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Friday - March 27, 2020
Thursday - March 26, 2020
Wednesday - March 25, 2020
Tuesday - March 24, 2020
Monday - March 23, 2020
Sunday - March 22, 2020
Saturday - March 21, 2020
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Picture Watch

The Sinking City
Box Art

Poll Watch

What combat system do you prefer?
Turn-based
47.78%

Time-based turns
1.11%

Real-time
3.33%

Real-time with Pause
17.78%

UgoIgo (copyright Chien)
1.11%

I don't care, I like them all
27.78%

I don't like combat
1.11%

Vote

Expected Releases

Apr: Alder's Blood
Apr: Hellpoint
Apr: Jupiter Hell
Apr: Vaporum: Lockdown
Apr: Cloudpunk
Apr: TRIALS of MANA
Apr: Gears Tactics

Friday - March 27, 2020

Matt Chat - Kevin Saunders on Torment: Tides of Numenera Part 2

by Silver, 10:29

The second part of Matt Chats interview with Kevin Saunders talks more about Torment: Tides of Numenera.

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Kevin is back to talk more about the development of Torment: Tides of Numenera and how he applied lessons he learned from his earlier involvement Shattered Galaxy MMO. We also discuss the pros and cons of commercial publishers vs. crowdfunding and the fallout from the infamous turn-based vs. realtime with pause poll for TS:T. How faithful is Torment to Monte Cook's vision?

Matt Chat

Details

Gamedec - Funded

by Myrthos, 08:58

Gamedec has been funded on Kickstarter and they have announced their first stretch goal.

Thank you all for this fantastic support! The last two days were mesmerizing - you showed us so much love, gave tons of energy to carry on with our work, and stood with us on our Discord around the clock!

We have more ideas to share, and hopefully, this is a promising start to a grand voyage. Together, let’s make Gamedec even bigger and better! You were so kind and spread the word about this project so well that we hit the 100% mark in such a short notice! On our first-ever crowdfunding campaign! We couldn’t do this without you! Every retweet, every share, and article brought us to this update. So for that reason - We thank you!

...

The $60,000 stretch goal is: A True Detective mode!

Feel that you've made the wrong decision? Too bad - You won't get a chance to revise your actions. In this mode, we have omitted the option to reload.

Gamedec

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - March 26, 2020

Stoneshard - Trollslayer Progress Update

by Silver, 20:44

A progress update for Stoneshard dubbed Trollslayer promises to be available April 14th.

Devlog: Progress Update

Hello everyone!

In today’s devlog we’ll share more details about some of the new additions which will be included in the “Trollslayer” update.

Grave Robbery

Now you’ll be able to grab a shovel and head to the nearest cemetery. If you spend some time digging around, you might find something valuable or interesting. Just remember that this isn’t the most pleasant of activities, so your character’s sanity and morale can take a noticeable hit if you rob graves too frequently.

If you don’t have a shovel with you, you can also try digging with your bare hands. Though the process will take much more time in this case plus there’s a risk of hand injury.

Roadside Altars

It’s now possible to randomly encounter roadside altars which were set up to honor the Host, the deity worshipped in Aldor. You can pray to the Host by these altars to gain a blessing for a few hundred turns. Blessings grant resistance to unholy damage, gradually restore psyche, and slightly increase received experience.

With the addition of a fully-fledged worship system, the altars mechanics will be substantially expanded, but for now their purpose is to add more variety to the world and encourage traveling by roads.

Save Slots

There were lots of requests to add character slots, so by popular demand it was decided to add them with this update. You’ll no longer need to bother with backing up game files. It’ll now be possible to create multiple characters and switch between them without any busywork.

Changes to Dungeon Generation

We continue experimenting with our dungeon generator by adding various changes. The updated version will be able to create more complex and engaging structures.

We also continue to fill the world with more details. The “Trollslayer” update will have three new points of interests. One of them we’ve already shown. Here’s the second one:

Update Release Date

We’ve decided to add a number of initially unplanned and unannounced features (such as save slots and changes to dungeon generation), so we’ll need a bit more time to finish their implementation and polish the build. “Trollslayer” will be available in three weeks - exactly on April 14th.

Until next time!

Stoneshard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gamedec - Coming to GOG

by Myrthos, 15:02

In the Kickstarter update of today, we learn that Gamedec is also coming to GOG and that they have reached 70% of their goal.

