However, it is here where Hide and Seek deviates from what made The Mad Ones episode so enthralling. Developers Big Bad Wolf have dialled back the game’s dialogue sequences, instead opting for more investigation and puzzle-solving. It makes sense given that the first episode was in some respects a meet and greet between Louis and the game’s cast. However, the confrontations and dialogue choices are where The Council excelled, thanks to the unique RPG mechanics. While it’s not a negative, it does scratch off some of the gilded sheen the first episode had applied.
Black Geyser: Couriers of Darkness
Black Geyser: Couriers of Darkness Interview
Farflame reached out to David Zakal to talk about Black Geyser.
» Continue reading the article...
The Council Interview
Farflame reached out to The Council Game Director Sylvain Sechi to talk about The Council.
» Read the article
Wednesday - May 23, 2018
XCOM 2 - Red Dwarf Mod
As long as you own XCOM 2’s expansion, War of the Chosen, you can download the Red Dwarf Voice Pack from the Steam Workshop. The mod contains over 1000 voice lines from the show’s main cast, with plans to introduce more lines for the main cast and some more for minor cast members.
You can check out a trailer of the five in action, with some extremely well-designed models (other than Holly, who in the show is quite regularly forced to go planetside on what looks like a 90s TV), below. Alternatively, you can check out some more great XCOM 2 mods.loading...
XCOM 2SP/MP: Single + MP
Dark Souls IISP/MP: Single + MP
Immortal: Unchained - Releases September 7th
@DSOGaming Action-RPG shooter Immortal: Unchained is releasing September 7th.
Sold Out and Toadman Interactive confirmed today that hardcore action-RPG shooter Immortal: Unchained will launch worldwide on September 7th. Immortal Unchained can be easily described as “Dark Souls with guns” and had a closed alpha phase in March 2018.
Sarah Hoeksma, Marketing Director at Sold Out, said:
“With its focus on brutal ranged combat, we hope that IMMORTAL: UNCHAINED will stand out among this emerging, unforgiving genre and prove a challenge to even the most hardened players.”
Rune - Catching Fire
DSOGaming reports that Rune has a new combat snippet video.
Human Head Studios has released another small gameplay video for its sequel to Rune, Rune Ragnarok. As we’ve already said, the combat system seems a bit basic and we are pretty sure that this was Human Head’s intention as it wants to make it feel similar to the old Rune game.
Release: In development
Underworld Ascendant - E3 Judges Day & Fire Arrows
A new update for Underworld Ascendant.
May 21 Weekly Update - E3 Judge's Day and Fire Arrows!Walter and Joe are finally back from the Pre-E3 Judge's Day presentation we had last Wednesday, and things are looking positive! We were honored and excited to see several judges actually return to play the game after hours and some even challenged each other to improve. ("I finished the level in 20 minutes!" "Okay, but I played for forty minutes, unlocked way more Memora than you and already started investing in these skills. So I can fly now." "WHAT?!?!?! I want to try that...")
On the dev side, Chris M is back from his vacation in Hawaii, and we're back to working on optimization and tightening up the levels you'll see for the Backer Alpha build. One of our awesome contract animators has also been improving our puppetmaster system for the AI, which has been leading to some really interesting environment interactions. (People tripping over crates you chuck at them in the dark is ALWAYS funny.) I believe we're also working on upgrading to Unity 2018 because there's a bug we've been struggling with for awhile that can apparently be remedied by upgrading, so while we have a breather, that's the first thing on Will's to-do list today.
Lots of big stuff in the works that we an't share about yet either, but once those are further along, you'll be the first to see it! ;)
Also, we finally got to share that .mp4 of using a fire arrow to set another object on fire!
