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Poll Watch

Are you excited about the 2018 games?
Absolutely not
2.2%

Not really
23.08%

Somewhat excited
39.56%

Oh yes!
35.16%

Vote

Sunday - July 15, 2018

Sekiro - Resurrection & No Multiplayer

by Silver, 14:36

Gamerant reports that resurrection will be a feature of the gameplay in Sekiro: Shadows Die Twice. In addition the game will not feature multiplayer.

In Sekiro: Shadows Die Twice, players will be able to resurrect. This will impact the game in terms of its gameplay as well as the story, which, according to director Hidetaka Miyazaki, will center around the concept of resurrection. From a gameplay perspective, players will be able to resurrect in creative ways to actually gain an advantage over their opponents in some cases, though Miyazaki stopped short of providing any specific examples.

[...]

Sekiro

SP/MP: Single-player
Setting: Historical
Genre: Non-RPG
Platform: PC
Release: In development

Details

Black Geyser - Garden of Delights Reached

by Silver, 13:52

The Garden of Delights goal has been reached for Black Geyser: Couriers of Darkness.

The Garden of Delights is reached!

You did it! The Garden of Delights will become a reality thanks to your support!

It is a hub of unknown pleasures, where the rich and powerful meet to try the most exotic experiences offered by the Rillow's most veteran hedonists. While it may seem like a paradise, beyond the swaying courtesans and heady incense lie corruption and intrigue. Players who visit may discover secret plots or perhaps just fall prey to sweet sensation. Can you resist the lovely facade of the Garden of Delights long enough to delve deeper?

We have raised more than $145,000, reaching our final stretch goal. Even though this was the last stretch goal, late backing is still available via PayPal and BackerKit as well. Every additional dollar will be used to enhance Black Geyser: Couriers of Darkness.

Completed surveys were locked down in BackerKit. Backers who haven't filled out their survey yet should choose any add-ons and complete their survey as soon as possible. We will process these orders manually.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Prey - Mooncrash DLC Review

by Silver, 13:18

Gamingbolt reviewed the Mooncrash DLC for Prey and have a favourable impression.

It’s important to note that Mooncrash for PS4 and Xbox One is not standalone content, so in order to play it you must own a physical or digital copy of Prey. And if you haven’t played it yet, you’re missing out on a lot. The game doesn’t have much for tutorials. It will assume that you’ve played the main game and expects you to understand the basics of the controls as you move forward. So, keep that in mind if you decide to buy this without having played the main game. Also, Mooncrash is really a continuation of the Prey game shortly thereafter, and you will see some characters from the main story within it. So, yes, you need to play the base game till the end before you begin the DLC.

[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity II - Performance Fix Mod

by Silver, 11:40

A modder called Kaldaien has uncovered a way to dramatically improve the performance of Pillars of Eternity II: Deadfire.

[Special K] Fix for Inverse CPU Performance Scaling
Intro
    I have determined one cause of extreme performance problems for systems with higher-end CPUs.
    The game spawns one worker thread per-CPU core (logical, not physical), and does not assign thread priority. This causes starvation and the result can be a very substantial decrease in framerate.
  •  
      My system goes from 24 FPS to over 100 at 4K after artificially decreasing my CPU's core count from 16 down to 3.
Download and Install
    Grab a specially prepared version of Special K from here[github.com]
  •  
      Extract the DLL and PDB (optional debug info) to your Pillars of Eternity 2 install directory
Configuration
  1. Press Ctrl + Shift + Backspace in-game, then expand the "Advanced" section of the Framerate Limiter settings.
  2. Enable "CPU Core Spoofing" and cut the number of CPU cores in half.
  3. Restart the game and test framerate
  •  
    • You may try reducing the number of cores even farther if framerate is stable.
    • Hitching may occur while panning the camera if core count is reduced too far.
Misc. Performance Advice
    If you are having GPU performance issues, Ambient Occlusion is the most poorly optimized graphical effect in the game. Dynamic Lights also have a modest impact on performance.
    These are the first things you should try turning off if using a lower-end GPU.

