Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Saturday - July 13, 2019
Friday - July 12, 2019
Thursday - July 11, 2019
Wednesday - July 10, 2019
Tuesday - July 09, 2019
Monday - July 08, 2019
Sunday - July 07, 2019
Saturday - July 06, 2019
Show older news or news at:

Picture Watch

Dishonored
Box Art

Poll Watch

What new setting would be best for an RPG
Stormlight
16.67%

The Chronicles of Narnia
3.03%

Harry Potter
4.55%

The Dark Tower
7.58%

Avatar
4.55%

Mad Max
10.61%

The Matrix
3.03%

Riftwar
19.7%

Stranger Things
3.03%

Something else
27.27%

Vote

Saturday - July 13, 2019

Tactics V: Obsidian Brigade - Release Date: August 15

by Hiddenx, 08:47

The tactical RPG Tactics V: Obsidian Brigade will be released on August 15:

Tactics V: Obsidian Brigade

Tactics V: Obsidian Brigade is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. Its set in an in-house fantasy setting with it's own lore and magic, It also uses techniques to convert to a 2D isometric look from 3D assets.

The dream behind this game goes with the roman numeral five in its name, which was originally the code name differentiating it from four other tactical game systems the programmer, Paul Metcalf, had made.

loading...

Content Included:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus

Tactics V: Obsidian Brigade

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Please The Gods - Release Date: July 17

by Hiddenx, 08:33

The Adventure RPG Please The Gods will be released on July 17:

Please The Gods

Your family is starving and only a miracle can save you. Set on a journey to the land of the Gods to find the legendary Sampo, a treasure of endless riches and nourishment. Please the Gods is an atmospheric old school fantasy roleplaying game, inspired by shamanistic Finnish mythology and tabletop classics such as Hero Quest.

loading...

Key features

  • Old-school dice combat – Swap, destroy and manipulate enemy dice in this modern twist of classic dice combat.
  • Flexible skill tree – Overcome your enemies with clever use of your combat skills: Hunting, Survival, Lore and Companion dog.
  • Encounter mythical creatures and monsters – Vanquish Finnish mythology’s infamous monsters such as the shapeshifting Water Hag and the Netherworld’s Restless Dead.
  • Survive the unforgiving Nordic wilderness – Hunt, fish and forage to gather the strength to survive in the harsh Finnish nature.
  • Earn the favour of the Gods – perform quests for ancient pagan Gods: Ahti, the elusive God of the Depths, Tapio, the gentle God of Forests and Nyyrikki, the fierce Goddess of Hunt.

Please The Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Streets of Rogue - Released

by Hiddenx, 08:02

The roguelike Streets of Rogue is now available on Steam:

Streets of Rogue

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

loading...

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

Streets of Rogue

SP/MP: Single + MP
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

Friday - July 12, 2019

Eastward - Preview @ PC Gamer

by Hiddenx, 18:24

PC Gamer checked out the upcoming Adventure-RPG Eastward:

Eastward takes a trip back to the golden age of Asian RPGs

Inspired by Akira, Macross, and works by Studio Ghibli.

One look at Eastward, and you can immediately tell what made the pixel art aficionados at Chucklefish fall in love with it. From colourful environments filled with detail to the unique characters softly bouncing with each breath, Eastward feels alive, even though it's set in a world that's anything but.

loading...


With Eastward, developer Pixpil has decided to go all out—the first project for the Shanghai-based team is looking to Japanese RPGs from the late '80s and early '90s for inspiration, a genre that originated enduring videogame characters and approaches to adventure gameplay. You take control of John and Sam, a taciturn miner and a small girl with a magnificent mane of white hair. Together they travel a post-apocalyptic world. Pixpil is staying as tight-lipped as John about any plot details, but they did let slip that the fact that Sam uses magic makes her someone really special.
[...]

Thanks henriquejr!

Eastward

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Unkillable Children, Story NPCs

by Silver, 11:05

GameRant reports that Cyberpunk 2077 will have unkillable children and story NPCs.

On Reddit, one user shared a screenshot of their direct messages with the official Cyberpunk 2077 Twitter account. When asked if players would be able to “kill regular people” and how players could engage with Night City in “violent ways,” the account confirmed that players will not be able to “attack children or NPCs connected with the plot.” However, players will be able to act aggressively towards “most” of the people that they meet. These aggressive actions will likely be done through the game’s dialogue system, which was seen briefly in the 48-minute long gameplay video shown at Gamescom 2018.