Next up, flarechess is going on vacation next week and won't be back until June 4, so there may not be a very fulfilling weekly update on the 28th. :( HOPEFULLY, you'll all be able to forgive us, since we're planning to post some content this week AND the week she's out to tie you all over... also, look forward to June! We'll have another big announcement coming then :D
Underworld AscendantSP/MP: Single-player
Release: In development
Tuesday - May 22, 2018
Dolmen - continues crowdfunding on Crytivo
After failing its crowdfunding campaign on Kickstarter, Dolmen is now trying the crowdfunding platform Crytivo.
The team at Massive Work Studio has pulled a few strings and is proud to officially announce that DOLMEN is still happening despite missing its initial Kickstarter goal. DOLMEN will continue crowdfunding on Crytivo! The crowdfunding platform, like Kickstarter, offers players the option to back games that interest them most, but with a nice twist; Crytivo does not endorse games that feature exploitative loot boxes, microtransactions or pesky day-one DLC.
Take a look at what some of the press had to say about DOLMEN after getting a taste of the cosmic horror ARPG:
"For an Indie Sci-Fi Shooter, DOLMEN has a Lot to Offer" - Bleeding Cool
"...at first glance, the game resembles a curious hybrid [of] Dark Souls and Dead Space, so if you liked these two IPs you will surely be intrigued by DOLMEN." - Eurogamer
"Combining Lovecraftian horror with a science fiction theme, DOLMEN is a nightmarish horror set on an alien planet." - Flickering Myth
"DOLMEN plays on the third-person action genre, but draw the game's inspiration from HP Lovecraft mythos..." - PlayStation Lifestyle
"Developers Massive Work Studio have a plan to fill in the [Dark Souls] gap ... with a new sci-fi horror take called DOLMEN." - PCGamesN
For readers just now tuning in and curious about what DOLMEN is, just try to imagine a SoulsBorne-esque title that features hardcore survival elements. Cool, right? Well, Massive Work Studio tops it all off with some major Lovecraftian and H.R. Giger horror vibes. Be prepared to encounter and battle some of the most ghastly creatures deep space has to offer.
DOLMEN presents players with a one-of-a-kind experience that boasts an enthralling storyline, chilling yet beautiful alien world, and behemoths that are sure to knock your socks off more than once.
Wolcen: Lords of Mayhem - Progression Update
An update for Wolcen: Lords of Mayhem is available, providing more information about the multiplayer support, the beta roadmap, some office stuff and pets!
The global Roadmap is nice, but it doesn’t give you many details about what’s currently happening for the Beta. Therefore, we’ve decided to open a new Beta Roadmap, more detailed about the Beta content. Each week, we will add images of the work in progress based on your votes on Trello.
To vote, you have to own a Trello account(free) and vote for what you wish to see.Be careful, though, spoilers are to be expected, do not visit the Beta Roadmap if you wish to discover the content by yourself when it’s in the game
The section with the highest votes each week will be granted with an image added on the Beta Roadmap.
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Unsung Story - developer Blog #2
The second developer blog for Unsung Story is about the UI design.
This is Rowan Ryder again from Torus Games, here with Tyson Hollitt, who’s in charge of the User Interface design for Unsung Story. Today, we’re going to talk about UI design; where it’s currently at, how we got there and how we plan to proceed.
At the beginning of any project, it’s important for the UI Designer to collect reference material; trends from games in the same or similar genres, trends from the industry at large and even examples of UI from software outside of games. We look at what’s working and what isn’t, then combine that knowledge with what we understand to be unique about our game.
In this case, we need to break down and understand what players expect from the UI; each units vital stats, their equipment, the turn order, where each unit can move, etc. It’s also important to lean on what the player already understands — players are constantly learning while they play a game (any game), and it’s important that the interface doesn’t ignore this fact.
Finally, pre-production involves listing out what information will need to be exposed to the player through the interface. It’s extremely helpful for the dev team to have access to this information in an easily digestible form so we don’t overlook anything as we move forward.
It’s very common for developers take information for granted when they live and breathe a game for months, but as soon as a new player gets their hands on the game they’ll find it bafflingly vague and obscure. As such, we rely on an itemized list of information to make sure we’re on track (as well as regular play testing!).
