wintermoor's Principal Enfield has begun to put a restraint on extra-curricular clubs. Whilst investigating, Alicia and her friends will discover the mystery is much more dangerous and complex than they initially thought, learning that Wintermoor itself may just be a haven for a deeper, perhaps mystical conspiracy.

[...]

Issues aside, Wintermoor Tactics Club is a genuinely entertaining strategy-RPG, with a brilliant narrative inspired by visual novels and a strategy-based combat system that's equally enjoyable. The storyline and conversations between the many interactive characters made this title such a pleasant experience that would make anyone long for those perfectly portrayed school days. Apart from a few niggles with its loading screens and slightly repetitive gameplay design, the Wintermoor Tactics Club turned out to be one the most delightful indie titles I have played this year.

Score: 8/10

Wintermoor Tactics Club

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - September 11, 2020

4 Minutes to the Apocalypse - Announced for 2021

by Hiddenx, 18:21

Yemeth spotted the adventure RPG 4 Minutes to the Apocalypse:

HOW HARD IS IT TO PRESS THE BUTTON THAT ACTIVATES WEAPON CAPABLE OF ENDING OUR ENTIRE CIVILIZATION?

It was a short nuclear war of just a few hours. It is not known who started it and why. Probably it was decided randomly. Perhaps it was a human or computer error. All those who would know are dead.

After the first rocket attack, everything happened so fast. Retaliatory strikes were launched one after the other with only a few minutes intervals. On that day, millions of people died and the largest cities were razed to the ground. Those who survived had to face the world, which with each passing hour and day plunged into increasing chaos ...

However, This Was Just the Beginning.

loading...


The vast majority of weapons that belong to the arsenal of "The Last Day Weapons" were not used for some unknown reason. Created to deter and not to be used, powerful enough to end life on our planet.

After the war, which caused command centers to be destroyed and governments to cease to exist, this weapon remained without any control. One of the most dangerous units of this arsenal is the Arizona-12 secret submarine.

Who will take control over it and what will it be used for?


About This Game

  • Explore the sinister space of the Arizone-12 submarine
  • Discover the secret of events happened on a submarine during a nuclear war
  • Fight with weapons and surrounding objects, look for hiding places
  • Try not to get killed
  • Take control of the submarine

4 Minutes to the Apocalypse

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Baldur's Gate 3 - Multiplayer & Cinematics

by Silver, 05:03

Community Update 3# for Baldur's Gate 3 talks about multiplayer and cinematics.

“You’re telling your story, and we’re shooting it for you,” explains our Cinematic Director, Jason Latino. “We’re taking that camera down from being above the players, and down into the drama, right into the action.”

“I can’t think of another Early Access game that’s done cinematics, on this level. There’s a lot of games where the moment you add cinematics, they have to get smaller.”

“We didn’t want to do that.”

Everyone - it’s time to talk about multiplayer. Cinematics, Crowd Choice, and Twitch integration. We’re creating a huge, sprawling RPG with all the tools you need to direct your own adventure, and weave your own tale. Or, weave that tale with your friends, or your audience online. No matter if you choose to play solo, with friends, or with your audience -- Baldur’s Gate 3 is a huge cinematic experience spanning over 1.5 million words, and that story can be enjoyed together through the games cinematics, in multiplayer, or as an audience in a stream.

If your character walks into a dialogue situation, the cinematic dialogue begins with you by yourself. If one of your posse comes close, they can choose whether or not they join you in the discussion. Once they do, they can tell you what options they would like you to select as you ponder your next choice.

Your party is of course free to roam around the world while you independently charm your way through conversation. They can even pick-pocket you while you’re in a dialogue. Or cause a fire. Or abandon you. Or, put an end to your waffling and kill the person you’re talking to.

Whatever you do, the game will react appropriately. Even if your friends aren’t.

                          

Our ambition is to make all of this as seamless and interactive as we can and during Early Access you can expect us to continue building more and more ways to interact, observe, intraject, and subvert expectations. Raising the level of drama, and expanding the level of depth.

As far as we know, there has never been an RPG this large, with multiplayer, attempting these intimate, character driven cinematic moments throughout the entire experience. We put a lot of effort in it and are super curious to hear your feedback. Applying cinematics to a multiplayer game, and one launched in Early Access, means that our cinematic ambitions can grow alongside all the other iterations and tweaks that come with working directly with our community and that can only lead to good things!

