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Sunday - October 14, 2018
Saturday - October 13, 2018
Friday - October 12, 2018
Thursday - October 11, 2018
Wednesday - October 10, 2018
Tuesday - October 09, 2018
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Picture Watch

The Chronicles of Spellborn
Box Art

Poll Watch

What do you game on?
Windows XP
0.76%

Windows 7
24.43%

Windows 8.x
2.29%

Windows 10
63.36%

Xbox
0.76%

Playstation
3.82%

Linux
2.29%

Mac
1.53%

Something else
0.76%

Vote

Sunday - October 14, 2018

XCOM 3 - Everything We Want To See

by Silver, 14:51

GameWatcher wrote about everything they want to see from XCOM 3.

XCOM 3 - New Enemy Types


This should be a given, frankly - but we're not just referring to more enemy types, which XCOM 2 gladly provided. We mean a complete overhaul of enemies, as the old set are getting rather predictable now. Basing XCOM 3 around Terror From The Deep would help a lot with this. We want to be surprised by opponents again, and give the design team a challenge - the soldiers in XCOM 2 were just boring, and the roided-up Sectoids were no fun anymore. Completely new enemies please!

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Underworld Ascendant - Backer Beta and New Narrative

by Silver, 13:44

The backer beta for Underworld Ascendant has been released. In addition the latest update informs of a new narrative, new enemy variants and announces the voice cast.

BACKER BETA NOW AVAILABLE

Our Backer Beta build is now available for Journeyman level backers and above! ($35+)

Please log into your BackerKit to access the Steam key under the Digital Downloads page. This is currently available for only Windows; we will update our Mac and Linux backers when a build is available!

Note that unlocking the Beta access on Steam does NOT mean you are locked into downloading Underworld Ascendant on Steam for your final digital download when the game launches. We are still in talks with GOG about a DRM-free release.

If you had access to the Backer Alpha/Pre-Alpha build, you do NOT need a new Steam key. The Underworld Ascendant app should update on Steam to the Backer Beta Build.

For more information on what’s in the build, what you can expect, and a feedback form, check out our site here.

[...]

THE BACKBONE OF THE ABYSS: THE SURVIVORS

Over the last several months, our narrative team (writer/director Joe Fielder and writer Crispin Boyer) have been working with OtherSide Austin studio head Warren Spector to further refine and finalize Underworld Ascendant’s story.

For example:

  • Several new roles have been added, as we’ve expanded the population of characters within the Saurian town of Marcaul to include mediators to the Factions and more.
  • The player’s nemesis Typhon is no longer a slumbering primordial nightmare, but is now an active taunting threat, full of menace and… wow, yeah, he’s actually really damn scary.
  • The game now includes VO support for Memora, which are captured memories from major characters detailing important events and secrets of The Stygian Abyss. These are found as quest items in main quests and also hidden in dark and often difficult to access areas that only the clever and capable can find.
  • Final recordings took place several weeks ago! Those have since been processed, implemented within the game, and delivered to our Localization team for translation.
  • We are currently bearing down on locking down all in-game text, including bits of series lore and lizardman graffiti hidden throughout the lower levels of The Stygian Abyss.
[...]

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Review @ Tomsguide

by Hiddenx, 11:01

Tomsguide checked out Pathfinder: Kingmaker:

Is Pathfinder: Kingmaker 2018's Next Great RPG?

The isometric PC role-playing game has had something of a miraculous comeback recently.

Games like Baldur's Gate: Enhanced Edition, Divinity: Original Sin and Torment: Tides of Numenera remind us of why we fell in love with their endless customizability and engrossing stories. Just a few months ago, Pillars of Eternity II: Deadfire demonstrated that the genre still has new ground to cover, whether the new approaches are as big as traversing the high seas in a pirate ship or as small as giving characters entertaining idle animations.

Pathfinder: Kingmaker ($40) is the latest contender in the world of retro isometric RPGs, and right off the bat, it has a lot going for it. It's the first major adaptation of the massively popular Pathfinder tabletop RPG rules; it's both a role-playing game and a city-management sim;  it's got an enormous map that encourages actual exploration. If you yearn for the days of Icewind Dale and Fallout, this title should be an easy sell, especially since you get about 80 hours of gameplay for $20 less than the price of a new big-budget title. Right?
[...]

Bottom Line

There are some aspects of the game that I haven't touched on — the city-building, the bugs, the dialogue, the semiopen world — but the first few hours of Pathfinder: Kingmaker are ambitious, unpolished, satisfying, complicated, engrossing and tedious. I like the game, but I'm not sure I'm ready to commit 80 hours of my time to it.

In the meantime, the staff at Owlcat Games is working overtime to iron out a lot of the game's issues, coming out with patches to that effect almost every day. They're taking their creation very seriously — as they should, because it's a game with a lot of heart and an impressive scope. The game won't make you feel like a king just yet, but it's good enough to merit minor nobility, at least.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Neverwinter Nights: EE - Released on GOG

by Silver, 06:47

Neverwinter Nights: Enhanced Edition has been released on GOG.

Lady Aribeth, you'll never walk alone.

