ATOM RPG: Post-apocalyptic indie game
RPGWatch Indie Showcase/ ATOM RPG
In our second installment of the Indie Showcase, we take a look at ATOM RPG.
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Forgottenlor dives into Vigilantes and finds some good and bad.
» Read the article
The Watcher's Guild
The Watching Eye
The Watchers' Rest
The Watchers' Place
The Vigilant Watcher
The End-of-Watch Tavern
The House of the Lost Souls
I know a better name
General News - New Exclusives for The Epic Games Store by henriquejr
Paradox Interactive - New Images for Vampire Game by azarhal
RPGWatch Feature - Pathfinder: Kingmaker Review by azarhal
Chernobylite - Post-Apoc in Real Chernobyl by Ivanwah
Kingmaker - Free Arcane Unleashed DLC by purpleblob
Saturday - March 16, 2019
Pathway - Gameplay Preview
The first gameplay preview for Pathway.
Wishlist Pathway now on Steam:
Pathway is a strategy adventure game from Germany-based developers Robotality, featuring turn-based combat and unique story encounters.
Explore temples, tombs and the desert wilderness in a grand pulp adventure! Coming to Windows, Mac & Linux in 2019!
In this gameplay preview you'll see an insight into the game's second campaign adventure, The Wrath of God. There's 5x campaign adventures in total to discover and complete, each with varying difficulty.
Your quest is to track down the Nazis, and foil their plans to get hold of the mysterious and eponymous object the Wrath of God.
The video shows off team party building, a small selection of the 400 hand-crafted story events with choice-based unique encounters, the procedural overworld map, inventory management, mysterious (and rather horrifying) bunker discoveries, as well as turn-based strategic maneuvers against the Nazis, the undead and even some supernatural forces at work!
Release: In development
Colony Ship - Demo update #2, More Screens
The latest update from Colony Ship has more info on the demo and some new screenshots.
We made good progress with things that matter (but hard to show) like programming, balance, and scripting but poor progress with relatively minor but highly visible things like armor models and portraits. As (probably) mentioned previously, the demo is fully playable and has 14 fights, 2 of them optional. We're still playing it on a daily basis, ironman-style as there's no save/load system yet, so the demo has already received 2 balance updates as a result. The engine is great and very stable. I didn't have a single crash yet (despite daily updates); there were some occasional freezes earlier (for example, if one enemy knocks you out and his helpful buddy shoots in the face, scoring a knockdown) but I didn't have any in my last 2-hour long play session.
The feats are now working and two gadgets out of three are done (the energy shield and the distortion field). All gadget parts (each gadget consists of 3 upgradeable parts that increase its properties such as shield's regen rate or damage resistance) are nicely modeled and textured. The main new addition is the targeting info (see the screens below). It gives you a full THC breakdown, which will help the player to understand how it's calculated and helps us make sure that bonuses and penalties are implemented properly. RNG is working great, so far the balance between hits and misses is perfect.
So far the armor thing (the delay) is our biggest problem, which is a good indicator as I can think of worse things to screw up. It's slowly moving forward, so I hope that we'll have it done in 3 weeks. Similar to the weapons, the armor is split into 2 main categories: common Ship-made ballistic armor and rare Earth-made combat and anti-riot armor. You can expect 10 unique models for each category: helmet, body armor, jacket/coat, boots, goggles, mask/respirator. Right now we have about a third (talking about the models).
Anyway, some screens for your amusement:
Here you can how a weapon range affects THC and why having a long gun is always a good idea. While the damage is about the same (because the caliber and craftsmanship are about the same), the rifle is a lot more accurate. While I managed to hit twice, the second hit was merely a graze.
Not a good start, he crippled me before I could run for cover, so by the time I reached it I had no AP left to shoot. This revolver is great at close range, especially when Fanning but it has low range so I can't hit much and the shotgun isn't much help in this situation either. These Looters are armed with better weapons so losing this fight is very easy. I started again, managed to beat them with better planning (I forgot to switch weapons before that fight) and - in the best traditions of AoD - was rewarded with a really challenging fight that starts a series of very unfortunate events (liberty-loving Brotherhood fucking hates when someone kills their assassins):
Colony ShipSP/MP: Single-player
Release: In development
Friday - March 15, 2019
Steam - User Reviews Revisited
Henriquejr spotted the following Steam news:
User Reviews Revisited
Some time ago we made some changes to how we presented the User Reviews for games, and their resulting Review Score. We talked about those changes in this blog post. As we describe in that post, we want to ensure that players who've played a game can voice their opinions about why other people should or shouldn't buy the game, and that our summary of those opinions into a single Review Score should represent the likelihood that a future purchaser will be happy with their purchase.
Since that post, we've continued to listen to feedback from both players and developers. It's clear to us that players value reviews highly, and want us to ensure they're accurate and trustworthy. Developers understand that they're valuable to players, but want to feel like they're being treated fairly. We've also spent a bunch of time building analysis tools to help us better understand what's happening in the reviews across all titles on Steam. With that feedback and data in hand, we think we're ready to make another change.