TWITCH / CROWD CHOICE

With Crowd Choice, a Stadia Enhanced Feature, you’ll be able to choose the next story path and alter what happens next during your favorite YouTube Creator's livestream.

Twitch integration works by numbering each dialogue option, which corresponds to the viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.

Both of these features are launching day 1 of Early Access respectively on PC or Stadia. This too is something we’re very excited about not only because it brings the community closer to the player, but also because due to the amount of permutations in dialogues, it enables streamers to “DM” their own adventure for their viewers, and have their viewers partake in their story regardless of whether or not the viewer owns the game.

You’ll be able to become a part of your favourite streamer’s own private canon. Or, as a streamer, or viewer, disable the feature entirely. It’s up to you. As always, the game reacts appropriately.

THE NEXT STEP

loading...

Today’s Community Update video begins with a memory of Divinity: Original Sin quite deliberately. Interactions in DOS1 were merely relegated to rock-paper-scissors (literally!), and dialogue moments between players were a wall of text that scrolled down the screen. We took this a little further in Divinity: Original Sin 2, as characters and players reacted to who you are, and what you’ve done, with many permutations spanning multiple races and tags. Still, dialogues between characters, and interactions in multiplayer were rudimentary though much evolved over DOS1.

Baldur’s Gate 3 is the next great leap and once you’ll start playing, you’ll find that the distance between DOS2 and Baldur’s Gate 3 is tremendously large, as we begin to push the boat out on not only cinematic dialogues, but also the ways in which you can interact with them.

In Baldur’s Gate 3 dialogues have more permutations, more depth, and a cinematic layer that reacts seamlessly to any situation using custom adaptive camera technology (see: elves and dwarves are nay the same height) as well as performance capture. Now, not only do we retain the narration our games are so well known for, but you’ll often see the action on screen - whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Long gone is rock-paper-scissors, as we’ve built tools for debate not only within the multiplayer party, but also as an extension to the thousands of people who watch at home, all in the spirit of the D&D spirit of bringing people together. And we still have some surprises up our sleeve when it comes to multiplayer, but we’ll leave those for another time. There have never been a greater number of ways to gather your party in a single game. Now’s the time!

Q&A

Finally, thank you all for your organization across Reddit and Discord regarding the questions you’d like answered. We’re going to try and answer around 10 questions every update, which we’ll try and do quite frequently. Here are the answers to your questions for number 6. Having questions organized in this way gives us time to read them and respond to them, and also gives us a great sense of how to prioritize them based on how you all vote/rank them. We really appreciate the sense of community spirit and organization.

Will difficulty choices affect more than just enemy health and damage? e.g. increasing the DC on some rolls while exploring the world?
Yes there are many features planned for different difficulty levels, which we’ll go over in a future update - but EA isn’t launching with difficulty choices, as we prioritize everything you need to have an enjoyable experience.

How much of an impact will alignment have?
None, similar to D&D 5e we don’t have a strict alignment system. But your actions and decisions will have a major impact on how the world and people react around you. So you can be evil, or good, or something in between - but there’s no strict system. As we’ve mentioned, EA is about 25 hours of content “in a straight line” so to speak, but we’ve built everything you need to try many different types of characters, interactions, and combinations. The world in Early Access will react. Tell us what happens.

Will early access get modding support, like the steam workshop and its various modding tools?
We loved what our modding community did with DOS2, and we’re excited to see what they’ll do with BG3. Modding will be supported, but not before 1.0, not during EA. Again, we really need to focus on working with feedback and creating the game.

Is there a Lone Wolf mode planned?
This is actually a question already being asked by a number of our playtesters who are currently playing the game. A Lone Wolf mode is planned, but won’t be in the game at the beginning of Early Access. One of the many great discussions that come from people playing, and talking with us.

About how fast can you make an entire campaign now that you have the game engine made? I’m thinking it’d be absolutely amazing if you could make a few popular 5E DnD campaigns using the BG3 engine now that you have everything working.
This is a very interesting question. Indeed since launch a lot of our time has been put into creating the tools and pipelines (including entire new departments) needed to create a game much more ambitious than our previous games. All we can say at this point is that our pipelines are very much up and running, and we’re seeing the fruits of all that labour. Now that everything is plugged together, we’re able to work quite quickly when it comes to content - though many departments are involved, and many things are plugged into each other. However, it takes a long time to make a very big game with so many permutations.

