Black Geyser: Couriers of Darkness
Black Geyser: Couriers of Darkness Interview
Farflame reached out to David Zakal to talk about Black Geyser.
» Continue reading the article...
The Council Interview
Farflame reached out to The Council Game Director Sylvain Sechi to talk about The Council.
» Read the article
Friday - May 18, 2018
InSomnia - Dystopian World Trailer
Gamewatcher reports that Insomnia: The Ark has a new trailer and an exclusive closed beta has launched.
HeroCraft and developer Studio Mono have released a new trailer for its dystopian sci-fi RPG, INSOMNIA: The Ark, which will be released for the PC this year.
INSOMNIA: The Ark was successfully backed on Kickstarter raising almost $100,000, so HeroCraft wanted to reward those players with an exclusive closed beta, which is launching today. A larger closed beta for other players is planned for later in the summer.
InSomniaSP/MP: Single + MP
Release: In development
Black Geyser - Listen to the Music
In the latest update for Black Geyser, a music mix from the game is made available.
Here is a music mix from the OST of Black Geyser: Couriers of Darkness. (Don't forget we have a soundtrack Add-On for €7!) The mix includes clips from the following songs:
• A Peaceful and Prosperous Land / The Vineyard (full song from 0:00)
• In the Wilderness at Night / Night Wandering (clip from 3:00)
• The Red Damsel / Tavern (clip from 3:16)
• Temple of Alnarius (clip from 3:36)
• Knights of Isilbright / Carnival (full song from 3:49)
Black GeyserSP/MP: Single-player
Release: In development
Bard's Tale IV - Q&A and Original Trilogy News
A new update for The Bard's Tale IV: Barrows Deep brings with it some Q&A and some positive news regarding the remastered original trilogy. There are some images of the remaster at the link.
Q&A with the Dev Team!
Thanks to everyone who sent questions our way! We obviously couldn't answer every single one, but don't fret if yours isn't here – we'll be answering more in the next backer update! If there's a question that you would like answered, please feel free to ask it in the comments section below! What follows is a dive into some of the more specific gameplay mechanics, so we hope you enjoy it!
Q: How many dungeons will BT4 have & how many locations/zones will BT4 have?
A: The combined count is 25 dungeons or dungeon-like areas. That said, it's a dungeon crawler - you always have to be on your guard!
Q: What races will be playable in BT4? The Trow have been mentioned as a new race, but what others are confirmed?
A: Dwarves, Elves, and Trow, and there are different variety of Human cultures (Baedish, Fichti, Einarr, and Outlander).
Q: Will it be possible to create your full party?
A: Yes, though not all at once. You start off with one character, and you'll be able to swap that one out during the introduction if you wish. Over the course of the game, you'll be able to grow your party up to six.
Q: Will BT4 be a continuous world where all locations connect together as one big world, or will it have a travel map between locations like Wasteland 2?
A: Yes, you can access the entire world by walking, or you can utilize our fast travel system to warp to previously explored areas. For those old school types, you are never required to use the fast travel system – it's just there for convenience.
Q: How many of BT4's monsters are from the originals or are directly based on the portraits from the originals?
A: For rank and file enemies, many of them were built to fit the current culture and story of this Bard's Tale. About a third of the monsters are from the original games, and the remaining are new, with most inspired by Scottish folklore and mythology (we covered some of them in a previous update). Some of our old major bosses are coming back as well. And no, we won't be fighting Nazis (sorry, Bard's Tale III fans), but a couple of fan favorites like Herb and the 99 Berserkers make a return!
Q: Does BT4 have time-sensitive puzzles? If so, do they take place in real-time or turn-based mode?
A: There are no Shadow Snare puzzles like in The Bard's Tale II: The Destiny Knight - something which requires a real-time solution or you fail (and, in the case of the Shadow Snare, your party dies). While it was certainly an unique feature back in the day, it was a bit too punishing and there are other ways to challenge the player and provide that fun gaming tension.
Q: How many of BT4's bard songs are from the originals or are directly based on the songs from the originals?
A: The vast majority are songs from the original games. Out of the nine magical bard songs that the bard has access to, only the Song of Compulsory Cavorting is brand new. We took the core of what the songs did, or the role it played in the originals, and updated it to fit our combat & exploration systems. They even sound like the old bard songs.
Q: Will there be references to the other cities outside of Skara Brae (such as those you visit in The Bard's Tale II)?
A: Yes, there will be references to the other cities outside Skara Brae. You may even get to visit one.
