Quantcast
Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Saturday - May 20, 2017
Friday - May 19, 2017
Thursday - May 18, 2017
Wednesday - May 17, 2017
Tuesday - May 16, 2017
Show older news or news at:

Picture Watch

Sketch Tales
Box Art

Poll Watch

Will you play Grimoire?
Moving to Australia for the first copy
4.17%

Waiting in my bunker to play it
4.17%

I upgraded to a 1MB Trident card for it
8.33%

Oh Yes
6.25%

Too busy playing Duke Nukem
2.08%

I'm hiding in my bunker from it
12.5%

My PC has only 640K of RAM
12.5%

Oh No
8.33%

I'll wait for the first patch in 2020
29.17%

What is Grimoire?
12.5%

Vote

Saturday - May 20, 2017

Prey - Review @ RPG Site

by Hiddenx, 09:04

RPG Site has reviewed Prey:

Prey Review

[...]

While not strictly an RPG, Prey blends in a lot of familiar RPG mechanics and conventions as it unfolds from this premise. While having skill trees and a limited selection of stat options is nowadays ubiquitous among many video game genres, Prey goes beyond just incorporating these devices. As the sequence of the Talos station compromise unveils itself throughout the course of the game, Morgan will encounter the histories of the station's inhabitants, some alive, many dead, and learn about the events that occurred before the outset of the game. The player will uncover notes on corpses, read old emails and logs, and encounter living persons also looking for a way off the station. Through this process, Morgan will uncover many quests asking the player to dig deeper into the lives of the Talos inhabitants.

[...]

The main narrative of Prey is not as strong as the smaller side stories uncovered in the email logs and quest progression, but it's still relatively solid and enough of a motivation to move the game forward. The player is initially given a certain perception of Alex Yu, Morgan's brother that is seemingly at fault with the problems that have occurred on Talos, and January, Morgan's quasi-AI operator that guides the player throughout the game. As the narrative unfolds, certain players can have different takes on which general path is more appropriate as they move towards the game's conclusion. There isn't a clear answer on which of the game's multiple endings is the most appropriate one, which is a credit to the game's solid writing. As soon as I saw one ending, I immediately wanted to see the other and loaded a save to see it as well. It's unfortunate though that the final conclusion of the game occurs regardless of which permutation of ending conditions was carried out. 

Prey may borrow heavily from its predecessors but also blends them in a way and tackles a subject that comes across as refreshing and new even if the mechanics underneath are functionally derivative. The systems in place are familiar and recognizable but the machine built from these components is new and worthwhile. In this way, Prey follows up on its own primary theme in the most straightforward way: it takes common ideas and designs but out of these ingredients, still manages to form its own unique identity.

Score: 8/10

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Regalia - Review @ WCCFtech

by Hiddenx, 08:55

WCCFtech has reviewed the crowdfunded J-RPG Regalia: Of Men And Monarchs:

Regalia: Of Men And Monarchs Review – Reclaiming What Was Lost

Following the days of Tactics Ogre: Let Us Cling Together and Final Fantasy Tactics: The War of the Lions, tactical role-playing games have been out of the spotlight, with only a few games, like the latest Fire Emblem games and The Banner Saga, managing to get some well-deserved recognition. Traditional Japanese role-playing games haven’t had it easy as well, with only big games like Final Fantasy XV and the recently released Persona 5 getting recognition. With the genre as a whole struggling a bit, at least compared to 15/20 years ago, would the situation change if one was to take the best features of both tactical and traditional JRPG and mix them together while adding elements of other types of strategy games?  We cannot know for sure know, but we did get a game like Regalia: Of Men And Monarchs, a fun role playing game that manages to properly tribute JRPGs despite being derivative.

[...]

Regalia: Of Men And Monarchs does quite well what it sets out to do, tributing classic JRPGs by mixing a variety of features and mechanics. While not overly original, the game developed by Pixelated Milk manages to be quite entertaining thanks to the charming characters, lighthearted tone, and challenging battles. If you loved JRPGs back in the 90s, early 2000s, you will find plenty to like in Regalia: Of Men And Monarchs.

Score: 8/10

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Game Master Mode

by Hiddenx, 08:47

Here's the Divinity: Original Sin II Game Master Mode session with Matt Mercer that was streamed on Twitch TV earlier this month:

Divinity: Original Sin 2 Game Master Mode hosted by Matt Mercer

loading...

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Review @ RPGCodex

by Hiddenx, 08:36

Tigranes of the RPGCodex has reviewed Expeditions: Viking:

Expeditions: Viking – A Review

Expeditions: Viking is the third title from Danish indie outfit Logic Artists. The first, Expeditions: Conquistador, was one of those indie games that found payload in the glory days of CRPG Kickstarters – and, by most accounts, had made good on its promises. It took the awfully underutilised premise of colonial expeditions (and, in general, historical settings) and provided an addictive mix of overworld exploration, resource management, little CYOA sequences, and good old turn-based tactical combat. The sequel, then, comes with fairly high expectations. They had a good thing going, these Danes; could they build on it, and provide something bigger and better? The answer is, in fact, quite complicated.

[...]

Verdict

Is Expeditions: Viking a good game? Yes, yes it is. My criticisms are many, but they address the relatively lofty heights to which the game clearly aspires: a turn-based tactical RPG that somehow merges elements of an exploratory, resource-management strategic layer with a quest/story-driven model. The results are ambiguous, and in many ways, I prefer the tightly woven mechanics of Conquistador. But if you were to ask me whether it is worth the money, I would answer, absolutely: it is a game that provides robust turn-based tactical combat, a competently written historical setting, and plenty of entertaining quests. I dearly hope that the Expeditions series continues – and continues to tinker its formula.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - May 19, 2017

Expeditions: Viking - Patch 1.04

by Hiddenx, 19:35

Patch 1.04 for Expeditions: Viking fixes a lot of bugs:

Patch 1.0.4 is now Live!

