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Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Continue reading the article...

Ghost of a Tale

2017-01-04

Ghost of a Tale Preview

Ghost of a Tale is everything we love in an RPG, packaged in a fun, familiar way. Aubrielle explores the lessons it can teach every project.
» Read the article

Recent articles










Picture Watch

Risen
Box Art

Expected Releases

Jan: Hate Free Heroes
Jan: Ashbourne
Jan: Queen Of Thieves
Jan: Hellenica
Jan: Tales of Berseria

Sunday - January 15, 2017

Vikings - Wolves of Midgard - Combat Trailer

by Silver, 05:52

@PCGamesN noticed a combat trailer for Vikings - Wolves of Midgard.

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Taking footage from the latest build of their Norse hack and slash, Kalypso Media have cut together a new combat trailer for Vikings - Wolves of Midgard. Set following the dreadful battle of Ragnarok, Vikings - Wolves of Midgard has players fighting against fearsome frost giants and undead creatures as they try to keep their village alive during the cold of Fimbulwinter.

 

As either a Viking warrior or shieldmaiden, Vikings - Wolves of Midgard can have players team up in online co-op to destroy the vile beasts that threaten to destroy what’s left of your homeland. Killing enemies grants you blood, which you can sacrifice at special altars to gain powers from the gods. It’s all suitably metal, as you can wield ridiculously sized axes, hammers and swords to cut pig demons and trolls in half.

 

Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - January 14, 2017

Conan Exiles - Will come with mod support

by Silver, 20:37

@DSOGaming they tell us about Conan Exiles mod capability and server system.

Funcom announced the server system, the tools they get to control the server and the world around them, and the mod support system in Conan Exiles on PC. In Conan Exiles, Players will be able to set up their own dedicated servers using their own hardware or rent servers through Funcom's official server partner PingPerfect.

Players can easily find the right server to suit their preferred playstyle by using the Community Filter when they first start playing. This allows them to find a comfortable home with likeminded gamers in categories such as Hardcore, Role-Play, Casual, and so on.

If you choose to run your own server, you will have access to a powerful server control system that allows you to alter many aspects of the play experience. Here you can toggle PvP, turn off avatars, disable the sandstorm, choose what players lose when they die, control the day/night cycle, resource yield, and much more. Server admins can easily make changes to settings in-game, on the fly, and instantly see the changes, most of which does not even require a server restart. Server admins also have access to a full-featured in-game developer tool that allows them spawn any item available in the game, from weapons to building pieces and resources. They can also trigger god mode, make themselves invisible, teleport around the game world, spawn monsters and NPCs, disable hunger/thirst, and much more.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Ashbourne - Release Date: January 19

by Hiddenx, 12:55

The open world action RPG Ashbourne will be released on January 19:

Ashbourne is a non-fantasy open world role-playing game set in an immersive 15th century world.

Take on the role of Alexander Marshal, a knight of the Endewyn empire, as you battle on behalf of your empire with the aim of protecting Endewyn's honour, and it's people. Players will help to lead Endewyn to battle, wiping out enemies and anything else that stands in the way.

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Features

Quest-based story, with optional side quests
Follow the quest-based story of Ashbourne through Alexander's eyes, with optional side quests and extra activities around the world to complete.

Fluid combat system, allowing different styles of combat

Ashbourne's contains a fluid combat system which allows players to deliver fatal attacks to enemies using an array of deadly weapons, all of which have different styles of combat which the player can adapt to.

Immersive 15th century world
Ashbourne is based in an immersive and largely dynamic medieval 15th century world, dynamic lighting, weather and time of day can allow different atmospheres and NPC behaviour whilst exploring.

Multi-choice dialogue system

The player's choice of dialogue can alter the path which they follow in the world. Tied into a respect and loyalty system, values fluctuate based on dialogue choices and actions.

Economy

Sell unneeded goods found around the world to merchants for extra money, or you can gamble for coin by playing Alea in any tavern in Endemyr.

