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Monday - July 06, 2020
Sunday - July 05, 2020
Saturday - July 04, 2020
Friday - July 03, 2020
Thursday - July 02, 2020
Wednesday - July 01, 2020
Tuesday - June 30, 2020
Monday - June 29, 2020
Sunday - June 28, 2020
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Picture Watch

Drox Operative
Box Art

Poll Watch

Did the corona crisis change how much you play?
I really play less
9.21%

It is about the same
47.37%

I definitely play more
43.42%

I stopped playing
0%

Vote

Expected Releases

Jul: Dead Age 2
Jul: Othercide
Jul: Fairy Tail
Jul: Hellpoint
Aug: Tales of Arise
Aug: Tears of Avia
Aug: The Iron Oath

Monday - July 06, 2020

Witcher 3 - Meaningful Player Choices @ IGN

by Hiddenx, 20:26

How can you design meaningful player choices? - CD Projekt Red's Story Director Marcin Blacha has some answers:

How CD Projekt Red Designs Meaningful Player Choices

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Thanks Couchpotato!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Black Geyser - Gameplay

by Hiddenx, 20:20

Spidey1958 checked out the Beta-version of Black Geyser: Couriers of Darkness:

Black Geyser: Couriers of Darkness

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Thanks Couchpotato!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - July 05, 2020

Dust to the End - Announced for August 31

by Hiddenx, 17:01

The post-apocalytic RPG Dust to the End will be released on August 31:

Game introduction

Dust to the End shows a world of wasteland in the last days, there is only one rule in the wasteland world, that is to do everything possible to survive! In order to survive, you can wander around in this open wasteland world, earn money by running merchants to form a caravan, and become a wasteland merchant on the rich side. In order to survive, you can also explore the entire world of dust, take your own expedition to search every abandoned underground ruins, and experience a fortune. In order to survive, you can even pull out a team to fight and rob around...

Background of the story

A nuclear war ended human civilization, and survivors spent a century of stagnation and safety hiding in an underground refuge. When the radiation on the ground gradually dissipated, the survivors returned to the surface and began the reconstruction of civilization. Sadly, mankind has not learned from the tragic ending of the previous round of civilization, and the history of fraud is repeated in this wasteland world. In order to compete for land and resources, the emerging forces began to make a big deal between them, doing wars, looting and even human trafficking. Not long ago, a human trafficking organization named "Black Death" ransacked a shelter called "507". After some looting, a large number of residents became captives. The protagonist escaped as a lucky 507, but survival is never easy, is it a stubborn survival or a persistent breath? Escape from reality or bloodthirsty revenge? When the protagonist walked out of the ruins of 507 and came to this wasteland world, these choices were already in front of him.

Game Features

  • Materials in the wasteland world are scarce, and trade exchanges between regions are not close enough. This creates opportunities for merchants. There are nearly 50 towns of different sizes and more than 100 kinds of traded goods in the game.
  • Each town has its own specialty products and demand goods. Players need to ascertain the town's production and demand, and then formulate trade routes to maximize the profits of businessmen.
  • When you are on the way to run a business, you may meet passers-by for help and find an abandoned camp, or be robbed, guarded extortion, and a terrible desert storm.
  • You will also encounter fierce roaring dogs, mutant giant beasts and other travelers and caravans.
  • In order to run a business safely, you must hire mercenaries to form a caravan, and each mercenary has its own character.
  • These personalities will affect the mood of each caravan member and the state of the caravan. Whether you can take this team well and handle interpersonal relationships will test the player's team management level.
  • Mercenary mercenaries can quickly increase the combat strength of caravans to meet various challenges, but naturally there are more mercenaries than people. . Players must have sufficient funds to purchase equipment for the team mercenaries and pay weekly salary.
  • Equipped with different weapons will have different combat skills. You can build a team based on the mercenary's occupation, skills and personal preferences.

Dust to the End

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ni no Kuni - Review

by Hiddenx, 16:43

MinusInfernoGaming has reviewed Ni No Kuni: Wrath Of The White Witch:

Ni No Kuni: Wrath Of The White Witch - Review

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Here's My Quick Review On The Fantastic RPG Ni No Kuni: Wrath Of The White Witch For The PS4.