Will there be ultrawide support?
Our previous games work well on UW so it’s something we’ll put effort in, we’re already taking it into account in cinematic dialogs so it's something we plan for the future. (Director of Publishing interjection here: I’ve been playing BG3 on UW at home and at the office since day 1. Ultrawide for the win! Let us know how you get on.)

Date + Time of release globally?
10am PST - assuming everything works out exactly as it should.
As soon as we hit the button you’ll be able purchase and install the game, or launch it right from Stadia without the need to install it.

What languages are coming for Early Access? And which will be included later?
We’ve confirmed English, Simplified Chinese, French, German, Polish, Russian, Spanish will be available in Early Access.
We have decided to include Brazilian Portuguese and Italian in 1.0, but not during EA. This is because it would be too cumbersome to add additional languages as we write the game during Early Access, but we want you to know that we will support you.

Will we be able to carry our characters over from early access into the full game?
Unfortunately, as with most Early Access games, there are changes, bug fixes and patches that dictate the fact that wipes will happen to saves. This is because certain fundamental changes to engine, story, etc create incompatibility issues. We will try and tell you when this will happen, in advance.

Will EA be available on GOG?
Working on that.

What integrations will be available for Twitch & Stadia streamers?
DIDN’T YOU READ THE UPDATE? :D

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wigmund. The Return of the Hidden Knights - Early Access Trailer

by Silver, 01:50

Wigmund. The Return of the Hidden Knights has a new trailer ahead of its Early Access release on Steam.

loading...

"Wigmund. The Return of the Hidden Knights" is a story-driven, skill-based fantasy RPG set up in an open world inspired by those medieval cultures - Anglo-Saxon and Celtic - which inspired J.R.R. Tolkien. What is unique about this game? The skill-based game-play: control Wigmund's sword with gestures, your mouse becoming an extension of his weapon.

Wigmund. The Return of the Hidden Knights

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Thursday - September 10, 2020

The Outer Worlds - Peril on Gorgon: Review @ Gameffine

by Hiddenx, 20:46

Gamffine has reviewed the DLC The Outer Worlds: Peril on Gorgon:

The Outer Worlds: Peril on Gorgon Review :: It’s not the best choice, it’s Spacer’s Choice!

I should preface this Peril on Gorgon review with a disclaimer of sorts: Being a huge Obsidian fan, I played and completed The Outer Worlds at launch and loved every minute of it. This first-person RPG with a sci-fi space setting reminded me of Captain ‘Mal’ Reynolds’ escapades on the criminally underrated 2002 TV series Firefly. The game’s semi-open hub world spaces were a boon to me.

While in my teens, I loved exploring vast open worlds and dumping hundreds of hours in them. As I grew older and got burdened with (unwelcome) adult responsibilities, I started appreciating games that respected the limited time I could afford for this hobby – games that told their own small story, in which every nook and cranny were handcrafted. In those respects, consider my opinion on the game colored, and probably biased. So consider yourself adequately warned.

[...]

Real Talk

The Outer Worlds: Peril on Gorgon DLC expansion is a much-needed and welcome addition to the base game. While not perfect by any means, the DLC is an enjoyable romp, with unique locations and characters. The noir detective setting is designed well, and the choices and skill-checks provide the game with a decent amount of replayability. Although marred by certain technical limitations because of budget constraints, the bravado that the DLC’s story shows in its limited 10-hour run-time makes me giddy with anticipation for the second expansion Murder on Eridanos, scheduled to release in 2021, and the big-budget AAA sequel that Obsidian will hopefully conjure, thanks to them now being a part of Microsoft Studios.

Score: 8/10

 

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Review @ Gameffine

by Hiddenx, 20:39

Gameffine has reviewed Wasteland 3:

Wasteland 3 Review :: Six Desert Rangers Walk into a Bar

I love inXile Entertainment, no questions asked. inXile founder Brian Fargo is a monumental figure in the RPG scene whose contributions to the genre cannot be understated. I’ve played all of their games starting with The Bard’s Tale 16 years ago. Even though none of their RPGs – Wasteland 2, Torment: Tides of Numenera, or The Bard’s Tale IV quite hit the sweet spot, their passion for the genre is clear. I was always hopeful that, given the sufficient budget, resources, and time, they could pull off a real gem. A successful crowdfunding campaign, the acquisition by Microsoft, and with Deep Silver acting as the publisher, Wasteland 3 looked like inXile’s best shot to make it big. Being a long-time Wasteland fan, and one who enjoyed Wasteland 2 immensely despite the terrible second half, I was all up for it. 65 hours and 1.5 playthroughs later, here are my thoughts on Wasteland 3.