Q: Will BT4 be akin to BT1 in forgoing automatic regeneration of SP/HP in dungeons, so there's an element of longer term resource consideration?
A: The answer is yes - HP does not regenerate over time like the originals. HP doesn’t regenerate over time automatically but can through the use of items and abilities. We also added checkpoints in the form of Luck Stones. These strategically-placed artifacts will save the game and restore your party's HP, if you can survive to reach them. This gives the game that feeling of tension as you delve deep into the dungeons, but without needing to backtrack all the way back to the Guild every time you need a breather.
Q: How will attributes work? Will we roll for random attributes like the originals or will we have a point +/- system like WL2? Will attributes go up automatically when a character levels up, or will we get points to raise the attributes of our choice?
A: Everything about your character, including your attributes, comes from your skill tree. Your starting attributes depend on your starting archetype, and you can customize them via the skill tree as you level up. Each time you level up you get to choose how you spend that skill point. You might choose to upgrade an attribute like intelligence, learn to craft a new potion, or learn a new passive ability. Some of these skills, however, are locked behind advanced tiers that only the Review Board can unlock for you.
Q: Will it be possible to permanently recruit monsters from random encounters?
A: While you will not be able to dominate enemies and have them join your ranks, you will be able to summon and keep a variety of monsters in your party.
Q: Will the player be able to fully customize their main character (class, race, gender, etc.), or will there be pre-defined settings (you're always a bard, you're always human, etc.)?
A: Yes, any character you create can be fully customized. You can pick your class, culture, portrait, and even your voice.
Q: Do enemies level scale in BT4?
A: Like the original, enemies don't scale. We set the level and difficulty of the enemy when we place them in the world. So you could come back to an older area and wreck shop because you're much higher level, or you could go into a higher level area and get your face stomped.
Q: Are the party's total action points based on party size?
A: Your party gets more opportunity as a quest reward for completing major plot points. You tend to get larger parties as you get more opportunity, so while they aren't directly linked, they do develop along a parallel track.
Q: The AP system shown in the alpha seems to be favor smaller parties. Is it still worth bringing more party members?
A: More characters is generally always better (except in a few rare circumstances), as it provides more HP on the battlefield to soak attacks, more abilities to chose from, and more people in the right place at the right time to perform key plays in combat.
Q: What is the maximum party size?
A: Six is the max party size. We also leave open two slots for summoning creatures if you have a full group. It can be 6+2, 4+4, 5+3... whatever party configuration works best with your play style.
Q: Are all the conversations fully voiced acted?
A: They sure are!
The Bard's Tale Trilogy Remasters Update
Finally, some long-awaited update news on the original trilogy remasters. As you may remember, when we did our original crowdfunding campaign, we were approached by Olde Skuul and told that they were working on a remasters project. Due entirely to your requests, we agreed to offer these remasters as bonus extras in addition to your backer rewards when they were done.
The project was a large one, and was taking longer than anyone was hoping for. After discussing the situation with Olde Skuul, we agreed to part ways on this. However, the entire inXile development team – from Brian on down – wanted to see this project realized for both the backers and for a new generation of players, so we undertook a search to find the right partner for this project. That journey led us to Krome Studios, and we could not be happier with the work that they are doing so far. It is my pleasure to introduce Lindsay Parmenter, Head of Development of Krome, to walk us through a little of what they have in store for you.
The original Bard's Tale games hold a special place in our hearts - many of us here at Krome Studios, especially Design Lead James Podesta and myself, played the games back in the 80s and are also backers of Bard's Tale IV.
After some casual conversations with the inXile team, the opportunity came up to put something together that we think will be really great for the Trilogy remaster. Not only are we updating the games to work natively on modern systems, but we're also putting on a fresh coat of paint, to give a new generation of role-playing and dungeon-crawling fans an easier opportunity to experience these classic games.
As a short list, our goals for the Trilogy remaster are:
- Up-res the original art, but keep the art in theme with the originals (the original examples are from the Amiga version of Tales of the Unknown):
And obviously it wouldn't be much good doing an up-res of character and enemy images if we didn't animate them!
- Add in various audio throughout the games for attacks, spells, and more.
- Add some quality of life improvements, such as the automap, tooltip popups in the UI, etc.
It's fantastic to be able to share with you some of the work that we've been doing on The Bard's Tale Trilogy. We know everybody's been waiting a while for this, and we look forward to updating you all with the progress in the months ahead.