Unsung StorySP/MP: Single + MP
Release: In development
Black Geyser - Achieved Stretch Goals
This means that the next stretch goal is, with about 10K to go, a new playable race and as a social stretch goal there is a blacksmith, who can forge weapons for you.
Black GeyserSP/MP: Single-player
Release: In development
Anima: GoM - The Nameless Chronicles Available June 19
Three years after the release of the original Anima: Gate of Memories, the successor to that game, The Nameless Chronicles, will become available on June 19th.
Anima: Gate of Memories - The Nameless Chronicles
will be released on PlayStation 4, Xbox One and Steam on June 19th.
Madrid, Spain, May 18th, 2018: The Action RPG based on the famous tabletop role-playing game comes back with a new, totally different adventure and a new, dark protagonist. Nameless, who appeared in the first Anima as an enemy, will be the main character in The Nameless Chronicles. The Anima Project title will be available on PlayStation 4, Xbox One and PC via Steam starting next June 19th.
Like Anima: Gate of Memories, The Nameless Chronicles is an Action RPG, hack & slash, full of magical attacks and final bosses, reminiscent of big names in the genre like Devil May Cry and Nier: Automata, and elements inherited from the traditional role. Action, exploration and evolution of the character through experience points are some of its mechanics.
Nameless Chronicles takes us back to the events that gave birth to the first Anima, but from the perspective of the enemy side. We will put ourselves in the shoes of "Nameless", an immortal who has assumed different identities throughout history, and his quest to find death after thousands of years in the world. In Nameless Chronicles we will learn details of the life of "The Nameless One", what moves him, and we will embody many of his past lives.
Carlos Blas, creator of the Anima universe, says of this new installment: "Nameless Chronicles started out as just a little story, just another chapter in a story that grew and grew into something huge. Something we're proud of. The three members of our studio have given everything we got to make a game like this. Now, we are eager for people to enjoy the adventures of the Nameless One and see the world through their eyes."
This new Anima is a totally new and different adventure; in fact, the vast majority of the scenarios and situations differ completely from those of the first Anima Project title, although there will be elements and characters that only those who have played the first instalment of the saga will recognize.
With a soundtrack created by Sonotrigger Studios and graphics that, like on the first Anima, mixes cel-shading graphics with realistic 3D environments, The Nameless Chronicles has everything to become Action RPG of the Year.
Anima: Gate of MemoriesSP/MP: Single-player
Tyranny - Is the Future Strategy?
PCGamesN reports on the future of the Tyranny IP and think it could end up being a strategy game.
Reasonable though that might be, it means Obsidian aren’t steering the future of the world they made. If the developers never hash out another deal with Paradox, they’ll never work on Tyranny again. The publishers, meanwhile, don’t yet have any concrete plans to make a Tyranny 2, either internally or with another studio.
“We could do more in that world [but] we haven’t really decided what to do with that IP,” Wester says. “We’ll see where we end up.”
Tyranny might end up in another genre entirely. The game was set in the ugly aftermath of a war, and its opening Conquest Mode had you define the consequences of that conflict on an overworld map using miniatures. It’s not much of a stretch to imagine one of Paradox’s internal teams - the ones behind Crusader Kings and Europa Universalis - running with that premise as a fully-fledged game.
Monday - May 21, 2018
VtM: Bloodlines - Paradox Considering Sequel
@DSOGaming Paradox Interactive are looking into a sequel for Vampire - The Masquerade: Bloodlines.
Vampire: The Masquerade – Bloodlines is considered nowadays a classic PC RPG. Created by Troika Games, Vampire: The Masquerade – Bloodlines was plagued by a number of bugs and issues that were resolved by its community. And according to Paradox’s CEO, the team is looking into a sequel.
VtM: BloodlinesSP/MP: Single-player
Grinding Gear Games - Tencent Takes Majority Stake
@PCInvasion Grinding Gear Games, the maker of Path of Exile, have been acquired by Tencent.