[...]

Real Talk

Wasteland 3 is, in essence, an improved version of its predecessor. The writing, quests, and combat have been improved and polished upon by a large margin but there are a few design choices that stick out like a sore thumb. Technical issues, broken co-op, and a bloated UI hold the game back from its true potential. The game doesn’t break any new ground but that isn’t necessarily a bad thing. Still, at a time when RPGs are defying tried and tired tropes to provide a fresh experience, you wish there was more inXile could have done with the increased budget and resources.  So, If you’re a die-hard fan or someone trying to get into CRPGs, Wasteland 3 is an easy buy with some caveats. Those on the fence can try the game out on Xbox Game Pass or wait for the developers to patch out the issues.

Score: 7.8/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Arisen: Chronicles of Var'Nagal - Coming to Kickstarter

by Myrthos, 14:30

Arisen: Chronicles of Var'Nagal is a narrative card game that involves using your emotions. Not really sure what that means, but it is coming to Kickstarter on the 15th of September and you can play a 30 minute prologue to get a feeling for the game.

Charleroi, Belgium –September 8, 2020–<span "> Independent development studio Maratus Games is releasing a Kickstarter campaign on September 15th to fund their new mature-themed story-driven RPG ARISEN: Chronicles of Var'Nagal for  PC.
 
ARISEN - Chronicles of Var'Nagal is a narrative role playing game containing hand-drawn aesthetics in which you will have to take on the role of a slave who will embark on an adventure to seek liberty.

Set on the island of Maccialatt, ARISEN - Chronicles of Var'Nagal allows you to shape the personality of your character using the “Emotion” cards (Fear, Sorrow, Disgust, Anger, Joy) as you speak with different kinds of people.

The developer’s Kickstarter campaign will help them to get more funds to cover the costs related to the production and development of ARISEN - Chronicles of Var'Nagal.

Features

  • Take decisions that will impact the world around you in a more and more dire way, the further you progress in the story.
  • Shape the personality of your character choice after choice with “Emotion” cards (Fear, Sorrow, Disgust, Anger, Joy).
  • Replay and try to obtain every existing ending.
  • Enjoy a captivating original soundtrack.

There is also a Steam page and a Kickstarter trailer.

loading...

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Legendary Journeys - Now on Steam Early Access

by Silver, 05:56

Legendary Journeys is now available on Steam Early Access. A demo will be available this weekend on Steam.

loading...

A group of friends seeking adventure in their uneventful lives get exactly what they crave when a man bursts through their local tavern and collapses with a note and a strange utterance on his dying breath. Immerse yourself in a world of high fantasy and adventure as you lead this group from their small village to the distant shores of Umbrea and other lands in the world of Farmoor to find out what the dying man's words meant.

  • Large world to explore
  • Non-linear adventure
  • Party of four that you create from Human, Elf, Half-Elf, Dwarf, Half-Orc, and the mysterious Khoth
  • Choose from 10 classes such as the necromancer, death knight, and monk
  • Choose how your characters develop within their chosen class
  • Turn-based combat to give you time to plan (and for those moments you need to step-away)
  • First person party (blobber) free-roaming movement
  • A throw-back to the late 90s crpgs while adding some of the modern crpg features
  • PDF Manual
  • Printable world map

Legendary Journeys

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Wednesday - September 09, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ PC Invasion

by Hiddenx, 20:00

PC Invasion has reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-reckoning review – Kill, collect, craft, repeat

A cloudy gem.

Kingdoms of Amalur: Reckoning hit store shelves during a time when Bethesda was arguably at the height of its powers. The publisher was still riding high after the release of Fallout: New Vegas and the behemoth that was Skyrim. Bethesda’s money-makers were key players in fueling the content obsession, a trend that Reckoning was looking to capitalize on. The involvement of Spawn creator Todd McFarlane, an intrepid score by the famed Grant Kirkhope, and hundreds of hours of content to satiate the starving, post-Skyrim market — the game was primed for success. Sadly, it would go on to earn the title of 2012’s underrated gem and become one of most criminally overlooked games of the seventh console generation.

