Iratus: Lord of the Dead
Iratus: Lord of the Dead Review
Forgottenlor checks out this dungeon crawler, where you get to play the evil side
» Continue reading the article...
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus Review
Check out the review to find out if this Warhammer 40K game is any good.
» Read the article
I really play less
It is about the same
I definitely play more
I stopped playing
Monday - October 12, 2020
Heroines of Swords & Spells - Update 1.1
Heroines of Swords & Spells got an update:
1.1 Update is out! Long-awaited Steam badges are finally here. Enjoy!
Good news, everyone! Guess who got brand new trading cards today? You, that’s who!
Heroines of Swords & Spells (finally) updated to ver. 1.1
- Steam community now has HoSS trading cards and all the bells and whistles like emoticons, badges, yada-yada… so you can hoard them like a dragon or share like you care.
- The help menu interface suffered some changes and got better.
- You can leave Temple of Laverna without defeating the boss now.
- Mimic now has a new look (by Avery).
- Last (hopefully) batch of minor bugs and typos was dealt with.
I'm happy to announce that the project is finally complete and ready (unless something extraordinary happens) to be ported to the other platforms. I’ll keep you updated through the community groups. Act II is well underway and I have a lot of big ideas and improvements in mind, but the work has just begun, so the game will not be out anytime soon. I'm preparing a small gift for you, however, and I sincerely hope you get to enjoy it by the end of this year. Ho-ho-ho!
Heroines of Swords & SpellsSP/MP: Single-player
Sunday - October 11, 2020
Genshin Impact - Review @ MMORPG
MMORPG is reviewing Genshin Impact:
The RPG Files - Genshin Impact Review In Progress
When I first heard about Genshin Impact, I dismissed it the moment I heard they included gacha elements because those games often quickly lead to a hard block in progression that requires you spend money to get stronger characters in order to progress. If you aren’t familiar with the term “gacha”, that’s okay, I’ll explain it a little more thoroughly when my full review is ready. Thankfully, Genshin Impact is considerably more generous to new players than I expected and thus far, I’ve put a bunch of hours into the game and haven’t yet felt compelled to spend a single dime.
Genshin ImpactSP/MP: Single-player
Baldur's Gate 3 - Early Access Review @ NME
NME checked out Baldur's Gate 3:
Baldur’s Gate III early access review: a rewarding RPG that reflects the creative potential of 'Dungeons & Dragons'
Larian Studios teases an exciting future with a superb, imaginative opening act
RPGs are ultimately about creative freedom, and so far, Baldur's Gate III has proven itself to be a fascinating sandbox of imagination. After spending the bones of an hour in character creation crafting a gorgeous Tiefling Rogue, I caused a critical failure within my first 30 seconds of playtime that left him writhing on the floor, ultimately succumbing to a gnarly death. Sounds frustrating, but this is exactly what I was hoping for.
If you've got a set of polyhedral dice, you’ll know that there’s something very intimate and special about sitting around a table with your friends and breathing life into a character that doesn’t exist outside of that room. Magic happens in Dungeons & Dragons when you flavour these avatars with your own experiences, and use them as a vessel to explore new personas, embarking on impossible adventures with your intrepid troupe of pals. It’s also equally exciting when you’re put on the spot by your Dungeon Master and have to make up absurd anecdotes to get yourself out of (or into) ridiculous capers, that may or may not result in your doom.
Wasteland 3 - Review @ RPG Site
RPG Site reviewed Wasteland 3:
Wasteland 3 Review
Wasteland 3 is a game that I wanted to get excited about for a long time, but couldn't ever really muster up any genuine enthusiasm for one reason or another. I don't have any nostalgia for the series, the pre-release showcases for the game didn't really grip me, and I never really found the setting compelling. A post-apocalyptic wasteland (no doubt) with an extra emphasis on the capacity of human depravity, with servings of over-embellished political satire, bleak and dark humor, and a tactical flavor reminiscent of XCOM. It was a melting pot of things I wasn't sure I was altogether keen on.
Good word of mouth alongside a major patch to fix some of the initial technical issues, and I finally figured I would dive in and educate myself a little bit about exactly what sort of game this was and experience it firsthand. I had recently played the original two Fallout games and wanted to play something similar, at least on a surface level. What I found was a weirdly confident, unique experience that is undoubtedly a hard sell to players who weren't already on board, but also one of the most interesting and distinctive RPGs I've played in the last couple years.