That's It for Now
Paul here again to wrap things up. Thanks to Lindsay and Krome for this quick look at the original trilogy remasters. Right now, the plan is to complete work on the first Bard's Tale game and then release that to all of you to play while work continues on the next two games. We're hoping to have that for you this summer. Once work has completed on the other two games, the entire remastered trilogy will be made available to you via your CrowdOx rewards. This project is our way of delivering an extra thank you to all of you who backed The Bard's Tale IV, our other crowdfunding projects, and our other games through the years. We're grateful to have you as fans and we're excited to bring you The Bard's Tale IV: Barrows Deep later this year!
Until Next Time,
Public Relations & Community Manager
Bard's Tale IVSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Thursday - May 17, 2018
Disco Elysium - Preview @ Gaminglyfe
Gaminglyfe checked out Disco Elysium:
Disco Elysium | Gaminglyfe Previewloading...
DISCO ELYSIUM is a groundbreaking blend of isometric RPG and hardboiled cop show. Solve a massive, open ended case in a unique urban fantasy setting. Kick in doors, interrogate suspects, or just get lost exploring the gorgeously rendered city of Revachol and unraveling its mysteries. Tough choices need to be made. What kind of cop you are — is up to you.
Disco ElysiumSP/MP: Single-player
Release: In development
Pillars of Eternity II - Patch 1.02
Patch 1.02 for Pillars of Eternity 2: Deadfire is available:
Hello fellow Watchers!It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.
- [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
- Mouse clicks now properly resister for users using the Korean IME in windows.
- Player Dispositions should change less drastically for small decisions.
- Level Scaling now enables correctly when toggled on.
- Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
- Fixed multiple Pillars I imports that were importing the incorrect state.
- Fixed a permissions issue that was blocking some players from loading saves.
- Fixed a combat related memory leak (should improve some FPS on long play sessions).
- Potential Spoilers:
- Eder's end game state from Pillars I has been fixed.
- Various VO fixes to the Vox Machina voice sets.
- Custom AI settings should now save changes when adding new conditionals or abilities.
- Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
- Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
- Various Credit fixes.
Encased - Backstory Trailer
Encased has been announced, plus has a new backstory trailer.
The announcement of Encased, a sci-fi isometric RPG by Dark Crystal Games
We proudly announce the impending arrival of Encased: an isometric RPG in a sci-fi post-apocalyptic setting. This game tells the story of a disastrous research project inside an anomalous zone – the Dome – built in the middle of a desert by an unknown civilization.
Encased will hit early access in early 2019.
Encased is an old-school RPG with a turn-based combat system. The story campaign will be approximately 25-30 hours long with significant replay potential. The player will be able to explore the game’s open world and make hard decisions that influence the plot. The world actively reacts to the player’s actions and changes constantly. This also works vice versa, as environmental changes within the game will influence gameplay style.
The events of the game happen under the Dome – an artificial construction of unknown origin that is shaped like a sheer half-sphere with a small aperture at the top. The Dome is indestructible. Technology, items and relics can be extracted from it, but people who enter the Dome cannot leave. Beneath the earth, yet more mystery awaits, as the Dome is just the cap of an enormous complex hidden under the sands. Ancient underground labyrinths contain bountiful artifacts, weapons and artificial intelligence systems that control the whole complex… not to mention lethal traps and curious anomalies that guard these riches.
Research and exploration of the Dome are conducted by staff of the C.R.O.N.U.S. Foundation – an international corporation and a state-within-a-state. To the outside world, little is known about the inner workings of C.R.O.N.U.S. Those that sign up for a life within the Dome do not speak of their experiences, and those managing the Foundation from outside speak even less. Thanks to the bounty extracted from the Dome, C.R.O.N.U.S. have become powerful enough to hold sway over the leaders of the world. Now, the fate of the entire planet rests in the hands of the soldiers, businessmen, scientists and even criminals who comprise their ranks.
However, within the Dome, something is changing. Another power has arisen – something never faced by explorers before. As a direct result of actions performed by the expedition of the player’s character, an intelligent entity has awakened in the depths of the underground complex – an unstable AI nicknamed Maelstrom. Upon breaking loose, it will change the world under the Dome beyond recognition – all connection to the outside world is lost, and the denizens trapped within the Dome become desperate and split into warring factions.
The combat mechanics of Encased are turn-based and battles have a wide variety of tactical options. The player will be able to target the enemy’s key fighters or the enemy’s support, exhaust the enemy, attack using the environment, use non-combat skills to weaken the foes, and more.
Experienced players will quickly notice similarities with Fallout and other classic RPGs. This will let the player quickly figure out the role-playing system of the game without reading manuals or failing builds. Layered on top of the familiar, we add our own system of perks and skills, forcing the player to make a complicated and interesting choice every time they gain a new level.
