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Wednesday - July 21, 2021
Tuesday - July 20, 2021
Monday - July 19, 2021
Sunday - July 18, 2021
Saturday - July 17, 2021
Friday - July 16, 2021
Thursday - July 15, 2021
Wednesday - July 14, 2021
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Picture Watch

Always Sometimes Monsters
Box Art

Poll Watch

What is your favorite genre?
Shooter
11.9%

Stealth
7.14%

Some other action genre
7.14%

Adventure
16.67%

Strategy
38.1%

Simulation
0%

Sports
0%

You forgot this one..
19.05%

Vote

Wednesday - July 21, 2021

Genshin Impact - Version 2.0 released

by Hiddenx, 16:22

The next big continent Inazuma is available in Genshin ImpactKamisato Ayaka is one of the main characters:

Collected Miscellany - Kamisato Ayaka: Snowdance Heron

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People only see the graceful dance of a snow heron, but little do they know what lies beneath this elegance: Ayaka's meticulous training. The heart of the sword, the essence of tea, and the soul of chess are like Kamisato Ayaka's heart, which has undergone trials and tribulations and remained steadfast.

 

Genshin Impact

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - July 20, 2021

Encased - New Trailers & Release Date

by Silver, 21:03

The latest update for Encased announces a release in September and shows some new trailers.

Hello, Dark Crystal Games is here again! Today we want to share what's been happening with Encased over the past few months and when you can explore the wastelands of the Dome from start to finish.

Summer Game Fest

Prime Matter, a subsidiary of Koch Media, as well as our publisher, presented a new video at Summer Game Fest.

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Do you like it? Can't wait to join one of the Wings and complete the Encased story?

Right now our team is polishing the game, adding new content and fixing bugs to make your playthrough truly exciting.

Preview Trailer

Our team has also released a preview trailer of the game in which you can hear the new voice-over from the game, see new locations and more.

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Please note that Encased will be released this September. 

Your wait is almost over. See you under the Dome, dear employees!

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Gloomhaven - Q&A Live Session

by Hiddenx, 19:34

Henriquejr spotted an Q&A session for Gloomhaven:

GLOOMHAVEN | Q&A LIVE SESSION - 5 JULY 2021

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Gloomhaven

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Cris Tales - Released

by Hiddenx, 16:56

The J-RPG Cris Tales has been released today:

 Cris Tales

Experience Past, Present, and Future simultaneously in this gorgeous, indie love letter to classic JRPGs.
Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on one screen as you play! Join the newly awakened Time Mage Crisbell and her fantastical companions on their journey across a dark, fairytale world facing a grim future.

Crisbell must embark across Crystallis and the four Kingdoms in a bid to stop the powerful Time Empress and rewrite the future of the world and all those living in it. Along the way, she’ll meet and recruit powerful allies with their own unique stories and skills like Matias the Frog and Willhelm the Child Mage.

As she explores the world and meets her unique companions, Crisbell will have to make choices with far-reaching consequences for the people she meets – consequences that will impact the world you’ll experience in real-time throughout your journey. Each companion will be invaluable as you face these choices and the myriad enemies who stand in your way. Will you buffet them with attacks, or discover creative ways to use Crisbell’s time powers to alter the reality of each fight?

Beautifully hand-drawn 2D art is animated frame by frame to bring the branching pasts and futures of each region, enemy, and NPC to life across more than 20 hours of gameplay. Experience a unique combination of branching stories, innovative combat, and classic RPG excitement in Cris Tales’ exciting and unforgettable exploration of how our actions echo through time.

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Key Features

A Love Letter to Classic JRPGs – Inspired by timeless JRPGs like Chrono Trigger, Final Fantasy VI, Valkyrie Profile, and modern classics like Bravely Default and Persona 5, meet and recruit a unique cast of teammates, challenge myriad enemies, and make your way through an expansive world.

Experience the Past, Present, and Future Simultaneously – Peer into and learn from the past, decide on actions in the present, and alter the course of the future in ways that will reshape the world dynamically depending on the choices you make.

Master Strategic Turn-Based Combat – Warp your enemies into the past or future, synchronize attacks for enhanced group abilities, and master the timing of attack and defense to go beyond your party’s limits in combat.

Uncover a Fascinating Story & Characters – The Empress’ plot to destroy the world is complex and layered. Use your wits and recruit powerful allies throughout the world to uncover and undo her multi-faceted web and make your way to the True Ending of this enchanting tale.

Discover a Beautiful World – Climb aboard an airship or boat and traverse this handcrafted, dark fairytale world. From the shining kingdom of Crystallis to the slums of Saint Clarity, discover each unique location and shape its future. 

Cris Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Solasta - Dev Stream: July 27

by Hiddenx, 15:21

Redglyph spotted an upcoming dev-stream for Solasta: Crown of the Magister, with info about Kickstarter rewards:

We'll be hosting a small Dev Stream on Tuesday 27th starting at 9 am PDT / 11 am EDT / 6 pm CEST for about 2 hours, where we'll discuss the game, the update and also talk a bit about the future (a bright one, worry not). We're also taking the opportunity to give our Kickstarter Backers an update on everything that has to do with their rewards - especially their physical ones!