Patch 1.0.4 is now public. The main purpose of this patch was to fix the last of the crashes - a particularly tricky crash that turned out to be caused by Unity's reflection probes when our day/night cycle asks them to re-render. The crash mostly happened on Intel cards and certain AMD cards.

Disabling reflection probes

For now, we've added an option for disabling the reflection probes. If you're still getting the occasional loading screen crash or if the game is crashing during the camping timelapse, try enabling this option - especially if you're running the game on an Intel or AMD card:

  1. Open your config file - it's in your Documents folder by default that's C:\Users\Logic Artists\Documents\My Games\Expeditions Viking\Config
  2. Locate the [VideoSettings] section, and add the following line at the bottom: ReflectionProbes=False

That's it - that should stop the crashes. Without reflection probes, the lighting in the scene will not look quite as natural as it does with the probes enabled, but it's better than crashes.

Of course we've also managed to make a number of other fixes and improvements while we were at it. We've even managed to add a wee bit more content.

Additional Content and Balancing

  • Finished two new Grimnir dream sequences and added them to the random events list
  • Gave Aife a new ability that's unique to her: Snaring
  • Added colour correction blending to the timelapse in camping
  • Made it more likely to get injuries when incapacitated in combat
  • Made non-fatal injuries more likely to deteriorate
  • Changed the accuracy penalty for Quick Shot from a modifier to a multiplier (ie. from 30 points to 30%)
  • Inspire is now limited to 3 charges
  • Changed Fatigued, Hungry, and Starving so they complement each other better: Fatigued now reduces Strength, Finesse, and Perception while Hungry and Starving reduces Endurance and Sense
  • Increased the duration on Well Fed to take into account the time spent camping
  • Added hotkeys for activating abilities in the hotbar
  • Made the game heal all injuries and reset fatigue and hunger after Hrodgærda's attack on Skjern
  • Tactical Move can no longer be activated if you would have no moves left afterwards, to prevent you from cheating yourself
  • Grimulfr will no longer show up in Skjern during summer until you've completed the main objective in Scarborough
  • Made it so you get the Gain Power goal instead of the Speak To Skallagrimr goal if you side with Aiblinn in Dun Phris before you've done Lindisfarne
  • Characters no longer drop Salvage
  • Added a wave of reinforcements to the entrance guards in Jelling and did a general polish pass on the scene
  • Added a bunch of deco characters fighting in the background in Jelling, and a few civilians that will flee if you approach them - also made a couple of houses burn
  • All Northumbrian and Pict quests will now be failed when you side with Aiblinn in Dun Phris, to avoid narrative inconsistency
  • Disabled some of the York entrance one-liners in the event you've invaded Northumbria, and made it so the guards are replaced by either Picts or Vikings depending on your choices

Bug fixes

  • Improved stability.
  • Fixed Fog of War not being reset correctly when starting a new game
  • Fixed a gamebreaking quest logic bug whereby Myrddin would be noninteractive if you fought the villagers without him and Cillian died (because a goal was set as optional when it should have been mandatory)
  • Fixed the treasure in the passage grave becoming uninteractive if you lose the fight against the Underground Ones and subsequently choose not to pick up the treasure first time you interact with it
  • Fixed an issue where you wouldn't be able to complete Parsley Sage Rosemary Thyme if you let Morcant go after raiding the monastery
  • Fixed the Red Wedding quest never being closed if you enter the house during the night without making use of the option to wait outside (it wasn't breaking anything, but it was annoying)
  • Fixed the Meet Maucolyn goal not getting correctly closed in Parsley Sage Rosemary Thyme if you decided to attack
  • Fixed Wearh in the Woods not being closed properly if you attacked the village after having found the pelts
  • Fix an issue in camping that would result in incorrect amount of resources being reserved
  • Crafting schematics are now removed while crafting as intended
  • Fixed items with special properties that raise HP not raising the actual HP but only the maximums - now you'll actually have the extra HP as you should
  • Added new color tags for stat mods in inventory and character stats for the other languages
  • Disabled save game inside Passage grave
  • Fixed Fog of War issues in some of the camp scenes
  • Fixed Seeking Sanctuary not getting closed correctly if you had a change of heart and killed the Persecutors before meeting the Refugees
  • Fixed sinking into the ground on the hex map around the bridge in Chester
  • Fixed the check whether you had been inside the walls in Chester already not being correctly set
  • Fixed the chest in the Chester Sewers being lootable twice
  • Changed the color correction in the Chester Sewers
  • Fixed being able to take the runaway guard's body in Scoundrel's Flight if you had already gone into the tomb
  • Fixed being able to use the runaway guard and his girlfriend's bodies for the sacrifice when they weren't dead
  • Fixed Cillian not despawning correctly when Myrddin buries him
  • Made sure Cillian's pyre is put out at appropriate times and made Talorc and Dubglas move to better positions when they set Cillian free
  • Fixed being able to collect something for the Wisdom of the Ancients quest before you had gotten it
  • Fixed not being able to cross the river by York on the campaign map
  • Switched the numbers for schematics in armour crafting to be consistent with how the numbers are displayed in the Tinkering menu
  • Fixed the tutorial window we added in 1.0.3 not updating step text correctly
  • Confirmation boxes originating from conversation can't be dismissed anymore (which means you can no longer avoid travel ambushes by pressing Escape...)
  • Fixed the food selection in camping prioritising Rations rather than Meat
  • Tyr's Favour can now only be used by Viking enemies as intended - it's a bit of a hack for now, as the AI skill selection will still assign Galder to non-Vikings, but we'll deal with that later
  • Cleaned up and polished the ambient audio in Jelling
  • Fixed Wreckers in Scarborough not staying gone if you had gotten rid of them peacefully
  • Fixed the looters in Donncoirce Homestead coming back if you had convinced them to leave
  • Changed the trigger conditions for the intro to the swamp meeting so it's more robust, even though we haven't managed to figure out how some players have entered the scene before they got the quest
  • Fixed damage reduction not being clamped correctly so high-level enemies affected by Tyr's Favour could exceed 100%, which made attacks heal them for the duration of the status effect
  • Fixed sparing Cailtram at Domnall's farm not being properly closed if you just left after getting the proof
  • Fixed the farmer inside Domnall's farmhouse not correctly responding if you hadn't fought the people outside
  • Fixed the player gaining String instead of losing it when pulling out a rotten tooth
  • Fixed the Armourer and Craftsmen Homestead upgrades giving you the opposite resource of what they should give
  • Fixed an issue where crafted armours and helmets might not have the right models
  • Fixed being able to repeat geting the reward for rescuing Mani from Sandarr
  • Fixed not being able to find the missing wrecker in Scarborough if you had searched his corpse before getting the quest
  • Added headlines to the skill rank tooltips in Crafting so it's a bit more clear what they mean
  • Fixed a localisation issue on discard prompt
  • Fixed CNodeLogicWaitForAIGroupToSpawn node not working properly, which caused problems in the cave fight in the ravine if you were skipping too quickly through the dialogue
  • Made the family from the Troll Tree not show up later if either of the parents were killed
  • Fixed Æthelred's war camp not disappearing from Yngilwood if you fail the Northumbria questline early, and disabled some of the entrance one-liners related to the camp once it's gone
  • Made some control labels a little clearer, fixed two small spelling mistakes in the English tutorials
  • Fixed the generic clansmen and Kveldulfr not acknowledging Asleifr's death correctly because the conversations were checking an obsolete variable
  • Fixed French localization parsing for the patterns that change a word based on whether the word after it starts with a vowel or a consonant (eg. de or d')
  • Fixed a wrong ending of a dynamic gender text token that was causing the unparsed token to show up in the text
  • Tweaked the colliders in the roadside camp to make it easier to pick up the stuff in the tent
  • Fixed null ref when initializing prop items and fixed the GOG SDK not recognizing the DLC when not connected to Galaxy
  • Fixed two one-liners playing over each other in Seahenge, and set up better party spawn positions
  • Increased amount of cairns needed to unlock the Wayfarer achievement (it was looking for 7 but there are actually 9) and fixed the cairn in Lindisfarne not being counted towards the 14 cairns for the Pathfinder achievement
  • Made the game logic that triggers Osred's conversation with Æthelred after his defeat a bit more robust to ensure that it won't get stuck
  • Added a config option for disabling reflection probes to solve the loading screen crashes that happen in certain scenes on certain video cards (thanks Unity)