The unstable AI Maelstrom is one of the unique features of the game. Maelstrom is intelligent, it can interact with the player and even fulfill their wishes (but everything comes at a price, of course). However, Maelstrom is more than just a character: it’s an enigmatic power that destroys the minds of intelligent beings. Its influence is especially potent within the center of the Dome, so wise players will stick near the borders at the beginning of the game. In addition to the above, Maelstrom affects the performance of some skills and perks.
When committing crimes against society, the player character receives various penalties and begins to accrue a reputation: from ‘Petty Thief’ to ‘Enemy of the State #1’ or even ‘Threat to Humanity.’ Crime begets punishment. The player character can be fined, imprisoned and even executed. There are options to bribe judges, organize a jailbreak or pass the trial in the ‘Labyrinth of Death’ (needless to say, surviving this is a challenge).
Character Creation Prototype
Although the game isn’t ready to play yet, you can already take a sneak peek at character creation and make a lasting impact on the finished game in the process. Our character creation system includes choosing stats and making a biography for your character. Each and every character created in the Encased character creation prototype will be added to the records of the C.R.O.N.U.S database, leaving a permanent mark on the finished game. The best biographies will also be used as prototypes for C.R.O.N.U.S. employee NPCs.
Tales of Maj'Eyal - Forbidden Cults Released
Forbidden Cults has been released for Tales of Maj'Eyal.
My dear minions,
I am very happy to tell you that Forbidden Cults expansion is now officially released!
What started as an idea inspired by a bug in a joke online event turned into a set of races, classes, lore, zones... that makes me very happy!
So without further ado, I give you Forbidden Cults !loading...
Tales of Maj'EyalSP/MP: Single-player
Opinion - On Hard Games and Dark Souls
Sirus Gaming says that people should stop comparing hard games to Dark Souls.
People should start realizing that Dark Souls is its own thing, while other games are their own thing. Dark Souls was meant to be that way so that it could cater to those players who crave that kind of extreme gameplay. Other games, like God of War, while presenting a somewhat similar experience, has allowances provided because it was not meant to give an extreme experience, and you have the option to make it harder or easier for you depending on your preference. But that doesn’t mean it is a Dark Souls game.
Conan Exiles - Reviews
Some more reviews for Conan Exiles.
Conan Exiles is not a bad game, although it’s not a great game either. It’s far more enjoyable than Sea of Thieves thanks to giving players more direction, although gamers that don’t play survival genre video games aren’t going to enjoy this game a lot. Only gamers that have many online friends and love survival games are going to get the most enjoyment out of Conan Exiles.
[Editor’s Note: Conan Exiles was reviewed on the PS4 Pro platform. The game was provided to us by the publisher for review purposes.]
Whether or not these are the end times for survival gaming or the onset of a necessary period of hibernation, despite the dead weight of dozens of unfinished games and the fact that there's not a great deal left to pick from now that Conan has taken his leave, perhaps it's just as well that the genre has saved one of its best till last. If there's half the life left in it that other survival games have enjoyed, it'll be a life worth living.
Given that combat animations and weapon feedback aren’t where you’d hope them to be even when Exiles is functioning more or less correctly, it doesn’t work up much goodwill to look past the glitches when they happen. Nor are these shortcoming enough to write the game off entirely: its capacity to throw impressive new areas of the map at you while maintaining epic clan war sagas is something to be celebrated.
Conan ExilesSP/MP: Single-player
Anthem - Playable in Single Player
As part of BioWare’s Creating World blog, studio General Manager Casey Hudson has stated that the developer’s upcoming title Anthem can be fully enjoyed as a single-player experience.
Since its bombastic showcasing at 2017’s E3, Anthem has always appeared a game destined for multiplayer-only. This image is one Hudson was quick to quash, stating that:
“Even though Anthem is meant to bring out the best parts of playing as part of an online community, [players] can choose to play through the story with only [their] friends, or even on [their] own.”
AnthemSP/MP: Single + MP
Release: In development
Stoneshard - Open-world Roguelike RPG
Stoneshard is crowdfunding on Kickstarter. The game is an open-world roguelike RPG with tactical freedom.
Stoneshard is an open-world roguelike RPG with immense tactical freedom, survival elements and in-depth follower system, set in a grim medieval world.
Inspired by legendary classic titles such as Diablo and ADOM and modern games like The Banner Saga and Darkest Dungeon, Stoneshard invites you to shape the future of the kingdom of Aldor… And die a lot.