[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Non-RPG General News - Horror Universes Games could explore

by Hiddenx, 01:03

PC Games says that there are many interesting horror universes worth to be to explored in computer games:

Screw Lovecraft, let's talk about other horror universes games could explore

Enough H.P. already. Our tentacles have gone limp.

H.P. Lovecraft told some great stories, sure. His ability to push readers to attempt to grasp ‘unknowable truths’ and ‘unspeakable horrors’ and to build stupefying worlds out of impossible geometries was largely unmatched in the public eye upon discovery of his work. But despite his widespread posthumous fame and contributions to horror, we’re tired of videogames’ love affair with Lovecraft. 

There have been some great Lovecraft inspired games throughout the years, but the bulk throw in some tentacles, weird shapes, the occasional penis statue, and call it a day. The horror genre is infinitely deeper and wider than one (undeniably xenophobic and racist) man’s work. We believe games can do better. Here’s just a few horror universes set forth by our favorite creators that future games could pull from.

[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Saturday - July 14, 2018

Endless Legend - Inferno Announced

by Silver, 23:34

Gamewatcher reports that Endless Legend will get a new expansion called Inferno.

Amplitude Studios have just announced that they'll be closing shop for the next 10 days, as they head early into their annual summer break. This, however, they decided to do with a little more pizzaz than most would choose to, as they not only noted that they've got two unannounced projects being tested in closed beta (both coming along nicely), but that there's also yet another Endless Legend expansion in the works!

Titled Endless Legend: Inferno, there is literally nothing known about this expansion at all, but it's exciting news to be sure!

[...]

Endless Legend

SP/MP: Single + MP
Setting: Fantasy
Genre: Non-RPG
Platform: PC
Release: Released

Details

Thea 2: The Shattering - Progress Report & Release Dates

by Silver, 23:29

A new update for Thea 2: The Shattering announces Steam early access release for November 2018.

Progress report and release dates

Where are we at with release dates.

We’ve been having a lot of team meetings and progress reviews (sounds all formal, but we’ve just been assessing realistic goals and targets that still need hitting) and we have a few announcements to make this month.  

So firstly, as you know, our policy has always been to only release our game into early access once it is feature complete and fully playable. Not only do you not get a second chance at a first impression, but more importantly, we’d hate for our fans to pay for something they cannot fully enjoy yet.  

With that in mind, we set the date for the Steam early access release for November 2018. We then hope to fully release the game in the first quarter of 2019.  

But, because we hate moving dates and we are aware you’ve been waiting patiently for a good while already, we plan to have a playable beta/demo version ready in September and available for our Kickstarter backers to test (that will be everyone who pledged £15 or more). The plan is to have a beta available on steam, but if for any reason this fails, we will prep a demo build for you to enjoy. 

Rewards and other news.

We are also hoping to show the game at Gamescom this summer, and if that happens, I will make another one of those great play-through vids for you 😉 As for other rewards, we’ve been putting everything together as we go along, but truth be told, we have been focused on getting the game into early access first, and then we can get onto the rewards and have it ready for you for the full release (or before, if things go smoothly).

And we're working through a final batch (I hope it is final this time ;) ) of portraits and characters, so look out for those in the coming weeks.

And now, before we leave, here’s a look at one of our artists hard at work on one of the backer characters. Enjoy!

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 All the best,

MuHa Team

Thea 2: The Shattering

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

System Shock - July Update

by Silver, 23:20

The July update for System Shock delivers a lot of screenshots.

Hello backers! It’s Stephen from Nightdive with this month’s update.

We’re busy reaching our September milestone which we’ve dubbed the, “Adventure Alpha” as it will be reminiscent of the original game with the difficulty set to zero. You’ll be able to freely traverse Citadel Station without the presence of enemies, pick up items, listen to audio logs, read emails and complete the game’s objectives from start to finish.

