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Thursday - November 15, 2018
Wednesday - November 14, 2018
Tuesday - November 13, 2018
Monday - November 12, 2018
Sunday - November 11, 2018
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Satellite Reign
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Poll Watch

What do you game on?
Windows XP
0.69%

Windows 7
26.39%

Windows 8.x
2.78%

Windows 10
61.11%

Xbox
0.69%

Playstation
3.47%

Linux
2.08%

Mac
2.08%

Something else
0.69%

Vote

Thursday - November 15, 2018

The Hero of Deathtrap Dungeon - Now on Fig

by Myrthos, 23:39

The Hero of Deathtrap Dungeon is a new game that tries to get funded on Fig, which is based on the Deathtrap Dungeon book

...

Gamebooks were a convenient (solo! portable!) way to get that old-school roleplaying experience. Among the best was Deathtrap Dungeon™—a fun but deadly tournament maze designed by Ian Livingstone (who later launched Warhammer, Tomb Raider, and Hitman games) and Iain McCaig (who later designed iconic characters Darth Maul, Rocket & Groot, and other concepts for Star Wars, Avengers, Harry Potter, and other films).

....

Enter, if you dare, a vast tournament labyrinth for a game of high-stakes decisions, where your educated guesses could lead to grave peril or fantastic rewards. In this single player roleplaying game, explore, fight monsters, craft items, solve puzzles, outwit opponents, and skill up your hero to be the first to conquer Deathtrap Dungeon.

Ideal for both veteran roleplayers looking for convenient solo play and new players looking for an easy intro to the classic pen-and-paper RPG experience, The Hero of Deathtrap Dungeon uses the Storybook Hero RPG engine to bring the best parts of "old-school" roleplaying to life in a modern, cinematic way. With the convenience of a gamebook, replayability like a survival roguelike, and the wide wonder of pen and paper roleplaying, this is a revolutionary “Novel” RPG where your actions quite literally write the book as you play.

...

Train, craft, trade, explore, fight, and uncover secrets to become powerful and experienced enough to be the first to make it all the way through the new expanded Deathtrap Dungeon. You have one month to master the dungeon, so use your time wisely: decide when to train and craft items, and when to journey into the dungeon to fulfill quests or attempt a final run all the way through the dungeon.

Jump into the game immediately as a "level 0" character with a classless skill system. Build your character over time as you play, making more important decisions about your character once you’re further in and you have a better idea how you want to play.


Adventure into the dungeon to solve myriad quests. There are more potential missions than you can solve in one play-through so choose which ones best fit your goals. On expedition, move from encounter to encounter, stopping only to camp and rest in between as needed.


In encounters, put your skills, items, and relationships to the test facing challenging situations. Procedurally-adapted encounters (combat, dialogue, and roleplaying) can often be handled through a broad set of play-styles and solutions.


Your equipment and skills grant you insights and enable additional actions in encounters. In this room, the player grabs an item out of the room and puts it in their inventory, then decides to use their shield and related skill to block the crossbows, and finally grabs the prize.


Combat and negotiations are tactical and turn-based. Skills give you information and options even in combat, negotiation, or social situations. Tells are clues to your opponent’s next action and their current state of mind and physical condition.

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The Hero of Deathtrap Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

THQ Nordic - Acquires Logic Artists

by Silver, 21:21

THQ Nordic has acquired the Expeditions series according to this tweet.

Thanks porcozaur!

THQ Nordic

Details

Realms Beyond - A Glimpse of Our World, Part 4

by Silver, 21:16

A new update for Realms Beyond talks about the heart of Kvenland. The Kickstarter is in the final hours as of posting.

A Glimpse of Our World, Part 4: Kvenland

The realm of Kvenland, defined by its dense pine forests and tall mountains, is primarily settled by four major tribes.

Vadians

At the southern shore of lake Kallvatn, right in the heart of Kvenland, at a point where several rivers convene, a trading post named Vadaheim was built. After the Great Cataclysm, the sky had darkened for several years and the cold north missed out on a couple of summers. This led to large masses of ice forming in the mountains, and once the climate normalized the ice melted and raised the water level of the lake, flooding parts of Vadaheim. An enterprising people, not willing to give up their city and stop their profitable trading operations, the Vadians converted their ships into rudimentary homes. Still today many of them live in house-boats and use these mobile homes on their mercantile journeys, traveling down the rivers with their entire families. Most Vadians are in the service of one of the two powerful families ruling the city of Vadaheim. Those who live in the town are better off joining one of the two families than staying neutral – which risks attracting the wrath of both the Ingvarsons and the Grimharsons. For independence is only an option for those who can assert it. But since the long-running feud between the two houses had adverse effects on commerce, they agreed to an armistice and divided the city amongst themselves. But if there is an opportunity to siphon the other family’s profits into their own pockets, they always take it – there may be an armistice between them, but in business, everything is allowed.

 

A common saying among the Vadians is, "By Valon’s golden apples!" which is an expression of surprise over an unexpectedly profitable business transaction that pulled more gold out of their customer’s pocket than they anticipated.