That change can be described easily: we're going to identify off-topic review bombs, and remove them from the Review Score.
But while easy to say, it raises a bunch of questions, so let's dig into the details. First, what do we mean by an off-topic review bomb? As we defined back in our original post, a review bomb is where players post a large number of reviews in a short period of time, aimed at lowering the Review Score of a game. We define an off-topic review bomb as one where the focus of those reviews is on a topic that we consider unrelated to the likelihood that future purchasers will be happy if they buy the game, and hence not something that should be added to the Review Score.
Obviously, there's a grey area here, because there's a wide range of things that players care about. So how will we identify these off-topic review bombs? The first step is a tool we've built that identifies any anomalous review activity on all games on Steam in as close to real-time as possible. It doesn't know why a given game is receiving anomalous review activity, and it doesn't even try to figure that out. Instead, it notifies a team of people at Valve, who'll then go and investigate. We've already run our tool across the entire history of reviews on Steam, identifying many reasons why games have seen periods of anomalous review activity, and off-topic review bombs appear to only be a small number of them.
Once our team has identified that the anomalous activity is an off-topic review bomb, we'll mark the time period it encompasses and notify the developer. The reviews within that time period will then be removed from the Review Score calculation. As before, the reviews themselves are left untouched - if you want to dig into them to see if they're relevant to you, you'll still be able to do so. To help you do that, we've made it clear when you're looking at a store page where we've removed some reviews by default, and we've further improved the UI around anomalous review periods.
OutwardSP/MP: Single + MP
Release: In development
Heretic Operative - Some Gameplay
SplatterCatGaming checked out Heretic Operative:
Heretic Operative - Tabletop Occult Board Game!loading...
Heretic Operative Gameplay with Splat! Let's Play Heretic Operative and check out a board game where you'll resist the forces of chaos and attempt to save the world from their corrupted influence!
Heretic OperativeSP/MP: Single-player
CrossCode - An Action RPG Classic
A Gamingbolt editorial on CrossCode, that they call an action RPG classic.
To say anything more would be to spoil some of CrossCode‘s best moments. Besides, this a story you’re best left to take in at a comfortable pace, spending time with its characters and ironically forgetting yourself in the world of CrossWorlds. The world design is utterly impeccable in this regard, channeling the 2D aesthetic of old-school role-playing games with seemingly little effort at all. CrossWorlds slowly opens up, introducing you to the simplistic tutorial dungeon before venturing into the first major town, Rookie Harbor.
What’s impressive about CrossCode‘s world design is that, for all intents and purposes, it’s acknowledging and yet leveraging the limitation of NPC conversations. Within the context of a video game, seeing all these characters would make for a more immersive experience. The limitations make sense to us – some NPCs have monotone shades in conversation screens or throwaway/cliche dialogue (like the hard-boiled cop not being impressed by Lea’s designation as a Seeker) – because this isn’t a big-budget MMO. However, when you think about it, this is more or less how things are presented in an MMO. There are throwaway NPC characters who simply exist to dole out quests and whose existences are forgotten the second you move away. Their dialogue and characterization usually is cliched. CrossCode nails both world design from a 16-bit action RPG perspective and the perspective of an MMO, becoming a meta-commentary by the simple handling of its premise.
HellSign - Combat Improvements
A new update for HellSign brings combat improvements.
HellSign v220.127.116.11 Update
15 Mar @ 7:03pm - Ballistic
Greetings hunters, the first combat update is upon us!
Surface Bullet Penetration System
Bullets now pierce light surfaces such as chairs, cabinets and the majority of the interior furniture, but stops at hard surfaces such as floor and wall foundations.
This was added to address the issue of furniture ‘consuming’ shots and adding artificial difficulty to target enemies.
Precision aim mode can now be toggled via a single click, and will stay in that mode until you holster/switch that gun.
This allows for smoother play as you can now focus on other things like dodging, reload, etc.
This setting is on by default, and we highly recommend veteran players to give it a few minutes to get used to it, however we’ve included an option in settings to change it back to the old “hold” mode.
The crosshair is now more distinct (previously was hard to see on white surfaces).
It also has its own size options in the settings. (to prevent tiny crosshairs in hardware mode).loading...
Release: In development
The Waylanders - Weapons, Backerkit & PAX East
A new update for The Waylanders looks at Weapons, Backerkit and PAX East!
Weapons, Backerkit and... PAX East!
We have some news and announcements. Here we go!
If you followed the previous updates, you'll know about the three exclusive weapons included in the +$80 reward tiers:
Well, the weapons have gone from concept art to finished 3D models. And this is the result!Werewolf bow
Werewolves represent the traditional way to craft a weapon, as they scavenge and combine present-in-nature materials. In this particular case, the bow is made with antlers.
Werewolf weapons are usually finished with some leather, ropes, and even metallic ornaments. They intentionally paint these weapons with dark colors to give off a rougher vibe.Mourian sword
Mourian weapons provide a counterpoint to the werewolves' style. They use smoother shapes and elegant ornaments to embellish their weapons. Gold and precious metals reflect the power and wealth of this race. They fight with style!Fomorian rod
Intimidation and strength are the best words to describe Fomorian weapons. Given their limited access to quality materials, they mostly use bones as a base for combat-oriented objects.