Ni no Kuni

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Gedonia - Preview @ C4G

by Hiddenx, 16:37

C4G checked out Gedonia:

Gedonia - New Open World RPG (Preview 2020)

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Gedonia is a new open world action rpg. It's a really ambitious one-man project, and there has been some major changes since the last time I covered this game.

Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - July 04, 2020

Battle Brothers - Blazing Deserts Available August 13th

by Silver, 23:28

The latest expansion for Battle Brothers, Blazing Deserts, will release August 13th.

The largest and most ambitious DLC for Battle Brothers yet is almost ready. We’re happy to announce that the ‘Blazing Deserts’ DLC for Battle Brothers will be released on August 13th for the price of $14.99 or your regional equivalent. You can already find and wishlist it right here.



The artwork above can also be downloaded as a wallpaper here.

The 'Blazing Deserts' DLC for Battle Brothers expands the game with new lands of burning deserts and lush oases to the south. Visit independent city states, fight in the arena, face desert raiders and southern beasts in battle. Wear new gear inspired by Arabian and Persian cultures of the medieval ages, employ alchemical contraptions and primitive firearms, and forge your own path when the fires of religious turmoil threaten to engulf the world in a new late game crisis.

Features

  • New Lands - Visit new lands to the south with independent city-states that have their own lore, equipment and services, as well as entirely new character backgrounds to recruit.
  • Retinue - Hire non-combat followers for your retinue to customize your campaign experience to fit your playstyle. Hire a drill sergeant to train your men. Never lose shields again with a blacksmith that can repair gear no matter how damaged. Buy carts for additional inventory space.
  • Arena - Fight in front of cheering spectators to earn coin, experience and unique rewards as an alternative to mercenary work.
  • New Crisis - Survive a new late game crisis that tests the mettle of your company in the fires of religious turmoil.
  • New Opponents - Face new factions of city state soldiers and desert raiders, complete with their own gear and unique mechanics. Hunt down and get hunted by desert beasts.
  • New Origins - Play using one of three new southern-themed origins, each with special rules that shape your campaign into a different experience from beginning to end.
  • New Banners and Gear - Dress in style with a collection of new banners, shields, helmets and armors inspired by Arabic and Persian culture. Use new weapons, alchemical contraptions and primitive firearms.
  • Legendary Location - Visit a new legendary location and fight a new boss in a quest that leads to a legendary reward.
  • New Location Environments - Fight amidst southern ruins and nomad tents on the tactical combat map, in addition to graveyards and encampments by brigands, orcs and goblins that come with a free update to the base game.
  • New Contracts and Events - Earn your stay in the south by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music - Several new music tracks set the mood on your adventures.
  • New Achievements - Challenge yourself with new achievements.


Please note: You'll be able to continue your current campaign with the DLC, but you won't have access to all of the new content until you start a new campaign. Starting a new campaign is very much recommended.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Colony Ship - The Armory

by Silver, 23:13

A new update for Colony Ship talks about the armory and conversation screens.

We're wrapping up the Armory (the second location), so we can finally show you something other than the starting town. Let's start with the intro:

With row after row of gutted depots, the Armory stretches before you as a shell of what it once was.  The mutineers hit it fast and hard, overrunning the surprised security forces and stripping it of supplies. Weapons and armor meant for the future colony flooded the Ship, turning the Mutiny into a full-fledged war. The Ship Authority held its own in the end, keeping control of the lower decks, but at a great cost that went far beyond the Armory's lost supplies.

Your destination lies ahead – a reinforced door flanked by twin auto-cannons drawing on a seemingly inexhaustible power supply. No one made it past during the Mutiny, and no one's made it past since. Like the proverbial flaming sword outside of Eden, it sits as a guardian, a symbol of ancient strength, and a promise of marvels beyond.


You get the access card from Tanner (as mentioned in the combat demo), so getting past the automated security on that floor will be easy. However, you'd have to get past the local thugs first. You can fight or talk your way through or simply sneak past them. Multiple quest solutions are one of the cornerstones of our design philosophy.