The origin of this expression is the myth of Valon, patron deity of merchants as well as those who acquire the property of others by cunning means, who helped an impoverished old man. This man owned nothing but a barren, rocky piece of land with a single apple tree that no longer bore fruit. He desperately called for the aid of his god, and Valon finally heard his prayers. He gave the old man a basket with three golden apples which would turn to dust as soon as he gave them away. Valon also forbid him from telling anyone where he got the apples from, and he was not allowed to sell his land before three moons had passed. The old man shrugged, as nobody would want to buy his worthless piece of land anyway, and asked what use the apples would be to him if he couldn’t sell them. Valon merely told him to carry them through town in their basket, uncovered so all could see them, and have a cup of wine at the tavern. "But how should I pay for the wine?" asked the old man. "With the apples, without promising them to another," was the god’s answer, and then he returned to his realm.

The old man did as he was told, and everyone was curious about the golden apples he carried in his basket. Indeed, the tavernkeep not only served him a cup of wine on the house, but also prepared a platter with the best food he had in stock. Soon more and more people asked the old man why he still lived in his rotten old hut and wanted to know whether his land was for sale. With a heavy heart he rejected all the offers he received, which led to the townspeople shoveling ever more gifts upon him in the hopes of gaining the old man’s favor. Soon he lived in one of the largest houses in town, and those who showered him with gifts hoped he would sell them his piece of land with the tree that, so they believed, would be rich with golden apples at the next harvest. Once three moons had passed, he accepted the best offer that was made to him, which was much higher than the best offer made to him three moons ago. Just at that moment his three golden apples vanished. The debts he had with others were not collected, since his creditors were happy to have such a wealthy man as their friend. Only to the poor soul who had purchased the worthless strip of land the old man gave a basket full of apples. Stingy as he now was, however, they were just normal apples, red and green instead of gold, as you can only be truly rich when others are poor – a popular saying among the people of Vadaheim.

 

[...]

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Thanks rjshae!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Waylanders - Funded and Stretchgoal adjusted

by Hiddenx, 11:42

The Waylanders project is funded and a stretch goals has been adjusted:

FUNDED!!! New stretch goals revealed

We are now funded! And we wouldn't have been able to do it without your amazing support!

We want to say just two words:

THANK YOU!

But it's time to keep working, because there are two important days left! And we want to adjust our stretch goals. Emily have joined our team before we reached the stretch goal, and we also give you the first companion as a present for free. So, the next stretch goal was in $300,000. We adjusted it to... $160.000!

Do you want to know more about Aunes? You already have the info on this update!

And we also want to reveal the next stretch goals:

$180.000 Heraklios

Despite his youth, Heraklios is one of the best greek warriors, as good using sword as with his fists. Nobody wants to fight him in pancratio, sport where Heraklios is a brutal champion.

He’s a member of Salamina’s royal family and it’s said that he comes from Teucer’s lineage.

Following the known idea that superheroes are the gods and heroes in a modern mythology, Heraklios is obsessed with greek legends in the same way a modern “freak” would be with Star Wars or superheroe comics. During his childhood his parents told him classic greek histories, making him an absolute fan of these legends, being the Trojan Cycle his favorite saga. He could recite from memory all the ships and warriors who joined in the trojan siege, or spend hours in an argument about who would be the winner in a fight between Hercules and Achilles.

He is also obsessed with collecting things related with his favorite legends; his most valuable belonging is a replica of Achilles’ shield, decorated just like the one described in the Iliad. He does not use the shield in battle to keep it intact, in the same way a collector today would never open the package of a rare action figure.

His biggest dream is to get the glory in combat and become an equal to the mythological heroes he admires.

When a group of greek soldiers comes to Brigantia he joins them to follow the steps of his ancestor and go to the land where Teucer spent his last years.

As Brigantia is now in a siege, Heraklios finds some kind of similarity with the trojan war and thinks this is the great battle where he can find the fame he is looking for.

$200.000 Mal

$220.000 Khaldun

We'll reveal more information about Mal and Khaldun soon!

These three characters will add hours of play to The Waylanders! We want to remind you the important role of the companions in The Waylanders:

Companions are important characters that can join your party, and that you can have close relations with. They’ll provide you with more hours of gameplay, since they have their own character quests (these will have a similar format to Mass Effect’s loyalty missions). If you have a close relationship with them, you will get further quests and they’ll become an important part of your gameplay experience.

So, more companions means more time to enjoy The Waylanders!

Thank you again for your huge support. We'll do our best to unlock the new stretch goals!

 

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warhammer 40,000: Mechanicus - Release Day

by Hiddenx, 08:48

The turn-based tactics game Warhammer 40,000: Mechanicus will be released today:

Warhammer 40,000: Mechanicus

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.

Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.

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Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.

Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.

The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.

Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.

Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.

Warhammer 40,000: Mechanicus

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Release Day

by Hiddenx, 08:37

The dungeon crawler Underworld Ascendant will be released today:

Underworld Ascendant

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Launching November 15th on Steam! From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series. In Underworld Ascendant®, Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play.


Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - November 14, 2018

Fallout 76 - Launched

by Myrthos, 16:08

For those who were waiting for this: Fallout 76 has been launched.

BETHESDA SOFTWORKS ANNOUNCES FALLOUT 76 AVAILABLE NOW WORLDWIDE

 Experience a New Epic Online Survival RPG from Bethesda Game Studios

November 14, 2018 (Rockville, MD) - Bethesda Softworks®, a ZeniMax® Media company, announced Fallout® 76 is available now digitally and at retail stores worldwide for Xbox One, PlayStation® 4 computer entertainment system, and PC.