They’ve perfected the art of bone-carving, and for good reason; animal skulls and feet are a good way to make durable and devastating weapons.
PAX EAST @ BOSTON
We have great news. We are proud to announce that The Waylanders will be one of the featured projects in the Kickstarter booth at PAX East! We are very grateful for their confidence in our Project.
So, we'll be at Boston from March 28th to 31st, 4-6pm in the Kickstarter booth. If you are at PAX East, we invite you to try our playable pre-alpha demo! Don't miss this oportunity to be one of the first people who plays The Waylanders!
The WaylandersSP/MP: Single-player
Release: In development
Star Control: Origins - Second Part Coming
The second part of Star Control: Origins expansion Earth Rising, is to become available soon.
The epic space RPG, Star Control®: Origins, is due to receive the second part of its 4 part expansion, Earth Rising, soon. Return of the Lexites presents the player with their most dangerous challenge yet -- a post-singularity species whose motives are a mystery.
The Lexites are impeding Earth's efforts to expand into known space. But why? Playing as the Captain of Earth's first interstellar starship, you will find yourself visiting new worlds, engaging in combat against strange new ships while trying to unravel the mysterious plans of the post-humans who left Earth.
"Because Star Control is a non-linear RPG, the Earth Rising expansion series doesn't require you to have completed the main story-line," said Brad Wardell, Designer of Star Control: Origins. "As we release each part to the expansion, players get to experience an ever richer sandbox to explore."
Star Control: Origins - Earth Rising is $19.99. Part 1, Aftermath, is available now. Part 2: Return of The Lexites will release this spring. Part 3 arrives this summer with the conclusion due this fall.
Star Control: OriginsSP/MP: Single-player
Fell Seal: Arbiter's Mark - Getting Ready for Launch
Fell Seal: Arbiter's Mark is currently in early access, but will apparently be launched not too far in the future. For that reason it is now 10% off.
Tactical RPG, Fell Seal: Arbiter's Mark, Prepares to Leave Early Access With Massive Update!Fell Seal is available now for 10% off on Steam in anticipation of its upcoming full launch
Prague, Czech Republic, March 14th, 2019 -- It can often be difficult to decide when to jump into a narrative-focused Early Access game for fear of losing the story trail. As far as Fell Seal: Arbiter's Mark is concerned, 1C Entertainment and 6 Eyes Studio have the answer for you: now! Not only is this your last chance to pick it up for its reduced Early Access price, but you'll finally be able to play up to its thrilling finale and see why this tactical RPG marvel has garnered such a passionate fanbase, boasting 93% user reviews on Steam!
With the announcement of its full release date looming on the horizon, Fell Seal will receive a massive update tomorrow, adding a huge amount of optional content to further flesh out its world. Aside from its climactic final encounter (and a couple of secret surprises) which will be released at launch, 6 Eyes Studio is excited to confirm that this update officially makes the game nearly feature and content complete, offering up all the missions, classes, gear and optional content planned for release.
As an added incentive for players to jump into Fell Seal before launch, the game is currently available on Steam for 10% off its Early Access price of $19.99 USD (16.99 EUR). This will be the last chance to buy in at this price, before it is raised to $29.99 USD (24.99 EUR) on Monday, March 18 in preparation for its full launch. From the introduction of 32 character classes and over 130 unique battle encounters, to localization in 5 different languages (German, French, Portuguese, Spanish, Russian) and the addition of a Simplified Chinese font to support the game's budding modding scene, the development of Fell Seal has been a long journey, filled with unending passion, both courtesy of 6 Eyes Studio and the game's dedicated fanbase.
In an effort to give back to this community and let them make their (arbiter's) mark on the game world, 6 Eyes Studio will be kicking off a contest to coincide with Fell Seal's launch. Fans will be tasked with designing their dream weapons and armor and sharing them on social media - no prior game development knowledge needed. 6 Eyes Studio will then pick their favorites, translating them into in-game gear as part of a post-launch update. Be sure to follow 6 Eyes Studio and 1C Entertainment on Twitter for more information about how you can participate!
Fell Seal: Arbiter's Mark is available now on Steam Early Access, with a full launch planned for Spring 2019 - stay tuned for more info on full launch, coming very soon! Plus, if you're attending PAX East 2019, don't hesitate to stop by Booth #19115 to get your hands on the game! For more information on the game, check it out on Steam and 1C Entertainment's game page!