Ashbourne

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Queen Of Thieves - Release Date: January 20

by Hiddenx, 12:34

The dating sim/RPG Queen Of Thieves from Winter Wolves will be released next week:

For a long time, the three sisters Joanne, Kira and Thalia were on their own, living their separate lives. They believed their mother Arianna, the Queen of Thieves, to be dead, executed twenty years ago in the town of Ahkra by the villainous Lord Raul Capello.

One day, their father Lysander calls them to Ahkra. He has big news: their mother, and his wife, could still be alive! At least, that's what a mysterious figure is telling him. They seem to be the only one who knows what's really going on, and they’re willing to help the sisters, for a price.

They'll need to follow in their mother's footsteps, robbing from the rich to meet the increasingly outrageous demands of their mysterious benefactor.

At the same time, they'll meet new people, who might become more than friends:

  • Tiberius, the guard captain.
  • Fredrick, the owner of the biggest shop in the town.
  • Melvin, a man full of mystery.
  • Mary-Ann, the town's blacksmith.
  • Moirgane, a waitress at the biggest tavern in town.
  • Therjalla, a travelling scholar working as a healer in the local temple.
The game features simplified RPG combat and gameplay, beautiful manga artwork and an original soundtrack with a theme song.

Queen Of Thieves

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hellenica - Devlog

by Hiddenx, 09:00

Read the Dragonloft devlog and learn a few things the upcoming tactical RPG Hellenica:

Hellenica Party Intros: Brasidas, the Exiled Spartan Part 2

Happy Friday everyone! I hope you've got a fun weekend planned. I, of course, will be playing Hellenica, as usual. ;)

Today we're wrapping up Brasidas' party intro with two of his unlockable skills: Iron Vanguard and Tribute to Ares! Go ahead and catch up on Part 1 if you haven't already. Really, I'll wait.

First up, Iron Vanguard. Brasidas is able to channel his extensive Spartan training and create a makeshift vanguard all on his own. When used, four Iron Spartans will spawn in the spaces adjacent to Brasidas until the end of the enemy turn.
[...]

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Heroes of Steel - Update #91

by Hiddenx, 08:35

The Trese Brothers are still improving the tactical RPG Heroes of Steel:

Update #91: Upgrading UX + Hovers + Patches

This week hits a bunch of areas across the game -- we're improving the UI in a new round, upgrading hovers with more data, fixing quality of life snags, and clearing some bugs from the table before the story content release.

This week, we've rebuild the waystation and campsite interfaces. They're faster to use, require no toggling between heroes, and show off the game's art better. Enjoy!

Hovers on the map for both enemies and heroes now include all buffs and curses. They also include the duration of those buffs and curses once they drop to 3 or below, so you can easily look over the enemy forces, or your own heroes for missing effects or ones that are about to expire.

We fixed a bug that was causing monsters to sometimes have double their buffs when the game was opened from the main menu into a pre-existing combat. Rare, but important fix!

Finally, we fixed an issue that causing havoc with elemental res and causing magical weapons not to have their Res set properly.

We also clarified a rule in the leveling screens -- if you are using dual wielding blades, you do not get the Strength bonus to Damage for them, even if your primary weapon is Strength-based.

    4.2.77 - 1/13/2017
  • Rebuilt waystation / campsite / inn interfaces
  • Mouse hovers now show buffs, curses, and durations for enemy and heroes
  • Fixed bug where first turn after load, some monsters getting double buffs
  • Fixed bug with Fire Res stacking from All Elemental Res
  • Improved UI elements across the game
  • Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens

Heroes of Steel

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Friday - January 13, 2017

Styx: Shards of Darkness - Art of Stealth Trailer

by Hiddenx, 19:35

A new trailer for the stealth adventure game Styx: Shards of Darkness:

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Styx: Shards of Darkness unveils the "Art of Stealth" trailer

Styx: Shards of Darkness is Cyanide Studio’s upcoming Stealth Adventure game arriving March 2017 on PlayStation 4, Xbox One and PC. Today, watch Styx subvert Elven defenses in a stealthy attack that sees him using throwing daggers, knives, traps and even chandeliers to distract and kill his enemies, and steal the coveted Quartz, a source of magical power.