From acclaimed developer Bethesda Game Studios®, creators of The Elder Scrolls V: Skyrim® and Fallout® 4, Fallout 76 is the online prequel to the Fallout franchise where every surviving human is a real person. Discover a new and wild wasteland in the heart of West Virginia in what is the largest, my detailed open world in series history. 

"Our passion has always been transporting players to new worlds and new experiences," said Todd Howard, Executive Producer at Bethesda Game Studios. "And Fallout 76 is unlike anything else we've built or played. We can't wait to experience it together with our fans."

Explore post-nuclear Appalachia alone or with friends and embark on a quest to discover the fate of those who came before. Create, customize, and equip your character with hundreds of clothing, weapons, armor, and cosmetic items as you trek across six distinct regions with their own flora, fauna, and terrifying enemies inspired by local West Virginia legends and myths.

Along the way, build and craft anywhere in the world with the new Construction and Assembly Mobile Platform (C.A.M.P.) to provide much-needed shelter, supplies, and safety. With the power of the atom, take control of nuclear missiles to decide where and when to strike and create high-level areas. Harvest rare and valuable resources and crafting materials in the temporary blast zones formed in the wake of a nuclear fallout.

Fallout 76 is available now worldwide digitally and at retail for $59.99.

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Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Waylanders - Goblin Companion

by Myrthos, 15:24

In the latest update, we learn that a Goblin companion will be added to The Waylanders.

The Goblins are cute, magical creatures intrinsically tied to nature. They wear outfits and masks made of bark, sticks, and leather.

Sometimes people don’t realize that they are speaking to a goblin- at first glance, they often look like children wearing costumes and playing pretend.

Adult goblins still move like children- they often run, jump, or skip instead of walking like proper human adults. Their high pitch voices and playful nature also contribute to this common misconception.

They are pranksters, and will do whatever they can in order to give themselves and their friends a good laugh… sometimes without realizing the harm they can cause. If they do hurt someone, they’ll feel bad about it. But empathetic foresight is uh… not their strong suit.

Despite this, goblins are clever and relatively mature. They are capable rogues and explorers, and they are brilliant at lightening the mood when necessary. Basically, they’re good people to have around in any adventuring party.

The largest population of goblins exists in the beautiful coastal city of Aunes, so many of them are used to sunlight, the ocean, and a calm lifestyle. The possibility of joining an adventure that could take them out of their comfort zone and allow them to experience new, fun places with totally different surroundings would be of great interest to many goblins.

Now that you know about this new race, we’ll like to give you a little present: a goblin companion will be include in the game for free!

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Interview @ Enklawa

by Myrthos, 12:25

Mrozie informed us that they have a two part interview up at Enklawa for Realms Beyond. The first part can be found here and the second part here.

EN: Let's talk a bit about main character from narrative perspective. Who is he/she? What does drive him/her through the story of Realms Beyond?

PO: Actually, we don't have a main character. There is no single hero - in our game - the whole party is the protagonist.

The player will enter a world that has been plagued by a global catastrophe about fifty years ago. This so-called cataclysm is of unknown origin and devastated many parts of the world. The player needs to find out what actually happened and to achieve that, he or she needs to travel the whole world.

...

EN: Speaking of factions, how many of them can we encounter/join? Is it possible to become a master of all factions or joining one of them can shut the door of the other(s)?

PO: There will be plenty of factions in the game, some of which are mutually exclusive. Becoming the master of a faction is very rare, while some factions will allow you to rise high in the ranks, it's a bit unrealistic for someone who just joined the guild to become its leader in just a few months time! You might become the right hand of the faction leader, but not the leader himself. In most regions of our world there will also be political factions with opposing goals, for example the Wildlands where three pretender kings are fighting over who gets to rule. Of course you can only help one of them to become king, so there is plenty of replay value in the game with mutually exclusive paths.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Forgotten City - Why the Setting is Roman

by Silver, 10:14

The Forgotten City mod is a re-imagining of the mod of the same name, which means that the setting is now a Roman one. The author of the mod has explained why he is making the change at Moddb.

As many of you know, The Forgotten City is a re-imagining of my mod of the same name. While the mod was pretty cool (it now has over 1.8 million downloads, and won a national Writers’ Guild award), I’m determined to make everything about the stand-alone game better. To that end, one of the most radical changes I’ve made was to switch from a fantasy setting to an ancient Roman setting, complete with authentic art, architecture, and costumes, which you can glimpse in the E3 reveal trailer:

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Why? I’m glad you asked!

Personally, I think the experience of discovering and exploring a mysterious ancient Roman city, isolated and forgotten by the world, would be one of the most mind-blowing experiences I can imagine. But there’s more to it than that.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Rain of Reflections - Gameplay Trailer

by Silver, 10:08

A new gameplay video for Rain of Reflections.

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Gameplay trailer of cyberpunk story-driven adventure/RPG with combat system. Legal notice: I don't own anything. All rights belong to their respective owners.

Thanks Farflame!

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

HellSign - Gameplay Previews

by Silver, 09:46

HellSign was released onto Steam Early Access recently and a couple of sites have previewed it.

PCInvasion

Hunting missions are where HellSign really shines. They’re lethally dangerous for an unprepared hunter, and they require you to really make use of all the extra bits and pieces you can purchase. As you uncover clues in these areas, you’ll learn more about what you’re facing and what its weaknesses are, and thus you’ll figure out whether you need to set up UV lights to weaken it, or propane tanks for massive explosive trauma. Will silver bullets be effective, or incendiary rounds? And while you’re figuring this out, you can expect tentacles to slither out from the ground or doors to grow mouths.

