The Waylanders Interview
Farflame talked with Gato Salvaje Studio, about The Waylanders
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The Bard's Tale IV: Barrows Deep
Why I won't be finishing The Bard's Tale IV
Forgottenlor wrote "not a review" of The Bard's Tale IV.
» Read the article
Saturday - November 10, 2018
Realms Beyond - Tools Preview
A preview of the tools used for Realms Beyond. The Kickstarter has 5 days remaining and is close to funding.
Tools Preview, First Social Goal reached, Italian Version
In today's update we will show you a little preview video of our editing tools, which will be shipped along with the game as mod tools, so you can create your own scenarios and campaigns.
Our map editor allows you to texture and modify the landscape, place objects and effects, set the lighting and place creatures and NPCs on the map. It's a powerful editor which gives you a lot of options, but the map building process is quick and easy to learn.
The dialogue editor is just as easy to use and just as powerful. Easily write different conversation nodes and connect them with a click of your mouse. Add conditions to the different dialogue options, making them only available to certain classes or races. Or make them dependent on the player character's gender, or a certain skill or stat. With the dialog editor's script calls, you can implement a large variety of condition checks, and you can have NPCs react in different ways to the player's dialogue choices.
We use AngelScript as a scripting language, which is an object-oriented language based on the syntax of C++. This allows you to create all kinds of interesting scripts to spice up your campaign with the custom scenes you want it to have.
Realms Beyond provides you with powerful modding tools that are easy to learn and allow for quick and efficient mapping and dialogue scripting once you are familiar with them.
Have a look:loading...
Social Goal reached
We have reached our first social goal! 506 people now follow our Facebook page and the fourth beer mug has been unlocked! We want to thank all our backers by including the Digital Art Book with many high res concept artworks of the game as a bonus.
We're overwhelmed by the interest of the Italian RPG community and the support of our Italian backers is tremendous. Therefore, we are happy to announce that we can finally confirm the Italian version of the game!
Once again, thanks to everyone supporting us! Stay tuned for new updates!
Fallout: New California - Review @VG24/7
VG24/7 reviewed mod Fallout: New California and admired its attention to details.
New California is also very good at introducing you to interesting environments, lavish with visual detail, and then failing to populate these places with anything to do or anyone to speak to.
This is a real radroach in your sugar bombs because the voice acting is so bloody good. Early on, I meet an ex-raider named Richard Camper. I’ve already removed my Vault 18 suit as to not arouse suspicion, but he clocks me instantly. His ‘pappy’ came from a Vault, and besides, my healthy skin and eyes are a dead giveaway that I’ve not long been on the surface. As he speaks, his voice cracks with a weary wisdom and playful spark that makes me instantly believe in this world. He’s just one of many similarly great performances.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Friday - November 09, 2018
General News - Chris Avellone Interview
Chris Avellone was interviewed by PCGamesN about Baldur's Gate 3, Fallout: Van Buren and Pillars of Eternity.
Is there something special about Baldur’s Gate that its spiritual successors haven’t captured yet?
The charm of the companions, for starters. One challenge I came back to after Pillars of Eternity (and I admit, I wrote two companions) is that a lot of the companions had lost a sense of charm that the original Baldur’s Gate cast had. It hit me when I got involved with the Enhanced Editions, because they reminded me of the companion design of the original game and made me realise that following a formula had taken Obsidian largely off the beaten path. I say Pillars 1, as I didn’t play Pillars 2, but the Pillars 1 companions with the possible exception of Eder just didn’t carry the same punch as the Baldur’s Gate crew. The Baldur’s Gate crew felt like your friends, rivals, and even your conscience at times, but none of the Pillars companions had that charm about them. Again, I felt partly to blame for that.
General NewsSP/MP: Unknown
Release: In development
Edge Of Eternity - Early Access December 5th
The Early Access of Edge of Eternity is delayed with a week to December 5th, according to the information we received:
Previously planned for launch on 29th November, the team at Midgar Studio have shifted the date back a week to allow them time to add final polish before the Early Access launch.
The Steam page says the following:
Not much time left before the Early Access. Our hearts are pounding with excitement - with a few ectopic beat here and there - at the perspective of the release.
But before we get ahead of ourselves, let's take a few moments to go back in time. Let us drop that controller down, take a hot cup of cocoa... and reminisce.