As always, we'd like to thank you all for your help in identifying these issues. Now that the worst bugs are ironed out, we're going to start digging into the nice-to-have list. The next update will take a bit longer, but it'll also contain a bunch of new stuff. Stay tuned for more information :)

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Endless Space 2 - Released

by Hiddenx, 19:25

The sci-fi turn-based 4X strategy game Endless Space 2 has been released:

Endless Space 2 - Pathfinders Launch Trailer

loading...

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

NieR: Automata - Review @ RPGFan

by Hiddenx, 19:14

RPGFan has reviewed NieR: Automata:

NieR: Automata

"It's been a while since a game shattered my expectations to the extent that NieR: Automata has."

I didn't know what to expect when I first jumped into NieR: Automata. I had skimped out on the original NieR after hearing some less than stellar opinions on it from close friends, and Yoko Taro's past track record for games didn't leave me too eager to buy his next release. Yet there was a certain kind of magic to the game that was clear to see on the YouTube gameplay reveal video last October, and that made me want to take a chance with this game. A chance that I'm incredibly glad to have taken.
[...]
It's been a while since a game shattered my expectations to the extent that NieR: Automata has. Despite my initial reluctance, Automata has easily become one of my favorite gaming experiences in recent memory. The game could have taken so many wrong turns with the number of risks it took in terms of its storytelling, world building and gameplay, but instead it delivers on all fronts with such style and elegance that it's hard not to crack a smile at the sheer brilliance of it. Automata reaches for the stars, but unlike many other games that do the same, it actually achieves the greatness it sets out to attain. Now if you'll excuse me, I have two more save files to clear, and this game certainly isn't going to play itself.

Score: 95%

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Trails in the Sky the 3rd - Review @ TechRaptor

by Hiddenx, 19:05

TechRaptor has reviewed The Legend of Heroes: Trails in the Sky: The 3rd:

The Legend of Heroes: Trails in the Sky: The 3rd Review – An Overdose of Heavenly Bliss

It seems inevitable that there will be at least one person that attempts to play through Trails in the Sky: The 3rd before having even touched the first two games in the series. They undoubtedly will be very confused. For the rest of you, don’t even think of reading this review if you haven’t already played Trails in the Sky and Trails in the Sky SC. HEAVY spoilers for both those titles will follow simply due to the nature of this game. You have been warned.

[...]

I won't try and argue that Trails in the Sky - the 3rd is a perfect game, but I will say that if you're a fan of JRPGs you absolutely need to play this game at least once. The 3rd is both a perfect send-off for Trails in the Sky, as well as a fantastic build-up for the titles to come. Just, hopefully, we'll be able to see ALL of them in English one day.

Score: 9.5/10

Trails in the Sky the 3rd

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Jeff Vogel - Too Many Words? (Yeah, Probably.)

by Silver, 13:42

Jeff Vogel shares his thoughts on words in RPGs and thinks there are too many of them.

My whole career has been based on writing very story-heavy games, with lots of words. Our company, Spiderweb Software, is small. We can't afford fancy graphics, so we have to rely on words. Interesting, quality words.

We're currently remastering the series with our most loved story and our bestest words. We also finished a new series, which had a lot of words which I suspect weren't as good because it didn't sell as well. Now we're planning a whole new series, and we need to figure out how many and what sort of words to cram into that.