[...]

Cram-Gaming

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Here is a look at HellSign gameplay from the PC version after some hours playing and getting to grips with the systems on offer. This is an action role playing game with paranormal elements and investigations. Releases on Steam Early Access November 9th 2018.

Thanks Farflame!

HellSign

SP/MP: Single-player
Setting: Modern
Genre: Puzzle-RPG
Platform: PC
Release: In development

Details

Warren Spector - Interviews

by Silver, 06:55

VG24/7 talked to Warren Spector who shares his thoughts on the modern Deus Ex and the almost appoved Command & Conquer RPG.

At one point, Deus Ex creator Warren Spector was going to make an RPG set in the Command and Conquer universe.

The game, which was cancelled by EA, would share the DNA of Spector’s other games.

“It was going to look a lot like Deus Ex,” Spector tells me. “I knew what kind of game I wanted to make. I had a lot of the gameplay and the vision was there. It was going to be set in a very different world.

[...]

Some of you may be more familiar with the modern Deus Ex series – Human Revolution and Mankind Divided – which had nothing to do with Spector, however. I recently got a chance to talk to the legendary game designer and asked him how he feels about the direction the series took in his absence.

“If you ask my wife, she’d tell you that I screamed in frustration throughout much of Human Revolution,” Spector says. “There were three or four things that I would have done differently and those three or four things kind of bug me.”

So, what are those things?

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - November 13, 2018

The Waylanders - Update #15

by Hiddenx, 19:27

There's a new Kickstarter update for The Waylanders:

ALPHA access, German translation and free location

After a great weekend, we are super close to our goal! And we want to thank you for your amazing support with 3 new surprises: a new awesome add-on, a new FREE ingame location and the translation of the game to German!

New Location

We are adding an important location on the map of The Waylanders, which will expand your game experience.

[...]

German Translation

We have received huge support from the German community ever since we announced The Waylanders. At 2018’s Gamescom in Cologne thousands of people tried out our pre-alpha demo and provided us with invaluable feedback. We have also received thousands of comments and messages about the translation of the game into the German language. And on Kickstarter, the German speaking countries have played a major role in the campaign. After the US and Spain (our motherland), Germany is the country with most backers. So we wanted to reward you with a German translation of The Waylanders.

That’s why the stretch goal is now early unlocked and will be available for all of you!

Alpha Access

Many of you have requested it, and now you can have it: The Waylanders Alpha access! From now on, you’ll find it as an add-on available to add to any pledge above the $20 early bird.

You only have to add $10 to your reward and you can enjoy The Waylanders before anyone else!

The Alpha add-on will give you access to the demo 6 months before the launch of the beta. So you can be part of the development of the game and start playing on 2019!

If you need any help including an add-on to your pledge, it’s actually quite simple. An example:

Mike selected the $20 early bird (congrats, you'll get the game at a great price!). But he wants to get the Alpha Access for $10. He needs to manage his pledge and add $10. So, he needs to pledge $30. Then, when we finish the campaign, we'll contact all of you to know which add ons you selected.

We would like to close this update by asking you one more time to please help us during this last few days of the campaign. We are super close! In fact, if each and every one of you added the $10 Alpha Access, we’ll automatically reach the goal! We can do it if we work together!

We hope you like the new add on, the free location and the german translation :)

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 76 - B.E.T.A Impressions

by Hiddenx, 19:21

IndianNoob checked out the upcoming online survival RPG Fallout 76:

Fallout 76 B.E.T.A – Impressions

When a long-established series, whether it be video games or any other form of media moves in on a new direction, the target base gets divided into two groups. One group of purists who want the subject in question to stick to its roots while the other one is open to new pastures and ideas. Making everyone happy in such a situation is nigh-impossible. But as long as the final product ends up being enjoyable, the damage can be controlled to an extent. Fallout, one of the most prolific RPG series of all time has reached this conjecture with the announcement of Fallout 76, a significant departure from the series’ traditional story-driven RPG roots and focusing more on the social aspects of multiplayer. As one can imagine, the decision to turn the next game in the series into an online-only survival-RPG has split the fanbase into the aforementioned two groups. But, the question at hand is how good of a game is Fallout 76? Well,  the 15+ hours we spent in the Fallout 76 B.E.T.A should bring some closure into this million dollar question.

[...]

There are a lot more to be said about Fallout 76. *Cough* half-baked microtransactions *cough* But to keep this impression article rather short and on point, we’d much rather not get into it. Fallout 76 is priced at $60. Yet, it carries with it a plethora of issues and bad design decisions found in $15 Early Access survival games. Such a shame really, because underneath all the mess, there exists some reasonably good ideas and concepts well suited for an online Fallout experience. With just mere days before launch, the thought of most of these problems being fixed is thrown right out the window. We’re not just saying this out of frustration. Hell, I’ve been a fan of Fallout for nearly 20 years and the more you love something, the harder your criticisms will be. Call it tough love.

It’s easy to say that you can have fun with Fallout 76 when played together with a group of friends. But that is an entirely subjective opinion. Let’s face it; a couple of buddies make even the most terrible of films bearable. But the real question remains- Are you willing to pay $60 for such an experience?

Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

INSOMNIA: The Ark - Review @Indigo Gaming

by Silver, 14:30

INSOMNIA: The Ark was reviewed by Indigo Gaming.

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This is the debut episode of a series where I explore the games that emulate that old-school Fallout feeling. Apocalypse Archives is going to be a set of reviews of post-apocalyptic RPGs, action and survival games that are compelling, fun and immersive. A great resource for those turned off by the latest official entries by Bethesda, Fallout 4 and Fallout 76 in particular. The first game covered in this series is Insomnia: The Ark, a game by Studio Mono, set on a decrepit space station where factions, clandestine operatives and supernatural forces collide in an unusual but compelling setting. Borrowing elements from old-school Fallout, and new-school RPGs like Mass Effect, this game is one to keep an eye out for. Full disclosure: I was given a Steam key for this game free of charge by the developer.

INSOMNIA: The Ark

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: Released

Details

Path of Exile - Impressions For Diablo Newcomers

by Silver, 14:08

@PCInvasion A former Diablo player relates his experience trying Path of Exile as a newcomer.

The talk of the town these past few days has been about BlizzCon. More specifically, it’s Blizzard’s decision to announce a mobile game, Diablo: Immortal, which did not sit well with their hardcore PC fanbase. We’ve already covered Diablo: Immortal quite a fair bit, including the reaction from the Path of Exile community. The action role-playing game (ARPG) from New Zealand-based Grinding Gear Games has become the main alternative for anyone seeking to move away from Diablo. That’s probably why the community has been very welcoming of new players — “Diablo refugees” or “Diablo exiles” to the world of Wraeclast — looking to give their game a try.

This is my story as a Path of Exile newcomer. I came in with an open mind and I ended up with a discombobulated brain within the first few seconds. I ended up sharing this experience to the Path of Exile community on Reddit, and they had an overwhelmingly positive response. If you’re new to the game — probably a former Diablo player — you might be able to relate to it as well.

[...]

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Dark Harvest - Version 0.1.2 released

by Silver, 14:00

Dark Harvest is a hack 'n slash action RPG which has recently been updated to version 0.1.2.

Today a major update went live with the first boss of the game and a lot of bugfixes and updates to the quality of life.

This update brings more life to the Great Forest with added grass and flowers to give the overall world a more stunning view.

Rampage

Rampage is the first Minion of Sevarog you will encounter, but he wont be easy he hits very hard so you will need to dodge his attacks and kill him before he becomes enraged, he will be a challenge!

Foliage

The game now has foliage which is an enormous update to the graphics, the game looks better then ever before.

The foliage changes the overall feeling of the game as "just an other single developer asset flip" to a true game, the Paragon assets now come even more alive then ever before.

 

We went from this:

 

To this:

Gameplay video and New music

This update brings new music from Taylor Brook to the game which better suits the game.

A new gameplay video has been released with all the updates visible including the new music.

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To the Grand Temple

Now the first part of the game is done, with the next update you will be on your way to the Grand Temple, you can see parts of it in the game already if you look closely but I wont show you much yet, you will need to discover that for yourself.

You can start your journey today by registering your account on www.darkharvestgame.com/register/ and download the game, so you can explore this new update.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tale of Two Wastelands - v3.2 Released

by Silver, 13:49

The Tale of Two Wastelands v3.2 has been released. The mod merges the Fallout 3 and Fallout New Vegas wastelands.

TTW 3.2 Released 2018/11/10!

Post by pintocat » Sun Nov 11, 2018 12:25 am

After 3.5 years, Tale of Two Wastelands has advanced from version 2.9.4b to 3.2.

Check the top bar for the download and FAQ links!

Join us on our Discord for chat https://discord.gg/zg46A6H

We already have some day-zero mod conversions in the new subforum for 3.x mods. Be sure to check back for more as time passes, or join the modding community and convert some yourself.
Thanks Drithius!

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Monday - November 12, 2018

Microsoft - Is Buying Credibility

by Silver, 23:11

PCGamesN analyses why Microsoft bought InXile and Obsidian.

Even so, the news might seem unnerving from the outside. The reason Microsoft needs to go on a buying spree is, to put it frankly, because it’s killed too many of its best studios. Lionhead, Ensemble, and Freelancer’s Digital Anvil all fell to its hammer, while the likes of Rare appeared to lose their identity to corporate culture – at least until Sea of Thieves crested the wave. Another concern, too, is that Microsoft has gained a reputation as a meddler. Ex-Lionhead staff shared stories of projects ending up in development hell because of multiple mandated pivots to take advantage of Microsoft’s latest scheme – be it cloud gaming, second screen technology, or Kinect.

[...]

Microsoft Games

Details

Elder Scrolls VI - No New Graphics Engine

by Silver, 22:36

GameWatcher reports that the Elder Scrolls 6 and Starfield will not get a new graphics engine.

The Elder Scrolls 6 engine will, then, essentially be an upgraded version of the Starfield engine, which will in turn be an upgraded version of what's running Fallout 4 and Fallout 76, which in turn runs Skyrim, New Vegas, Fallout 3, and - though a bit of a stretch - Morrowind, too. A proper sausage, right?

Now, this is all well and good in and of itself, but the flaws of Creation Engine have come to a staggering head with the issues pinpointed by the Fallout 76 Beta. For example, Creation Engine has huge physics problems when running at above 60 FPS, and is playing catch-up with modern game engines in virtually every area that counts.