It was February, 15th 2015. That day, we launched a successful Kickstarter campaign to raise additional funds for Edge of Eternity - the feedback and participation of our 4,045 backers was nothing short of amazing.
We were already determined to make Edge of Eternity awesome, but the Kickstarter community kicked up our ambitions even higher. This wasn't just "a J-RPG made by a few fans of the genre" anymore: thanks to the resonating success of this crowdfunding, it became something greater.
It was a love letter to the genre, yes, but also much more. It was not just "our" project anymore, it became something... else, something bigger than what we envisioned. The funds were a big help, of course, but the support we got, the kind words, the remarks, and the interest were what pushed us forward the most.
So we began working on it, iterating, improving the game, the gameplay, the story...
And pretty much everything.
When we look back at it, the amount of work accomplished is daunting. If we had been confronted with the final product several years back, we don't know if (and how) we could’ve pull it off.
But this is not about patting ourselves on the back: we're not there yet. And there is still a lot of work to do. It's been almost four years since the Kickstarter, and now we will begin the Early Access period. We are confident that, with the help of the community, we will be able to improve the game to new heights - more than we did during these past years.
It will be a new stage of development, one that will be made hand-in-hand with the players - and this is probably what we're looking forward the most.
On more down-to-earth news, we must also announce that we are postponing the Early Access date to December the 5th. We are going through the last stretch of polishing and want to insure that the game - even though it is still in EA - will be as enjoyable as it can be.
Edge Of EternitySP/MP: Single-player
Release: In development
HellSign - Available in Early Access
HellSign is available no in Early Access on Steam.
Research. Remove. Repeat. Supernatural RPG HellSign Out Now on Steam Early Access
AUSTRALIA -- November 9, 2018 - Bust out your Cryptonomicon, because hardcore supernatural RPG, HellSign, is available now on Steam Early Access! Blending in-depth location-based investigation and research, with nail-biting paranormal hunting action, experience the tension of stepping into the unknown, collecting clues, trying to figure out what you're up against and eliminating it before it takes you out.
Geists lurking in the shadows? Giant, toothy, door mimics? Massive man-eating spiders? Drawing influence from a wide range of paranormal monster of the week TV shows and spine-tingling survival horror games, HellSign features a diverse and horrifying cast of creatures to research and hunt down across procedurally generated locales that'll leave you questioning whether you should have grabbed a flare or spectral projector.
Sporting a feature-complete gameplay experience, HellSign's Early Access launch represents the first of three distinct chapters to Ballistic Interactive's supernatural story. In addition to releasing the game's final two chapters over time as they move towards a full launch in late 2019, the team at Ballistic are committed to working with the community as they lock and load for an experience that'll leave you feeling like a bonafide Winchester or member of the Scooby Squad.
For more information about what's available now and what will be available come the full launch, take a look at below:
Early Access Launch Features:
Story mode - Chapter 1 of 3
3 bosses and 13 creatures to hunt
10-12 hours of gameplay
Full Game Launch Features:
Story mode told over three chapters
12+ bosses and 25+ creatures to hunt
3+ job locations to investigate
Enhancements and tweaks to core gameplay
40 hours of gameplay
HellSign is available now on Steam Early Access (PC), retailing for $14.99 USD. For more information on the game and updates on it's journey to 1.0, be sure to check it out on Steam, follow Ballistic Interactive on Twitter and Facebook, and check out the official website!
Use Your Tools - From shotguns and booby traps, to silver nitrate rounds and high tech gadgets - there are many tools in your arsenal to help you fight the darkness. Choosing what to bring with you, and when to use it can be the difference between victory and a grizzly defeat.
Tricks Of The Trade - Start your journey with a flickering torch, rusty gun and a whole lot of guts. Complete jobs to develop your skills and learn more about the monsters that haunt the night. Develop your character and build your arsenal through a detailed RPG and job system. Become an elite hunter and get your revenge.
Choose Your Contracts - There are all manner of creatures prowling the streets, from ghosts to hellhounds, monstrous spiders to demons. Which order you take on contracts is up to you, but each monster you slay brings you closer to unearthing the dark truth that's been stalking you.
Hunt, Or Be Hunted - How you clear the town is up to you. Go in guns blazing and let your shotgun do the talking, or plan and research your targets to use their weaknesses against them.