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - July 19, 2021

Startrail HD - Version 1.10

by Hiddenx, 21:09

Khayyin spotted an update for Realms of Arkania: Star Trail HD:

Version 1.10

Hello knights of fortune and adventurers of Aventuria!

We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you.

Many thanks to community supporter Martin Wunderlich, he has tirelessly built improvements in mod form and made this patch possible with his unparalleled perseverance. Also many thanks to CaptainKidd (lunatic) for the feature video and many more!

Well, let these things be proclaimed:

[big feature and fixed bugs list]

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - The Battle for Steeltown Review

by Hiddenx, 17:05

GiN checked out the Wasteland 3 DLC The Battle of Steeltown:

Wasteland 3 Adds Glory in Battle for Steeltown DLC

The developers over at inXile Entertainment have been pretty busy since their Wasteland 3 RPG was released late last year. They have been steadily patching the game, as well as adding new features and even some cosmetic upgrades. It’s been good to see them steadily improving what was already a pretty great core game in the role-playing space.

Improvements to the core game include, in addition to a few needed patches, a kennel to keep your animals safe and sound when not adventuring with them (which also makes it easy to swap them out to different rangers), lots of rebalancing improvements and finally the ability to craft new weapons, armor and equipment, including some special items that you might learn about along the way.

[...]

The Battle for Steeltown earns 4 GiN Gems, which is a little bit less than the 5 GiN Gems the core Wasteland 3 game earned when it first came out. But don’t let that discourage you from checking out Steeltown. It’s a good addition to the core game that is worth the money as an interesting and challenging side-adventure.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Protagonist: EX-1 - Released

by Hiddenx, 16:32

The tactical RPG The Protagonist: EX-1 has been released:

The Protagonist: EX-1 - Official Trailer

Experience tactical combat in this intense sci-fi RPG. After a constructive Early Access campaign, 3Mind Games’ The Protagonist: EX-1 has had a full release on Steam. With a gripping story of survival behind enemy lines, use strategy and unique hand-to-hand combat mechanics to escape your extraterrestrial prison. The fate of Terra is in your hands!

Watch the Protagonist: EX-1 trailer here: 

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 [...]

The Protagonist: EX-1

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Mass Effect: Legendary Edition - Review

by Hiddenx, 16:23

NeverKnowsBest reviewed the Mass Effect Trilogy:

A Review of the Mass Effect Trilogy in 2021

 

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  • 0:00 Introduction
  • 5:35 The Original Playthrough
  • 18:56 The Second Playthrough - Mass Effect 1
  • 57:31 The Second Playthrough - Mass Effect 2
  • 1:26:18 The Second Playthrough - Mass Effect 3
  • 2:01:22 Conclusion
  • 2:07:21 The Third Playthrough
  • 2:45:05 The Second Conclusion

Thanks Redglyph!

 

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Sunday - July 18, 2021

The Blades of Netheril - Interview @ GameBanshee

by Hiddenx, 21:35

GameBanshee has interviewed Luke Scull about The Blades of Netheril an unofficial sequel to Neverwinter Nights:

Neverwinter Nights: The Blades of Netheril Interview

The ending cinematic for the original Neverwinter Nights campaign promises new adventures for our Heroes of Neverwinter, but then the game's expansions completely forget all about them, except for the occasional passing mention.

Enter Luke Scull, who you may know as the lead designer and writer for Ossian Studios, the team responsible for a number of highly-rated Neverwinter Nights and Neverwinter Nights 2 expansions and premium modules, including Mysteries of Westgate and Darkness over Daggerford. Alternatively, you may know him as the author behind The Grim Company series of novels.

And on top of all that, he's now announced The Blades of Netheril, a brand-new Neverwinter Nights campaign that aims to provide a satisfying conclusion for the Hero of Neverwinter over the course of three content-rich chapters.

And if you wouldn't mind knowing more about this unexpected continuation of a 20-year-old story, and the man responsible for it, you should read our interview with Luke Scull below:


GameBanshee: To get things started, please tell us a bit about yourself and what you do.

Luke Scull: I’m a British author and videogame designer clinging on to my 30s by my fingertips. I’ve published three novels in eight languages (The Grim Company trilogy) and a short story set in the same world. I’m currently working on a second short story as well as various novels, the most advanced of which is a standalone book set in the world of the Grim Company. On the videogame front, I’ve been lead designer and writer for Ossian Studios since 2006. Our games include NWN2: Mysteries of Westgate, The Shadow Sun, NWN1EE: Darkness over Daggerford, and NWN1EE: Tyrants of the Moonsea. We’re in the process of developing at least one exciting RPG I can’t talk about. Being both an author and game designer is creatively challenging, but there’s no other job I’d rather do. The Ossian folk are not only colleagues, they’re friends, and after 15 years we’ve formed an incredibly strong core team who understand each other extremely well.


GB: I'm guessing you're one of the very few people who've managed to turn creating custom Neverwinter Nights modules into somewhat of a career. How did that happen?