[...]

Elder Scrolls VI

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - The Waylanders Interview

by Myrthos, 16:10

Farflame reached out to Gato Salvaje Studio, for an interview about The Waylanders, and got to ask CEO and narrative director, Sergio Prieto some questions.

RPGWatch: I will start right away with a question concerning an issue players have. It seems that there is a certain skepticism nowadays towards "unknown" indie studios, especially RPG makers. Also if I'm not mistaken your studio didn't make an RPG before. So how would you convince these people? Can you briefly introduce your studio and tell us why you started a CRPG project and why you believe you can do it?

Sergio Prieto: Well, this is a logical concern, we have had many years of experience in video games, and the main thing we have learned is that you can't launch a project while having doubts, and I mean doubts about any aspect of your game: your gameplay, your script, your production pipeline... everything. And with this project we had a focus right from the start, to make sure that we are doing the right things all the time. We looked into having enough, and the best people possible, to create a game like this. We hired Mike Laidlaw and our other consultant, not only because of the script, but also to know if our production process is the best for this kind of game. Mike came here to our studio in Spain during two weeks and had interviews with all of our team, he saw our planning and raised warnings and concerns. Then he help us to build the High Level Narrative in order to make sure that we would have the game that we wanted.

Apart from that, we showed the game at Gamescom to a lot of people, to receive feedback. We focused on gameplay at that moment, because we wanted to see people playing the game and see their reaction. Now we are on Kickstarter to validate the project again, to know if  people really want our project.

We looked into the experience of people that were in the lead during production at Bioware and Obsidian and at the feedback of the players; because before anyone would have any concerns, we wanted to be sure that we didn't have those concerns as well. Right now we are incredibly proud of what we are building. The proof is that there was a lot of media interest that were shown our pre-alpha in Germany or Japan and they really liked what they saw.

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Funded

by Myrthos, 14:38

Just noticed that Realms Beyond has been funded on Kickstarter, with the total amount being just over the asked amount of 100 KEuro.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Warhammer: Chaosbane - Pre-Alpha Gameplay Video

by Silver, 12:20

A look at some pre-alpha gameplay for Warhammer: Chaosbane - Captain Of The Empire.

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Become a Captain of the Empire, protect your allies, serve on the front line and #UnleashYourFury against the forces of Chaos. Step into the Old World, crusade across the Fantasy Battles universe with up to four friends in local and online co-op. Warhammer: Chaosbane is coming to PlayStation 4 in 2019.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Realms Beyond - Pub Games & Voice Sets

by Silver, 04:25

Realms Beyond shares what they have been working on regarding pub games and voice sets. There are three days remaining in the Kickstarter.

Pub Games and Voice Sets

Pub Games

At sunset, you and your companions finally arrive in Bridgewater, a famous hub of trade and other, less honest forms of business. Milling amongst the crowds of merchants and citizens, beggars and cut-throats, you slowly wander through the town's narrow alleyways towards the Merry Hangman Inn, in a district of town known for its pleasures – many of them illicit. You enter the tavern in search for a hearty meal, a warm hearth, and some merry entertainment to lift up your spirits. 

As anticipated, you find the place is bursting with laughter, singing and cheer as you enter. The smell of good food and beer, and the sound of merry fiddles and happy folk songs out of tune, quickly overwhelm your senses. As some of your companions proceed directly to their rooms in the second floor, longing for a good bed after the strenuous journey, you manage to spot a small empty table in the far corner. When you finally make your way through the crowd of drunken patrons, the tavern maid brings you a battered pewter mug, and asks you with a smile: “Care for a Game?”

Games to spend your hard-earned coin on

Every adventurer needs some time to relax after a long day, and Realms Beyond offers you plenty of games to pass the time with when you return to town after an exhausting adventure. Cards, dice, pit-fighting and axe-throwing are just some of the many activities your adventurers can take part in, trying their luck or skill against NPCs and even wagering some money on their success.

Click for high-res version
Click for high-res version

If you’re on good terms with some tavernkeepers or have some coin to spare, who knows… they might even let you prove what you're made of in their underground fighting clubs (no arms, no armor, no spells – only fists and the cheering roars of the crowd). 

But be careful with your money – many an adventurer has lost the riches he gained during the day in the games of dice he chose to play at night. If you are clever, though, success at gambling is not only a matter of luck. A character with a high skill at bluffing will be an excellent card player, while a dexterous rogue with sleight of hand can attempt to cheat at dice. But beware! If caught cheating, you might be dragged into a fistfight, and once the guards arrive the cheater is the one who has to pay the fine.

You may even catch goblins playing a game of dice in the dungeon, and if you don’t attack them right away, you may even join in! They are, after all, not the smartest creatures nor the most vigilant guards.  

Voice Sets  

You have already heard the triumphant laughter of a wizard as he fries a horde of goblins with his fireball, but there will be many more occasions when your characters show their emotions or make a comment regarding the current events. Like in many other classic RPGs - Baldur's Gate, Planescape Torment, Jagged Alliance 2, Wizardry 8, to mention just a few examples - you can pick one of many different voicesets for your character, covering a vast array of personalities.  

Whether your character is a lawful paladin or a chaotic barbarian, you can select the voice that fits him the best and hear him commenting on certain situations throughout the game. From a simple laugh, cough, or scoff to exclamations like "Bah, elves..." or "What a nice lady!", your characters will comment on combat events, conversations, or item interactions when appropriate.  