- The old dialogue box at the bottom of the screen wasn't big enough to fit all the text and PC options in more heated conversations, so we went with a vertical setup. It's still work in progress (we switched to it a week ago) so feel free to offer suggestions for improvement.  I can't say I like it but it's either this or what we had in AoD or using a scrollbar to make sure you see all the options.

- We wanted to show the skills (you can see them leveling up while talking) but you'll be using all skills not just speech and there's no room to fit them all. Maybe something like index tabs on the side?

- On the dialogue design itself: in AoD it was easy to fail a check and end up dead or in combat. In Colony Ship failures and successes modify the disposition, giving you a chance to recover from your mistakes. For example, this reputation check leads to 3 outcomes:

low rep: disposition -2

“You high or somethin’?” Sharp Face asks, grinning wide. Clearly, he’s a man who appreciates quality entertainment.


medium rep: disposition +1

“Big words,” says Sharp Face, licking his lips. “The fuck you want here anyway?” The sudden change of tone indicates that he no longer sees you as an easy mark.


high rep: disposition +4

“Easy there, friend,” says Sharp Face, raising his palms to show he comes in peace. “No need to get all worked up over a joke. So, uh, what brings you here?” The forced casualness makes it clear that you’ve been promoted from prey to rival.

Let's show him the card instead:

[...]

Colony Ship

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Ara Fell - Enhanced Edition Review

by Hiddenx, 18:21

Crit Hit reviewed the Enhanced Edition of Ara Fell:

Crit Hit Reviews Ara Fell: Enhanced Edition! Was this RPG Remake Remarkable?

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Ara Fell

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Utawarerumono: Prelude to the Fallen - Review @ Sirus Gaming

by Hiddenx, 18:16

Sirus Gaming checked out the Visual Novel Utawarerumono: Prelude to the Fallen:

Utawarerumono Prelude to the Fallen – Review

Combining the narrative prowess of visual novels with tactical RPG gives you this beautiful video game: Utawarerumono – Prelude to the Fallen. This game is filled with so many tales of its characters, kingdoms, villages, and more and pairs it with revolution, rebellion, and wars. Now that it has come to the PlayStation 4, the game has improved in so many ways compared to its original version and port.

Utawarerumono – Prelude to the Fallen has a deep lore that you would get lost in it if you do not pay attention to its explanations scattered in different dialogues across the whole story. These critical details range from the gods who created their world to the sacred beings that reside in deep forests and the villages who worship them. If you are a person who would have a hard time remembering a lot of information, then you should stay away from this, or else you would be surprised with the turn of events in certain chapters.

[...]

Utawarerumono – Prelude to the Fallen is just like any visual novel that I would recommend. It might have a slow start, but it picks up the pace once you pass a certain point. The strategy RPG part is interesting as well. If you like visual novels, you can keep a copy, but for just the experience just borrow a copy and be done with it. It is enjoyable as a one-time play only.

Score: 6/10

Utawarerumono: Prelude to the Fallen

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - July 03, 2020

VtM: Bloodlines 2 - Interview

by Hiddenx, 20:33

USGamer interviewed the Bloodlines 2 devs:

Bloodlines 2's Developers on Next-Gen, Immersion, and Seattle in the World of Darkness

Hardsuit Labs isn't winding up to miss the mark.

Hardsuit Labs had stayed fairly quiet in the months leading up to last month's Xbox showcase. Since the Vampire: The Masquerade - Bloodlines 2 developer announced a delay in October of last year, pushing the sequel of a cult-classic vampire RPG into the latter half of 2020, the studio seems to have been mostly heads-down in development.

[...]

A City in Darkness

The world Gregg and the Hardsuit Lab team wants to immerse players in with Bloodlines 2 is Seattle, or at least, a fictionalized version of it. Where the first Bloodlines played out in California, with depictions of Hollywood and Santa Monica, the sequel heads up the Pacific Coast to rainy Seattle, which entails a bit of a change in scenery.

Mitsoda has stressed the importance of place in the past for Bloodlines 2; in making sure that the Seattle portrayed in Bloodlines 2 is honest to the real-world version, and not shying away from the real issues Seattle faces.

[...]

Thanks Couchpotato!