We were expecting to have all the levels blocked out by September, but with no other details...however, Jonathan has been able to apply the textures from System Shock to Daniel’s BSP giving us an insightful look into the original game. The textures have been modified to take advantage of PBR rendering and lighting placed to mimic the original. Here’s a first look…

This is what we were expecting to deliver in September:

[...]

System Shock: Enhanced Edition Update!

We’re anticipating the release of the System Shock Source port to be at the end of the month!  

If you still haven’t checked it out you can still opt in to the Beta on Steam!

We wanted to give a BIG THANK YOU to everyone who has been playing and reporting bugs and making suggestions!

You can opt-in to product betas by right clicking the System Shock: Enhanced Edition in your Steam Library and choosing "Properties".

Next, from the properties window select the tab titled "Betas". From this page select the “SOURCE PORT” beta from the drop-down menu.  

The password is: saltthosefries

Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!

[...]

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

The Council - Episode 3 Releasing July 24th

by Silver, 15:01

PC Gamer reports that The Council: Episode 3 will release July 24th.

The third episode of neoclassical narrative adventure The Council will arrive on July 24, Focus Home Interactive has announced.

Titled “Ripples”, the third episode will continue the story of Louis de Richet, who belongs to an 18th Century secret society whose members include George Washington and Napoleon Bonaparte. Its heavy emphasis on dialogue and player-choice is similar to DontNod’s Life is Strange, only with less teenage angst and more powdered wigs.

[...]

The Council

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Iron Danger - Superhot meets XCOM

by Hiddenx, 12:59

Eurogamer checked out the tactical RPG Iron Danger:

What happens when Superhot meets XCOM?

Meet Iron Danger, a new take on a Finnish legend. 

Finland has provided its fair share of classics over the years - from Resogun to Trials through Alan Wake and Angry Birds - but here's one of a different vintage; a game that draws upon a Finnish classic from the 19th century. Kalevala is an epic that's informed much of Finland's national identity, drawing upon Finnish folklore (and proving influential to Tolkien as he built his own mythology) - and all this without a voxel in sight.

It's ripe for returning to, really, which is exactly what upstart Helsinki developer Action Squad - a team who draws experience from seemingly every studio in the area, with Remedy, Rovio, Supercell and RedLynx all making appearances on the various CVs - is doing with Iron Danger, a tactical turn-based adventure with a few neat twists of its own. You're Kipuna, an everyday villager who is granted superpowers that place her in the middle of an epic battle for the city of Kalevala.

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[...]

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Hero-U - Weekend Giveaway

by Hiddenx, 11:54

We got 10 Hero-U Steam Keys from Michael Cole. The RPGWatch team wants to give them to RPGWatch veterans:

To take part you have to meet at least one of these two requirements (with your current account):

  1. You have more than 500 posts
  2. You registered as forum member before 2011
and
  • Post something nice in this thread

If more than 10 people meet the conditions we will rank them by
(forum years * 500 + post count).

The giveaway ends Sunday Night 15.07.2018 24:00 CET.

A big Thank You to Michael.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Shenmue 1 & 2 - Real Life Locations

by Silver, 10:15

@Gamingbolt Shenmue 1&2 used many real life locations which is explored and compared in this video. The game itself is releasing August 21st.

This trailer actually highlights one of the strengths of the Shenmue games- their almost discomfitting faithfulness to real life. For instance, this trailer compares locations of the real world Yokosuka with their analogs in game, and it is fascinating to see just what extent Yu Suzuki and his team went to to keep things as accurate as possible.

[...]

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Shenmue 1 & 2

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Friday - July 13, 2018

Pillars of Eternity II - Beast of Winter August 2nd

by Silver, 15:05

Pillars of Eternity II is getting a new DLC called Beast of Winter, which has been previewed by PCGamesN. The DLC will release August 2nd.

loading...