Study Your Prey - As a hunter, knowledge is one of your greatest weapons. Read your environment and uncover the weaknesses of the creatures you're hunting, to make it a little easier to slay them. The Cryptonomicon is your hunter guidebook, tracking the creatures you've slain and the signs you've collected.
Release: In development
Stygian - The UI Design of Stygian
The latest update from Stygian: Reign of the Old Ones explains their approach to UI design and shows some examples.
Structure in Madness: The UI Design of Stygian
Greetings fellow inmate,
Yes, we are completely aware of the fact that what you had to go through was not a fabrication of your mind. On the contrary, my dear, it was as real as the air you breathe or our darkening sun that fails to warm your soul as it used to...
Let them believe in their petty, fragile reality and try to cure you like it will make any difference in the upcoming times. Oh, don't you worry, the Black Day is nigh my dear...
Until our time comes, let me further educate you in our ways. They may call us mad but there is a structure even in madness... Let me introduce an old friend to you...
Hey backers, I’m Mehmet Reha Tugcu, the UI designer of Stygian and I’m here to talk a bit about our user interface. Our primary goal while designing the UI was to preserve the aesthetic of the game while maintaining the user friendliness of modern games.
A segment of character creation screen
Much like the RPGs of old, our HUDs are highly decorative and textured. Even though our UI is a homage to the godfathers of the genre, we’ve tried to avoid their flaws like cluttered elements and confusing players with information overload. Hopefully older players will feel right at home using the interface while newer players won’t be overwhelmed by the depth of the game.
Release: In development
The Waylanders - Celtic Locations, New Writer and New Formations
There are three new updates for The Waylanders we have not reported about yet. First there is the update about the Celtic locations you start your adventure in.
Many of the locations you can visit in The Waylanders are based off of real historical sites in Spain, such as the one below:This location is based on Santa Tecla's hillfort (also known as Santa Trega), a place in the Southwest of Galicia. It's considered a Place of Cultural Interest, and wan inhabited around 2000 years ago
In The Waylanders, your adventure begins in the Celtic region of Kaltia, in what is now Galicia in Northwestern Spain.
Kaltia has a lot of places you can visit, rich in nuances and dissimilar from each other. Coastal villages, big forests, necropolis, underground cities, werewolves camps... Let's take a quick look to some Celtic locations you can enjoy on The Waylanders!
Furthermore they decided to hire one of the writers who was part of a stretch goal.
The story is one of the most important parts in The Waylanders. That’s the reason why we are collaborating with experienced scriptwriters. In fact, our first stretch goals is to count on Emily Grace Buck, one of the most talented writers in videogames industry.
But we have great news for all of you. She is heavily involved in the campaign and really interested in The Waylanders, so we’ve reached an agreement… Emily is now part of the team!
The Waylanders is still an indie RPG, but we are really happy because she’s an AAA person with the skills to write an AAA story for the game.
This announcement means, Emily is free from her ‘stretch goal jail’, and this is now unlocked, even before reaching the $200,000 goal!
And then there are the new formations:
As you already know, the formation system is one of the most innovative features in The Waylanders.
When we release the Kickstarter campaign, we showed you three formations available in the pre-alpha demo: the orb, the arrow head and the phallanx formations.
In this update, we want to show three new formations. And we can assure these formations are different to any traditional formation you've seen until now. Keep reading!
The Sorcerer Tower is a long-range static formation, made to be protected while it deals great magical damage.
The healer Tree Formation allows you to have a flexible and strong unit, highly resistant to magic and capable of supporting all other units. Advantages to using this strategy vary depending on which allies take part in the formation.
The ranger Star formation allows you to constantly shoot in any direction, plus you can use an ability to switch from having a movable to a static unit, allowing you to attack enemies located at great distances.
Check out the link for some videos about these formations.
The WaylandersSP/MP: Single-player
Release: In development
Imperium Omni - RPG Retro Game Coming to Kickstarter
On Renderosity Magazine news is presented about an upcoming Kickstarter campaign for a retro RPG, named Imperium Omni.
An emerging game studio, Storytellers Entertainment, is hoping to spark a new generation of fantasy based retro gaming with the development of “Imperium Omni,” a four-part serialized solo-RPG set in the vast fictional world of Aeris Pri. The game is to be released on PC with future expansion to Xbox and PS4 console platforms.