Key Updates in 2019:
- All English dialogue has been completed. The story is 98% playable from start to finish, with the final couple battles being reserved for final release
- Localization has been completed for all launch languages (German, French, Portuguese, Spanish, Russian)
- All visual effects have been completed and added to the game
- Improved enemy AI has been implemented
- Added 11 new story battles, 7 patrol battles, and 3 optional secret battles with quests to trigger them
- Added the Centina Arena to the game, complete with two colosseum tournaments, and 7 highly-variable Arena battles that scale to the deployed party's level
- Optional story-character events have been added to the game, offering insight into characters' personalities and backstories through short dialogue scenes
- New customization options for non-story characters, like outfits, hats, faces, and portraits, have been added
- Added an optional secret character, and 2 secret enemies that spawn randomly during Patrols and award significant rewards to players who can defeat them
- Added 8 hidden Obelisks throughout the game's battle maps, kicking off a world-spanning side mission to hunt for a special treasure cache
- Added a bunch of new SFX and VFX
Fell Seal: Arbiter's MarkSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Thursday - March 14, 2019
Vagrus: The Riven Realms - Delivering News
In a new blog post for Vagrus: The Riven Realms, more information is provided on how news is being delivered in the world of Vagrus.
This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus: the acquiring and delivering of news across vast tracts of wasteland. Carrying news between settlements not only makes sense from a gameplay perspective but has its foundations in-world, too, that is, *comitati *are known to have a vital role in distributing news and taking messages all over the continent of Xeryn.Acquiring News
News are tied to settlements: each settlement, however small, has its own News entry. You will acquire the entry for the given settlement when you enter the mansio in it. Alternatively, if you already have the entry in your Journal, it is reset to the freshest state when you enter the mansio. Sometimes you can also find News entries through Events as well - these often give you entries from faraway places.
You can deliver news by turning them in at the [cur]mansio[/cur] in settlements. Doing so will grant you coins depending on the number of entries, their freshness, and your current distance from their source. Note that News entries are not lost when you turn them in but you can not turn them in at that settlement again for a while. Entries can only disappear from your Journal when they lose all their freshness (but this can be reset by acquiring that same entry again).
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Shenmue 3 - Preview @VG24/7
VG24/7 share their impressions of Shenmue 3.
Despite taking Ryo to a more rustic, countryside-based setting, Shenmue 3 is just as densely packed as its predecessor. When the demo reaches a town, there’s a range of NPCs throughout. Suzuki says that the Choubu region in the game has over 500 NPCs. Talking to them is the same old Shenmue fare – it’s not so much focused on choice as world building, each conversation offering up a little context if not clues as to how to further progress.
One thing that’s changed, Suzuki says, is that shops will now be more plentiful in Shenmue 3 and stock a far wider range of items. He explained that in past games there were fewer stores but you could have longer, in-depth conversations with their owners. In this game, owners aren’t as fleshed out but the shops themselves are.
Shenmue 3SP/MP: Single-player
Release: In development
Beautiful Desolation - New Screens and Audio
OnlySP reports on some new screens and audio for Beautiful Desolation.
The update begins on a positive note, with the developer stating that the majority of 2D graphics has been completed and implemented into the most recent build of the project. This essentially means all of the scenes, character portraits, and menu graphics are finished.
The developer then showed off some of the menus in-game, which look, much like the rest of the screenshots, lovingly crafted with a degree of post-apocalyptic aestheticism. For those interested, the screenshots are embedded below:
Non-RPG General NewsSP/MP: Unknown
Release: In development
Edge Of Eternity - Chapter II Major Patch
A new major patch for Edge of Eternity.
Chapter II Major Patch
Important info about localization: We had very few time to do the localization of the chapter II so there is a few dialogs not translated yet and achievements, their translations is in progress and should be integrated in a few days, our apologies for the delay.
We playtested the new chapter as best as possible with some members of the community and internally but we recommend backuping your save located in steam/userdata/<youraccountid>/269190 before starting the chapter II.
You can now use the action button to make your character sprint in exploration, your character have a stamina bar, if you continue to run when the stamina bar is depleted your energy is consumed instead, the stamina bar refill over time.
A fluffy companion that you will be able to ride, he will increase your running speed and also the nekaroo have multiple abilities like finding hidden chests and tracking npcs, monsters and rewards by following scents.
Available as part of the story and as dynamic events Nekaroo races will make their grand debut, it’s a very early version but it will be improved and expanded over time!
Weathers are now a lot more important than before and also there is new ones and the rendering of them has been improved, weathers now can also change the balance of battles by applying some special effects during battle, for example during acid rain all entities get damaged periodically and the energy is consumed more quickly, during sandstorms physical attacks have high miss rate etc…
New weathers are: Snow, Acid Rain, Sandstorm they are added to the existing Rain and Clear weather.
Weakness Discovery system
A new interface has been added during battles ontop of monsters showing their weaknesses and resistances but you have to find them, by using elemental skills and magics you’ll be able to discover the weaknesses and HPs of your enemies and memorize them for next battles.
Procedural dungeon - The Lighthouse
The lighthouse is a very unique secret and optional dungeon, each floors are procedurally generated and each floor is harder than the previous one, no save inside but you can exit at any time but the dungeon reset when you leave it and you’ll have to break through each floors again, who knows what the ultimate 100th floor contains?
Edge Of EternitySP/MP: Single-player
Release: In development
Knights of Tartarus - Coming to Steam
“Hello, Imagine if Dragon Quest and Zelda were on one single game. What you’ll get is Knights of Tartarus, an RPG where you go to the underworld to fight against four colossal monster knights.