VtM: Bloodlines 2

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Team Status Update

by Hiddenx, 20:23

Couchpotato spotted a team update of the Wolcen: Lords of Mayhem devs:

Team Status Update

What's up and what's coming?

Hello everyone!

We know that you’ve been expecting some news from the status of the team and our progress on future content, and we would like to share a bit more about the upcoming plans for Wolcen.

Our team is currently working on two fronts: the final Second Dawn patch(1.0.16.0) with its bug fixing and balancing review, which will be delivered in late July, and the first Chronicle(1.1.0) for which we’re currently aiming for Autumn 2020.
The Chronicle will bring additional content, gameplay changes, performance improvements, and we will start to communicate in more detail about it around early September. Stay tuned though, we might start to tease a bit about it sooner than that through various social media ;)

We’re now making our final touches to the Second Dawn bug fixing patch, our Communication and QA teams are currently in contact with various players of Wolcen to gather their opinion on bug fixing, QoL improvements, and balancing changes. This feedback will allow us to refine some of our priorities for Second Dawn and future Chronicles.

In other news, Wolcen Studio is growing. Almost 10 new talented members have joined our team since the release, and we’re still recruiting for a lot of positions. We’re all progressively coming back to the office following the pandemic, but we’re now almost 50 and our current office is getting a bit crowded. Therefore, we also plan to move to new offices by the end of the year to be able to welcome everyone on-site if the circumstances allow it, and we will do our best to make sure that it doesn’t affect our schedule for the second Chronicle.

Finally, we will soon add a Support page on our website to facilitate contact with our Customer Support team. Instead of going through the Contact web form, you’ll now have a dedicated page to contact our Support team, who will answer your requests as soon as possible.

Thank you for your continued support!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Horizon Zero Dawn - Release Date: August 7

by Hiddenx, 20:16

The openworld RPG Horizon Zero Dawn will be released for the PC on August 7:

Horizon Zero Dawn Complete Edition for PC – PC Features Trailer

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Horizon Zero Dawn

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Spiders - New Game Annoucement on July 7

Spiders

Details

Thursday - July 02, 2020

Black Geyser - Backer Beta on July 3

by Hiddenx, 19:25

The Backer Beta for Black Geyser: Couriers of Darkness begins on July 3:

Greetings, adventurers!

The Backer Beta has been ready for several days, and it’s bigger than we initially planned!

Having said that, as with every beta, it contains bugs – some of which we don't know about and you will hopefully help us to find. Also, it lacks several features, refinements and performance optimizations that didn’t make it to the beta but will be present in the final game.

Getting the Beta on Steam and GOG store pages takes much longer than the official information we received about it before. Therefore, we decided today that we will be shipping the Backer Beta directly to the eligible backers (those of you who pledged at the Early Access reward tier and above, or chose the Backer Beta add-on).

Regarding Steam and GOG, everything seems to be on the right track, so the Beta will eventually be available on GOG and Steam as well (depending on whether you have specified a GOG or a Steam key in BackerKit). In the meantime, however, we will ship the Backer Beta as a direct download.

This process will begin on the 3rd of July at the latest and will take a couple of days. We will notify every backer whose reward tier included the Backer Beta via email with instructions on how to receive the installer. If you don't receive such an email until 6th July, please send us a message on Kickstarter or via our contact forms.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Early Access Version: July 22

by Hiddenx, 19:19

Vagrus: The Riven Realms will enter Early Access on GOG and Steam on July 22:

Vagrus enters Early Access on Steam and GOG.com on July 22

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.
Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously on July 22, 2020.

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[...]

 

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

King's Bounty II - Developer Diary #3

by Myrthos, 13:22

This developer diary of King's Bounty II is about the game's combat system.

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Prague, Czech Republic - July 2, 2020 - 1C Entertainment presents the third episode of the King's Bounty II dev diaries series. In this new episode, you will learn about the game's combat system, the battle balance and innovations introduced to familiar mechanics.   Also in the new video:
  • How the combat system has evolved from series to series
  • What are the special features of the new King's Bounty II combat mechanics
  • New unique units: who are they?
  • How the spellbook works in King's Bounty II
  The King's Bounty turn-based tactics series returns with King's Bounty II. In addition to the tactical depth fans expect from its combat, immerse yourself in the fantasy world of Antara with a whole new, non-linear narrative and deep RPG mechanics that give weight to your every decision. This world is full of bright events, memorable characters and moral dilemmas!