Neverwinter Nights: Enhanced Edition is now available DRM-free, 25% off until October 18th 1pm UTC. Neverwinter Nights Diamond is now included in the Enhanced Edition as a free bonus goodie. Current owners of Diamond get an additional 25% off when purchasing the Enhanced Edition.The D&N epic returns, now with subtle graphical improvements and a completely rebuilt multiplayer system, backwards compatible with all the mods, modules, and save games you were using in the original.Get the Digital Deluxe Edition which includes several adventure modules, the game's Soundtrack and the Heroes of Neverwinter pack or grab each of them separately.

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Thanks Lucky Day!

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - October 13, 2018

Between the Stars -

by Silver, 11:47

Between the Stars is described as a non-linear space faring roguelike ARPG with a heavy focus on events and player choice. The game is currently on Kickstarter and has funded with 3 days remaining.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Command & Conquer - Getting Remastered

by Silver, 10:31

PCGamesN reports that the original Command & Conquer will be getting remastered and will not include microtransations.

Ok, keep calm everyone. It sounds like EA is remastering the original Command & Conquer with a view to release in 2020, “to celebrate the upcoming 25th Year Anniversary”. And it wants your feedback to influence “our current thoughts for PC and what comes next.”

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Space Hulk: Tactics - Reviews

by Silver, 10:26

Some reviews for Space Hulk: Tactics.

Star News Inc.

...

Fortunately, there’s a small relief valve for the stress – a card system. These cards, one of which can be used or converted each turn, provide either a specific buff to a character – turning their next melee attack into a guaranteed hit, for example – or can be converted into action points. This really ups the tactical depth, allowing for things like having a unit do a double move in a turn to reach safety, or to fire six shots at a horde of oncoming enemies and then enter Overwatch. Cleverly played, cards can turn the tide of battle in a single turn.

old man mordaith

This early in a release, for a niche title, I’ll be honest: I wasn’t surprised at the optimization issues. Sadly that’s the sort of thing that gets slated to be fixed post-launch these days. I assume if I am not the only one with the problem it will get fixed pretty quick and typically I’m able to slog through in the meantime. It happened with Battletech, and I love that game to bitty battle bits. So I soldiered on. It was most notably bad on the enemy turn, I assume because the AI was desperately trying to figure out over a hundred creative ways to murder me and settling on the most efficient one.

[...]

Thanks Farflame!

Space Hulk: Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Kingmaker - Official Music Trailer

by Silver, 10:21

Invision Community reports on the sharing of the original score for Pathfinder: Kingmaker.

Owlcat Games and Deep Silver offer you an aural delight from the original score of the critically acclaimed cRPG Pathfinder: Kingmaker

Written and performed by the multi-talented Dryante, who says:

“I play everything. The composition involves instruments drawn from the most diverse cultures – medieval France, Russia and even West Africa, but the backbone consists of two Irish instruments – bouzouki and tin whistle.”

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[...]

Thanks Farflame!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - Patch 3 Available

by Silver, 10:16

@DSOGaming Patch 3 has been released for The Bard's Tale IV: Barrows Deep.

inXile Entertainment has released the third patch for The Bard’s Tale IV: Barrows Deep. According to the release notes, this patch brings several optimizations for improved performance, improves how the graphics benchmarking determined the correct graphics settings for your system, greatly improves the user interface when playing with 4:3 aspect ratio and packs numerous improvements to non-English localized text.

[...]

Thanks Farflame!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Conan Exiles - Adds Pets, New Dungeon, Religion

by Silver, 10:13

@WorthPlaying A new update for Conan Exiles adds pets, a new dungeon, and religion.

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Five months after Conan Exiles' launch, Funcom has released the biggest update since the game left Early Access.

In this update, free for everyone who owns the game, players finally get the chance to tame animals and use them in battle or even build a farm where they can produce materials for you. The update also introduces an epic new dungeon called Midnight Grove and a new religion allowing players to summon the massive flying avatar of Jhebbal Sag.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Kingmaker - Video Review @ NeverKnowsBest

by Hiddenx, 09:59

NeverKnowsBest checked out Pathfinder: Kingmaker:

Pathfinder Kingmaker Review - the most interesting rpg of the year

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A review of pathfinder kingmaker. Who would win in a fight, 100 normal size spiders or one bear-treant?

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Full original Soundtrack

by Hiddenx, 09:32

Pafdingo released the complete soundtrack of Divinity: Original Sin II on youtube:

Divinity: Original Sin II - Soundtrack

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Full original soundtrack for Larian Studio's Divinity: Original Sin 2 composed by Borislav "Bobby" Slavov

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Infinite Adventures - Release Date: October 30

by Hiddenx, 09:19

The dungeon crawler Infinite Adventures will be released on October 30:

Infinite Adventures

Infinite Adventures is a turn-based, dungeon crawling RPG inspired by classic dungeon CRPGs; with fresh new mechanics for exploration, combat and progression. You are the Traveler, a hero with a forgotten memory. Assemble your party and explore the Infinite Labyrinth to discover the truths of your past. Infinite Adventures consists of 6 chapters, 24 levels and 20-40 hours of game play! If that isn’t enough, challenge yourself further by conquering one of the 10 optional post game super bosses.