The responses we've received during the first 24 hours, and a fact that we reached 70% of our goal makes us very happy. Thank you for so many questions, comments, shares, posts, and of course - pledges! It's so good to see such a big response from the Kickstarter community. 

We have some HUGE news about the distribution platforms of the Gamedec.  

Many of you asked us in comments and private messages about GOG.COM!

You’ve commented, you’ve asked for it, and now we can announce it – Gamedec will be available on GOG.COM at launch! 

That also means that when the campaign will end, and we will start sending surveys - You will be able to choose the platform of your choice (Steam/GOG.COM) and will receive the key to that platform!

Gamedec

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

King's Bounty II - Developer Diary #2

by Myrthos, 14:55

The second installation of the Developer Diary for King's Bounty II is here, in the form of a video.

King's Bounty II - Dev Diary #2: Evolution of the series!

Prague, Czech Republic, March 26, 2020 - 1C Entertainment presents the second episode of the King's Bounty II  dev diaries series. In this new entry you will learn about the lineage of King's Bounty, which is rooted deep in the history of the gaming industry. You will also find answers to important questions:

  • What are the signature features of the King's Bounty series?
  • What are the differences and similarities of all the games in the series?
  • Are the King's Bounty games a single franchise?
  • And finally - why is King's Bounty II considered the heir to the previous games?

King's Bounty II  is offering a fresh take on one of the oldest series of fantasy role-playing games. Players will enjoy a fantasy adventure with non-linear plot combined with the original turn-based tactical battles of King's Bounty. Every decision of the player matters - whether it is in battles against hordes of undead or communicating with local folks. Immerse yourself in an amazing world where fantasy mixes with reality. This world is full of bright events, memorable characters, and moral dilemmas!

Stay tuned for more inside stories, exclusive updates, and latest news, only available through 1C Entertainment's video diaries video diaries! King's Bounty II  is set to launch in 2020 on PC, PS4, and Xbox One.

Upcoming dev diary episodes will provide more details on story, combat systems, and playable characters in King's Bounty II.

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King's Bounty II

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Previews & Gameplay Video

by Silver, 09:38

Some Wasteland 3 previews and a 53 minute gameplay video.

DSOGaming reported on a gameplay video from Rob Cram.

inXile Entertainment has launched that Closed Beta phase for Wasteland 3. Therefore, below you can find a video showing 53 minutes of gameplay footage from it. This video showcases the game’s player customization, as well as its opening combat area.

[...]

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Twinfinite was not overly impressed with what was shown.

There is a cover system at the heart of combat encounters, with your Rangers being harder to hit depending on whether they are in half or full cover. Cover is directional, so flanking is essential to overcoming the oftentimes overwhelming numbers of foes that are thrown at you in any given encounter.

Character progression goes beyond simply combat efficacy, and while you can spec a given Ranger towards battlefield dominance, ensuring you have squad members able to handle things like locked doors or password-protected computers and electronics can give you a huge advantage as well.

[...]

One aspect that was disappointing though was the presentation, which definitely feels a little bit low budget. Wasteland 3’s development was crowdfunded initially, and it shows. inXile was purchased by Xbox Game Studios during production and received additional funding, but the majority of it went towards implementing conversational scenes and hiring more voice actors.

Entertainium wondered how stealth would work.

A spot that the beta didn’t make very clear upon getting to that objective was how stealth could ultimately work in the final version of the game, as we got to a spot where yet another insect droid was patrolling. I was able to sneak by while its back was turned, as the flavor text humorously mentioned that that thing would totally cream us in battle, but it didn’t make clear how detection works within the game, which I’m hoping will be developed in the final version.

Anyway, The Patriarch made quite the impression as he quickly explained what he needed from us in exchange for sending supplies to our starving comrades back in the desert. We were to help him attack and capture his estranged kids who took up residence in a few different spots in Colorado. His dialog was on par with his attitude, for someone who would call a whole state as his own, and expectedly grand for someone who names their kids Liberty, Valor, and Victory. 

[...]

CG Magonline wanted to try the multiplayer out more.

One aspect that I did not play, however, that I want to test myself is the multiplayer component. Wasteland 3 allows for two players to play with each other in the same campaign, dividing up the playable characters evenly in order to do so. Both players are free to fight side by side with each other in tactical battles, but they are also free to explore opposite ends of the map and tackle challenges on their even. The multiplayer is even asynchronous, and one player is fully capable of continuing the campaign by themselves while the other is asleep. That said, InExile didn’t want to facilitate harmful griefing as a result, instead focusing on playful interactions and accounting for the edge cases that result from two players exploring the same map at the same time.