LS: In 2005, I was fortunate enough to be approached by Neverwinter Nights lead designer Rob Bartel, who had played my Hall of Fame module Crimson Tides of Tethyr. He offered me the opportunity to create a premium module for Bioware. As many people know, Atari cancelled the premium module programme before any of them save Wyvern’s Crown of Cormyr could be released commercially. Ossian and I both released our prospective efforts free to the community. Shortly after, Alan Miranda of Ossian Studios e-mailed me and mentioned Atari had contacted him about Ossian producing a Neverwinter Nights 2 campaign. He asked if I would I like to be lead designer on the project. Fortunately for all who rightly consider Mysteries of Westgate to be the underappreciated gem of the NWN franchise, I said yes.

Even more fortuitously, I managed to leverage the experience I had gained writing for Neverwinter Nights into a novel, which sold in 2012 for several six-figure advances. I haven’t yet quite achieved the literary success of Naomi Novik (who worked on Shadows of Undrentide), and with my penchant for monstrously ambitious side projects that pay little to nothing I might never, but I’ve lived the dream nonetheless.


GB: And now, you're working on The Blades of Netheril - a direct continuation of the original NWN campaign. Can you give us your elevator pitch for this new module?

LS: The Blades of Netheril is an unofficial sequel to the original NWN campaign that tells the untold story of the Hero of Neverwinter and what befell them after the events of the Wailing Death. The story picks up several months after the hero left the City of Skilled Hands on acrimonious terms. You awaken in a dingy cell in Skullport, your equipment and your recent memories gone. You recall heading to Waterdeep to answer the call for adventurers after the drow began pouring forth from the Underdark - but everything after that is a blur. What happened to you? Who could have done this? Your only lead is the rumour of a strange, masked lady and the uncomfortable feeling she has stolen something very valuable from you...

The campaign will be split into three parts, each around 20 hours in the length. The first part will take place in Skullport, a thriving hive of villainy far below Waterdeep. There you will uncover myriad tangled webs of intrigue and a plot to return an ancient evil to the Realms. Familiar faces will return alongside new characters and famous (or infamous) characters from the setting’s vast lore.

The campaign is designed for characters that finished the OC, meaning it is a high-level campaign (16-19). Before anyone asks, yes there is an item strip at the start - but you will get your gear back before the end of the first chapter!

[...]

The Blades of Netheril

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tales of Arise - Law - Character Introduction

by Hiddenx, 17:23

Learn more Law - a character in Tales of Arise:

Tales of Arise - Law - Character Introduction

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Law is a hot-blooded martial artist who concentrates energy into his body to deal continuous strikes. Despite being from Dahna, he joined Rena's secret police to pursue his own goal.

Tales of Arise

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monster Hunter Stories 2: Wings of Ruin - Review

by Hiddenx, 15:19

Inverse reviewed Monster Hunter Stories 2: Wings of Ruin:

Monster Hunter Stories 2 is Pokemon’s toughest competition yet

Inverse Review Score: 8/10

Hunting monsters is hard, but becoming a fan of Monster Hunter might be even harder.

Booting up Monster Hunter Rise and Monster Hunter: World for the first time, you’re either impressed by the intricate and satisfying combat — or put off by the text-heavy, confusing tutorials and overall difficulty.

Capcom’s new turn-based RPG Monster Hunter Stories 2: Wings of Ruin is a stellar point of entry for gamers who have never been able to get into the action games, blending Monster Hunter’s DNA with a robust RPG experience in a way that will appeal to fans of series like Pokémon or Xenoblade Chronicles.
Ruination or Salvation?

While regular Monster Hunter games do have stories, they are often a means to an end so the player can endlessly hunt monsters and craft new gear. Inversely, Monster Hunter Stories 2: WIngs of Ruin puts as much emphasis on its narrative as an intense JRPG. There are hours of cutscenes and side quests to experience.

You are the descendant of Red, a famous Monster Rider who showed the world how humans, the elvish race of Wyverians, and monsters could work together. Players step into the role of a novice Monster Rider in a small village. That means they make connections and work with Monsties to keep the land peaceful.

The game always refers to its creatures as “Monsties,” which is a bit too playful and never really sits well. Just call them monsters! Outside of that, the writing and plotting of the adventure are well done.

[...]

Monster Hunter Stories 2 distinguishes itself from games like Pokemon Sword and Shield and Xenoblade Chronicles by leaning into what makes the average Monster Hunter game so appealing: tons of weapon and armor customization, intense enemy encounters, and multiplayer.

Monster Hunter Stories 2 finds a surprisingly fruitful middle ground between extremely tough action games and accessible JRPGs. It’s a fantastic starting point for the whole series for that reason.

It features deep systems that will please any hardcore RPG fans and that’s only enhanced by its cute aesthetic, awesome monsters designs, and engaging story that will appeal to causal players. Monster Hunter Stories 2 might just make you a fan of Monster Hunter.

Score: 8/10

Monster Hunter Stories 2: Wings of Ruin

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Biomutant - Review @ No Time Gamer

by Hiddenx, 15:15

No Time Gamer checked out Biomutant:

Biomutant is a Half Baked RPG - Busy Gamer Review

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Weird characters, a big setting, and tradition RPG elements make for a unique game that doesn't come together as much as you'd like. It just feels half finished in some places and tonally inconsistent in other, making the for a big turn off in the game.