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The adventure begins as you select from 5 races and 10 character classes to create your hero by choosing from nearly 200 pieces of vivid character art. Create a party of allies to join you on your adventure while exploring 24 levels of the dungeon along with an infinite number of procedurally generated levels.

Characters earn skill points that can be used to customize each character. There are more than 260 skills and 24 powerful summons abilities to be mastered. You will find yourself engaged in the fully voiced story-line as you conquer the challenges of the Labyrinth. Battle through hundreds of enemies and dozens of bosses to discover the truth of your past and why the Labyrinth was created.

  • EXPLORE 24 dungeon levels within the Infinite Labyrinth
  • ENDLESS DUNGEON CRAWLING through procedurally generated dungeon levels
  • HUNDREDS of BEAUTIFUL anime styled characters and enemies
  • STRATEGIC Turn Based combat against hundreds of enemies
  • CREATE your own party of characters from one of 5 Races and 10 Classes while choosing from 190+ Full body Character Art Pieces
  • CUSTOMIZE SKILLS as each character levels up with over 260 skills and 24 summons to master
  • ENGAGE with over 40 NPCs, all fully voice acted
  • COMPLETE more than 50 optional side quests, all fully voice acted
  • EMBARK on an epic adventure to unravel the mysteries within the Infinite Labyrinth

Infinite Adventures

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Friday - October 12, 2018

Thronebreaker - Gameplay Video

by Hiddenx, 20:04

Check out this 37 minutes Thronebreaker: The Witcher Tales gameplay video. Thronebreaker is a single player card RPG:

Thronebreaker: The Witcher Tales | 37-minute Gameplay Walkthrough

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Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms — Lyria and Rivia.
Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge.

Thronebreaker

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Bard's Tale IV - Review @ RPG Codex

by Hiddenx, 19:41

The RPG Codex doesn't like Bard's Tale IV so much:

RPG Codex Review: The Bard's Tale IV

The first Bard's Tale, released in 1985, was a graphical wonder for the time. While Wizardry was still doing wire-frame dungeons, Bard's Tale brought in a first-person view where buildings had shape, walls had cracks and characters colorful animated portraits. There was even music!

In a sense, this is perhaps where Bard's Tale IV is most faithful to the series' roots: it's an attempt at elevating the production values of the genre, this time making a mass market AAA dungeon-crawler, with a budget of several million dollars. Sure, Legend of Grimrock I & II look great and certainly this game wouldn't exist without them, but they still have that indie-ish feel, especially in their commitment to old-school sensibilities.

Because make no mistake, Bard's Tale IV isn't an old-school RPG.

It's interesting to read old Kickstarter updates, when InXIle was promising a branching story, a world that would react to your party's races, all classes from the original series, exploring other realms, hundreds of monsters like dragons and anthropophagie, etc. Absolutely nothing of that is present here. You won't find the monsters that they showed on the videos, and the much-promised grid-based movement mode is still greyed out in the menu, scheduled for a future update. I wouldn't even call this a "true" dungeon-crawler, given the linear level design, but we'll get to that later.

For the purpose of this review, I'll ignore those previous promises (we already have a forum emote specifically for those) and just focus on what the currently released game promises - a modern take on dungeon crawlers, with gorgeous graphics, tons of puzzles and a Hearthstone-inspired combat.

[...]

Finale

When it works, Bard's Tale IV is a satisfying glimpse of what a AAA dungeon-crawler can be. There were moments of pure joy, exploring beautiful vistas, solving interesting puzzles and finding an unique enemy behind a secret door. I'd say I had about 10 hours of good moments in total, mostly in the first half of the game, when the combat and itemization still make sense, and in a few well-made areas or puzzles later on.

But I spent almost 30 hours playing it, and the other 20 hours where extremely repetitive and dull. This is not a good ratio, and it is all due to pointless filler content, that exacerbates every single underlying flaw the game has. I had to force myself to finish it in order to write this review, because the final hours are nothing more then doing mechanical puzzles and fighting cultists over and over. The final puzzle is literally a set of four gear puzzles that must be solved to unlock a larger gear puzzle.

And that's a shame. Even if Bard's Tale IV has nothing to do with old-school dungeon crawlers, it could still be a fun new take on the genre, a kind of "Portal RPG". However, while it was certainly hurt by a rushed release and a terrible starting area, what really dooms it is this recurrent hubris some developers have of always making the longest RPG possible at the expense of anything else, of valuing marketing selling points more than the player's time. Portal 2 is the most famous and highest rated puzzle game of all time, lasting about 8 hours long. Its mechanics are undoubtedly fun, but I doubt many people would even finish the game if they added a tons of dull low-effort filler content to make it 30-40 hours long.