New Zealand based Grinding Gear Games has had great success with their ARPG Path of Exile thanks to their no pay to win monetisation policy and regular content updates. Today that have announced that Chinese publisher and all-round mega-company Tencent has acquired a majority stake in Grinding Gear Games.
According to GGG’s CEO Chris Wilson, this latest move will not impact the way in which the game operated or the company is run. The company will still be independently run by the current team with the change being that they have financial reporting obligations to Tencent. They say there will be “minimal impact on our philosophy and operations”.
Grinding Gear Games
Fallout 4 - Enhanced Mod
Modder ‘Bdogs’ has released a brand new mod for Fallout 4. According to the modder, the Fallout 4 Enhanced mod aims to fix various bugs and rebalance the game in order to provide a more tactical feeling and a better RPG experience. Contrary to other mods, however, this one aims to stay close to the vanilla version and vision of its creators.
Fallout 4SP/MP: Single-player
Tetra: Elemental Awakening - In Development
When was the last time you thought about the periodic table? While game developers at large have been sleeping on the potential of the catalogue of elements, Ocean Spark Studios have been going hard on zinc and magnesium. They’re forging an entire world in Unreal Engine 4 based on not just fire, air, earth, and water, but a chart’s worth of real-world materials and their reactions. The result is an RPG called Tetra: Elemental Awakening.
Obsidian Entertainment - Josh Sawyer Taking a Break
@PCGamesN Josh Sawyer of Obsidian Entertainment is taking a break from game directing for awhile after necessary patching of Pillars of Eternity II: Deadfire has been completed. You can read his reasons at his blog here.
Sawyer revealed the news on his website, in response to a fan asking if the rumour was true about him stepping down due to burnout. He confirmed that he will be stepping away from directing games, and will not be helming any expansions for Deadfire. “I’m now in my 19th year in the industry and I’ve been working on Pillars I & II for about 6 years,” he says. “I’m going to be on Deadfire (not the DLCs) until we’re done patching and improving it, but after that I’m taking a break from directing for a while.”
Kingmaker - Preview @Keen Gamer
Keen Gamer previewed Pathfinder: Kingmaker and found themselves absorbed.
Pathfinder: Kingmaker has some great ideas. Although, the most ambitious and intriguing ones are falling just shy of proper functionality at the moment. Some work yet needs to be done in the area of difficulty balancing. I love the concept of the camping mechanic but with little to explain how its systems work, only to later get punished for soldiering through the system, this is one big area that needs attention. Regardless, Pathfinder: Kingmaker is absolutely going in the right direction and I know this as, despite its current misgivings, I was absorbed. I wanted to continue the grind and level up my characters and most importantly, I wanted to know what would happen next. Stick around at KeenGamer as we learn more throughout the game’s development.
The Council - Episode 2 Reviews
Some reviews for The Council: Episode Two.
http://backlogcritic.com/all-review-…d-seek-review/It is shorter than the first episode, split up into a mere three chapters compared to the five its predecessor had, and there significantly less conversations this time around. However, I do appreciate how it moved the story along and answered a number of questions. A few issues aside, it is another stellar job by Big Bad Wolf, and I anxiously await the next installment
While this was a great episode, it was still let down by the same issues the first episode had. My GPU usage was at a constant 100%, with the only areas running smoothly being those accursed corridors again. The voice acting is still iffy at times, and the animations can be janky, but again its unique charm wins you over, making you want to play to the end.
The Council’s second episode doesn’t manage to hit the highs of the first, which could be down to it being smaller in scale in comparison. Hide & Seek’s murder mystery does bring you in and advances the overall plot in a big way, but at the same time it feels like more could have been made of it. There’s some story threads dangled for you to grab, but those threads could have been expanded upon more within the context of this episode.