As a nimble Goblin, Styx’s strengths are boosted by a magical Amber flowing through his veins, allowing him a plethora of magical abilities such as amber vision, a short-lived invisibility, and even the possibility to clone himself. As well as these, Shards of Darkness introduces crafting, allowing Styx to create tools and gadgets to distract, disable, and kill his foes.

Use both magic and mayhem to infiltrate huge environments on the hunt for Quartz in Styx: Shards of Darkness, releasing March 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now on STEAM to get 10% off and exclusive access to the Akenash set, donning the outfit and dagger from Styx's first adventure.

Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Dwarves - New Patch for PC and Consoles

by Myrthos, 15:13

A new patch for The Dwarves has been released yesterday, with the following patch notes:

The Dwarves - Patch for PC and Consoles Online

Vienna/Austria, Bremen/Germany - January 12, 2017 - Continuing in 2017, KING Art will not cease to work on The Dwarves. As we already announced in December with the release of the patch for Xbox One, The Dwarves has now received a performance patch on all platforms. Apart from performance improvements, it has also fixed one or two bugs. Exact patch notes below:

PS4

  • Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
  • Decreased restart times in battles (65-75% faster restart times)
  • Improved performance through better audio playback handling
  • Removed framerate stutters due to audio processing in combat
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"
  • Improved performance in Toboribor
  • Improved moving on the worldmap
  • Fixed an error in portrait icons

Xbox One

  • Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
  • Decreased restart times in battles (65-75% faster restart times)
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"

PC

  • Removed framerate stutters due to audio processing in combat
  • Decreased loading times between different scenes
  • Decreased restart times in battles
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"
  • Fixed an error in portrait icons

After today's patch, the next thing KING Art will work on is content for The Dwarves. The patch is expected to release in March 2017 on all platforms and, among other things, offers the so-called "Challenge Mode", a new game mode, which confronts players with various challenges on different maps, i.e. standing against new enemies as long as possible, or defeating a specific amount of enemies as fast as possible etc. Stay tuned!

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Ghost of a Tale - Dynamic Vegetation

by Myrthos, 15:10

In this update for Ghost of a Tale, Seith explains how he implemented dynamic vegetation in the game.

The reason why I developed this system is because I don’t like it when I see vegetation behaving like the vertex are warping and stretching unnaturally around a sphere or capsule shape (even in AAA games). If I were a shader wizard maybe I would have come up with a super smart shader that would give me what I need, alas I’m not. So I had to find another way…

The main idea is what happens around Tilo should be high quality while the rest should stay as cheap as possible (nothing new here).

In this example the fern objects are made of two models:

  • A static one (a simple mesh with usual LODs)
  • A dynamic one (same model as LOD0 but the stems are skinned to a couple of joints). Technically each stem only uses 2 bones (the end one is not part of the skinning).

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - January 12, 2017

Binding of Isaac: Rebirth - Afterbirth Review

by Hiddenx, 22:28

Destructoid has reviewed Binding of Isaac: Afterbirth addon:

Review: Binding of Isaac: Afterbirth+

Don't cry to me, oh baby!

Over the years, I’ve grown to have almost an obsession with Edmund McMillen’s games. They typically are fiendishly simple ideas with tremendous complexity in execution. Super Meat Boy is just a platformer, but the level design follows a Mario Bros. style approach to teaching through mechanics and the art design reflects a personal belief that McMillen felt games were failing to live up to. Any meager description doesn’t do the game justice.

The same can be said for The Binding of Isaac, which is almost like an autobiography of McMillen’s childhood. While he obviously wasn’t killing weird creatures (or his own mother) in a disgusting basement, the naivety of childhood shows in the grotesque depiction of biblical figures taken through an almost literal description.

And while the remake for Isaac, dubbed Rebirth, felt like a definitive edition of McMillen’s magnum opus, we eventually saw the release of an expansion that basically doubled the game’s content. A little over a year after that and we’re being treated to a second, and supposedly final, expansion called Afterbirth+.

Does this final chapter live up to fan expectations and is it worth getting for the uninitiated?

[...]

Score: 8.5/10 - Great

Binding of Isaac: Rebirth

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

Diluvion - Pre-Order

by Hiddenx, 22:22

You can pre-order Diluvion on GOG and Steam now.