The Bard's Tale IV can't be saved by an enhanced edition or re-balancing patch, because the biggest problem isn't its systems. It needs an abridged version.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Thursday - October 11, 2018

Dragon Quest XI - Review @ Invisioncommunity

by Hiddenx, 19:29

Invisioncommunity reviewed the J-RPG Dragon Quest XI: Echoes of an Elusive Age:

Dragon Quest XI: Echoes of an Elusive Age Review

I’ve been waiting for the time where I could finally write an article about a console Dragon Quest that wasn’t Japan only. The last time we had a console DQ was with VIII all the way back in 2004 on the PS2, since then we’ve had a DS game and a Japan-only MMO, IX and X respectively. DQ finally makes its way back into our consoles, and our lands, with Dragon Quest XI, over 14 months after its initial Japanese release. With such a gap, fans have either spoiled the game by watching Japanese playthroughs or translated it for their playing pleasure ahead of its English release. If only the Trunks lookalike protagonist could have sent the game back to us all those months ago.

[...]

Overall Dragon Quest XI: Echoes of an Elusive Age gets an 8/10, it is beautiful, exciting and brings back that good VIII feel of yesteryear. Fans of the series will love the updated combat system that keeps to the core of the series design, improved graphics and larger maps. The music is reminiscent of the past but sound design clings onto that nostalgia a bit too harshly with retro choices in a modern release. The difficulty is pretty solid if you decide to fight enemies but can ramp up if you move around the very easy-to-dodge foes. If you are a fan of the series, DQ11 is pretty much just more Dragon Quest, without any drastic changes to the formula.

Dragon Quest XI

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Kingmaker - Review @ Invisioncommunity

by Hiddenx, 19:25

Invisioncommunity checked out Pathfinder: Kingmaker:

Pathfinder: Kingmaker Review

Pathfinder (PF), a highly argued improvement over Dungeons and Dragons (D&D) 3.5 edition, praised by the community and ran by groups ever since it was conceived back in 2009 while others may have jumped to 4th and 5th editions of D&D. I myself am an avid role-player, starting my journey with D&D over 10 years ago, shifting to PF when I first found it around 5 years ago.
As a fan of the pen and paper (PnP) version of PF, I was excited to hear that a video game version was making its way to the Steam store, while still reserved about how well it would translate. With the final release of this Kickstarter success, gaining $909,057 out of the required $500,000, Owlcat has brought us a lovely packaged adventure path to delve into. But did it deliver on a video game adaptation of a PnP game, or did it instead release a poorly written homebrew?

[...]

Overall, Pathfinder: Kingmaker gets an 8/10, it is a wonderful experience, full of tactical choices, political decisions, and splitting paths. However, the countless bugs, off-putting design choices and nit-picks all add up to dampen the otherwise amazing adventure. Mechanics are changed for somewhat random reasons, whereas others are deleted entirely. Balancing has taken a strange turn, with “normal” difficulty increasing enemy stats above normal PF versions. Hopefully, the dedication of the team continues on past the initial week of release as they continue to fix the game and improve on its countless flaws.

If you are a fan of Pathfinder, then Kingmaker may scratch your itch while you look for a PnP group to join. Though, due to the number of characters you need to control, reading text, character optimisation and player-input it may feel off-putting to players who don’t normally play D&D or PF.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Assassin's Creed: Odyssey - More Reviews

by Hiddenx, 19:21

Two more reviews of Assassin's Creed: Odyssey:

Gaminglyf - Score 4/5:

Assassin's Creed Odyssey is a stunning game - a gigantic beautiful recreation of Greece, with wonderful ship combat, smooth traversal and plenty of satisfying gameplay moments. Unfortunately numerous design decisions lead to a mix of frustrating gameplay with numerous glimpses of greatness. It's not perfect, but it undoubtedly offers plenty of the series' best.

Mancunion - Score 8.5/10:

However, as I said, these are mainly minor qualms and they don’t even come close to sabotaging this game in the way that previous titles have. I have to admit, for a person who held this series as, arguably, his favourite of all time, during its heyday, I’ve been waiting a long time for Assassin’s Creed to get back on track. But Odyssey does more than that: in following on from Origins and the reinvention of the game’s central mechanics, by adding several layers of depth to the varying types of gameplay, and choosing one the most interesting and abundant periods in history to construct is parkour-filled playground, this game has rekindled my love for this amazing series and given me hope that it will continue in its return to former, one could say, Athenian glory.

Assassin's Creed: Odyssey

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Encased - Funded!

by Silver, 00:05

Encased has been funded on Kickstarter and is now onto stretch goals.

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Thank you!

And we do want to express our sincere gratitude to our backers in these exact words. We are thrilled to be able to make Encased the RPG exactly as it was intended, with your help.

The Kickstarter campaign is taking a lot of energy and we are damned tired, but there’s still about a week to go and we have tons of plans and ideas. What else can we include in the game to make it even better and more interesting? How will additional funds from this point on affect Encased?

That’s what we’ll cover in today's update!

$105 000 — The Fallen Fortress Encounter

Fascinating combat encounter where the player must defend a crashed bomber in the desert against a crowd of raiders. Read more about this event in one of our previous updates

$110 000 — Interesting Free Play

Mode Encased won’t end when the credits roll. Moreover, the post-completion Free Play Mode will get a number of interesting options, additional quests, events and dialogues. The game will also “remember” which ending the player achieved and the world will adjust accordingly.

$120 000 — Upgradable Mobile HQ

An auto-train buried in the sands will appear on the outskirts of the Dome. The hero will be able to capture and restore it, and use it as a mobile base of operations.