Beast of Winter, the first of three planned paid DLC packs for Deadfire, flips the formula once again. The idyllic, Polynesian white sand and blue seas have been covered by snow and ice. A new vein of dark comedy has opened up in the writing. And you, the heroic Watcher, are being celebrated once again - but this time by some pretty unpalatable types.

“One of the real rewarding things about working on DLC is that the groundwork is done,” Beast of Winter narrative designer Alex Scokel tells us. “We don’t have to worry about making sure that every weapon has an animation associated with it - we can just make new stuff.

[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - Releasing September 18th

by Silver, 12:10

InXile have announced a September 18th release date for The Bard's Tale IV: Barrows Deep. In addition IGN had a go at beta.

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Take a look at the early part of gameplay in the beta/demo for The Bard's Tale IV.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

BioWare - James Ohlen Leaves for D&D

by Silver, 11:41

James Ohlen has left Bioware to develop modules for Dungeons and Dragons. His new passion is a publishing venture called Arcanum Worlds. The first project is a hardcover sourcebook for fifth edition called Odyssey of the Dragon Lords.

Our first project is a hardcover sourcebook for the fifth edition of the world's greatest roleplaying game. This epic adventure is set in a fantasy world inspired by Ancient Greek mythology.

Even the gods are bound by oaths and prophecies...

At the dawn of time, a war between gods and titans left the landscape of Thylea forever changed. Thousands of years later, the first mortals arrived by ship and by dragon.

The Dragonlords were the champions who threw down the titans 500 years ago and forged the Oath of Peace. But the power of the oath has waned, and the titans seek vengeance.

You are one of the heroes called by prophecy to end this conflict once and for all. Poets will sing of your exploits for centuries to come... if you survive to tell the tale.

BioWare

Details

The Surge 2 - Interview @Gamereactor

by Silver, 11:31

The Surge 2 features have been explained in an interview by Gamereactor. Video is at the link provided.

"So the city itself, it's called Jericho City and it's a sort of North American city in the near future where we say 'okay, we can show what happened, what we talked about a lot in the first game, what happened to society, to the environment, everything like that.' Now you can experience that. How did the world evolve? [...] You can witness that, and in terms of level design, like you said, it's a huge difference, because if you think of an urban environment you have always in your mind [that] you can go anywhere at the beginning [...] it's not all open but it's interconnected, and like you said verticality - you can go underground, you'll be at street level, you'll be inside buildings."

[...]

Thanks Farflame!

The Surge 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Vampyr - Almost Half A Million

by Silver, 11:26

PCGamesN reports that Vampyr has sold close to half a million in a month.

Vampyr, the gothic action-RPG from Life is Strange developer Dontnod, has sold 450,000 copies since its release on June 4. That figure is across all formats - so Xbox One, PS4, and PC via Steam - but it's still pretty good going for a mid-sized game from a studio whose biggest hit until now was a quirky episodic adventure.

[...]

Thanks Farflame!

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

InSomnia - Beta Update

by Silver, 11:24

The latest update for Insomnia: The Ark announces the Beta update.

Beta update has dropped!

Our future plans include solving a few issues that crop up while playing the beta with 1920х1080+ screen resolutions, as well as any other problems the testers may find.

As always, we are very interested in receiving your feedback about each and every aspect of the game. This is the ultimate way for our team to know what needs to be fixed or improved from your perspective.

Until next time!
Thanks Farflame!

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Synstasis - Cyberpunk RPG with Demo

by Silver, 11:02

Synstasis is a cyberpunk RPG with tactical elements. The game is listed as coming soon and has a free demo, which you can find on the Steam page.

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About This Game

SYNSTASIS is a turn-based cyberpunk RPG with tactical elements, set in a post-libertarian future where governments have been deemed irrelevant and 90% of humanity live in megacities run entirely by corporations.