We have a lot of decisions to make, so I've been thinking a lot about words in games. I have made a number of observations.

For Reference

A decently sized novel contains about 100,000 words. The Bible contains about a million words.

My wordiest and most popular game, Avernum 3, which I am now remastering, had about 200,000 words. At its release, people talked about how very, very, many words it had. Yet, by current standards, it is very terse.

In comparison, one of the best-written RPGs in recent times, The Witcher 3, had about 450,000 words. For The Witcher 3, "best-written" means "One really good storyline and many, many other storylines that were basically OK." (To be fair, I think the Heart of Stone DLC was really well-written.)

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Rise of Mooncrest - On Kickstarter 23rd May

by Silver, 13:15

Rise of Mooncrest is a strategy/rpg game being developed by KnightMajors Workshop. The game has been listed on Steam Greenlight in advance of a Kickstarter campaign which is due to start May 23rd. As is usual now the game has a demo ready to try.

loading...

Game Overview

The Rise of Mooncrest (RoM) is a TRPG inspired by the long running Japanese series Langrisser (the first game was translated and released on Sega Genesis as Warsong). RoM draws on the storytelling elements of modern TRPGs to deliver a rich narrative that follows the early history of Mooncrest and the city's rise to prominence.

The Commanders (yellow units) play an important role on the field of battle. While tactically the most import unit in your army, they are also characters that lead Mooncrest's troops to war. Their interaction with other Commanders, their troops, and a varied cast of characters is what drives the narrative of RoM.

In total, there are 6 Commanders that players will get to control. Players begin the game with Serise who is a natural, but reluctant leader. Your second squad is commanded by Kerbasi, her childhood friend and an excellent tactician. On a routine mission they spot a foreign raiding party and discover that these scouts are part of a much larger invading force. Our heroes spring into action and attempt to warn the Council, but will they arrive before it's too late?

The Rise of Mooncrest is separated into different stages. These stages play through the major events of the story: reconnaissance, daring rescues, skirmishes, defense, and liberation. Some stages offer just a single massive battle while others develop over time through a series of related events.

The time for parlay has passed and each stage is a conflict between the ragtag forces of Mooncrest and their would be overlords. Victory can not be achieved without loss, and every battle turns into a war of attrition. For the cunning Commander, the key to success is to leverage your forces tactical advantages.
[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Thursday - May 18, 2017

RPGWatch Feature - Battle Brothers Review

by Myrthos, 21:25

Forgottenlor's next review is for Battle Brothers. A game he feels is one of the best strategy RPGs released these days.

Battle Brothers is a tactical RPG, and is best compared to games like X-Com and Heroes of Might and Magic. You spend a very large percentage of the game on the tactical battlefield. A game like this lives or dies based on how enjoyable it is to fight. The developers really did an excellent job with this portion of the game. While there are plenty of fine tactical games on the market, what really sets Battle Brothers apart is its fine attention to detail.

There are a large number of melee weapons each with its own specialty. Swords are fast and can be used to riposte. Axes can destroy enemy shields and you can't imagine how useful that can be. Flails can make aimed head shots. Never go into battle with orcs without a hammer. These can be used to destroy armour. Spears can be used to prevent enemies from entering the square in front of you. Pole arms can attack from the second rank. Two handed weapons are nasty, but require a lot of fatigue to use, and unlike many games, a shield in battle brothers often means the difference between life and death. Ranged weapons especially show the love for detail. Fire a bow or crossbow into a crowd, and even if you have a low chance to hit a particular target, you still have a good chance to hit the target or one of their neighbours.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Age of Decadence - Improvements

by Hiddenx, 20:08

Pladio spotted that Age of Decadence is still getting a lot of improvements:

Modding Support & Font Size

Now that we're done with the content and mechanics we can look into various non-critical improvements. Modding support and a larger font size were two most frequently requested features so let's start there and see what happens.

Modding

What's done?

  • you can modify all scripts permanently or by copy-pasting modified files into mods\ folder
  • mod files are isolated and don't require overwriting game files;
  • individual mods can be enabled/disabled, mods can be loaded by categories (requires manual text file editing right now)
  • the mods will override any scripted functionality: combat formulas, scripted events, AI functions, etc. I.e. everything that is in *.cs files
  • theoretically you can override GUIs too, but we haven't tried yet.

What can be added:

  • loading new or overriding existing dialogues from mod folder
  • adding or modifying items (weapons, armor, etc) but not adding new in-game models
  • adding "Mods" tab to options menu, so players can enable / disable mods with GUI (this would take some time);
  • adding Steam Workshop support to share/download mods
  • overriding resource files - models, textures, sounds, etc. Torque (the engine) doesn't support it but we can probably tweak low-level Torque's resource loader to query module manager, which is a relatively big task, so we'll do it only if there's enough interest and not because there are no katanas in the game)

Improvements

  • You can finally increase the font size.
  • Tweaked several fights to acomodate DR mechanics better.
  • Updated item descriptions with 'how to use' hints from DR.
  • Improved interaction with Maadoran merchants, including camera and visual preview of the special items.
  • Added special and scoped crossbows schematics to the 'ranged' trader in Maadoran.
  • Added an option to fast travel back to Glabrio after the fight in TG7.
  • You can buy the stone amulet from the old man near the Abyss.
  • Added the courtesan portrait in TG6.
  • Minor fixes and improvements in the Mountain Monastery.
  • Added a hotkey to Wait command (T).
  • Changed the hotkey for camera center to (V) and button in the bottom right corner.

Balance Changes

  • Changed axes' passive to higher critical strike damage.
  • Increased the SP cost to 5-10-10-20-20-30-30-35-40, increased the SP rewards.
  • Lowered the poison effect to 3-4-5-6-7 from 3-5-7-9-11.
  • Increased the potent poison's modifier to 4 from 2.
  • Tweaked Zagros armor and helmet stats.
  • Added more gold to the arena vendor.
  • Reduced bleeding from whirlwind to 3 from 4.