We need your help to bring Stoneshard to every modern platform with Steam Early Access as a starting point.
Embark on the adventure through a vast procedurally-generated medieval world
Lead a Caravan of valiant allies and expand your following
Struggle with physical or psychological traumas and aid them with medicine or drugs
Upgrade and customize your character any way you want to
Wage war to vampires, undead and mercenaries with 100+ weapons
Follow the will of ancient Gods and gain some of their power in return
- Return to the journey with a new hero after your character dies in battle
Kickstarter GamesSP/MP: Unknown
Release: In development
Wednesday - May 16, 2018
Conan Exiles - Review @ Wccftech
Wccftech checked out Conan Exiles:
Conan Exiles Review – Barbaric Fun
The first challenge you’ll have to overcome in Conan Exiles is the download. For this review, I was offered a download code which clocked in at around 50 GB. Even with good, uninterrupted connection that’s still a few hours before you can actually play the game. Once you finally enter the Exiled Lands, though, you’ll find a survival game with a heavy leaning on RPG adventures.
Because of the recent incredible popularity of survival games, only now waning thanks to the breakthrough success of the Battle Royale genre, the marketplace is completely oversaturated. Most games tried to build on unique gimmicks or mechanics to try and stand above the crowd, and Conan Exiles is no different. As you may have guessed, the game is based on the Conan: The Barbarian, the universe created by writer Robert E. Howard almost a century ago.
Despite its issues and flaunts, I couldn't keep myself away from Conan Exiles. Its meaty combat, huge map and nicely paced objectives made the game morish, even when I got lost (in the menus, not the jungles).
- Map is huge
- Grind doesn't feel like a grind
- Combat fits the barbaric nature well
- Monsters and weapons are nicely varied
- Lots of adventures to be had
- Frame rate and lag issues are really annoying
- The game just doesn't look very good
- Menus aren't very easy to understand
Conan ExilesSP/MP: Single-player
Towards The Pantheon - Released
A group known as The Sworn Light have been gaining power throughout the world through divide and conquer tactics. While the humans, felines, electropunks, and ghosts argue amongst themselves, The Sworn Light are taking advantage of each situation in order to take ultimate control. One day Keltoi village chief Wuotan summons his strongest warrior Freyja to embark on a long and dangerous journey. Her mission is to trek towards The Pantheon to defeat the source of The Sworn Light before the world falls into chaos. Along the way Freyja and her party will battle deadly enemies, make new friends, and encountered long forgotten horrors!
Towards The Pantheon is a turn based 2D RPG with unique twists on the classic formula. Gone are genre standards of elemental types, elixirs, elves, inns, and generic love stories. Instead players of Towards The Pantheon will ride hamsters, journey through a survival horror inspired mansion, collect dead memories, eat copious amounts of sushi, and partake in regular chats around the campfire.loading...
- Over 10 hours of gameplay including sidequests and myriads of secrets.
- Unlockable NewGame+ mode and cheat codes for additional replay value.
- Ability to switch between party members in the overworld to use their unique mechanics.
- An eclectic original soundtrack consisting of over 65 songs which incorporate elements from orchestral, noise, drone, breakbeat, and chiptune genres.
- A massive fully connected overworld with the ability to ride Speedsters to cut down on backtracking.
- Turn based combat system where each character has unique battle stats and mechanics.
- Collectible cards and combos found throughout the world that can be used during battle.
- More than 10 regions to explore including lush forests, cities full of kitties, electropunk metropolises, barren wastelands, and a dark mysterious mansion.
- Dialog and support systems that allow for further character development and stat boosts.
- A unique and complex overarching story line that ties together all subplots and backstories.
- Over 45 unique enemies and a dozen boss battles.
Towards The PantheonSP/MP: Single-player
S.T.A.L.K.E.R. 2 - Announced
It appears that a full sequel in the STALKER franchise is in the works as confirmed by series developer GSC Game World. A website cropped up (http://stalker2.com) and the official GSC Game World website states that the game is currently in the works. The game's site simply has a dark concrete background with "S.T.A.L.K.E.R. 2" and "220.127.116.11." painted into it, likely indicating that this game won't be around until another three years.
S.T.A.L.K.E.R.SP/MP: Single + MP
Little Witch Academia - Released
Little Witch Academia has been released on Steam. The game is about uncovering the mysteries at Luna Nova Academy.
ABOUT THIS GAME
Uncover the mysteries at Luna Nova Academy and experience the magical world of Studio Trigger style Japanese animation.