Wasteland 3 has a certain attitude that isn't really like most other games I've played. It's often irreverent and sarcastic and frequently bleak, but it still manages to be one of the funniest games I've played this year. At the same time, it has weird moments where I find myself baffled, completely unsure at what the intended response was ever expected to be. At its core is are some absolutely robust systems that RPG fans should love to tinker with, and while the storytelling is often a mixed bag, I found myself appreciative of how Wasteland 3 sets itself apart in a setting that it would be so easy to play it safe in.
Saturday - October 10, 2020
The Outer Worlds - Coming to Steam October 23rd
DSOGaming reports that The Outer Worlds will be coming to Steam October 23rd.
Obsidian Entertainment has recently announced that The Outer Worlds is coming to Steam. The first-person action-RPG will release on Steam on October 23th. The Outer Worlds has been for almost a year exclusive to the Epic Games Store, and of course the Microsoft Store.
The Outer WorldsSP/MP: Single-player
General News - Steam Festival - Turn Based Games @ TBL
The Turn Based Lovers checked out some turn based games from the Steam Festival:
The Steam Game Festival: Autumn Edition
"Try (or watch) before buying" It's exactly this the philosophy behind the Steam Autumn Festival!
In other words: a lot of livestreams, events and, above all, a lot of demos to try for us, always eager to discover new promising games. Obviously even our beloved turn-based games have something to show or to offer.
Indeed among hundreds of games that take part to the Festival it's possible to find tons of turn-based game. Many of them already appeared on our blog, so, this time, I decided to focus my attention on a short list of little gems that we had shamefully almost ignored in the past. Some of them seems really promising, others appears – at least – very crazy and original.
I remember you that these special demos can be downloaded only during the Festival so until the 13th October. Keep it in mind.
That being said, let’s see which games we can try!
LoA: The Forgotten CrownSP/MP: Single-player
Friday - October 09, 2020
Ikenfell - Review @ Hardcore Gamer
Hardcore Gamer has reviewed Ikenfell:
Despite being a big fan of the Harry Potter franchise during the height of its popularity, today I no longer care about the series at all. I think this is largely because ever since the series ended, all efforts to keep the franchise in the public eye have felt forced, from the so-so Fantastic Beasts films to the random and annoying Pottermore tidbits like how wizards would apparently just crap on the floor in the olden days. None of it recaptures the magic of the original books or stokes any nostalgia. Maybe we need something fresh instead, which is why I was immediately intrigued by Ikenfell. The new tactical RPG from Humble Games and developers Happy Ray Games takes places in its own school of magic, meaning comparisons are rather unavoidable. But does Ikenfell have what it takes to be another fantasy classic as well?
Ikenfell likely won’t replace the Harry Potter series as a whole when it comes to providing a signature web of tales centered around a magic school, but it still provides one impressive journey on its own. Filled with lovable characters, an enjoyable story, and a colorful world to explore filled with a nice level of challenge and a stunning soundtrack, there’s a lot here for fantasy and RPG fans to check out. Heck, it may even be something to recommend to younger gamers as an introduction to the tactics subgenre. Overall, Ikenfell is a trip to a far-out school that’s definitely worth taking.
Wasteland 3 - Patch 1.1.2 Reduces Load Times
Patch 1.1.2 for Wasteland 3 has been released which reduces load times by up to 60%.
Patch 1.1.2 "Save Scummers Delight" Now Live
Our continued thanks to those playing and enjoying Wasteland 3, and for those of you who have continued to report issues, and bring our attention to solutions and reproduction steps. It's been heartening to see so many of you looking to help us continue to improve the experience, and we're dedicated to doing just that for the foreseeable future.
This update has some big changes, including the oft-requested improvements to load times, as well as fixes for some progression blockers, and more. Reducing the load times was a big undertaking to essentially rewrite how our level load procedure works, but we think you'll appreciate the result—especially if love to save and reload to get that perfect outcome (we won't tell).
Patch 1.1.2 is now live on Steam and GOG with Microsoft Store, Xbox One, and PlayStation 4 versions going live early next week following their certification release process. Please note that for cross-platform co-op on PC, both the Host and Client will need to have matching versions.
- Do you hate long load times? We hate long load times. Our engineers changed how the game loads levels, reducing load times by up to 60% on PC and 25% on console.