The story revolves around a group of scavengers of spare parts and machinery living in the underbelly of a megacity, and their unwitting entanglement in a plot that could determine the fate of 8 million people.

The game presents a futuristic world that spurs the imagination, while remaining logical and plausible, by incorporating several technologies and socio-economic concepts that are currently in development and which may become reality in the near-to-distant future.

Thanks Farflame!

Synstasis

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Code Vein - Delayed to 2019

by Silver, 10:48

PC Gamer reports that Code Vein has been delayed until 2019.

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"Code Vein has received an enormous amount of positive feedback from eager fans who have received hands-on time with in-development versions of the game over the past nine months," says Hervé Hoerdt, Vice President of Marketing and Digital at Bandai Namco Europe. "Armed with knowledge of how well the game has already been received, we made the decision to postpone the release of Code Vein to further refine its gameplay in an effort to exceed the expectations fans already have of the title. It was a difficult decision to make, but we feel it is the correct one."

[...]

Thanks Farflame!

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Call of Cthulhu - A Linear Story

by Silver, 10:43

@Gamingbolt Call of Cthulhu is a linear story with multiple paths and won't feature semi-open world elements.

The upcoming Cyanide-developed horror title, Call of Cthulhu, is looking like an interesting proposition, taking the concepts of the classic tabletop RPG and combining it with psychological horror elements in a single experience. Apparently, the game will be a very focused, narrative-driven experience, and won’t feature any semi open world elements (like what we saw in, say, The Evil Within 2).

[...]

Thanks Farflame!

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Thursday - July 12, 2018

CD Projekt RED - Returning to the Witcher Eventually

by Silver, 14:05

PC Gamer reports that CD Projekt RED will return to the Witcher series but it won't be Witcher 4.

In conversation with Polish finance website Bankier.pl (via VG24/7), Kiciński rules out 'The Witcher 4' as a title, but expresses interest in returning to its setting and world.

 

"The first three Witchers were by definition a trilogy, so we simply could not name the next game The Witcher 4," Kiciński tells Bankier.pl (via Google Translate). "This does not mean, of course, that we will leave the world of The Witcher, created by us for over a dozen years. The Witcher is one of two franchises on which to build in the future activities of the company. Today, unfortunately, I can not reveal anything more."

[...]

CD Projekt RED

Details

Kalypso Media - Buys Commandos Rights

by Silver, 14:01

DSOGaming reports that Kalypso Media has bought the rights to the Commandos games originally made by Pyro.

Kalypso Media has announced that it has secured all rights to the highly-acclaimed fan-favourite gaming IP, Commandos. Commandos is a stealth-oriented real-time tactics game series set in World War 2, and Kalypso will re-release some older games to current-gen platforms and will start working on a brand new title.

[...]

Kalypso Media

Details

Touhou: Scarlet Curiosity - Released

by Silver, 13:57

DSOGaming reports that Touhou: Scarlet Curiosity is now available on Steam.

XSEED Games today launched Touhou: Scarlet Curiosity, the action-RPG take on the legendary danmaku series developed by indie studio Ankake Spa, for PC on Steam. The title is now available globally for $14.99, €14.99, and £12.99, with a 10% discount off the regular price throughout its launch week.

[...]

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Element: Space - Announced

by Silver, 10:07

@Gamasutra Element: Space is an isometric turn-based RPG set in space, and due for release Q4 of this year on Steam.

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Element: Space is slated for release in Q4 of this year for PC on Steam, with the possibly of other platforms to follow.

“We love classic narrative-driven games and turn-based strategy. But we’re also mixing in the things we always wanted to see in the genre – refining turn-based tactical combat on hand-crafted levels while delivering a big story that changes and evolves with your actions,” said Entelman.

In Element: Space players take on the role of spacecraft Captain Christopher Pietham, leading his squadron of various companions into intergalactic conflict and dealing with the consequences of their choices throughout a deep story and combat which are altered by the player’s choices and actions.