You will learn a lot more about the aforementioned Lord Mortimer, as well as Chris, the guy who works at the local chip shop. Just kidding. You’ll learn about Manuel Godoy, who is Secretary of State and Head of the Spanish Government, and Johan Cristoph Von Wollner, the Prussian minister of religion. What I love about The Council is that none of the characters seem to be here for the sake of it. They all are intriguing. Not to mention that Episode 2 also ends on a humdinger of a cliffhanger, so the developers have still got us hanging on every word here. Bring on Episode 3.
The Council Episode 2: Hide and Seek does a terrific job of building more intrigue for its fascinating story. The actual historical figures make things all the more interesting. I do wonder if this story would be as enthralling if not for faces like George Washington and Napoleon Bonaparte. My only issue is there not being enough episode, either in length or in elements unique to this game. I want to play this game, Focus Home Interactive, stop taking it away from me so abruptly. Let’s see what Episode 3 entails, hopefully, sooner rather than later.
The CouncilSP/MP: Single-player
Sunday - May 20, 2018
Non-RPG General NewsSP/MP: Unknown
Release: In development
The Great Gaias - Announced for June 22
After 7 years of development The Great Gaias will be released on June 22:
The Great Gaias
Having evolved from the Dungeons and Dragons table and refined for over a decade, The Great Gaias is a story-driven RPG that tells a compelling tale adapted from an original campaign setting and reimagined as the beloved classic genre.
A mysterious contract from the royal family sparks the interest of an organized band of sellswords. What seems like a normal job quickly spirals into a whirlwind of betrayal and tragedy, thrusting a young rogue and his unlikely companions into the middle of an ancient prophecy.
Rumors of long forgotten creatures, lost magic and a cult devoted to a dark god signify the coming of a new age. With petty feuds and corrupted politicians dividing the unity of the great nations, a blind eye is turned to the true evil about to descend upon the land.loading...
- 60+ Hour Main Storyline
- 17 Playable Characters
- 200 abilities to learn
- Hundreds of unique enemies
- In Depth Crafting System
- Build Your Own City
- A Multitude of Hidden Bosses
- Challenging Dungeons
- Multiple Endings
The Great GaiasSP/MP: Single-player
Release: In development
Star Control: Origins - May 2018 Trailer
Here's a new preview trailer for Star Control: Origins:
Star Control: Origins May 2018 Preview Trailerloading...
You are the Captain of Earth's very first interstellar ship. Congratulations! There's just one tiny problem. It's barely worth mentioning but a powerful alien species known as the Scryve want to exterminate humanity. We need you to go out and find allies, upgrade your ship and save us!
Star Control: OriginsSP/MP: Unknown
Release: In development
Slay the Spire - Patch 25
The roguelike card game Slay the Spire got another patch:
Weekly Patch 25: Building Blocks
It's nice and sunny here in Seattle.
This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.
We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.
Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!
- Fixed SRP crash.
- Fixed potential issues with game not loading if language was set to SRP or SRB.
- Might as well add in some DEU/SRP/SRB loc updates.
- New common relic Potion Belt.
- New common relic The Boot.
- Prayer Wheel relic reworked and is now rare.
- Regen potion gets an overhaul. It now acts like Poison, but heals.
- Fruit Juice can now be used outside of combat.
- Fruit Juice will no longer spawn from Alchemize.
- Entropic Brew can no longer spawn Fruit Juice.
- Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
- Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
- Bronze Automaton combat now has enemies correctly attacking from left to right.
- Card picks in Run History screen now show card names rather than ID.
- Correctly show skipped cards in Run History screen
- Entropic Brew now always gives you potions equal to your potion slot count.
- Eviscerate card now has correct cost when returned from Stasis power.
- Fixed issue where Save & Exit could re-roll certain events at ? rooms.
- Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
- Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
- Mysterious Sphere event enemies now attack in the correct order
- Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
- Snecko Oil wording fix for high ascension levels.
UI and Effects
- Gambler's Brew (Potion) gets an updated color/shape.