The release of the RPG underdog was to be the first step for Project Copernicus, laying the groundwork for a future MMO set in the same universe. While the timeline ended prematurely, THQ Nordic saw fit to remaster the cult classic for modern audiences to enjoy — now Kingdoms of Amalur: Re-reckoning. But in the eight years since the game’s golden reputation entered the public consciousness, Reckoning has not been aging gracefully. Its combat remains more than serviceable, yet its storytelling, side quest selection, and unwillingness to trim the excess leave it miles behind its modern competition. It’s that very desire to overload the experience that is its undoing.

[...]

Kingdoms of Amalur: Re-reckoning is a handful of solid gameplay systems trapped in a world that’s lost its magic. There’s plenty to play with as far as combat and crafting are concerned, but the game is defined by its decision to choose quantity over quality.

Score: 6/10

Kingdoms of Amalur: Re-Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Outer Worlds - Peril on Gorgon: Review @ ACG

by Hiddenx, 19:50

ACG checked out the Outer Worlds DLC: Peril on Gorgon:

The Outer Worlds Peril on Gorgon Review - You're Gorram Right

loading...

Karak reviews the Outer Worlds Peril on Gorgon DLC.

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Black Legend - Announced

by Hiddenx, 19:41

Yemeth spotted the upcoming strategy RPG Black Legend:

 Black Legend

Lead a squadron of Mercenaries into the accursed city of Grant to aid a struggling resistance against a deadly cult of fanatics. Explore deep into the city to eradicate a madness inflicting fog that shrouds the streets in this thrilling alternate history Turn-Based Strategy RPG!

loading...

Main Features:

  • Explore the ruined streets of Grant, a 17th century city based on the architecture of the Low Countries of Northwestern Europe. Search every corner to discover hidden sidequests, treasure troves, and recruitable characters
  • Fight using an alchemy system based on the old concept of Humorism. Master the four different instabilities and combine them with Catalyst Attacks to deal massive damage to enemies! Be warned, your foes will do the same to you
  • Unlock 15 playable classes, each with unique abilities and equipment. Master and combine class abilities to become the ultimate liberator of Grant
  • Approach battles on your own terms using free exploration before diving into tactical turn-based combat
  • Build and customize your team using cross class abilities and discovered equipment
  • Aid the resistance in their struggle against the Mephistian Cultists and battle beasts pulled from regional folklore
  • Uncover the history of Mephisto, a menacing Alchemist who brewed the maddening fog clouding the city
  • Choose Your Difficulty: For those who wish to see the story, the path can be gentle. For those who wish for difficulty, even the slightest mistake will be greatly punished.

We await our liberation at your hands, stranger.

Grant us our wish!

Black Legend

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Star Renegades - Released

by Silver, 02:59

Star Renegades has been released on Steam and GOG.

loading...

RESIST. RECLAIM. REVIVE. REPEAT

A service robot named J5T-1N has arrived in your dimension to warn of impending doom from an overwhelming force known as the Imperium.
Fight for survival across a procedurally generated and emergent mission-based campaign through reactive, tactical turn-based battle system that emphasizes interrupts and counters. Standing in your way is an intelligent Adversary system with enemy officers that evolve and move up in the ranks.

As your band of heroes fall in the fight against invading Imperium and hope is all but lost, J5T-1N must be sent to the next dimension with everything you’ve learned to give the next group of heroes a chance to prevail. Each dimension, and each playthrough is unique, challenging, and never the same.

FEATURES

  • Outwit your foes with interrupts, counters, and combos in our fast-paced Reactive Time Battle System

  • Survive the relentless onslaught of an Intelligent Adversary system that generates unique enemies and bosses that evolve as you play

  • Unlock dozens of alternate characters as your surviving squad members form bonds and create progeny

  • Battle your way into the heart of the Empire as our Rebellion Engine creates a unique experience with each playthrough via emergent gameplay and events, procedurally generated missions, shifting priorities, evolving enemies, and tons of equipment/upgrades for your squad

 

Star Renegades

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Tuesday - September 08, 2020

Tears of Avia - Showcase

by Hiddenx, 19:30

Learn more about Tears of Avia - the game will be released soon:

Ukie Game Showcase 2020 - PQube Ltd - Tears of Avia

loading...