The company, established by fantasy fiction writer and veteran game designer, Matthew Thomas and award-winning Hollywood SFX expert Bill Munns, will cater to fans of retro-styled, fantasy based, solo-RPGs following a surge in interest in retro gaming in recent years.
Storytellers Entertainment’s first planned release, Imperium Omni, a four-part solo-RPG is based on a full-length fantasy novel written by Mr. Thomas. The game and novel start with Shadow, a half-Elf from the Kingdom of Sashire graduating from The Explorer’s Academy who sets out on a series of military campaigns rising through the ranks until at last challenging Empress Illissa, the powerful protagonist in the series.
Indie RPGsSP/MP: Unknown
Release: In development
Exoplanet: First Contact - Future Updates
An update for Exoplanet: First Contact shows us what we will see in future updates. It is a lenghty update, but here is a part of it.
That’s an important part of the game but we don’t feel like to hold player’s hands. It also won’t be the same tutorial with a bunch of tips but a small story with quests on the new specially created small area—and we already made the very first prototype.
It is a small open world with some places to explore. The story is connected with main quest and also the Anomaly Area’s conflict—this area known as the starting location at the moment. I will tell you more about the story below.
Quests on the tutorial area will use different mechanics to show player basics and possibilities of the game from digging and gathering to crafting and cooking. Moreover, some quests here also could be solved in different ways based on your choices or how well you explored the area. You will also learn some useful lore about plants, animals and antigravium.
We are working on new assets which will allow us to make the start of the game more alien-looking and interesting to explore. It’d take time to get the result we would like to see but it is worth it.
Exoplanet: First ContactSP/MP: Single-player
Release: In development
Thursday - November 08, 2018
Bloom - Labyrinth is Coming
As we reported before Bloom: Memories has been put on the backburner to work on a smaller game first, named Labyrinth, in order to get some cashflow in. The most recent update shows us a trailer.
Furthermore if you don't belief that Bloom is going to happen anymore, you can get Labyrinth for your pledge instead.
Backers wise I'm not tooo sure what to do with Labyrinth. I think I'll probably send out copies to those at higher tiers? But the lower end tier (like the 10$) I think still pretty fair just getting Memories. Even though that is taking a lot longer than expected, it is also a lot bigger than first expected (aiming for a 30$ price point now).
Though if anyone doesn't think that Memories is going to come (or just tired of waiting), and just wants to take Labyrinth and Faucet instead, I'd have no problem with that (Labyrinth is going for $20 price point...unless I get cold feet in the last moments and go down to $15....how brave do I feel? :P).
It's an opportunity for anyone to pull the ripcord if they just are frustrated with how things are going. (I'd completely understand, the way this has gone has not been ...ideal....)
Anyhow, let me know in a private message and I'll get you a key and mark it down on my end :) Physical stuff will have to wait till Memories though (since I'll be producing them at once and shipping them at once). I'll remind everyone of this in a few (hopefully) days once I the game goes live also.
Release: In development
Thea 2: The Shattering - Launches on EA, November 30
Thea 2: The Shattering will be available on Early Access at the end of this month.
Polish-British studio MuHa Games has announced that their newest game, Thea 2: The Shattering, will debut on Steam as an Early Access title at the end of this monthNovember 5, 2018 - MuHa Games: Polish-British indie developer and creator of Thea: The Awakening, the critically well-received 4x strategy, RPG, survival and card game hybrid, have announced Steam Early Access for their much-anticipated sequel: Thea 2: The Shattering. After a successful Kickstarter campaign and a period of intense development, it will appear on EA November 30, 2018 - taking another big step towards a full release, scheduled for 2019.
Early Access includes all the core game mechanics: including exploration, battles, resource gathering, research and crafting. The main quest and a number of side quests will be fully playable. Fans of co-operative play will be pleased to know that co-op modes have also made it into the Early Access build. Developers are aiming to thoroughly analyse feedback from players; helping them tweak game mechanics and add that final polish to the full release.
Thea 2: The Shattering will once again offer a unique blend of 4X turn strategy, RPG, survival - and an original card game with a dark fantasy setting - all inspired by Slavic mythology and culture. Players take on the role of gods, overseeing the actions of their tribe of followers, while navigating a procedurally-generated environment. They will decide on a favoured play style and build on it during their adventure: they may wish to simply explore the world as nomads, take on all comers as a warlord-led army, or master the art of diplomacy; building alliances with other factions and trying to ensure the peaceful survival of their worshippers.