Knights of Tartarus is a challenging open world game where you will need monsters to teach you their spells, craft items, solve puzzles.
Each monster holds special and unique abilities which can be learned. Monsters also give you crafting materials for making equipment. Additionally, there are skill upgrades that can be gained by leveling up.
These give you special perks like performing combo moves or becoming immune to paralysis, and much more.
I plan to release Knights of Tartarus on April 19, 2019. The game will be available on Steam and Itchio for PC, Mac and Linux.” – Stello Hexis
Knights of Tartarus is a role-playing game where you enter the underworld to fight off a legendary order of knights and save the world. To have a chance, you will need monsters to teach you their spells, craft items, solve puzzles and even compete against your rival.
Explore an open world and travel into the magical monster dimension called Tartarus. You'll find many friends and not so friendly characters along the way.
There are many regions each containing unique puzzles, treasures, and enemies.
Fight against magic beasts to gain spells, crafting materials and gold. Each monster holds special and unique abilities which can be learned. Monsters also give you crafting materials for making equipment. Additionally, there are skill upgrades that can be gained by leveling up. These give you special perks like performing combo moves or becoming immune to paralysis, and much more.
Great and varied soundtrack.
Huge bosses that are difficult but fair.
A cute dog.
General News - 16 Best Sci Fi RPGs
Unleash the Gamer shares their list of the best 16 science fiction RPGs.
HOW WE CHOSE THE BEST Sci-Fi RPGs
Before getting down to listing our favorite sci-fi RPGs , we’ll explain the criteria that we considered when deciding whether or not a game fits into the Sci-Fi RPG category.
What an RPG Is (in our opinion)
For the purposes of the article, we consider an RPG a game that has:
- Character building and progression
- Choices that affect the game world
- An emphasis on exploration
- Combat that is directly influenced by player stat choice
What We Consider to Be Sci-Fi
As for deciding if a game can be included in the Sci-Fi genre, we took into consideration the following factors:
- Set in a near or distant future
- Setting and universe based on imagined future scientific or technological advances
- Science and technology are at the center or the basis of the plot, having either benefited or harmed the societies portrayed
- Portrays aliens or life on other planets.[...]
Phoenix Point - AMA with Julian Gollop
The Reddit AMA with Julian Gollop about Phoenix Point and the Epic Games Store decision.
56 points 10 hours ago
A lot of backers choosed a higher tier to get access to the first two DLCs. Do those get the difference back or at least some other compensation?
LEAD DESIGNER 11 points 9 hours ago
The living weapons / chitin armour is actually a single DLC pack, and will remain exclusive to backers. You will also get at least 3 DLC packs free over the course of the year.
63 points · 10 hours ago
Question: Backers who backed the game from China can't even install the Epic Launcher, since Epic Games actively blocks the Launcher there. Why do they have to wait 1 year now because you decided that?
How could I, as a backer, even play the game in China? I could easily do it via GOG or Steam.
Business Guy-17 points · 9 hours ago
We're looking into our options for China right now, and hope to have something to share on that topic soon.
Epic does not, so far as I'm aware, have a 'workshop' like Steam does. Does this affect the sense or extent to which PP will be mod-friendly,
and can you clarify further yet how modding is expected to be facilitated?
LEAD DESIGNER 11 points 9 hours ago
We will be supporting some limited modding post-release, but it will not come before the first major DLC.
We don't know yet what modding support Epic will be providing in the future, but we will provide a custom solution if necessary.
LEAD DESIGNER 26 points 9 hours ago
Phoenix Point will be DRM free, and will run without the Epic Launcher. You can uninstall it after downloading or updating, and the game will run fine.
You can even add it to your Steam library manually. All backers will get at least 3 major DLC packs throughout the year. If you only want to play on Steam/gog.com, you will get a Steam/gog key after the exclusive year has ended which will include all the DLC up to that point. Yes, we did expect some people to be upset by the Epic deal, and we did not make this decision lightly. We have enough resources to release the game, but the Epic deal will help the game enormously in terms of quality and post-release content. It helps give our employees security and gives them the confidence they can get the job done, despite the stress and high expectations.
9 points · 9 hours ago
"Major" DLC? Are there going to be "Minor" packs that backers do not have access to? (Disregarding Pre-order bonus such as living armour)
LEAD DESIGNER 14 points 9 hours ago
There will be some free content updates as well.
40 points · 10 hours ago
I'm looking at getting a refund, because I do not want to support the Epic Game Store and their exclusivity purchases such as the one that just happened with Phoenix Point.
Why are you unable to provide the refund via the payment method? I'm sure I'm not in the minority of being uncomfortable with handing my bank account information over to a third party.
19 points · 10 hours ago
Because we are offering refunds to anyone who purchased from the Fig campaign (almost two years ago) until today,we literally can't refund via original payment method because too much has elapsed in many of these cases.
After extensive research and testing of a number of methods (including PayPal), this is the most efficient way for us
to process a significant number of refunds to people in many different countries around the world.