Fixes

  • When you break the siege using the airship you can no longer ask Carrinas for help or have any issues in the TG questline.
  • Fixed issues with Daratan Liegeman and other ranks.
  • Fixed duplicated weapons in Shorty's inventory.
  • Fixed restorative liniment appearing as healing salve (strong).
  • Fixed acid's HP damage.
  • Fixed extra combat SP in any Maadoran combat after fighting the gate thugs with the mercenary.
  • Fixed the font size in the belt slots.
  • Fixed floor collision in the tower elevator.
  • Fixed the missing gold and weight text in alchemy screen.
  • Fixed TG and AG ambushes not triggering correctly.

Any questions, just ask.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Assassin's Creed Origins - More Information

by Hiddenx, 20:02

WCCFTech has collected rumors about Assassin's Creed Origins:

More Assassin’s Creed Origins Leaks – No Towers, Multiplayer or Naval Combat

Leaks on Assassin’s Creed Origins don’t stop coming. This time, a very significant amount of information has been shared on 4chan and summarized on Reddit.

We’ve cleaned it up and posted it below, though of course this should be treated as rumor. Some of the highlights are that the new main character in the past is Israelite and should have his own trilogy, just like Ezio; the plot of Assassin’s Creed Origins will revolve around him freeing Israelites from Egyptian slavery.

[...]

Thanks Farflame!

Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kickstarter Games - The Best

by Hiddenx, 19:46

Gamepressure lists the best recent Kickstarter projects:

The best of crowdfunding – what's interesting on Kickstarter these days

The glory days of crowdfunding are a thing of the past – which doesn’t mean that nobody’s willing to help fund ambitious undertakings anymore. Here’s a selection of the most interesting crowdfunding projects of the last several months.

[...]

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Middle-earth: Shadow of War - Offical Trailer

by Hiddenx, 19:41

Farflame spotted a new trailer for Middle-earth: Shadow of War:

Shadow of War: "Dominate the Open World"

loading...

Middle-earth: Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witanlore: Dreamtime - Preview @ OnlySP

by Hiddenx, 19:38

OnlySP checked out the open world RPG Witanlore: Dreamtime:

Witanlore: Dreamtime | Early Access Preview

[...]

Developed by Druid Gameworks Studio, Witanlore is an open-world adventure RPG. The game begins with a lengthy, and somewhat interesting, cutscene explaining the history of the world and why the tribes of Ursine are entrenched in years of war, setting the scene for Witanlore’s adventure. Players assume the role of a young Ursine about to uncover his/her destiny by communicating with a deity through the tribe’s traditional ritual, ‘The Dreaming’. This ritual will be an opportunity for the Ursine to understand the deity’s plans for his/her future. However, a set of tasks must be completd before the player can jump into this sequence.

[...]

Lighting and map improvements are planned, alongside the implementation of skill/xp functionality, according to Druid Gameworks’ latest post on Steam. Although, updates are rare, with months passing between patches. Witanlore is growing with a clear direction and obvious potential. However, at this point in time, Witanlore is nothing more than an empty, lifeless shell of a game.

While the sword-and-shield combat system is reminiscent of a rudimentary version of that found in The Elder Scrolls V: Skyrim, the world lacks enemies. Narrative is Witanlore’s strong suit with most of the quests being interesting and fun to follow, but the general lack of content draws any enjoyment to a quick close.

Witanlore is a collection of interesting ideas that is clearly too big for Druid Gameworks to handle. The direction Druid Gameworks is taking the game is clear, and, despite the slow pace at which the team releases updates, Witanlore has the potential to become exactly what Druid Gameworks first set out to accomplish.

Thanks Farflame!

Witanlore: Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher - TV Series and Fan Movie

by Hiddenx, 19:28

Rjshae spotted on Blastr that Netflix will produce a Witcher TV series:

Netflix to adapt The Witcher as a TV series

Netflix has announced it is going to develop and produce an English-speaking drama series based on Polish writer Andrzej Sapkowski’s The Witcher fantasy book series.

[...]

Farflame spotted a trailer for the first fan made Witcher 3 movie on Gamepressure:

Fan-made Witcher movie with professional actors got its first trailer

loading...

There is an interesting fan-made film project in the works set in the Witcher universe. The team managed to hire some professional actors for the roles of Dandelion, Triss Merigold and Lambert.

[...]

 

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wills and Wonders - Update 6.2a

by Hiddenx, 19:15

The Strategy RPG Wills and Wonders has been updated to version 6.2a:

Wills and Wonders Update 6.2a

We finally pin pointed and fixed the rendering issue that has prevented allot of you from playing the game. Were so sorry for the inconvenience and we thank you for your patience on this issue. Fingers crossed but all users experiencing this issue should now be able to play the game.

  • Fixed graphics not rendering for some Windows 8 and 10 users.
  • Fixed some files carrying over after save slot deletion.
  • Fixed issue with a tutorial spawn point.

Description

Wills and Wonders is a turn based strategy game in a fantasy setting.

Wills and Wonders brings you on an adventure through Earth's mythology as you embark on quests to capture creatures, find skills, and recruit new leaders. Build armies, take land, and assert your dominance over all of Midgard.

You will choose one of five nations starting with a powerful ruler in a single territory. Attempt quests from that territory to capture new creatures for your army as well as finding new leaders to wield them. Use up to three of these leaders’ armies at one time to attack adjacent territories in turn based combat.

  • Pick your own adventure quests
  • Combat oriented quests
  • Capture creatures, upgrade them, name them, and use them in battle
  • Hexagonal movement
  • Asynchronous movement and actions
  • 21 different party leaders
  • 24 different creatures
  • Over 70 different abilities
  • Epic battles on huge maps of up to 42 units at once(not including summoned creatures)

Wills and Wonders

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Life is Strange - New Game

by Hiddenx, 18:53

DONTNOD is working on a new Life is Strange game:

A special message from DONTNOD Entertainment

loading...