To achieve the best quality for these voice sets, we’re cooperating with professional voice actors like Stephen Chatfield. Stephen is not only a highly versatile and exceptionally talented voice actor but also a huge fan of table-top and computer role-playing games. We’re happy that he will contribute not only one but a handful of character voices for Realms Beyond. Exclusively for this update, Stephen recorded two samples of very different character voices to demonstrate the idea.

You’ll listen to a character with a lawful good mindset followed by a chaotic character, in different in-game situations.

 If you want to know more about Stephen's work, please visit his website.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Colony Ship - The Skills & Learn by Using

by Silver, 04:19

A new update for Colony Ship focuses on the Skills & Learn by Using. Thanks Couchpotato!

But first let's take a look at how the Pit is shaping up:




Combat skills

Weapon skills – increase your to-hit chance by 10% per rank.
Evasion – reduces the enemy’s to-hit chance with guns by 5% per rank, with melee by 10% per rank.
Armor – reduces armor penalties by 10% per rank.
Critical Strike – increases your chance to score a critical hit by 5% per rank

Our goal here is to raise skills you’re using the most, ideally reinforcing your gameplay style, while eliminating all possible exploits to raise skill fast. Here is the design overview:

XP – experience points that go toward increasing your character level and gaining feats
LP - learning points that go toward increasing your skill level

  • Eeach attack that does X points of damage gives you X learning points multiplied by the enemy-specific modifier; the points go to the skill matching the weapon used. So if you hit an enemy for 8 points of damage and the modifier reflecting the enemy’s type is 1.5, you get 12 learning points.
  • Each critical strike gives the character who scored it 10+[critical damage] lp, so if you critically hits enemy for 17 points of damage, he gains 27lp. Certain weapon and attack types increase your CS chance and/or CS damage multiplier, so to put things in perspective, if you play a Riddick like character your CS skill will be much higher than if you play a Conan like character.
  • Evasion & Armor. This is where it gets a bit tricky as we have to limit exploits (the obvious one would be rotating your characters while letting the last remaining enemy to attack them to milk every last drop of LP). Each enemy will have a pool of learning points (i.e. what you can learn about defensive skills while fighting this enemy). Once the pool is depleted, the lesson is over. The points can go to one character or split evenly, based on how you fight. The frontliners will get the highest share while your sniper will learn very little or nothing at all.
  • Evasion: When the enemy targets your character and misses, that character gains 5 lp x the modifier until the above mentioned LP pool is depleted.
  • Armor: When the enemy hits your party member, that character gains learning points equal to damage resisted by the armor until the pool is depleted, so the heavier the armor the faster you’d develop the skill. Keep in mind that the pool is the same for both Evasion and Armor, so which skills gain learning points depends on which characters will be targeted first and whether the enemies hit or miss.
  • Each fight gives your party Y xp that's divided between the party members, so if you have 4 guys and you got 100 xp after a fight, each gets 25xp; if you have 2 guys, each gets 50xp. You’d gain most XP from solving quests though.

Science skills:
 
Medical:

  • Heal yourself and you crew after fights (i.e. how many hit points you gain after a fight). Very handy when you have to fight several battles in a row.
  • Extract implants from corpses after fights and in scripted events
  • Governs the use of combat stimulants

Mechanics & Electronics:

  • Repair broken devices and mechanisms
  • salvage parts for repair and upgrade

The ship is falling apart so if you want to explore it, meaning get past various obstacles, you won’t get far without these two skills. The best example from AoD would be the broken generator in the Library ruins. You need to fix it to gain access to an optional area but you can’t fix it without parts. In Colony Ship you’d have to salvage parts as you explore and then use them to repair various devices to gain access to optional areas.

Plus if you like restoring old things such as a murderous anti-riot droids, you should use every opportunity to practice these skills.

Stealth skills:

  • Lockpicking– open mechanical and electronic locks, meaning locked doors and containers. At level 10 you can even beat retinal scanners, so if you firmly believe in redistribution of wealth, this skill is for you.
  • Hacking – gain access to various computer systems, from intrusion detection and countermeasures to multi-purpose terminals scattered throughout the Ship.  These terminals were designed to get the future colony up and running, so they can be easily hooked to various machines.
  • Sneaking – infiltrate restricted areas and live to tell the tale. The higher the skill the longer you can remain undetected, meaning you can take your time cleaning up a place or get into high-security places with faster detection.

Obviously, you’ll need all 3 skills to do any serious breaking and entering, but lockpicking and hacking will be very useful for explorers as well. 

You’ll gain LPs every time you pick a lock, hack a terminal, or infiltrate a place. Needless to say each lock and terminal pays LPs only once and sneaking is a special event, kind of like decking in the new Shadowrun games – you can’t do it at will but only during quests and special encounters while exploring.

Speech skills:

  • Persuasion – convince people to do something through reasoning or argument, the art of debate
  • Streetwise – manipulate and deceive the gullible, the art of urban survival. 
  • Impersonate – pretend to be someone else, the art of acting.

You gain 10lp every time you pick a tagged line (the points go to the skill matching the tag) plus 100 bonus points if you solve a quest with diplomacy. This way a pure talker would have much higher dialogue skills than a chatty killer (a man who clicks on all dialogue options first to gain all LP, then kills everyone anyway).