They have a 9.2 rating with TrustPilot (https://www.trustpilot.com/review/transferwise.com) and
we use them ourselves to transfer money to pay studio salaries every month.
18 points · 9 hours ago
I think it's fair to say that the marketing for this game so far has suggested an experience that will in some ways fall closer to "old" than "new" xcom, as a tactical or strategic experience. Is there any element of the design direction in X-COM: UFO DEFENSE and its direct sequels that you would say was a mistake? Anything you're trying to avoid in this new game, when it comes to how players will react to it?
LEAD DESIGNER 21 points 9 hours ago
Good question. There were certainly big problems with the original X-COM - lack of tutorials, poor interface, lack fo feedback,fiddly inventory management. We are taking a few lessons from modern XCOMs, while keeping and improving on some stuff in the old ones. Phoenix Point also takes some ideas from X-COM Apocalypse, with multiple human factions and agendas. I want it to have more of a simulation / sandbox feel, but with some strong story lines from each faction.
20 points 10 hours ago
Free DLC - with the new influx of money, will the missed funding goals from the Fig be implemented as part of the free DLC? The sea missions, floating bases etc?
LEAD DESIGNER 22 points 10 hours ago
Yes - all the proposed DLC from the Fig campaign will be implemented, plus more.
We plan at least 3 major DLC packs which include new missions, storylines, aliens, equipment etc.
Backers who ordered the living weapons/armour sets will get those as an exclusive DLC pack in addition.
We will be supporting the game with extra content as soon as possible after release and throughout the following year.
We are definitely in it for the long haul.
11 points · 9 hours ago edited 9 hours ago
Epic games hate blah blah all that, but besides the hate, I still have genuine questions.
Will there be an action cam similar to Xcom2s? I loved seeing a close of up of my soldier or an alien getting blown away, I would at least like the option.
How many voice lines will you be adding, mostly for aliens, because if I hear that alien say that damn line one more time while he shoots me i'm gonna flip.
Would it be possible to add some old time war weaponry and such? I know its all futuristic and stuff but if there are rag tag teams in cities I would imagine they don't get the top of the line gear.
Ragdoll physics, this is small thing to me but I think they go a long way in making the game just have that feel, will you be improving them? For example reactions to multiple shots, even after death etc. This is also another reason why I loved the action cam in Xcom2, even though it didn't have the best physics.
Action cam tho pls.
LEAD DESIGNER 13 points 9 hours ago
Yes absolutely - there will be plenty (you will also be able to turn them off if you wish).
The aliens will have quite a few more barks in BR4, with more yet to come. Soldiers will also get them.
The independent havens have soldiers that look like bandits with rough looking weapons. Still from the future though.
Yes, we will be improving them, during our polish phase. The environment destruction will also be getting a major overhaul.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Wednesday - March 13, 2019
General News - Dwarf Fortress is coming to Steam
PC Gamer reports that the roguelike building sim Dwarf Fortress is coming to Steam:
Dwarf Fortress is coming to Steam with graphics and mod support
The classic version will still be free and updated, same as always.
I'm telling you, with a straight face, that this is the biggest PC gaming news of 2019: Dwarf Fortress is coming to Steam, with graphics and Workshop mod support. Dwarf Fortress is as famous for its ASCII graphics as it is for its unparalleled depth as a procedurally generated simulation of existence. And while it's always been moddable, the new Steam (and Itch.io) release, coming this year, will make an infamously complex game just a little bit easier to get into.loading...
Kitfox Games, makers of Moon Hunters and the upcoming Boyfriend Dungeon, are handling publishing and working with artists and a composer for the new release. The new 32x32 pixel graphics tileset is being created as a collaboration between two long-time Dwarf Fortress modders. Under the surface, Dwarf Fortress will otherwise be the same game. The free version will remain available and be updated same as the version available on Steam, which will cost $20.
Encased - New Screenshots
The latest update for Encased shows off some new screenshots.
KSU #31: New Screenshots
“My father showed me my first miracle when I was a little boy. Starting with a photograph, he explained everything that went into the process of making it: lens, lamps, cuvettes, the mysterious dark room, photographic film, solutions, and finally the image, slowly emerging as if by magic from the void. It was as if I had discovered a window into a whole new world.
Sometimes I think this desert beneath the Dome works in exactly the same way. Perform the correct ritual and it will reveal its secrets. Not immediately, of course, but slowly. Be patient and in the end the picture will appear. You will not discover everything all at one...
But it is just as awe inspiring.”
(from a scrap of paper found drifting across the sands of the Southern Region.)
The graphics for Encased are slowly but steadily taking on a more polished and distinctive shape. It’s very important tous that with a single glance at the screen, players can say, “Yeah, I know that game!" Our artists and level-designers are working long and hard to fulfill that goal.
Why don’t we check on some of their work? Let’s take a look at screenshots from some of our work-in-progress locations.
Imagine that later today you’re scheduled for a serious talk with some bigshot from management. You have a feeling an assignment is coming up, something big involving new responsibilities. It’s obviously in your best interest to get as much information as possible. What’s your plan?