Biomutant

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Saturday - July 17, 2021

Sovereign Syndicate - Announced

by Hiddenx, 11:10

Couchpotato spotted the steampunk RPG Sovereign Syndicate:

Sovereign Syndicate

Explore an open world in this Victorian steampunk cRPG. Choose from three playable characters with branching stories that intertwine. Investigate, interact, and take action to leave your mark on the world and its inhabitants. No random stat points here, use your skills to level them up, and trust your fate to our tarot card chance system.

So, how will you solve your problems? Combat, persuasion, magic, explosives? The choice is yours and all your cards are on the table; but be careful, the docklands aren’t for the faint of heart.

Tarot Card Chance System – Leave your dice at home as you interact with a variety of characters. NPC’s react to your gender, race, appearance, and choice of dialogue, so you’d better look and act the part if you want the “right” results. But not everything is certain, luck plays a role and it’s all in the cards with our tarot card chance system.

Skill and Etiquette System - The skills you use will improve your ability, while ignoring others will cause them to stagnate. Master the skills you choose and learn more about the world and its inhabitants to unlock special dialogue and skill-check options.

So go, see, do! And don’t be afraid to try the unconventional. Drown yourself in gin? Sure, provided you’ve got the constitution for it. Smoke that opium? Certainly, but be careful not to doze off - it might not be safe here. Put it all on black? You only live once, as they say. Even in failure you learn something…

A Rich Open World to Explore - A steampunk fantasy-inspired Victorian London awaits; filled with interesting characters and locations. Explore the back alleys, opium dens, brothels, and more at your peril, or relax and enjoy their simple pleasures. Investigate, interact, and take action to forge your own path.

Three Characters, Three Different Stories – Play as one of three characters with stories that intertwine through the city’s docklands and unfold based on your choices.

  • Atticus Daley, an orphaned minotaur magician crawling out of the bottom of a bottle to find a sense of belonging, and his next fix.
  • Clara Reed, a corsair with a checkered past, and a cunning woman with a rebellious streak. Follow her on a search for vengeance, and the courtesan killer.
  • Otto, the trusty automaton and companion of engineer Theodore Redgrave. More than just the sum of his parts, Otto wants more to life than servitude and utility.

Each character has their own mix of skills, equipment, and expertise, and they might just have to work together to succeed. Will you trust your companions, and should they trust you? Not everyone is a hero after all.

Features:

  • A large open world to explore, 20 different locations spread over the city’s east docklands
  • Three playable characters
  • Three intertwined stories to experience
  • Branching narrative and dialogue system
  • Character customization
  • Tarot card chance system
  • Single-player
  • Optional Hardcore mode
  • Multi-language support

Sovereign Syndicate

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Weird West - Journey Trailer

by Silver, 03:13

A new trailer for Weird West called Journey.

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The deeper you dig, the stranger it gets.
PC | Xbox One | PS4 | Fall 2021

http://weirdwest.com

Weird West

SP/MP: Single-player
Setting: Western
Genre: Action-RPG
Platform: PC
Release: In development

Details

Friday - July 16, 2021

Path of Exile - Expedition Expansion announced

by Hiddenx, 19:32

Henriquejr spotted the announcement for the expansion Path of Exile:Expedition:

Path of Exile Announcement Stream (July 2021)

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In this livestream, we announced our July 2021 expansion, Path of Exile: Expedition where you will join the Kalguuran expedition, excavate their lost relics and undead using chains of explosives, then barter, deal and gamble these relics with their merchants. We also revealed the long-awaited return of Path of Exile: Royale!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Coridden - Announced for 2022

by Hiddenx, 17:45

The coop-action RPG Coridden has been announced for 2022:

 Coridden

Embrace your new-found powers as a shapeshifter in Coridden, an action adventure RPG for 1-4 players with a strong co-op focus. Utilize your various forms traits to overcome obstacles and defeat tough enemies. Set out on a mission to unravel the mysteries of a lost civilization, and to stop a slumbering threat from erupting once again...

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SAVE THE PEOPLE OF A DISTANT WORLD
Take the role as one of four thrill-seeking siblings who one day gain superhuman abilities after receiving old artifacts. Explore different paths in the choice-driven dialogues and the various quests you can take on during your mission to save your people.

BECOME A SHAPESHIFTER
Experience the strength and freedom of being a shapeshifter! Switch between your human and beast whenever you want to utilize each form’s strengths when needed. Gather DNA from the creatures you defeat and use them as items, just like other loot. The different forms aren’t just for combat, you can use them to explore the world in different ways as well as overcome environmental obstacles.

FIGHT USING BOTH YOUR SKILL AND CHARACTER BUILD
Complement your character build with your own skill in the hack and slash style combat. Learn how and when to attack, dodge, block, jump, shoot, shapeshift, grab and use abilities to take out the aggressive beasts, bandits and security machines that you’ll encounter on your journey.

RIDE OUT TOGETHER IN CO-OP
Up to 4 players can play together in drop in/drop out co-op gameplay. Work together while fighting, exploring, engaging in dialogues and building your skilltrees. In co-op you also unlock a special team mechanic: riding on each other’s back to become a strong cavalry unit together! 