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Diluvion

SP/MP: Single-player
Setting: Technofantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Enderal - Soundtrack released

by Hiddenx, 22:00

The original soundtrack of Enderal has been released on youtube!

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dishonored 2 - Update to add new features

by Silver, 21:41

@PCGamer Dishonored 2 is to receive a free update which will add the following features. Custom difficulty, mission selection and an iron man mode with permadeath.

Bethesda has revealed details of the second free Dishonored 2 update, set to arrive on the PC in beta on January 18. The update will bring two major additions to the game: More custom difficulty settings, and a "Mission Restart/Select" option.

More than 20 new difficulty sliders will be available following the update, covering aspects of the game ranging from the speed of sleep dart effectiveness to the number of enemies who will attack you at a single time, and even how effectively you can lean out from behind barriers to get a look at what's going on around you. It will also add a new Iron Man option for new games that not only exposes you to the cruel whims of permadeath, but also disables manual saving and loading, ensuring that you will live-and die-with the consequences of your actions.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Mount & Blade II - Not anytime soon

by Silver, 21:35

@GamePressure The Mount & Blade II: Bannerlord developers took to their forums to discuss the game and the recent progress made. It seems there is a while to wait yet until release.

It's still too early to talk about the release date of Mount & Blade II: Bannerlord, said the game's community manager Frank Elliot (a.k.a. Captain Lust) on the forums after well over four years since its original announcement in September 2012. While the development progress is rather steady, there is still lot of things the team at TaleWorlds have to do.

One of the things they are currently working on is combat. The focus is to make it "look and feel great in every sense". Elliot also confirmed that the game is still goining to have permadeath and aging features, however, no more details have been given on that.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Conan Exiles - PC Requirements

by Silver, 21:27

@DSOGaming Conan Exiles has revealed its PC requirements.

MINIMUM:

OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
Processor: Intel Core i3 3.0 GHz or AMD equivalent
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 660 (2GB) or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 35 GB available space

RECOMMENDED:

OS: Windows 7 64 bit / Windows 8 64 bit / Windows 10 64 bit
Processor: Intel Core i5/i7 3.0 GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX 1070 or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 35 GB available space
Additional Notes: Recommended to run the game on Ultra settings

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Gone Gold

by Silver, 21:20

Torment: Tides of Numenera has gone gold meaning it is on track for its February 28th release. To celebrate the milestone InXile has released a new interactive quest video narrated by Colin McComb.

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Interactions may not work properly on mobile devices - desktop computers recommended.

See the choices you will be faced with in Torment: Tides of Numenera. The new science-fantasy epic is coming to PC, Xbox One, and PlayStation 4 on February 28th 2017.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darklands - Q&A with the Designer

by Silver, 09:32

On the Steam forums for Darklands the original designer/producer has a thread open dedicated to answering questions about the production.

Ask the original designer why...

Over 20 years ago, I almost bankrupted MicroProse by designing Darklands and leading the team that built it. I will do my best to answer design questions in this thread.


There are some caveats:

- I do not have any legal rights to the game or its code, so I can't promise any improvements or follow-ons.

- I am unfamiliar with the code adjustments made to produce this version. I can't help you with bugs.

- I'm a designer and producer, not an artist or programmer, so I can't help you mod the graphics or decompile the code.

- I don't have 10+ million of dollars to invest in making a new version. If somebody were to offer me a decent budget,I could do it. I've built and led teams many times in the game industry. However, I don't think that's going to happen for Darklands in what's left of my natural lifespan.

Nevertheless, for those seeking insights into the mind of a designer/producer, I'm available.

[...]

Yasha 13 Oct, 2016 @ 1:37pm
I've always been a fan of RPGs, going back to the paper and pencil era. It took all my political clout and influence at MicroProse to get the project started. I'm also an academically trained historian, which helped inspire the topic and the approach to it. You can see echoes of Traveller and Runequest in the Darklands design, although the setting was totally original.