You could search for information on a public terminal; hack into the main servers; study the Dome’s strategic map in order to draw conclusions from key site placements; or find a Silver Wing associate and charm or intimidate them into sharing privileged information. There will be many different possibilities, and it’s up to the game to present them for you. But which solution you choose is always up to you.
The road leading to this cave is obstructed by hazardous anomalies. You don’t know what’s inside. How dangerous said anomalies might be is also a mystery to you. But due to an overheard conversation between two people from a nearby village, this site is particularly tempting. What to do...
You could attempt to find a different way in; use scientific equipment to discharge the anomalies; use your agility to cautiously squeeze past them; put your visor down and take your armor for a test run; or simply turn back. In every situation, you will have several options for finding a way in or out.
In the darkness of the alternative past, bunkers littler the desert. Along with the turrets guarding them. Here is a situation every genre-loving gamer has experienced at least once: You need to get inside, but the entrance is guarded. Problem is, you don’t know if the bunker’s inhabitants and their turrets see you as an enemy or a friend. It’s probably a good idea to double check.
But the easiest way is not always the right one. Maybe you should look around for a secret tunnel; ask an inhabitant on a smoke break about the pros and cons; use your lockpick and hacking skills; or just throw an EMP grenade and tell everyone it was a lightning strike. A motivated individual will always find a way.
What could be better than a cozy evening enjoying the warmth of a post-apocalyptic bonfire? An evening spent on nothing but quality time. Fun activities may include: scaring away a gang of raiders attracted by your fire; stealthily accessing the storeroom of a deserted filling station; eavesdropping on the latest secrets and gossip of the folks occupying the nearby ruins; or engaging in some fair (or not so fair) trade with the locals.
Don’t forget to admire the beautiful scenery on the way!
Is there anything beautiful to be found in a swamp? If you don’t mind getting your hands, legs and everything else dirty, then yes. Otherwise CRONUS wouldn’t send yet another expedition into these parts. Truth be told, all participants are currently MIA. A slightly rusty, tracked vehicle is the only sign of the expedition’s passing.
Now you have to map an uncharted, toxic swamp, fight off monsters, look for traces of survivors, search their corpses for evidence, and finally put their sad story together. Or maybe you’ll go your own way and pursue your own goals. Though the swamps will be no less unpleasant, this need not be the main episode of your gaming experience.
While conquering the Dome and its virtual territories, don’t forget about the real world. Or rather about Steam, our bridge between the digital and the material.
Genre: Tactical RPG
Release: In development
Knights of the Chalice II - Kickstarter Trailer
A trailer on the eve of the Kickstarter for Knights of the Chalice 2: The Dark Arena.
This is the main Kickstarter trailer for Knights of the Chalice 2 (KotC 2), a party-based RPG with turn-based combat and hand-drawn 2D graphics.
In KotC 2: Augury of Chaos, your heroic party confronts a group of evil fanatics allied with various demons and fiendish dragons. Blast your enemies with more than 700 spells, bull rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21. KotC 2 uses the OGL 3.5, the ruleset at the root of Dungeons and Dragons 3.5.
Knights of the Chalice IISP/MP: Single-player
Release: In development
Tuesday - March 12, 2019
BattleTech - Update 1.5
Henriquejr spotted update 1.5 for BattleTech:
LIVE - BATTLETECH 1.5.0 Release Notes
Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption.
For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder here.
Please enjoy our latest BATTLETECH update!
IMPORTANT: As an ongoing note for players who mod various game files… modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
If you experience further issues please contact Customer Support here.
File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
Mac users should now be unblocked if their volume of save files becomes large.
We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.
- Fixed an issue where the user could become stuck if none of the user’s remaining ‘Mechs were operational or all of the user’s MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
- Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
- Unit Flags are now properly deleted on unit destruction.
- Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
- Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
- COMMUNITY REPORTED: LRM variants stability damage has been corrected.
- COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
- COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
- COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
- COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
- COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
- COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
- COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
- COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
- COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
- Destroyed enemy units no longer become targetable after loading a combat save.
- The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
- Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
- Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
- Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
- Vehicle nameplates no longer remain visible if destroyed with a single attack.
- Fixed two issues that might cause a softlock to occur during the story campaign.
- Many issues relating to the Big Steel Claw have been resolved.
- An event involving antivirals now works properly.
- Numerous localization issues have been cleaned up or resolved.
- An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
- On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
- Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
Genre: Tactical RPG
Wolcen: Lords of Mayhem - Soundtrack recorded
The soundtrack of Wolcen: Lords of Mayhem has been recorded with The City of Prague Philharmonic Orchestra:
Wolcen’s soundtrack recording in Prague and Beta Passive Skill Tree presentation
On February 18 and 19, 2019, Daniel Dolui and Simon Majar, two co-founders of Wolcen, went to Prague with Jean-Gabriel Raynaud and Cédric Baravaglio, composers, to record our original soundtrack with the amazing Prague Philharmonic Orchestra.