Coridden

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Baldur's Gate 3 - Patch #5 is live

by Hiddenx, 17:31

Patch #5 for Baldur's Gate 3 can be downloaded:

Patch #5

In last week’s Community Update we introduced some of the major new features and improvements coming to Baldur's Gate 3 in Patch 5. During Thursday’s Panel From Hell 3 we recreated some of these updates during our first ever #LarPG (in addition to giving open-mouth kisses to human skulls and wielding sausages at dubious suits of armour).

Is the sausage mightier than the sword? Depending on the meat content, yes.

Today you get to try it out for yourself. Patch 5 is now live!

Onward, for a read of our patch notes in full:

[...]

Thanks Redglyph!

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ambermoon Remake - New Version

by Hiddenx, 15:53

The Ambermoon Remake project is making progress:

Ambermoon - Open source remake of a fantastic CRPG gets the best version so far! (Amiga/Linux/Mac/Pi4/Windows)

As we said before in November of last year....Originally released in 1993 for the Amiga by Thalion Software, Ambermoon was the second part of an unfinished trilogy and sequel to Amberstar that was only released in Germany. In was an incredible RPG for its time, and featured 3D graphics that were considered revolutionary for the Amiga, but sadly for the company it couldn't save them from collapse.

Although we did get to play the English version as the last beta release by a1exh which was previously available through the Thalion Webshrine and as an easily playable HD package for your Amiga. Today's news is something special indeed for fans of this great Dungeon Crawling/CRPG. As thanks to Alexh letting us know once more through the EAB forums. He has said that if you head on over to the github website linked below, you can try out the latest and best version of an open-source remake of Ambermoon so far; an open source version of that classic game which aims to bring this awesome Amiga RPG to many other platforms including Linux, Mac, Pi4 and Windows.

Do note however even though the game is still in a development stage by Pyrdacor, and many people such as Metallic, Hexaae, Maynef who have been diagnosing and fixing bugs in the Amiga version. What Alexh has said is "The latest test release of Ambermoon.net is out and OMG it is pretty close to the original while improving the 3D areas considerably. The amount of work that went into the native Sonic-Arranger music player is mind boggling. Not to mention 10's of new bug fixes in the original datasets (English and German)". So there you have it, certainly sounds like a great release for Friday and well worth downloading.

Update: Alexh "The patched datafiles that Ambermoon.net uses are backwards compatible with the Amiga versions (German & English). So if you want to play Ambermoon on your Amiga then you will be able to benefit from the endless hours of work that went into fixing these files for Ambermoon.net"

Ambermoon Remake

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Outer Worlds 2 - 5 Ways It Can Improve From the Original

by Silver, 14:15

Gaming Instincts share their opinion on how The Outer Worlds 2 can be better than the first iteration.

We all knew that The Outer Worlds would be coming, but it was still exciting to see it officially announced during the Xbox and Bethesda showcase. A brief CGI trailer showcased the game even though Obsidian Entertainment hasn’t finished the character design, plotline, or gameplay. Clearly, Obsidian Entertainment has a lot of work to do, but they have a solid foundation to build on. The space-faring adventures of the original excelled in well-scripted albeit humorous dialogue, and the sequel can capitalize on those strengths while improving some of its less desirable aspects. 

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5. Combat and Gunplay

The dialogue, characters, and story of The Outer Worlds were superior to every other feature. Thus, shooting legions of Mauraders became tedious and mundane, getting in the way of more exciting elements. Despite being serviceable, combat was merely a glorified padding system or detour between stories beats. As the game progresses, its clunky and mediocre nature becomes ever more apparent.

To be successful, the sequel needs to upgrade its shooting mechanics to the level of its other more satisfactory qualities. Along with a general refinement, The Outer Worlds 2 would benefit from a greater variety of weapons and enemies. This should elevate combat from a mundane chore to a welcoming aspect of player and story progression.

In addition to gunplay, the stealth and melee mechanics are in a dire need of revamping. Though players can dedicate skill points to these specific character types, the insufficient gameplay functionality makes it a non-option. Because of the clunky melee and the finicky stealth, it’s more fun to invest time in dialogue, giving players an opportunity to avoid combat entirely. The Outer Worlds 2 needs to enhance combat so that players can truly choose their playstyle instead of being pigeonholed by quality.

[...]

Thanks Farflame!

The Outer Worlds 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Songs of Conquest - Development update #37

by Silver, 14:13

The latest development update for Songs of Conquest which some compare to Heroes of Might and Magic 3.

Hello, both old and new friends! These last few weeks have been a thrilling ride to say the least. As most of you will know by now: We released a gameplay reveal trailer at the PC Gaming Show during E3. The feedback has been beyond our wildest dreams. Rock Paper Shotgun called it “one of the prettiest games at E3” and one Kotaku writer admitted to “losing his shit” over the game. As if that wasn’t enough, the organizers of E3 gave our humble indie game an award, naming it the most anticipated game from the PC Gaming Show! So yeah, pretty stoked about it all. The wishlists are growing daily and we hope that you will be as excited as we are when you finally get to play it! If you haven’t wishlisted the game yet, please take the time to do it on Steam, GOG, or EGS. It doesn’t pay our bills but it feeds our vanity.