The problem with making a modern sequel is money. A decent-looking and playing RPG is NOT cheap. The amount of content for RPGs is staggeringly expensive (lots of art time for world building, character creation, animation, etc.), not to mention all the game data and game logic. If you want it playable online (an MMORPG), that roughly doubles the game programming cost, and adds a whole business-software layer to handle monetization (whether subs or F2P style cash shops). As a producer with solo game and MMO experience, I know the level of effort needed. The classic indie mistake is underestimating the work required, but not realizing it until you've burned through your money and are only half done, at best.

People I know have tried crowdfunding game projects. With a few rare exceptions, most projects can only pull in 0.5 to 1.5 million dollars, assuming they even succeed to that degree. I calculate that I'd need at least 10 million to staff a team for 2 years to build the a Darklands sequel. Therefore, for a modern version, I'd have to find a "white knight" who was willing to invest multiple millions in a core team. That team builds some early demos to attract most of the remaining funding. Crowdfunding helps validate the project (or help us find how to change it) and provide additional money for marketing and reserves. Steam Early Access might play a role in the final phase of testing and financing near release.

It is possible that such a "white knight" investor might be a game publisher. Unfortunately, I don't know of any publishers who would be interested. Even in the heyday of MMORPGs, publishers were very leary of projects that didn't have a big license to generate nice sales estimates from the marketing department.

Darklands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - January 11, 2017

The Plague - New Adventure Announced

by Hiddenx, 22:43

Farflame spotted The Plague on PCGamesN:

Focus Home Interactive and Asobo Studios collaborate on new adventure game, The Plague

It’ll probably take more than a few doses of antibiotics to clear this up. Joining up with fellow French developer Asobo Studios, Focus Home Interactive have teased their new action adventure game, titled The Plague.

This joint effort is set to be revealed at What Next’s de Focus, a special Paris showcase in February which sees Focus Home Interactive unveiling all their projects which are currently in production. The Plague acts as Asobo Studios’ break away from working on ports and licensed titles, having mainly worked with Microsoft on games like Quantum Break, the Young Conker experience for HoloLens and ReCore, as well as various Disney titles.

"Collaborating with Focus Home Interactive on a new, original creation of our team is a major step in the development of our studio," says Sebastian Wloch, CEO of Asobo. For this ambitious project, we needed the full support of a strong and growing publisher. The Focus team, through their professionalism, enthusiasm and openness, have naturally established themselves as the ideal partners to bring the experience we wish to offer to players. "

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Skyrim - 100 Best Mods

by Hiddenx, 22:34

PCGamesN made a list of the 100 best Skyrim mods:

What are the best Skyrim mods for PC? Gosh, there are a lot of them, aren't there? More than 28,000 Skrim mods to download on the Steam Workshop, and countless more on Skyrim Nexus. They’re the work of a thriving and diverse scene; an army of fans and bedroom coders determined to make the game a photorealistic fantasy utopia. Or just transforming farmyard animals into deadly explosives. But when you’re looking for Skyrim mods, just where do you start?  

Here, actually. That’s where we come in. These are the 100 mods we think are essential to improving Skyrim above and beyond the out-the-box experience. They'll make the vanilla 2011-released game look better than even the 2016 Special Edition version. And best of all every one of these Skyrim mods is free!

[...]

Thanks Farflame!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout: NV - Project Brazil Jan Update

by Silver, 11:00

Fallout New Vegas mod 'Project Brazil' has had a state of the mod January update. There are lots of pictures of the new vault 18 here.

2017 has been a great start to a New Year!

2016 was kinda a downer.

Yes, even for you, that one guy for whom it wasn't. :p

2017 so far is going MUCH better. Take a look.

First off, the most obvious is a brand new Vault 18, the area where you start Project Brazil.

Vault 18 is now comprised mainly of original 3D art assets and all new 2048x2048 texture sheets. New Vegas is an ancient game with terrible memory problems, so all these 200+ hires textures that went into the game are going to be part of an optional download. I use the HD textures with no issues, but my PC (donated to me by Tom Rogers from Green Valley) is a beast, so I might be in the minority here. I'm trying to look out for our lower end PC users, because I was one of them until last May myself.

[...]

There are 2 story paths in Project Brazil - Scientist and Warrior. The first as a Warrior takes you from the Stadium to the Atrium, entering from the Right (which is actually North.) The Scientist path has you start in the Infirmary, and walk to the Computer Lab as Dr.Rossman talk about Vault life.