King's Bounty II

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wednesday - July 01, 2020

Dungeon of Naheulbeuk - Release Date: Aug. 27

by Hiddenx, 19:14

The Dungeon of Naheulbeuk will be released on August 27:

The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Are you ready to dive into a tactical RPG chock-full of charm, humor and crazy characters?!

They are clumsy, inexperienced and feisty but...they’ll have to endure each other’s company to get the dungeon’s treasure.

However, a feeling of deja-vu quickly arises...

Guide this team of unlikely heroes in an adventure full of humor and chaos!

The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing games and heroic fantasy tropes. Now the story is available in English and as a video game for the first time!

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Game features

A ... less than ideal ... team of heroes

  • Play with seven classic role-playing game characters complementing each other’s skills as you level them up: the Ranger, the Elf, the Dwarf, the Magician, the Ogre and the Thief!
  • Every member of the team has their own skill tree to upgrade their abilities and equipment.
  • Choose one of three additional companions to join the team on their adventure!

Epic Battles

  • Exciting turn-based battles, with creative support mechanics between team members.
  • An adaptive difficulty system: from an accessible and fun story mode with simplified combat to the “nightmare mode” where the smallest tactical errors will doom you!
  • An expansive bestiary (more than 100 enemies!) pushing you to think more tactically with every fight.
  • Epic boss battles where you’ll have to muster both strength and smarts to emerge victorious!
  • Hidden and destructive objects (including beer kegs) with surprising status effects will turn the tide of battle for the better...or worse!

A dreadful dungeon

  • Explore a huge and surprising dungeon from the cave up to the luxury quarters of the evil lord Zangdar, passing through the goblin iceskating park and even an extremely lively tavern!
  • Escape traps and solve deadly puzzles to unlock the most impressive treasures!
  • Bizarre conversations, absurd situations and unusual encounters await!
  • Experience an exciting main storyline and many side quests for your heroes

Dungeon of Naheulbeuk

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Hylics 2 - Released

by Hiddenx, 18:58

The surreal RPG Hylics 2 has been released:

Hylics 2

The tyrant Gibby’s minions seek to reconstitute their long-presumed-annihilated master. It’s up to our crescent headed protagonist Wayne to assemble a crew and put a stop to that sort of thing.

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Features:

  • A mesmerizing visual style incorporating stop-motion animation, 3D-scanned clay models, and pixel art.
  • Engage in turn-based RPG combat against over 25 adversaries, each with unique capabilities and behaviors.
  • Gather Wayne's crew and explore 3D environments. Use air-dashing, rolling, and gliding to find hidden treasures or evade enemies. Consult the world's inhabitants for hints, lore, and musings.
  • Find TVs throughout the world to learn exciting new battle abilities like Poromer Bleb and Soul Crisper.
  • Optional side content including a diverting platformer minigame and a first-person-view dungeon-crawler.
  • The followup to 2015's Hylics. Hylics 2 uses motifs from its predecessor, but players unfamiliar with Hylics may still fully enjoy Hylics 2.

Hylics 2

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: Released

Details

General News - 10 Best Turn-Based Western RPGs

by Hiddenx, 18:26

TheGamer compiled a list of good turn-based RPGs:

10 Best Turn-Based Western RPGs Of All Time, Ranked

Though some of the best RPGs of all time were developed by Japanese studios, these 10 western development houses did the genre justice.

  1. South Park: The Stick Of Truth
  2. The Banner Saga Trilogy
  3. Wizardry 8
  4. Wasteland 2
  5. Fell Seal: Arbiter’s Mark
  6. Shadowrun: Dragonfall
  7. Pillars Of Eternity II: Deadfire
  8. XCOM 2
  9. Divinity Original Sin II
  10. Star Wars: Knights of the Old Republic

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - June 30, 2020

Dauntless - Review

by Hiddenx, 20:28

TSA checked out Dauntless:

Dauntless Review

Having launched in early access before arriving on consoles just over a year ago, Dauntless has continued to grow with developer Phoenix Labs rolling out fresh content while refining its addictive Behemoth slaying gameplay. We’ve been playing Dauntless since day one and wanted to deliver an up-to-date review of this fantastic free-to-play game.