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Italian Spartacus is a streamer and Youtuber that was really impressed with our trailer. Not sure if we can live up to his high expectations, but we’ll try!

And speaking of playing the game. Some of you know that we currently have a small closed Alpha going and we are getting some great feedback. There are still a lot of things to work on, but it is clear that we are on the right path. It feels great to finally be able to let one hundred lucky gamers try the game out, but we will also do more test rounds during the fall. So if you missed out this time, there will be more chances. In order to get notified, subscribe to our newsletter or join our Discord server.

The team has been busy with development and despite E3 the pace hasn’t slowed down. As you might know, we have a few different teams that focus on different parts of the game. So let’s start out with team tech, who pretty much does all the heavy feature coding. Our lead programmer, Niklas, has been adding a bunch of new features to the level editor. A lot of quality-of-life features, such as preview-images of map entities as well as tooltips with explanations before you place objects in the level editor. He also found Patrik's old island generator code that we used a couple of years ago. Niklas has now modified it to work with the current version of the game and added it as a way to generate a more interesting starting point for new levels in the level editor.

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Checkboxes galore! Niklas loves to add functionality to the level editor whenever he needs some relaxed coding time.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - July 15, 2021

Wartales - The Lore

by Hiddenx, 21:33

Henriquejr spotted an upcoming open world RPG - Wartales - some lore:

Wartales Q&A: The lore of Wartales

Hey Mercenaries!

Welcome to the first in a weekly series of Q&A's with our development team that will give you an exclusive look into the world of Wartales, it's development history, the future of the game, some exclusive looks at concept art and upcoming content and more as we build towards our release into Early Access later this year!

In this first Q&A, Shiro Games COO Nicolas Cannasse delves into the lore of Wartales and answers some of the more prominent community questions about this strange and hostile universe that we've found ourselves fighting to survive in.

Read on to find out more...


What were the main inspirations for the world and setting of Wartales?

"I’ve always been interested in medieval low fantasy settings, which are well illustrated in first seasons of Game of Thrones or several fantasy books. At first I wrote a more post-apocalyptic back-to-the-roots universe, but then we wanted it to feel more medieval while still being our own universe, so we got back to rewrite the medieval times including the old Roman Empire, the Plague, Christianism, etc. but by giving each of these topics a twist that makes it different from the history as we know it."

[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - Kickstarter Update and new Partner

by Hiddenx, 16:27

Owlcat Games announced their partnership with META Publishing for Wrath of the Righteous and here's the new Kickstarter update:

The final beta - sprinting towards the release!

Hello Crusaders,

Less than 2 months are left until Pathfinder: Wrath of the Righteous is released. Are you excited? We are! We are also hard at work fixing bugs, but before the release we want to show you our progress once more! Welcome - The Final Beta test!

If you backed on Kickstarter or pre-ordered at Early Access tier or higher, and activated beta in Steam, it will download the new version automatically. If you haven’t activated your code on Steam yet, you need to get your code for beta in the Digital Download tab on our backer’s portal, and then activate it as a new product in Steam. Pathfinder: Wrath of the Righteous beta works only with Steam and Windows. But when the game is ready, you will be able to select the platform and also play on Mac. If you don’t have Pathfinder: Wrath of the Righteous Early Access, but want to try beta, you can still pre-order it here. If you are not in beta, but want to support us, you can add Pathfinder: Wrath of the Righteous to your wishlist on Steam, GOG, and Epic Games Store. Now let’s see what's new in this version!

The UI keeps evolving!

When you launch the game, you will be able to see the new main menu! Compared to Pathfinder: Kingmaker, it became darker, to reflect the mood of the new game. And a magical mirror will now show you where you stopped before you quit the game the last time.

The crusade interface has also improved, and we’ve fixed various glitches with the UI.

Additionally, you will now get party banter when resting on the global map, and when you are back to your hub (safe location), you will be able to craft there.

More music!

Yes, we keep adding more music into the game! And even some orchestral version will be in the beta this time! To refresh your memory, you can watch this video from back when we recorded them with  Baltic Symphony Orchestra.

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[...]

Thanks Redglyph!

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

General News - Top 5 New RPGs, Probably Never Heard About (Part 3)

by Silver, 13:43

Click4Gameplay show five RPGs you likely haven't heard about. This is a three part series so you may want to check out Part1 and Part2 also.

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Untitled RPG by Hytacka - 2:16
YS 9: Monstrum Nox -
4:26
Project Exyl -
7:03
Death Trash -
8:42
Tales of Arise -
11:13 

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Gloomhaven - The Last Stitch

by Silver, 13:37

The latest update for Gloomhaven brings new content for what is the last early access update this year before full release.

Our warmest greetings, fellow guildmasters!


The latest release for Gloomhaven has now come upon us.
With this new chapter, you will be able to:

  • Recruit the last mercenary
  • Discover 5 new story missions
  • Challenge 2 new bosses

Careful, this trailer contains spoilers for the Saw mercenary:

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[...]