- As one example, on our PC test hardware a 38 second load time was reduced to 13 seconds.
- Fixed an issue where combat could become unresponsive with use of the Chain Ambush Perk for sniper rifles.
- Resolved several progression blocking issues in Yuma County Speedway.
- Enemies are now much less invisible after use of Precision Strike.
Performance & Stability
- Significantly changed how levels load, resulting in up to 60% faster load speeds across the game on PC, and on average 25% faster for consoles.
- Note: your hardware, save data, and which level you’re loading into can all impact load times. Your mileage may of course vary.
- As part of this change, auto-saves will no longer occur as a part of the level load, and instead happen concurrently. This can lead to situations where you’ve loaded into the next scene but an auto-save is still in-progress. Don’t close the game while the Ranger star is spinning.
- Major Prasad will no longer crash your game if you exit while she’s still talking.
- Additional stability and performance improvements for consoles that were too technical for the person writing these patch notes to understand and explain easily. It’s good stuff though. All good stuff.
- We’ll be continuing to target and resolve specific stability issues as necessary.
- Players can no longer attack companions that are in the process of being recruited by the other player, in case your partner likes to troll.
- Fixed an issue where the Guest client could become unresponsive when talking with Hope Emerson and choosing to side with Del Hackett and her people.
- Improved stability while in the Hire Companion screen.
- Players can now use the keyboard in the lobby screen to choose game type, options, invite player, and ready up.
- Enabled UI Narration in the Direct Connection interface and for multiplayer game messages sent through chat.
- Fixed an issue with voice chat text-to-speech and speech-to-text.
- [Microsoft Store] Resolved an issue where guests couldn’t rejoin a lobby they’d just left.
Thursday - October 08, 2020
Grim Dawn - Update 1.1.8 Adds New Regions & Monsters
TechRaptor reports that update 1.1.8 has added new regions and monsters to Grim Dawn.
The Grim Dawn Update 1.1.8 has released, as developer Crate Entertainment has added onto the ARPG spiritual successor to Diablo 2.
This new Grim Dawn 1.1.8 patch has added new regions to the world of Cairn, as areas that were previously unexplorable can now be visited. New areas need new foes, and there are a bunch of new Monsters, including minibosses. They come with new treasures, including 7 new infrequent (rare) items, and three new legendary weapons that you will have to find throughout the world.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Kingdoms of Amalur: Re-Reckoning - Interview @Playstation.blog
Playstation.blog interviewed the devs of Kingdoms of Amalur: Re-Reckoning about rebuilding and expanding the game.
How does the expansion fit into the original campaign? What’s the story? Is it directly set after the events of the main game?
The new content is something that starts directly where the main story finished. There is a new treat in the world and a new area that is added to the world of Amalur. The new region was previously unsettled and there is a new ruler who the inhabitants see a lot of promise in. But things are usually not that simple in this world… This story has some connections with the core of the story of Reckoning.
How did you develop new content for an 8 year old game? Was this content part of the original concept at the time of the initial release but was never finished?
There were some loose ideas that we picked up, but mostly there wasn’t anything like a full concept or a blueprint ready to go. Fortunately we had some advice from people that worked on the original content back in the day at Big Huge Games and we also had a narrative designer joining us. The team at Kaiko also became really attached to Amalur and so we had really great ways to work on. The biggest challenge was to develop new tools and a new pipeline for doing the add-on. We even had to develop a new world editor to make this happen.
How do you intend to keep the expansion feeling like an extension of the main game yet considering a near-decade’s worth of changes and improvements to the genre?
Our goal is to make it feel natural to the world of Amalur and we also strongly feel that Amalur still holds a great niche in the genre as a combat focused RPG.
Kingdoms of Amalur: Re-ReckoningSP/MP: Single-player
Starpoint Gemini 3 - Modding Confirmed and Release Date Announcement
@moddb Modding has been confirmed for Starpoint Gemini 3 and a release date of October 14th announced.
Starpoint Gemini 3 gets modding and release date!
Along with the official release data comes Steam Workshop support plus dozens of improvements to many gameplay features.
Posted by DanijelMihokovic on
We hope you're all well and happy, as we have some seriously good news this time!
First of all, development of Starpoint Gemini 3 has entered its final stages, so excitement and stress are at expected levels! And, this is a good time to include so many talented people from your ranks as well. Hence the arrival of modding support in this update! Unleash your creativity and use the tools we've created to amaze your fellow gamers.