[...]

Summary
Although hardly original in its premise, Dauntless offers an extremely fun and accessible take on the monster-hunting roleplaying game. It wastes no time in throwing you straight into the action and while easy to pick up there’s plenty of depth there for fans of the genre. What’s more Dauntless is completely free to play, gracefully sidestepping those annoying monetisation pitfalls we’re so used to seeing. 

Score: 8/10

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Solasta - Summer Q&A

by Hiddenx, 20:23

Henriquejr spotted the Solasta's Summer Q&A:

Summer Q&A - The Recap

Hey there folks!

Here is a recap of the Steam Summer Festival Community Q&A session that took place on Discord on Friday June 19th, during which anyone was free to ask us any question they had in mind - which were answered either by me (Myzzrym, Community Lead), Zaz (Gameplay Director) or Archimat (Creative Director and CEO). Enjoy your read!

General Gameplay (#01 - #20)
Q01: Are there any major gameplay features planned that aren't shown or hinted at in the demo?
Myzzrym: Hmmmm that's hard to say, there are just so many. There are very few skill checks in the demo, verticality is mostly hinted at through spiders, there is no city, no faction system and I could go on and on....

Q02: Huge and larger enemies, are we going to see some giants or big dragons? Also with the verticality being a thing, will we be able to climb on top of these giant enemies?
Myzzrym: There will be large enemies indeed. As to climbing on their back, it would be cool wouldn't it! Unfortunately that's a whole lot of animations and special rules to be made just for that, and I don't believe we'll have the time nor the budget for it!

Q03: What portion of combat encounters are avoidable, by one mean or another?
Archimat: Reminder that this is a Tactical RPG - meaning combat is VERY important in our game. Just think of how short XCOM would be if you were able to avoid all the fights! You will be able to bypass some fights by sneaking around or talking your way out, but those are the exceptions and not the rule!

Q04: Are there going to be able battles where fleeing is the only option?
Archimat: I'm not too sure about that, but there ARE some fights where you win by surviving long enough! Of course if you go attacking some monsters that are far too powerful for you, we'd still suggest fleeing to fight another day

Q05: Does the game have random encounters? Can you grind to overcome a difficult fight (be it level, money/gear, consumables)?
Zaz: You will have random encounters, but we're trying to find a way to avoid too much grinding - you shouldn't be able to grind too much above what's planned

[...]

 

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Book of Heroes - Review @ Gamespace

by Hiddenx, 20:14

Gamespace reviewed The Dark Eye: Book of Heroes:

The Dark Eye: Book of Heroes Review

Book of Heroes is the latest game in The Dark Eye fantasy universe created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984. Incredibly popular in Germany, the setting received a number of video game adaptations such as Drakensang (2008), Blackguards (2014) and many others. Developed by Random Potion Oy and published by Wild River Games, The Dark Eye: Book of Heroes invites players to Aventuria to your party and venture forth to raid dungeons, scour forests, fight bandits and more.

[...]

Summary
The Dark Eye: Book of Heroes is a fantasy RPG available on Steam for $30. At this point, I can not recommend the game due to its outdated graphics, clunky mechanics, boring combat and other problems. 

Score: 4/10

Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Monday - June 29, 2020

Edge Of Eternity - Summer Update

by Silver, 23:22

The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.

New features:

  • Added difficulty and immersion settings (experimental)

Graphics:

  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the “Elon Village” scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added “war” background elements on the “Battlefield” scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the openworld

Cutscenes:

  • Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
  • Improved animations of chapter 0
  • New lisync on the chapter 0 cutscenes

Interface:

  • Added ATB feedback on out of screen combat target locators
  • Added Turn of indicator on battle status UI (enemies and allies)
  • Added new difficulty and interface settings (ingame and when a new game is started)
  • New design for textbox
  • Added artworks to auto cutscenes conversations
  • Removed quest UI from the full map UI (was not much used and was very early)

Audio:

  • Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
  • New sound Fxs for the Camp scene (Intro 1st chapter)
  • New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
  • Better Default loudness balance between Music/Sound FX/Voices
  • New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
  • Fallon’s Battle fight Theme Improved
  • General Improvement of Battle field Sound Ambiance
  • Footsteps added in some Chapter0 cutscenes
  • Reverb Added in the team basement (Chapter0)

Gameplay and balance:

  • Modified the maximum number of battle objectives during normal battles to 1
  • Balanced rewards of combats and battle objectives
  • You can now open chests while mounting Nekaroo
  • Ysoris Moves cost less energy
  • New Monsters Dodile and Dilu

[...]

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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The Iron Oath - Preview @The Escapist

by Silver, 23:20

The Escapist previewed The Iron Oath demo and noted the use of timed elements.

During exploration, time works against your party, offering debuffs and perks based upon how long you take to finish any given scenario. For example, as I was escorting refugees out of the mountains, my party became restless, meaning that upon entering combat, one of my characters would begin the encounter sleeping. This randomization invites further playthroughs and piqued my curiosity for what other status effects may exist in the full game.

The demo for The Iron Oath gives players the chance to complete a mission and see the overworld of the game, and that’s it for now. Curious Panda Games describes the game’s core features as including consequential decisions, contracts that take place over centuries, and an in-depth management system. Unfortunately, none of these elements are present within the demo. It does, however, clearly communicate the tone and base gameplay effectively to make you eager for more.

[...]

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The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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HUMANKIND - Delayed to 2021

by Silver, 23:16

Twinfinite reports that HUMANKIND has been delayed until 2021 and will be starting a program called opendev.

OpenDev is a new community-driven approach, that allows you, the players, to join the dev team and share your feedback and impressions of the early game versions. Starting July, selected players will access 3 scenarios, each focusing on specific HUMANKIND™ features (exploration, battles, cities…), and will be invited to give their feedback the game designers.

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Windbound - Preview @ C4G

by Hiddenx, 16:39

CG4 checked out Windbound:

Windbound - Preview (New Open World RPG, inspired By Zelda BotW)

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Windbound

SP/MP: Single-player
Setting: Fantasy
Genre: Survival-RPG
Platform: PC
Release: In development

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Urtuk: The Desolation - Impressions

by Hiddenx, 16:36

The TurnBasedLovers checked out Urtuk: The Desolation:

Urtuk: The Desolation Hands-on

THE IMPORTANCE OF BEING URTUK

One thing is certain: Urtuk is not a lucky guy. Why?
Let’s start from the beginning.

I don’t think we need to say something about his name… “Urtuk” is one of the ugliest name you can imagine for a person, a name that even a minor demon should consider offensive. With a name like that his childhood can’t have been easy…

But, as I said above, the name is just the beginning (well, probably not the best one…), because the rest of the story is even worse.
Indeed we know that, at the beginning of the game, our dear Urtuk is imprisoned without a reason and not in a “model prison”, but in a gloomy, dirty a stinking cell.
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Enough? Absolutely not, because someone decides to do some sort of evil and obscure experiment with Urtuk’s poor body and, mind you, we aren’t talking about the “good old torture”; no way, I mean that kind of experiments that make you wish for death!
But, exactly when all seems lost and his death seems near, here comes a little light of hopes in the form of an unexpected help: an old friend breaks in the prison and free Urtuk!
Finally a bit of luck, are you wondering?
Not exactly, I have to give you one last bad news: in the world of Urtuk there are no women…

[...]

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sunday - June 28, 2020

Chernobylite - Interview @Wccftech

by Silver, 23:05

The developers of Chernobylite were interviewed by Wccftech. Chernobylite is described as a science-fiction, survival horror single-player experience set inside the Exclusion Zone of Chernobyl. 

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Can you tell us a bit about the expanded nuclear power plant and the Red Forest locations that were originally unlocked through the stretch goals?