Tears of Avia is a Strategy RPG and turn-based tactics game set in the beautiful world of Estera. Build a party of unique characters and customise their extensive skill-set to your own particular tastes. Lead your party across Estera in search of the lost city of Avalon, engaging in thrilling turn-based battles in this unique tactical experience.

Tears of Avia

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdoms of Amalur: Re-Reckoning - Released

by Hiddenx, 18:30

The remaster Kingdoms of Amalur: Re-Reckoning has been released:

Kingdoms of Amalur: Re-Reckoning

The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

loading...

Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

  • Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor.
  • The revolutionary Destiny system allows you to continuously evolve your character class to your style of play.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
  • Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
  • Explore a sprawling game world hailed as having "more content than any single-player game deserves!"
  • Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy - all central to the primary mission.
  • Improved graphical fidelity in Re-Reckoning.

Kingdoms of Amalur: Re-Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Necromunda: Underhive Wars - Released

by Hiddenx, 17:58

Necromunda: Underhive Wars has been released:

Necromunda: Underhive Wars

Dive into the Necromunda World ... like never before
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses. Only the strongest survive.

Lead your own gang in bloody tactical combat
Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements.

loading...

Play solo or up to 4-players online
Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights.

  • Lead and evolve your gangs in this compelling tactical-RPG
  • Follow a rich narrative campaign in the Underhive
  • Engage in immersive and persistent game modes
  • First video game adaptation from mythical tabletop game Necromunda, the most famous Hive World of Warhammer 40,000
  • Play solo or join thrilling 4-way online gang fights

Necromunda: Underhive Wars

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Starpoint Gemini 3 - Release Date Announced

by Myrthos, 09:37

The release date for Starpoint Gemini 3 is set for the 14th of October.

We've got some seriously awesome news today! Starpoint Gemini 3 got a confirmed release date - October 14th 2020.

Alongside a sizeable update for current Early Access game version, LGM Games also confirmed an official release date for latest sequel to their open world space series. Game is set to finish Early Access on October 14th 2020. Today's update unlocks access to Steam Workshop and modding support, and also brings major improvements to many game features including new maps, new trading system, improved blueprints, Starchart navigation system, updated ship weapons systems and much much more.

Until release date, players can expect a number of additional updates in a quick succession, all aimed at preparing the game to accept the final update on release day. That release update will unlock the entire campaign, introduce player controlled capital spaceship mechanics and conclude all other planned features for version 1.0.

The announcement comes with a new teaser video.

loading...

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - September 07, 2020

Blade Runner Enhanced Edition - Cinematic Update

by Silver, 20:23

Nightdive Studios has released a video of the currently in development Blade Runner: Enhanced Edition.

loading...

Blade Runner: Enhanced Edition is currently in development.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

System Shock - Cyberspace Video

by Silver, 20:14

A new video for System Shock Remake shows off cyberspace for the first time.

loading...

Take a first look at CYBERSPACE! This is Alpha content and not final.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Core Decay - Announced

by Silver, 20:11

DSOGaming reports on the announcement of Core Decay which is said to take after Deus Ex.

3D Realms has announced a first-person action-adventure game that is heavily inspired by the classic immersive sims of the ‘90s, Core Decay. Core Decay will explore the nature of consciousness and individuality, and will release on the PC in 2021.

Core Decay promises to feature multiple ways via which you can complete an objective. You can go all out with guns blazing, or find creative solutions to reach your goals. Players can explore alternate routes, hack computers and security systems, discover lost logs, keycodes and passwords, and use every tool at their disposal to reach their objectives.

[...]

loading...

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Cyberpunk 2077 - Will have Microtransactions in Multiplayer

by Silver, 20:07

DSOGaming reports that Cyberpunk 2077 will have micro-transactions in its multiplayer.

CD Projekt RED stated in the past that Cyberpunk 2077 wouldn’t have any micro-transactions or in-game purchases. Thus, a lot of gamers felt betrayed earlier today when it was revealed that there will be micro-transactions. However, these micro-transactions will be only available in the upcoming multiplayer mode. The single-player campaign, that will release in November, won’t have any micro-transactions at all.