The auto-train is designed to be modular: some cars provide the ability to produce weapons, others allow you to heal injured comrades (or yourself), and a third type acts as a launching pad for reconnaissance drones. There are also several random events and quests associated with the road train.

You can read more about Free Play Mode and the mobile base here.

$130 000 — Player Vehicles

The desert under the Dome is vast and dangerous. It is much safer, and less exhausting, to travel behind the wheel of your own vehicle. However, safety does not equal boredom. Automobile ownership automatically triggers the appearance of specialized “automotive” events in the game, as well as additional ways to complete quests.

  ***

 Also, the car (or the motorcycle) can be upgraded into a real post-apocalyptic tank.

$130 001 — 1 Combond Encounter

We’re all used to quests of epic complexity being rewarded with superior loot and good money. But what about an adventure that pays a single coin? Will it be easy? Maybe. Will it be strange? Definitely. In any case, the result will be completely unpredictable.

  ***

 After collecting $130,001, we will add this funny and unusual quest to the game.

$135 000 — Personal Drone Assistants

Robotics is one area where the technologies under the Dome have been successfully implemented. These little-studied mechanisms have allowed the creation of lightweight, levitating drones that crack wise, criticize the player’s actions, occasionally do useful things, and sometimes even participate in combat.
  ***

The drone is not merely a companion, but also an exciting “construction kit”, whose components can be assembled in a variety of ways. As a result, you might convert a frail flying robot into an incredibly effective fighter, or an inconspicuous scout into a universal first-aid kit, darting from unit to unit on the battlefield.

$145 000 — Gladiator Arena

Having been captured by one of the raider factions, a player may find himself in a real post-apocalyptic coliseum! Gladiatorial combat in the world of Encased is not just a bloody fight for survival, but a whole game unto itself, with match-fixing, intrigue, and confrontation between champions.

  ***

You will also discover unique items, interesting text events, and a couple of extra hours of gameplay to spend knocking the crap out of opponents in multiple colorful and detailed arenas.

And by the way, you can bet on yourself at the local bookie.

$160 000 — Mod Support

A good RPG often awakens the desire to continue or expand its story. Or write a completely new one. Such has been the case with the classic Fallout, as well as The Elder Scrolls series, and we hope the same will be true of Encased.

If we collect $160,000 or more, we will create a toolkit with a user-friendly interface to pass along to our players.

$210 000 — Narrative Voiceover

Encased has a lot of stories that could be even better if the “narrator” had a real voice. But we need your help with this.

Project funding info: $99,799 pledged by 2,331 backers!

Once again - thanks to each and every one of you!

Thanks screeg!

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - October 10, 2018

Valkyria Chronicles 4 - Review @ Metro

by Hiddenx, 23:27

For Metro the new Valkyria Chronicles 4 is a good remake of the original Valkyria Chronicles:

Valkyria Chronicles 4 review – better late than never

There is an art and science to knowing when and how to create a video game sequel. Rush too quickly to make a follow-up and you risk sacrificing quality and the long-term fortunes of the series but wait too long and there’s the danger everyone will have moved on by the time it comes out. It’s a delicate balancing act and it seems fair to say that Valkyria Chronicles has, up until now, got it completely wrong.

The original Valkyria Chronicles was released in 2008 and was one of the most critically acclaimed of the PlayStation 3’s early wave of exclusives. But its strange mix of genres and influences was a hard sell and despite strong reviews it did only mediocre business, especially in the West. That meant its sequel was demoted to a PSP-only game and the third entry was only released in Japan. Which wasn’t as tragic as that suggests given the games had already become more interested in cliché anime storytelling than the innovative gameplay that made the original so interesting.

In the intervening years though the first game’s reputation has grown, and it received a recent port to the PC and an upcoming one to the Switch. And then finally we got last year’s Valkyria Revolution which was… dreadful and seemed to completely misunderstand everything that was great about the series. But now, 10 years later, we finally have the sequel that always should have been.

[...]

Score: 8/10

Valkyria Chronicles 4

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Jagged Alliance: Rage! - Preview @ Wccftech

by Hiddenx, 23:18

Wccftech has previewed Jagged Alliance: Rage!:

Jagged Alliance: Rage Preview – A Veteran’s Touch

Time hasn’t been kind to Jagged Alliance. At a ripe old age of 23, the series has seen its fair share of ups and downs. To be more accurate, it performed incredibly well when it began, which rose even higher with the second release, to then slump into a drunken stupor offering only a glimmer of hope.

[...]

Set 20 years after the original, one of the major focuses for Jagged Alliance: Rage is showing just how human your ragtag band of mercenaries are. Over the past twenty years, what were strong, almost superhuman fighting machines are showing the effects of constant battles. Ivan, a mainstay of the series is now an alcoholic. Grunty, who idolised Ivan, has lost the heart for the business. Sadly, Grunty also has high blood pressure and is at risk of a heart attack when under strain. Shadow, from Jagged Alliance 2, now prefers to work alone and has a terrible immune system following a friendly-fire gas attack. Others also have their downsides but are still excellent fighting machines when they need to be.