“We didn’t want to make it so that you were trying to kill the other person, but we allow you to grief the other player,” Fargo said. “ I think one of my favourite things [you can do] is like, you can make a snow pile and throw snow at the other player. Or you can urinate on the snow, turn it yellow, and throw it and give the guy a disease instead.”

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Nioh 2 - Interview - Prepare to Yokai

by Silver, 09:25

Gamingbolt interviewed the devs of Nioh 2 about the game.

Difficulty and accessibility in games is something that’s become a pertinent topic over the last year, especially in games like Nioh that seem like they’re designed around challenging the player. What’s Nioh 2’s approach to difficulty in light of that?

Because Nioh is an action RPG franchise, our top priority was pursuing the response time of the actions. Next, to ensure the exhilaration from victories, we set out to find the perfect balance between game difficulty and options of various solutions for single play, including RPG elements that help strengthen the characters.

On top of that, if RPG elements are still not enough to overcome game difficulty, or one cannot invest too much time and effort into character development, there are online features that allow players to enlist help from others in order to progress in the game.

It seems like greater enemy variety is something that Nioh 2 is putting a great deal of emphasis on. How does that play into things like combat and progression?

As a game of battles, enemy variety is indispensable in delivering a rich gaming experience.  Learning about your enemies is the biggest part of understanding the game. Once you know about an enemy inside and out, defeating it should become easier. And in an effort to keep the game engaging, we created a variety of maps and situations, as well as enemy combinations for players to take on. This is not only for keeping up the challenge, but also to ensure that the game is visually interesting, bringing depth to the world of Nioh.

Nioh’s focus on Japanese history was one of the most interesting things about its setting, but with Nioh 2, it looks like things are going to be a lot more fantastical- what sort of a balance does the game strike between those two aspects?

The period in which the story takes place is the most interesting time of the Japanese history. Having such a background, we cannot ignore the actual historical events nor not take advantage of them. That said, it was important to interpret the time from Nioh’s perspective with its own fantastical touch. The defining factor for that would be the setting of “two individuals, one Hideyoshi.” The identity of Hideyoshi that people are familiar with is only one of them, and the success of Hideyoshi was also built on our protagonist’s contribution, bringing about a fresh tale without conflicting with the well-known historical facts.

[...]

Thanks Farflame!

Nioh 2

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Kickstarter Games - HOLMGANG: Memories of the Forgotten

by Silver, 09:23

@Gematsu HOLMGANG: Memories of the Forgotten is described as a 3D Quick RPG Action-Adventure Game inspired by an epic fantasy saga of books and it is on Kickstarter now.

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Holmgang is a hack n’ slash at its core, and each character will have their own unique combat style. Additionally, you’ll be able to craft your own combos in the combo editor and evolve each character’s skill tree to make the experience truly unique and personal. 

During the game, you’ll face lots of enemies with different behaviors, weapons and weaknesses, so your gear and combo configuration will decide if you’re victorious! 

JOURNEY

In Holmgang, you’ll explore the world of Dracorum by land and sea, finding friends and foes along the way. Some of them will give you quests or sell you unique items, but others will try to deceive you. Choose your path wisely, because there’s not only one, and some of them have intricate environmental puzzles that could lead you to certain death. Plus, each main character will be able to access secret areas with rare loot. This adds a high replayability factor, like any good old “Metroidvania”.

Remember, there's no single right way to play the game… so experience them all!  

[...]

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wolcen: Lords of Mayhem - Plans for the Future

by Silver, 07:30

@DSOGaming Wolcen Studio announced their future plans for Wolcen: Lords of Mayhem.

Operation: Second Dawn

We initially planned to put a top priority on new league content and on the new Chapter shortly after the release of the game. We’ve decided to swap the priority between the production of new content and bug fixing, game stabilization, quality of life, and recruitment during the next 4 months.

This decision comes with a name: Operation Second Dawn. Its goal is to focus on fixing several issues and invest in resources and infrastructures to make sure that the game will grow on a healthy base and a happy community.

Testing improvement

This is one of our primary objectives: reinforce the testing. We’re now working with an external QA team to improve our testing process, spot issues sooner, and fix them before a new version goes live.

On that note, we want to inform you that patch 1.0.10 will be deployed early next week instead of this week. We’ve made some changes that require extensive testing and we want to make sure that it works properly.