Join Akko and her friends to work as a team - exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious shift in time.
Believe in the magic and utilize power and friendship in this side-scrolling action RPG beat ‘em up.
• Studio Trigger Style Animation - Get a glimpse into the world of Little Witch Academia from the world renown Studio Trigge, with Exclusive cutscenes made directly be the Anime Studio!
• Simple and Fun Gameplay - RPG elements and side-scrolling action allows fans to level-up their characters and find drops that enhance builds while exploring.
• Live the Anime - Follow the familiar storyline, a Heart-warming, funny and cute story for the entire family.
Wizard of Legend - Released
Wizard of Legend has been released on Steam. The game is described as a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler featuring over a hundred unique spells and relics.
ABOUT THIS GAME
Wizard of Legend is a fast paced dungeon crawler with rogue-like elements that emphasizes dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies!
Battle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend!
Tons of Unlockables
Unlock over a hundred unique spells and discover powerful spell combinations and synergies! A wide variety of elemental spells allows you to create a hand best suited to your playstyle. Dive head first into the fray or stand back and let your minions do the work for you, the choice is yours!
Every year in the Kingdom of Lanova, the Council of Magic holds the Chaos Trials, a gauntlet of magical challenges put forth by its strongest members. Contestants that successfully complete all of the challenges and demonstrate superior wizardry earn the right to become a Wizard of Legend!
Grab a friend and tackle the Chaos Trials together in Wizard of Legend's couch co-op mode! Jump head first into the action in an all out offensive or strategically equip your wizards with spells and items that compliment each other's playstyle. The battle is not over when your friend is downed in battle. Defeat multiple enemies in a display of skill to grant your partner a chance to rejoin the battle!
- Fast paced spell slinging combat
- Use powerful spell combinations to destroy your enemies
- Procedurally generated levels mean a new challenge every time
- Over 100 unique spells and items to fit your playstyle
- Local multiplayer allows you to play with or against a friend
- Full gamepad and controller support
Arakion - Early Access Release
Arakion has been released onto Steam early access with a launch discount.
16 MAY - LAVIDIMUS
Open The Gates!
The gates of Arakion are now open - dive in and begin your journey!
As a thank you for being early adventurers, Arakion is launching heavily discounted! Not only that, but there is an additional 10% off for 1 week!
Begin Your Journeys
I am so excited for you all to begin your adventures! Currently, you can play through Chapter One, enjoy portions of the Sanctuary and even begin town building! Since this is early access your feedback is important - so head over to the forums to get involved!
What Comes Next?
Arakion is launching in Early Access for a reason, this is just the beginning. Through the coming months, the world of Arakion will expand even more. Moving forward, development each month will have a particular focus and theme. I listen closely to feedback head over to the forums and help make Arakion even greater!
As the testers already know and you're soon to find out, Arakion is updated regularly. You can usually expect [beta] updates weekly. Exactly how those updates will roll out on Steam will be discussed soon.
For the next couple of weeks, I will be focusing on player feedback for immediate changes before diving into the June dev cycle!
Start your journey today!
Release: In development
Tuesday - May 15, 2018
Pillars of Eternity II - Review @Gaming on Linux
Gaming on Linux offered their thoughts on Pillars of Eternity II: Deadfire.
With that said, there are some caveats that could put people off. For example, it’s not a game that would draw in newcomers that easily. As well as the choices from the previous game are explained and integrated, I can see new players feel a little overwhelmed by the weight of the in-game history. Combined with the open nature of the game, it could also be hard for them to decide what they should be doing and, most importantly, why. Some part of this is due to the limited nature of the quest journal; it could use more options for filtering and sorting quests and people.
For those who persist or are coming back to the series with positive expectations, however, I think that they’ll find an engaging and delightful adventure waiting for them. I can only hope that Obsidian will take stock of what worked and what didn’t and apply it to their future games. Warts and all, I enjoyed my time in the Deadfire and there’s very little else that’s available to play that matches the scope and loving attention to detail found in the game.
Battle Chasers: Nightwar - Review @Gaming Trend
Gaming Trend reviewed Battle Chasers: Nightwar.
It’s no secret that I’m a big fan of Battle Chasers, both in game and comic form. While I was excited to sing the praises of the Battle Chasers: Nightwar PC release in October of last year, I did so while harboring a no small bit of disappointment that the Switch release was beyond my grasp. Fans waited eagerly month after month slipped away without the announcement of a Switch release date, like evenings spent by the fireside at the Harm’s Way Inn. The wait is finally over and, at last, Battle Chasers: Nightwar has arrived on the Switch… and it is glorious.