[...]

We're making all these improvements in an effort to refine things for an eventual release date sooner rather than later. Hopefully in the next coming months baring any life tragidies. (Like starving to death cold and alone, Please Save a Brandan. "In the arms of an Angel....")

There are a lot of things that need major work left to do before we're release ready. A Major character needs to get his voice ripped out, re-recorded, and shoved back in. The Raider Main Quest has bugs and game breaks in the scripts pretty much from the start. We're aware of exactly what they are and where they are, and how to address them, we just haven't got to it yet. We're finishing the NCR Main Quest and ending the last boss battles, scripting the endings, and then swinging back to address the bugs from start to finish. We also need to implement some venders, doctors, environmental NPCs, and immersive NPC dialogue for reactions from standard NPCs.

Anyone who wants to join our currently 4 man team, please sign up.

After that we can start talking about calling FPB officially in ALPHA 190, the big playable from start to finish mod that took 5 years to make.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Colony Ship RPG - Character & Inventory Systems

by Silver, 09:13

Colony Ship RPGs new update focuses on character and inventory systems. To see a visual mockup of the interface check out the Iron Tower studio forum here.

Key Concepts:

1. Tagged Skills

The tagged skills will increase at a faster rate (let's say x1.25). INT will no longer give overall XP bonuses but define the number of tagged skills instead (up to 6 tagged skills at INT10). Thus a smart person will be able to excel in a larger number of disciplines.

2. Party-Based Mechanics used in DR

Charisma will determine the number and quality of your party members. The party size will range from 2 to 4. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

3. Feats & Character Levels

Your characters will gain levels using experience points from quests. When you level up, you'll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won't give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

The skills will determine your chance of success with certain tasks and the feats will define what you can do and how you can use these skills to maximum advantage. Basically, the feats will define your character much more than your skills.

4. Skills & Learn by Using

You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

The main problem with a party-based, skill-based setup is that even with a 3-man party you can easily cover all skills you want to have. You'll have a fighter/talker, fighter/thief, fighter/fixer, which is something we'd like to avoid. The ‘increase by use' system solves this problem in the most natural and logical way possible. Your abilities reflect what you do, not how (usually arbitrary) you distribute your skill points.
It reinforces our party-based goals. If you let one of the party members do all the repair work while you concentrate on other areas, losing this party member would hit you hard and you'd have to make sure (via choices made during quests) that he/she would stay with you no matter what.
It rewards consistent gameplay. Let's say you need to deal with a gang that stands between you and that door over there. If you kill them, everyone's combat skills will improve a bit. If you talk your way through, only your dialogue skills will go up.


Instead of counting how many times you did something, we'll assign a certain value (let's call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising the skill that did all the work.

1-10 ranks with hidden grandmaster ranks going above 10. So essentially a 1-20 system. Basically, we don't want someone to max a skill and then have the xp go to waste, so we will allow raising the skill above 10 in the unlikely event of someone going over 10 via extreme specialization.

5. Evasion

Evasion is a DEX & PER based skill. It doesn't give you a chance to avoid attacks like AoD Dodge but rather makes you harder to target, reducing THC against you. Each rank reduces THC by 5% up to 50% at slvl10. Against melee attacks Evasion is twice as effective (i.e. 10% THC reduction per rank).

6. Stats:

STR - carry weight, melee damage bonus, min requirements for heavy (two-handed) weapons like plasma canons.
DEX - determines AP (Dex + 2) and combat sequence; same as in DR
CON - determines HP (CON x 5)+10, number of implants, and resistance to poison, knockdowns, criticals and other harmful effects while in combat. The goal is to make toughness more than just hit points as +5 hit points don't really make much difference. So the focus should be on resisting harmful effects. Implants: 1 at CON4, 2 at CON5, 3 at CON6, 4 at CON7, 5 at CON8, 6 at CON9, 7 at CON10
PER - THC modifier for all weapons, reduces the effect of flashbang and smoke grenades.
INT - determines the number of tagged skills: 1 at INT4, 2 at INT6, 3 at INT8 , 4 at INT10. Reduces Brainwave Disruptor effects.
CHA - determines the party size, 1 follower at CHA5, 2 at CHA7, 3 at CHA9; max party size is 4


7. Implants

In most cases the implants won't give you direct bonuses (cellular regeneration and subdermal armor are the only combat implants) but will assist with "gated content", either allowing to bypass stat checks or unlocking extra content in the first place (like interfacing with the ship's systems via a bridge officer's datajack). Basically, the implants are closer to what we did in AoD than to Shadowrun, in case anyone's wondering.