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Free on Steam while Stocks Last

by Silver, 10:55

Age of Wonders III is free to own until July 16th or until stock runs out on Steam.

Get Age of Wonders III

Free to keep when you get it before 16 Jul @ 5:00am. Some limitations apply. (?)

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - July 11, 2019

Bard's Tale IV - Directors Cut Releasing August 27th

by Silver, 23:26

The Director's Cut for The Bard's Tale IV: Barrows Deep will release August 27th.

We’re happy to announce that The Bard’s Tale IV: Director’s Cut will be arriving digitally on Windows, Mac, Linux, Xbox One, Xbox Game Pass (PC and Xbox), and PlayStation 4 on August 27!

loading...

If you already own the game on PC when the Director’s Cut arrives, you’ll receive the update for free with the game’s release on August 27, and it will show up as a new product in your games library listed as The Bard’s Tale IV: Director’s Cut.

For the digital Director’s Cut we’re making the choice for new purchasers much clearer with new Standard and Deluxe Edition. Because the Director's Cut is a free upgrade for current owners, anyone who owns the base game will receive the Director’s Cut Standard, and those who own a current license for the Premium, Platinum, or Ultimate versions will be granted the Deluxe Edition. For our backers who may have retrieved digital rewards through CrowdOx before, you will be receiving The Bard's Tale IV: Director's Cut Deluxe Edition and all your digital items will now be tied to your Steam/GOG accounts.

A reminder for Mac & Linux users: your Steam and GOG keys are already available via CrowdOx if you haven’t redeemed them yet. The keys are universal, meaning they work with whichever system you are running Steam/GOG on (Windows, Mac, Linux). There are no Mac- or Linux-specific keys needed. 

For non-backers reading this, here’s a breakdown of The Bard's Tale IV: Director's Cut editions.

[...]

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Non-RPG General News - The C64 is coming back

by Hiddenx, 21:06

PC Gamer reports that the C64 is coming back:

A full-sized Commodore 64 keyboard is getting released this year

It's a fully functioning replica keyboard that comes with 64 retro games pre-installed.

If mini consoles like the NES and SNES Classic Edition have proved anything, it's that gaming nostalgia is in full-swing. But while the mini C64 is great if you just want access to a library of classic PC games, its fun-sized keyboard isn't exactly practical.

For those nostalgic for the true PC classic experience, this full-sized C64 keyboard fills the gap. It's a classic PC—complete with a boot to BASIC option and 64 classics like Paradroid and Boulder Dash pre-installed—as well as a fully-functioning C64 keyboard to control those games. It still has the same footprint of the original Commodore 64, too.
[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Underrail - Experimental Branch

by Silver, 11:10

An experimental branch for Underrail that lets you play with the new mechanics

Experimental Branch with Version 1.1.0.5

Tuesday, 09 July 2019 14:52
Hi guys,

In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced.

experimental branch pic

Underrail - Experimental Branch

To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don't override all your live version saves just in case something goes horribly wrong.

Here are the patch notes:

General

  • Added the ability to speed up the game while out of combat
  • Added achievements to the GOG Galaxy version

Feats

  • Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Mechanics

  • Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
  • Increased the damage reduction factor of resolve against neural overload
  • Resolve will now reduce the damage received from doppelgangers
  • Changed the way the burning damage stacks (in cases when it stacks) - the new burning time left equals either the time left of the existing effect or the duration of the new effect - whichever is longer; the old and the new periodic damage are adjusted so that they produce the same total damage over time; one of the major effects of this change is that you can no longer increase the amount of original damage by constantly resetting the timer
  • Separated fear effect caused by burning into a separate status effect and limited it to 2 turns regardless of how long the burning lasts (or if it's extinguished early); this will prevent the fear from lasting too long either from a long burning effect or because of the burning effect being refreshed; also this fear only occurs when a non-burning target is ignited and not when burning is being prolonged/refreshed

Items

  • Throwing nets now last up to 2 turns (down from 3) and have a cooldown of 4 turns (up from 3)
  • Bullets have new icons
  • Increased the chance to entangle enemies when firing acid blob pistol
  • Increased the chance to freeze enemies when firing cryo blob pistols
  • Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per each 80% of the original damage repeated)
  • Reduced the weight of chemical ammo

Nice Things

  • Containers that you opened once will now have darker labels
  • Organic enemies that die while burning will now be smoking and appear charred
  • HE grenades and some other explosions will leave temporary marks on the ground
  • Gas clouds will now fade in/out
  • New barrels