Story improvements

We want to bring some love to Chapter 3 and improve the diversity and the pace to make its gameplay events and encounters more appealing. In addition to adding more visual diversity, we will also add new enemies and new enemies variants.

Quality of life improvements

Localization quality and clarity, the possibility to rebind left-click(we heard you!), a Gate of Fates search function, ailment stack numbers on monsters, a new quest reward system to avoid having a window in the middle of your screen when you receive your reward(along with the possibility to stack your reward and collect them whenever you want), and more...

Balancing

You can also expect balancing improvements in addition to bug fixing. Our goal is to improve the skills that are currently less played, there should not be a lot of damage reduction or skill nerfs. The Patch 1.0.10.0 will start to bring some improvements in that direction.
We will, however, continue to intervene on extremely unbalanced skills, items, or nodes as we did for Bleeding Edge if any come to our attention.

[...]

Thanks Farflame!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Wednesday - March 25, 2020

Iron Danger - Released

by Hiddenx, 22:05

The tactical RPG Iron Danger has been released:

Iron Danger

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Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turn-based games with the exciting action of real-time games. 

 

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Dragon Banner - On Kickstarter

by Myrthos, 11:16

Dragon Banner is a fantasy game of strategy and building, is now raising funds on Kickstarter.

Dragon Banner is a video game of strategy and building coming to PC (Windows). It is built from the love of building blocks and real-time strategy games. Dragon Banner is created by one person over the course of seven years, working on it here and there.

In Dragon Banner you take on the role of a commander. You hire villagers to gather or generate resources, build defenses to protect them, and hire an army to fight alongside you. You will customize a town as your headquarters, where you take on quests and purchase equipment to alter your command style.

The good news is that Dragon Banner will be complete in 2020!  The developer is passionate and motivated to finish the project.  The Kickstarter campaign supports development on new content to expand the game and to build a community of backers to help spread word of the game. Some backer rewards include multiple keys to download multiple copies of the game to share with a friend!

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You can also check the video out on Steam.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Bonfire - Releases the 26th of march

by Myrthos, 10:50

The tactical roguelite game Bonfire is coming to Steam this Thursday, the 26th of March.

Bonfire is a bite-sized tactical RPG about journey and failure, centred around rapid turn-based combat, with a story so gloomy it's cute how gloomy it is.
 
It comes out on Steam this Thursday (March 26th), priced $17.99 (10% launch discount).
 
The design is all about distilling classic jRPG combat into its key strategic components, so that each battle feels less like a tax form and more like a puzzle to solve (think what Into the Breach did with strategy games). It's quick, it's punchy, and it's deeply tactical. The story is heavily character-driven and focused on the dynamic between fantasy heroes traveling through a world they already failed to save (does some funky things with it too, as the game is otherwise procedural).
 
It’s an early access release, but already highly polished and it works as a self-contained product with around 20h -30h of gameplay.
The website says this:

Bonfire is a tactical roguelite about journey, failure, and heroes who care a little too much.

Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes.

Bonfire is a procedurally generated, deeply tactical RPG with a rapid battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a cute-sad story that binds it all together.

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Bonfire

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Starpoint Gemini 3 - Fifth Milestone Update

by Myrthos, 10:37

Roadmap number five of Starpoint Gemini brings the game into beta.

As one awesome man once said: „ That's one small step for a man, one giant leap for mankind. “, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.

First of all, you've probably noticed there was a longer pause between the last two updates. That was planned since the amount of assets and features needed for this cross into the beta stage was really huge. After all, you'll get the chance to check it all out!

The roadmap originally called this milestone „Narrative“, but we'll call it „Beta“, since the size of this update grew significantly in the past months. Everything planned for the Narrative update is here, but so is a lot of other cool stuff.

So, what's new? Well, to check this out, you'll need about 5 seconds of playtime - starting with the main character. Jonathan Bold was given a complete overhaul, from the 3D model to animations. The old model has been removed, since, you know... Gemini isn't big enough for two Bolds.

What's more important is that Bold's journey continues further with this update. For the first time after Early Access launch, the main campaign is unlocked several steps further. There are new places to visit, new characters to meet, new intrigues to uncover... In the new missions you'll be able to start noticing changes in the main character’s personality. These changes will become more and more significant later on as we near the final stages of the campaign. The beta game version does not enables the entire storyline, but pushes it several steps ahead.