An atmospheric musical score and moody visuals provide a perfect accompaniment to a carefully-crafted Slavic narrative. Co-op multiplayer, free DLC content, an adventure editor and modding tools, all mean this Early Access version will provide a well-rounded strategy experience ahead of next year's full release.
Thea 2: The ShatteringSP/MP: Single + MP
Release: In development
Star Dynasties - Interview
Welcome to another episode of "Schematics Interview"! This time we talked with Glen - developer of Star Dynasties - we about the the game, it's inspiration, story telling and the games future.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Red Dead Redemption 2 - Review @ Bosshunting
Bosshunting checked out Red Dead Redemption 2:
Review: The Good, The Bad And The Ugly Of Red Dead Redemption 2Game. Of. The. Year.
It's been a little over a week since Red Dead Redemption 2 hit the shelves and the hype is still showing no signs of slowing down. Having made a reported $1 billion AUD in its opening three days, RDR2 is the second biggest entertainment release of all time and also the best game you'll play this year. It's a monumental achievement in video game history and is well deserving of the praise its been receiving from critics, but the game is not without its faults.
Having spent too many hours over the past week glued to my television screen navigating protagonist Arthur Morgan through all manner of Wild West hijinks in my attempt to escape the law and build a better life for myself and my gang, I've experienced the highs and lows of RDR2. For those still deciding whether to purchase the game, here's a quick lowdown about everything that's good, bad and ugly with Red Dead Redemption 2.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Final Fantasy XV - Three of Four DLCs Cancelled
DSOGaming reports that the future of Final Fantasy XV is not looking great.
Things are not looking particularly great for Final Fantasy XV as Square Enix announced that the team behind it, Luminous Productions, has started focusing on creating a new game. Not only that, but three of the four planned DLCs have been officially cancelled and Hajime Tabata has left the team, meaning that Luminous Productions will stop developing content for Final Fantasy XV.
Final Fantasy XVSP/MP: Single-player
Platform: PC, PS4
Pillars of Eternity II - Flopped
DSOGaming reports that Pillars of Eternity II: Deadfire flopped selling only 110K units as of September.
It appears that the sequel to Pillars of Eternity, Pillars of Eternity II: Deadfire, has sold poorly. According to reports, the game has only sold 110K copies worldwide until September 2018. And while the WRPG market is a niche one, this number feels really low and may explain the rumours that surfaced about Microsoft purchasing Obsidian.
Pillars of Eternity IISP/MP: Single-player
Valkyria Chronicles 4 - Interview @ RPG Site
RPG Site interviewed the devs of Valkyria Chronicles 4:
Valkyria Chronicles 4 Post-Mortem: An interview with director Kohei Yamashita and producer Kei Mikami
RPG Site: So, now that Valkyria Chronicles 4 is out in both the east and west, what has been the reaction been like and the type of feedback you're getting?
Yamashita: We’re ecstatic about the game’s reception. Since it’s been seven years since VC3, and 10 years since the first game on home consoles, many fans have welcomed the game with open arms. We’re happy that we could give them what they’ve been waiting for. The game has reviewed even more highly than we expected, both domestically and worldwide. Everyone on the team is glad that we got to make a sequel.
Mikami: Overall, the reaction has been positive, with a few comments saying that they were hoping for a more dramatic transformation compared to the last game in the series. It’s been an even longer wait for the western audience, as they’ve been waiting since VC2, but we received a higher rating than I’d expected.
Valkyria Chronicles 4SP/MP: Single-player
System Shock - November Update
The System Shock Remake November update shows off some progress made and gives us a look at things to come with some concept art.
Hello backers! It’s Stephen from Nightdive with this month’s update.
This is going to be more “show” than “tell” as we’ve been incredibly busy creating final art, implementing new systems, gameplay mechanics, character pipeline and wrapping up the work we’ve done on the Adventure Alpha.
Here’s an early look at a walk cycle and some experiments with Unreal’s built-in ragdoll physics system.
System ShockSP/MP: Single-player
Release: In development
Wednesday - November 07, 2018
Realms Beyond - A Glimpse of Our World, Part 3
This Realms Beyond update focuses on The Wildlands area and explores the legacy of Virduris.