Bugs

  • Fixed the bug that would allow player to cancel leveling up without being able to reattempt it
  • Fixed the problem that caused the items to take up weird positions in the filtered inventory when the player attempted to reorder them manually
  • Cut Throat no longer bypasses stun immunities
  • Corporeal Projection feat now has a proper icon (instead of using the one from Fast Metabolism)
  • Throwing knife will now again properly play impact sounds and effects
  • Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once (you thought I'd never find out, did you?!)
  • Fixed the hole jump crash in Institute
  • Heavyweight will now always apply before Critical Power
  • Certain giant appendages can now be hit by cryokinetic orb
  • Changed the way the cryokinetic orb shards interact with the orb impact tile so now the creatures occupying the tile can also get hit by some of them
  • Punching bags will no longer bleed when you punch them
  • Global entities (those that can travel between maps) will now also have their suspicion meter drain with time
  • Incendiary chemical pistol burning effect will now stack damage with existing burning effect
  • Fixed the Nimble bug that would in certain situation give bonus movement points
  • Various minor map and dialog bugs

That's it. Let us know how you like the changes.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Monster's Den: Godfall - Adventure Mode Update

by Silver, 10:59

The Adventure Mode update for Monster's Den: Godfall introduces new classes and a challenge mode.

Monsters' Den Godfall v1.20 - Adventure Update!

New features:

  • Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
  • New Steam achievements for Adventure Mode
  • Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock

Changes and bug fixes:

  • Fixed custom sprites/portraits on Mac
  • Fixed battle animation desync issue when taking turns too quickly
  • Autosave is now triggered when descending dungeon floors
  • Added additional explainer text to the anniversary missions
  • Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
  • Added more variety to Wandering Merchant's greeting
  • Gave a warning when quitting during battle in adventure/ironman
  • Armor is no longer expressed as a percentage
  • A new "% armor total" stat has been added
  • 'Corrosive' dungeon mod now uses "% armor total"
  • Fixed saved game screenshots sometimes showing loading screen
  • Changing tabs now has a click sound
  • 'Increase stats' buttons now make click sound
  • Cleaned up tooltip behaviour during enchantment animation
  • Daggers are no longer Restricted: Divine
  • Fixed some dialog box issues
  • Fixed some corner tooltip issues
  • Gambler's Dice can now drop from city searches
  • Ruin Scouting Reports can now can drop from bosses

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - July 10, 2019

Shieldwall Chronicles: Swords of the North - Patch 1.6

by Hiddenx, 20:16

Patch 1.6 for Shieldwall Chronicles: Swords of the North has been released:

Today's 1.6 patch includes a significant amount of new content.

  • New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another.
  • 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead.
  • All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types.
  • There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Shieldwall Chronicles: Swords of the North

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - 50 Hours

by Hiddenx, 19:42

Gamepressure reports that one Wasteland 3 playthrough will take ca. 50 hours:

Wasteland 3 Playthrough Will Take Around 50 Hours

inXile Enterainment has announced that it will take about 50 hours to complete Wasteland 3. The team also revealed that they intend to work on other projects from the franchise over the next decade.

[...]

Thanks porcozaur!

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeon Of Dragon Knight - Released

by Hiddenx, 19:28

The dungeon crawler Dungeon of Dragon Knight has been released today:

Dungeon of Dragon Knight

loading...

Dungeon of Dragon Knight is a dungeon crawler role play game, based on grid system. You will lead your team to continually discover clues, solve the puzzles that surround you, and survive in dangerous dungeon.

Dungeon Of Dragon Knight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Cyberpunk 2077 - Character Screenshots

by Silver, 14:12

Gamingbolt reports on 84 new character screenshots for Cyberpunk 2077 meant to help cosplayers.

CDPR are in the midst of running a cosplay contest, and to help out fans they’ve released a set of a staggering 84 high quality still screens that show characters from various angles via their Twitter. We’ll show you a sampling of some below to get an idea of what kind of stills they have, and you can also see the whole thing here (big thanks to Twinfinite for compiling the full gallery there). You can also download the files from the official Twitter in several .rar file links that we’ll provide below. If you decide to participate in the contest, good luck! And if you just want to just marvel at the character models, there’s nothing wrong with that either.

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - July 09, 2019

Gloomhaven - Gameplay Overview Video

by Silver, 18:59

A gameplay overview video for Gloomhaven.

loading...