8. Reputation

General reputation will be checked in dialogues, but it will also give the players a better idea of what they missed via low ranks. Personal beliefs will be shaped by your decisions and checked in dialogues. We'll start the game with 10 "old-school" questions which will both introduce the setting and define your character a little bit (the starting values).
* * *

Colony Ship RPG

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Engine Upgrade

by Silver, 05:27

Stellar Tactics is undergoing an engine upgrade but is only on the public test depot for now.

Engine Upgrade

This build is only available on the "Publictest" depot for now - see instructions below to opt in.

I have good news and bad news!

The bad news first!

There is no good way to say this, so I'm just going to say it. Better now than later.

THE ENGINE UPGRADE WILL WIPE YOUR SAVE GAMES (sort of)

In order to prepare the game for Steam Cloud Saves, I had to move the save game folders and data. I don't expect that I'll need to do this again, however, I cannot guarantee that there won't be save game wipes in the future while in EA. I'll always provide a way for you to recover you're old saves if possible (see below). NOTE: Cloud saves will go live when this build is ready to be released. There will be no cloud saves while testing on the "Public test branch".

This engine upgrade was crucial for KZ-MR7 and moving forward towards alpha.

I am providing a way for you to manually recover your save's if you must. See the section below.

The good news!

I am posting a major engine upgrade to the "Publictest" depot! Instructions for accessing the updated version are noted below for anyone willing to test the new build. Please read below, opt-in and give me feedback on the new engine. I'll be providing a pinned thread in the general forums for feedback.

Post feedback here!

Features

There are too many fixes/changes to list here. I'm just going to list the major updates for you.

  • Reworked Load/Save folders for accessibility and future Steam Cloud Saves
  • 64 Bit support - steam will automatically choose between 32bit and 64bit depending on your systems capabilities
  • Better support for Windows screen resolutions and tabbing
  • 4k support (Experimental)
  • Better performance overall
  • Stability fixes
  • Better support for zoomed state in Windows 10
  • Faster execution of scripts
  • Lower memory overhead
  • Better support for lower end video cards (Yeah Intel - that's you, though I still cannot officially support you!)
  • Updated Steam Libraries
  • Load/Save games are now much faster
  • By default, space graphics are set to low resolution (for those with limited VRAM]. For those of you with 2GB or more VRAM, just open the options menu and under video select "HiRes Space" and apply settings. The next time you enter space, you will be using the high resolution graphics

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Multiplayer Optional

by Silver, 03:59

@Mcvuk they report that Mass Effect: Andromeda will have optional multiplayer.

Mass Effect Andromeda's multiplayer mode will have stronger ties to the game's overall story, but will be entirely optional, Bioware has revealed. In an interview with Kotaku Australia, Bioware producer Mike Gamble spoke about how the game's multiplayer mode will differ from Mass Effect 3.

Exact details about what the multiplayer mode will entail are still thin on the ground, but players will be glad to hear that they won't be required to play it in order to get the most out of the main story. In Mass Effect 3, players were encouraged to try the game's multiplayer mode in order to improve their overall readiness reading, which determined how many characters survived the last battle. Mass Effect Andromeda's multiplayer, however, isn't required to finish the main story.

"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game," Gamble stated. "And it's packaged around a meta-story of what's going on in Helios."

The meta-story can also be finished without participating in multiplayer missions.

"I can tell you that there's a loading screen - it's not entirely seamless - but it won't require you to stop your game and restart in a different mode. Because narratively it's all connected, it makes a lot of sense," Gamble added.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Path of Exile - Upcoming Content Plans

by Silver, 03:25

@Gamebanshee The Path of Exile team has outlined its forthcoming content plans.