- Dexterity Potion shape updated to match Strength Potion.
- Tiny House relic wording improved.
- Black Star relic wording update to be more consistent with other relics.
- Cauldron and Old Coin wording improved to match other relics.
- HP-gain relics (Fruit & Waffle) now have consistent pickup wording.
- Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
- Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.
Slay the SpireSP/MP: Single-player
Genre: Card-Based RPG
Release: In development
State of Decay 2 - Beginner's Guide
Windows Central has some tips for the upcoming survival game State of Decay 2:
State of Decay 2 beginner's guide: Exploration, base building, and survival
State of Decay 2 is a zombie apocalypse survival simulation like no other, and we've got some tips to get you up and running (literally).loading...
State of Decay 2 is by no means a perfect game, but for fans of the franchise, and fans of zombie media in general, it's an unmissable experience that will keep you hooked for hours and hours. It's also deceptively complex.
State of Decay 2 features base-building mechanics, a subtle, but rich role-playing game (RPG) layer, and various intersecting sim features that can either make or break your nascent survivor community. Here are some basic tips to help you get started, without spoiling the joy of discovery.
In State of Decay 2, you manage a whole community of survivors, and each member has their own unique traits and stats. The way these systems intersect impacts the efficiency of your community, and while the game doesn't telegraph them too strongly, there are menu systems where you can view how a character's behavior might be impacting your community.
Despite playing for dozens of hours, I'm still discovering new bonus character traits and skills, but there are a few basics that come with every character:
- Cardio governs your stamina levels and endurance.
- Wits can improve your scavenging and stealth skills.
- Fighting affects your capabilities in melee range combat.
- Shooting improves your skills with guns.
State of Decay 2SP/MP: Single + MP
Saturday - May 19, 2018
Conan Exiles - Review @ Gamezone
Gamezone has reviewed Conan Exiles:
Review: Conan Exiles has great depth but lacks in areas that count the most
We live in a brutal world but we have rules that keep a general sense of order in our society. Imagine if you threw those rules and that order out the window, created a world where it’s literally survival of the fittest and savages were the ones who came out on top. That’s the world of Conan Exiles.
You’re a criminal, crucified and stuck out in the desert to die a slow and painful death to pay for your evil deeds. As your final moments begin to twinkle in your eye, the mighty Conan comes and cuts you down and then leaves you all alone out in the desert to survive whatever hell awaits you.
Conan Exiles takes a page from survival games like ARK and Minecraft but puts a far more brutal twist on the genre with terrifying abominations that will rip you apart, NPC and players thirsty for blood, and barbaric actions like enslaving people to do your bidding. This is a fairly grim game in its basic premise but its one that makes a fair attempt to keep you locked in its world.
Hardcore fans of the survival genre may find it really fun to try and build a small empire in the exiled lands of the Conan universe but newcomers may find that it is uneven and janky. This is fairly expected amongst these games now but the complexity of building your character and fortresses/settlements may be daunting for people who aren't looking to grind for hours on end, especially with a combat system that lacks. Those that appreciate a world rich with lore will definitely find lots to love here but that's one of the few things keeping Conan Exiles from being a tedious bore.
Conan ExilesSP/MP: Single-player
Forged of Blood - May Update
Forged of Blood has a new progress update for May.
May 2018, Progress Update
Our last update was over three months ago and we’ve been noticeably quiet for awhile – so much so that a few of our fans had decided to poke us to see if we’re still alive – but rest assured that we’re still hard at work on Forged of Blood. So where are we now? Well, we took a couple big hits on the production schedule when we had a couple medical emergencies and took on a few systemic overhauls to our key game systems, but I’ll take this update through one section at a time.