If you’re reading this, you’ve likely already heard or watched the news… we reached over 3 million unique paying players! It’s an incredible achievement and one we could not have reached without you, our fantastic community! You helped spread positive words about our game and have continually kept the world interested in what happens next.

We also revealed a key piece of information that many of you have been waiting some time for now - we can indeed confirm that the original Life is Strange team at DONTNOD are working on a brand new Life is Strange game. We can’t wait to tell you all about it when the time is right, but for now we are hard at work ensuring it is the very best game we can create. We’re really thankful for your patience thus far and ask for a bit more time. The new game will not be at E3 in June this year but we will be watching the show alongside you all and wish everyone good luck!

Life is Strange

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Kynseed - Updated Prototype

by Silver, 10:41

Kynseed has 15 days to go and only 6K left to reach its goal. An update for Kickstarter mentions an updated prototype if anyone wants to try it out.

Prototype Update Notes

We've been hard at work making updates to the Kynseed prototype and despite being very busy with responding to issues, feedback, and so on, we have managed to add in some rather cool stuff for you to enjoy. Saddle up, because here comes the list of changes!

  • New music for Nook (plus a new pass of music compression to keep file sizes manageable). Very lovely stuff!
  • New area in Nook (mechanism to get there is a very basic rough first pass!). We'll be expanding this area in future updates.
  • Named insects plus a new insect collecting mechanic using glass jars. Insects are shown on a new tab in the inventory which is a very basic rough first pass.
  • Added a new trait along with a new recipe. Can you find how to get to it?
  • The magic bean prize from the mini-game now has a new use!
  • Lots of level tweaks and collision fixes.
  • Player sprite's graphics and animations have been slightly updated. We've listened to criticisms of the big stylised hands and even though we plan on eventually having an artist do a proper update to the character we thought it best to make a few small tweaks for now to help ease the eyes.
  • Player running animations have been tweaked as well. These, like many areas of the game's art, are temporary and will be getting updated significantly as development continues.
  • We've smoothed out how the game responds to audio problems so that instead of crashing it shows a warning message and continues the game without audio. (This is still relatively untested so feel free to let us know if you run into any problems.)
  • Screens with player’s items now have a title to better explain what you can do!
  • New icon for feeding creatures (thanks Deb!).
  • Glass jar is now carried out in front when going left.
  • Fixed a sign to show keyboard/mouse or controller instructions instead of just controller instructions.
  • When a creature (bee, etc.) leaves the glass jar, they no longer leave a weird mess.
  • Escape on menu screens now exits the menu first and then goes to the options screen when pressed.
  • Changed the trough task to mention water.
  • Quite a bit of backend work to ease the process of making released builds.
  • Various other fixes (including fixing bugs created with the new features).

You can download the latest version of the prototype directly over here or it's also available over on itchio here. We hope you enjoy this new update and encourage you to go exploring to find that new area that's been added in, not to mention finding the new trait which we think is pretty great even in its first pass form. If you have any feedback or issues with this update please mail the gnomes at Feedback@Kynseed.com.

 

Gameplay Tips

Lastly, here's some tips that we think might be handy when playing the prototype.

  • Level up the fishing rod by catching fish.
  • You can hold items on X, B, Y (1, 2, 3 on keyboard) and tap those buttons to put the item away while keeping it assigned to its button position. Simply tap to bring the item out again.
  • Pay attention to proverbs - they contain very useful hints.
  • You can stay awake past 11pm if you find the way...
  • You can find out info about items with the query option. Just interact with the father and select the question mark icon (the right option).
  • If an animal won't leave you alone, it's probably been set to following you. To tell it to go away just interact with it and select 'unfollow' (the right option).
  • You can aim with the right stick on gamepad. This is useful for the slingshot, fishing rod, throwing, and making a spotlight with the lantern.
  • When you get the Darklight augment for the lantern you can toggle between it and the normal lantern.
  • When playing the minigame, use the lines of the stonework to better line up your shots!
  • Holding Left Trigger shows the status of all living and growing things - and even their names!
  • Look for a digging particle effect when the dog has said 'Woof Woof'. Make sure you have a shovel!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kingmaker - Announced

by Silver, 09:14

Pathfinder: Kingmaker has been revealed as the mystery game being developed by Owlcat Games with narrative design by Chris Avellone.

Explore, Conquer, Rule!

Journey to the Stolen Lands

Welcome to the Stolen Lands, contested territory for centuries. Defend yourself against the threats of wilderness and rival kingdoms as you explore a world rich with history, magic, and conflict.

Companion Focused Story

Experience the adventure alongside living and breathing companions, each with deep stories and decisions of their own. Love them, adore them or hate them for who they are.

Character development

Customize your character and companions with a multitude of options available in Pathfinder to make the perfect party capable of overcoming insurmountable challenges.

Kingdom

Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. Be a wise ruler or a heavy-handed tyrant.

[...]

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Wednesday - May 17, 2017

Children of Zodiarcs - Release Date: July 18

by Hiddenx, 19:43

The crowdfunded RPG Children of Zodiarcs will be released on July 18, 2017:

Release Day Announcement Trailer

loading...

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Fort Triumph - Kickstarter Update

by Hiddenx, 19:33

With 6 days to go the tactical RPG Fort Triumph is 2/3 funded on Kickstarter:

Greetings, fellow warriors!

We are gearing up for the final battle of our campaign and have just crossed the 50% mark! Your companionship on this path so far has been beyond anything we expected, and your help during these end times is even more valuable - Help us get the word out and make Fort Triumph as we envision it together.

[...]