Enter the dungeons of Gloomhaven entering Early Access on July 17 on Steam!

Gloomhaven

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingmaker - Turn-based Combat Mod

by Hiddenx, 18:43

A turn-based combat mod for Pathfinder: Kingmaker is now available on Nexus:

Turn-Based Combat Beta - Pathfinder Kingmaker

loading...

  • It's recommended to turn off AI for better experience when using the turn-based combat feature.
  • This mod is experimental, but close to release. I have tested a ton of things, but not every things, so be cautious, please.
  • All mod features only take effect in turn-based combat, and should be auto muted when in real time.
  • There is a to-do list on the bottom that listed what I'm working on.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

KotOR - 3GB Character Overhaul

by Hiddenx, 18:14

Pladio spotted a complete character overhaul for KotOR at Nexus.

KotOR

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Monday - July 08, 2019

System Shock - July Update

by Hiddenx, 22:31

Henriquejr spotted the July update for the System Shock remake:

July Update

Happy July backers, ready for this beefy update!?

Last month we showed you a bit of a peek in to the Research level of Citadel, so let's dive deeper and see some old vs new comparison shots.

[...]

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Killsquad - Gameplay Video

by Silver, 09:33

Some gameplay video for Killsquad.

loading...

Killsquad pc gameplay preview (no commentary) with an xbox controller. Playlist: http://goo.gl/JrhXeR About the game: https://store.steampowered.com/app/91... "Unleash hell on a coop A-RPG where bounty hunters raid planets for glory. Choose your quest on the Online Contract System. Unlock skills mid-mission to adapt. Wreak havoc with unique weapons. Scavenge materials to boost them. And, if you survive, spend your bounty on gear to live another day."

Thanks Farflame!

Killsquad

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Lays of Althas: Sundered Order - New Updates

by Silver, 09:31

Some updates for The Lays of Althas: Sundered Order revisit Bordrima and explore the domesticated creatures of Althas.

...

These next three images not only feature many new small details added throughout the town, but also prominently feature the ruins of the ancient city of Randell, the crumbling citadel of which overlooks the current town. The ruins have served as a place of refuge at times, periodically fortified with temporary wooden structures, but it has been a long time since that has been needed. The ruins of the great bridge, which once saw traffic as the main route into the city from the couth, have been used as the foundations for the humble wooden bridge, now rarely traveled. Randell is another place that will be prominently featured in a future update.

Bordrima Supplies

Behind Hafocstrynd

Our designers have also been busy in adding lots of details to spice up some old areas. In the first image, some small details help flesh out the area outside the general store, while in the second gives a previously empty space a lived in feeling while also giving you just a glimpse of the expansive and redone Faesholt Forest, which we will be diving deeper into soon.

That’s it for this update. There will be a variety to come in the coming weeks and months, so stay tuned.

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Greedfall - DevBlog - The Birth of A New Universe

by Silver, 09:26

A new devblog for Greedfall looks at the makings of a new universe.

Hi everyone,

We are delighted to kick off a series of articles unveiling more details about the making of GreedFall today – a one-of-a-kind RPG by Spiders, coming to Playstation 4, Xbox One, and PC on September 10.

We’re taking a look at this new world, specially created for GreedFall, with Jehanne Rousseau, Lead Writer and CEO at Spiders, as well as Cyril Tahmassebi, Artistic Director, and Camille Lallement, Lead Cinematic Artist.

How GreedFall came to life

wallpaper

The need to confront new challenges in a distinct universe impassioned the team, inspiring Spiders to dream up a unique concept and naturally leading to the creation of GreedFall. CEO and Lead Writer Jehanne Rousseau set out to create a more fantasy-based universe, totally distinct fromthe arid Dunes of Mars[www.thetechnomancer-game.com].

For GreedFall, Spiders delved into vast, open-air environments, forests, and lush greenery while avoiding the cliches of the classic medieval fantasy setting. The team also wished to highlight exploration even more than in previous titles. Taking inspiration from the 17th century, particularly baroque artwork, seemed fitting as an answer to both criteria.

The natural next step was to seek new reference materials to gain inspiration from; from artwork to literature. The team quickly built a library of material and references that resonated with the project, from which to stimulate imagination and creativity. This is really how the world of GreedFall came to life.