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Kingdoms of Amalur: Re-Reckoning - Review @ Gameffine

by Hiddenx, 17:53

Gameffine reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-Reckoning Review :: An MMO For Misanthropes

First, A Little Bit Of History

When Kingdoms of Amalur: Reckoning first released back in 2012, it was sadly overshadowed by what are now considered some of the modern classics in the RPG genre: Mass Effect 2, The Witcher 2, and of course, the phenomenon that was and is Dark Souls. Over the years, Amalur has morphed into a cult classic and has come to be considered the quintessential underrated game. The overall consensus of the industry seemed to be that the title wasn’t done justice because of the troubled production cycle and its aftermath (an understatement if ever there was one!)

I mean, it’s not hard to see why. With the hugely popular veteran fantasy author RA Salvatore as lead writer, comics icon Todd MacFarlane (creator of Spawn) serving as Art Director, and the lead designer of Oblivion & Morrowind Ken Rolston helming the project, it seemed destined for not only success but true greatness. It’s ironic then that a game heavily themed on destiny was just not destined for greatness.

Developed by Big Huge Games (very subtle) & the now-defunct 38 Studios, and published by Electronic Arts in 2012, the game released to pretty good reviews, and even sold a respectable 1.2 million units in its first 90 days. Though many didn’t believe it lived up to the hype and it was criticized for technical issues like awkward UI, the lack of challenge, and disparities in volume between different in-game dialogues, it was still reasonably well-received.

[...]

Verdict:

Kingdoms of Amalur: Re-Reckoning is a single-player RPG with the generic, pointless questing and narrative padding of an MMORPG, but with pretty excellent freedom in combat. That’s pretty much all you need to know. If you find 150 hours of a fun, constantly fresh gameplay loop appealing, or if you find yourself cursing everyone you see in an MMO, wishing it was a single-player, I reckon this is the game for you, no question about it. And especially if you’re into podcasts, I re-reckon you’ll have fun with this title. 

If you’ve already played it through though, or you’re still on the fence about it, there’s not much new in the remaster, so I suggest you wait for the new Fatesworn expansion due out next year. 

Score: 7/10

Kingdoms of Amalur: Re-Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - September 06, 2020

KoA: Re-Reckoning - 60% Off for existing owners & Sorcery Trailer

by Silver, 22:35

Kingdoms of Amalur: Re-Reckoning has a trailer showing sorcery. Additionally the game will be 60% off if you are an existing owner on Steam.

loading...

You prefer to destroy your opponents with raw magic rather than through crude or mundane methods? With Sorcery, you will devote yourself to the Arcane and a mastery of elemental forces.

[...]

Okay so lets talk about what happens for already owners.
We have chosen to do a 50% discount on steam digital copies for both versions of the game for people that already own the game on that platform.

This means
Standard edition will be 50% for people that owns

But also the FATE EDITION that INCLUDES the new expansion set to release in 2021 will also be 50% off for people that already own the old game.

Ow and btw guys it stack with the 10% launch discount, so 60% on BOTH The remaster and the remaster + new expansion!

This will run for 2 months after release! so until November!

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Xanadu Next - Looking back @ RPG Site

by Hiddenx, 18:45

RPG Site looks back at Xanadu Next:

Casual Mode: Xanadu Next

loading...

Xanadu Next

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Review @ Game Rant

by Hiddenx, 18:36

Game Rant reviewed Wasteland 3:

Wasteland 3 Review

InXile Entertainment's Wasteland 3 is an excellent turn-based RPG that has the right amount of strategy, heavy choices, and absurdity.

Wasteland 3 sees the Arizona Rangers leave their home behind on a desperate mission into the nuclear winter of Colorado, where right from the get-go, players are thrust into a game filled with important decisions, fights for survival, and a variety of tactical scenarios. With a strong backing from its Kickstarter, inXile Entertainment manages to deliver perhaps the best game in the franchise.

The overarching structure of the game is straightforward: in order to get help for Arizona, players are tasked with working with a questionable authoritarian figure in capturing his three children. These three big goals are the driving force behind much of Wasteland 3, but it's what fills the world that gives it a unique charm.

[...]

Overall, Wasteland 3 is an easy recommendation for RPG fans. It's a wild ride from start to finish - one that is well worth every hour and playthrough spent on it. Prior to launch, one developer stated that Wasteland 3 was "epic in size", but experiencing it first-hand proves that this is an understatement, that the game has much more to offer players than first glance, and that the game is worth playing, time and again.