These elements are more than just flavour text to enhance the characters and show the passage of time. Simply put, they have a huge effect on the game. If Ivan doesn’t have a bit of booze, he’ll get the shakes and his accuracy is largely diminished as a result. Shadow, one of my personal favourites, best hope he doesn’t get a wound – infection is a seriously high chance and can lower his HP, making it much easier to kill him. The tradeoffs are interesting and seriously add to the difficulty of Jagged Alliance: Rage, they certainly make you think too.

[...]

Jagged Alliance: Rage!

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Rebel Galaxy Outlaw - Interview

by Silver, 10:19

Double Damage was interviewed by Gamingbolt about Rebel Galaxy Outlaw and outlined the major changes, story details, player choices, and more.

What had first made you decide to create a prequel to Rebel Galaxy?

The first Rebel Galaxy was more of just an experiment for how to make a space game. We learned so much, technically, but probably more creatively. We knew we could address the problems of the first game, mostly the repetition and grindy-ness, but also wanted to go further creatively. We wanted to push character and grit further, and thought an earlier setting would creatively make sense, less high tech and more lawlessness.

What are some of the major changes and improvements that this game brings?

The biggest change was the switch to cockpit-oriented dog-fight style flight and combat, versus the naval-style combat of the first game. I’d say we’ve improved on the original in just about every way. Some specifics are a deeper, more character driven story, less repetition of content, better UI and cool mini-games.

[...]

Rebel Galaxy Outlaw

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

ATOM RPG - Update 0.8.5

by Silver, 09:58

Update 0.8.5 has arrived for ATOM RPG. Screenshots at the link.

Hello again, friends!

Our work on another large update, numbered 0.8.5. has finally reached it’s end and we are ready to upload it for your enjoyment!
What has been done this time? Well, like we said in the announcement, we are continuing to liven up the locations with new characters, some of which aren’t just ready to tell you their stories, but also ask for your help in various side-quests. A huge work has been done with the crafting system - we added new recipes for not only firearms but meds as well.
Lots of hours were spent behind the stage, where we again tinkered with some of the mechanics to further balance out the game. Also, we have made clothes change possible - you can finally get rid of that sweater for something more fitting your playstyle!

Change log:

- Locations filled with 60+ new characters (look for them in Krasnoznamenny, Peregon, Fogelevka and some other places)
- New crafting recipes. Not just for firearms, but also for medicine and armor;
- 20 new quests and juicy solutions to some of the old ones, including Dan’s quest line, Kostya the Yob’s quest line and more;
- Change your clothes!
- New visuals for character on the global map;
- New visual effects such as cloud shadows on the ground, fog on location borders, etc;
- A large portion of sounds remastered, new sound effects added, footstep noises now depend on terrain;
- New demo global map;
- New location - The Container Yard;
- Rebalanced the perks;
- Rebalanced trade, also some wares turn to money in time;
- Rebalanced and improved AI;
- New follower commands (point to target, or move to location);
- Various bugs fixed

As always, we will spend the next few days hot-fixing new issues, if there will be such. Then it’s business as usual, and by that we mean constant work on the next big update!

Thank you for sticking with us, and let there be ATOM!

Thanks Couchpotato and Farflame!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Call of Cthulhu - Previews

by Silver, 09:57

Some previews of Call of Cthulhu from Farflame!

God is a Geek

Sure, there are some issues. The RPG-lite character progression feels a bit out of place, and this preview build was riddled with spelling mistakes, but that may well be down to iffy translation of a French game and can easily be fixed before launch. It’s also a very minor complaint in a preview that otherwise had me riveted from start to finish.

On the other side, Call of Cthulhu is dripping with atmosphere and has a story that is as intriguing as it is eerie. The detective angle works nicely, letting you piece together possible crime scenes, showing you ghost-like images of your theories as you search for clues. Dialogue wheels and the various gameplay outcomes that are influenced by how you play, both combine to create something a little different to most of today’s horror games. Plus, the story had me gripped from the moment I saw the Hawkins’ painting in Edward Pierce’s office.

[...]

Game Watcher

For example, the first major objective in the game is to get into Warehouse 36, a place by the docks owned by the Hawkins family, where shady deals seem to be going on. The cops are steering you away from it, gangsters guard the front entrance, and the back entrance is seemingly blocked. What do you do?

The answer depends entirely on the stats you chose at the beginning of the game. While you may have upgraded them a little by now, it won’t be much, and if you’ve gone jack-of-all-trades you’ll struggle to do most. Basically, Pierce has seven Skills that he can upgrade: Eloquence (charisma), Spot Hidden (find objects), Strength, Investigation, Psychology, Occultism and Medicine. All can be upgraded so you can get more information, and even access different areas and conversations.

[...]

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dark Crystal Games - Interview

by Silver, 05:29

Dark Crystal Games is currently running a Kickstarter for Encased and was interviewed by CSH Picone recently.

CHS: Where did the name Dark Crystal come from? It seems unusual for a Russian company to have an English name.

Slava: Yeah, there is a small story behind it. Basically, we all play a lot of RPGs, including some of the multiplayer ones - World of Warcraft, Lineage 2, EVE Online and many others. When we were thinking about the company name, we really wanted to find something medieval or noble or epic, with fantasy or sci-fi vibes, because we focus on making games with interesting worlds and stories. We were thinking for a while, and then someone proposed Dark Crystal, because Dark Crystal is one of the most famous magical sets of equipment in Lineage 2, and several of us spend a lot of time in this game. So we just added Games at the end, and that was it.