The Wildlands are one of the most turbulent and unstable areas in Argea. It is a region of numerous different cultures, as humans from all corners of the world came to settle there after the local kingdoms had collapsed and fallen. A land of opportunity, with the riches of the past and abundant natural resources rife for the taking. After centuries of conflict, collaboration, and consolidation, the Wildlands had become a relatively stable region attracting merchants, adventurers and researchers from all across Argea.
But the Great Cataclysm changed everything. Even though the region was spared from volcanic activity, massive earthquakes leveled the major cities and left the survivors with half-collapsed piles of rubble to live in. A large part of the population returned to the lands their ancestors had come from, leaving their ruined homes behind. But those who stayed were not left to rebuild in peace: from the south, orcish hordes pushed into the Wildlands, forcing the humans to take up arms and defend themselves.
This common threat could have united the people of the Wildlands, but instead the vacuum of power left by the collapse caused by the Great Cataclysm led to the rise of three pretender kings fighting over who gets to rule what’s left of this once-prosperous region. Amidst this chaos, the chieftains of the tribes of Pshent, who fled from the destruction of their homeland, have sworn to stay neutral. A difficult stance in a region consumed by a war with so many different sides.
To the southwest, at the border between the Wildlands and what used to be Pshent, only the city of Khuft remains as the last remnant of a once great kingdom. Threatened by the hordes of undead that overran their homeland, more and more Pshentians leave Khuft to seek a better fortune in the Wildlands. Yet all they do is trade one threat against another.Needless to say, adventurers and mercenaries will find many opportunities for employment in this region. Will you support one of the three pretender kings, help the tribes of Pshent protect their independence, or even join the orcish raiding parties as they push deeper into human lands?
Kalgerth is the strongest of the three pretenders, or at least that’s what he likes to claim. He is seated in the city of Antir, the only city in the Wildlands whose walls are still mostly intact. Holding it gives him more legitimacy than his rivals, but his claims to be the de-facto ruler of the Wildlands are just that – claims. He doesn’t even unite half the population under his rule, and he is too indecisive a ruler to bring more villages under his control. He may have the most solid base for kingship among all three pretenders, but unless he adopts a more bold strategy, his opponents may soon outmaneuver him.
What Marek lacks in territory, he makes up for with a fierce army and ruthless command. He may not control as many villages as Kalgerth or Naraya, nor does he have a city as strong as Antir as the seat of his power, but he has plenty of swords and knows how to use them. He wages a ruthless guerrilla war against Kalgerth, ambushing patrols of his soldiers, and occupies villages so their population has no choice but to accept him as their rightful king. His methods may be effective, but they do not win him much support among the common populace.
Naraya is known for being an eccentric ruler who cares little about warfare and stays mostly out of the conflict between Kalgerth and Marek. Once, she had invited a cobbler from far Pyrrhenia to fashion sandals like Mirvala’s for her, but sent him away again when he didn’t bring her flowers as a gift. She considered it disrespectful of him to not arrive with a gift, and what better gift for a queen of her beauty than a beautiful bouquet of blooming flowers? Despite her eccentricity, her territory is prosperous, as neither Kalgerth nor Marek consider her a serious contender to their kingship. And yet she is far from weak, with well-equipped troops guarding her borders.
The tribes of Pshent have declared their neutrality in the conflict, but chieftess Duniba knows it cannot last. She wants to unite the different tribes under one banner to defend their independence against the pretender kings, who want to win them over to their cause and involve them in pointless fighting. But the tribes are too reluctant, too adamant in their neutrality. She fears it may need a catastrophe to convince the other tribes of joining her cause, but she still hopes the people of Pshent will realize the need for a strong leadership before it is too late. Of course, she only wishes to lead for the good of her people, not for personal ambitions…
The Legacy of Virduris
As war-torn and chaotic as the Wildlands are today, they used to be home to one of the greatest civilizations of Argea in the past. The wizard-kings of Virduris, most prominently the legendary queen Mirvala, once ruled over a powerful kingdom that occupied the territory now known as the Wildlands. But their empire has fallen long ago, and now nothing but ruins and legends remain. Even the language of Virduris is lost to time. The many inscriptions left behind by the Virdurian people are nothing more but strange symbols on the walls to those who look at them today, the meaning behind them long forgotten.
The many ruins left by the old Virdurians offer plenty of opportunity for adventurers to find valuable relics of the past. Before the Great Cataclysm, researchers from Cormac, Pyrrhenia and Sabag-Hirar had excavated ancient Virdurian sites, but in their current unstable situation, the Wildlands are too dangerous for most scholars. Many Virdurian cities known from legends still haven’t been found, their secrets still buried deep underground.