One of my biggest gripes about the original release was how much grinding was necessary, especially early on. I generally don’t mind grinding; I actually quite enjoy the occasional battle-binge in order to power up my crew, but I felt this game initially took it a bit too far. After defeating a dungeon, I’d head back to town to heal up, then, instead of heading to the next story point, I’d immediately head right back to that same dungeon and beat it again, maybe even twice more, just so I could be strong enough to survive wherever I was supposed to head next. Replaying dungeons may be an important and valuable part of the game, but I felt that the constant need to immediately backtrack disrupted the flow of the game and story.
Battle Chasers: NightwarSP/MP: Single-player
Dink Smallwood - Two decades of duck decapitation
arhn.eu looks at the history of Dink Smallwood.
A short documentary on the rich history of an obscure RPG. Dink Smallwood is 20 years old, and yet its devoted community still creates new stories for the game and shares them via a specially crafted ecosystem. In recent years, a whole generation of gamers, who grew up living out the pig farmer's adventures have rediscovered the title and with that, have rekindled the long forgotten dream of fame and glory.
Download the game for free at: https://www.rtsoft.com/
Dink's Community: http://www.dinknetwork.com/
"Crazy Old Tim Plays All The D-Mods": http://www.dinknetwork.com/news/book/
Cyanide Studios - Acquired by Bigben Interactive
@DSOGaming Bigben Interactive have acquired Cyanide Studios, who are developing Call of Cthulhu, to expand their catalog of IP.
By adding this step to its value-creation chain, Bigben secures strategic know-how and high-quality design for its next games, fulfilling its clearly defined ambition to become a leader in the AA video game segment.
This transaction also allows Bigben to acquire several IP assets representing key assets as well as an outstanding experience accumulated over numerous productions by confirmed developers recognized for the great quality of their games.
Phoenix Point - Release Announcment & Backer Build 1.2
A new release date for Phoenix Point has been announced as well as the imminent release of backer build 1.2.
Release Announcement + Backer Build 1.2
Message from the CEO
When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.loading...
I believe we can create a game with high production values that will make a huge splash on launch. In order to achieve this we need to continue to expand the team and maintain our focus on quality. To be honest, this has been a slower process than I wanted, but I felt that we needed the best talent that we could find. I am glad to say that we now have 35 great developers in our Sofia studio, and as a consequence of our recent, excellent exposure we are attracting offers of help from game developers around the world.
For our backers who have pre-ordered the luxury digital edition we will commit to a new Backer Build at least once every two months up to the point of release.
I hope you will support our decision, which I believe is in the best long term interests of the game, and on behalf of the whole team we would like to thank all our backers for their support and faith in our vision for this ambitious and exciting project.
Backer Build v1.2 (PC/Mac/Linux)
Within the next day, we will deploy Version 1.2 of our Phoenix Point Backer Build. This version includes numerous bug-fixes and quality of life improvements. Version 1.2 also includes the Mac and Linux builds. We would once again like to apologise for the delay in delivering the Mac and Linux builds, but hope you understand the decision we took not to release them until the major technical issues had been resolved.
As with Backer Build One, you should receive an email from Xsolla ([email protected]) with your unique download link to the builds. Please add the email address to your whitelist to ensure that the email doesn't land in your spam folder.
The servers can come under load during the downloading process, so if you're unable to download the files instantly, please wait a short time and try again.
Backer Build v1.2 Release Notes
- Added basic options screen with sound controls, buttons to quit and button to disable the gamepad
- Fixed various problems that caused the game to become stuck and not able to continue
- Fixed various map passability problems
- Fixed a bug causing the queen not to attack if she moved in her turn
- Fixed an issue causing the first person targeted shots to be fired in the wrong direction
- Improved the AI behaviour of the crabmen gunners
- If you have a gamepad that's not compatible with the XBox Game Controller (XInput controller) you may have strange camera behaviour (e.g. camera goes constantly in one direction). Use the options screen to disable the gamepad input.
- [Linux] Intro movie is disabled
- [Linux] When typing in the issue reporting tool each letter appears twice. Just type your report in an external tool and use ctrl + v to paste it in the box.