CSH: Tell us a bit about your team? Do you have all bases covered, or will you need to call in outside help for voice acting, localisation, that sort of thing?

Slava: The core team is actually more than 15 members now. Those are split up into code, art and design areas. Since we are indies anyway - some people wear several hats and know how to do multiple things. Our mentors and experts are mostly from the design and writing departments. The game is being developed in Russian (with English in mind) and there are multiple writers and narrative designers which help us to adapt it for an international audience and make it really smooth. Several other indie RPGs from our region were struggling to do this, so I had it in mind from the very beginning. There are also talks with other people who are very experienced and will add high-level project expertise, but we will announce that later.

[...]

Thanks Couchpotato!

Dark Crystal Games

Details

Fallout 76 - News Roundup

by Silver, 05:17

Some more Fallout 76 related news thanks to Couchpotato!

Fallout 76 Videos: Killing the Flatwoods Monster

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Here's Why Fallout 76 Isn't Coming To Steam according to Gamespot.

"Well because of the kind of game it is," Hines said when asked by Fallout 76 is bypassing Steam. "Because it's an online, always-on game-as-a-service. Based on our experience based on other things that we've done, we felt like having a direct relationship with our customers was super important to us. And so doing it through Bethesda.net, exclusively, allows us to have that one-to-one relationship with customers, that quite honestly you don't always have when you go through another third-party where they might own the relationship with the customer in terms of being able to email them or to reach out directly and contact them."

Pete Hines Is Not "The Lore Guy" according to Twinfinite.

Pete Hines has put himself out there on Twitter trying to answer as many questions that fans have about Fallout 76 as possible. However, there is one type of question he definitely won’t answer, and that’s lore.

10 Things You Need To Know About Fallout 76 according to Cogconnected.

One of the most mysterious titles on the docket for 2018, Bethesda Game Studios has been extremely tight lipped about Fallout 76. Until now. I attended the big Fallout 76 gameplay reveal event last week in West Virginia, and grilled the Bethesda team about the game relentlessly. Good news! They gave me almost all the answers I was looking for, and I had a good time with the game too.

Fallout 76 microtransactions currency is called Atoms according to VG24/7.

Bethesda has revealed a few more details about Fallout 76’s microtransactions currency, Atoms. Atoms is the other currency in Fallout 76, but unlike bottle caps, it’s the one you’ll be able to buy using real money. Atoms are also earned in-game by completing tasks.

Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Whispering in your ears

by Silver, 05:11

An update for Edge of Eternity introduces the voice actors.

You probably heard them in the trailer - and their presence has remained a secret for a very long time. Lets introduce you to our voice-over actors!

We will unveil new members of the cast regularly but for now, let's introduce the ones you will "meet" in the beginning of the game.

Please meet:

Daryon - MICAH SOLUSOD

Micah is what we can call a seasoned veteran - he has taken part in over a 100 anime and video game titles including: Soul Eater, My Hero Academia, Dragon Ball Super, Code Geass, Tokyo Ghoul and Borderlands, just to name a few.

He was chosen to play Daryon because:

He could deliver a whole range of emotion while still being true to Daryon's character. ... No, actually, the real reason was that when he saw the script, he immediately understood who Daryon really was - and made him into a fully-fledged, flawed-yet-likeable hero with but a flew voice inflexions. A pro, we're telling you.

Selene - ARYN ROZELLE

Aryn is an accomplished voice and movie actor. During her ever-growing filmography, she has developed an extensive voice register. She does her own stunts and loves to stream on Twitch! She plays many games including Overwatch, Tomb Raider, and various visual novels.

Was chosen because: She could deliver Selene's unique "iron fist in a velvet glove" brand. ... And also because she could flawlessly deliver "that" part - *that* spoilery part we can't divulge here. There were shivers involved.

Myrna - DENEEN MELODY

A true renaissance woman in the acting department - she can voice, she can dance, she can become whoever she wants in but a twinkle of the eye.

You can hear her voice in Shadowverse and see her many performances in quite frightening micro-budget horror films. Was chosen because: She could make you despair and hope, with but a few words uttered in the same breath. She's that good.

Khalder - JOE CHENEY

Joe is the greenest of them all, but don't let his young age fool you. He has the burliest voice around and can probably blow down your house. He has previously worked for Autumn Leaves, a Fallout: New Vegas mod - as well as Healer's Quest.

He was chosen because:

His voice is so impressive, well we couldn't take the risk of, like, angering him, you know.

So yeah, now it's time for us to put the lid back on the kettle and let it slowly cook until... Well until the 29th November!

We will keep you updated until that moment, so stay tuned! In the meantime, you can follow us on the usual:

- Here on the Steam Store Page (Wishlist us!)

- Discord [discordapp.com]

- Facebook [www.facebook.com]

- Twitter

The Clock is ticking towards the 29th November!

Stay tuned for more!