The Wildlands offer countless opportunities for adventurers. Between the conflict of the pretender kings, the orcish incursions and the ancient Virdurian ruins, those who are brave enough to face the dangers of the Wildlands have plenty of choices.
Mass Effect 3 - Priority Earth Update
DSOGaming reports that the Priority Earth Overhaul mod for Mass Effect 3, has received an update which adds new textures and gameplay fixes.
The team behind the Priority Earth Overhaul mod for Mass Effect 3 has released a brand new patch for it. In case you weren’t aware of, Priority Earth Overhaul attempts to improve ME3’s final mission in every way possible, by restoring cut content, adding new scenes and dialogues, enhancing the gameplay, improving textures and more.
Mass Effect 3SP/MP: Single + MP
Assassin's Creed: Odyssey - Free Story & Improvements
Comicbook reports that Assassin's Creed Odyssey has received a hefty free update.
From automatic crafting, to the addition of the first story of The Lost Tales of Greece, the latest patch offers players so much in an effort to keep the gameplay experience immersive.
Ready to see what's new? Check out the latest update with the full notes, courtesy of Ubisoft, below:
- The first story of The Lost Tales of Greece was added to the game.
- Explore the Elis region to discover "The Show Must Go On" questline
- Recommended Level: 34
- Accessible to players who reached Episode 5
FEATURES & IMPROVEMENTS
- Regular Arrows Auto-Crafting
- You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory.
- When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available.
- This option can be toggled on/off at any time.
Assassin's Creed: OdysseySP/MP: Single-player
Obsidian Entertainment - Interview @PCGamesN
PCGamesN interviewed Obsidian Entertainment about building worlds and Pillars of Eternity’s future.
What parts of the Pillars world do you consider to still be unexplored?
Tons of it. We’ve only really explored the Dyrwood and the Deadfire, and theoretically not even the entire Deadfire. I don’t see us making a Deadfire 2 anytime soon, but it’s a huge archipelago, which the game is only part of. We haven’t been to the eastern coast of the Eastern Reach. We haven’t been to the Vailian Republics. That’s why we bring cultures from those places into the space Deadfire takes place in – it’s why there’s a Vailian Trading Company office in Defiance Bay. Because we haven’t had a chance to explore those places.
Tuesday - November 06, 2018
Spellcaster University - New Kickstarter
Sneaky Yak Studio started their first Kickstarter project: Spellcaster University
In Spellcaster University, you take on the role of the director of a magic university in a colourful heroic fantasy world. Build your school, manage your budget, recruit teachers.
Will you make it a high place of black magic, with the best teachers of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be discreet? But this will require surviving the merciless attacks of the Ork tribes and the controls of the buraucrats.
- Build your university using a mechanism of decks of magic. Each game will be
- Manage the well-being of your students by building refectories, dormitories, rest rooms… and ensure their discipline with a dungeon.
- Customize your rooms with powerful artifacts like the Xar’Saroth’s Raclette Machine or the Soul Devouring Bed.
- Populate your school with legendary creatures: dragons, fauns, pegasus, janitors…
- Push your students towards a glorious future. At the end of their studies, you discover their future (necromancer, archimage, peasant…) depending on the success of their studies, and earn new bonuses.
- Select your students: traits, personality, alignment, wealth… each of their aspects has its importance.
- Flee the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc….
- Collect powerful ancient knowledge books to strengthen your university and confront increasingly hostile environments in a replayable campaign.
Underworld Ascendant - Launch Trailer
The release trailer for Underworld Ascendant ahead of its November 15th launch on Steam.
Launching November 15th on Steam! From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series. In Underworld Ascendant®, Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play.
Underworld AscendantSP/MP: Single-player
Release: In development
Monday - November 05, 2018
Realms Beyond - Camping and Survival
The latest from Realms Beyond looks at camping and survival.
Travelling the World: Camping and Survival
The world of Argea is vast and full of wonders. While exploring the world map, your group of companions will travel through lush forests, climb magnificent mountain ranges, trek through arid deserts and treacherous swamps, and even sail to long forgotten isles. Your adventures will carry you far and wide, either on the soles of your feet or on horse’s back.