Spider’s inspirations for GreedFall

Countless books, movies and tv shows were studied by the whole team to create this new universe! Camille Lallement, Lead Cinematic Artist, also claims the team wanted to explore current issues, as well as some older ones that we may otherwise like to collectively forget. Key inspirations include the Miyazaki classic Princess Mononoke (1997). The animated film was one of the first references when designing the natives living on the Island of Teer Fradee. It also pushed the team to start considering ecology as one of the native’s greatest motives.

outfits

Brotherhood of the Wolf (2001) was also a great inspiration for the general aesthetic, particularly the rich variety of outfits and equipment. Of course, modern shows such as Game of Thrones also provided some inspiration regarding political intrigue and complex diplomacy, even if that specific setting is very different in tone and environment.

Swashbuckling adventures were a fantastic source of inspiration in terms of narrative for Jehanne, especially those written by Dumas (The Three Musketeers, Twenty Years After, The Vicomte de Bragelotte). Historical events were also instrumental in building GreedFall’s world and narrative - Jehanne even read a book written under Louis XIV’s reign, about the contemporary Navy in order to find specific terms and understand how specific aspects of navigation evolved over time.

landscape

Artistic Director Cyril Tahmassebi lists sources of inspiration dating back to the 17th century art. Rembrandt, Jan Steen, Frans Hals, Vermeer and even the Chiaroscuro technique of contrasting light and darkness were vital references when creating GreedFall’s visuals. The architecture, costumes, ornaments, lighting, objects, textures, atmosphere from this time all inspired the art team at Spiders.

Stay tuned for more insights about the development of GreedFall in our next articles! GreedFall releases on September 10 on Playstation 4, Xbox One and PC.http://greedfall.com/

Thanks Farflame!

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Chapter 3 Teaser

by Silver, 09:23

On the facebook page for Edge of Eternity there is a teaser video for Chapter 3.

Chapter III The Reunion will be coming on July 17th.

Selene, Daryon and Myrna’s journey will lead them to the shore, as they yet search for the elusive Alpharius. But first, they will need to cross the Pass of Olphara. And unfortunately, the Corrosion may be closer that they think…

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Within the Cosmos - Gameplay, Lore, and the Future

by Silver, 09:21

OnlySP asked the developers of Within the Cosmos about gameplay, lore, and the future.

OnlySP: The game also has a stat system, which sounds a little like S.P.E.C.I.A.L. from Fallout. Is that an apt comparison? Will players be able to improve and modify those stats through gameplay and, if so, how?

Debois: Yeah, it's a similar idea to how S.P.E.C.I.A.L. works in Fallout or similar games. When the player starts the game, they will be given a fixed amount of points that they can assign to their attributes. So, if you decide to max out your Constitution and Agility, you'll have a character who's agile, sneaky, and strong, but that would come at the cost of not having much Intelligence, Charisma, or Perception. So, you're really gonna have to think about what attributes you favour, or you could put a roughly equal amount into all of them and have a character that can do a little bit of everything but not a master of everything. It's up to you. I feel like that system will really create the desire for players to have multiple playthroughs of the game, and still have each playthrough feel like a different experience.

As far as improving and modifying those stats... I'm still trying to get the balance right. There might be one or two instances where you can upgrade them, or get temporary boosts to them, but whether you can improve or modify them beyond that is still being determined.

OnlySP: While upgrading, will players be able to respec their character's abilities at all or are they locked into the upgrades they use?

Debois: No, they won't be able to respec. Once you select an upgrade/perk, that's what you're locked into.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - July 07, 2019

Wolcen: Lords of Mayhem - Children of Heimlock: Hotfix 1.1.4

by Hiddenx, 14:52

Henriquejr spotted Hotfix 1.1.4 for Wolcen: Lords of Mayhem.

Hotfix 1.1.4 for Wolcen: Lords of Mayhem

  • The experience granted through Act I has been rebalanced to fit player’s challenges
  • The Expeditions' rewards have been reviewed
  • Improved client & server CPU performances
  • Candidate-fix for items disappearing in stashes. Please let us know if you still encounter the issue and provide us with as much detail as you can.
  • French localization has been added. It's just a first pass so if you see anything odd, please tell us and we'll fix it.
[...]

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Leaving Team 21

by Hiddenx, 14:47

Team 21 and two devs of Dungeons Of Aledorn split up:

Announcement: Leaving Team 21

Greetings backers, friends and fans of Dungeons of Aledorn. I have some sad news. This is the last update I am writing on Kickstater. Me, Ladislav"Nefarit" Štojdl and our chief programmer Martin "Arbiter" Mikš have decided to leave Team21 due to long-term disagreements within the team.