Thank you for the info, Pladio!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tyranny - Didn't sell well

by Hiddenx, 19:26

Alrik Fassbauer and Sir Brennus spotted an article about the struggles of Tyranny to hit the sales target on PCGamesN:

Why didn't Tyranny sell? Paradox on Obsidian's RPG "everyone was hoping would do better"

Obsidian’s Tyranny is destined to be remembered as one of the boldest RPGs of the decade - not that anything so rote as destiny would figure into a world ruled over by an all-powerful but unseen genderless communist. It also felt uniquely timely, releasing as it did right on top of the election of a US president many believed had the potential to become a tyrant.

 

But even the combination of those factors couldn’t translate into mad sales. Speaking at Paradox Con in Stockholm this weekend, the company’s top figures voiced disappointment over what they know was a brave and brilliant follow-up to Pillars of Eternity.

[...]

“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”

 

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Regalia - Releases Tomorrow

by Myrthos, 11:48

Regalia of Men and Monarchs will be released tomorrow, so a launch trailer has been made available.

loading...

Do you have the brains and brawn to save your kingdom from ruin? You'll find out soon enough - Regalia: Of Men and Monarchs releases on May 18th. Polish indie game publisher Klabater has released the latest trailer and invited players to a fantasy world full of weirdness, wonder, and tongue-in-cheek humor.

FOR IMMEDIATE RELEASE - May 16th, Warsaw, Poland.

Regalia: Of Men and Monarchs debuts in just two days! Klabater and Pixelated Milk are happy to reveal the launch trailer of the game - take a look at the beautiful kingdom of Ascalia. The publisher is offering digital and physical versions of the game. The box edition has a couple of very special gadgets.

Polish indie publisher Klabater has confirmed that the release of Regalia: Of Men and Monarchs is happening this Thursday, May 18th! You'll be able to find the digital version of the game on Steam for €22.99/$24.99. On top of that, Klabater has prepared a special edition of the game packed in a custom-made box. It will be available on Amazon for €25.99. You'll find a couple of pretty cool gadgets inside:

  • A 36-page artbook (19 x 13.4 cm)

  • A digital version of the codex containing information about the fantastical world of Ascalia and its history

  • A map of the kingdom (67 x 38 cm)

  • Two papercraft models for more creative players

About Regalia: Of Men and Monarchs

In Regalia: Of Men and Monarchs you will explore a fairytale world, experience a story full of twists and turns, and learn how to rule a kingdom. Take part in turn-based combat against a wide range of monsters and bandits, but remember that you'll need to use strategic thinking to ensure the prosperity of your land. You'll travel through six different regions packed full of missions, with over 30 hours of playtime in total. Meet companions, make friends, and forge enduring relationships - it is certain to pay off.

The kingdom of Ascalia needs your help. Not only is the royal vault empty, but it seems the rest of the city is... well, in ruin. To bring glory back to your family's name, you'll have to work hard, use diplomacy, and run the city like a true ruler!

FEATURES:

  • Robust turn-based combat full of challenges

  • 6 different regions to explore, each filled with battles, adventures, bosses, and more!

  • More than 20 unique characters to meet, recruit, and befriend. Foster relationships and create the ultimate team of misfits!

  • Everything you need to be a successful king: town management, diplomacy, expeditions, and more

  • A light-hearted story with tons of humor and a fair amount of epicness

  • Over 30 hours of gameplay

  • Huge replayability factor: You won't discover all the content in just one playthrough

  • Craft powerful new weapons

  • Beautiful graphics with hand-drawn 2D backgrounds

  • Orchestral soundtrack composed by Game Audio Factory, known for their work on Furi, Endless Legend, and Endless Space

  • Professional English voice acting

  • Samurai dwarves!

Regalia: Of Men and Monarchs will be released on Windows, OS X, and Linux on May 18th.

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Colony Ship RPG - Gadgets & Grenades

by Myrthos, 10:44

In a new update for the Colony Ship RPG, the use of gadgets and grenades i sbeing discussed.

As mentioned in the previous updates, the gadgets and grenades will be used extensively, so let’s take an early look to gather feedback and suggestions.

Originally we planned to go with 10-12 gadgets but after some considerations we turned some gadgets into grenades and stimulants (i.e. turned them into ‘while supplies last’ items), so here are the semi-final categories:Gadgets aka upgradeable Earth-made tactical devices

  • Earth-made (i.e. high tech) grenades
  • Ship-made (i.e. low tech) grenades
  • Earth-made combat stimulants

Gadgets:

Energy Shield -  generates a shield acting as cover (this way you don’t need to look for cover but can create it yourself); the shield absorbs X damage per attack until depleted, so the stats are:
- damage absorbed
- shield’s HP
- recharge rate

Reality Distortion Field – deflects projectiles, making much harder to hit you (i.e. THC penalty)
- THC penalty
- chance to deflect projectiles
- duration (number of turns)

Hologram Projector aka DnD Simulacrum aka that thing Arnold used in Total Recall – creates a copy of your character, drawing enemy’s fire. Since even today we have small plasma holograms you can interact with, it’s safe to assume that in the future this tech will be a lot more advanced so…
- # of copies
- THC penalty against the copies (distortion field around them)
- copies’ HP

Cloaking Field – makes you very hard to detect
- chance that a guard won't see you if you're in his line of sight
- defense against electronic detection systems (rank-based)
- duration

Basically, the bunker (energy shield), commando (disruption field; for characters who have strong offensive (high rate of fire, high crits, etc) as when the effect wears off if you're still surrounded by enemies, you're dead), confusion (hologram projector, works best with grenades), ninja-assassin.

Only one gadget can be active at a time but you can activate a different gadget at any time. Keep in mind that activating a gadget will drain its power cell and you’ll have to recharge it which is costly, so you won’t be able to use all gadgets in every single fight. You will be able to upgrade your gadgets by acquiring higher quality power cells, emitters, pulsers, disruptors, reflectors, etc.

Thnaks Screeg.

Colony Ship RPG

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Torment:ToN - New Companion and 25% off

by Silver, 06:30

Torment: Tides of Numenera is on sale and has been patched to include new content including the companion Oom which you can find out about with the Kickstarter update.

tl;dr: Oom's debut, Content Update, new bonus rewards from Monte Cook Games, and a check-in on backer rewards.