Thanks Couchpotato and Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Phoenix Point - Behind the Scenes

by Silver, 05:07

A behind the scenes look at goings on at Snapshot Games while they work on Phoenix Point.

Behind the Scenes on Phoenix Point

Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.

This is by no means a complete list as everyone was very busy and I wasn’t always able to catch everyone sitting at their own desk. It does however highlight the size of the team and how all of the parts come together as a whole.

[...]

Thanks Couchpotato!

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Kingdom Management

by Silver, 04:49

Mount & Blade II: Bannerlord has a new update about Kingdom Management.

Greetings warriors of Calradia!

When you set out on your adventures in Mount & Blade games, you are just a humble traveller with only a sword and a horse to your name. As you progress through the game and establish a foothold in Calradia, you can pledge your sword to a faction and be welcomed into the fold of the nobility. Eventually, you will have the option of branching out and establishing your own kingdom, or, as is the case with Bannerlord, if you have taken a liking to your current one, you can subvert it and seize power for yourself! In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.

The main focus of Mount & Blade games revolves around the aforementioned journey from rags to riches. Almost every action you take in the game is done in the effort of increasing your wealth, prestige and ultimately, your power. However, in our previous games, there are parts of this journey which were somewhat overlooked during development.

In our previous games, managing and interacting with the lords of your realm is an arduous task that requires some level of patience. The information presented to the player can be hard to locate and the kinds of interactions available are rather limited in scope. This is something we wanted to address for Bannerlord, making the mid-late game a more fluid and enjoyable experience for players.

Our solution was to implement a screen dedicated entirely to this aspect of the game (along with some additional mechanics to expand upon the existing interactions available of course!). The Kingdom screen is split into four separate tabs: Clans, Fiefs, Policies and Armies. These tabs cover practically every piece of information that the player needs to make informed decisions and manage their kingdom effectively. The screen is still a work in progress and new elements are still being added, however, what we are showing you in this week’s blog is something close to what you can expect from the final game.

Clans

The Clans tab shows detailed information about every clan that is a member of the faction. This information includes the clan name, banner, influence, members and fiefs. In this screen, you can lend your support for one of the clans to become the leader of the faction or initiate a vote to have a clan expelled from the kingdom.

Clans Screen

Fiefs

The Fiefs tab shows the towns, castles and villages which are under the control of the faction. There is also an option in this tab which lets you spend a large sum of influence to try and retract a fief from another lord. However, this is still subject to a vote from the other lords and the person on the receiving end of this action may not be too pleased with your meddling. If the vote is successful, then a second vote will begin to decide who will take control of the fief.

Fiefs Screen

Policies

The Policies tab allows players to propose new policies or initiate a vote to repeal existing ones. Policies affect the entire kingdom and range from laws which give greater protections to vassals or transfer more power to the ruler.

Policies Screen

Armies

Finally, we have the Armies tab. This tab lets you create and manage different armies within your faction. The screen gives you a detailed breakdown of each army, including the lords that comprise the army, the strength and cohesion of the army, and the army’s current objective. Faction leaders are able to assign objectives to the armies through this tab, giving players greater control over the strategic aspects of warfare in the game.

Army Management Screen 1

Army Management Screen 2

Overall, we think the Kingdom screen is a welcome new addition and helps to enhance the mid-late game experience for players. Information is presented in a much more streamlined and aesthetically pleasing way and the new additions of clans, policies and armies all come together to give a more accurate representation of an actual medieval kingdom, especially when it comes to internal power struggles.

Discuss this blog post HERE

Thanks Couchpotato!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - October 09, 2018

Kingmaker - Review and Interview

by Silver, 23:41

RockPaperShotgun reviewed Pathfinder: Kingmaker while GamesIndustry interviewed the team.

RockPaperShotgun

In a tabletop campaign, DMs use their storytelling skills as much as their rulebooks. They are able to assess in real time whether throwing another casual encounter, or killing that limping party member, would be a fun challenge or just an act of cruelty. But the spirit that governs Pathfinder: Kingmaker is incapable of showing such mercy.

Unless we count the options menu as part of the DM’s duties, in which case they are a generous being. They let me tweak various rules, such as deciding how strong the enemies will be (anything over “normal” is an exercise in masochism), choosing how often the game will auto-pause, and even allowing me to disable death. Even the more technical parts of the game, like levelling up the characters, can be fully automated.

[...]

GamesIndustry.biz

"Pathfinder, like a number of tabletop role-playing games, is a turn-based system, and there are times where adapting turn-based mechanics to real-time mechanics can be a challenge," said Avellone. "It's something designers have wrestled with all the way back to Baldur's Gate 1, in which BioWare had to do a real-time system that simulated the turn-based rules.

"The other challenge is that Pathfinder is a rule-rich system, and there are a lot of classes, spells, and abilities to choose from. We implemented many of them for the game, but we weren't able to include every race, class, and skill - even though I think we did an impressive number, there's simply too many to do them all for this first Pathfinder game anyway. If we do more, we'd be able to expand on the ones we made for this game. It was one of the reasons we had the scaling Kickstarter goals we did - we wanted to make sure we were budgeting realistically for what we could accomplish, and it made the reasons transparent to the backers as well.

[...]

Thanks Farflame!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details