Also, we'd like to announce that this update is likely to be one of the last updates during Early Access! Full release is drawing close, and soon we'll be talking about expanding the full game rather than adding what's missing. At this point, we can say that full release and full unlocking of the game is set for October 14th. Many of you will notice that a few major chunks are still not in the game, but don't worry – we wanted to avoid splitting the remaining pieces into smaller content updates, so you'll get all remaining content at the same time in one huge update. Should be a nice surprise for all of you and allow you to be positively surprised even if you've already played the game. Yes, the entire campaign is nearly finished and will be unlocked on release, player owned capital ships too, and many more things!
Starpoint Gemini 3SP/MP: Single + MP
Release: In development
Wasteland 3 - DLC Plans
GameWatcher reports on comments made by Brian Fargo about DLC for Wasteland 3.
Wasteland 3 will receive future improvements and DLC, InXile Entertainment Studio Head Brian Fargo has confirmed.
On top of that, Fargo also pointed out that Wasteland 3 companion permadeath is "still coming", although he didn't provide a timeframe on when the feature might launch.
"Long after bug squashing is complete, we'll continue to add UI improvements, optimize load times and bring on DLC expansions and more." reads a tweet from early September.
Tears of AviaSP/MP: Single-player
Genre: Tactical RPG
Baldur's Gate 3 - Hotfix #1
Someone said we need more Baldur's Gate news threads - here's one :)
Hotfix #1 - The Journey Begins!Hello everyone,
We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!
We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.
As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.
We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.
Patch Notes BG3 Hotfix #1 (version BG3 EA 188.8.131.5231)
- Fixed a crash related to using rush-type actions
- Fixed a crash related to the target camera
- Fixed a crash in character creation
- Fixed a crash during dialogs
- Fixed overlapping items inside the inventory views
- Fixed "Pickup" and "Pickup And Add To Wares" inside containers
- Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
- Fixed an issue with summons showing up as regular companions
- Fixed an issue where players could not ready up when other players joined the lobby
- Fixed being able to move immovable objects
Ikenfell - Released
Play a Witch or a Wizard in Ikenfell:
A turn based-tactical RPG about a group of troublesome magic students. Use timing mechanics to power your spells and block attacks, explore the twisted halls of a vast magic school, fight challenging monsters and bosses, find tons of hidden treasure, and uncover dark secrets never meant to be found.loading...
- A heartwarming and twist-filled story about friendship, trust, love and loss
- 3 students in battle, from a total of 6, each with unique powers and strengths
- 48 unique spells: blast your enemies, knock them back, poison them, or heal and buff your allies. There is no "MP"... spells are about skill and strategy! Each with its own timing to master
- 100+ enemies to battle: spirits, myths, monsters... even students and teachers! Learn their tricks and traps, and master the timing of their attacks to overcome them
- 22 challenging bosses who will push your strategy and timing to the limit
- Hundreds of items to discover: wands, hats, cloaks, rings, and magical artifacts. Secret treasure is hidden everywhere, and every item you find helps you fight against the powers threatening you.
- Explore a vast school of magic: the dorms, alchemy labs, astronomy tower, twilight yard, and a dozen more mysterious and magical locations
- Beautiful soundtrack from the composers behind Steven Universe
- Cats. Everywhere.
Wednesday - October 07, 2020
Sword of the Necromancer - Coming this December
What would you do to bring back someone you love?
Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you.
Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead.
Gather a little army of monsters, equip yourself with weapons and relics and level up to take on the guardians that stand between you and your objective.
- Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you.
- Gather weapons and relics: each weapon is different from the others thanks to the procedural weapon generation system, which gives them various effects and attributes.
- Fight with all your might: defeat your enemies using a variety of weapons and objects and dominating the fluid head-to-head battle system.
- Level up: enhance your character by fighting enemies and upgrade your stats. Improve your summoned monsters by fighting alongside them.
- Death is not the end: Each try gets you closer to the Necromancer. You will lose all your equipped weapons and monsters, but you will retain half the level you achieved in your run. Also, you can choose to exit the dungeon at some moments, losing all your level progress but maintaining all your equipment.
- Learn the truth: Discover Tama and Koko's past as you advance through the dungeon.