The single-player game has core aspects of a classic squad-based tactical RPG but, rather than procedurally-generated missions, each is hand-crafted, non-linear, contains free-form combat, and is revealed based upon the player’s selection of factions, ideology, companions and more. The game must be replayed to experience the entire universe and story. Woven throughout the game is the power of the ‘Sixth Vowel’, which can best be described as humanity’s capacity for altering reality by manipulating sound, light and motion at will.

Element: Space features...

 

  • A story and gameplay where every choice matters. Players’ selection of ideology, faction alliance, squad mate companions and behavior affect the weapon availability, skills, loyalty and the direction the story will take. “We want players to feel the pressure of each decision they make to advance the story,” said Entelman.
  • 24 branching hand-crafted missions/submissions. Players experience 8 non-linear missions or submissions each time they play, determined by their choices, for an estimated 12-15+ hours per playthrough.
  • 8 faction worlds to explore (+3 non-playable). Each one represents a vastly different culture, agenda and architectural style, making the final game visually rich and diverse. Factions also provide unique bonuses depending upon how well you bond with them.
  • 8 potential companions to join you on your mission. Recruit your ‘party of five’ from eight unique squad-mates as you race against time. Each unlocks different stories, weapons and/or specialized combat skills. However, Entelman added, “you’ll have to play the game multiple times to see just how different each potential ally works for your team.”
  • A compelling battle system. Turn-based free-form combinations of movement, skills and attacks enables a unique team-based approach. A selection of 32 melee and ranged weapons, some unlocked based on faction relationships; Companions each have unique skills and develop 2 of 6 archetypes, with no two characters having the same combination; each set of enemies combine their abilities to challenge the player in a new way – all of this combines for complex combat and high replay-ability.

The scope of Element: Space makes the game and IP the first of its kind to be developed in a Spanish-speaking Latin America country, so the team realizes the opportunity to change perceptions about the emerging market and put the region on the map.

“It’s our goal to show a greater level of quality and talent from this largely untapped region, said Emiliano Giacobbe, studio CCO. “Raising this bar is key, as it is an industry growth investment for LatAm, and will change worldwide perception of what the region can develop independently.”

Sixth Vowel’s parent company and the game’s publisher, Inca Games, is currently seeking co-publishing partners to help bring the game to a global audience. Element: Space is scheduled for release in Q4 2018 for PC, with the possibility of console versions to follow. For additional information, please visit www.element-space.com.

About Sixth Vowel

Sixth Vowel is the in-house development studio of Inca Games, brought together by a shared passion to create exciting and creative experiences for gamers around the world. The company was born out of a commitment of making high-quality products with the goal to become one of the largest studios in Latin America. The team consists of talent from different countries and cultures with the conviction to tell amazing stories.

From the beginning we have assembled a talented team from different countries and cultures with the conviction of telling amazing stories. Please visit www.sixthvowel.com for additional information.

 About Inca Games

Based in Buenos Aires, Argentina, Inca Games is the first Spanish-speaking Latin American games publisher with both a regional focus and global scale. Inca Games helps the LatAM developers bring the best games of the region to market, fosters the burgeoning games community with better access, and provides opportunities for worldwide co-publishing partners within the region.

A privately-held company with additional offices in the Netherlands and San Francisco will also release Team Guazu’s Shadow Brawlers and Gaulicho Studio’s Tango: The Adventure Game through its incubator and publishing arm. For additional information, please visit www.incagames.com.

Element: Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - July 11, 2018

The New World - Power Armor

by Myrthos, 12:47

The latest update for The New World, is short and focussing on power armor.

There isn't much to report at the moment (we're making good progress, the combat AI is now taking the first steps and attacking the player with extreme prejudice; the starting town is looking better and better; Joao is working non-stop on the assets which helps us tremendously, Mazin is working on randomizing portraits*, Ivan is making armor models, etc), so let's talk about the power armor and armor in general.