Upcoming Content Releases

Most of our team are now back at work after the New Zealand holiday period. We have a busy year ahead! The purpose of today's news post is to highlight the rough plans of what happens when the Breach leagues end in seven weeks.

In late 2015, we started our schedule of having releases at predictable times on a 13-week timeline. Talisman, Ascendancy/Perandus, Prophecy, Atlas of Worlds/Essence and Breach were released on this schedule. It works really well because the leagues feel like the right length, they come out at key points in the year (like a few weeks before Christmas) and the schedule is the same from one year to the next.

At the moment, most of our team is working on the major 3.0.0 expansion which contains Act Five and some other surprises. We have three goals in mind as we plan the timing of 3.0.0's release:

  • To create our best expansion ever, with a higher quality level than any previous release.
  • To ideally not disrupt our existing 13-week schedule.
  • To have flexibility with the date that we start the Beta.


When the Breach league ends, we'll be launching another challenge league (2.6.0) in line with the above schedule. The Beta for 3.0.0 will start at some point during this league (likely near the middle). We expect that the Beta would run until the end of the 2.6.0 league.

So for the 2.6.0 update, we're planning:

  • Some balance changes to keep the metagame fresh. An example is that we have lined up significant buffs to one-handed melee weapons.
  • A new challenge league. We don't want to spoil what it is yet, but it's certainly appropriate for the last league before the new era of 3.0.0.


We're planning to formally announce full details of these various releases in mid-February. All of the dates in this post are provisional - we want to be transparent with what we have in mind, but please expect stuff to change as various things are finished earlier or later than expected.

Source: GameBanshee

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Hellgate London - London 2038 Pre-Alpha Sign Up

by Silver, 03:16

@Gamebanshee they report that the mod for Hellgate London, London 2038 is ready for pre-alpha testing and are now accepting volunteers. You will need an original Hellgate London retail installation with the single player v1.2 patch and multiplayer 2.0 patch.

Please use this form to express your interest in pre-Alpha testing London 2038. The pre-Alpha state of the game is not anywhere near bug-free, and should not be expected to be played as if it is a stable, retail product. We need testers, not people just playing for fun. We need your help in identifying issues and inconsistencies, and appreciate your interest! You MUST join Discord and express interest before being considered, thank you!

Hellgate London

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Tuesday - January 10, 2017

General News - RPG Definitions

by Hiddenx, 22:19

The Gaming Codex looks into several definitions for role playing games:

The Gaming Codex #2: RPG (Role Playing Game)

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-> link to The Gaming Codex #1: Game

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Vigilantes - Version 12 Dev Video

by Silver, 20:37

Vigilantes is now on version 12. The changes are highlighted and discussed in the developer video.

Update 16: Vigilantes Version 12 Released!

Hello!

Vigilantes version 12 is now available for download from Humble. Version 12 adds new maps, perks, weapon crafting, and you can now target specific body parts to inflict additional damage, or status effects.

If you'd like a more comprehensive rundown of the changes, you can find the full release notes here or check out the short development video below.

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Thanks to Chabbrik, Nighteyes and Nomad for all the help with testing the builds on our forums, it's helping to speed up development quite a lot. Work has begun on version 13, so stay tuned for updates!

Thanks for reading and/or watching. Comments most welcome!

Talk soon,

Daithi

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unknown Realm - On Steam Greenlight

by Silver, 20:32

Unknown Realm has funded and is now looking to secure its place on Steam through greenlight.

Unknown Realm is live on Steam Greenlight!

Yes, you heard that right. Unknown Realm is LIVE on Steam Greenlight! Vote. Comment. Share. Pump it up! :) You guys are awesome, work your magic!! Let's make Unknown Realm the first 8-bit RPG ever on Steam!

Much more to come this week. We're planning on unveiling a few new surprise reward tiers that we saved for the last week of the campaign, we'll have game design updates, and hopefully get closer to that full soundtrack by Chris Huelsbeck!

Thank you all, none of this would be possible without you!

-Bruce & Laura

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hellenica - Launch Trailer

by Silver, 20:24

Hellenica is releasing January 23rd and now has a launch trailer.

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In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party's skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details