- Local co-op play: Use the Flask of Homunculus to create a copy of the playable character and play with a friend in local co-op game.
"Legend says that, deep within these mountains, a heretic decided to violate the will of the gods in order to achieve eternal life.
The heretic succeeded in this aberrant attempt, and created a tool for forbidden rituals that could grant immortality… and even bring back the dead.
Over the years and centuries many have tried to get that power for themselves, but all they found in the Necromancer’s crypt was their demise.
They say that the tool the Necromancer created is also a weapon…
The Sword of the Necromancer”
Tama is a former rogue that is tasked to escort the priestess Koko in her pilgrimage around the continent. During their travel Koko dies, and Tama carries the corpse to the Necromancer's crypt, where legends say there dwells a power that may resurrect the dead.
Filled with despair, Tama will enter the dungeon with the aim of obtaining the forbidden power of necromancy, ignoring the dangers that lurk in the shadows.
Xuan Yuan: Sword VII - Free Demo
DOMO Studio and SOFTSTAR have released a free demo for their upcoming action RPG, Xuan-Yuan Sword VII, on Steam. Xuan-Yuan Sword VII is an action RPG in a third-person perspective that uses Unreal Engine and will be coming to the PC later this year.
Players take on the role of Taishi Zhao; a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.
Baldur's Gate 3 - Early Impressions @ Fextralife
Tuesday - October 06, 2020
Cyberpunk 2077 - Night City Map Leaked
IGN reports that the map for Cyberpunk 2077 has been leaked.
The Night City map offers a closer look at the many regions in the game that have previously been mentioned, including Pacifica, Watson, Westbrook and Santa Domingo, as well as the City Center. A few places of note include the space port in the far west of the map off the coast, as well as the Northern Oilfields up top and some kind of stadium just south of the city centre.
Thanks Capt. Huggy Face!
Cyberpunk 2077SP/MP: Single-player
Release: In development
Godfall - Will not have an Offline Mode
DSOGaming reports that Godfall will not have an offline mode.
Godfall is a third-person fantasy action RPG that will release next month. However, it appears that this new game will not have an offline mode. Instead, PC gamers will need a constant Internet connection, even for its single-player campaign.
Gearbox and Counterplay Games claim that Godfall won’t be a service game. However, this does not mean that the game will not require a constant internet connection to play.
GodfallSP/MP: Single + MP
Release: In development
Baldur's Gate 3 - Early Access Reviews
Some sites checked out the Early Access version of Baldur's Gate 3 already - some like it - some not:
No, my word of warning goes instead to those who simply want to enjoy the story. By dint of being a first act it threatens to be all dilemma and no consequence. There are immediate consequences – big, messy, reach-for-the-quick-load consequences – but know that the meat of your mulling won’t be answered for some time. If it were not for this job, and having the self-control of four year old at a birthday party (or games journalist presented with a plate of miniburgers at a press event), I would would want to see this enticing story play out in full. Don’t feel pressured to gather your party and venture forth, but based on what I’ve seen, I think that party is in for one hell of a ride when they do.
Even though it’s in early access, there’s so much content to dig into with Baldur’s Gate III’s debut that I’d be shocked if anyone experiences everything before the next expansion of meaningful content drops. It’s an ambitiously built, well-written tale of adventure framed by lovable companions and stunning fidelity. If you’ve got a busy imagination and consider yourself to be a fan of RPGs tabletop or digital, this game should be an instant purchase. I’ve never played a Baldur’s Gate game in my life, but this feels like a hell of a good place to start.
- Dynamic, creative D&D gameplay
- Lovable characters and fantastic set pieces
- Gorgeous graphics and inspired environments
- A decent dose of bugs as part of the early access release
If you're looking for the prettiest, flashiest RPG ever to grace a computer screen, Baldur's Gate 3 is almost certainly what you're looking for. There are few or no pre-rendered cutscenes, since the real-time engine itself is capable of producing nearly photorealistic scenery and faces.
For the most part, the game's engine also avoids the uncanny valley of humanoid faces that are almost, but not quite, perfect—it's very easy to watch your characters interact with others and feel like you're watching a movie, with fully rendered faces, bodies, movement, and expressions.
Unfortunately, this greatly magnifies the flaws in the scripting of both language and action. Your character feels real—but he or she also feels like someone who has only attended a couple of improv classes and has been given vague but very firm instructions on how to react to things.