We’ll start with the art side, which has since wrapped up the 3D portion of our production rather nicely. The last three months has mostly been spent on expanding our map count with more unique scenarios tied to specific story driven combat missions and playing a long overdue game of cat and mouse with our asset production list. Our biggest challenge has been reviewing and taking inventory of all our art assets to see what needs fixing and to catch crucial items that may have fallen through the cracks in the last couple years – and boy there are plenty. So far, we’re in the process of building one final largescale custom map – that I had admittedly neglected to put into the pipeline months ago – and hammering through the tedious process of cleaning up our 2D UI assets.
On the animation side, we’ve wrapped up a couple of the big cinematics – music and all – and have begun to make a dent on the endgame variations that Forged of Blood players will have access to. To help make life marginally easier for contractors and the animation side. I’ve parsed the epilogue cinematics into three segments, each with a number of variations that take into account the successes, failures, and personality choices in the game. Each of these segments will act as a standalone finale that reflect the player’s choices in their respective areas, that will then be combined into a final cinematic. Each scene will have to be specially crafted with unique voice-over and music work then paired with custom illustrative assets before it can be put into our system.
As for our programmers, they’ve taken on the brunt of the overhaul work to Forged of Blood in these past months. First and foremost, the key castle and strategic systems have been cleaned up and are now in the final phases of implementation. This will be followed by another UI pass… umm, when I get to it. They also made a huge step in overhauling and updating the narrative system for our various story arcs and quests. The new updates made to the narrative system gives us an incredibly robust and flexible ecosystem to tickle my storytelling fancies – which of course led me to do tertiary overhaul of the story arcs we had planned.
And so, we get to the narrative section of our game which has, and continues to be, the area that lags behind the most in our production. At the moment, I’ve writing out one of the three main faction story arcs, while also taking the time to make sure that the other arcs are updated to reflect the new updates made by the programmers. While it was time consuming at the time, this is really where that massive narrative overhaul really comes in handy. With everything now in place and the range of options we can now do on the quest level, I’ve been able to better tie the story arcs with the mechanics on the strategic level to really bring into perspective the large scale conflict going on in the game.
From the beginning, we’ve wanted to give players the option to chase down or skip the main story arcs, and with the current system I am able to add in a bit more nuance into the various routes that will be open to the player. This is all really exciting and daunting at the same time, as it does require rewrites across the board, but it is all an effort that I truly believe is worth it for the final product that Forged of Blood will become.
So far, we’ve implemented a good chunk of the smaller quests (with a veritable tonnage waiting in the wings for me to review), along with the opening act of the game. This has allowed us to have a small feel of how the narrative flow will be for the player and has further illuminated my writing. To give you guys a little perspective on our process, below is a quick snapshot of our opening act and how it was set up in Google Docs, and a look at how it translates into the system in UE4.
There is still a lot to do going forward, mostly having to deal with the implementation of all the small things that have been piling up over the years, but we are still firm in the commitment to release Forged of Blood in 2018 (though the exact month and date is still in flux). As things start to come together more quickly, we’ll start to push out a few more updates and screenshots, until then we’ll be chipping away at the enormous task of taking Forged of Blood across these final months. Until the next time, thanks for sticking with us!
Forged of BloodSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Last Epoch - Funded
Last Epoch has been successfully funded on Kickstarter.
The KickStarter was successful! What’s next?
Because of your generous support our KickStarter was successful and we've reached the stretch goal for controller support! The entire team at Eleventh Hour Games are very excited to bring Last Epoch from pre-alpha to alpha, beta, release – and beyond.
When KickStarter contacted us by e-mail to congratulate us on reaching our goal, they informed us there will be a 14 day period during which they fulfil pledges and contact any backers who they’re unable to bill for whatever reason (e.g. credit card expiring)
Kickstarter GamesSP/MP: Unknown
Release: In development
Prey - Moon DLC details
PC Gamer reports some more details about the Moon DLC for Prey.
The Prey hype machine started cranking over again today with the appearance of a number of new achievements on Steam. They're not properly named, but they do provide a clue to what's coming: From top to bottom, they spell out, "If you believed they put a man on the moon."