We wanted to add places which are not easily available to reach for tourists and also are a great fit for our story. We plan to recreate these areas as precisely as possible and add something extra from us. However, sometimes it can be a tricky task because few places in the Zone are harder to be digitized – especially when there’s a higher radiation level there. To properly prepare to work in these places we needed more time and better logistics than for scanning the random parts of Pripyat city or Chernobyl village. For example, when we wanted to scan the undergrounds of the Power Plant below reactor 4, it turned out they are completely sealed due to high radiation and entering them would kill us. Fortunately, we were lucky to scan other parts of the undergrounds that are identical and implement them in the game.

What was the reason for splitting the locations into different maps in Chernobylite instead of using a seamless 'open world' design?

First, we wanted to recreate a real Exclusion Zone of Chernobyl and in reality the area is 2500 square kilometers, 95% of which covered with forest. We didn’t want to change its character and ruin its real mood by artificially placing hundreds or thousands of artificial objects only to give players anything interesting to watch or to do there. Instead, we decided to focus on showing the most interesting parts that are scattered within the whole area, and in order to do this, we had to cut the smaller parts from the whole Zone. And second, but not less important - we’re a small team of around 30 people and creating a seamless open world with such detail as we do would be impossible in a team of this size. We would need to sacrifice the quality just to let players explore bigger and more empty or non-inspiring areas. That was a big no for us. However our maps are still going to be big, and the player will be able to walk around wherever he or she pleases… while paying attention to radiation of course.

[...]

What do you think of the store war between Epic and Valve? Would you ever consider going exclusive to the Epic Games Store?

We hope that the existence of more store platforms will ultimately lead to a better situation for players and for developers. But since we’ve decided to go into the community driven development, launching Kickstarter, planning Early Access – then a non-exclusive presence on platforms like Steam and GOG seemed a much better idea for us with Chernobylite.

Thank you for your time.

Thanks Farflame!

Chernobylite

SP/MP: Single-player
Setting: Apocalypse
Genre: Survival-RPG
Platform: Unknown
Release: In development

Details

Torchlight III - Trailer for Echonok

by Silver, 22:56

DSOGaming reports on a new in-game trailer for Torchlight III that showcases Echonok.

Perfect World Entertainment has released a brand new in-game trailer for its latest action hack n slash RPG, Torchlight 3. This new trailer showcases Echonok which is the third and final area in the game.

[...]

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Torchlight III

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Mike Pondsmith on Politics in Games

by Silver, 22:53

Twinfinite reports on a panel attended by Mike Pondsmith where he was asked about politics in games and his vision for Cyberpunk 2077.

...

That being said, what we have a tendency to do now is to say “it’s not political” unless it’s lining up with our politics, and that’s part of the problem. It’s that people see it as a tool or a weapon to be used with or against their own personal beliefs.

I tend to look at it as “freedom is important” not for the area of the people involved, but in a society or indeed a civilization. Freedom allows a civilization to get checks, balances, to grow, to learn from its mistakes.

That’s part of the foundational elements I see in politics in a game.

Along with that, I’ve also said that if you want somebody to see your point of view, you really have to stop preaching. When you preach at people and they don’t find it out themselves what happens is invariably they shut down because you’re now threatening what they see. They say “you’re wrong and my way is right.”

You may not be right or only partially right and that’s when you need to be able to talk to other people and find out what’s right for a lot of people. If you preach you don’t get there. You’re just basically giving your side of the statement and it never seems to work that way.

What I believe is that the way to do politics in games it should be something that occurs in the game but doesn’t necessarily have a visible agenda.

At no point does anybody in Cyberpunk come up and go “you should follow this belief structure.” What they’re saying is “There’s this situation here. This is not a world designed to promote your life and livelihood and your friends and your neighborhoods, and anything that you care about.”

[...]

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Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex - Soundtrack Remastered

by Silver, 22:42

The soundtrack for Deus Ex has been remastered according to SKNR.

SEATTLE – June 16, 2020 – Materia Collective is excited to announce Conspiravision: Deus Ex Remixed, a special 20th anniversary remix album dedicated to the original Deus Ex. Featuring remixes by original composers Alexander Brandon and Michiel van den Bos, Conspiravision spans 17 tracks and is available for pre-order today with a release date to coincide with the 20th anniversary of the game’s release on June 23, 2020. Materia Collective is releasing Conspiravision in digital and physical CD formats. The pre-order period begins today:

[...]

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Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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