Beyond the good looks of the graphics, I haven't found much in Baldur's Gate 3 to recommend it. Your character and party feel like insignificant gnats and are forced by circumstance to do and see awful things that they're not powerful enough to change. This is not a case of "tough moral choices" as seen in Wasteland 3, or in Obsidian's excellent 2016 RPG Tyranny—in Baldur's Gate 3, it feels like you have no agency at all.
- The graphics in this game are incredible—this is easily the best-looking RPG I've ever seen
- Great artwork on top of the excellent engine—moody crypts, savage wildernesses, magical groves all "pop"
- Large worlds, with little or no "zone time" for fast travel
- Awkward, unsatisfying combat
- Punishing dialog with frequent feat rolls practically demands save-scumming
- Encounters often feel unbalanced and forced
- Your party hates you
- All of the factions hate you
- Watching innocent characters get murdered
- Murdering innocent characters yourself
All of this is really just scratching the surface of what Baldur’s Gate 3 has to offer. I could go on and on about the brilliant voice acting and writing, the improved character animations, the wide variety of spells that let you conjure familiars, charm enemies, have telekinetic conversations with animals and dead people…this is a staggeringly deep RPG, even in Early Access.
Most of the drawbacks have to do with performance and presentation. I encountered several visual glitches throughout my playthroughs, and it’s clear that this is an unfinished product, but Larian was working to patch the game even as press were going hands-on. Hopefully, players will be able to jump into a much smoother experience at launch. Overall, I can’t wait to play (and replay) the game some more and delve deeper into the rich world Larian has created.
Drox Operative 2 - Early Access Month 4
Drox Operative 2 is already 4 month in Early Access:
Drox Operative 2 early access month 4
As of this post, we've released 19 patches (5 since the last post) with 781 total changes (201 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Better UI: You can now scale the text and many of the menus in the game to work with your computer/monitor setup better or just your preference. There have also been a bunch of other quality of life changes added like component sorting, better menu pausing, and more message options.
Fighters: Fighters got a pretty decent overhaul. They are now stronger, faster to launch, have more variety in their damage types, and have more component modifiers that improve them. There was also a bunch of quality of life changes like showing their DPS and which fighter bays have fighters ready to go.
Unique playable ships: We made the playable ships even more unique. The race specific component slots got an overhaul making them more consistent. Subraces were also changed so that they have at least 1 different trait, skill tree, and race specific component than their parent race.
Better controller support: We made a ton of changes to how controllers work. We added a twin stick option where the 2nd stick automatically fires weapons which ever direction you point it. You can now use the dpad to move between UI elements. The left stick now more consistently lets you move things around (map, sliders, scrollbars, etc). And with the addition of a virtual keyboard, Drox 2 should be completely playable with a controller now.
That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
Drox Operative 2SP/MP: Single + MP
Release: In development
Monday - October 05, 2020
Baldur's Gate 3 - Release Time Unlock
PC Gamer has reported on when you can expect Baldur's Gate 3 to unlock.
Larian has confirmed on Twitter that Baldur's Gate 3 Early Access will go live on Tuesday, October 6 at 10 AM PDT on Steam, GOG, and Google Stadia. As a last-minute surprise, Larian also confirmed that the Steam Mac version will be dropping at the same time. Here's that time converted to a few other regions:
- Pacific Daylight Time (US) - 10/6 at 10:00 AM
- Eastern Daylight Time (US) - 10/6 at 1:00 PM
- British Summer Time (UK) - 10/6 at 6:00 PM
- Australian Standard Time (AUS) - 10/7 at 4:00 AM
Krai Mira - Review @ RPG Codex
The RPG Codex has reviewed the post apocalyptic RPG Krai Mira:
RPG Codex Review: Krai Mira
[Review by Lord_Potato]
Imagine if someone played Fallout and decided that the best qualities of that masterpiece were its tactical turn-based combat and a non-interactive version of its main story. Now imagine this person making a post-apocalyptic tribute to Fallout based mostly on just those two qualities. That’s how you get Krai Mira.
A combat-heavy RPG that trades Fallout's freedom for a linear adventure in a world that pretends to be open, but really isn't.
Krai MiraSP/MP: Single-player
Mount & Blade IISP/MP: Single + MP
Release: In development
Sunday - October 04, 2020
Original Sin EESP/MP: Single + MP