All of you that already played through the game, will also notice that the first part of the campaign has also been upgraded with new animations and scenes. This is the plan till the end of development - to upgrade and polish everything, including the already implemented game elements.

For destruction-oriented addicts we also have a couple of treats. The first is the arrival of anti capital ship combat mechanics. You now have weakpoints to target and exploit on these juggernauts, but beware - they also bite back and usually aren't alone. Note here that this system is just a small part of what we'll need later for player commanded capital ships. The second treat in this category is the addition of ADAH combat mechanics - our sweet drone can now encounter bad drones and waste them. ADAH can also find and gather loot on her away missions. Oh, and did I mention that the ADAH model is also replaced with a new enhanced one?

...

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Falconeer - Mancer Trailer

by Myrthos, 10:24

A new trailer for the Falconeer has been made available, featuring The Mancer order.

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Developed by Tomas Sala, The Falconeer will land on Xbox One and PC in 2020. Explore a bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee's unfathomable depths.

The Imperial throne holds power over all of the Northern Ursee, but derives power from the noble trading houses and the ancient decrees granting it the support of the Mancer Order. 

The Order houses tremendous stores of knowledge in giant vaults. These vaults are accompanied by communities of administrators and traders, who are tasked with handling the steady stream of applicants wishing to obtain technology from the Order.

The Falconeer

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Solasta - March Dev Journal

by Myrthos, 10:10

This month's developers journal for Solasta, shows information about the updated spell icons, the updated character creation, environments, giant eagles and bloopers. But, perhaps more importantly, it also has a new video showing some alpha footage (if the video doesn't show, here is the link).

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deep Sky Derelicts - Definitive Edition

by Myrthos, 09:59

Yesterday the Definitive Edition of Deep Sky Derelicts has been made available.

Turn-Based Roguelike RPG, Deep Sky Derelicts: Definitive Edition, Launches Today on Consoles and PC

In space, no one can hear you scavenge!

Prague, Czech Republic - March 24, 2020 -1C Entertainment andSnowhound Games announce that the tactical rogue-like RPG with card combat Deep Sky Derelicts: Definitive Edition has launched today on PlayStation 4, Xbox One, Nintendo Switch, and PC. The game is available in digital stores for 24.99 USD / 24,99 EUR.

After a successful launch on PC, Deep Sky Derelicts is now making its debut on consoles. The Definitive Edition combines the overhauled base game with content from the two DLCs that were recently released on PC: New Prospects and Station Life. The included updates bring new gameplay features, character upgrades, home base improvements, monsters, missions, and a lot more!

Deep Sky Derelicts: Definitive Edition features an original board game-like turn-based combat system with a unique card mechanic that makes every battle encounter feel tactically diverse. The core RPG exploration gameplay is further enriched with rogue-like elements, while the distinctive hand-drawn inky art style, heavily inspired by retro-futuristic sci-fi comic books, creates a compelling gritty world of the dark dystopian future.

Key Features:

  • Enhanced base game and two DLC packs included
  • Fresh take on turn-based combat with cards
  • Distinctive sci-fi comic book look & feel
  • Endless customization options for characters and scavenging teams
  • High replay value thanks to procedurally generated content
  • Dozens of enthralling little stories of the outcast life in the grim Deep Sky universe
  • Two game modes: Story Campaign and Arena

Deep Sky Derelicts: Definitive Edition is developed by Snowhound Games and published by 1C Entertainment. The title is rated PEGI 12 – Violence and Bad Language.

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Deep Sky Derelicts

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - March 24, 2020

Gamedec - Coming to Kickstarter & Gameplay Video

by Silver, 23:27

Gamedec will be launching soon on Kickstarter.

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Gamedec is coming to Kickstarter!

Dear gamedecs, we know you're hungry for news, so we've prepared something special for the end of March.



Like many of you noticed during our PAX East event, we're going to Kickstarter. This Kickstarter campaign will have an additional impact on how much more we can add to the game before its release. Also, it will let us collect some extra funds to expand Gamedec further and add some additional features that we were always dreaming of. More on it later :)

Right now we have but one favor to ask: click this link and smash that "Notify" button!

If you need additional info, simply ask on our Discord channel:

Gamedec

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Neverwinter Nights: EE - Dark Dreams of Furiae DLC Released

by Silver, 22:49

Neverwinter Nights: Enhanced Edition DLC Dark Dreams of Furiae has been released.