Since the beginning of Wolcen, music means a lot to us, many of us are musicians here and we believe music is primordial in a video game. We’ve been working with our talented composers for 2 years, they made an incredible job, and we can’t wait for you to listen to the complete Soundtrack. In the meantime, we want to share these great moments with you and discover our two wonderful composers:loading...
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Dragon's Dogma - Being Adapted into an Anime
A Netflix media release reports that Dragon's Dogma is being adapted into an anime.
Dragon’s Dogma - Sublimation Inc.
Based on a world-famous action RPG set in an open world, Dragon’s Dogma from CAPCOM will be brought to life as a Netflix original anime series. The story follows a man’s journey seeking revenge on a dragon who stole his heart. On his way, the man is brought back to life as an ‘Arisen’. An action adventure about a man challenged by demons who represent the seven deadly sins of humans.
Dragon's Dogma: Dark ArisenSP/MP: Single-player
Niffelheim - New Animations and Balance
Niffelheim's latest update improves the animations and the balance.
New animations and new balance [Update 1.0.008]
We’ve been working on a few large updates for Niffelheim in the last months.
And I am excited to finally share the news with you.loading...
First I’d like to tell you that we
have unified and improved animations for each character individually. Check out
the new trailer to see some of these.
We have improved the satiety balance for each
character, so you won’t starve that often from now on. Let the heroes’ stomachs
be full! )
We’ve added in-game hints for various
actions: collection, attack, gathering etc. Now the gameplay is going to be
even more comfortable, especially if you are using a gamepad. You can always
disable hints in the game’s settings.
Another thing we focused on was the
distribution of mobs across dungeons and now it’s more interesting to hunt a
certain boss or mob. Mines are now inhabited by various undead mobs, the left
dungeon – by trolls and skeletons, and the right dungeon – by spiders. We have
also improved stats and loot for the mobs.
We are going to support and improve the game further; we are reading all
your feedback and really appreciate the interest and support you are showing
for our game. At the time we are also porting the PC version of the game to Nintendo
Switch, Xbox One, and PlayStation 4 platforms. The game’s release on consoles in
scheduled for this spring.
Ellada Games Team
NiffelheimSP/MP: Single + MP
Heroes of Hammerwatch - Pyramid of Prophecy March 13th
'Pyramid of Prophecy' is a new expansion for Heroes of Hammerwatch that will release March 13th.
Save the date for Mar 13, 2019 at 2:00pm PDT, that's when the expansion/DLC for Heroes of Hammerwatch is being released (unless something really unfortunate happens)!
This is a big expansion that also comes with a big free patch that fixes and tweaks tons of stuff.
Main features of the expansion includes a completely new campaign, new class, new gameplay features and tons of smaller additions and changes. People that don't have the DLC can still play the new campaign with people that have it, but will miss some of the more specific features, like the new class.Price:
7 USD with regional changes.Trailer:loading...
If you want to try the non-DLC changes right away you can download a testing version by going in to properties on Heroes of Hammerwatch in Steam, go to the BETAS tab and select public_testing.
Heroes of HammerwatchSP/MP: Single + MP
Seven: Enhanced Edition - Arrives March 26th
Seven: Enhanced Edition premiere date announced!
We know that you’re excited to dive into the new story behind Drowned Past extension. We are happy to announce that the extension is going to be available from March 26th 2019.
However, it’s not just going to be a release of an add-on. Instead, we are going to launch the brand new version of our game – Seven: Enhanced Edition – that includes Drowned Past. Anyone who already owns Seven: The Days Long Gone will be able to upgrade the game to the new edition on the launch day for free. If you have friends who own PS4, tell them that on March 26th 2019, Seven: Enhanced Edition will be released on their platform too!
What will the extension itself contain? In Drowned Past, the player will run into the Enclave, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried are buried for a good reason, as Teriel and the Enclave will discover. With that, the original game will get an array of new opponents, weapons, outfits, crafting schematics and skills.
With the expansion, we are bringing plenty of fixes to problems you’ve reported too. Thus, if you have encountered any bug, please wait for the new version of Seven where your issue should be sorted out.
Before we sign off, we wanted to thank you for any feedback you left in the discussion boards or in your reviews. Of course, kind words always warm our hearts but the detailed constructive feedback is always very much welcome as well. Thanks to that, we can work on a game you want to play, and we can be proud of. Thanks a million for every conversation we’ve had over this past year and we are looking forward to staying in touch with you even more.
Watch the new trailer below!loading...
Talk to you soon!
Fool’s Theory Team
Monday - March 11, 2019
Sekiro - Launch Trailer
The launch trailer for Sekiro: Shadows Die Twice.
Take revenge by any means necessary. Become the “One-armed Wolf” and rise from every fall when Sekiro™: Shadows Die Twice releases on 3.22.2019.
Winner of “Best of gamescom” and “Best Action Game” at gamescom 2018, Sekiro™: Shadows Die Twice is the next adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face-to-face with larger than life foes in a dark and twisted world.
Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
Take Revenge. Restore Your Honor. Kill Ingeniously.
Available 3.22.2019 https://www.sekirothegame.com/buy
Release: In development