But travel is not an easy task: your adventurers will get tired, hungry, thirsty, and fed up with the monotony of the road during a long journey. Your wizard will have to rest to restore his magical power, your cleric will have to meditate upon his faith; and most of all, after a long day of traveling your entire party wants to take off their sweaty clothes and heavy armor, sit down around the campfire, enjoy a hearty meal and end the day with a game of dice or cards while listening to their musically skilled companion play his lute.
When you’re exhausted after days of travel but still far away from the nearest inn, when you’re lost in the freezing north and need to warm your cold limbs, when the heat of the desert makes you want to wait until nightfall to continue – you set up camp and allow your party to have some well-deserved rest. A campsite can be put up anywhere in the wilderness, but not every location offers the same comforts.Aside from the elementary feature of resting to recover spells and heal wounds, in Realms Beyond your party members will be able to use the camping time to cook and eat, chat and play games to relax, go hunting and fishing, forage for berries, mushrooms and herbs, treat their wounds, craft potions or identify items, scribe scrolls, and even make music around the campfire. The chances of a successful hunt or finding ingredients in the wilderness depend on the environment, however – you won’t find many plants in the desert, and wildlife is more abundant in woodlands than on the plains.
Camping isn’t without its dangers, either. Hostile groups or natural predators might assault your camp while you sleep, and if you are ill-prepared for the weather, your characters might catch a cold or worse. But camping in the hostile wilderness is a necessary risk to take, because the longer you travel the more it tires out your characters and the more it consumes your adventuring supplies. Eventually, your party will become exhausted, your supplies will run out and you’ll risk starvation and dehydration. Camping lets you rest and take some time to gather food and water from your surroundings.
In order to make your camp a little safer and more comfortable, you can stock up on camping equipment in town before you set out into the wilderness. A kettle for cooking, blankets to keep you warm while you sleep, a boardgame and a musical instrument to serve as entertainment. Camping in Realms Beyond is a game of resource management: you have to weigh the dangers of resting in an unknown area (and risking an ambush, or worse) against the downsides of forcing your party to press on. It adds just one more issue to the list of things you will need to consider before leaving town and setting off to unknown territory.
The equipment and supplies you need to bring with you largely depend on the area you want to journey through. Proper footwear, warm cloaks and a couple of blankets are almost a necessity in the frozen wilderness of the north, and taking additional firewood along isn’t a bad idea, either. In the desert, you should take a few additional waterskins along, as water is scarce and the heat is parching. When and where to rest is always an important decision, too: in the desert, it might make more sense to rest during the day and travel during the night, when it is cooler. If your party is already tired but you know there’s a river a few miles ahead that would be perfect for fishing, it might make sense to press on to get a reliable opportunity to stock up your supplies.
Sometimes, however, you might also wish to rest while you’re exploring a dungeon. Your casters have spent all their magical energy and have no spell slots left, your fighters are wounded and you doubt you could make it through another fight. But resting in a hallway patrolled by monsters isn’t the best idea. Within dungeons, you can only rest at pre-determined resting spots placed in sensible locations by our level designers. These work in a similar way to Dark Sun: Shattered Lands and Knights of the Chalice. Some dungeons might not offer you a resting spot at all, forcing you to carefully manage your limited resources until you get through them. Others might offer you a resting spot close to the entrance, so you can rest before every encounter. This system of resting in dungeons allows us to craft varied and diverse dungeon experiences that all play differently.
Chronicle of Innsmouth - On Kickstarter
Chronicle of Innsmouth: Mountains of Madness is a Cthulhu based graphic adventure that has launched onto Kickstarter.
"Chronicle of Innsmouth: Mountains of Madness" is a graphic adventure set in a world of cosmic horror as penned by the creator, and master, of the mythos: H.P.Lovecraft. Set in the 1930s, the game provides players with the opportunity to participate in the narrative of Lovecraft's masterpiece work "At The Mountains Of Madness", wherein a scientific expedition to the world's southern polar region makes a shocking discovery.
Experiencing characters unique to this game, along with some familiar from the previous one, the player embarks on a journey of exploration both forward into the unknowable future and also rewound back, many centuries ago, to witness the origins of the Necronomicon itself.
"Chronicle Of Innsmouth: Mountains Of Madness" is a journey where even the few who survive intact, in both body and mind, will forever be tormented by the anguish of the horrors they have been through.