What does it mean for Dungeons of Aledorn?
The biggest one is that the game will not be finished by Team21. The coding and game design are in good shape, but we will need to start over with the graphics, as all the purchased asets will remain in ownership of Team21. This is a is a large setback and will mean time delay. Kickstarter obligations remain with Team21, but if we manage to finish the game with Arbiter and new graphic designer, then we will still honor you, our dear backers. and will provide you with rewards like free game copies.

Due to copyright issues we will be renaming the game from "Dungeons of Aledorn" to just "Aledorn".
 Fortunately the design and story are mine, so we will not have to make any changes there.

We do sincerely apologize to all of you, but it was a necessary step to take, if we wanted to keep moving forward. We are still negotiating and there still is a chance to strike a deal with Team21 that wll allow us to use the assets we purchased with your backing.


 Best regards,
 Nefarit
 Game designer & project lead

 

Thanks henriquejr!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SteamWorld Quest: Hand of Gilgamech - Video Review

by Hiddenx, 08:04

The Debra Sanchez checked out SteamWorld Quest: Hand of Gilgamech:

SteamWorld Quest: Hand of Gilgamech Game Review

loading...

SteamWorld Quest: Hand of Gilgamech is a turn based RPG set in a world where everyone is a robot. Battle your way through the heart of an evil army to defeat the supreme leader.

SteamWorld Quest: Hand of Gilgamech

SP/MP: Single-player
Setting: Steampunk
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Non-RPG General News - Stranger Things 3

by Hiddenx, 07:38

The action adventure Stranger Things 3: The Game has been released:

Stranger Things 3: The Game

Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! This adventure game blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist.

loading...

Just like in the show, teamwork is at the heart of Stranger Things 3: The Game. Fans can team up in two player local co-op to explore the world of Hawkins, solve puzzles, and battle the emerging evils of The Upside Down as one of twelve beloved characters from the show.

Key Features

  • Experience Stranger Things 3, Plus Much More! — Play through the events of Season 3 and much more! Play as your favorite characters from the series as you complete quests for the citizens of Hawkins and explore the town while the events of Season 3 unfold around you.
  • Teamwork is the Key — Play through the entire game as two characters (in single player or local co-op). Use your buddy to solve co-op puzzles, take on groups of enemies, and combine your special abilities to pull of powerful combo attacks.
  • Classic Adventure Gameplay — Delve into dangerous laboratories and hideouts, solve puzzles, search for treasure, and battle evils from the Upside-Down.
  • Assemble and Level Up Your Party — Unlock a roster of 12 playable characters, each with their own combat style. Use their unique special abilities to taunt, disable, and obliterate your enemies. Craft and equip various trinkets from items discovered throughout Hawkins to power up your team and specialize your favorite characters.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Indiegogo Games - Inferno - Beyond the 7th Circle

by Hiddenx, 07:12

Kordanor spotted a crowdfunding campaign for the dungeon crawler Inferno - Beyond the 7th Circle:

What is "Inferno - Beyond The 7th Circle"?

Inferno - Beyond The 7th Circle (the final title may change) it's the spiritual successor of The 7th Circle.
The story is quite different and some mechanics have changed, but the gameplay core is the same. It will be published during the last quarter of 2019 or early 2020. It will be available for Windows and Linux.

loading...


Key features of the game:

  • First person dungeon crawler. If you've enjoyed classic CRPG from the 90s (like "Dungeon Master" or "The Eye of the Beholder"), you will like this game.
  • Turn based combat. Take your time, plan your strategy.
  • Deep magic system: learn more than 70 "Magic Formulas" to cast spell and use resources to empower your magics.
  • Survive: search for food, clean water and other resources to craft items, weapons, armours and useful items.
  • A huge map to explore and infinite random-generated dungeons to visit.
  • Improve your skills as you use them. E.G: the more you use an axe, the more you will improve your "Bladed Weapon" skill.
  • Puzzle to solve, hidden areas to find, tasks to fulfill, and a lot of demons to kill.

As main difference between Inferno" and "The 7th Circle, the perma-death system is gone. Now the game has a more classic approach with save and load. And instead of being divided into levels, Inferno is based on a single large map, with a surface and different layers of underground that you can freely explore.

Indiegogo Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Saturday - July 06, 2019

Fallout: NV - Retrospective Review

by Hiddenx, 12:57

SuperDerek looks back at Fallout: New Vegas:

Fallout New Vegas - Obsidian's Unfinished Business

loading...

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details