Dark Dreams of Furiae: A City on the Edge of Hell

In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics.As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…

Key Features

  • 10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition
  • Solo and co-op play
  • Original Music Score
  • Takes characters from level 5 to level 8
  • Several new in-game items to add to your own campaigns, including the worldwine potion and equippable devil horns
  • Time is of the essence: day/night cycle marches on; your choices bring new events
  • Daily news sheet adapts to your decisions and gives adventure clues
  • Based on the Planescape D&D campaign setting
  • Events coincide with official D&D tabletop campaign, Baldur's Gate: Descent into Avernus

Thanks Lucky Day!

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pathfinder: Wrath of the Righteous - Regill: Dura lex, sed lex

by Silver, 22:17

A new update for Pathfinder: Wrath of the Righteous looks at Regill.

Regill: Dura lex, sed lex

Owlcat GamesCreator
March 25, 2020

Dear Pathfinders,

The crusade is a noble quest, a march to glory, a chance to save the world and do things that matter… right?

Wrong. The crusade is just another war. And Golarion is losing.

At least, this is what the Hellknights think.

Merciless and deadly, clad in black armor, they have come from infernal Cheliax to prove that, when empowered with law and discipline, an army can achieve more than by noble intentions and good will. They have no authority above them other than their order’s regulations and no compassion for anyone, least of all the pathetic failures who can’t even hold the demons at bay.

Paralictor Regill Derenge is one of the strictest and most ruthless Hellknight officers. He doesn’t have hopes—he has goals. He doesn’t have doubts—he has discipline. Every risk he takes is calculated. Every stratagem he devises is the most efficient.

Casualties? Manageable. Compassion? A debilitating luxury. Training? To the fullest extent. Evil? Lawful evil.

Needless to say, all these qualities are rare for a gnome.

Indeed, Regill is far from representative of his people. While other gnomes crave new experiences and sensations to stop the bleaching—a process of physical decolorization and aging, which is considered an affliction—Regill accepts it as a natural state, and doesn’t bother himself to care. Of course, he has too many urgent tasks to spend time indulging excessive curiosity or other weaknesses. He’d rather purge them with morbid rituals of reckoning.

In battle, Regill dashes to the mob of chaotic creatures, smiting them with measured, precise blows. His effectiveness is the result of strict hellknight training, and his control helps him to assess the situation on the battlefield and choose the best course of action.

Don’t make the mistake of thinking that you’re his commander or his friend—Regill fights alongside you because he volunteered to do so. While his disfavor has consequences, so too does his esteem. His respect and loyalty are difficult to earn, but, once secured, will pay off a hundredfold.

To arms!

Owlcats

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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The Iron Oath - March Update

by Silver, 22:13

The March update for The Iron Oath announces a partnership with Humble Bundle.

Hey everyone! We hope you're all doing well and staying safe during these uncertain times. We have a couple things on the menu for this month's update, and first up is a very special announcement that we can finally reveal: our partnership with Humble Bundle!

We've had to keep it under wraps for a while, but we've been working with them as our our publisher for a little over a year now and it's been a great relationship thus far. It's certainly made development easier and less stressful, and they've been super supportive every step of the way. 

I know some of you may be a bit wary of us getting a publisher, but we can assure you that the game's design has not and will not be compromised in any way due to this, and ultimately we still have 100% creative control. We'll also have more news to announce as the result of our partnership down the line!

To go along with this announcement, Humble has just launched a new video series for showcasing their upcoming games catalog called the Humble Brag. You can check it out here: (We're at the end! Be sure to drop them a like and subscribe too)

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PAX East Recap

At the end of February we attended PAX East with a new build of The Iron Oath. This was our first time attending a PAX event in any capacity, and we were pretty overwhelmed by the size of it! We participated in DreamHack Austin back in 2018 with an early build of the game, which helped give us some booth experience, but PAX East is an entirely different animal and was quite a lot of work for just the two of us. That being said, we managed just fine aside from some sore feet ;)

Over the course of 4 full days we ended up handing out about 800-900 postcards, and our 3-station booth was fully occupied 95% of the time (probably had around 200 players). It was very encouraging for us to see so many enjoy the game, and be genuinely excited and interested in talking to us about the design and features it has to offer. We'd also like to give a special shout-out to the handful of Kickstarter backers who stopped by to say hi and check out the game; It was great to meet you all!

[...]

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Dread Nautical - Coming to Epic Game Store April 29th

by Silver, 19:54

Gematsu reports that tactical turn-based RPG Dread Nautical will be coming to the Epic Game Store April 29th. The game will also release for PS4, Xbox One and Switch.