Hey Exiles,

Eric Daily here. Since last we spoke, we put all our focus on the content update for Torment. Over March, April, and the beginning of May, those new elements took great, albeit blobby, shape. As you will discover below, today is the perfect time to share a first look at the new Torment update with you. This one is all about Oom, our Servant of the Tides... and first introduced back in 2013 as "The Toy".

We have more details on Oom below, but you might be wondering when you get to play this update? Well...
Servant of the Tides Update Out Now!
[...]

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Chris Avellone - Teases mystery game

by Silver, 01:46

Chris Avellone is hinting at an upcoming game. Something cryptic about Kings and human nature.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - May 16, 2017

Battle Chasers: Nightwar - Preview

by Hiddenx, 19:02

Farflame spotted a Battle Chasers: Nightwar preview on Thumb Culture:

Battle Chasers: Nightwar – PC Preview

A fun isometric role playing game with turn based combat and an in depth crafting system. Classic combat featured in a technology infused fantasy land, is Battle Chasers: Nightwar everything that it promises to be?

Battle Chasers: Nightwar was originally funded by a kick starter project back in 2015 and is now available on Steam Early Access. The game is being made by Airship Syndicate, a company located in Austin Texas. Being a staff pick on Kickstarter and funding over $850,000 which was over $300,000 more than they needed, the games prospects are strong.

Gameplay

Having invested a couple of hours into the game, all I can say is that I wanted MORE! Inspired by classic JRPGs is clear from playing the game but the developers have only been inspired, everything is fresh, clean and crisp in terms of gameplay and mechanics and even after a couple of hours, I wanted to get even more into the game.

[...]

Battle Chasers: Nightwar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Steam Hammer - Hardcore Steampunk RPG

by Myrthos, 16:30

Steam Hammer, which is apparently a hardcore Steampunk RPG, is currently in Early Access on Steam.

loading...

Hardcore Steampunk RPG Steam Hammer Storms into Early Access

New Trailer Reveals Highlights of Massive Sandbox World

Hello! We're indie developer Big Way Games, and we're proud to announce that our hardcore steampunk RPG, Steam Hammer, is now officially available in Early Access.

Offering a massive sandbox world, where jetpacks and airships meet a flexible open class system, Steam Hammer is an ambitious steampunk title featuring survival elements that has been two years in development following a successful Kickstarter campaign.

Key features of Steam Hammer include:
  • Open Class System: combine or switch skills between engineer, scientist, farmer, gunsmith, stormtrooper, sharpshooter and many more.
  • Victorian Steampunk Setting: wondrous mechanisms, machinery, weapons, armor and clothing all await.
  • Forge Weapons and Armor, Build Houses, Factories and Towers: use what you find to craft over 40 types of weapons and armor, or over 100 types of buildings and fortifications.
  • Action-Combat System: battle enemies without the aid of a targeting system, relying on skill to emerge the victor.
  • Fight on Land and in the Air: engage your foes, be they wild animals or other players, on the ground, or grab your steam jetpack and take to the skies to hijack an airship...
  • ...Or Build Your Own: create your own fleet of customised airships and show your rivals who's boss, assaulting otherwise impregnable fortresses from above.
  • Terraform the World: construct mines, tunnels, ditches, mounds - whatever you need to survive.
The game begins by creating your character using extensive customisation options and deciding upon appearance, crafting abilities and combat skills. From there, players venture into a world free from rules and restrictions, with no pre-defined roles and imposed goals.
Steam Hammer is currently available via Steam at $29.99/£22.99/€27.99.

Steam Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Stellar Tactics - Patch 0.072

by Myrthos, 14:14

A new patch for Stellar Tactics has been made available. next to bug fixes this patch also adds a Halamis faction merchant.

This update adds the Halamis faction merchant and the underlying code and systems for faction merchants in general. You can find the merchant near Zabin Morbain in the Halamis Facility Staging area. Faction merchants offer faction equipment and unique armor sets for tokens earned by completing missions throughout the universe. Faction armor is high quality armor and as such requires a good deal of effort to generate enough tokens to outfit your entire team. The Abandoned Research Facility is a great place to run missions and gain faction and tokens to outfit your crew. I'll be adding more equipment and faction armor to the faction merchants across the universe during Alpha. As the story evolves, you may or may not want to be seen wearing the armor of certain factions around the known universe.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Executioner - Global Variables

by Myrthos, 13:06

With 7 more days to go the Kickstarter campaign for The Executioner isn't really on track for reaching its $19K goal, but they are determined to finish the game regardless on the success of the campaign.
Their latest update is about the use of global variables in the game.

Our hero, Theodor Grim, the novice Royal executioner, is inclined to solipsism. A paradigm in which a person is convinced that only her consciousness, attitude, and perception really exist and that they determine reality.

Because of this as well as a socially isolated upbringing the Executioner's worldview is quite narrow and also unique — a picture only he can see. Given his synaesthesia (which means a mixture of perception channels), this picture is a completely incomprehensible phenomenon for ordinary people. They exist in this picture, but on the periphery. Theodor himself is the center.

And here’s the real kicker: it’s actually true. Theodor Grim’s solipsism has a very real footing (through we won’t explain what it is just yet).

How does it work?

“The Executioner” has seven global variables, six of them are paired:

  • Rational vs. Mystical,
  • Monarchy vs. Revolution,
  • and Humanity vs. Sociopathy.

The seventh is the all-encompassing Chaos — an embodiment of imbalance and unrest intrinsic to the world).

In the beginning those variables look like properties of the protagonist, his own characteristics. Grim raises the level of Humanity by committing humane actions, he grows the level of Sociopathy by refusing to interact with people. The Monarchy gets stronger when he obeys to the King, helping enemies of the Crown fuels the flame of the Revolution and so on.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details