- [Mac] You can't open the game guide from inside the game. It is packed as a .pdf file in the build .zip file
- [Mac & Linux] Small graphical glitches (Z fighting) on some locations on the map
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Monday - May 14, 2018
The Council - Review @ RPG Site
RPG Site reviewed The Council: Episode 1:
The Council: Episode 1 - The Mad Ones Review
France, Paris. December 10th, 1792. It all starts with a backhanded slap. Captured and sat with their backs to one another, we first witness that Louis de Richet and his mother are being tortured in a misguided effort to make them reveal where they have hidden a stolen book - the fictional grimoire, Al Azif. With plans for it to be sold at one of Lord Mortimer's lavish receptions, Gerard von Borchert wants it back so that he can make a pretty penny.
It is in this opening prologue to The Council: Episode 1 - The Mad Ones that you are confronted with your first hard-hitting choice. After he manages to loosen his constraints undetected, you must decide whether Louis will catch Gerard off guard by rushing to attack him or if he will let his mother momentarily distract him. One choice results in Gerard being knocked unconscious to be questioned later, while the other sees him shot dead and Louis permanently scarred with a deep gash across his face from a nervous knife swipe.
While the narrative is riddled with intrigue and the gameplay mechanics help to keep you invested in seeing how this episodic adventure will play out, the execution can frequently miss the mark. That largely comes from poor facial animations that leave you with the unsettling impression that the characters are dead behind the eyes, which isn't helped by their stilted movement in each and every scene. Nor does the voice acting, with performances ranging from the exceptional to the mediocrely wooden.
More than enough new ideas have been thrown at The Council to make it stand out from the crowd, and, while flaws are clearly evident in the three hours that you will spend with this first episode, it makes for a promising start for what is left to come. Technical issues detract from the grandeur of its setting, but it's hard not to be swept up in the mystery that surrounds it all.
The CouncilSP/MP: Single-player
Pillars of Eternity II - Review @ IndianNoob
IndianNoob has reviewed Pillars of Eternity II: Deadfire:
Pillars of Eternity II: Deadfire Review (PC) :: Noobreview :: From Swords to Shanties
Obsidian Entertainment‘s 2015 RPG Pillars of Eternity was a divisive title for many. While a portion of the rpg community welcomed the crowdfunded title with open arms, a more hardcore crowd found the game to be an underwhelming experience. You can check out our review of the game here. Three years later, Obsidian Entertainment is back with the sequel; Pillars of Eternity II: Deadfire. Does it elevate the franchise to CRPG greatness or fall flat on its wings? Let’s find out.
Pillars of Eternity II: Deadfire improves on the original in almost all aspects. While it may lack the experimentation factor of Divinity- Original Sin 2, Deadfire manages to bring that much needed balance between Inifinity engine RPGs and their modern counterparts. Is it the Baldur’s Gate II everyone wanted? No. After much struggle, the Pillars of Eternity series is standing on its own legs now.
Divinity: Original Sin II - Definitive Edition
The Definitive Edition of Divinity: Original Sin II for consoles will enhance the PC version as well:
Divinity: Original Sin 2 Spotlight | Meet Feedback Billy
Divinity: Original Sin 2 - Definitive Edition is coming to Xbox Game Preview May 16. Meet Feedback Billy, our way of gathering feedback about your experience, that will help us tune the console experience for release in August on Xbox One and PlayStation 4. Thousands of tweaks and changes are coming in the Definitive Edition, and those changes will also be available to PC players!loading...
Divinity: Original Sin IISP/MP: Single + MP
Sunday - May 13, 2018
Legends of EisenwaldSP/MP: Single-player
W40K: Inquisitor-Martyr - Interview
Geekisphere interviewed developer Gergo Vas about Warhammer 40,000: Inquisitor-Martyr.
Our interviewee, Gergo Vas, has been working on Warhammer: 40,000 Inquisitor – Martyr, and has some thoughts on how the game will be different from others in this setting.
“For my first question, it’s about the open world aspect. Now Warhammer: 40,000 Inquisitor is tagged as open world but I’ve heard that it’s not exactly open world but it’s similar to Diablo. Is that true?”
“So as you’ll see, there’s a huge sector (called Caligari sector) where you can jump in and out of star systems, and subsectors (zoom in zoom out etc). And besides doing the campaign you can roam around finding random missions, do tougher investigations, or find completely different points of interests. So it’s open world in that aspect you don’t have to follow the campaign if you don’t want to. It’s out there in the open world as well though.”
“That’s good. I was a little worried some people made it seem like it was closer to Diablo in the sense of linear pathing (not the Reaper of Souls DLC).”
“We have an open world trailer that kinda goes into details about the system and the mechanics.”
W40K: Inquisitor-MartyrSP/MP: Single-player
Release: In development