Tactical turn-based RPG Dread Nautical, which first launched for Apple Arcade in September 2019, is coming to PlayStation 4, Xbox One, Switch, and PC via the Epic Games Store on April 29, developer Zen Studios announced.

Here is an overview of the game, via Zen Studios:

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Dread Nautical

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

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Mists of Noyah - Releasing on Early Access March 26th

by Silver, 11:35

Mists of Noyah is described as a co-op survival game with randomly generated worlds and many RPG elements. You fight factions that evolve over time and bizarre monsters at night.

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The Beginning

In Mists of Noyah, you start in an abandoned fort that has been attacked and destroyed by corruption, and you’ll have to explore the world to find the inhabitants who have managed to escape the attack, to rebuild the fort and return to war!

Hunt during the day, be hunted during the night

During the day, you’ll have to collect resources such as wood, iron, gold, special ores, plants, food, and search for lost inhabitants of the ancient fort!

During the night, you’ll have to build defensive gates, regroup with the found inhabitants and protect yourself. Every full moon, the demons lash out at your fort and get stronger with each attack. If you lose the fort and can't get it back in time, you LOSE THE GAME!

Main Features

  • Multiplayer Co-op
  • Crafting
  • RPG Elements
  • Classes and Skills
  • Demonic Transformation
  • Random World Generation
  • Day and night cycle
  • Events
  • Factions
  • Professions [Mining, Fishing, Lumber, Herboism, Cooking]
  • Rare Monsters
  • Big Bosses
  • Tower Defense

Demonic Transformation

All the characters were possessed during the major attack of corruption. Because they are very strong, they trapped the demons within themselves, but when they get very close to death, the demons take control.

Crafting and RPG Elements

Forge and enchant your equipment and accessories, create potions, plant, cook, distribute talent, unlock spells and skills.

The fort

You start in an abandoned fort, and need as soon as possible to find all the former residents there who fled during the corruption attack. Among the residents, you will find soldiers, archers, engineers, mechanics, alchemists, merchants and more.

Factions

The factions are smarter monsters, who build bases to get stronger. You'll have to destroy those bases before they create an army to attack your fort! \

Mists of Noyah

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Pale City - Released

by Silver, 10:18

The Pale City is a narrative driven dark fantasy RPG that released recently on Steam. The game is currently 25% off until 27th March.

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A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.

An Unconventional, Character-Driven Narrative:
Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.

A Handcrafted, Semi-Open World:
Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.

The Price of Survival:
Tense, unforgiving combat that rewards close observation and careful use of skills, where defense is often more important than offense.

The Brutality of Existence:
In a city without heroes, can you bear to see the consequences of your actions?

The Pale City

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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Monday - March 23, 2020

Iron Danger - Review @ RPG Site

by Hiddenx, 18:18

RPG Site has reviewed the upcoming Steampunk RPG Iron Danger:

Iron Danger Review

We're settling into a busy time of year for game releases, with a number of big or highly-anticipated RPGs soon releasing for fans of established developers or franchises. Iron Danger is, however, not one of those games. It is instead a debut project from a small Helsinki studio looking to make their first mark on the world with a unique take on tactical RPG stylings and combat.

Iron Danger is set in a Nordic-inspired world following the story of Kipuna, a normal village girl whose home is unexpectedly razed by Northlander invaders. During the assault, while trying to escape from the madness, Kipuna ultimately falls to her death ... or at least that how it initially seems. Thanks to divine intervention from a forgotten god, Kipuna finds herself revived with the ability to manipulate space and time. Before she even has much time to mourn the loss of her home or even get a chance to think, Kipuna is soon thrown into a larger conflict that could decide the fate of civilization.

[...]

The ending to the game actually caught me off guard a bit. While I could tell I was approaching the conclusion to the storyline, the game credits appeared suddenly before I expected them to, as I audibly blurted out 'wait, that's it?' to my computer screen. It's not quite a cliffhanger ending, but it felt premature as if the developers clearly want the story to continue in another game or piece of media, leaving an unsatisfying ending here. A few looming threats are mentioned in a handful of places throughout the game, but they are never quite explored in Iron Danger.

Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.