Colony Ship

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - November 11, 2018

Kingmaker - Review @ Gamebanshee

by Hiddenx, 21:53

Gamebanshee likes Pathfinder: Kingmaker:

Pathfinder: Kingmaker

Introduction
Originally designed as an alternative to the 4th edition of Dungeons & Dragons, Paizo Publishing's pen-and-paper Pathfinder Roleplaying Game was released back in 2009. With its robust fantasy world of Golarion and a rich ruleset based on the modified 3.5 edition of D&D, it's quite surprising that we're getting our first Pathfinder cRPG just now.

Released on September 25, 2018 after a successful Kickstarter campaign, Pathfinder: Kingmaker is that game. It was developed by Owlcat Games, a Russian studio that consists of numerous industry veterans and Pathfinder enthusiasts, with the help of such notable individuals like Chris Avellone and Inon Zur.

During the campaign, Kingmaker was said to be inspired by Baldur's Gate, Fallout, and Arcanum, and after spending roughly 100 hours with the game, I can safely say that those weren't just marketing buzzwords, even though Arcanum's legacy is mostly represented by an abundance of bugs of all sorts. Still, out of all the games released in the past decade or so, in my opinion Kingmaker comes closest to recapturing the magic of those classic cRPGs.

Quite an endorsement, I know, so if you're interested in a detailed breakdown of what makes Kingmaker worthy of such praise, you should read on.

 [...]

Conclusion
Even today, games like Baldur's Gate, Fallout, and Jagged Alliance 2 stand proudly as benchmarks of their respective genres, since for whatever reason, video game developers spent the past 20 years not building upon the foundation of those games, but instead streamlining and simplifying their mechanics.

No more, says Owlcat Games with Pathfinder: Kingmaker. It's time to move forward, to take the old classics as the baseline and expand them, add more features instead of taking them away. Massive, complex, and immensely fun, even a heap of bugs was not enough to diminish my enjoyment of this game.

If you like isometric RPGs, you simply owe it to yourself to play Pathfinder: Kingmaker.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Waylanders - Game Improvements and Add-Ons

by Myrthos, 16:45

This update about The Waylanders covers game imoprovements and add-ons for your pledge.

The people behind The Waylanders pour their hearts and souls into every single detail of the content they create. Characters, environments, textures, VFX, lighting… Sometimes, even after finishing an asset, they analyze it and look for ways to make it even better.

Ever since we showcased our pre-alpha demo at game conferences such as Gamescom and the Tokyo Game Show in 2018, we have made several improvements to certain elements of the game. Today we’ll be showing you some of them!

More improvements, also of the character models, can be found at the link.
And they have an add-on for $150, which will give you a life size version of a Mourian sword.

This is not just any add-on. This is a life-size replica of a Mourian sword!

We have reached an agreement with Tier Lab, a company specialized in the handcrafting of swords, armors and other objects for cosplay, exhibitions and even approved items for LARPing!

Best of all, no sword will be identical to any other. Tier Lab, as opposed to many other companies that make every item from a single cast, handcrafts every single item. That’s right, your Mourian sword will be different to any other, it will an exclusive unique item!

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Book of Demons - Scheduled for December 13

by Myrthos, 15:02

The Book of Demons is leaving Early Access to be released on the 13th of December.

Book of Demons Hacks and Slashes its Way Out of Early Access on Dec 13

Warsaw, Poland - November 7, 2018 - Book of Demons, Thing Trunk's unique deck-building, papercraft Hack and Slash announces its exit from Early Access this December 13th. Enjoying a hugely successful development cycle, the Book of Demons launch brings with it many improvements based on community feedback, new cards, and even a grand finale special surprise for those of you who can defeat the ever-dangerous Archdemon.

To herald this exciting event, Thing Trunk has created a new video with 21 Facts about Book of Demons that everyone should know as game launch nears!

"Early access has been very successful for Book of Demons. It's allowed players to give us constant feedback on the game and allowed us to balance and add features according to their feedback. We're almost sad that early access is ending, but it means that it is almost time to launch the full game and that is what we're most excited about now." - Filip Starzynski, Thing Trunk co-founder.

Thing Trunk is proudly a Polish game developer and Book of Demons is taking part in the Polish Sale on Steam running November 6 through November 9. This is the largest sale for Book of Demons to date with 50% off the retail price. It is also the last sale before Book of Demons leaves Early Access, so act fast before it bumps its regular price to $24.99.

Book of Demons is a Hack & Slash deckbuilding hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself! Featuring:

  • Procedurally Generated Dungeons
  • 40 magic cards including magical and legendary variants per character class
  • Roguelike Mode for fans of an extreme challenge
  • 70+ different types of monsters, with different traits and custom mechanics
  • Xbox and Steam controller support
  • 3 underground realms and epic Quest Boss battles
  • Monthly and all-time Leaderboards, 200+ Achievements

Book of Demons is the first installment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming coming from Thing Trunk. Book of Demons launches for PC and Mac OSX gamers on December 13, 2018.

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Book of Demons

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Call of Cthulhu - Accolade Trailer

by Myrthos, 14:59

An accolade trailer has been made available for Call of Cthulhu.

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Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Void Bastards - Inspired by System Shock 2 & Bioshock

by Silver, 12:16

The Void Bastards announcement trailer which is due sometime during 2019.

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Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details