WE’RE NOT DONE, 2021

We care to let you know that on top of working on these updates, the team works hard on implementing the key elements (structure, features and missions) necessary for the board game campaign to be released.
Here you can take a more detailed look at the updated roadmap for the year!
As you can see, this was the last major Early Access update and our next and primary goal is to release the board game campaign.

(We're aware of a mistake on the roadmap regarding the split gold feature as it is not being implemented yet, and we will be updating it as soon as possible.)

[...]

Thanks Farflame!

Gloomhaven

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - July 14, 2021

Elder Scrolls VI - Still in Design Phase

by Silver, 23:55

Gamingbolt reveals that The Elder Scrolls VI is still in the design phase according to Todd Howard.

“It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech: ‘Is this going to handle the things we want to do in that game?’ Every game will have some new suites of technology so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.” This seems to imply that the game could end up having some graphical features not seen in Starfield. But again, it’s safe to assume that it’s still several years off from release.

[...]

Thanks Farflame!

Elder Scrolls VI

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

ELEX 2 - Q&A - Responsive Combat, Deeper Romances and Other Improvements

by Silver, 23:52

Wccftech had some questions for the ELEX 2 developers.

Will romances be deeper and more involved in this sequel?

Piranha Bytes: Yes! There are more characters with whom Jax can get into a romantic relationship and the storylines of these characters are also more complex, giving more room for romances.

Will choices matter more in ELEX II? How many different endings can players expect?

Piranha Bytes: The world reacts heavily to the player’s choices, even entire battles are happening or not happening because of what the player did. Some consequences will be happening directly, some much much later, spanning over different acts. The choice of the faction you join is an important part of that experience, too. As for the endings: there are many. Depending on what faction you joined, what companions you chose, how you acted within the moral system, and several other choices in the game will lead to a specific ending, telling you what your actions have meant for the fate of the world and its characters.

The official website mentions a 'massively improved control system'. Does that mean combat animations will be smoother, delivering a less clunky experience?

Piranha Bytes: We wanted to improve, and we reacted to the player feedback. So, we have put a lot of effort into the new combat system, to make it feel more dynamic and react directly to the players’ input. It is much more responsive now than in ELEX. We have gone through several iterations, have made a lot of tests to bring it to the next level. One of the strengths of the combat system is the flexibility – melee or magic, range or reinforcements. You can lure any enemy into a bunch of guards around the corner or fight them from above or use quick attacks & dodge. There are always many different ways to overcome an enemy. Our goal was to offer the players an entertaining experience and not to punish them for not reacting in exactly the right way.

[...]

Thanks Farflame!

ELEX 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Expeditions: Rome - Dev Diary #4 - Visual Style

by Silver, 23:50

The latest dev diary for Expeditions Rome focuses on its visual style.

Ave! Today we have a special, fun treat for our 4th DevDiary. Up till now, we’ve been talking about game mechanics, story, and characters, but in each of these posts we’ve been showing off cool concept art and beautiful screenshots. For DevDiary 4, we’re going to be focusing on the Visual Style we’ve been building for Expeditions: Rome. Since the game is so big, we’ve decided to focus on the challenges we faced in recreating the environment of North Africa in ancient times specifically.

We consider the Expeditions series of games to be a kind of historical fiction in game form - a fictional story and series of unusual dramatic events set within the framework of real-world history. This means that while the narrative and the events of the game can be entirely fictional, we always try to keep it grounded, and if not realistic per se, within the boundaries of historical plausibility. We try to never go too far, too over the top, or create elements that are truly fantastical.

This was also the basis for the artistic vision of the game. The previous game in the series ‘Expeditions Viking’ represented a step up in visual quality for us, and when we started work on the project that would become Rome, improving the visuals of the game was on top of our list. The basic overall concept was the same; we wanted to create an exciting and appealing visual representation of the adventures and exploits of legendary generals and explorers, that will be perceived as authentic and immersive, but without being subjugated to absolute historical accuracy.
Creating this kind of authentic historical setting in a top-down computer game, which is inherently unrealistic in nature, is a core challenge of working on Expeditions: Rome. Compromises had to be made, but we always aimed at making the visual design naturalistic and grounded - enhanced with a measure of stylization and idealization, but not fantastic exaggeration. Stylized pseudo-realism, if you will.

One of the visual aspects that seem quite common in historical games is that they tend to overall not be very visually exciting, but instead rather drab, or even colourless. It is as if visual blandness equals realism, and this is something we wanted to avoid at all costs. We wanted our game world to appear as vibrant and appealing as any fantasy setting; something that will excite and immerse the player and make them want to explore our world. In Expeditions: Viking we were fairly strict about historical accuracy, but in Rome we have loosened up on that a little bit to make room for more of the fantastic and extraordinary.

[...]

Thanks Farflame!