Score: 6/10

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

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The Legend of Heroes: Trails of Cold Steel III - Released

by Hiddenx, 18:11

The J-RPG The Legend of Heroes: Trails of Cold Steel III is finally available for the PC:

The Legend of Heroes: Trails of Cold Steel III

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The Legend of Heroes: Trails of Cold Steel III

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

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Sunday - March 22, 2020

Black Geyser - Backer Beta Delayed to June

by Myrthos, 13:09

Due to the situation we are all facing now the backer beta of Black Geyser has been delayed.

As you all know, the Backer Beta was set to come out in a few days. But as many of you are personally experiencing now, the international crisis is having damaging effects everywhere, and our studio has been no exception. We are projecting a delay of two to three months on the Beta, to somewhere between the 17th and 30th of June. But don’t worry! The game is coming along as quickly as we can make it, and the full release is on track.

This comes with one advantage though: while content for the beta is all in place, the delay will give us more time for refinement. We intend for the beta to be bug-free, and we have been going through a series of artistic upgrades to make our maps more beautiful. While we hadn’t planned on this delay, it does present an opportunity to iron out the wrinkles and release a better experience for our backers.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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System Shock - March Update

by Myrthos, 13:05

The System Shock development update of this month is focusing on two topics: Enemies and Environments. The enemies part has several images and short videos of various enemy models, like these of the Flier-bot:

And there is a short video of a part of the flight deck.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Book of Heroes - Gameplay Trailer #5

by Myrthos, 12:58

Here is another gameplay trailer for The Dark Eye: Book of heroes.

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Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Warsim: The Realm of Aslona - 60 new Features

by Hiddenx, 11:03

With update 0.7.9.5 the kingdom management game Warsim: The Realm of Aslona got 60 new features:

Warsim 0.7.9.5 (Titan's Skull Quest And More, 60 Features!)

Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a change to the end of turn battle screen which you will all notice once you play... hopefully it's an improvement! And a few tweaks, changes, and bugfixes everywhere else!

-> new features

You can follow the dev Wastelanderr here on RPGWatch.

Warsim: The Realm of Aslona

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Sea of Stars - Funded!

by Hiddenx, 10:35

The RPG Sea of Stars has already been funded on Kickstarter:

Funded in under 7 hours! + Stretch Goals Reveal

What’s the most cliche’d way to start this? By saying wow? Because, wow!

We were confident about the target, and had a whole lot of cool things planned to keep the momentum going over the next two weeks. Yet here we are, completely unprepared, and caught off guard by an overwhelmingly positive response! Thank you so much for your support, it certainly warms our hearts in these trying times <3

As we realize that crying and laughing at the same time can be sustained for *checks clock* 6 hours straight, we find ourselves having to reveal stretch goals way ahead of schedule. We had a lot of pretty cool ideas : getting a Legendary JRPG Composer™ to contribute a couple of tracks, adding fully animated 2D cinematic cutscenes to the game for especially special story beats, a free DLC, even shooting a behind the scenes documentary over the next two years as we go through this dream of a production!

Let’s start with lower stakes and see how far we can all take this.

First stretch goal, a free content update: Single Player +

Based on some of the comments we’ve been receiving so far, a lot of people feel inclined to traverse the world with a friend.

It is not a fully-fledged co-op mode, however, meaning the main character is always the one to control the camera, enter and exit zones, or trigger important events.

Single Player + lets a second player drop in and out at will, so that the two heroes can roam the world together, swimming, climbing , and jumping all over the place. The + player even controls their own character during combat!

Not good enough? We agree! Single Player + would also come with a few optional puzzles that require two players to complete for the best experience, eventually unlocking the “Halls of Cooperation”, a short bonus dungeon best experienced with a friend. 

If the stretch goal is reached, our team will start working on the free Single Player + update as soon as the game releases!

Once again, thanks for the support! <3

Sea of Stars

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Saturday - March 21, 2020

Urtuk: The Desolation - New Update

by Hiddenx, 11:29

The open world, tactical turn-based RPG Urtuk: The Desolation got a new character class:

Another week has passed and we are here with lots of improvements, balancing, tweaks and additions. Also we've added a new Vampire class which will wreck you if not handled in time!

-> The changelog what has been done for the last week.

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Fairy Tail - Story Trailer

by Silver, 07:27

DSOGaming reports on a story trailer for JRPG Fairy Tail which is due to release 26th June.

KOEI Tecmo has released a Story Trailer for its upcoming JRPG, FAIRY TAIL. Moreover, the team announced a new character addition to the game, boosting the roster to 16 playable characters with the inclusion of Gildarts.

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Fairy Tail

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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