I dislike linear progressions in all forms, which is why we went with damage resistance vs chance to dodge (the heavier the armor, the harder to dodge attacks) in AoD, instead of generic Armor Class, whatever that is. Still, two key stats would only take you so far, which is why we added different types of damage: melee, ballistic, energy. Now you can have great ballistic armor, for example, but if you let some bersekers get into your personal space, you'll find yourself at a major disadvantage.

Anyway, the problem with power armor is it has to be awesome, which isn't bad in itself, but this awesomeness tends to make all the other armor obsolete (not to mention that *traditional* power armor should be pretty good against all types of damage, which would make the different types of damage pointless the moment you get your hands on such armor).

So we decided to explore a different direction. The power armor isn't really 'armor'. It's a device that creates a defensive field around you. As such it doesn't have any damage resistance whatsoever.

There are 3 basic types: light, medium, heavy. You wear it like a vest. You can't wear other vests, so it's a trade off: damage resistance vs shield vs deflector. More on that in a moment. You can wear a jacket or a trenchcoat with it, so you will have some DR, just not as much as with a tactical vest.

At the moment the armor comes in two varieties:

- an energy shield that absorbs all damage until depleted (no DR). Essentially it grants you immunity for the first couple of turns, then you're on your own. If you can't use this immunity wisely and kill a couple of enemies fast, the armor isn't for you. The other energy shield (the gadget one) is weaker and doesn't absorb all damage (i.e. has DR), and can't be moved (i.e. you 'cast' it on a tile). Light, medium, heavy - 20, 40, 60 HP.

- a deflector that turns a critical into a regular strike, a regular into a graze, a graze into a miss. The deflector will lose power with every turn, so we'll need to count turns and reduce %. For example, a heavy model will start with 90% chance to deflect at turn 1, 80% at turn 2, 70% at turn 3, 60% at turn 4, and so on until the deflector is out of juice (0%). Medium will go with 90, 75, 60, 45, 30, 15, 0. Light - 90, 70, 50, 30, 10, 0

Thanks rjshae.

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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Ni No Kuni 2 - Review @ TechQuila

by Myrthos, 12:42

TechQuila reviewed Ni No Kuni 2, rating it with a total score of 4.2/5.

Japanese RPGs are quite different from their Western counterparts. They tend to be less gory, with a whimsical setting and push the limits of imagination. However, on the down side, they often follow the same old cliches and stick to the tried and tested formula of saving the world while playing as a law abiding, virtuous protagonist, painfully predictable to a fault. Ni no Kuni II: Revenant Kingdom is another JRPG that to sticks to that Eastern video game trope, highlighting it’s appeal and at the same time bringing out the flaws.

The game takes place in a world, one where humans aren’t the only sentient beings. You’ve got cat-folk, dog-folk, rat-folk and even fish-folk. For someone not used to the fairy tale setting of JRPGs or childish games in general, it may be hard to take Ni no Kuni II seriously, but if you can get past that it’s fairly entertaining.

Ni no Kuni II: Revenant Kingdom follows Evan Tildrum, a young King who is deposed in a coup and looses his closest friend in the aftermath. Now, what is the first thing a ousted ruler would work towards? Getting their throne back and punishing the usurper, right? Evan on the other hand decides that all is well and good and runs off to start a new kingdom of his own where everyone can live in peace and happiness. To further cement his naivety, he names his kingdom Evermore.

Ni No Kuni 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

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Octopath Traveler - Preview

by Silver, 12:14

Octopath Traveler is a classic style JRPG that has been previewed by Shacknews.

Depth Without Complication

The familiar map overview and easily digestible mission structure both help make Octopath Traveler remarkably easy to play. Those who want to level up their heroes need only seek out the nearest unexplored passage or instead find a nearby path with a danger level slightly higher than the characters' current levels. Similarly, jumping to the next story element is as easy as traveling to green-hued cities on the map, then choosing to continue the chosen character's next chapter.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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