Score: 4.5/5

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Saturday - September 05, 2020

GRAVEN - Announced

by Silver, 22:57

Action RPG GRAVEN has been announced for 2021.

loading...

ABOUT GRAVEN

A faithful priest of the Orthogonal order, exiled unto death for a crime in defense of another, you live again in a small boat, adrift in a swamp. A stranger ferries you to solid ground and bestows upon you vague instructions, along with a mysterious staff and book. Go forth, pious priest, alleviate suffering, uncover deceptions, and smash the eldritch perversions encroaching upon reality itself.

A marriage between modern development tools and techniques with a stark late 90s aesthetic bring the action first person puzzler GRAVEN to life, featuring character designs by Chuck Jones (Duke Nukem 3d, Half-Life) and the voice talent of Stephan Weyte (Blood, Fire Emblem, Dusk) in a dark yet distinct medieval fantasy experience.

HIGHLIGHTS

  • Solve puzzles and scour lore to uncover the motives of the foul heretical sects behind the plagues and seasons undermining the land.
  • Alter your environment with all that surrounds you, wielding spells and crystals to adjust as you see fit in your pursuit.
  • Discover new weapons and upgrade them at blacksmiths and alchemists to customize your capability.
  • Expand your horizons by returning to old stomping grounds with new abilities and seeing how far down the chasms go.
  • Slay over thirty distinct enemies in an ever broadening world across numerous biomes.
  • Walk the parallel path, lest you stumble into the recesses of the world, where the fog knows no light, and creatures beyond time roam free.
  • Earn your peace.

GRAVEN

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

The Waylanders - First Look at the Medieval Era

by Hiddenx, 19:14

The party-based RPG The Waylanders will be released next spring - take a look:

The Waylanders - First look at the Medieval Era

loading...

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Broken Roads - Preview @ Gameffine

by Hiddenx, 18:31

Jay Krishnan of Gameffine checked out the postapocalyptic RPG Broken Roads:

Exploring Broken Roads — A post-apocalyptic RPG where you forge your path through a collapsed Australia

Making a role-playing video game has never been easier. The advent of crowdfunding, the Early Access model, readily accessible engines like Unity, as well as the advancements made in videogame development are helping smaller studios make their dream RPGs, the way they want. The past couple of years saw the release of excellent indie RPGs like Age of Decadence, Underrail, ATOM, Encased, and Disco Elysium that provided players with hours of entertainment or, in the case of some, defied the traditional RPG tropes to fulfill a far more cerebral experience.

Broken Roads, the debut title from Drop Bear Bytes (what an assortment of random cool words) aims to do the same for the RPG genre — standing on the shoulders of genre classics such as Fallout, Baldur’s Gate, and Planescape: Torment while challenging players with complex moral choices in an original setting. All the classic CRPG tropes such as overworld exploration, questing, combat, adventuring with companions, unexpected encounters, and a sense of discovery are present in the game, all the while featuring some gorgeous art by Kerstin Evans. Broken Roads is expected to launch for PC, PS4, Xbox One, and Nintendo Switch in late 2021.

Recently, I got to pick the brain of Craig Ritchie, the founder and game director of Drop Bear Bytes regarding the game they have been making since early 2019. Here’s what I found out!

Trouble Down Under

Broken Roads, at its core, is a traditional isometric RPG that puts you in a criminally-underused Western Australian setting in the aftermath of the apocalypse. Now, if you say oh it’s set in Australia, so it must be like Mad Max, you couldn’t be further from the truth. Broken Roads – initially conceptualized as a post-nuclear Heroes of Might and Magic style game, ditched the strategy and resource management elements in favor of a narrative-driven isometric RPG early on. While the game tips its hat to classic films like Mad Max, A Boy, and His Dog, Threads, and Stalker, it’s heavily inspired by Cold War and post-Cold War era movies in which the threat of nuclear annihilation is really front and center, as well as post-Plato philosophical ideologies.

[...]

Broken Roads

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Friday - September 04, 2020

Baldur's Gate 3 - Swen Vincke Interview

by Silver, 22:39

Dropped Frames interviewed Swen Vincke about Larian and Baldur's Gate 3.

loading...

This week JP, Cohh, and Zeke are joined by Founder and game director at Larian Studios: Swen Vincke! We ask him all manner of questions about him, Larian, the games he has worked on, and of course their upcoming game: Baldur's Gate 3!

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details