Expeditions: Rome

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Combat Targeting Update

by Hiddenx, 19:45

Vagrus: The Riven Realms features some new targeting options:

Devlog #54 | Combat Targeting Update

This week, we return to talk about the recently updated Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main menu that allow the configuration of the way you target your foes and friendlies during the fights in Vagrus:

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  • Using keyboard only? Aside from picking a Skill with the keys '1-4' (and '5' for Move), you can use 'Tab' to switch between available targets, and 'Space' to confirm the action.
  • Are you fine with mousing over stuff while resting your index finger? Hover over the target and trigger the skill from the keyboard without ever having to click with the mouse.
  • Want to do away with having to confirm? Sure, attack like a pro without having to click twice by switching off confirm in the options.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Realms Beyond - Current Status and Future

by Hiddenx, 19:24

Here's the current status of Realms Beyond and the (possible) future:

Realms Beyond Status & Future

RB (Realms Beyond) is not currently being worked on because the business manager / level designer who owns 50% of the company & was supposed to be finding the game a publisher basically abandoned the project in late 2020. This year he has been unresponsive when Hobgoblin42 the programmer (other 50% owner) contacts him with anything pertaining to the company.  Unfortunately as 50% owner they require his approval to sign with a publisher or make any business decisions (he could legally shut down any attempts to sell anything related to RB).

Ceres is expected to go bankrupt very soon. Why?  Sorry but you are not allowed to view spoiler contents.
Then assets & IP of the game will be auctioned off to pay down company debts. The programmer personally owns the RB game engine so he will retain that no matter what. 

After bankruptcy, the programmer and the lead writer plan to form a new company and attempt to buy the assets back with personal funds.  If all goes well, the programmer and writer will resume work on the project with the new plan of first making smaller adventure modules that can be made in a relatively short time period with a small budget.  These would be standalone stories (similar to some of the premium Neverwinter Nights modules).  They will give the small module/s to RB backers and sell to anyone else interested.  If it sells well, then they will probably make some more small modules, with the eventual goal of  resuming work on the larger "Ashes of the Fallen" game as originally pitched. 

If they are not able to get back the RB assets & IP from the auction, then they still hope to create a new game project with the RB engine.  It would likely still be similar in many ways (turn-based party cRPG with 3.5e rules).  But obviously this would be a major setback as they'd have to commission or acquire new art, music, etc. and start from scratch with the lore & world-building. 

So is the game cancelled?  Vaporware? Call it what you'd like. For now, I'd call it development limbo or Hell. We'll hopefully get more definite news later this year. 

As the lead writer said on the RB Discord channel

wrote: Tharagavverug

It's not "cancelled". Nobody sat down and made the decision to stop development on the game. One owner is unresponsive and his actions interfere with the company's work, but Hob and me are still willing to keep working on the game and finish up something releasable, even if it's just a smaller module for the start. Were it not for the other owner, we would resume development part-time right away. 

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Blades of Netheril - Unofficial Sequel to Neverwinter Nights announced

by Hiddenx, 19:11

Fantasy author and Ossian Studios lead designer Luke Scull continues the story of Neverwinter Nights with The Blades of Netheril:

Announcing The Blades of Netheril – an unofficial sequel to the Neverwinter Nights original campaign

Fantasy author and Ossian Studios lead designer Luke Scull is thrilled to announce The Blades of Netheril, an unofficial sequel to the Neverwinter Nights original campaign! The story is a direct continuation of the Wailing Death storyline. Cast out in disgrace and erased from Neverwinter’s history, the hero is thrust into a struggle between ancient powers that could ultimately rewrite the fate of Faerûn. Familiar faces will return alongside new allies and enemies as the player embarks on an epic quest that is both world-changing and deeply personal.

The Blades of Netheril will be split into three chapters each approaching an expansion in scope. Each chapter will include:

  • 20+ hours of gameplay
  • A fully narrated intro cinematic
  • Deadly new monsters to fight
  • New portraits and a gorgeous world map
  • New music
  • The level of quality one would expect from an official campaign or premium module

The first chapter begins in Skullport, also known as the Port of Shadows—a city of slavers, monsters and villains festering far below Waterdeep. Waking up in a dark cell with no memory of they how they came to be there, the hero will discover a dark conspiracy that spans the breadth of the Forgotten Realms.

As well as acting as a direct sequel to the original campaign, The Blades of Netheril will serve as a sequel to Shadows of Undrentide, Hordes of the Underdark, and Luke’s previous AL series of modules.

The first chapter of the Blades of Netheril is targeting a release date of June 18th, 2022—exactly 20 years after Neverwinter Nights was originally released on Microsoft Windows. Subsequent chapters will follow six to 12 months later.

The Blades of Netheril is currently planned to be available free for owners of Neverwinter Nights Enhanced Edition on Windows/Mac OS X, while other versions may follow later. Multiplayer is planned but may be added post-release.

For regular updates on The Blades of Netheril, subscribe to Luke Scull’s Patreon. You can also visit his website at www.lukescull.com and follow him on twitter @Luke_Scull.

About Luke Scull:

Luke Scull was the lead designer and writer of NWNEE: Tyrants of the Moonsea, NWN2: Mysteries of Westgate, The Shadow Sun, and the Gemmell award nominated The Grim Company trilogy of novels. He also created the classic NWN Hall of Fame modules Siege of Shadowdale and Crimson Tides of Tethyr and is a veritable depository of Forgotten Realms lore. The Blades of Netheril is his personal project and has no affiliation with Ossian Studios.

The Blades of Netheril

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details